eqemu-server/common/eq_stream_ident.h
Knightly 7ab909ee47 Standardize Licensing
- License was intended to be GPLv3 per earlier commit of GPLv3 LICENSE FILE
- This is confirmed by the inclusion of libraries that are incompatible with GPLv2
- This is also confirmed by KLS and the agreement of KLS's predecessors
- Added GPLv3 license headers to the compilable source files
- Removed Folly licensing in strings.h since the string functions do not match the Folly functions and are standard functions - this must have been left over from previous implementations
- Removed individual contributor license headers since the project has been under the "developer" mantle for many years
- Removed comments on files that were previously automatically generated since they've been manually modified multiple times and there are no automatic scripts referencing them (removed in 2023)
2026-04-01 17:09:57 -07:00

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/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/eq_stream_intf.h"
#include "common/timer.h"
#include <memory>
#include <queue>
#include <vector>
#define STREAM_IDENT_WAIT_MS 30000
class OpcodeManager;
class StructStrategy;
class EQStreamInterface;
class EQStreamIdentifier {
public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
void AddStream(std::shared_ptr<EQStreamInterface> eqs);
EQStreamInterface *PopIdentified();
protected:
//registered patches..
class Patch {
public:
std::string name;
EQStreamInterface::Signature signature;
OpcodeManager ** opcodes;
const StructStrategy *structs;
};
std::vector<Patch *> m_patches; //we own these objects.
//pending streams..
class Record {
public:
Record(std::shared_ptr<EQStreamInterface> s);
std::shared_ptr<EQStreamInterface> stream; //we own this
Timer expire;
};
std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
std::queue<EQStreamInterface *> m_identified; //we own these objects
};