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Use internal dz messages to process duration and location changes Add world DynamicZone class (later this will inherit from a base) Add FindDynamicZoneByID to get dz from zone and world system caches
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition.h"
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#include "expedition_database.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/rulesys.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Expedition::Expedition(uint32_t expedition_id, const DynamicZone& dz, uint32_t leader_id
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) :
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m_expedition_id(expedition_id),
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m_dynamic_zone(dz),
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m_leader_id(leader_id),
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m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
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{
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m_warning_cooldown_timer.Enable();
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}
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void Expedition::AddMember(uint32_t character_id)
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{
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if (!HasMember(character_id))
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{
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m_member_ids.emplace_back(character_id);
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}
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}
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bool Expedition::HasMember(uint32_t character_id)
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{
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return std::any_of(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return member_id == character_id; });
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}
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void Expedition::RemoveMember(uint32_t character_id)
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{
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m_member_ids.erase(std::remove_if(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return member_id == character_id; }
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), m_member_ids.end());
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if (character_id == m_leader_id)
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{
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ChooseNewLeader();
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}
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}
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void Expedition::ChooseNewLeader()
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{
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if (m_member_ids.empty() || !m_choose_leader_cooldown_timer.Check())
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{
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m_choose_leader_needed = true;
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return;
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}
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// we don't track expedition member status in world so may choose a linkdead member
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// this is fine since it will trigger another change when that member goes offline
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auto it = std::find_if(m_member_ids.begin(), m_member_ids.end(), [&](uint32_t member_id) {
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auto member_cle = (member_id != m_leader_id) ? client_list.FindCLEByCharacterID(member_id) : nullptr;
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return (member_id != m_leader_id && member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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});
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if (it == m_member_ids.end())
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{
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// no online members found, fallback to choosing any member
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it = std::find_if(m_member_ids.begin(), m_member_ids.end(),
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[&](uint32_t member_id) { return (member_id != m_leader_id); });
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}
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if (it != m_member_ids.end() && SetNewLeader(*it))
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{
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m_choose_leader_needed = false;
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}
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}
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bool Expedition::SetNewLeader(uint32_t character_id)
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{
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if (!HasMember(character_id))
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{
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return false;
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}
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_expedition_id, m_leader_id, character_id);
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ExpeditionDatabase::UpdateLeaderID(m_expedition_id, character_id);
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m_leader_id = character_id;
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SendZonesLeaderChanged();
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return true;
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}
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void Expedition::SendZonesExpeditionDeleted()
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{
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uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionDeleted, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
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{
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uint32_t pack_size = sizeof(ServerExpeditionExpireWarning_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionExpireWarning, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionExpireWarning_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->minutes_remaining = minutes_remaining;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesLeaderChanged()
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{
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uint32_t pack_size = sizeof(ServerExpeditionLeaderID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->leader_id = m_leader_id;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::CheckExpireWarning()
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{
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if (m_warning_cooldown_timer.Check(false))
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{
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using namespace std::chrono_literals;
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auto remaining = GetDynamicZone().GetRemainingDuration();
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if ((remaining > 14min && remaining < 15min) ||
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(remaining > 4min && remaining < 5min) ||
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(remaining > 0min && remaining < 1min))
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{
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int minutes = std::chrono::duration_cast<std::chrono::minutes>(remaining).count() + 1;
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SendZonesExpireWarning(minutes);
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m_warning_cooldown_timer.Start(70000); // 1 minute 10 seconds
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}
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}
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}
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void Expedition::CheckLeader()
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{
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if (m_choose_leader_needed)
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{
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ChooseNewLeader();
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}
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}
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