eqemu-server/world/expedition.cpp
hg d9e23a0303
[Expeditions] Decouple dz updates from expeditions (#1303)
Use internal dz messages to process duration and location changes

Add world DynamicZone class (later this will inherit from a base)

Add FindDynamicZoneByID to get dz from zone and world system caches
2021-03-28 18:14:36 -05:00

164 lines
5.1 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition.h"
#include "expedition_database.h"
#include "cliententry.h"
#include "clientlist.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include "../common/rulesys.h"
extern ClientList client_list;
extern ZSList zoneserver_list;
Expedition::Expedition(uint32_t expedition_id, const DynamicZone& dz, uint32_t leader_id
) :
m_expedition_id(expedition_id),
m_dynamic_zone(dz),
m_leader_id(leader_id),
m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
{
m_warning_cooldown_timer.Enable();
}
void Expedition::AddMember(uint32_t character_id)
{
if (!HasMember(character_id))
{
m_member_ids.emplace_back(character_id);
}
}
bool Expedition::HasMember(uint32_t character_id)
{
return std::any_of(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return member_id == character_id; });
}
void Expedition::RemoveMember(uint32_t character_id)
{
m_member_ids.erase(std::remove_if(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return member_id == character_id; }
), m_member_ids.end());
if (character_id == m_leader_id)
{
ChooseNewLeader();
}
}
void Expedition::ChooseNewLeader()
{
if (m_member_ids.empty() || !m_choose_leader_cooldown_timer.Check())
{
m_choose_leader_needed = true;
return;
}
// we don't track expedition member status in world so may choose a linkdead member
// this is fine since it will trigger another change when that member goes offline
auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(), [&](uint32_t member_id) {
auto member_cle = (member_id != m_leader_id) ? client_list.FindCLEByCharacterID(member_id) : nullptr;
return (member_id != m_leader_id && member_cle && member_cle->GetOnline() == CLE_Status::InZone);
});
if (it == m_member_ids.end())
{
// no online members found, fallback to choosing any member
it = std::find_if(m_member_ids.begin(), m_member_ids.end(),
[&](uint32_t member_id) { return (member_id != m_leader_id); });
}
if (it != m_member_ids.end() && SetNewLeader(*it))
{
m_choose_leader_needed = false;
}
}
bool Expedition::SetNewLeader(uint32_t character_id)
{
if (!HasMember(character_id))
{
return false;
}
LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_expedition_id, m_leader_id, character_id);
ExpeditionDatabase::UpdateLeaderID(m_expedition_id, character_id);
m_leader_id = character_id;
SendZonesLeaderChanged();
return true;
}
void Expedition::SendZonesExpeditionDeleted()
{
uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionDeleted, pack_size);
auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
zoneserver_list.SendPacket(pack.get());
}
void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
{
uint32_t pack_size = sizeof(ServerExpeditionExpireWarning_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionExpireWarning, pack_size);
auto buf = reinterpret_cast<ServerExpeditionExpireWarning_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->minutes_remaining = minutes_remaining;
zoneserver_list.SendPacket(pack.get());
}
void Expedition::SendZonesLeaderChanged()
{
uint32_t pack_size = sizeof(ServerExpeditionLeaderID_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
buf->expedition_id = GetID();
buf->leader_id = m_leader_id;
zoneserver_list.SendPacket(pack.get());
}
void Expedition::CheckExpireWarning()
{
if (m_warning_cooldown_timer.Check(false))
{
using namespace std::chrono_literals;
auto remaining = GetDynamicZone().GetRemainingDuration();
if ((remaining > 14min && remaining < 15min) ||
(remaining > 4min && remaining < 5min) ||
(remaining > 0min && remaining < 1min))
{
int minutes = std::chrono::duration_cast<std::chrono::minutes>(remaining).count() + 1;
SendZonesExpireWarning(minutes);
m_warning_cooldown_timer.Start(70000); // 1 minute 10 seconds
}
}
}
void Expedition::CheckLeader()
{
if (m_choose_leader_needed)
{
ChooseNewLeader();
}
}