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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQLCONFIG_H_
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#define EQLCONFIG_H_
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#include "../common/types.h"
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#include "worlddb.h"
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#include <map>
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#include <string>
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class LauncherLink;
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typedef struct {
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std::string name;
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uint16 port;
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} LauncherZone;
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//a class exported to perl representing a launcher's in-DB config
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class EQLConfig {
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public:
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EQLConfig(const char *launcher_name);
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void LoadSettings();
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static EQLConfig *CreateLauncher(const char *name, uint8 dynamic_count);
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void GetZones(std::vector<LauncherZone> &result);
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//BEGIN PERL EXPORT
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Const_char * GetName() const { return(m_name.c_str()); }
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void StartZone(Const_char *zone_ref);
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int GetDynamicCount() const;
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//END PERL EXPORT
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protected:
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const std::string m_name;
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uint8 m_dynamics;
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std::map<std::string, LauncherZone> m_zones; //static zones.
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};
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#endif /*EQLCONFIG_H_*/
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