* [Factions] Remove from shared memory and simplify
- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.
* Bug fixes.
* Update client.cpp
* Update client.cpp
* Update client.cpp
* Cleanup
* Update client.cpp
* Update client.cpp
* Update client.cpp
* Final push
* Update CMakeLists.txt
* Consolidate reloading.
* [Cleanup] PR # 3999 (#4039)
* [Fixes for PR # 3999
* [Reload actual in game factions, not just the umbrella data.
* syntax
* Fix typo
* Foix bug where primary_faction not filled in when no hits
* Fix typos
* Fix splash factions for kills.
* Fix typo
* Fix more variable names to be accurate
* Fix Loads to load new ones as they come in.
* Load npc_factions without primary (tasks) and support old task faction
* Rename to make way for new LoadFactionAssocition (by faction_id)
* Fix some review comments
* Add code to load factions for splash tasks and quests.
* Fix issue with sign and RewardFaction, fix Log Message
---------
Co-authored-by: Paul Coene <noudess@gmail.com>
* [Database] Consolidate Starting Items Table
# Notes
- Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns.
- Consolidates up to 15 rows per item down to a singular row.
- Allows ease of use for operators.
- Entire process is automated and creates a backup of pre-existing table.
* Update shareddb.cpp
* Unnecessary.
* [Feature] Add Comment to Item Data/Quest API
# Perl
- Add `quest::getitemcomment(item_id)`.
- Add `quest::getitemlore(item_id)`.
- Add `$questitemdata->GetComment()`.
# Lua
- Add `eq.get_item_comment(item_id)`.
- Add `eq.get_item_lore(item_id)`.
- Add `item:Comment()`.
# Notes
- Added the ability for operators to pull these fields from item data without a database hit.
- Fixed a bug in `embparser_api.cpp` where `GetZoneGravity` was connected to the wrong methods.
* Update embparser_api.cpp
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.
- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.
* Update mob.cpp
* Cleanup.
* Cleanup.
* Move #include <vector> to header.
* Add method for GetExtraDamageSkills
* fix additembonuses
* Update bonuses.cpp
* Update mob.cpp
* Out of bounds.
* Update bonuses.cpp
---------
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout.
* Update corpse save methods to use a new cleaner api.
* Add item to corpse will use a few new fields that don't yet save.
* Fix for some issues moving data to corpses.
* Make CreateItem more explicit to avoid overlooking places it's used and add more arguments.
* DB changes
* Revert of the changes to the database.CreateItem api change.
* Missed one.
* Fixes for mr Krab
* Small formatting
---------
Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Strings] Add more number formatters
# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* [Strings] Add more number formatters
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* Rebase cleanup
* Changes/benchmarks/tests
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Testing.
* Add ResetItemCooldown and port it over to perl
* This flag needs to be set for updating shared item cooldowns
* Properly set item recast for all item types, on corpses, on looting
* SummonItem properly sets recast timers of summoned items
* Rename variable to avoid confusion and change manifest to be more specific
* Sanity check item_d
* Recast -1 added as RECAST_TYPE_UNLINKED_ITEM
ResetItemCooldown will still remove cooldown of item that we don't have so when we acquire it the cooldown is reset
* change magic numbers
* more magic numbers
* More constants yay
* Remove unneeded export DeleteItemRecastTimer
* Remove duplicate message, this is handled by the client in this part of the code
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
* Add faction logging category
Probably should use this for more things
* Add FactionAssociation struct
This is simply just a struct that contains an array of faction ids and
multiplier. This can hold a maximum of 10 entries (Seru hit is 8, so 2
extra) this can be raised if need be.
* Add database changes and other data point changes
This is all the database changes and loading changes
Included is an optional SQL that will be used as a starting point, there
is likely errors or typos, but we will fix those as they are discovered.
* Add Client::RewardFaction function
This just takes the faction ID and the magnitude of the primary faction
hit and calculates the rest.
The minimum change will be either 1 or -1. We stop processing after we
see an ID of 0 and assume there will be no later entries.
The primary faction ID will always receive a hit even if there is no
faction association entries
* Add users of RewardFaction to NPC death, tasks, and QuestRewards
This will only use the new system if the magnitude is set, otherwise we
will just use the old system still
* Add quest system calls and lua QuestReward support
* Add #factionassociation command
This just calls RewardFaction, mostly useful for debugging
* [Feature] GM State Change Persistance
- Flymode and Invulnerable will now persist over zoning.
- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.
- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.
- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.
- GM Command /toggle will not properly turn tells on/off
- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.
- Added TellsOff variable to the output to #showstats
* [Bug] Fix tells when gmhideme is turned off.
* [Cleanup] Cleanup function and rename for consistancy.
Remove un-needed this->
* Tweaks
* Tweaks
* Update db_update_manifest.txt
* Move string building logic to a vector and use strings join
* Update client_packet.cpp
* Update 2022_07_28_gm_state_changes.sql
* PR comment tweaks
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Validation] Add Size Validation to #hotfix.
- Validates size of shared memory pool versus current count of database so people don't accidentally #hotfix and mess something up.
* Typo.
* Message change.
* Apply refactoring for modernize-use-default-equals
* Apply refactoring for const local variable
* Replace c-style cast with static_cast<>
* Explicit cast double to float to remove compiler warning
* Make member functions const when possible
* Correct [lnt-accidental-copy] by changing auto to auto&
* Use static_cast instead of reinterpret_cast when appropriate
* Remove unneeded initial values when assigned in all paths and joined delcaration and assignment when possible
* Remove unused include
* Make member function in header const
* Correct database reads from unsigned to signed integer for item regen, manaregen, endur, and enduranceregen
* Correct item database read for Click.Effect from unsigned to signed int
- combateffects and charmfileid were varchar and have no default value, so if you passed '' shared memory would fail, default these to 0 to prevent this.
- Noticed some data types were unsigned when they should be signed based on Live items having these stats as negatives.
- Loregroup was uint32 and should be int32 for Loregroup -1, fixed any references to -1 as 0xFFFFFFFF.
- Attack was uint32 and should be int32.
- DamageShield was uint32 and should be int32.
- DotShielding was uint32 and should be int32.
- Endurance was uint32 and should be int32.
- EnduranceRegen was uint32 and should be int32.
- Haste was uint32 and should be int32.
- ManaRegen was uint32 and should be int32.
- Regen was uint32 and should be int32.
- RULE_BOOL(Items, DisableAttuneable, false, "Enable this to disable Attuneable Items")
- RULE_BOOL(Items, DisableBardFocusEffects, false, "Enable this to disable Bard Focus Effects on Items")
- RULE_BOOL(Items, DisableLore, false, "Enable this to disable Lore Items")
- RULE_BOOL(Items, DisableNoDrop, false, "Enable this to disable No Drop Items")
- RULE_BOOL(Items, DisableNoPet, false, "Enable this to disable No Pet Items")
- RULE_BOOL(Items, DisableNoRent, false, "Enable this to disable No Rent Items")
- RULE_BOOL(Items, DisableNoTransfer, false, "Enable this to disable No Transfer Items")
- RULE_BOOL(Items, DisablePotionBelt, false, "Enable this to disable Potion Belt Items")
- RULE_BOOL(Items, DisableSpellFocusEffects, false, "Enable this to disable Spell Focus Effects on Items")
- Shared bank charges were being set to int8 on select, meaning any item that stacks over 127 would break if put in shared bank, causing loss of items.
* Update for SPA403 and 404
Update
SPA SE_LimitSpellClass: 403
SPA SE_LimitSpellSubclass: 404
Now use spell table values from column 221 and 222 respectively.
Unknown what the values mean in these fields, but at least live spells work properly.
Added FocusLImitInclude Enum to improved focus effect function readability.
* Formatting
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Convert common/eq_limits.cpp to use make_unique
* Convert common/net/console_server.cpp to use make_unique
* Convert common/net/servertalk_client_connection.cpp to use make_unique
* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique
* Convert common/net/servertalk_server.cpp to use make_unique
* Convert common/net/websocket_server.cpp to use make_unique
* Convert common/net/websocket_server_connection.cpp to use make_unique
* Convert common/shareddb.cpp to use make_unique
* Convert eqlaunch/worldserver.cpp to use make_unique
* Convert loginserver/server_manager.cpp to use make_unique
* Convert loginserver/world_server.cpp to use make_unique
* Convert queryserv/worldserver.cpp to use make_unique
* Convert ucs/worldserver.cpp to use make_unique
* Convert world/clientlist.cpp to use make_unique
* Convert world/expedition.cpp to use make_unique
* Convert world/launcher_link.cpp to use make_unique
* Convert world/login_server.cpp to use make_unique
* Convert world/main.cpp to use make_unique
* Convert world/ucs.cpp to use make_unique
* Convert world/web_interface.cpp to use make_unique
* Convert world/zonelist.cpp to use make_unique
* Convert world/zoneserver.cpp to use make_unique
* Convert zone/client.cpp to use make_unique
* Convert zone/corpse.cpp to use make_unique
* Convert zone/dynamiczone.cpp to use make_unique
* Convert zone/expedition.cpp to use make_unique
* Convert zone/main.cpp to use make_unique
* Convert zone/mob_ai.cpp to use make_unique
* Convert zone/mob_movement_manager.cpp to use make_unique
* Convert zone/pathfinder_nav_mesh.cpp to use make_unique
* Convert zone/worldserver.cpp to use make_unique