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* First push * Final push. * Consolidate zone commands in to one. * Update command.cpp * Remove debug messages. * Test * Add support for sub command status levels. * Update command.cpp * Update client.cpp * Update database_update_manifest.cpp * Update version.h * Update item.cpp * Update version.h * Update database_update_manifest.cpp * Fix command arguments. * Help message. * Update command.cpp * Do DB injection/deletion * Indent * Update server_locked.cpp * Update set.cpp * Lock aliases * Update command_subsettings_repository.h * Update set.cpp * Fix --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
56 lines
1.1 KiB
C++
Executable File
56 lines
1.1 KiB
C++
Executable File
#include "../../client.h"
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#include "../../titles.h"
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void SetTitle(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2) {
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c->Message(Chat::White, "Usage: #set title [Title]");
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c->Message(Chat::White, "Note: Use \"-1\" to remove title.");
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return;
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}
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const bool is_remove = Strings::EqualFold(sep->argplus[2], "-1");
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std::string title = !is_remove ? sep->argplus[2] : "";
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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if (title.size() > 31) {
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c->Message(Chat::White, "Title must be 31 characters or less.");
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return;
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}
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if (!title.empty()) {
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Strings::FindReplace(title, "_", " ");
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}
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if (is_remove) {
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t->SetAATitle(title);
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} else {
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title_manager.CreateNewPlayerTitle(t, title);
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}
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t->Save();
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c->Message(
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Chat::White,
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fmt::format(
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"Title has been {}{} for {}{}",
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is_remove ? "removed" : "changed",
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!is_remove ? " and saved" : "",
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c->GetTargetDescription(t),
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(
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is_remove ?
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"." :
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fmt::format(
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" to '{}'.",
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title
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)
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)
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).c_str()
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);
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}
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