#include "../../bot.h" #include "../../client.h" void SetLevel(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2 || !sep->IsNumber(2)) { c->Message(Chat::White, "Usage: #set level [Level]"); return; } Mob* t = c; if (c->GetTarget()) { t = c->GetTarget(); } const uint8 max_level = RuleI(Character, MaxLevel); const uint8 level = Strings::ToUnsignedInt(sep->arg[2]); if (c != t && c->Admin() < RuleI(GM, MinStatusToLevelTarget)) { c->Message(Chat::White, "Your status is not high enough to change another person's level."); return; } t->SetLevel(level, true); if (t->IsClient()) { for (const auto& s : EQ::skills::GetSkillTypeMap()) { const uint16 max_skill_value = t->CastToClient()->MaxSkill(s.first); if (t->GetSkill(s.first) > max_skill_value) { t->CastToClient()->SetSkill(s.first, max_skill_value); } } t->CastToClient()->SendLevelAppearance(); if (RuleB(Bots, Enabled) && RuleB(Bots, BotLevelsWithOwner)) { Bot::LevelBotWithClient(t->CastToClient(), level, true); } } }