eqemu-server/zone/lua_mob.h

177 lines
5.8 KiB
C++

#ifndef EQEMU_LUA_MOB_H
#define EQEMU_LUA_MOB_H
#ifdef LUA_EQEMU
#include "lua_entity.h"
class Mob;
class Lua_Mob : public Lua_Entity
{
typedef Mob NativeType;
public:
Lua_Mob() { d_ = nullptr; }
Lua_Mob(NativeType *d) { d_ = d; }
virtual ~Lua_Mob() { }
operator NativeType* () {
if(d_) {
return reinterpret_cast<NativeType*>(d_);
}
return nullptr;
}
const char *GetName();
void Depop();
void Depop(bool start_spawn_timer);
bool BehindMob();
bool BehindMob(Lua_Mob other);
bool BehindMob(Lua_Mob other, float x);
bool BehindMob(Lua_Mob other, float x, float y);
void SetLevel(int level);
void SetLevel(int level, bool command);
void SendWearChange(int material_slot);
bool IsMoving();
void GotoBind();
void Gate();
bool Attack(Lua_Mob other);
bool Attack(Lua_Mob other, int hand);
bool Attack(Lua_Mob other, int hand, bool from_riposte);
bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough);
bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot);
void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic);
void RangedAttack(Lua_Mob other);
void ThrowingAttack(Lua_Mob other);
void Heal();
void HealDamage(uint32 amount);
void HealDamage(uint32 amount, Lua_Mob other);
uint32 GetLevelCon(int other);
uint32 GetLevelCon(int my, int other);
void SetHP(int hp);
void DoAnim(int anim_num);
void DoAnim(int anim_num, int type);
void DoAnim(int anim_num, int type, bool ackreq);
void DoAnim(int anim_num, int type, bool ackreq, int filter);
void ChangeSize(double in_size);
void ChangeSize(double in_size, bool no_restriction);
void GMMove(double x, double y, double z);
void GMMove(double x, double y, double z, double heading);
void GMMove(double x, double y, double z, double heading, bool send_update);
bool HasProcs();
bool IsInvisible();
bool IsInvisible(Lua_Mob other);
void SetInvisible(int state);
bool FindBuff(int spell_id);
bool FindType(int type);
bool FindType(int type, bool offensive);
bool FindType(int type, bool offensive, int threshold);
int GetBuffSlotFromType(int slot);
int GetBaseRace();
int GetBaseGender();
int GetDeity();
int GetRace();
int GetGender();
int GetTexture();
int GetHelmTexture();
int GetHairColor();
int GetBeardColor();
int GetEyeColor1();
int GetEyeColor2();
int GetHairStyle();
int GetLuclinFace();
int GetBeard();
int GetDrakkinHeritage();
int GetDrakkinTattoo();
int GetDrakkinDetails();
int GetClass();
int GetLevel();
const char *GetCleanName();
Lua_Mob GetTarget();
void SetTarget(Lua_Mob t);
double GetHPRatio();
bool IsWarriorClass();
int GetHP();
int GetMaxHP();
int GetItemHPBonuses();
int GetSpellHPBonuses();
double GetWalkspeed();
double GetRunspeed();
int GetCasterLevel(int spell_id);
int GetMaxMana();
int GetMana();
int SetMana(int mana);
double GetManaRatio();
int GetAC();
int GetATK();
int GetSTR();
int GetSTA();
int GetDEX();
int GetAGI();
int GetINT();
int GetWIS();
int GetCHA();
int GetMR();
int GetFR();
int GetDR();
int GetPR();
int GetCR();
int GetCorruption();
int GetMaxSTR();
int GetMaxSTA();
int GetMaxDEX();
int GetMaxAGI();
int GetMaxINT();
int GetMaxWIS();
int GetMaxCHA();
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster);
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override);
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override);
double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override, bool charisma_check);
int GetSpecializeSkillValue(int spell_id);
int GetNPCTypeID();
bool IsTargeted();
double GetX();
double GetY();
double GetZ();
double GetHeading();
double GetWaypointX();
double GetWaypointY();
double GetWaypointZ();
double GetWaypointH();
double GetWaypointPause();
int GetWaypointID();
void SetCurrentWP(int wp);
double GetSize();
void Message(int type, const char *message);
void Message_StringID(int type, int string_id, uint32 distance);
void Say(const char *message);
void QuestSay(Lua_Client client, const char *message);
void Shout(const char *message);
void Emote(const char *message);
void InterruptSpell();
void InterruptSpell(int spell_id);
bool CastSpell(int spell_id, int target_id);
bool CastSpell(int spell_id, int target_id, int slot);
bool CastSpell(int spell_id, int target_id, int slot, int cast_time);
bool CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost);
bool CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot);
bool CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer, int timer_duration);
bool CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer, int timer_duration,
int resist_adjust);
bool SpellFinished(int spell_id, Lua_Mob target);
bool SpellFinished(int spell_id, Lua_Mob target, int slot);
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used);
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot);
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust);
bool SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc);
void SpellEffect(Lua_Mob caster, int spell_id, double partial);
Lua_Mob GetPet();
Lua_Mob GetOwner();
};
#endif
#endif