2024-10-20 19:18:32 -07:00

135 lines
3.9 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../global_define.h"
#include "../eqemu_config.h"
#include "../eqemu_logsys.h"
#include "larion.h"
#include "../opcodemgr.h"
#include "../eq_stream_ident.h"
#include "../crc32.h"
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../strings.h"
#include "../inventory_profile.h"
#include "larion_structs.h"
#include "../rulesys.h"
#include "../path_manager.h"
#include "../classes.h"
#include "../races.h"
#include "../raid.h"
#include <iostream>
#include <sstream>
#include <numeric>
#include <cassert>
#include <cinttypes>
namespace Larion
{
static const char* name = "Larion";
static OpcodeManager* opcodes = nullptr;
static Strategy struct_strategy;
void Register(EQStreamIdentifier& into)
{
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error loading opcodes file [{}]. Not registering patch [{}]", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
LogNetcode("[StreamIdentify] Registered patch [{}]", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
}
LogNetcode("[OPCODES] Reloaded opcodes for patch [{}]", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "larion_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::Larion;
}
#include "ss_define.h"
// ENCODE methods
ENCODE(OP_LogServer) {
}
// DECODE methods
} /*Larion*/