mirror of
https://github.com/EQEmu/Server.git
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282 lines
7.1 KiB
C++
282 lines
7.1 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <websocketpp/config/asio_no_tls.hpp>
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#include <websocketpp/server.hpp>
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#include <iostream>
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/*#include <boost/thread.hpp>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>*/
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#include <websocketpp/common/thread.hpp>
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typedef websocketpp::server<websocketpp::config::asio> server;
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using websocketpp::connection_hdl;
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using websocketpp::lib::placeholders::_1;
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using websocketpp::lib::placeholders::_2;
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using websocketpp::lib::bind;
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using websocketpp::lib::thread;
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using websocketpp::lib::mutex;
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using websocketpp::lib::unique_lock;
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using websocketpp::lib::condition_variable;
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#include "../common/debug.h"
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#include "../common/opcodemgr.h"
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#include "../common/EQStreamFactory.h"
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/platform.h"
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#include "../common/crash.h"
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#include "database.h"
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#include "socket_server_config.h"
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#include "worldserver.h"
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#include <list>
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#include <signal.h>
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volatile bool RunLoops = true;
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TimeoutManager timeout_manager;
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Database database;
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std::string WorldShortName;
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const socket_server_config *Config;
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WorldServer *worldserver = 0;
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void CatchSignal(int sig_num) {
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RunLoops = false;
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if(worldserver)
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worldserver->Disconnect();
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}
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/* Web Sockets Start Shit */
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enum action_type {
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SUBSCRIBE,
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UNSUBSCRIBE,
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MESSAGE
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};
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struct action {
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action(action_type t, connection_hdl h) : type(t), hdl(h) {}
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action(action_type t, connection_hdl h, server::message_ptr m)
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: type(t), hdl(h), msg(m) {}
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action_type type;
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websocketpp::connection_hdl hdl;
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server::message_ptr msg;
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};
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class broadcast_server {
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public:
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broadcast_server() {
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// Initialize Asio Transport
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m_server.init_asio();
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// Register handler callbacks
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m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
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m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
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m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
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}
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void run(uint16_t port) {
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// listen on specified port
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m_server.listen(port);
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// Start the server accept loop
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m_server.start_accept();
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// Start the ASIO io_service run loop
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try {
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m_server.run();
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}
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catch (const std::exception & e) {
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std::cout << e.what() << std::endl;
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}
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catch (websocketpp::lib::error_code e) {
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std::cout << e.message() << std::endl;
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}
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catch (...) {
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std::cout << "other exception" << std::endl;
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}
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}
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void on_open(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_open" << std::endl;
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m_actions.push(action(SUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_close(connection_hdl hdl) {
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unique_lock<mutex> lock(m_action_lock);
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//std::cout << "on_close" << std::endl;
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m_actions.push(action(UNSUBSCRIBE, hdl));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void on_message(connection_hdl hdl, server::message_ptr msg) {
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// queue message up for sending by processing thread
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unique_lock<mutex> lock(m_action_lock);
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msg->set_payload("Niggers");
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// std::cout << "on_message" << std::endl;
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m_actions.push(action(MESSAGE, hdl, msg));
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lock.unlock();
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m_action_cond.notify_one();
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}
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void process_messages() {
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while (1) {
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unique_lock<mutex> lock(m_action_lock);
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while (m_actions.empty()) {
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m_action_cond.wait(lock);
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}
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action a = m_actions.front();
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m_actions.pop();
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lock.unlock();
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if (a.type == SUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.insert(a.hdl);
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}
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else if (a.type == UNSUBSCRIBE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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m_connections.erase(a.hdl);
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}
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else if (a.type == MESSAGE) {
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unique_lock<mutex> con_lock(m_connection_lock);
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con_list::iterator it;
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for (it = m_connections.begin(); it != m_connections.end(); ++it) {
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m_server.send(*it, a.msg);
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}
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}
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else {
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// undefined.
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}
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}
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}
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private:
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typedef std::set<connection_hdl, std::owner_less<connection_hdl>> con_list;
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server m_server;
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con_list m_connections;
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std::queue<action> m_actions;
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mutex m_action_lock;
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mutex m_connection_lock;
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condition_variable m_action_cond;
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};
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/* Web Sockets Shit End*/
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int main() {
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try {
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broadcast_server server_instance;
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// Start a thread to run the processing loop
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thread t(bind(&broadcast_server::process_messages, &server_instance));
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// Run the asio loop with the main thread
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server_instance.run(9002);
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t.join();
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}
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catch (std::exception & e) {
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std::cout << e.what() << std::endl;
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}
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RegisterExecutablePlatform(ExePlatformSocket_Server);
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set_exception_handler();
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Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
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_log(SOCKET_SERVER__INIT, "Starting EQEmu Socket Server.");
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if (!socket_server_config::LoadConfig()) {
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_log(SOCKET_SERVER__INIT, "Loading server configuration failed.");
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return 1;
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}
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Config = socket_server_config::get();
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if(!load_log_settings(Config->LogSettingsFile.c_str()))
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_log(SOCKET_SERVER__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
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else
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_log(SOCKET_SERVER__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
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WorldShortName = Config->ShortName;
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/*
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_log(SOCKET_SERVER__INIT, "Connecting to MySQL...");
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if (!database.Connect(
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Config->QSDatabaseHost.c_str(),
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Config->QSDatabaseUsername.c_str(),
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Config->QSDatabasePassword.c_str(),
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Config->QSDatabaseDB.c_str(),
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Config->QSDatabasePort)) {
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_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
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return 1;
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}
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*/
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if (signal(SIGINT, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
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_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
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return 1;
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}
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worldserver = new WorldServer;
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worldserver->Connect();
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while(RunLoops) {
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Timer::SetCurrentTime();
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if (InterserverTimer.Check()) {
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if (worldserver->TryReconnect() && (!worldserver->Connected()))
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worldserver->AsyncConnect();
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}
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worldserver->Process();
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timeout_manager.CheckTimeouts();
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Sleep(100);
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}
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}
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void UpdateWindowTitle(char* iNewTitle) {
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#ifdef _WINDOWS
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char tmp[500];
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if (iNewTitle) {
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snprintf(tmp, sizeof(tmp), "SOCKET_SERVER: %s", iNewTitle);
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}
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else {
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snprintf(tmp, sizeof(tmp), "SOCKET_SERVER");
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}
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SetConsoleTitle(tmp);
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#endif
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}
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