eqemu-server/common/evolving_items.cpp
Mitch Freeman f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00

304 lines
8.4 KiB
C++

#include "evolving_items.h"
#include "item_instance.h"
#include "events/player_event_logs.h"
#include "repositories/character_evolving_items_repository.h"
EvolvingItemsManager::EvolvingItemsManager()
{
m_db = nullptr;
m_content_db = nullptr;
}
void EvolvingItemsManager::LoadEvolvingItems() const
{
auto const &results = ItemsEvolvingDetailsRepository::All(*m_content_db);
if (results.empty()) {
return;
}
std::ranges::transform(
results.begin(),
results.end(),
std::inserter(
evolving_items_manager.GetEvolvingItemsCache(),
evolving_items_manager.GetEvolvingItemsCache().end()
),
[](const ItemsEvolvingDetailsRepository::ItemsEvolvingDetails &x) {
return std::make_pair(x.item_id, x);
}
);
}
void EvolvingItemsManager::SetDatabase(Database *db)
{
m_db = db;
}
void EvolvingItemsManager::SetContentDatabase(Database *db)
{
m_content_db = db;
}
double EvolvingItemsManager::CalculateProgression(const uint64 current_amount, const uint32 item_id)
{
if (!evolving_items_manager.GetEvolvingItemsCache().contains(item_id)) {
return 0;
}
return evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount > 0
? static_cast<double>(current_amount)
/ static_cast<double>(evolving_items_manager.GetEvolvingItemsCache().at(item_id).required_amount) * 100
: 0;
}
void EvolvingItemsManager::DoLootChecks(const uint32 char_id, const uint16 slot_id, const EQ::ItemInstance &inst) const
{
inst.SetEvolveEquipped(false);
if (inst.IsEvolving() && slot_id <= EQ::invslot::EQUIPMENT_END && slot_id >= EQ::invslot::EQUIPMENT_BEGIN) {
inst.SetEvolveEquipped(true);
}
if (!inst.IsEvolving()) {
return;
}
if (!inst.GetEvolveUniqueID()) {
auto e = CharacterEvolvingItemsRepository::NewEntity();
e.character_id = char_id;
e.item_id = inst.GetID();
e.equipped = inst.GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*m_db, e);
e.id = r.id;
inst.SetEvolveUniqueID(e.id);
inst.SetEvolveCharID(e.character_id);
inst.SetEvolveItemID(e.item_id);
inst.SetEvolveFinalItemID(e.final_item_id);
return;
}
CharacterEvolvingItemsRepository::SetEquipped(*m_db, inst.GetEvolveUniqueID(), inst.GetEvolveEquipped());
}
uint32 EvolvingItemsManager::GetFinalItemID(const EQ::ItemInstance &inst) const
{
const auto start_iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID();
}
);
if (start_iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
return 0;
}
const auto final_id = std::ranges::max_element(
start_iterator,
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a,
const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &b
) {
return a.second.item_evo_id == b.second.item_evo_id &&
a.second.item_evolve_level < b.second.item_evolve_level;
}
);
return final_id->first;
}
uint32 EvolvingItemsManager::GetNextEvolveItemID(const EQ::ItemInstance &inst) const
{
int8 const current_level = inst.GetEvolveLvl();
const auto iterator = std::ranges::find_if(
evolving_items_manager.GetEvolvingItemsCache().cbegin(),
evolving_items_manager.GetEvolvingItemsCache().cend(),
[&](const std::pair<uint32, ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> &a) {
return a.second.item_evo_id == inst.GetEvolveLoreID() &&
a.second.item_evolve_level == current_level + 1;
}
);
if (iterator == std::end(evolving_items_manager.GetEvolvingItemsCache())) {
return 0;
}
return iterator->first;
}
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails EvolvingItemsManager::GetEvolveItemDetails(const uint64 unique_id)
{
if (GetEvolvingItemsCache().contains(unique_id)) {
return GetEvolvingItemsCache().at(unique_id);
}
return ItemsEvolvingDetailsRepository::NewEntity();
}
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> EvolvingItemsManager::GetEvolveIDItems(
const uint32 evolve_id
)
{
std::vector<ItemsEvolvingDetailsRepository::ItemsEvolvingDetails> e{};
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == evolve_id) {
e.push_back(value);
}
}
std::ranges::sort(
e.begin(),
e.end(),
[&](
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &a,
ItemsEvolvingDetailsRepository::ItemsEvolvingDetails const &b
) {
return a.item_evolve_level < b.item_evolve_level;
}
);
return e;
}
uint64 EvolvingItemsManager::GetTotalEarnedXP(const EQ::ItemInstance &inst)
{
if (!inst) {
return 0;
}
uint64 xp = inst.GetEvolveCurrentAmount();
auto evolve_id_item_cache = GetEvolveIDItems(inst.GetEvolveLoreID());
auto current_level = inst.GetEvolveLvl();
for (auto const &i: evolve_id_item_cache) {
if (i.item_evolve_level < current_level) {
xp += i.required_amount;
}
}
return xp;
}
EvolveGetNextItem EvolvingItemsManager::GetNextItemByXP(const EQ::ItemInstance &inst_in, const int64 in_xp)
{
EvolveGetNextItem ets{};
const auto evolve_items = GetEvolveIDItems(inst_in.GetEvolveLoreID());
uint32 max_transfer_level = 0;
int64 xp = in_xp;
for (auto const &e: evolve_items) {
if (e.item_evolve_level < inst_in.GetEvolveLvl()) {
continue;
}
int64 have = 0;
if (e.item_evolve_level == inst_in.GetEvolveLvl()) {
have = inst_in.GetEvolveCurrentAmount();
}
const auto required = e.required_amount;
const int64 need = required - have;
const int64 balance = xp - need;
if (balance <= 0) {
ets.new_current_amount = have + xp;
ets.new_item_id = e.item_id;
ets.from_current_amount = 0;
ets.max_transfer_level = max_transfer_level;
return ets;
}
xp = balance;
max_transfer_level += 1;
ets.new_current_amount = required;
ets.new_item_id = e.item_id;
ets.from_current_amount = balance - required;
ets.max_transfer_level = max_transfer_level;
}
return ets;
}
EvolveTransfer EvolvingItemsManager::DetermineTransferResults(
const EQ::ItemInstance &inst_from,
const EQ::ItemInstance &inst_to
)
{
EvolveTransfer ets{};
auto evolving_details_inst_from = evolving_items_manager.GetEvolveItemDetails(inst_from.GetID());
auto evolving_details_inst_to = evolving_items_manager.GetEvolveItemDetails(inst_to.GetID());
if (!evolving_details_inst_from.id || !evolving_details_inst_to.id) {
return ets;
}
if (evolving_details_inst_from.type == evolving_details_inst_to.type) {
uint32 compatibility = 0;
uint64 xp = 0;
if (evolving_details_inst_from.sub_type == evolving_details_inst_to.sub_type) {
compatibility = 100;
}
else {
compatibility = 30;
}
xp = evolving_items_manager.GetTotalEarnedXP(inst_from) * compatibility / 100;
auto results = evolving_items_manager.GetNextItemByXP(inst_to, xp);
ets.item_from_id = evolving_items_manager.GetFirstItemInLoreGroup(inst_from.GetEvolveLoreID());
ets.item_from_current_amount = results.from_current_amount;
ets.item_to_id = results.new_item_id;
ets.item_to_current_amount = results.new_current_amount;
ets.compatibility = compatibility;
ets.max_transfer_level = results.max_transfer_level;
}
return ets;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroup(const uint32 lore_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_evo_id == lore_id && value.item_evolve_level == 1) {
return key;
}
}
return 0;
}
uint32 EvolvingItemsManager::GetFirstItemInLoreGroupByItemID(const uint32 item_id)
{
for (auto const &[key, value]: GetEvolvingItemsCache()) {
if (value.item_id == item_id) {
for (auto const &[key2, value2]: GetEvolvingItemsCache()) {
if (value2.item_evo_id == value.item_evo_id && value2.item_evolve_level == 1) {
return key;
}
}
}
}
return 0;
}
void EvolvingItemsManager::LoadPlayerEvent(const EQ::ItemInstance &inst, PlayerEvent::EvolveItem &e)
{
e.item_id = inst.GetID();
e.item_name = inst.GetItem() ? inst.GetItem()->Name : std::string();
e.level = inst.GetEvolveLvl();
e.progression = inst.GetEvolveProgression();
e.unique_id = inst.GetEvolveUniqueID();
}