regneq 7e651877c7
[Bug Fix] Fixed the discrepacy with time using command #time and in quests. (#3767)
* [BUG] Fixed the discrepacy with time using command #time and in quests. https://github.com/EQEmu/Server/issues/3700

* removed comments and paratheses from previous commit.

* fixed typos.

* made some adjustment so #time, /time, scripting, and log all match.

* Update lua_general.cpp
2023-12-16 22:40:40 -06:00

61 lines
1.0 KiB
C++
Executable File

#include "../../client.h"
void SetTime(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set time [Hour] [Minute]");
TimeOfDay_Struct world_time{};
zone->zone_time.GetCurrentEQTimeOfDay(time(0), &world_time);
c->Message(
Chat::White,
fmt::format(
"It is currently {}.",
Strings::ZoneTime(world_time.hour - 1, world_time.minute)
).c_str()
);
return;
}
uint8 minutes = 0;
uint8 hours = Strings::ToUnsignedInt(sep->arg[2]);
if (hours > 24) {
hours = 24;
}
uint8 real_hours = (
hours > 0 ?
hours :
0
);
if (sep->IsNumber(3)) {
minutes = Strings::ToUnsignedInt(sep->arg[3]);
if (minutes > 59) {
minutes = 59;
}
}
c->Message(
Chat::White,
fmt::format(
"Setting world time to {}.",
Strings::ZoneTime(hours, minutes)
).c_str()
);
zone->SetTime(real_hours, minutes);
LogInfo(
"{} :: Setting world time to {}.",
c->GetCleanName(),
Strings::ZoneTime(hours, minutes)
);
}