/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/net/tcp_connection_pooling.h"
#include "common/platform/platform.h"
#include "uv.h"
#include
#include
#include
namespace EQ
{
namespace Net
{
class TCPConnection
{
public:
TCPConnection(uv_tcp_t *socket);
~TCPConnection();
static void Connect(const std::string &addr, int port, bool ipv6, std::function)> cb);
void Start();
void OnRead(std::function cb);
void OnDisconnect(std::function cb);
void Disconnect();
void Read(const char *data, size_t count);
void Write(const char *data, size_t count);
bool IsConnected() const;
std::string LocalIP() const;
int LocalPort() const;
std::string RemoteIP() const;
int RemotePort() const;
private:
TCPConnection();
uv_tcp_t *m_socket;
std::function m_on_read_cb;
std::function m_on_disconnect_cb;
};
}
}