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* [Cleanup] Remove hard-coded Status Checks # Notes - Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary. * Update client_packet.cpp
51 lines
1.1 KiB
C++
Executable File
51 lines
1.1 KiB
C++
Executable File
#include "../client.h"
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void command_castspell(Client *c, const Seperator *sep)
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{
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if (SPDAT_RECORDS <= 0) {
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c->Message(Chat::White, "Spells not loaded.");
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return;
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}
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const auto arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(
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Chat::White,
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"Usage: #castspell [Spell ID] [Instant (0 = False, 1 = True, Default is 1 if Unused)]"
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);
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
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if (spell_id >= SPDAT_RECORDS) {
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c->Message(Chat::White, "Invalid Spell ID.");
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return;
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}
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const bool instant_cast = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : true;
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const uint16 target_id = t->GetID();
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if (instant_cast) {
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c->SpellFinished(spell_id, t);
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} else {
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c->CastSpell(spell_id, t->GetID(), EQ::spells::CastingSlot::Item, spells[spell_id].cast_time);
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Cast {} ({}) on {}{}.",
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GetSpellName(spell_id),
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spell_id,
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c->GetTargetDescription(t, TargetDescriptionType::LCSelf, target_id),
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instant_cast ? " instantly" : ""
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).c_str()
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);
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}
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