mirror of
https://github.com/EQEmu/Server.git
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63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/net/tcp_connection_pooling.h"
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#include "common/platform/platform.h"
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#include "uv.h"
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#include <functional>
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#include <memory>
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#include <string>
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namespace EQ
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{
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namespace Net
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{
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class TCPConnection
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{
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public:
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TCPConnection(uv_tcp_t *socket);
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~TCPConnection();
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static void Connect(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
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void Start();
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void OnRead(std::function<void(TCPConnection*, const unsigned char *, size_t)> cb);
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void OnDisconnect(std::function<void(TCPConnection*)> cb);
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void Disconnect();
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void Read(const char *data, size_t count);
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void Write(const char *data, size_t count);
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bool IsConnected() const;
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std::string LocalIP() const;
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int LocalPort() const;
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std::string RemoteIP() const;
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int RemotePort() const;
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private:
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TCPConnection();
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uv_tcp_t *m_socket;
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std::function<void(TCPConnection*, const unsigned char *, size_t)> m_on_read_cb;
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std::function<void(TCPConnection*)> m_on_disconnect_cb;
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};
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}
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}
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