mirror of
https://github.com/EQEmu/Server.git
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88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include <iomanip>
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#include "worldconn.h"
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#include "eqemu_config.h"
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#include "md5.h"
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#include "servertalk.h"
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WorldConnection::WorldConnection(EmuTCPConnection::ePacketMode mode, const char *password)
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: m_password(password)
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{
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tcpc.SetPacketMode(mode);
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pTryReconnect = true;
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pConnected = false;
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}
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WorldConnection::~WorldConnection() {
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}
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bool WorldConnection::SendPacket(ServerPacket* pack) {
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if (!Connected())
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return false;
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return tcpc.SendPacket(pack);
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}
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void WorldConnection::OnConnected() {
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const EQEmuConfig *Config=EQEmuConfig::get();
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Log.Out(Logs::General, Logs::Netcode, "[WORLD] Connected to World: %s:%d", Config->WorldIP.c_str(), Config->WorldTCPPort);
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auto pack = new ServerPacket(ServerOP_ZAAuth, 16);
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MD5::Generate((const uchar*) m_password.c_str(), m_password.length(), pack->pBuffer);
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SendPacket(pack);
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safe_delete(pack);
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}
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void WorldConnection::Process() {
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//persistent connection....
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if (!Connected()) {
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pConnected = tcpc.Connected();
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if (pConnected) {
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OnConnected();
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}
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else
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return;
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}
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}
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void WorldConnection::AsyncConnect() {
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const EQEmuConfig *Config=EQEmuConfig::get();
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tcpc.AsyncConnect(Config->WorldIP.c_str(), Config->WorldTCPPort);
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}
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bool WorldConnection::Connect() {
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const EQEmuConfig *Config=EQEmuConfig::get();
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char errbuf[TCPConnection_ErrorBufferSize];
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if (tcpc.Connect(Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf)) {
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return true;
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} else {
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Log.Out(Logs::General, Logs::Netcode, "[WORLD] WorldConnection connect: Connecting to the server %s:%d failed: %s", Config->WorldIP.c_str(), Config->WorldTCPPort, errbuf);
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}
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return false;
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}
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void WorldConnection::Disconnect() {
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tcpc.Disconnect();
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}
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