eqemu-server/luabind/luabind/detail/format_signature.hpp

154 lines
3.4 KiB
C++

// Copyright Daniel Wallin 2008. Use, modification and distribution is
// subject to the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#ifndef LUABIND_FORMAT_SIGNATURE_081014_HPP
# define LUABIND_FORMAT_SIGNATURE_081014_HPP
# include <luabind/config.hpp>
# include <luabind/lua_include.hpp>
# include <luabind/typeid.hpp>
# include <boost/mpl/begin_end.hpp>
# include <boost/mpl/next.hpp>
# include <boost/mpl/size.hpp>
namespace luabind { namespace adl {
class object;
class argument;
template <class Base>
struct table;
} // namespace adl
using adl::object;
using adl::argument;
using adl::table;
} // namespace luabind
namespace luabind { namespace detail {
LUABIND_API std::string get_class_name(lua_State* L, type_id const& i);
template <class T>
struct type_to_string
{
static void get(lua_State* L)
{
lua_pushstring(L, get_class_name(L, typeid(T)).c_str());
}
};
template <class T>
struct type_to_string<T*>
{
static void get(lua_State* L)
{
type_to_string<T>::get(L);
lua_pushstring(L, "*");
lua_concat(L, 2);
}
};
template <class T>
struct type_to_string<T&>
{
static void get(lua_State* L)
{
type_to_string<T>::get(L);
lua_pushstring(L, "&");
lua_concat(L, 2);
}
};
template <class T>
struct type_to_string<T const>
{
static void get(lua_State* L)
{
type_to_string<T>::get(L);
lua_pushstring(L, " const");
lua_concat(L, 2);
}
};
# define LUABIND_TYPE_TO_STRING(x) \
template <> \
struct type_to_string<x> \
{ \
static void get(lua_State* L) \
{ \
lua_pushstring(L, #x); \
} \
};
# define LUABIND_INTEGRAL_TYPE_TO_STRING(x) \
LUABIND_TYPE_TO_STRING(x) \
LUABIND_TYPE_TO_STRING(unsigned x)
LUABIND_INTEGRAL_TYPE_TO_STRING(char)
LUABIND_INTEGRAL_TYPE_TO_STRING(short)
LUABIND_INTEGRAL_TYPE_TO_STRING(int)
LUABIND_INTEGRAL_TYPE_TO_STRING(long)
LUABIND_TYPE_TO_STRING(void)
LUABIND_TYPE_TO_STRING(bool)
LUABIND_TYPE_TO_STRING(std::string)
LUABIND_TYPE_TO_STRING(lua_State)
LUABIND_TYPE_TO_STRING(luabind::object)
LUABIND_TYPE_TO_STRING(luabind::argument)
# undef LUABIND_INTEGRAL_TYPE_TO_STRING
# undef LUABIND_TYPE_TO_STRING
template <class Base>
struct type_to_string<table<Base> >
{
static void get(lua_State* L)
{
lua_pushstring(L, "table");
}
};
template <class End>
void format_signature_aux(lua_State*, bool, End, End)
{}
template <class Iter, class End>
void format_signature_aux(lua_State* L, bool first, Iter, End end)
{
if (!first)
lua_pushstring(L, ",");
type_to_string<typename Iter::type>::get(L);
format_signature_aux(L, false, typename mpl::next<Iter>::type(), end);
}
template <class Signature>
void format_signature(lua_State* L, char const* function, Signature)
{
typedef typename mpl::begin<Signature>::type first;
type_to_string<typename first::type>::get(L);
lua_pushstring(L, " ");
lua_pushstring(L, function);
lua_pushstring(L, "(");
format_signature_aux(
L
, true
, typename mpl::next<first>::type()
, typename mpl::end<Signature>::type()
);
lua_pushstring(L, ")");
lua_concat(L, static_cast<int>(mpl::size<Signature>()) * 2 + 2);
}
}} // namespace luabind::detail
#endif // LUABIND_FORMAT_SIGNATURE_081014_HPP