eqemu-server/common/net/eqstream.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

97 lines
3.7 KiB
C++

/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/eq_packet.h"
#include "common/eq_stream_intf.h"
#include "common/net/reliable_stream_connection.h"
#include "common/opcodemgr.h"
#include <deque>
#include <unordered_map>
#include <vector>
namespace EQ
{
namespace Net
{
class EQStream;
class EQStreamManager : public EQStreamManagerInterface
{
public:
EQStreamManager(const EQStreamManagerInterfaceOptions &options);
~EQStreamManager();
virtual void SetOptions(const EQStreamManagerInterfaceOptions& options);
void OnNewConnection(std::function<void(std::shared_ptr<EQStream>)> func) { m_on_new_connection = func; }
void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
private:
ReliableStreamConnectionManager m_reliable_stream;
std::function<void(std::shared_ptr<EQStream>)> m_on_new_connection;
std::function<void(std::shared_ptr<EQStream>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
std::map<std::shared_ptr<ReliableStreamConnection>, std::shared_ptr<EQStream>> m_streams;
void ReliableStreamNewConnection(std::shared_ptr<ReliableStreamConnection> connection);
void ReliableStreamConnectionStateChange(std::shared_ptr<ReliableStreamConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void ReliableStreamPacketRecv(std::shared_ptr<ReliableStreamConnection> connection, const Packet &p);
friend class EQStream;
};
class EQStream : public EQStreamInterface
{
public:
EQStream(EQStreamManagerInterface *parent, std::shared_ptr<ReliableStreamConnection> connection);
~EQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req = true);
virtual EQApplicationPacket *PopPacket();
virtual void Close();
virtual void ReleaseFromUse() { };
virtual void RemoveData() { };
virtual std::string GetRemoteAddr() const;
virtual uint32 GetRemoteIP() const;
virtual uint16 GetRemotePort() const { return m_connection->RemotePort(); }
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const { return "Direct EQStream"; }
virtual void SetActive(bool val) { }
virtual MatchState CheckSignature(const Signature *sig);
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm) {
m_opcode_manager = opm;
}
virtual OpcodeManager * GetOpcodeManager() const
{
return (*m_opcode_manager);
};
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
private:
EQStreamManagerInterface *m_owner;
std::shared_ptr<ReliableStreamConnection> m_connection;
OpcodeManager **m_opcode_manager;
std::deque<std::unique_ptr<EQ::Net::Packet>> m_packet_queue;
std::unordered_map<int, int> m_packet_recv_count;
std::unordered_map<int, int> m_packet_sent_count;
friend class EQStreamManager;
};
}
}