eqemu-server/zone/gm_commands/summonburiedplayercorpse.cpp
Kinglykrab 9fbab76d40
[Commands] Cleanup #summonburiedplayercorpse Command. (#2146)
* [Commands] Cleanup #summonburiedplayercorpse Command.
- Cleanup messages and logic.

* Update summonburiedplayercorpse.cpp
2022-05-06 20:06:04 -04:00

37 lines
680 B
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_summonburiedplayercorpse(Client *c, const Seperator *sep)
{
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
target = c->GetTarget()->CastToClient();
}
auto *corpse = database.SummonBuriedCharacterCorpses(
target->CharacterID(),
target->GetZoneID(),
zone->GetInstanceID(),
target->GetPosition()
);
if (!corpse) {
c->Message(
Chat::White,
fmt::format(
"{} not have any buried corpses.",
(
c == target ?
"You do" :
fmt::format(
"{} ({}) does",
target->GetCleanName(),
target->GetID()
)
)
).c_str()
);
}
}