eqemu-server/zone/gm_commands/getplayerburiedcorpsecount.cpp
Kinglykrab b29f398239
[Commands] Cleanup #getplayerburiedcorpsecount Command. (#1818)
* [Commands] Cleanup #getplayerburiedcorpsecount Command.
- Cleanup message and logic.

* Update command.cpp
2021-11-25 21:01:23 -05:00

35 lines
705 B
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
{
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
uint32 corpse_count = database.GetCharacterBuriedCorpseCount(target->CharacterID());
c->Message(
Chat::White,
fmt::format(
"{} {} {} buried corpse{}.",
(
c == target ?
"You" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
c == target ? "have" : "has",
(
corpse_count ?
std::to_string(corpse_count) :
"no"
),
corpse_count != 1 ? "s" : ""
).c_str()
);
}