eqemu-server/zone/water_map_v2.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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1.4 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "zone/oriented_bounding_box.h"
#include "zone/water_map.h"
#include <utility>
#include <vector>
class WaterMapV2 : public WaterMap
{
public:
WaterMapV2();
~WaterMapV2();
virtual WaterRegionType ReturnRegionType(const glm::vec3& location) const;
virtual bool InWater(const glm::vec3& location) const;
virtual bool InVWater(const glm::vec3& location) const;
virtual bool InLava(const glm::vec3& location) const;
virtual bool InLiquid(const glm::vec3& location) const;
virtual bool InPvP(const glm::vec3& location) const;
virtual bool InZoneLine(const glm::vec3& location) const;
protected:
virtual bool Load(FILE *fp);
std::vector<std::pair<WaterRegionType, OrientedBoundingBox>> regions;
friend class WaterMap;
};