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* [Quest API] Add EVENT_DAMAGE_GIVEN and EVENT_DAMAGE_TAKEN to Perl/Lua. # Perl - Add `EVENT_DAMAGE_GIVEN`. - Add `EVENT_DAMAGE_TAKEN`. - Both events export `$entity_id`, `$damage`, `$spell_id`, `$skill_id`, `$is_damage_shield`, `$is_avoidable`, `$buff_slot`, `$is_buff_tic`, `$special_attack`. # Lua - Add `event_damage_given`. - Add `event_damage_taken`. - Both events export `e.entity_id`, `e.damage`, `e.spell_id`, `e.skill_id`, `e.is_damage_shield`, `e.is_avoidable`, `e.buff_slot`, `e.is_buff_tic`, `e.special_attack`, and `e.other`. # Notes - These events allow operators to have events fire based on damage given or taken, as well as keep better track of a Bot, Client, or NPC's damage per second or otherwise. - Special Attack is only useful for NPCs, but allows you to see if the attack is Rampage, AERampage, or Chaotic Stab. * Cleanup.
998 lines
18 KiB
C++
998 lines
18 KiB
C++
#ifndef _EQE_LUA_PARSER_EVENTS_H
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#define _EQE_LUA_PARSER_EVENTS_H
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#ifdef LUA_EQEMU
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typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<std::any>*);
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typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<std::any>*);
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typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, EQ::ItemInstance*, Mob*, std::string, uint32, std::vector<std::any>*);
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typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, Mob*, Client*, uint32, std::string, uint32, std::vector<std::any>*);
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typedef void(*EncounterArgumentHandler)(QuestInterface*, lua_State*, Encounter* encounter, std::string, uint32, std::vector<std::any>*);
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typedef void(*BotArgumentHandler)(QuestInterface*, lua_State*, Bot*, Mob*, std::string, uint32, std::vector<std::any>*);
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// NPC
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void handle_npc_event_say(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_event_trade(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_event_hp(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_mob(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_client(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_single_npc(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_task_accepted(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_popup(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_waypoint(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_hate(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_signal(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_timer(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_death(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_cast(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_area(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_null(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_loot_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_spawn_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_payload(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_despawn_zone(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_npc_damage(
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QuestInterface *parse,
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lua_State* L,
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NPC* npc,
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Mob *init,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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// Player
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void handle_player_say(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_environmental_damage(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_death(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_timer(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_discover_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_fish_forage_success(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_click_object(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_click_door(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_signal(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_popup_response(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_pick_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_cast(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_fail(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_zone(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_duel_win(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_duel_loss(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_loot(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_stage_complete(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_task_update(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_command(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_combine(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_feign(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_area(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_respawn(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_packet(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_null(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_use_skill(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_test_buff(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_combine_validate(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_bot_command(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_warp(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_quest_combine(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_consider(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_consider_corpse(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_equip_item(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_skill_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_language_skill_up(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_alt_currency_merchant(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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void handle_player_merchant(
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QuestInterface *parse,
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lua_State* L,
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Client* client,
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std::string data,
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uint32 extra_data,
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std::vector<std::any> *extra_pointers
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);
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|
|
void handle_player_inspect(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_aa_buy(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_aa_gain(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_level_up(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_level_down(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_gm_command(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_bot_create(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_augment_insert(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_augment_remove(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_player_damage(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Item
|
|
void handle_item_click(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_proc(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_loot(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_equip(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment_insert(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_augment_remove(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_item_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Client* client,
|
|
EQ::ItemInstance* item,
|
|
Mob *mob,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Spell
|
|
void handle_spell_event(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_translocate_finish(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_spell_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Mob* mob,
|
|
Client* client,
|
|
uint32 spell_id,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Encounter
|
|
void handle_encounter_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_load(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_unload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_encounter_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Encounter* encounter,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
// Bot
|
|
void handle_bot_null(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_cast(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_combat(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_death(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_popup_response(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_say(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_signal(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_slay(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob *init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_target_change(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_timer(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_trade(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_use_skill(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_payload(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_equip_item(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
void handle_bot_damage(
|
|
QuestInterface *parse,
|
|
lua_State* L,
|
|
Bot* bot,
|
|
Mob* init,
|
|
std::string data,
|
|
uint32 extra_data,
|
|
std::vector<std::any> *extra_pointers
|
|
);
|
|
|
|
#endif
|
|
#endif
|