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* [Bots] Add support for Bot scripting. # Perl - Add support for `zone/bot.pl` and `zone/bot_v#.pl`. - Add support for `global/global_bot.pl`. - Add `$bot->SignalBot(signal_id)` to Perl. - Add `$bot->OwnerMessage(message)` to Perl. - Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl. - Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl. - Add `EVENT_SPELL_EFFECT_BOT` to Perl. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl. # Lua - Add support for `zone/bot.lua` and `zone/bot_v#.lua`. - Add support for `global/global_bot.lua`. - Add `bot:SignalBot(signal_id)` to Lua. - Add `bot:OwnerMessage(message)` to Lua. - Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua. - Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua. - Add `EVENT_SPELL_EFFECT_BOT` to Lua. - Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua. # Supported Bot Events 1. `EVENT_CAST` 2. `EVENT_CAST_BEGIN` 3. `EVENT_CAST_ON` 4. `EVENT_COMBAT` 5. `EVENT_DEATH` 6. `EVENT_DEATH_COMPLETE` 7. `EVENT_SAY` 8. `EVENT_SIGNAL` 9. `EVENT_SLAY` 10. `EVENT_SLAY_NPC` 11. `EVENT_SPAWN` 12. `EVENT_TARGET_CHANGE` 13. `EVENT_TIMER` 14. `EVENT_USE_SKILL` # Common - Convert NPC pointers in common events to Mob pointers so bots are supported. - Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly. * Add EVENT_POPUP_RESPONSE. * Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY. * Fix DoNPCEmote calls. * Update attack.cpp * Update event_codes.h * Update bot_command.cpp
120 lines
3.1 KiB
C
120 lines
3.1 KiB
C
#ifndef EVENT_CODES_H
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#define EVENT_CODES_H
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typedef enum {
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EVENT_SAY = 0,
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EVENT_TRADE, //being given an item or money
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EVENT_DEATH, //being killed
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EVENT_SPAWN, //triggered when we first spawn
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EVENT_ATTACK, //being attacked (resets after an interval of not being attacked)
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EVENT_COMBAT, //being attacked or attacking (resets after an interval of not being attacked)
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EVENT_AGGRO, //entering combat mode due to a PC attack
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EVENT_SLAY, //killing a PC
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EVENT_NPC_SLAY, //killing an NPC
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EVENT_WAYPOINT_ARRIVE, // reaching a waypoint on a grid
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EVENT_WAYPOINT_DEPART, // departing a waypoint on a grid
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EVENT_TIMER,
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EVENT_SIGNAL,
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EVENT_HP,
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EVENT_ENTER, //PC entering your set proximity
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EVENT_EXIT, //PC leaving your set proximity
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EVENT_ENTER_ZONE, //PC only, you enter zone
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EVENT_CLICK_DOOR, //pc only, you click a door
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EVENT_LOOT, //pc only
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EVENT_ZONE, //pc only
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EVENT_LEVEL_UP, //pc only
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EVENT_KILLED_MERIT, //killed by a PC or group, gave experience; will repeat several times for groups
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EVENT_CAST_ON, //pc casted a spell on npc
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EVENT_TASK_ACCEPTED, //pc accepted a task
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EVENT_TASK_STAGE_COMPLETE,
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EVENT_TASK_UPDATE,
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EVENT_TASK_COMPLETE,
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EVENT_TASK_FAIL,
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EVENT_AGGRO_SAY,
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EVENT_PLAYER_PICKUP,
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EVENT_POPUP_RESPONSE,
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EVENT_ENVIRONMENTAL_DAMAGE,
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EVENT_PROXIMITY_SAY,
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EVENT_CAST,
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EVENT_CAST_BEGIN,
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EVENT_SCALE_CALC,
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EVENT_ITEM_ENTER_ZONE,
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EVENT_TARGET_CHANGE, //target selected, target changed, or target removed
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EVENT_HATE_LIST,
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EVENT_SPELL_EFFECT_CLIENT,
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EVENT_SPELL_EFFECT_NPC,
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EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT,
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EVENT_SPELL_EFFECT_BUFF_TIC_NPC,
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EVENT_SPELL_FADE,
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EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE,
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EVENT_COMBINE_SUCCESS, //PC successfully combined a recipe
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EVENT_COMBINE_FAILURE, //PC failed to combine a recipe
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EVENT_ITEM_CLICK, //SoF+ Item Right Clicked from worn or main/top inventory slot
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EVENT_ITEM_CLICK_CAST,
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EVENT_GROUP_CHANGE,
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EVENT_FORAGE_SUCCESS,
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EVENT_FORAGE_FAILURE,
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EVENT_FISH_START,
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EVENT_FISH_SUCCESS,
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EVENT_FISH_FAILURE,
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EVENT_CLICK_OBJECT,
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EVENT_DISCOVER_ITEM,
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EVENT_DISCONNECT,
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EVENT_CONNECT,
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EVENT_ITEM_TICK,
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EVENT_DUEL_WIN,
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EVENT_DUEL_LOSE,
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EVENT_ENCOUNTER_LOAD,
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EVENT_ENCOUNTER_UNLOAD,
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EVENT_COMMAND,
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EVENT_DROP_ITEM,
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EVENT_DESTROY_ITEM,
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EVENT_FEIGN_DEATH,
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EVENT_WEAPON_PROC,
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EVENT_EQUIP_ITEM,
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EVENT_UNEQUIP_ITEM,
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EVENT_AUGMENT_ITEM,
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EVENT_UNAUGMENT_ITEM,
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EVENT_AUGMENT_INSERT,
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EVENT_AUGMENT_REMOVE,
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EVENT_ENTER_AREA,
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EVENT_LEAVE_AREA,
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EVENT_RESPAWN,
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EVENT_DEATH_COMPLETE,
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EVENT_UNHANDLED_OPCODE,
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EVENT_TICK,
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EVENT_SPAWN_ZONE,
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EVENT_DEATH_ZONE,
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EVENT_USE_SKILL,
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EVENT_COMBINE_VALIDATE,
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EVENT_BOT_COMMAND,
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EVENT_WARP,
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EVENT_TEST_BUFF,
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EVENT_COMBINE,
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EVENT_CONSIDER,
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EVENT_CONSIDER_CORPSE,
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EVENT_LOOT_ZONE,
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EVENT_EQUIP_ITEM_CLIENT,
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EVENT_UNEQUIP_ITEM_CLIENT,
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EVENT_SKILL_UP,
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EVENT_LANGUAGE_SKILL_UP,
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EVENT_ALT_CURRENCY_MERCHANT_BUY,
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EVENT_ALT_CURRENCY_MERCHANT_SELL,
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EVENT_MERCHANT_BUY,
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EVENT_MERCHANT_SELL,
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EVENT_INSPECT,
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EVENT_TASK_BEFORE_UPDATE,
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EVENT_AA_BUY,
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EVENT_AA_GAIN,
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#ifdef BOTS
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EVENT_SPELL_EFFECT_BOT,
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EVENT_SPELL_EFFECT_BUFF_TIC_BOT,
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#endif
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_LargestEventID
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} QuestEventID;
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extern const char *QuestEventSubroutines[_LargestEventID];
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#endif
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