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* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
302 lines
6.2 KiB
C++
302 lines
6.2 KiB
C++
#include "../client.h"
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#include "../command.h"
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#include "../../common/evolving_items.h"
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void command_evolvingitems(Client *c, const Seperator *sep)
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{
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const uint16 arguments = sep->argnum;
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if (!arguments) {
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SendEvolvingItemsSubCommands(c);
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return;
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}
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Client* t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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t = c->GetTarget()->CastToClient();
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}
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const bool is_item = !strcasecmp(sep->arg[1], "item");
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const bool is_target = !strcasecmp(sep->arg[1], "target");
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if (!is_item && !is_target) {
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SendEvolvingItemsSubCommands(c);
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return;
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}
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if (is_target) {
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if (arguments > 1) {
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c->Message(Chat::White, "Usage: #evolve target");
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} else {
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c->Message(Chat::Red, "Worn Items");
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for (auto const &[key, value]: t->GetInv().GetWorn()) {
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if (!value->IsEvolving()) {
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continue;
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}
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auto item = evolving_items_manager.GetEvolvingItemsCache().at(value->GetID());
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Evolving Items | {:0d}",
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value->GetID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Unique ID | {:0d}",
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value->GetEvolveUniqueID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Final Item ID | {:0d}",
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value->GetEvolveFinalItemID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Activated | {}",
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value->GetEvolveActivated() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Equipped | {}",
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value->GetEvolveEquipped() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Current Amount | {:0d}",
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value->GetEvolveCurrentAmount()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Required Amount | {:0d}",
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item.required_amount
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Progression (%) | {:.2f}",
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value->GetEvolveProgression()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Type | {}",
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item.type
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Subtype | {}",
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item.sub_type
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer | {}",
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value->GetTimers().at("evolve").Enabled()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer Remaining | {}",
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value->GetTimers().at("evolve").GetRemainingTime()
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).c_str()
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);
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}
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c->Message(Chat::Red, "Personal Items");
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for (auto const &[key, value]: t->GetInv().GetPersonal()) {
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if (!value->IsEvolving()) {
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continue;
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}
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auto item = evolving_items_manager.GetEvolvingItemsCache().at(value->GetID());
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Evolving Items | {:0d}",
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value->GetID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Unique ID | {:0d}",
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value->GetEvolveUniqueID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Final Item ID | {:0d}",
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value->GetEvolveFinalItemID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Activated | {}",
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value->GetEvolveActivated() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Equipped | {}",
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value->GetEvolveEquipped() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Current Amount | {:0d}",
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value->GetEvolveCurrentAmount()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Required Amount | {:0d}",
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item.required_amount
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Progression (%) | {:.2f}",
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value->GetEvolveProgression()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Type | {}",
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item.type
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Subtype | {}",
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item.sub_type
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer | {}",
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value->GetTimers().at("evolve").Enabled()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer Remaining | {}",
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value->GetTimers().at("evolve").GetRemainingTime()
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).c_str()
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);
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}
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}
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} else if (is_item) {
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if (arguments > 2) {
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c->Message(Chat::White, "Usage: #evolve item item_id");
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} else if (sep->IsNumber(2)) {
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auto item_id = Strings::ToUnsignedInt(sep->arg[2]);
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auto item = c->GetInv().GetItem(c->GetInv().HasItem(item_id));
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if (item) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Evolving Items | {:0d}",
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item->GetID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Slot | {:0d}",
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c->GetInv().HasItem(item_id)
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Activated | {}",
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item->GetEvolveActivated() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Equipped | {}",
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item->GetEvolveEquipped() ? "Yes" : "No"
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Unique ID | {:0d}",
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item->GetEvolveUniqueID()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Progression (%) | {:.2f}",
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item->GetEvolveProgression()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer | {}",
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item->GetTimers().at("evolve").Enabled()
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).c_str()
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);
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c->Message(
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Chat::Yellow,
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fmt::format(
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"Timer Remaining | {}",
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item->GetTimers().at("evolve").GetRemainingTime()
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).c_str()
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);
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} else {
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c->Message(
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Chat::Red,
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fmt::format(
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"Item {} could not be found in your inventory.",
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item_id
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).c_str()
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);
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}
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} else {
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SendEvolvingItemsSubCommands(c);
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}
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}
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}
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void SendEvolvingItemsSubCommands(Client *c)
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{
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c->Message(Chat::White, "#evolve item item_id (Shows evolve values within the iteminstance)");
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c->Message(
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Chat::White,
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"#evolve target (Shows evolve values within the target's cache - Must have a player target selected.)"
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);
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}
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