#ifndef _EQE_LUA_PARSER_H #define _EQE_LUA_PARSER_H #ifdef LUA_EQEMU #include #include "QuestParserCollection.h" #include "QuestInterface.h" class ItemInst; class Client; class NPC; class LuaParser { public: virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data); virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data); virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data); virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data); virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data); virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data); virtual bool HasQuestSub(uint32 npcid, const char *subname); virtual bool HasGlobalQuestSub(const char *subname); virtual bool PlayerHasQuestSub(const char *subname); virtual bool GlobalPlayerHasQuestSub(const char *subname); virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname); virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname); virtual void AddVar(std::string name, std::string val); virtual void ReloadQuests(bool reset_timers = true); virtual uint32 GetIdentifier() { return 0xb0712acc; } private: lua_State* L; }; #endif #endif