eqemu-server/world/expedition_database.h
hg d9e23a0303
[Expeditions] Decouple dz updates from expeditions (#1303)
Use internal dz messages to process duration and location changes

Add world DynamicZone class (later this will inherit from a base)

Add FindDynamicZoneByID to get dz from zone and world system caches
2021-03-28 18:14:36 -05:00

41 lines
1.5 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef WORLD_EXPEDITION_DATABASE_H
#define WORLD_EXPEDITION_DATABASE_H
#include <cstdint>
#include <vector>
class Expedition;
namespace ExpeditionDatabase
{
void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
std::vector<Expedition> LoadExpeditions(uint32_t select_expedition_id = 0);
Expedition LoadExpedition(uint32_t expedition_id);
void MoveMembersToSafeReturn(const std::vector<uint32_t>& expedition_ids);
void PurgeExpiredExpeditions();
void PurgeExpiredCharacterLockouts();
void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
};
#endif