#include "../../client.h" #include "../../titles.h" void SetTitle(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2) { c->Message(Chat::White, "Usage: #set title [Title]"); c->Message(Chat::White, "Note: Use \"-1\" to remove title."); return; } const bool is_remove = Strings::EqualFold(sep->argplus[2], "-1"); std::string title = !is_remove ? sep->argplus[2] : ""; auto t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } if (title.size() > 31) { c->Message(Chat::White, "Title must be 31 characters or less."); return; } if (!title.empty()) { Strings::FindReplace(title, "_", " "); } if (is_remove) { t->SetAATitle(title); } else { title_manager.CreateNewPlayerTitle(t, title); } t->Save(); c->Message( Chat::White, fmt::format( "Title has been {}{} for {}{}", is_remove ? "removed" : "changed", !is_remove ? " and saved" : "", c->GetTargetDescription(t), ( is_remove ? "." : fmt::format( " to '{}'.", title ) ) ).c_str() ); }