eqemu-server/zone/lua_mod.cpp
Xackery d7d99152ac
[Feature] Fix ignore_default on lua mod damage (#4228)
* Fix ignore_default on lua mod damage

* Add missing init calls
2024-04-15 05:39:29 -05:00

868 lines
23 KiB
C++

#ifdef LUA_EQEMU
#include "lua.hpp"
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include "../common/spdat.h"
#include "masterentity.h"
#include "zone.h"
#include "lua_parser.h"
#include "lua_mod.h"
#include "lua_item.h"
#include "lua_iteminst.h"
#include "lua_mob.h"
#include "lua_hate_list.h"
#include "lua_client.h"
#include "lua_inventory.h"
#include "lua_npc.h"
#include "lua_group.h"
#include "lua_raid.h"
#include "lua_corpse.h"
#include "lua_object.h"
#include "lua_door.h"
#include "lua_packet.h"
#include "lua_stat_bonuses.h"
void LuaMod::Init()
{
m_has_melee_mitigation = parser_->HasFunction("MeleeMitigation", package_name_);
m_has_apply_damage_table = parser_->HasFunction("ApplyDamageTable", package_name_);
m_has_avoid_damage = parser_->HasFunction("AvoidDamage", package_name_);
m_has_check_hit_chance = parser_->HasFunction("CheckHitChance", package_name_);
m_has_try_critical_hit = parser_->HasFunction("TryCriticalHit", package_name_);
m_has_get_required_aa_experience = parser_->HasFunction("GetRequiredAAExperience", package_name_);
m_has_get_exp_for_level = parser_->HasFunction("GetEXPForLevel", package_name_);
m_has_get_experience_for_kill = parser_->HasFunction("GetExperienceForKill", package_name_);
m_has_common_outgoing_hit_success = parser_->HasFunction("CommonOutgoingHitSuccess", package_name_);
m_has_calc_spell_effect_value_formula = parser_->HasFunction("CalcSpellEffectValue_formula", package_name_);
m_has_register_bug = parser_->HasFunction("RegisterBug", package_name_);
m_has_common_damage = parser_->HasFunction("CommonDamage", package_name_);
m_has_heal_damage = parser_->HasFunction("HealDamage", package_name_);
}
void PutDamageHitInfo(lua_State *L, luabind::adl::object &e, DamageHitInfo &hit) {
luabind::adl::object lua_hit = luabind::newtable(L);
lua_hit["base_damage"] = hit.base_damage;
lua_hit["min_damage"] = hit.min_damage;
lua_hit["damage_done"] = hit.damage_done;
lua_hit["offense"] = hit.offense;
lua_hit["tohit"] = hit.tohit;
lua_hit["hand"] = hit.hand;
lua_hit["skill"] = (int)hit.skill;
e["hit"] = lua_hit;
}
void GetDamageHitInfo(luabind::adl::object &ret, DamageHitInfo &hit) {
auto luaHitTable = ret["hit"];
if (luabind::type(luaHitTable) == LUA_TTABLE) {
auto base_damage = luaHitTable["base_damage"];
auto min_damage = luaHitTable["min_damage"];
auto damage_done = luaHitTable["damage_done"];
auto offense = luaHitTable["offense"];
auto tohit = luaHitTable["tohit"];
auto hand = luaHitTable["hand"];
auto skill = luaHitTable["skill"];
if (luabind::type(base_damage) == LUA_TNUMBER) {
hit.base_damage = luabind::object_cast<int>(base_damage);
}
if (luabind::type(min_damage) == LUA_TNUMBER) {
hit.min_damage = luabind::object_cast<int>(min_damage);
}
if (luabind::type(damage_done) == LUA_TNUMBER) {
hit.damage_done = luabind::object_cast<int>(damage_done);
}
if (luabind::type(offense) == LUA_TNUMBER) {
hit.offense = luabind::object_cast<int>(offense);
}
if (luabind::type(tohit) == LUA_TNUMBER) {
hit.tohit = luabind::object_cast<int>(tohit);
}
if (luabind::type(hand) == LUA_TNUMBER) {
hit.hand = luabind::object_cast<int>(hand);
}
if (luabind::type(skill) == LUA_TNUMBER) {
hit.skill = (EQ::skills::SkillType)luabind::object_cast<int>(skill);
}
}
}
void PutExtraAttackOptions(lua_State *L, luabind::adl::object &e, ExtraAttackOptions *opts) {
if (opts) {
luabind::adl::object lua_opts = luabind::newtable(L);
lua_opts["damage_percent"] = opts->damage_percent;
lua_opts["damage_flat"] = opts->damage_flat;
lua_opts["armor_pen_percent"] = opts->armor_pen_percent;
lua_opts["armor_pen_flat"] = opts->armor_pen_flat;
lua_opts["crit_percent"] = opts->crit_percent;
lua_opts["crit_flat"] = opts->crit_flat;
lua_opts["hate_percent"] = opts->hate_percent;
lua_opts["hate_flat"] = opts->hate_flat;
lua_opts["hit_chance"] = opts->hit_chance;
lua_opts["melee_damage_bonus_flat"] = opts->melee_damage_bonus_flat;
lua_opts["skilldmgtaken_bonus_flat"] = opts->skilldmgtaken_bonus_flat;
e["opts"] = lua_opts;
}
}
void GetExtraAttackOptions(luabind::adl::object &ret, ExtraAttackOptions *opts) {
if (opts) {
auto luaOptsTable = ret["opts"];
if (luabind::type(luaOptsTable) == LUA_TTABLE) {
auto damage_percent = luaOptsTable["damage_percent"];
auto damage_flat = luaOptsTable["damage_flat"];
auto armor_pen_percent = luaOptsTable["armor_pen_percent"];
auto armor_pen_flat = luaOptsTable["armor_pen_flat"];
auto crit_percent = luaOptsTable["crit_percent"];
auto crit_flat = luaOptsTable["crit_flat"];
auto hate_percent = luaOptsTable["hate_percent"];
auto hate_flat = luaOptsTable["hate_flat"];
auto hit_chance = luaOptsTable["hit_chance"];
auto melee_damage_bonus_flat = luaOptsTable["melee_damage_bonus_flat"];
auto skilldmgtaken_bonus_flat = luaOptsTable["skilldmgtaken_bonus_flat"];
if (luabind::type(damage_percent) == LUA_TNUMBER) {
opts->damage_percent = luabind::object_cast<float>(damage_percent);
}
if (luabind::type(damage_flat) == LUA_TNUMBER) {
opts->damage_flat = luabind::object_cast<int>(damage_flat);
}
if (luabind::type(armor_pen_percent) == LUA_TNUMBER) {
opts->armor_pen_percent = luabind::object_cast<float>(armor_pen_percent);
}
if (luabind::type(armor_pen_flat) == LUA_TNUMBER) {
opts->armor_pen_flat = luabind::object_cast<int>(armor_pen_flat);
}
if (luabind::type(crit_percent) == LUA_TNUMBER) {
opts->crit_percent = luabind::object_cast<float>(crit_percent);
}
if (luabind::type(crit_flat) == LUA_TNUMBER) {
opts->crit_flat = luabind::object_cast<float>(crit_flat);
}
if (luabind::type(hate_percent) == LUA_TNUMBER) {
opts->hate_percent = luabind::object_cast<float>(hate_percent);
}
if (luabind::type(hate_flat) == LUA_TNUMBER) {
opts->hate_flat = luabind::object_cast<int>(hate_flat);
}
if (luabind::type(hit_chance) == LUA_TNUMBER) {
opts->hit_chance = luabind::object_cast<int>(hit_chance);
}
if (luabind::type(melee_damage_bonus_flat) == LUA_TNUMBER) {
opts->melee_damage_bonus_flat = luabind::object_cast<int>(melee_damage_bonus_flat);
}
if (luabind::type(skilldmgtaken_bonus_flat) == LUA_TNUMBER) {
opts->skilldmgtaken_bonus_flat = luabind::object_cast<int>(skilldmgtaken_bonus_flat);
}
}
}
}
void LuaMod::MeleeMitigation(Mob *self, Mob *attacker, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_melee_mitigation) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "MeleeMitigation");
Lua_Mob l_self(self);
Lua_Mob l_other(attacker);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
PutDamageHitInfo(L, e, hit);
PutExtraAttackOptions(L, e, opts);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
GetDamageHitInfo(ret, hit);
GetExtraAttackOptions(ret, opts);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_apply_damage_table) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "ApplyDamageTable");
Lua_Mob l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
PutDamageHitInfo(L, e, hit);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
GetDamageHitInfo(ret, hit);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_avoid_damage) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "AvoidDamage");
Lua_Mob l_self(self);
Lua_Mob l_other(other);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
PutDamageHitInfo(L, e, hit);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
returnValue = luabind::object_cast<bool>(returnValueObj);
}
GetDamageHitInfo(ret, hit);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &returnValue, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_check_hit_chance) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "CheckHitChance");
Lua_Mob l_self(self);
Lua_Mob l_other(other);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
PutDamageHitInfo(L, e, hit);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TBOOLEAN) {
returnValue = luabind::object_cast<bool>(returnValueObj);
}
GetDamageHitInfo(ret, hit);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::CommonOutgoingHitSuccess(Mob *self, Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault)
{
int start = lua_gettop(L);
try {
if (!m_has_common_outgoing_hit_success) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "CommonOutgoingHitSuccess");
Lua_Mob l_self(self);
Lua_Mob l_other(other);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
PutDamageHitInfo(L, e, hit);
PutExtraAttackOptions(L, e, opts);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
GetDamageHitInfo(ret, hit);
GetExtraAttackOptions(ret, opts);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_try_critical_hit) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "TryCriticalHit");
Lua_Mob l_self(self);
Lua_Mob l_other(defender);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
PutDamageHitInfo(L, e, hit);
PutExtraAttackOptions(L, e, opts);
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
GetDamageHitInfo(ret, hit);
GetExtraAttackOptions(ret, opts);
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault)
{
int start = lua_gettop(L);
try {
if (!m_has_get_required_aa_experience) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetRequiredAAExperience");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
returnValue = luabind::object_cast<uint32>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault) {
int start = lua_gettop(L);
try {
if (!m_has_get_exp_for_level) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetEXPForLevel");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["level"] = level;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
returnValue = luabind::object_cast<uint32>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault)
{
int start = lua_gettop(L);
try {
if (!m_has_get_experience_for_kill) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "GetExperienceForKill");
Lua_Client l_self(self);
Lua_Mob l_other(against);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["other"] = l_other;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
returnValue = luabind::object_cast<uint64>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault)
{
int start = lua_gettop(L);
int64 retval = 0;
try {
if (!m_has_calc_spell_effect_value_formula) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "CalcSpellEffectValue_formula");
Lua_Mob l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["formula"] = formula;
e["base_value"] = base_value;
e["max_value"] = max_value;
e["caster_level"] = caster_level;
e["spell_id"] = spell_id;
e["ticsremaining"] = ticsremaining;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto IgnoreDefaultObj = ret["IgnoreDefault"];
if (luabind::type(IgnoreDefaultObj) == LUA_TBOOLEAN) {
ignoreDefault = ignoreDefault || luabind::object_cast<bool>(IgnoreDefaultObj);
}
auto returnValueObj = ret["ReturnValue"];
if (luabind::type(returnValueObj) == LUA_TNUMBER) {
returnValue = luabind::object_cast<int64>(returnValueObj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default)
{
int start = lua_gettop(L);
try {
if (!m_has_register_bug) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "RegisterBug");
Lua_Client l_self(self);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["zone"] = bug.zone;
e["client_version_id"] = bug.client_version_id;
e["client_version_name"] = bug.client_version_name;
e["account_id"] = bug.account_id;
e["character_id"] = bug.character_id;
e["character_name"] = bug.character_name;
e["reporter_spoof"] = bug.reporter_spoof;
e["category_id"] = bug.category_id;
e["category_name"] = bug.category_name;
e["reporter_name"] = bug.reporter_name;
e["ui_path"] = bug.ui_path;
e["pos_x"] = bug.pos_x;
e["pos_y"] = bug.pos_y;
e["pos_z"] = bug.pos_z;
e["heading"] = bug.heading;
e["time_played"] = bug.time_played;
e["target_id"] = bug.target_id;
e["target_name"] = bug.target_name;
e["optional_info_mask"] = bug.optional_info_mask;
e["_can_duplicate"] = bug._can_duplicate;
e["_crash_bug"] = bug._crash_bug;
e["_target_info"] = bug._target_info;
e["_character_flags"] = bug._character_flags;
e["_unknown_value"] = bug._unknown_value;
e["bug_report"] = bug.bug_report;
e["system_info"] = bug.system_info;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto ignore_default_obj = ret["ignore_default"];
if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default)
{
int start = lua_gettop(L);
try {
if (!m_has_common_damage) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "CommonDamage");
Lua_Mob l_self(self);
Lua_Mob l_other(attacker);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["attacker"] = l_other;
e["value"] = value;
e["spell_id"] = spell_id;
e["skill_used"] = skill_used;
e["avoidable"] = avoidable;
e["buff_slot"] = buff_slot;
e["buff_tic"] = buff_tic;
e["special"] = special;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto ignore_default_obj = ret["ignore_default"];
if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
}
auto return_value_obj = ret["return_value"];
if (luabind::type(return_value_obj) == LUA_TNUMBER) {
return_value = luabind::object_cast<int64>(return_value_obj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
void LuaMod::HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, uint64 &return_value, bool &ignore_default)
{
int start = lua_gettop(L);
try {
if (!m_has_heal_damage) {
return;
}
lua_getfield(L, LUA_REGISTRYINDEX, package_name_.c_str());
lua_getfield(L, -1, "HealDamage");
Lua_Mob l_self(self);
Lua_Mob l_other(caster);
luabind::adl::object e = luabind::newtable(L);
e["self"] = l_self;
e["caster"] = l_other;
e["value"] = value;
e["spell_id"] = spell_id;
e.push(L);
if (lua_pcall(L, 1, 1, 0)) {
std::string error = lua_tostring(L, -1);
parser_->AddError(error);
lua_pop(L, 2);
return;
}
if (lua_type(L, -1) == LUA_TTABLE) {
luabind::adl::object ret(luabind::from_stack(L, -1));
auto ignore_default_obj = ret["ignore_default"];
if (luabind::type(ignore_default_obj) == LUA_TBOOLEAN) {
ignore_default = ignore_default || luabind::object_cast<bool>(ignore_default_obj);
}
auto return_value_obj = ret["return_value"];
if (luabind::type(return_value_obj) == LUA_TNUMBER) {
return_value = luabind::object_cast<int64>(return_value_obj);
}
}
}
catch (std::exception &ex) {
parser_->AddError(ex.what());
}
int end = lua_gettop(L);
int n = end - start;
if (n > 0) {
lua_pop(L, n);
}
}
#endif