eqemu-server/zone/quest_interface.h
Alex King bcc2e022dc
[Quest API] Cleanup string copies and push_backs. (#2807)
# Notes
- Several places use `push_back` instead of `emplace_back`.
- Several places use `std::string` instead of `const std::string&`.
2023-01-29 15:14:49 -05:00

140 lines
5.6 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _EQE_QUESTINTERFACE_H
#define _EQE_QUESTINTERFACE_H
#include "../common/types.h"
#include "event_codes.h"
#include <any>
class Client;
class NPC;
namespace EQ
{
class ItemInstance;
}
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int EventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointer
) {
return 0;
}
virtual int EventGlobalBot(
QuestEventID evt,
Bot *bot,
Mob *init,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
return 0;
}
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
virtual bool PlayerHasQuestSub(QuestEventID evt) { return false; }
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt) { return false; }
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt) { return false; }
virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt) { return false; }
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) { return false; }
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt) { return false; }
virtual bool BotHasQuestSub(QuestEventID evt) { return false; }
virtual bool GlobalBotHasQuestSub(QuestEventID evt) { return false; }
virtual void LoadNPCScript(std::string filename, int npc_id) { }
virtual void LoadGlobalNPCScript(std::string filename) { }
virtual void LoadPlayerScript(std::string filename) { }
virtual void LoadGlobalPlayerScript(std::string filename) { }
virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item) { }
virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual void LoadBotScript(std::string filename) { }
virtual void LoadGlobalBotScript(std::string filename) { }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, EQ::ItemInstance *item, Mob *mob, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, Mob* mob, Client *client, uint32 spell_id, const std::string& data, uint32 extra_data,
std::vector<std::any> *extra_pointers) { return 0; }
virtual int DispatchEventBot(
QuestEventID evt,
Bot *bot,
Mob *init,
const std::string& data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
) {
return 0;
}
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name) { return std::string(); }
virtual void Init() { }
virtual void ReloadQuests() { }
virtual uint32 GetIdentifier() = 0;
virtual void RemoveEncounter(const std::string &name) { }
//TODO: Set maximum quest errors instead of hard coding it
virtual void GetErrors(std::list<std::string> &quest_errors) {
quest_errors.insert(quest_errors.end(), errors_.begin(), errors_.end());
}
virtual void AddError(std::string error) {
LogQuests("{}", error);
LogQuestErrors("{}", Strings::Trim(error));
errors_.push_back(error);
if(errors_.size() > 30) {
errors_.pop_front();
}
}
protected:
std::list<std::string> errors_;
};
#endif