eqemu-server/zone/task_manager.cpp
hg 75539b4f89
[Tasks] Avoid removing client tasks from memory on load (#4052)
If a task was deleted or had new elements added to it without updating
character states to match changes, client state for the task was not
loaded into memory and a "contact a GM" warning was sent to the client.

This caused an issue if a client later accepted a new task because it
could be placed in the same client state slot as a non-loaded task. The
table does not have constraints so this was also inserted into the db.

The next time client task state was reloaded after zoning, the new task
would not be loaded since it occupied a used slot, even though that used
slot was also not being loaded. The client could not remove or reacquire
the original task without GM intervention and an entry was left in the
db for the new task.

This makes the following changes to client task state loading:

 - If a task id no longer exists it is deleted from client state tables
   instead of only being removed from memory.

 - If a task occupies the same client state slot as another task, it is
   deleted from client state tables instead of being ignored.

 - If new elements have been added to a task, client state will keep the
   task in memory. The new activity states will be inserted into the db
   when necessary for updates (may not be immediate).

These changes also fix two smaller bugs as a consequence:

 - If a character was at the 20 quest limit the last quest wasn't being
   processed for activity count changes. The task would continue to show
   to clients but any added new elements couldn't be completed.

 - Deleted tasks that occupied slot 0 in client state would fallback to
   loading it as a solo task of type 0. This prevented a client's real
   solo task from being loaded if the deleted task was processed first.

Note clients may receive or lose credit for completed elements if new
ones are added in the middle of tasks. Server ops will still need to
update character state tables manually on task changes to prevent this.
2024-02-10 03:25:03 -06:00

1907 lines
55 KiB
C++

#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/repositories/character_activities_repository.h"
#include "../common/repositories/character_tasks_repository.h"
#include "../common/repositories/completed_tasks_repository.h"
#include "../common/repositories/task_activities_repository.h"
#include "../common/repositories/tasks_repository.h"
#include "../common/repositories/tasksets_repository.h"
#include "client.h"
#include "dynamic_zone.h"
#include "string_ids.h"
#include "task_manager.h"
#include "../common/repositories/shared_task_activity_state_repository.h"
#include "../common/repositories/shared_task_members_repository.h"
#include "../common/shared_tasks.h"
#include "worldserver.h"
extern WorldServer worldserver;
bool TaskManager::LoadTaskSets()
{
// Clear all task sets in memory. Done so we can reload them on the fly if required by just calling
// this method again.
for (auto &task_set : m_task_sets) {
task_set.clear();
}
auto rows = TasksetsRepository::GetWhere(
content_db,
fmt::format(
"`id` > 0 AND `id` < {} AND `taskid` >= 0 ORDER BY `id`, `taskid` ASC",
MAXTASKSETS
)
);
for (auto &task_set: rows) {
m_task_sets[task_set.id].push_back(task_set.taskid);
LogTasksDetail("Adding task_id [{}] to task_set [{}]", task_set.taskid, task_set.id);
}
return true;
}
bool TaskManager::LoadTasks(int single_task)
{
std::string task_query_filter = fmt::format("id = {}", single_task);
if (single_task == 0) {
if (!LoadTaskSets()) {
LogTasks("LoadTaskSets failed");
}
task_query_filter = fmt::format("id > 0");
}
task_query_filter += " AND enabled = 1";
// load task level data
auto repo_tasks = TasksRepository::GetWhere(content_db, task_query_filter);
m_task_data.reserve(repo_tasks.size());
for (auto &task: repo_tasks) {
int task_id = task.id;
if (task_id <= 0) {
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
LogError("Task ID [{}] out of range while loading tasks from database", task_id);
continue;
}
// load task data
TaskInformation ti{};
ti.type = static_cast<TaskType>(task.type);
ti.duration = task.duration;
ti.duration_code = static_cast<DurationCode>(task.duration_code);
ti.title = task.title;
ti.description = task.description;
ti.reward = task.reward_text;
ti.reward_id_list = task.reward_id_list;
ti.cash_reward = task.cash_reward;
ti.experience_reward = task.exp_reward;
ti.reward_method = (TaskMethodType) task.reward_method;
ti.reward_points = task.reward_points;
ti.reward_point_type = task.reward_point_type;
ti.faction_reward = task.faction_reward;
ti.faction_amount = task.faction_amount;
ti.min_level = task.min_level;
ti.max_level = task.max_level;
ti.level_spread = task.level_spread;
ti.min_players = task.min_players;
ti.max_players = task.max_players;
ti.repeatable = task.repeatable;
ti.completion_emote = task.completion_emote;
ti.replay_timer_group = task.replay_timer_group;
ti.replay_timer_seconds = task.replay_timer_seconds;
ti.request_timer_group = task.request_timer_group;
ti.request_timer_seconds = task.request_timer_seconds;
ti.activity_count = 0;
m_task_data.try_emplace(task_id, std::move(ti));
LogTasksDetail(
"(Task) task_id [{}] type [{}] () duration [{}] duration_code [{}] title [{}] description [{}] "
" reward_text [{}] reward_id_list [{}] cash_reward [{}] exp_reward [{}] reward_method [{}] faction_reward [{}] min_level [{}] "
" max_level [{}] level_spread [{}] min_players [{}] max_players [{}] repeatable [{}] completion_emote [{}]"
" replay_group [{}] replay_timer_seconds [{}] request_group [{}] request_timer_seconds [{}]",
task.id,
task.type,
task.duration,
task.duration_code,
task.title,
task.description,
task.reward_text,
task.reward_id_list,
task.cash_reward,
task.exp_reward,
task.reward_method,
task.faction_reward,
task.min_level,
task.max_level,
task.level_spread,
task.min_players,
task.max_players,
task.repeatable,
task.completion_emote,
task.replay_timer_group,
task.replay_timer_seconds,
task.request_timer_group,
task.request_timer_seconds
);
}
LogInfo("Loaded [{}] task(s)", repo_tasks.size());
std::string activities_query_filter = fmt::format(
"taskid = {} and activityid < {} ORDER BY taskid, activityid ASC",
single_task,
MAXACTIVITIESPERTASK
);
// if loading only a single task
if (single_task == 0) {
activities_query_filter = fmt::format(
"activityid < {} ORDER BY taskid, activityid ASC",
MAXACTIVITIESPERTASK
);
}
// load activity data
auto task_activities = TaskActivitiesRepository::GetWhere(content_db, activities_query_filter);
for (auto &a: task_activities) {
int task_id = a.taskid;
int step = a.step;
int activity_id = a.activityid;
if (task_id <= 0 || activity_id < 0 || activity_id >= MAXACTIVITIESPERTASK) {
// This shouldn't happen, as the SELECT is bounded by MAXTASKS
LogTasks(
"Error: Task or activity_information ID ([{}], [{}]) out of range while loading activities from database",
task_id,
activity_id
);
continue;
}
auto task_data = GetTaskData(task_id);
if (!task_data) {
LogTasks(
"Error: activity_information for non-existent task ([{}], [{}]) while loading activities from database",
task_id,
activity_id
);
continue;
}
// create pointer to activity data since declarations get unruly long
int activity_index = task_data->activity_count;
ActivityInformation *ad = &task_data->activity_information[activity_index];
// Task Activities MUST be numbered sequentially from 0. If not, log an error
// and set the task to nullptr. Subsequent activities for this task will raise
// ERR_NOTASK errors.
// Change to (activityID != (Tasks[taskID]->activity_count + 1)) to index from 1
if (activity_id != task_data->activity_count) {
LogTasks(
"Error: Activities for Task [{}] (activity_id [{}]) are not sequential starting at 0. Not loading task ",
task_id,
activity_id
);
m_task_data.erase(task_id);
continue;
}
// set activity data
ad->req_activity_id = a.req_activity_id;
ad->step = step;
ad->activity_type = static_cast<TaskActivityType>(a.activitytype);
ad->target_name = a.target_name;
ad->item_list = a.item_list;
ad->skill_list = a.skill_list;
ad->skill_id = Strings::IsNumber(a.skill_list) ? Strings::ToInt(a.skill_list) : 0; // for older clients
ad->spell_list = a.spell_list;
ad->spell_id = Strings::IsNumber(a.spell_list) ? Strings::ToInt(a.spell_list) : 0; // for older clients
ad->description_override = a.description_override;
ad->npc_match_list = a.npc_match_list;
ad->item_id_list = a.item_id_list;
ad->dz_switch_id = a.dz_switch_id;
ad->goal_method = (TaskMethodType) a.goalmethod;
ad->goal_count = a.goalcount;
ad->min_x = a.min_x;
ad->min_y = a.min_y;
ad->min_z = a.min_z;
ad->max_x = a.max_x;
ad->max_y = a.max_y;
ad->max_z = a.max_z;
ad->zone_version = a.zone_version >= 0 ? a.zone_version : -1;
ad->optional = a.optional;
ad->list_group = a.list_group;
ad->has_area = false;
if (std::abs(a.max_x - a.min_x) > 0.0f &&
std::abs(a.max_y - a.min_y) > 0.0f &&
std::abs(a.max_z - a.min_z) > 0.0f)
{
ad->has_area = true;
}
// zones
ad->zones = a.zones;
auto zones = Strings::Split(
a.zones,
';'
);
for (auto &&e : zones) {
if (Strings::IsNumber(e)) {
ad->zone_ids.push_back(Strings::ToInt(e));
}
}
// store initial active element ids for select window
if (ad->req_activity_id < 0 && ad->step <= task_data->selector_step)
{
if (ad->step < task_data->selector_step)
{
task_data->selector_step = ad->step;
task_data->selector_ids.clear();
}
task_data->selector_ids.push_back(activity_id);
}
LogTasksDetail(
"(Activity) task_id [{}] activity_id [{}] slot [{}] activity_type [{}] goal_method [{}] goal_count [{}] zones [{}]"
" target_name [{}] item_list [{}] skill_list [{}] spell_list [{}] description_override [{}]",
task_id,
activity_id,
task_data->activity_count,
static_cast<int32_t>(ad->activity_type),
ad->goal_method,
ad->goal_count,
ad->zones.c_str(),
ad->target_name.c_str(),
ad->item_list.c_str(),
ad->skill_list.c_str(),
ad->spell_list.c_str(),
ad->description_override.c_str()
);
task_data->activity_count++;
}
LogInfo("Loaded [{}] task activities", task_activities.size());
return true;
}
bool TaskManager::SaveClientState(Client *client, ClientTaskState *cts)
{
// I am saving the slot in the ActiveTasks table, because unless a Task is cancelled/completed, the client
// doesn't seem to like tasks moving slots between zoning and you can end up with 'bogus' activities if the task
// previously in that slot had more activities than the one now occupying it. Hopefully retaining the slot
// number for the duration of a session will overcome this.
if (!client || !cts) {
return false;
}
constexpr const char *ERR_MYSQLERROR = "Error in TaskManager::SaveClientState {}";
int character_id = client->CharacterID();
LogTasks("character_id [{}]", character_id);
if (cts->m_active_task_count > 0 ||
cts->m_active_task.task_id != TASKSLOTEMPTY ||
cts->m_active_shared_task.task_id != TASKSLOTEMPTY) {
for (auto &active_task : cts->m_active_tasks) {
int task_id = active_task.task_id;
if (task_id == TASKSLOTEMPTY) {
continue;
}
const auto task_data = GetTaskData(task_id);
int slot = active_task.slot;
if (active_task.updated) {
LogTasks(
"character_id [{}] updating task_index [{}] task_id [{}]",
character_id,
slot,
task_id
);
std::string query = StringFormat(
"REPLACE INTO character_tasks (charid, taskid, slot, type, acceptedtime, was_rewarded) "
"VALUES (%i, %i, %i, %i, %i, %d)",
character_id,
task_id,
slot,
static_cast<int>(task_data->type),
active_task.accepted_time,
active_task.was_rewarded
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
}
else {
active_task.updated = false;
}
}
std::string query =
"REPLACE INTO character_activities (charid, taskid, activityid, donecount, completed) "
"VALUES ";
int updated_activity_count = 0;
for (int activity_index = 0; activity_index < task_data->activity_count; ++activity_index) {
if (!active_task.activity[activity_index].updated) {
continue;
}
LogTasks(
"Updating activity character_id [{}] updating task_index [{}] task_id [{}] activity_index [{}]",
character_id,
slot,
task_id,
activity_index
);
if (updated_activity_count == 0) {
query +=
StringFormat(
"(%i, %i, %i, %i, %i)", character_id, task_id, activity_index,
active_task.activity[activity_index].done_count,
active_task.activity[activity_index].activity_state ==
ActivityCompleted
);
}
else {
query +=
StringFormat(
", (%i, %i, %i, %i, %i)", character_id, task_id, activity_index,
active_task.activity[activity_index].done_count,
active_task.activity[activity_index].activity_state ==
ActivityCompleted
);
}
updated_activity_count++;
}
if (updated_activity_count == 0) {
continue;
}
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
continue;
}
active_task.updated = false;
for (int activity_index = 0; activity_index < task_data->activity_count; ++activity_index) {
active_task.activity[activity_index].updated = false;
}
}
}
if (!RuleB(TaskSystem, RecordCompletedTasks) || (cts->m_completed_tasks.size() <=
(unsigned int) cts->m_last_completed_task_loaded)) {
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
return true;
}
const char *completed_task_query = "REPLACE INTO completed_tasks (charid, completedtime, taskid, activityid) "
"VALUES (%i, %i, %i, %i)";
for (
unsigned int task_index = cts->m_last_completed_task_loaded;
task_index < cts->m_completed_tasks.size();
task_index++
) {
const auto& t = cts->m_completed_tasks[task_index];
int task_id = t.task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
// we don't record completed shared tasks in the task quest log
if (task_data->type == TaskType::Shared) {
break;
}
// First we save a record with an activity_id of -1.
// This indicates this task was completed at the given time. We infer that all
// none optional activities were completed.
//
std::string query = StringFormat(
completed_task_query,
character_id,
t.completed_time,
task_id,
-1
);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
continue;
}
// If the Rule to record non-optional task completion is not enabled, don't save it
if (!RuleB(TaskSystem, RecordCompletedOptionalActivities)) {
continue;
}
// Insert one record for each completed optional task.
for (int activity_id = 0; activity_id < task_data->activity_count; activity_id++) {
if (!task_data->activity_information[activity_id].optional ||
!t.activity_done[activity_id]) {
continue;
}
query = StringFormat(
completed_task_query,
character_id,
t.completed_time,
task_id, activity_id
);
results = database.QueryDatabase(query);
if (!results.Success()) {
LogError(ERR_MYSQLERROR, results.ErrorMessage().c_str());
}
}
}
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
return true;
}
int TaskManager::FirstTaskInSet(int task_set)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
auto iterator = m_task_sets[task_set].begin();
while (iterator != m_task_sets[task_set].end()) {
if ((*iterator) > 0) {
return (*iterator);
}
++iterator;
}
return 0;
}
int TaskManager::LastTaskInSet(int task_set)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
return m_task_sets[task_set][m_task_sets[task_set].size() - 1];
}
int TaskManager::NextTaskInSet(int task_set, int task_id)
{
if ((task_set <= 0) || (task_set >= MAXTASKSETS)) {
return 0;
}
if (m_task_sets[task_set].empty()) {
return 0;
}
for (int i : m_task_sets[task_set]) {
if (i > task_id) {
return i;
}
}
return 0;
}
bool TaskManager::ValidateLevel(int task_id, int player_level)
{
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return false;
}
if (task_data->min_level && (player_level < task_data->min_level)) {
return false;
}
if (task_data->max_level && (player_level > task_data->max_level)) {
return false;
}
return true;
}
std::string TaskManager::GetTaskName(uint32 task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->title;
}
}
return std::string();
}
TaskType TaskManager::GetTaskType(uint32 task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->type;
}
}
return TaskType::Task;
}
void TaskManager::TaskSetSelector(Client* client, Mob* mob, int task_set_id, bool ignore_cooldown)
{
int player_level = client->GetLevel();
ClientTaskState* client_task_state = client->GetTaskState();
LogTasks(
"TaskSetSelector called for task_set_id [{}] EnableTaskSize is [{}]",
task_set_id,
client_task_state->m_enabled_tasks.size()
);
if (task_set_id <= 0 || task_set_id >= MAXTASKSETS) {
return;
}
// forward to shared task selector validation if set contains a shared task
for (const auto& task_id : m_task_sets[task_set_id])
{
const auto task_data = GetTaskData(task_id);
if (task_data && task_data->type == TaskType::Shared) {
SharedTaskSelector(client, mob, m_task_sets[task_set_id], ignore_cooldown);
return;
}
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
if (m_task_sets[task_set_id].empty()) {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
return;
}
bool all_enabled = false;
// A task_id of 0 in a TaskSet indicates that all Tasks in the set are enabled for all players.
if (m_task_sets[task_set_id][0] == 0) {
LogTasks("TaskSets[{}][0] == 0. All Tasks in Set enabled.", task_set_id);
all_enabled = true;
}
auto iterator = m_task_sets[task_set_id].begin();
if (all_enabled) {
++iterator;
} // skip first when all enabled since it's useless data
std::vector<int> task_list;
while (iterator != m_task_sets[task_set_id].end() && task_list.size() < MAXCHOOSERENTRIES) {
auto task = *iterator;
const auto task_data = GetTaskData(task);
// verify level, we're not currently on it, repeatable status, if it's a (shared) task
// we aren't currently on another, and if it's enabled if not all_enabled
if ((all_enabled || client_task_state->IsTaskEnabled(task)) && ValidateLevel(task, player_level) &&
!client_task_state->IsTaskActive(task) && client_task_state->HasSlotForTask(task_data) &&
// this slot checking is a bit silly, but we allow mixing of task types ...
(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
task_list.push_back(task);
}
++iterator;
}
if (!task_list.empty()) {
SendTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
}
}
// unlike the non-Quest version of this function, it does not check enabled, that is assumed the responsibility of the quest to handle
// we do however still want it to check the other stuff like level, active, room, etc
void TaskManager::TaskQuestSetSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
{
std::vector<int> task_list;
int player_level = client->GetLevel();
ClientTaskState* client_task_state = client->GetTaskState();
LogTasks("TaskQuestSetSelector called with size [{}]", tasks.size());
if (tasks.empty()) {
return;
}
// live prevents mixing selection types (also uses diff opcodes for solo vs shared tasks)
// to keep shared task validation live-like (and simple), any shared task will
// forward this to shared task validation and non-shared tasks will be dropped
for (int i = 0; i < tasks.size(); ++i) {
auto task = tasks[i];
const auto task_data = GetTaskData(task);
if (task_data && task_data->type == TaskType::Shared) {
SharedTaskSelector(client, mob, tasks, ignore_cooldown);
return;
}
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
auto task = tasks[i];
const auto task_data = GetTaskData(task);
// verify level, we're not currently on it, repeatable status, if it's a (shared) task
// we aren't currently on another, and if it's enabled if not all_enabled
if (ValidateLevel(task, player_level) && !client_task_state->IsTaskActive(task) &&
client_task_state->HasSlotForTask(task_data) &&
// this slot checking is a bit silly, but we allow mixing of task types ...
(IsTaskRepeatable(task) || !client_task_state->IsTaskCompleted(task))) {
task_list.push_back(task);
}
}
if (!task_list.empty()) {
SendTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Yellow, NO_TASK_OFFERS, ".", ".", client->GetName());
}
}
void TaskManager::SharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& tasks, bool ignore_cooldown)
{
LogTasks("SharedTaskSelector called with size [{}]", tasks.size());
if (tasks.empty()) {
return;
}
if (!ignore_cooldown && client->HasTaskRequestCooldownTimer()) {
client->SendTaskRequestCooldownTimerMessage();
return;
}
// check if requester already has a shared task (no need to query group/raid members if so)
if (client->GetTaskState()->HasActiveSharedTask()) {
client->MessageString(Chat::Red, TaskStr::REQUEST_HAVE);
return;
}
// get group/raid member character data from db (need to query for character ids)
// todo: group/raids need refactored to avoid queries and ignore offline members (through world)
auto request = SharedTask::GetRequestCharacters(database, client->CharacterID());
// check if any group/raid member already has a shared task (already checked solo character)
bool validation_failed = false;
if (request.group_type != SharedTaskRequestGroupType::Solo) {
auto shared_task_members = SharedTaskMembersRepository::GetWhere(
database,
fmt::format("character_id IN ({}) LIMIT 1", Strings::Join(request.character_ids, ",")));
if (!shared_task_members.empty()) {
validation_failed = true;
auto it = std::find_if(request.members.begin(), request.members.end(),
[&](const SharedTaskMember& member) {
return member.character_id == shared_task_members.front().character_id;
});
if (it != request.members.end()) {
if (request.group_type == SharedTaskRequestGroupType::Group) {
client->MessageString(Chat::Red, TaskStr::REQUEST_GROUP_HAS, it->character_name.c_str());
}
else {
client->MessageString(Chat::Red, TaskStr::REQUEST_RAID_HAS, it->character_name.c_str());
}
}
}
}
if (!validation_failed) {
// run type and level filters on task selections
std::vector<int> task_list;
for (int i = 0; i < tasks.size() && task_list.size() < MAXCHOOSERENTRIES; ++i) {
if (CanOfferSharedTask(tasks[i], request))
{
task_list.push_back(tasks[i]);
}
}
// check if any tasks are left to offer after filtering
if (!task_list.empty()) {
SendSharedTaskSelector(client, mob, task_list);
}
else {
client->MessageString(Chat::Red, TaskStr::NOT_MEET_REQ);
}
}
}
bool TaskManager::CanOfferSharedTask(int task_id, const SharedTaskRequest& request)
{
// todo: are there non repeatable shared tasks? (would need to check all group/raid members)
const auto task = GetTaskData(task_id);
if (!task)
{
LogTasksDetail("task data for task id [{}] not found", task_id);
return false;
}
if (task->type != TaskType::Shared)
{
LogTasksDetail("task [{}] is not a shared task type", task_id);
return false;
}
if (task->min_level > 0 && request.lowest_level < task->min_level)
{
LogTasksDetail("lowest level [{}] is below task [{}] min level [{}]",
request.lowest_level, task_id, task->min_level);
return false;
}
if (task->max_level > 0 && request.highest_level > task->max_level)
{
LogTasksDetail("highest level [{}] exceeds task [{}] max level [{}]",
request.highest_level, task_id, task->max_level);
return false;
}
return true;
}
// sends task selector to client
void TaskManager::SendTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
{
LogTasks("TaskSelector for [{}] Tasks", task_list.size());
int player_level = client->GetLevel();
client->GetTaskState()->ClearLastOffers();
int valid_tasks_count = 0;
for (int task_index : task_list) {
if (!ValidateLevel(task_index, player_level)) {
continue;
}
if (client->IsTaskActive(task_index)) {
continue;
}
if (!IsTaskRepeatable(task_index) && client->IsTaskCompleted(task_index)) {
continue;
}
valid_tasks_count++;
}
if (valid_tasks_count == 0) {
return;
}
SerializeBuffer buf(50 * valid_tasks_count);
buf.WriteUInt32(valid_tasks_count); // TaskCount
buf.WriteUInt32(2); // Type, valid values: 0-3. 0 = Task, 1 = Shared Task, 2 = Quest, 3 = ??? -- should fix maybe some day, but we let more than 1 type through :P
// so I guess an NPC can only offer one type of quests or we can only open a selection with one type :P (so quest call can tell us I guess)
// this is also sent in OP_TaskDescription
buf.WriteUInt32(mob->GetID()); // TaskGiver
for (int i = 0; i < task_list.size(); i++) { // max 40
if (!ValidateLevel(task_list[i], player_level)) {
continue;
}
if (client->IsTaskActive(task_list[i])) {
continue;
}
if (!IsTaskRepeatable(task_list[i]) && client->IsTaskCompleted(task_list[i])) {
continue;
}
buf.WriteUInt32(task_list[i]); // task_id
m_task_data[task_list[i]].SerializeSelector(buf, client->ClientVersion());
client->GetTaskState()->AddOffer(task_list[i], mob->GetID());
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskSelectWindow, buf);
client->QueuePacket(outapp.get());
}
void TaskManager::SendSharedTaskSelector(Client* client, Mob* mob, const std::vector<int>& task_list)
{
LogTasks("[{}] Tasks", task_list.size());
// request timer is only set when shared task selection shown (not for failed validations)
client->StartTaskRequestCooldownTimer();
client->GetTaskState()->ClearLastOffers();
SerializeBuffer buf;
buf.WriteUInt32(static_cast<uint32_t>(task_list.size())); // number of tasks
// shared task selection (live doesn't mix types) makes client send shared task specific opcode for accepts
buf.WriteUInt32(static_cast<uint32_t>(TaskType::Shared));
buf.WriteUInt32(mob->GetID()); // task giver entity id
for (int task_id: task_list) {
buf.WriteUInt32(task_id);
m_task_data[task_id].SerializeSelector(buf, client->ClientVersion());
client->GetTaskState()->AddOffer(task_id, mob->GetID());
}
auto outapp = std::make_unique<EQApplicationPacket>(OP_SharedTaskSelectWindow, buf);
client->QueuePacket(outapp.get());
}
int TaskManager::GetActivityCount(int task_id)
{
if (task_id > 0) {
const auto task_data = GetTaskData(task_id);
if (task_data) {
return task_data->activity_count;
}
}
return 0;
}
bool TaskManager::IsTaskRepeatable(int task_id)
{
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return false;
}
return task_data->repeatable;
}
void TaskManager::SendCompletedTasksToClient(Client *c, ClientTaskState *cts)
{
int packet_length = 4;
//vector<CompletedTaskInformation>::const_iterator iterator;
// The client only display the first 50 Completed Tasks send, so send the 50 most recent
int first_task_to_send = 0;
int last_task_to_send = cts->m_completed_tasks.size();
if (cts->m_completed_tasks.size() > 50) {
first_task_to_send = cts->m_completed_tasks.size() - 50;
}
LogTasks(
"completed task count [{}] first tank to send is [{}] last is [{}]",
cts->m_completed_tasks.size(),
first_task_to_send,
last_task_to_send
);
/*
for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) {
int task_id = (*iterator).task_id;
if(Tasks[task_id] == nullptr) continue;
PacketLength = PacketLength + 8 + strlen(Tasks[task_id]->title) + 1;
}
*/
for (int i = first_task_to_send; i < last_task_to_send; i++) {
int task_id = cts->m_completed_tasks[i].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) { continue; }
packet_length = packet_length + 8 + task_data->title.size() + 1;
}
auto outapp = new EQApplicationPacket(OP_CompletedTasks, packet_length);
char *buf = (char *) outapp->pBuffer;
//*(uint32 *)buf = activity_state->CompletedTasks.size();
*(uint32 *) buf = last_task_to_send - first_task_to_send;
buf = buf + 4;
//for(iterator=activity_state->CompletedTasks.begin(); iterator!=activity_state->CompletedTasks.end(); iterator++) {
// int task_id = (*iterator).task_id;
for (int i = first_task_to_send; i < last_task_to_send; i++) {
int task_id = cts->m_completed_tasks[i].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) { continue; }
*(uint32 *) buf = task_id;
buf = buf + 4;
sprintf(buf, "%s", task_data->title.c_str());
buf = buf + strlen(buf) + 1;
//*(uint32 *)buf = (*iterator).CompletedTime;
*(uint32 *) buf = cts->m_completed_tasks[i].completed_time;
buf = buf + 4;
}
c->QueuePacket(outapp);
safe_delete(outapp);
}
void TaskManager::SendTaskActivityShort(Client *client, int task_id, int activity_id, int client_task_index)
{
// This activity_information Packet is sent for activities that have not yet been unlocked and appear as ???
// in the client.
const auto task_data = GetTaskData(task_id);
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskActivity, 25);
outapp->WriteUInt32(client_task_index);
outapp->WriteUInt32(static_cast<uint32>(task_data->type));
outapp->WriteUInt32(task_id);
outapp->WriteUInt32(activity_id);
outapp->WriteUInt32(task_data->activity_information[activity_id].list_group);
outapp->WriteUInt32(0xffffffff);
outapp->WriteUInt8(task_data->activity_information[activity_id].optional ? 1 : 0);
client->QueuePacket(outapp.get());
}
void TaskManager::SendTaskActivityLong(
Client *client,
int task_id,
int activity_id,
int client_task_index,
bool task_complete
)
{
const auto task_data = GetTaskData(task_id);
SerializeBuffer buf(100);
buf.WriteUInt32(client_task_index); // TaskSequenceNumber
buf.WriteUInt32(static_cast<uint32>(task_data->type)); // task type
buf.WriteUInt32(task_id);
buf.WriteUInt32(activity_id);
buf.WriteUInt32(task_data->activity_information[activity_id].list_group);
const auto& activity = task_data->activity_information[activity_id];
int done_count = client->GetTaskActivityDoneCount(task_data->type, client_task_index, activity_id);
activity.SerializeObjective(buf, client->ClientVersion(), done_count);
auto outapp = std::make_unique<EQApplicationPacket>(OP_TaskActivity, buf);
client->QueuePacket(outapp.get());
}
void TaskManager::SendActiveTaskToClient(
ClientTaskInformation *task,
Client *client,
int task_index,
bool task_complete
)
{
auto state = client->GetTaskState();
if (!state) {
return;
}
const auto task_data = GetTaskData(task->task_id);
int start_time = task->accepted_time;
int task_id = task->task_id;
auto task_type = task_data->type;
auto task_duration = task_data->duration;
SendActiveTaskDescription(
client,
task_id,
*task,
start_time,
task_duration,
false
);
LogTasks("task_id [{}] activity_count [{}] task_index [{}]",
task_id,
GetActivityCount(task_id),
task_index);
int sequence = 0;
int fixed_index = task_index;
for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) {
if (client->GetTaskActivityState(task_type, fixed_index, activity_id) != ActivityHidden) {
LogTasks(
"(Long Update) task_id [{}] activity_id [{}] fixed_index [{}] task_complete [{}]",
task_id,
activity_id,
fixed_index,
task_complete ? "true" : "false"
);
if (activity_id == GetActivityCount(task_id) - 1) {
SendTaskActivityLong(
client,
task_id,
activity_id,
fixed_index,
task_complete
);
}
else {
SendTaskActivityLong(
client,
task_id,
activity_id,
fixed_index,
0
);
}
}
else {
LogTasks(
"(Short Update) task_id [{}] activity_id [{}] fixed_index [{}]",
task_id,
activity_id,
fixed_index
);
SendTaskActivityShort(client, task_id, activity_id, fixed_index);
}
sequence++;
}
}
void TaskManager::SendActiveTasksToClient(Client *client, bool task_complete)
{
auto state = client->GetTaskState();
if (!state) {
return;
}
// task
if (state->m_active_task.task_id != TASKSLOTEMPTY) {
SendActiveTaskToClient(&state->m_active_task, client, 0, task_complete);
}
// shared task
if (state->m_active_shared_task.task_id != TASKSLOTEMPTY) {
SendActiveTaskToClient(&state->m_active_shared_task, client, 0, task_complete);
}
// quests
for (int task_index = 0; task_index < MAXACTIVEQUESTS; task_index++) {
int task_id = state->m_active_quests[task_index].task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
LogTasksDetail("--");
LogTasksDetail("Task [{}]", task_data->title);
SendActiveTaskToClient(&state->m_active_quests[task_index], client, task_index, task_complete);
}
}
void TaskManager::SendSingleActiveTaskToClient(
Client *client, ClientTaskInformation &task_info, bool task_complete,
bool bring_up_task_journal
)
{
int task_id = task_info.task_id;
const auto task_data = GetTaskData(task_id);
if (!task_data) {
return;
}
int start_time = task_info.accepted_time;
SendActiveTaskDescription(
client,
task_id,
task_info,
start_time,
task_data->duration,
bring_up_task_journal
);
Log(Logs::General,
Logs::Tasks,
"SendSingleActiveTasksToClient: Task %i, Activities: %i",
task_id,
GetActivityCount(task_id));
for (int activity_id = 0; activity_id < GetActivityCount(task_id); activity_id++) {
if (task_info.activity[activity_id].activity_state != ActivityHidden) {
LogTasks("Long [{}] [{}] complete [{}]",
task_id,
activity_id,
task_complete);
if (activity_id == GetActivityCount(task_id) - 1) {
SendTaskActivityLong(client, task_id, activity_id, task_info.slot, task_complete);
}
else {
SendTaskActivityLong(client, task_id, activity_id, task_info.slot, 0);
}
}
else {
LogTasks("Short [{}] [{}]", task_id, activity_id);
SendTaskActivityShort(client, task_id, activity_id, task_info.slot);
}
}
}
void TaskManager::SendActiveTaskDescription(
Client *client,
int task_id,
ClientTaskInformation &task_info,
int start_time,
int duration,
bool bring_up_task_journal
)
{
auto t = GetTaskData(task_id);
if (!t) {
return;
}
int packet_length = sizeof(TaskDescriptionHeader_Struct) + t->title.length() + 1
+ sizeof(TaskDescriptionData1_Struct) + t->description.length() + 1
+ sizeof(TaskDescriptionData2_Struct) + 1 + sizeof(TaskDescriptionTrailer_Struct);
std::string reward = t->reward;
bool is_don_reward = (t->reward_point_type == ALT_CURRENCY_ID_RADIANT ||
t->reward_point_type == ALT_CURRENCY_ID_EBON);
// If there is an item make the reward text into a link to the item (only the first item if a list
// is specified). I have been unable to get multiple item links to work.
//
if (!t->reward_id_list.empty() && t->item_link.empty()) {
auto items = Strings::Split(t->reward_id_list, "|");
int item_id = Strings::IsNumber(items.front()) ? Strings::ToInt(items.front()) : 0;
if (item_id) {
const EQ::ItemData *reward_item = database.GetItem(item_id);
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemData);
linker.SetItemData(reward_item);
linker.SetTaskUse();
t->item_link = linker.GenerateLink();
}
}
// display alternate currency in reward window manually
// there may be a more formal packet structure for displaying this but this is what it is for
// now to have bare minimum support
if (t->reward_point_type > 0 && t->reward_points > 0 && !is_don_reward) {
for (const auto& ac : zone->AlternateCurrencies) {
if (t->reward_point_type == ac.id) {
const EQ::ItemData *item = database.GetItem(ac.item_id);
if (item) {
std::string currency_description = fmt::format(
"{} ({})",
item->Name,
t->reward_points
);
reward = currency_description;
EQ::SayLinkEngine l;
l.SetLinkType(EQ::saylink::SayLinkItemData);
l.SetItemData(item);
l.SetTaskUse();
l.SetProxyText(currency_description.c_str());
t->item_link = l.GenerateLink();
}
}
}
}
packet_length += reward.length() + 1 + t->item_link.length() + 1;
char *Ptr;
TaskDescriptionHeader_Struct *task_description_header;
TaskDescriptionData1_Struct *tdd1;
TaskDescriptionData2_Struct *tdd2;
TaskDescriptionTrailer_Struct *tdt;
auto outapp = new EQApplicationPacket(OP_TaskDescription, packet_length);
task_description_header = (TaskDescriptionHeader_Struct *) outapp->pBuffer;
task_description_header->SequenceNumber = task_info.slot;
task_description_header->TaskID = task_id;
task_description_header->open_window = bring_up_task_journal;
task_description_header->task_type = static_cast<uint32>(t->type);
task_description_header->reward_type = is_don_reward ? t->reward_point_type : 0;
Ptr = (char *) task_description_header + sizeof(TaskDescriptionHeader_Struct);
sprintf(Ptr, "%s", t->title.c_str());
Ptr += t->title.length() + 1;
tdd1 = (TaskDescriptionData1_Struct *) Ptr;
tdd1->Duration = duration;
tdd1->dur_code = static_cast<uint32>(t->duration_code);
tdd1->StartTime = start_time;
Ptr = (char *) tdd1 + sizeof(TaskDescriptionData1_Struct);
sprintf(Ptr, "%s", t->description.c_str());
Ptr += t->description.length() + 1;
tdd2 = (TaskDescriptionData2_Struct *) Ptr;
// we have this reward stuff!
// if we ever don't hardcode this, TaskDescriptionTrailer_Struct will need to be fixed since
// "has_reward_selection" is after this bool! Smaller packet when this is 0
tdd2->has_rewards = 1;
tdd2->coin_reward = t->cash_reward;
tdd2->xp_reward = t->experience_reward ? 1 : 0; // just booled
tdd2->faction_reward = t->faction_reward ? 1 : 0; // faction booled
Ptr = (char *) tdd2 + sizeof(TaskDescriptionData2_Struct);
// we actually have 2 strings here. One is max length 96 and not parsed for item links
// We actually skipped past that string incorrectly before, so TODO: fix item link string
sprintf(Ptr, "%s", reward.c_str());
Ptr += reward.length() + 1;
// second string is parsed for item links
sprintf(Ptr, "%s", t->item_link.c_str());
Ptr += t->item_link.length() + 1;
tdt = (TaskDescriptionTrailer_Struct *) Ptr;
// shared tasks show radiant/ebon crystal reward, non-shared tasks show generic points
tdt->Points = is_don_reward ? t->reward_points : 0;
tdt->has_reward_selection = 0; // TODO: new rewards window
client->QueuePacket(outapp);
safe_delete(outapp);
}
bool TaskManager::LoadClientState(Client *client, ClientTaskState *cts)
{
if (!client || !cts) {
return false;
}
client->SetSharedTaskId(0);
int character_id = client->CharacterID();
cts->m_active_task_count = 0;
LogTasks("for character_id [{}]", character_id);
// in a case where a client somehow lost local state with what state exists in world - we need
// to perform an inverse sync where we inject the task
SyncClientSharedTaskStateToLocal(client);
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", character_id)
);
std::vector<int> remove;
for (auto &character_task: character_tasks) {
int task_id = character_task.taskid;
int slot = character_task.slot;
const TaskInformation* task = GetTaskData(task_id);
if (!task)
{
LogError("Character [{}] has task [{}] which does not exist", character_id, task_id);
remove.push_back(task_id);
continue;
}
// this used to be loaded from character_tasks
// this should just load from the tasks table
auto type = task->type;
if (task_id < 0) {
LogTasks(
"Error: task_id [{}] out of range while loading character tasks from database",
task_id
);
continue;
}
// client data bucket pointer
// this actually fetches the proper task type instances to be loaded with data
// whether it be quest / task / shared task
auto task_info = cts->GetClientTaskInfo(type, slot);
if (task_info == nullptr) {
LogTasks(
"Error: slot [{}] out of range while loading character tasks from database",
slot
);
continue;
}
if (task_info->task_id != TASKSLOTEMPTY) {
LogTasks("Error: slot [{}] for task [{}] is already occupied", slot, task_id);
remove.push_back(task_id);
continue;
}
task_info->task_id = task_id;
task_info->accepted_time = character_task.acceptedtime;
task_info->updated = false;
task_info->was_rewarded = character_task.was_rewarded;
// enable all states in memory, any missing from db get inserted if updated
for (int i = 0; i < MAXACTIVITIESPERTASK; ++i)
{
task_info->activity[i].activity_id = i < task->activity_count ? i : -1;
}
// this check keeps a lot of core task updating code from working properly (shared or otherwise)
if (type == TaskType::Quest) {
++cts->m_active_task_count;
}
LogTasks(
"character_id [{}] task_id [{}] slot [{}] accepted_time [{}] was_rewarded [{}]",
character_id,
task_id,
slot,
character_task.acceptedtime,
character_task.was_rewarded
);
}
if (!remove.empty())
{
std::string filter = fmt::format("charid = {} AND taskid IN ({})", character_id, fmt::join(remove, ","));
CharacterTasksRepository::DeleteWhere(database, filter);
CharacterActivitiesRepository::DeleteWhere(database, filter);
}
// Load Activities
LogTasks("Loading activities for character_id [{}]", character_id);
auto character_activities = CharacterActivitiesRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY `taskid` ASC, `activityid` ASC", character_id)
);
for (auto &character_activity: character_activities) {
int task_id = character_activity.taskid;
if (task_id < 0) {
LogTasks(
"Error: task_id [{}] out of range while loading character activities from database character_id [{}]",
task_id,
character_id
);
continue;
}
int activity_id = character_activity.activityid;
if ((activity_id < 0) || (activity_id >= MAXACTIVITIESPERTASK)) {
LogTasks(
"Error: activity_id [{}] out of range while loading character activities from database character_id [{}]",
activity_id,
character_id
);
continue;
}
// type: task
ClientTaskInformation *task_info = nullptr;
if (cts->m_active_task.task_id == task_id) {
task_info = &cts->m_active_task;
}
// type: shared task
if (cts->m_active_shared_task.task_id == task_id) {
task_info = &cts->m_active_shared_task;
}
// type: quest
if (task_info == nullptr) {
for (auto &active_quest : cts->m_active_quests) {
if (active_quest.task_id == task_id) {
task_info = &active_quest;
}
}
}
if (task_info == nullptr) {
LogTasks(
"Error: activity_id [{}] found for task_id [{}] which client does not have character_id [{}]",
activity_id,
task_id,
character_id
);
continue;
}
task_info->activity[activity_id].activity_id = activity_id;
task_info->activity[activity_id].done_count = character_activity.donecount;
if (character_activity.completed) {
task_info->activity[activity_id].activity_state = ActivityCompleted;
}
else {
task_info->activity[activity_id].activity_state = ActivityHidden;
}
task_info->activity[activity_id].updated = false;
LogTasks(
"character_id [{}] task_id [{}] activity_id [{}] done_count [{}] completed [{}]",
character_id,
task_id,
activity_id,
character_activity.donecount,
character_activity.completed
);
}
SyncClientSharedTaskState(client, cts);
if (RuleB(TaskSystem, RecordCompletedTasks)) {
CompletedTaskInformation cti{};
for (bool &i : cti.activity_done) {
i = false;
}
int previous_task_id = -1;
int previous_completed_time = -1;
auto character_completed_tasks = CompletedTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY completedtime, taskid, activityid", character_id)
);
for (auto &character_completed_task: character_completed_tasks) {
int task_id = character_completed_task.taskid;
if (task_id <= 0) {
LogError("Task ID [{}] out of range while loading completed tasks from database", task_id);
continue;
}
// An activity_id of -1 means mark all the none optional activities in the
// task as complete. If the Rule to record optional activities is enabled,
// subsequent records for this task will flag any optional tasks that were
// completed.
int activity_id = character_completed_task.activityid;
if ((activity_id < -1) || (activity_id >= MAXACTIVITIESPERTASK)) {
LogError("activity_information ID [{}] out of range while loading completed tasks from database",
activity_id);
continue;
}
int completed_time = character_completed_task.completedtime;
if ((previous_task_id != -1) &&
((task_id != previous_task_id) || (completed_time != previous_completed_time))) {
cts->m_completed_tasks.push_back(cti);
for (bool &activity_done : cti.activity_done) {
activity_done = false;
}
}
cti.task_id = previous_task_id = task_id;
cti.completed_time = previous_completed_time = completed_time;
// If activity_id is -1, Mark all the non-optional tasks as completed.
if (activity_id < 0) {
const auto task_data = GetTaskData(task_id);
if (!task_data) {
continue;
}
for (int i = 0; i < task_data->activity_count; i++) {
if (!task_data->activity_information[i].optional) {
cti.activity_done[i] = true;
}
}
}
else {
cti.activity_done[activity_id] = true;
}
}
if (previous_task_id != -1) {
cts->m_completed_tasks.push_back(cti);
}
cts->m_last_completed_task_loaded = cts->m_completed_tasks.size();
}
std::string query = StringFormat(
"SELECT `taskid` FROM character_enabledtasks "
"WHERE `charid` = %i AND `taskid` > 0 "
"ORDER BY `taskid` ASC",
character_id
);
auto results = database.QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
int task_id = Strings::ToInt(row[0]);
cts->m_enabled_tasks.push_back(task_id);
LogTasksDetail("Adding task_id [{}] to enabled tasks", task_id);
}
}
LogTasksDetail(
"m_active_task task_id is [{}] slot [{}]",
cts->m_active_task.task_id,
cts->m_active_task.slot
);
if (cts->m_active_task.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, cts->m_active_task);
// purely debugging
LogTasksDetail(
"Fetching task info for character_id [{}] task [{}] slot [{}] accepted_time [{}] updated [{}]",
character_id,
cts->m_active_task.task_id,
cts->m_active_task.slot,
cts->m_active_task.accepted_time,
cts->m_active_task.updated
);
const auto task_data = GetTaskData(cts->m_active_task.task_id);
if (task_data) {
for (int i = 0; i < task_data->activity_count; i++) {
if (cts->m_active_task.activity[i].activity_id >= 0) {
LogTasksDetail(
"-- character_id [{}] task [{}] activity_id [{}] done_count [{}] activity_state [{}] updated [{}]",
character_id,
cts->m_active_task.task_id,
cts->m_active_task.activity[i].activity_id,
cts->m_active_task.activity[i].done_count,
cts->m_active_task.activity[i].activity_state,
cts->m_active_task.activity[i].updated
);
}
}
}
}
// shared task
LogTasksDetail(
"m_active_shared_task task_id is [{}] slot [{}]",
cts->m_active_shared_task.task_id,
cts->m_active_shared_task.slot
);
if (cts->m_active_shared_task.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, cts->m_active_shared_task);
}
// quests (max 20 or 40 depending on client)
for (auto &active_quest : cts->m_active_quests) {
if (active_quest.task_id != TASKSLOTEMPTY) {
cts->UnlockActivities(client, active_quest);
}
}
LogTasksDetail("for Character ID [{}] DONE!", character_id);
LogTasksDetail("---", character_id);
return true;
}
void TaskManager::SyncClientSharedTaskState(Client *c, ClientTaskState *cts)
{
LogTasksDetail(
"[SyncClientSharedTaskState] Syncing client shared task state"
);
SyncClientSharedTaskWithPersistedState(c, cts);
SyncClientSharedTaskRemoveLocalIfNotExists(c, cts);
}
void TaskManager::SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskState *cts)
{
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID())
);
for (auto &character_task: character_tasks) {
if (character_task.type == TASK_TYPE_SHARED) {
auto st = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
if (!st.empty()) {
int64 shared_task_id = st[0].shared_task_id;
auto activities = SharedTaskActivityStateRepository::GetWhere(
database,
fmt::format(
"shared_task_id = {}",
shared_task_id
)
);
ClientTaskInformation *shared_task = nullptr;
shared_task = &cts->m_active_shared_task;
// has active shared task
if (cts->HasActiveSharedTask()) {
LogTasksDetail(
"[SyncClientSharedTaskWithPersistedState] Client [{}] has shared_task, sync with database",
c->GetCleanName()
);
bool fell_behind_state = false;
for (auto &a: activities) {
LogTasksDetail(
"shared_task loop local [{}] shared [{}]",
shared_task->activity[a.activity_id].done_count,
a.done_count
);
// we're behind shared task state, update self
if (shared_task->activity[a.activity_id].done_count < a.done_count) {
// update done count
shared_task->activity[a.activity_id].done_count = a.done_count;
// activity state
shared_task->activity[a.activity_id].activity_state =
(a.completed_time > 0 ? ActivityCompleted : ActivityHidden);
// flag to update character_activities table entry on save
shared_task->activity[a.activity_id].updated = true;
// set flag to persist later
fell_behind_state = true;
}
}
// fell behind, force a save of client state
if (fell_behind_state) {
// give reward if member was offline for shared task completion
// live does this as long as the shared task is still active when entering game
if (!shared_task->was_rewarded && IsActiveTaskComplete(*shared_task))
{
LogTasksDetail("Syncing shared task completion for client [{}]", c->GetName());
const auto task_data = GetTaskData(shared_task->task_id);
cts->AddReplayTimer(c, *shared_task, *task_data); // live updates a fresh timer
cts->DispatchEventTaskComplete(c, *shared_task, task_data->activity_count - 1);
cts->RewardTask(c, task_data, *shared_task);
}
SaveClientState(c, cts);
}
c->SetSharedTaskId(shared_task_id);
}
}
}
}
}
void TaskManager::SyncClientSharedTaskRemoveLocalIfNotExists(Client *c, ClientTaskState *cts)
{
// has active shared task
if (cts->HasActiveSharedTask()) {
auto members = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
// if we don't actually have a membership anywhere, remove ourself locally
if (members.empty()) {
LogTasksDetail(
"Client [{}] Shared task [{}] doesn't exist in world, removing from local",
c->GetCleanName(),
cts->m_active_shared_task.task_id
);
std::string delete_where = fmt::format(
"charid = {} and taskid = {}",
c->CharacterID(),
cts->m_active_shared_task.task_id
);
CharacterTasksRepository::DeleteWhere(database, delete_where);
CharacterActivitiesRepository::DeleteWhere(database, delete_where);
c->MessageString(Chat::Yellow, TaskStr::NO_LONGER_MEMBER_TITLE,
m_task_data[cts->m_active_shared_task.task_id].title.c_str());
// remove as active task if doesn't exist
cts->m_active_shared_task = {};
// persist removal from local record
SaveClientState(c, cts);
}
}
}
// in a case where a client somehow lost local state with what state exists in world - we need
// to perform an inverse sync where we inject the task
void TaskManager::SyncClientSharedTaskStateToLocal(
Client *c
)
{
auto character_tasks = CharacterTasksRepository::GetWhere(
database,
fmt::format("charid = {} ORDER BY acceptedtime", c->CharacterID())
);
bool has_character_shared_task = false;
for (auto &character_task: character_tasks) {
if (character_task.type == TASK_TYPE_SHARED) {
has_character_shared_task = true;
}
}
if (!has_character_shared_task) {
LogTasksDetail("We don't have a shared character task locally");
auto stm = SharedTaskMembersRepository::GetWhere(
database,
fmt::format(
"character_id = {}",
c->CharacterID()
)
);
if (!stm.empty()) {
LogTasksDetail("We have membership in database");
auto s = SharedTasksRepository::FindOne(
database,
(int) stm.front().shared_task_id
);
if (s.id > 0) {
LogTasksDetail("Creating entity");
// create task locally
auto ct = CharacterTasksRepository::NewEntity();
ct.charid = (int) c->CharacterID();
ct.acceptedtime = (int) s.accepted_time;
ct.taskid = (int) s.task_id;
ct.slot = 0;
ct.type = TASK_TYPE_SHARED;
character_tasks.emplace_back(ct);
CharacterTasksRepository::InsertOne(database, ct);
// create activities locally
auto activities = SharedTaskActivityStateRepository::GetWhere(
database,
fmt::format(
"shared_task_id = {}",
(int) stm.front().shared_task_id
)
);
std::vector<CharacterActivitiesRepository::CharacterActivities> character_activities = {};
for (auto &a: activities) {
auto ca = CharacterActivitiesRepository::NewEntity();
ca.completed = a.completed_time > 0;
ca.charid = (int) c->CharacterID();
ca.donecount = a.done_count;
ca.taskid = s.task_id;
ca.activityid = a.activity_id;
character_activities.emplace_back(ca);
}
CharacterActivitiesRepository::InsertMany(database, character_activities);
}
}
}
}
void TaskManager::HandleUpdateTasksOnKill(Client* client, NPC* npc)
{
for (auto &c: client->GetPartyMembers()) {
if (!c->ClientDataLoaded() || !c->HasTaskState()) {
continue;
}
LogTasksDetail("Looping through client [{}]", c->GetCleanName());
c->GetTaskState()->UpdateTasksOnKill(c, client, npc);
}
}
bool TaskManager::IsActiveTaskComplete(ClientTaskInformation& client_task)
{
const auto task_data = GetTaskData(client_task.task_id);
if (!task_data)
{
return false;
}
for (int i = 0; i < task_data->activity_count; ++i)
{
if (client_task.activity[i].activity_state != ActivityCompleted &&
!task_data->activity_information[i].optional)
{
return false;
}
}
return true;
}
int TaskManager::GetCurrentDzTaskID()
{
auto dz = zone->GetDynamicZone();
if (dz)
{
// currently only supports shared tasks
auto res = SharedTasksRepository::GetWhere(database, fmt::format(
"id = (SELECT shared_task_id FROM shared_task_dynamic_zones WHERE dynamic_zone_id = {})", dz->GetID()));
if (!res.empty())
{
return res.front().task_id;
}
}
return 0;
}
void TaskManager::EndCurrentDzTask(bool send_fail)
{
auto dz = zone->GetDynamicZone();
if (dz)
{
EndSharedTask(dz->GetID(), send_fail);
}
}
void TaskManager::EndSharedTask(uint32_t dz_id, bool send_fail)
{
ServerPacket pack(ServerOP_SharedTaskEndByDz, sizeof(ServerSharedTaskEnd_Struct));
auto buf = reinterpret_cast<ServerSharedTaskEnd_Struct*>(pack.pBuffer);
buf->dz_id = dz_id;
buf->send_fail = send_fail;
worldserver.SendPacket(&pack);
}
void TaskManager::EndSharedTask(Client& client, int task_id, bool send_fail)
{
ServerPacket pack(ServerOP_SharedTaskEnd, sizeof(ServerSharedTaskEnd_Struct));
auto buf = reinterpret_cast<ServerSharedTaskEnd_Struct*>(pack.pBuffer);
buf->character_id = client.CharacterID();
buf->task_id = task_id;
buf->send_fail = send_fail;
worldserver.SendPacket(&pack);
}