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Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage) Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken) Kayen: Fix for various spell triggers/procs to now properly use their resist modifier. Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef HATELIST_H
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#define HATELIST_H
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struct tHateEntry
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{
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Mob *ent;
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int32 damage, hate;
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bool bFrenzy;
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};
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class HateList
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{
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public:
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HateList();
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~HateList();
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// adds a mob to the hatelist
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void Add(Mob *ent, int32 in_hate=0, int32 in_dam=0, bool bFrenzy = false, bool iAddIfNotExist = true);
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// sets existing hate
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void Set(Mob *other, uint32 in_hate, uint32 in_dam);
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// removes mobs from hatelist
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bool RemoveEnt(Mob *ent);
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// Remove all
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void Wipe();
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// ???
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void DoFactionHits(int32 nfl_id);
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// Gets Hate amount for mob
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int32 GetEntHate(Mob *ent, bool damage = false);
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// gets top hated mob
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Mob *GetTop(Mob *center);
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// gets any on the list
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Mob *GetRandom();
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// get closest mob or nullptr if list empty
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Mob *GetClosest(Mob *hater);
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// gets top mob or nullptr if hate list empty
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Mob *GetDamageTop(Mob *hater);
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// used to check if mob is on hatelist
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bool IsOnHateList(Mob *);
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// used to remove or add frenzy hate
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void CheckFrenzyHate();
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//Gets the target with the most hate regardless of things like frenzy etc.
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Mob* GetMostHate();
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// Count 'Summoned' pets on hatelist
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int SummonedPetCount(Mob *hater);
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int AreaRampage(Mob *caster, Mob *target, int count, ExtraAttackOptions *opts);
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void SpellCast(Mob *caster, uint32 spell_id, float range);
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bool IsEmpty();
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void PrintToClient(Client *c);
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//For accessing the hate list via perl; don't use for anything else
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std::list<tHateEntry*>& GetHateList() { return list; }
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//setting owner
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void SetOwner(Mob *newOwner) { owner = newOwner; }
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protected:
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tHateEntry* Find(Mob *ent);
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private:
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std::list<tHateEntry*> list;
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Mob *owner;
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};
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#endif
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