mirror of
https://github.com/EQEmu/Server.git
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127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
#ifndef EQEMU_OPTIONS_H
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#define EQEMU_OPTIONS_H
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/**
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* Collects options on one object, because having a bunch of global variables floating around is
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* really ugly and just a little dangerous.
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*/
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class Options {
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public:
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/**
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* Constructor: Default options
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*/
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Options() :
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allow_unregistered(true),
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display_expansions(false),
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max_expansions_mask(0),
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encryption_mode(5),
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reject_duplicate_servers(false),
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allow_password_login(true),
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allow_token_login(false),
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auto_create_accounts(false) {}
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/**
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* Sets allow_unregistered.
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*/
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inline void AllowUnregistered(bool b) { allow_unregistered = b; }
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/**
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* Returns the value of expansion display settings.
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*/
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inline void DisplayExpansions(bool b) { display_expansions = b; }
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inline void MaxExpansions(int i) { max_expansions_mask = i; }
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inline bool IsDisplayExpansions() const { return display_expansions; }
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inline int GetMaxExpansions() const { return max_expansions_mask; }
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/**
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* Returns the value of allow_unregistered.
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*/
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inline bool IsUnregisteredAllowed() const { return allow_unregistered; }
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/**
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* Sets encryption_mode.
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*/
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inline void EncryptionMode(int m) { encryption_mode = m; }
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/**
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* Returns the value of encryption_mode.
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*/
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inline int GetEncryptionMode() const { return encryption_mode; }
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/**
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* Sets whether we are rejecting duplicate servers or not.
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*/
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inline void RejectDuplicateServers(bool b) { reject_duplicate_servers = b; }
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/**
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* Returns whether we are rejecting duplicate servers or not.
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*/
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inline bool IsRejectingDuplicateServers() { return reject_duplicate_servers; }
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inline void AllowTokenLogin(bool b) { allow_token_login = b; }
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inline bool IsTokenLoginAllowed() const { return allow_token_login; }
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inline void AllowPasswordLogin(bool b) { allow_password_login = b; }
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inline bool IsPasswordLoginAllowed() const { return allow_password_login; }
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inline void AutoCreateAccounts(bool b) { auto_create_accounts = b; }
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inline bool CanAutoCreateAccounts() const { return auto_create_accounts; }
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inline void AutoLinkAccounts(bool b) { auto_link_accounts = b; }
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inline bool CanAutoLinkAccounts() const { return auto_link_accounts; }
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inline void EQEmuLoginServerAddress(const std::string& v) { eqemu_loginserver_address = v; }
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inline std::string GetEQEmuLoginServerAddress() const { return eqemu_loginserver_address; }
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inline void DefaultLoginServerName(const std::string& v) { default_loginserver_name = v; }
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inline std::string GetDefaultLoginServerName() const { return default_loginserver_name; }
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inline void UpdateInsecurePasswords(bool b) { update_insecure_passwords = b; }
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inline bool IsUpdatingInsecurePasswords() const { return update_insecure_passwords; }
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inline bool IsShowPlayerCountEnabled() const
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{
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return show_player_count;
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}
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inline void SetShowPlayerCount(bool show_player_count)
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{
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Options::show_player_count = show_player_count;
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}
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inline bool IsWorldDevTestServersListBottom() const { return world_dev_test_servers_list_bottom; }
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inline void SetWorldDevTestServersListBottom(bool dev_test_servers_list_bottom)
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{
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Options::world_dev_test_servers_list_bottom = dev_test_servers_list_bottom;
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}
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inline bool IsWorldSpecialCharacterStartListBottom() const
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{
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return world_special_character_start_list_bottom;
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}
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inline void SetWorldSpecialCharacterStartListBottom(bool world_special_character_start_list_bottom)
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{
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Options::world_special_character_start_list_bottom = world_special_character_start_list_bottom;
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}
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private:
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bool allow_unregistered;
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bool display_expansions;
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bool reject_duplicate_servers;
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bool world_dev_test_servers_list_bottom;
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bool world_special_character_start_list_bottom;
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bool allow_token_login;
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bool allow_password_login;
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bool show_player_count;
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bool auto_create_accounts;
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bool auto_link_accounts;
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bool update_insecure_passwords;
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int encryption_mode;
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int max_expansions_mask;
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std::string eqemu_loginserver_address;
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std::string default_loginserver_name;
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};
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#endif
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