#ifndef EVENT_CODES_H #define EVENT_CODES_H typedef enum { EVENT_SAY = 0, EVENT_TRADE, //being given an item or money EVENT_DEATH, //being killed EVENT_SPAWN, //triggered when we first spawn EVENT_ATTACK, //being attacked (resets after an interval of not being attacked) EVENT_COMBAT, //being attacked or attacking (resets after an interval of not being attacked) EVENT_AGGRO, //entering combat mode due to a PC attack EVENT_SLAY, //killing a PC EVENT_NPC_SLAY, //killing an NPC EVENT_WAYPOINT_ARRIVE, // reaching a waypoint on a grid EVENT_WAYPOINT_DEPART, // departing a waypoint on a grid EVENT_TIMER, EVENT_SIGNAL, EVENT_HP, EVENT_ENTER, //PC entering your set proximity EVENT_EXIT, //PC leaving your set proximity EVENT_ENTER_ZONE, //PC only, you enter zone EVENT_CLICK_DOOR, //pc only, you click a door EVENT_LOOT, //pc only EVENT_ZONE, //pc only EVENT_LEVEL_UP, //pc only EVENT_KILLED_MERIT, //killed by a PC or group, gave experience; will repeat several times for groups EVENT_CAST_ON, //pc casted a spell on npc EVENT_TASK_ACCEPTED, //pc accepted a task EVENT_TASK_STAGE_COMPLETE, EVENT_TASK_UPDATE, EVENT_TASK_COMPLETE, EVENT_TASK_FAIL, EVENT_AGGRO_SAY, EVENT_PLAYER_PICKUP, EVENT_POPUP_RESPONSE, EVENT_ENVIRONMENTAL_DAMAGE, EVENT_PROXIMITY_SAY, EVENT_CAST, EVENT_CAST_BEGIN, EVENT_SCALE_CALC, EVENT_ITEM_ENTER_ZONE, EVENT_TARGET_CHANGE, //target selected, target changed, or target removed EVENT_HATE_LIST, EVENT_SPELL_EFFECT_CLIENT, EVENT_SPELL_EFFECT_NPC, EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT, EVENT_SPELL_EFFECT_BUFF_TIC_NPC, EVENT_SPELL_FADE, EVENT_SPELL_EFFECT_TRANSLOCATE_COMPLETE, EVENT_COMBINE_SUCCESS, //PC successfully combined a recipe EVENT_COMBINE_FAILURE, //PC failed to combine a recipe EVENT_ITEM_CLICK, //SoF+ Item Right Clicked from worn or main/top inventory slot EVENT_ITEM_CLICK_CAST, EVENT_GROUP_CHANGE, EVENT_FORAGE_SUCCESS, EVENT_FORAGE_FAILURE, EVENT_FISH_START, EVENT_FISH_SUCCESS, EVENT_FISH_FAILURE, EVENT_CLICK_OBJECT, EVENT_DISCOVER_ITEM, EVENT_DISCONNECT, EVENT_CONNECT, EVENT_ITEM_TICK, EVENT_DUEL_WIN, EVENT_DUEL_LOSE, EVENT_ENCOUNTER_LOAD, EVENT_ENCOUNTER_UNLOAD, EVENT_COMMAND, EVENT_DROP_ITEM, EVENT_DESTROY_ITEM, EVENT_FEIGN_DEATH, EVENT_WEAPON_PROC, EVENT_EQUIP_ITEM, EVENT_UNEQUIP_ITEM, EVENT_AUGMENT_ITEM, EVENT_UNAUGMENT_ITEM, EVENT_AUGMENT_INSERT, EVENT_AUGMENT_REMOVE, EVENT_ENTER_AREA, EVENT_LEAVE_AREA, EVENT_RESPAWN, EVENT_DEATH_COMPLETE, EVENT_UNHANDLED_OPCODE, EVENT_TICK, EVENT_SPAWN_ZONE, EVENT_DEATH_ZONE, EVENT_USE_SKILL, EVENT_COMBINE_VALIDATE, EVENT_BOT_COMMAND, EVENT_WARP, EVENT_TEST_BUFF, EVENT_COMBINE, EVENT_CONSIDER, EVENT_CONSIDER_CORPSE, EVENT_LOOT_ZONE, EVENT_EQUIP_ITEM_CLIENT, EVENT_UNEQUIP_ITEM_CLIENT, EVENT_SKILL_UP, EVENT_LANGUAGE_SKILL_UP, EVENT_ALT_CURRENCY_MERCHANT_BUY, EVENT_ALT_CURRENCY_MERCHANT_SELL, EVENT_MERCHANT_BUY, EVENT_MERCHANT_SELL, EVENT_INSPECT, EVENT_TASK_BEFORE_UPDATE, EVENT_AA_BUY, EVENT_AA_GAIN, #ifdef BOTS EVENT_SPELL_EFFECT_BOT, EVENT_SPELL_EFFECT_BUFF_TIC_BOT, #endif _LargestEventID } QuestEventID; extern const char *QuestEventSubroutines[_LargestEventID]; #endif