Kinglykrab c4c5256438
[Commands] Add #setmana Command. (#1839)
* [Commands] Add #setmana Command.
- Add #setmana [Mana] command to set an NPC or player's mana to a specified amount, or to max if the amount is greater than their max.
- Cleanup #mana command message and logic.

* Update mana.cpp
2021-11-27 19:07:47 -05:00

64 lines
1.1 KiB
C++

#include "../client.h"
void command_setmana(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #setmana [Mana]");
return;
}
auto mana = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
bool set_to_max = false;
Mob* target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
if (target->IsClient()) {
if (mana >= target->CastToClient()->CalcMaxMana()) {
mana = target->CastToClient()->CalcMaxMana();
set_to_max = true;
}
target->CastToClient()->SetMana(mana);
} else {
if (mana >= target->CalcMaxMana()) {
mana = target->CalcMaxMana();
set_to_max = true;
}
target->SetMana(mana);
}
c->Message(
Chat::White,
fmt::format(
"Set {} to {} Mana{}.",
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
(
set_to_max ?
"full" :
std::to_string(mana)
),
(
set_to_max ?
fmt::format(
" ({})",
mana
) :
""
)
).c_str()
);
}