eqemu-server/zone/lua_parser.h

41 lines
1.4 KiB
C++

#ifndef _EQE_LUA_PARSER_H
#define _EQE_LUA_PARSER_H
#ifdef LUA_EQEMU
#include <lua.hpp>
#include "QuestParserCollection.h"
#include "QuestInterface.h"
class ItemInst;
class Client;
class NPC;
class LuaParser {
public:
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
virtual bool PlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
virtual void AddVar(std::string name, std::string val);
virtual void ReloadQuests(bool reset_timers = true);
virtual uint32 GetIdentifier() { return 0xb0712acc; }
private:
lua_State* L;
};
#endif
#endif