eqemu-server/zone/gm_commands/castspell.cpp
Alex King e719aa43cf
[Cleanup] Remove hard-coded Status Checks (#3727)
* [Cleanup] Remove hard-coded Status Checks

# Notes
- Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary.

* Update client_packet.cpp
2023-12-03 11:44:30 -05:00

51 lines
1.1 KiB
C++
Executable File

#include "../client.h"
void command_castspell(Client *c, const Seperator *sep)
{
if (SPDAT_RECORDS <= 0) {
c->Message(Chat::White, "Spells not loaded.");
return;
}
const auto arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(
Chat::White,
"Usage: #castspell [Spell ID] [Instant (0 = False, 1 = True, Default is 1 if Unused)]"
);
return;
}
Mob* t = c;
if (c->GetTarget()) {
t = c->GetTarget();
}
const uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
if (spell_id >= SPDAT_RECORDS) {
c->Message(Chat::White, "Invalid Spell ID.");
return;
}
const bool instant_cast = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : true;
const uint16 target_id = t->GetID();
if (instant_cast) {
c->SpellFinished(spell_id, t);
} else {
c->CastSpell(spell_id, t->GetID(), EQ::spells::CastingSlot::Item, spells[spell_id].cast_time);
}
c->Message(
Chat::White,
fmt::format(
"Cast {} ({}) on {}{}.",
GetSpellName(spell_id),
spell_id,
c->GetTargetDescription(t, TargetDescriptionType::LCSelf, target_id),
instant_cast ? " instantly" : ""
).c_str()
);
}