eqemu-server/common/net/servertalk_server.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

70 lines
2.1 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/net/servertalk_server_connection.h"
#include "common/net/tcp_server.h"
#include <map>
#include <vector>
namespace EQ
{
namespace Net
{
struct ServertalkServerOptions
{
int port;
bool ipv6;
std::string credentials;
ServertalkServerOptions() {
ipv6 = false;
}
};
class ServertalkServer
{
public:
ServertalkServer();
~ServertalkServer();
void Listen(const ServertalkServerOptions& opts);
void OnConnectionIdentified(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb);
void OnConnectionRemoved(const std::string &type, std::function<void(std::shared_ptr<ServertalkServerConnection>)> cb);
private:
void ConnectionDisconnected(ServertalkServerConnection *conn);
void ConnectionIdentified(ServertalkServerConnection *conn);
bool CheckCredentials(const std::string &credentials);
std::unique_ptr<EQ::Net::TCPServer> m_server;
std::vector<std::shared_ptr<ServertalkServerConnection>> m_unident_connections;
std::map<std::string, std::vector<std::shared_ptr<ServertalkServerConnection>>> m_ident_connections;
std::map<std::string, std::function<void(std::shared_ptr<ServertalkServerConnection>)>> m_on_ident;
std::map<std::string, std::function<void(std::shared_ptr<ServertalkServerConnection>)>> m_on_disc;
bool m_encrypted;
bool m_allow_downgrade;
std::string m_credentials;
friend class ServertalkServerConnection;
};
}
}