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* [BUG] Fixed the discrepacy with time using command #time and in quests. https://github.com/EQEmu/Server/issues/3700 * removed comments and paratheses from previous commit. * fixed typos. * made some adjustment so #time, /time, scripting, and log all match. * Update lua_general.cpp
61 lines
1.0 KiB
C++
Executable File
61 lines
1.0 KiB
C++
Executable File
#include "../../client.h"
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void SetTime(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set time [Hour] [Minute]");
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TimeOfDay_Struct world_time{};
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zone->zone_time.GetCurrentEQTimeOfDay(time(0), &world_time);
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c->Message(
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Chat::White,
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fmt::format(
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"It is currently {}.",
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Strings::ZoneTime(world_time.hour - 1, world_time.minute)
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).c_str()
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);
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return;
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}
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uint8 minutes = 0;
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uint8 hours = Strings::ToUnsignedInt(sep->arg[2]);
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if (hours > 24) {
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hours = 24;
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}
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uint8 real_hours = (
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hours > 0 ?
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hours :
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0
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);
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if (sep->IsNumber(3)) {
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minutes = Strings::ToUnsignedInt(sep->arg[3]);
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if (minutes > 59) {
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minutes = 59;
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}
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Setting world time to {}.",
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Strings::ZoneTime(hours, minutes)
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).c_str()
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);
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zone->SetTime(real_hours, minutes);
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LogInfo(
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"{} :: Setting world time to {}.",
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c->GetCleanName(),
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Strings::ZoneTime(hours, minutes)
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);
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}
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