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https://github.com/EQEmu/Server.git
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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#include "../../bot.h"
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#include "../../client.h"
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void SetLevel(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set level [Level]");
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return;
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}
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Mob* t = c;
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if (c->GetTarget()) {
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t = c->GetTarget();
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}
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const uint8 max_level = RuleI(Character, MaxLevel);
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const uint8 level = Strings::ToUnsignedInt(sep->arg[2]);
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if (c != t && c->Admin() < RuleI(GM, MinStatusToLevelTarget)) {
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c->Message(Chat::White, "Your status is not high enough to change another person's level.");
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return;
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}
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t->SetLevel(level, true);
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if (t->IsClient()) {
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for (const auto& s : EQ::skills::GetSkillTypeMap()) {
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const uint16 max_skill_value = t->CastToClient()->MaxSkill(s.first);
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if (t->GetSkill(s.first) > max_skill_value) {
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t->CastToClient()->SetSkill(s.first, max_skill_value);
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}
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}
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t->CastToClient()->SendLevelAppearance();
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if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) {
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Bot::LevelBotWithClient(t->CastToClient(), level, true);
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}
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}
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}
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