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* Save spawns * Update base_zone_state_spawns_repository.h * Zone state save work * Code cleanup * More cleanup * Database migration * Update database_update_manifest.cpp * Revert decay at storage model * Code cleanup * More cleanup * More cleanup * More cleanup * Entity variables * Add entity variables to the schema * Post rebase * Checkpoint * Serialize / deserialize buffs * Current hp / mana / end save / load * Save / load current_waypoint * Add zone spawn protection * Finishing touches * Cleanup * Update zone_save_state.cpp * Cleanup * Update zone_save_state.cpp * Update npc.cpp * Update npc.cpp * More * Update perl_npc.cpp * Update zone_loot.cpp
15 lines
368 B
C++
15 lines
368 B
C++
#ifndef EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
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#define EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_zone_state_spawns_repository.h"
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class ZoneStateSpawnsRepository: public BaseZoneStateSpawnsRepository {
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public:
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// Custom extended repository methods here
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};
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#endif //EQEMU_ZONE_STATE_SPAWNS_REPOSITORY_H
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