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314 lines
7.7 KiB
C++
314 lines
7.7 KiB
C++
#ifndef EQEMU_LUA_MOB_H
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#define EQEMU_LUA_MOB_H
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#ifdef LUA_EQEMU
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#include "lua_entity.h"
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class Mob;
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class Lua_Mob : public Lua_Entity
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{
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public:
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Lua_Mob() { d_ = nullptr; }
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Lua_Mob(Mob *d) { d_ = d; }
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virtual ~Lua_Mob() { }
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const char *GetName();
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void Depop();
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void Depop(bool start_spawn_timer);
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void RogueAssassinate(Lua_Mob other);
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bool BehindMob();
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bool BehindMob(Lua_Mob other);
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bool BehindMob(Lua_Mob other, float x);
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bool BehindMob(Lua_Mob other, float x, float y);
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void SetLevel(int level);
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void SetLevel(int level, bool command);
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void SendWearChange(int material_slot);
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uint32 GetEquipment(int material_slot);
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int32 GetEquipmentMaterial(int material_slot);
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uint32 GetEquipmentColor(int material_slot);
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uint32 GetArmorTint(int i);
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bool IsMoving();
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void GotoBind();
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void Gate();
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bool Attack(Lua_Mob other);
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bool Attack(Lua_Mob other, int hand);
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bool Attack(Lua_Mob other, int hand, bool from_riposte);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough);
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bool Attack(Lua_Mob other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot);
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void Damage(Lua_Mob from, int damage, int spell_id, int attack_skill, bool avoidable, int buffslot, bool buff_tic);
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void RangedAttack(Lua_Mob other);
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void ThrowingAttack(Lua_Mob other);
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void Heal();
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void HealDamage(uint32 amount);
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void HealDamage(uint32 amount, Lua_Mob other);
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uint32 GetLevelCon(int other);
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uint32 GetLevelCon(int my, int other);
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void SetHP(int hp);
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void DoAnim(int anim_num);
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void DoAnim(int anim_num, int type);
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void DoAnim(int anim_num, int type, bool ackreq);
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void DoAnim(int anim_num, int type, bool ackreq, int filter);
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void ChangeSize(double in_size);
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void ChangeSize(double in_size, bool no_restriction);
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void GMMove(double x, double y, double z);
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void GMMove(double x, double y, double z, double heading);
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void GMMove(double x, double y, double z, double heading, bool send_update);
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void SendPosUpdate();
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void SendPosUpdate(bool send_to_self);
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void SendPosition();
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bool HasProcs();
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bool IsInvisible();
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bool IsInvisible(Lua_Mob other);
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void SetInvisible(int state);
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bool FindBuff(int spell_id);
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bool FindType(int type);
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bool FindType(int type, bool offensive);
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bool FindType(int type, bool offensive, int threshold);
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int GetBuffSlotFromType(int slot);
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void MakePet(int spell_id, const char* pet_type);
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void MakePet(int spell_id, const char* pet_type, const char *pet_name);
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void MakePoweredPet(int spell_id, const char* pet_type, int pet_power);
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void MakePoweredPet(int spell_id, const char* pet_type, int pet_power, const char *pet_name);
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int GetBaseRace();
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int GetBaseGender();
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int GetDeity();
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int GetRace();
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int GetGender();
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int GetTexture();
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int GetHelmTexture();
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int GetHairColor();
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int GetBeardColor();
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int GetEyeColor1();
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int GetEyeColor2();
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int GetHairStyle();
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int GetLuclinFace();
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int GetBeard();
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int GetDrakkinHeritage();
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int GetDrakkinTattoo();
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int GetDrakkinDetails();
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int GetClass();
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int GetLevel();
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const char *GetCleanName();
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Lua_Mob GetTarget();
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void SetTarget(Lua_Mob t);
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double GetHPRatio();
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bool IsWarriorClass();
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int GetHP();
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int GetMaxHP();
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int GetItemHPBonuses();
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int GetSpellHPBonuses();
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double GetWalkspeed();
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double GetRunspeed();
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int GetCasterLevel(int spell_id);
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int GetMaxMana();
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int GetMana();
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int SetMana(int mana);
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double GetManaRatio();
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int GetAC();
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int GetATK();
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int GetSTR();
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int GetSTA();
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int GetDEX();
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int GetAGI();
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int GetINT();
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int GetWIS();
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int GetCHA();
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int GetMR();
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int GetFR();
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int GetDR();
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int GetPR();
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int GetCR();
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int GetCorruption();
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int GetMaxSTR();
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int GetMaxSTA();
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int GetMaxDEX();
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int GetMaxAGI();
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int GetMaxINT();
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int GetMaxWIS();
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int GetMaxCHA();
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double GetActSpellRange(int spell_id, double range);
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double GetActSpellRange(int spell_id, double range, bool is_bard);
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int GetActSpellDamage(int spell_id, int value);
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int GetActSpellHealing(int spell_id, int value);
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int GetActSpellCost(int spell_id, int cost);
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int GetActSpellDuration(int spell_id, int duration);
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int GetActSpellCasttime(int spell_id, int cast_time);
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double ResistSpell(int resist_type, int spell_id, Lua_Mob caster);
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double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override);
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double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override);
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double ResistSpell(int resist_type, int spell_id, Lua_Mob caster, bool use_resist_override, int resist_override, bool charisma_check);
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int GetSpecializeSkillValue(int spell_id);
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int GetNPCTypeID();
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bool IsTargeted();
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double GetX();
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double GetY();
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double GetZ();
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double GetHeading();
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double GetWaypointX();
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double GetWaypointY();
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double GetWaypointZ();
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double GetWaypointH();
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double GetWaypointPause();
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int GetWaypointID();
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void SetCurrentWP(int wp);
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double GetSize();
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void SetFollowID(int id);
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int GetFollowID();
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void Message(int type, const char *message);
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void Message_StringID(int type, int string_id, uint32 distance);
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void Say(const char *message);
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void Shout(const char *message);
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void Emote(const char *message);
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void InterruptSpell();
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void InterruptSpell(int spell_id);
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//CastSpell
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//SpellFinished
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//IsImmuneToSpell
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//BuffFadeBySpellID
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//BuffFadeByEffect
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//BuffFadeAll
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//BuffFadeBySlot
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//CanBuffStack
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//IsCasting
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//CastingSpellID
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//SetAppearance
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//GetAppearance
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//GetRunAnimSpeed
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//SetRunAnimSpeed
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//SetPetID
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//GetPetID
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//SetOwnerID
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//GetOwnerID
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//GetPetType
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//GetBodyType
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//Stun
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//Spin
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//Kill
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//SetInvul
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//GetInvul
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//SetExtraHaste
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//GetHaste
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//GetMonkHandToHandDamage
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//CanThisClassDoubleAttack
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//CanThisClassDualWield
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//CanThisClassRiposte
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//CanThisClassDodge
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//CanThisClassParry
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//GetMonkHandToHandDelay
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//GetClassLevelFactor
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//Mesmerize
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//IsMezzed
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//IsStunned
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//StartEnrage
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//IsEnraged
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//GetReverseFactionCon
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//IsAIControlled
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//GetAggroRange
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//GetAssistRange
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//SetPetOrder
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//GetPetOrder
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//IsRoamer
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//IsRooted
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//AddToHateList
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//SetHate
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//GetHateAmount
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//GetDamageAmount
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//GetHateTop
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//GetHateDamageTop
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//GetHateRandom
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//IsEngaged
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//HateSummon
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//FaceTarget
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//SetHeading
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//WipeHateList
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//CheckAggro
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//CalculateHeadingToTarget
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//CalculateNewPosition
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//CalculateNewPosition2
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//CalculateDistance
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//SendTo
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//SendToFixZ
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//NPCSpecialAttacks
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//DontHealMeBefore
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//DontBuffMeBefore
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//DontDotMeBefore
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//DontRootMeBefore
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//DontSnareMeBefore
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//GetResist
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//GetShieldTarget
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//SetShieldTarget
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//Charmed
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//GetLevelHP
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//GetZoneID
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//CheckAggroAmount
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//CheckHealAggroAmount
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//GetAA
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//DivineAura
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//AddFeignMemory
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//RemoveFromFeignMemory
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//ClearFeignMemory
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//SetOOCRegen
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//GetEntityVariable
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//SetEntityVariable
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//EntityVariableExists
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//GetHateList
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//SignalClient
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//CombatRange
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//DoSpecialAttackDamage
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//CheckLoS
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//CheckLoSToLoc
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//FindGroundZ
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//ProjectileAnim
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//HasNPCSpecialAtk
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//SendAppearanceEffect
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//SetFlyMode
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//SetTexture
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//SetRace
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//SetGender
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//SendIllusion
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//MakeTempPet
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//QuestReward
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//CameraEffect
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//SpellEffect
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//TempName
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//GetItemStat
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//SetGlobal
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//TarGlobal
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//DelGlobal
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//SetSlotTint
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//WearChange
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//DoKnockback
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//RemoveNimbusEffect
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//IsRunning
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//SetRunning
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//SetBodyType
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//SetDeltas
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//SetLD
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//SetTargetDestSteps
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//SetTargetable
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//MakeTempPet
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//ModSkillDmgTaken
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//GetModSkillDmgTaken
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//GetSkillDmgTaken
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//SetAllowBeneficial
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//GetAllowBeneficial
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//IsBeneficialAllowed
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//ModVulnerability
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//GetModVulnerability
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//DoMeleeSkillAttackDmg
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//DoArcheryAttackDmg
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//DoThrowingAttackDmg
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//SetDisableMelee
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//IsMeleeDisabled
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//SetFlurryChance
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//GetFlurryChance
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};
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#endif
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#endif |