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* Add faction logging category Probably should use this for more things * Add FactionAssociation struct This is simply just a struct that contains an array of faction ids and multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2 extra) this can be raised if need be. * Add database changes and other data point changes This is all the database changes and loading changes Included is an optional SQL that will be used as a starting point, there is likely errors or typos, but we will fix those as they are discovered. * Add Client::RewardFaction function This just takes the faction ID and the magnitude of the primary faction hit and calculates the rest. The minimum change will be either 1 or -1. We stop processing after we see an ID of 0 and assume there will be no later entries. The primary faction ID will always receive a hit even if there is no faction association entries * Add users of RewardFaction to NPC death, tasks, and QuestRewards This will only use the new system if the magnitude is set, otherwise we will just use the old system still * Add quest system calls and lua QuestReward support * Add #factionassociation command This just calls RewardFaction, mostly useful for debugging
332 lines
7.9 KiB
C++
332 lines
7.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdio.h>
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#include "../common/eqemu_logsys.h"
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#include "../common/global_define.h"
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#include "../common/shareddb.h"
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#include "../common/eqemu_config.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "../common/rulesys.h"
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#include "../common/eqemu_exception.h"
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#include "../common/strings.h"
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#include "faction_association.h"
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#include "items.h"
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#include "npc_faction.h"
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#include "loot.h"
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#include "skill_caps.h"
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#include "spells.h"
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#include "base_data.h"
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#include "../common/content/world_content_service.h"
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#include "../common/zone_store.h"
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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ZoneStore zone_store;
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#ifdef _WINDOWS
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <sys/stat.h>
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inline bool MakeDirectory(const std::string &directory_name)
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{
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#ifdef _WINDOWS
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struct _stat st;
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if (_stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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_mkdir(directory_name.c_str());
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return true;
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}
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#else
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struct stat st;
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if (stat(directory_name.c_str(), &st) == 0) {
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return false;
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}
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else {
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mkdir(directory_name.c_str(), 0755);
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return true;
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}
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#endif
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return false;
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}
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int main(int argc, char **argv)
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{
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RegisterExecutablePlatform(ExePlatformSharedMemory);
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LogSys.LoadLogSettingsDefaults();
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set_exception_handler();
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LogInfo("Shared Memory Loader Program");
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if (!EQEmuConfig::LoadConfig()) {
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LogError("Unable to load configuration file");
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return 1;
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}
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auto Config = EQEmuConfig::get();
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SharedDatabase database;
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SharedDatabase content_db;
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LogInfo("Connecting to database");
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if (!database.Connect(
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Config->DatabaseHost.c_str(),
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Config->DatabaseUsername.c_str(),
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Config->DatabasePassword.c_str(),
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Config->DatabaseDB.c_str(),
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Config->DatabasePort
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)) {
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LogError("Unable to connect to the database, cannot continue without a database connection");
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return 1;
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}
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/**
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* Multi-tenancy: Content database
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*/
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if (!Config->ContentDbHost.empty()) {
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if (!content_db.Connect(
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Config->ContentDbHost.c_str() ,
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Config->ContentDbUsername.c_str(),
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Config->ContentDbPassword.c_str(),
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Config->ContentDbName.c_str(),
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Config->ContentDbPort
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)) {
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LogError("Cannot continue without a content database connection");
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return 1;
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}
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} else {
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content_db.SetMysql(database.getMySQL());
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}
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LogSys.SetDatabase(&database)
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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std::string shared_mem_directory = Config->SharedMemDir;
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if (MakeDirectory(shared_mem_directory)) {
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LogInfo("Shared Memory folder doesn't exist, so we created it [{}]", shared_mem_directory.c_str());
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}
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database.LoadVariables();
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/* If we're running shared memory and hotfix has no custom name, we probably want to start from scratch... */
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std::string db_hotfix_name;
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if (database.GetVariable("hotfix_name", db_hotfix_name)) {
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if (!db_hotfix_name.empty() && strcasecmp("hotfix_", db_hotfix_name.c_str()) == 0) {
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LogInfo("Current hotfix in variables is the default [{}], clearing out variable", db_hotfix_name.c_str());
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std::string query = StringFormat("UPDATE `variables` SET `value`='' WHERE (`varname`='hotfix_name')");
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database.QueryDatabase(query);
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}
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}
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/**
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* Rules: TODO: Remove later
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*/
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{
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std::string tmp;
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if (database.GetVariable("RuleSet", tmp)) {
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LogInfo("Loading rule set [{}]", tmp.c_str());
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if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
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LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
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}
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}
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else {
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if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
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LogInfo("No rule set configured, using default rules");
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}
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else {
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LogInfo("Loaded default rule set 'default'");
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}
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}
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EQ::InitializeDynamicLookups();
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LogInfo("Initialized dynamic dictionary entries");
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}
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content_service.SetCurrentExpansion(RuleI(Expansion, CurrentExpansion));
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content_service.SetDatabase(&database)
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->SetExpansionContext()
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->ReloadContentFlags();
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LogInfo(
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"Current expansion is [{}] ({})",
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content_service.GetCurrentExpansion(),
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content_service.GetCurrentExpansionName()
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);
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std::string hotfix_name = "";
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bool load_all = true;
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bool load_items = false;
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bool load_factions = false;
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bool load_faction_assoc = false;
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bool load_loot = false;
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bool load_skill_caps = false;
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bool load_spells = false;
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bool load_bd = false;
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if (argc > 1) {
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for (int i = 1; i < argc; ++i) {
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switch (argv[i][0]) {
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case 'b':
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if (strcasecmp("base_data", argv[i]) == 0) {
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load_bd = true;
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load_all = false;
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}
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break;
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case 'i':
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if (strcasecmp("items", argv[i]) == 0) {
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load_items = true;
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load_all = false;
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}
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break;
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case 'f':
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if (strcasecmp("factions", argv[i]) == 0) {
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load_factions = true;
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load_all = false;
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}
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break;
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case 'l':
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if (strcasecmp("loot", argv[i]) == 0) {
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load_loot = true;
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load_all = false;
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}
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break;
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case 's':
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if (strcasecmp("skill_caps", argv[i]) == 0) {
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load_skill_caps = true;
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load_all = false;
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}
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else if (strcasecmp("spells", argv[i]) == 0) {
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load_spells = true;
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load_all = false;
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}
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else if (strcasecmp("faction_assoc", argv[i]) == 0) {
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load_faction_assoc = true;
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load_all = false;
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}
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break;
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case '-': {
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auto split = Strings::Split(argv[i], '=');
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if (split.size() >= 2) {
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auto command = split[0];
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auto argument = split[1];
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if (strcasecmp("-hotfix", command.c_str()) == 0) {
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hotfix_name = argument;
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load_all = true;
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}
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}
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break;
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}
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}
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}
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}
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if (hotfix_name.length() > 0) {
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LogInfo("Writing data for hotfix [{}]", hotfix_name.c_str());
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}
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if (load_all || load_items) {
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LogInfo("Loading items");
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try {
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LoadItems(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_factions) {
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LogInfo("Loading factions");
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try {
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LoadFactions(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_loot) {
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LogInfo("Loading loot");
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try {
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LoadLoot(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_skill_caps) {
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LogInfo("Loading skill caps");
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try {
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LoadSkillCaps(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_spells) {
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LogInfo("Loading spells");
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try {
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LoadSpells(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_faction_assoc) {
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LogInfo("Loading faction associations");
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try {
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LoadFactionAssociation(&content_db, hotfix_name);
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} catch(std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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if (load_all || load_bd) {
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LogInfo("Loading base data");
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try {
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LoadBaseData(&content_db, hotfix_name);
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} catch (std::exception &ex) {
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LogError("{}", ex.what());
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return 1;
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}
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}
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LogSys.CloseFileLogs();
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return 0;
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}
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