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123 lines
5.5 KiB
C++
123 lines
5.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQEMU_EMBPARSER_H
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#define EQMEU_EMBPARSER_H
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#ifdef EMBPERL
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#include "quest_parser_collection.h"
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#include "quest_interface.h"
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#include <string>
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#include <queue>
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#include <map>
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#include "embperl.h"
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class ItemInst;
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class Mob;
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class Client;
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class NPC;
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typedef enum
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{
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questUnloaded,
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questLoaded,
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questFailedToLoad
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} PerlQuestStatus;
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class PerlembParser : public QuestInterface {
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public:
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PerlembParser();
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~PerlembParser();
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virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
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std::vector<void*> *extra_pointers);
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virtual bool HasQuestSub(uint32 npcid, QuestEventID evt);
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virtual bool HasGlobalQuestSub(QuestEventID evt);
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virtual bool PlayerHasQuestSub(QuestEventID evt);
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virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
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virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, ItemInst *item);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xf8b05c11; }
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private:
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Embperl *perl;
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void ExportHash(const char *pkgprefix, const char *hashname, std::map<std::string, std::string> &vals);
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void ExportVar(const char *pkgprefix, const char *varname, const char *value);
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void ExportVar(const char *pkgprefix, const char *varname, int32 value);
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void ExportVar(const char *pkgprefix, const char *varname, uint32 value);
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void ExportVar(const char *pkgprefix, const char *varname, float value);
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void ExportVarComplex(const char *pkgprefix, const char *varname, const char *value);
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int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
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uint32 extradata, bool global, std::vector<void*> *extra_pointers);
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int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst *iteminst);
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void MapFunctions();
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void GetQuestTypes(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
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bool &isSpellQuest, QuestEventID event, NPC* npcmob, ItemInst* iteminst, Mob* mob, bool global);
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void GetQuestPackageName(bool &isPlayerQuest, bool &isGlobalPlayerQuest, bool &isGlobalNPC, bool &isItemQuest,
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bool &isSpellQuest, std::string &package_name, QuestEventID event, uint32 objid, const char * data,
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NPC* npcmob, ItemInst* iteminst, bool global);
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void ExportCharID(const std::string &package_name, int &char_id, NPC *npcmob, Mob *mob);
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void ExportQGlobals(bool isPlayerQuest, bool isGlobalPlayerQuest, bool isGlobalNPC, bool isItemQuest,
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bool isSpellQuest, std::string &package_name, NPC *npcmob, Mob *mob, int char_id);
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void ExportMobVariables(bool isPlayerQuest, bool isGlobalPlayerQuest, bool isGlobalNPC, bool isItemQuest,
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bool isSpellQuest, std::string &package_name, Mob *mob, NPC *npcmob);
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void ExportZoneVariables(std::string &package_name);
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void ExportItemVariables(std::string &package_name, Mob *mob);
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void ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
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NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<void*> *extra_pointers);
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std::map<uint32, PerlQuestStatus> npc_quest_status_;
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PerlQuestStatus global_npc_quest_status_;
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PerlQuestStatus player_quest_status_;
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PerlQuestStatus global_player_quest_status_;
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std::map<uint32, PerlQuestStatus> item_quest_status_;
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std::map<uint32, PerlQuestStatus> spell_quest_status_;
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std::map<std::string, std::string> vars_;
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SV *_empty_sv;
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std::map<std::string, int> clear_vars_;
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};
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#endif
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#endif
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