eqemu-server/zone/lua_iteminst.cpp
Mitch Freeman f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00

516 lines
15 KiB
C++

#ifdef LUA_EQEMU
#include <luabind/luabind.hpp>
#include <luabind/object.hpp>
#include "masterentity.h"
#include "lua_iteminst.h"
#include "lua_item.h"
Lua_ItemInst::Lua_ItemInst(int item_id) {
SetLuaPtrData(database.CreateItem(item_id));
cloned_ = true;
}
Lua_ItemInst::Lua_ItemInst(int item_id, int charges) {
SetLuaPtrData(database.CreateItem(item_id, charges));
cloned_ = true;
}
Lua_ItemInst::~Lua_ItemInst() {
if (cloned_) {
EQ::ItemInstance *ptr = GetLuaPtrData();
delete ptr;
}
}
Lua_ItemInst& Lua_ItemInst::operator=(const Lua_ItemInst& o) {
if(o.cloned_) {
cloned_ = true;
d_ = new EQ::ItemInstance(*o.d_);
} else {
cloned_ = false;
d_ = o.d_;
}
return *this;
}
Lua_ItemInst::Lua_ItemInst(const Lua_ItemInst& o) {
if(o.cloned_) {
cloned_ = true;
d_ = new EQ::ItemInstance(*o.d_);
} else {
cloned_ = false;
d_ = o.d_;
}
}
bool Lua_ItemInst::IsType(int item_class) {
Lua_Safe_Call_Bool();
return self->IsType(static_cast<EQ::item::ItemClass>(item_class));
}
bool Lua_ItemInst::IsStackable() {
Lua_Safe_Call_Bool();
return self->IsStackable();
}
bool Lua_ItemInst::IsEquipable(uint16 race_bitmask, uint16 class_bitmask) {
Lua_Safe_Call_Bool();
return self->IsEquipable(race_bitmask, class_bitmask);
}
bool Lua_ItemInst::IsEquipable(int16 slot_id) {
Lua_Safe_Call_Bool();
return self->IsEquipable(slot_id);
}
bool Lua_ItemInst::IsAugmentable() {
Lua_Safe_Call_Bool();
return self->IsAugmentable();
}
int Lua_ItemInst::GetAugmentType() {
Lua_Safe_Call_Int();
return self->GetAugmentType();
}
bool Lua_ItemInst::IsExpendable() {
Lua_Safe_Call_Bool();
return self->IsExpendable();
}
Lua_ItemInst Lua_ItemInst::GetItem(uint8 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return Lua_ItemInst(self->GetItem(slot_id));
}
Lua_Item Lua_ItemInst::GetItem() {
Lua_Safe_Call_Class(Lua_Item);
return Lua_Item(self->GetItem());
}
Lua_Item Lua_ItemInst::GetUnscaledItem() {
Lua_Safe_Call_Class(Lua_Item);
return self->GetUnscaledItem();
}
uint32 Lua_ItemInst::GetItemID(uint8 slot_id) {
Lua_Safe_Call_Int();
return self->GetItemID(slot_id);
}
uint8 Lua_ItemInst::GetTotalItemCount() {
Lua_Safe_Call_Int();
return self->GetTotalItemCount();
}
Lua_ItemInst Lua_ItemInst::GetAugment(uint8 slot_id) {
Lua_Safe_Call_Class(Lua_ItemInst);
return self->GetAugment(slot_id);
}
uint32 Lua_ItemInst::GetAugmentItemID(uint8 slot_id) {
Lua_Safe_Call_Int();
return self->GetAugmentItemID(slot_id);
}
bool Lua_ItemInst::IsAugmented() {
Lua_Safe_Call_Bool();
return self->IsAugmented();
}
bool Lua_ItemInst::IsWeapon() {
Lua_Safe_Call_Bool();
return self->IsWeapon();
}
bool Lua_ItemInst::IsAmmo() {
Lua_Safe_Call_Bool();
return self->IsAmmo();
}
uint32 Lua_ItemInst::GetID() {
Lua_Safe_Call_Int();
return self->GetID();
}
uint32 Lua_ItemInst::GetItemScriptID() {
Lua_Safe_Call_Int();
return self->GetItemScriptID();
}
int Lua_ItemInst::GetCharges() {
Lua_Safe_Call_Int();
return self->GetCharges();
}
void Lua_ItemInst::SetCharges(int charges) {
Lua_Safe_Call_Void();
return self->SetCharges(charges);
}
uint32 Lua_ItemInst::GetPrice() {
Lua_Safe_Call_Int();
return self->GetPrice();
}
void Lua_ItemInst::SetPrice(uint32 price) {
Lua_Safe_Call_Void();
return self->SetPrice(price);
}
void Lua_ItemInst::SetColor(uint32 color) {
Lua_Safe_Call_Void();
return self->SetColor(color);
}
uint32 Lua_ItemInst::GetColor() {
Lua_Safe_Call_Int();
return self->GetColor();
}
bool Lua_ItemInst::IsInstNoDrop() {
Lua_Safe_Call_Bool();
return self->IsAttuned();
}
bool Lua_ItemInst::IsAttuned() {
Lua_Safe_Call_Bool();
return self->IsAttuned();
}
void Lua_ItemInst::SetInstNoDrop(bool flag) {
Lua_Safe_Call_Void();
return self->SetAttuned(flag);
}
void Lua_ItemInst::SetAttuned(bool flag) {
Lua_Safe_Call_Void();
return self->SetAttuned(flag);
}
std::string Lua_ItemInst::GetCustomDataString() {
Lua_Safe_Call_String();
return self->GetCustomDataString();
}
void Lua_ItemInst::SetCustomData(const std::string &identifier, const std::string& value) {
Lua_Safe_Call_Void();
self->SetCustomData(identifier, value);
}
void Lua_ItemInst::SetCustomData(const std::string& identifier, int value) {
Lua_Safe_Call_Void();
self->SetCustomData(identifier, value);
}
void Lua_ItemInst::SetCustomData(const std::string& identifier, float value) {
Lua_Safe_Call_Void();
self->SetCustomData(identifier, value);
}
void Lua_ItemInst::SetCustomData(const std::string& identifier, bool value) {
Lua_Safe_Call_Void();
self->SetCustomData(identifier, value);
}
std::string Lua_ItemInst::GetCustomData(const std::string& identifier) {
Lua_Safe_Call_String();
return self->GetCustomData(identifier);
}
void Lua_ItemInst::DeleteCustomData(const std::string& identifier) {
Lua_Safe_Call_Void();
self->DeleteCustomData(identifier);
}
void Lua_ItemInst::SetScale(double scale_factor) {
Lua_Safe_Call_Void();
self->SetExp((int)(scale_factor*10000+.5));
}
void Lua_ItemInst::SetScaling(bool v) {
Lua_Safe_Call_Void();
self->SetScaling(v);
}
uint32 Lua_ItemInst::GetExp() {
Lua_Safe_Call_Int();
return self->GetExp();
}
void Lua_ItemInst::SetExp(uint32 exp) {
Lua_Safe_Call_Void();
self->SetExp(exp);
}
void Lua_ItemInst::AddExp(uint32 exp) {
Lua_Safe_Call_Void();
self->AddExp(exp);
}
int8 Lua_ItemInst::GetMaxEvolveLvl() {
Lua_Safe_Call_Int();
return self->GetMaxEvolveLvl();
}
Lua_ItemInst Lua_ItemInst::Clone() {
Lua_Safe_Call_Class(Lua_ItemInst);
return Lua_ItemInst(self->Clone(), true);
}
void Lua_ItemInst::SetTimer(std::string name, uint32 time) {
Lua_Safe_Call_Void();
self->SetTimer(name, time);
}
void Lua_ItemInst::StopTimer(std::string name) {
Lua_Safe_Call_Void();
self->StopTimer(name);
}
void Lua_ItemInst::ClearTimers() {
Lua_Safe_Call_Void();
self->ClearTimers();
}
bool Lua_ItemInst::ContainsAugmentByID(uint32 item_id) {
Lua_Safe_Call_Bool();
return self->ContainsAugmentByID(item_id);
}
int Lua_ItemInst::CountAugmentByID(uint32 item_id) {
Lua_Safe_Call_Int();
return self->CountAugmentByID(item_id);
}
int Lua_ItemInst::GetTaskDeliveredCount() {
Lua_Safe_Call_Int();
return self->GetTaskDeliveredCount();
}
int Lua_ItemInst::RemoveTaskDeliveredItems() {
Lua_Safe_Call_Int();
return self->RemoveTaskDeliveredItems();
}
std::string Lua_ItemInst::GetName() {
Lua_Safe_Call_String();
return self->GetItem()->Name;
}
void Lua_ItemInst::ItemSay(const char* text) // @categories Inventory and Items
{
Lua_Safe_Call_Void();
quest_manager.GetInitiator()->ChannelMessageSend(self->GetItem()->Name, 0, ChatChannel_Say, Language::CommonTongue, Language::MaxValue, text);
}
void Lua_ItemInst::ItemSay(const char* text, uint8 language_id) // @categories Inventory and Items
{
Lua_Safe_Call_Void();
quest_manager.GetInitiator()->ChannelMessageSend(self->GetItem()->Name, 0, ChatChannel_Say, language_id, Language::MaxValue, text);
}
luabind::object Lua_ItemInst::GetAugmentIDs(lua_State* L)
{
auto lua_table = luabind::newtable(L);
if (d_) {
auto self = reinterpret_cast<NativeType*>(d_);
const auto& augment_ids = self->GetAugmentIDs();
int index = 1;
for (auto augment_id : augment_ids) {
lua_table[index] = augment_id;
index++;
}
}
return lua_table;
}
std::string Lua_ItemInst::GetItemLink()
{
Lua_Safe_Call_String();
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemInst);
linker.SetItemInst(self);
return linker.GenerateLink();
}
void Lua_ItemInst::AddEvolveAmount(uint64 amount)
{
Lua_Safe_Call_Void();
self->SetEvolveAddToCurrentAmount(amount);
}
uint32 Lua_ItemInst::GetAugmentEvolveUniqueID(uint8 slot_id)
{
Lua_Safe_Call_Int();
return self->GetAugmentEvolveUniqueID(slot_id);
}
bool Lua_ItemInst::GetEvolveActivated()
{
Lua_Safe_Call_Bool();
return self->GetEvolveActivated();
}
uint64 Lua_ItemInst::GetEvolveAmount()
{
Lua_Safe_Call_Int();
return self->GetEvolveCurrentAmount();
}
uint32 Lua_ItemInst::GetEvolveCharacterID()
{
Lua_Safe_Call_Int();
return self->GetEvolveCharID();
}
bool Lua_ItemInst::GetEvolveEquipped()
{
Lua_Safe_Call_Bool();
return self->GetEvolveEquipped();
}
uint32 Lua_ItemInst::GetEvolveFinalItemID()
{
Lua_Safe_Call_Int();
return self->GetEvolveFinalItemID();
}
uint32 Lua_ItemInst::GetEvolveItemID()
{
Lua_Safe_Call_Int();
return self->GetEvolveItemID();
}
int8 Lua_ItemInst::GetEvolveLevel()
{
Lua_Safe_Call_Int();
return self->GetEvolveLvl();
}
uint32 Lua_ItemInst::GetEvolveLoreID()
{
Lua_Safe_Call_Int();
return self->GetEvolveLoreID();
}
float Lua_ItemInst::GetEvolveProgression()
{
Lua_Safe_Call_Real();
return self->GetEvolveProgression();
}
uint64 Lua_ItemInst::GetEvolveUniqueID()
{
Lua_Safe_Call_Int();
return self->GetEvolveUniqueID();
}
bool Lua_ItemInst::IsEvolving()
{
Lua_Safe_Call_Bool();
return self->IsEvolving();
}
void Lua_ItemInst::SetEvolveAmount(uint64 amount)
{
Lua_Safe_Call_Void();
self->SetEvolveCurrentAmount(amount);
}
void Lua_ItemInst::SetEvolveProgression(float amount)
{
Lua_Safe_Call_Void();
self->SetEvolveProgression(amount);
}
luabind::scope lua_register_iteminst() {
return luabind::class_<Lua_ItemInst>("ItemInst")
.def(luabind::constructor<>())
.def(luabind::constructor<int>())
.def(luabind::constructor<int,int>())
.property("null", &Lua_ItemInst::Null)
.property("valid", &Lua_ItemInst::Valid)
.def("AddExp", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::AddExp)
.def("AddEvolveAmount", (void(Lua_ItemInst::*)(uint64))&Lua_ItemInst::AddEvolveAmount)
.def("ClearTimers", (void(Lua_ItemInst::*)(void))&Lua_ItemInst::ClearTimers)
.def("Clone", (Lua_ItemInst(Lua_ItemInst::*)(void))&Lua_ItemInst::Clone)
.def("ContainsAugmentByID", (bool(Lua_ItemInst::*)(uint32))&Lua_ItemInst::ContainsAugmentByID)
.def("CountAugmentByID", (int(Lua_ItemInst::*)(uint32))&Lua_ItemInst::CountAugmentByID)
.def("DeleteCustomData", (void(Lua_ItemInst::*)(const std::string &))&Lua_ItemInst::DeleteCustomData)
.def("GetAugment", (Lua_ItemInst(Lua_ItemInst::*)(int))&Lua_ItemInst::GetAugment)
.def("GetAugmentEvolveUniqueID", (uint32(Lua_ItemInst::*)(uint8))&Lua_ItemInst::GetAugmentEvolveUniqueID)
.def("GetAugmentIDs", (luabind::object(Lua_ItemInst::*)(lua_State*))&Lua_ItemInst::GetAugmentIDs)
.def("GetAugmentItemID", (uint32(Lua_ItemInst::*)(int))&Lua_ItemInst::GetAugmentItemID)
.def("GetAugmentType", (int(Lua_ItemInst::*)(void))&Lua_ItemInst::GetAugmentType)
.def("GetCharges", (int(Lua_ItemInst::*)(void))&Lua_ItemInst::GetCharges)
.def("GetColor", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetColor)
.def("GetCustomData", (std::string(Lua_ItemInst::*)(const std::string &))&Lua_ItemInst::GetCustomData)
.def("GetCustomDataString", (std::string(Lua_ItemInst::*)(void))&Lua_ItemInst::GetCustomDataString)
.def("GetExp", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetExp)
.def("GetEvolveActivated", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveActivated)
.def("GetEvolveAmount", (uint64(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveAmount)
.def("GetEvolveCharacterID", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveCharacterID)
.def("GetEvolveEquipped", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveEquipped)
.def("GetEvolveFinalItemID", (uint64(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveFinalItemID)
.def("GetEvolveItemID", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveItemID)
.def("GetEvolveLevel", (int8(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveLevel)
.def("GetEvolveLoreID", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveLoreID)
.def("GetEvolveProgression", (float(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveProgression)
.def("GetEvolveUniqueID", (uint64(Lua_ItemInst::*)(void))&Lua_ItemInst::GetEvolveUniqueID)
.def("GetID", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetID)
.def("GetItem", (Lua_Item(Lua_ItemInst::*)(void))&Lua_ItemInst::GetItem)
.def("GetItem", (Lua_ItemInst(Lua_ItemInst::*)(uint8))&Lua_ItemInst::GetItem)
.def("GetItemID", (uint32(Lua_ItemInst::*)(int))&Lua_ItemInst::GetItemID)
.def("GetItemLink", (std::string(Lua_ItemInst::*)(void))&Lua_ItemInst::GetItemLink)
.def("GetItemScriptID", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetItemScriptID)
.def("GetMaxEvolveLvl", (int(Lua_ItemInst::*)(void))&Lua_ItemInst::GetMaxEvolveLvl)
.def("GetName", (std::string(Lua_ItemInst::*)(void))&Lua_ItemInst::GetName)
.def("GetPrice", (uint32(Lua_ItemInst::*)(void))&Lua_ItemInst::GetPrice)
.def("GetTaskDeliveredCount", &Lua_ItemInst::GetTaskDeliveredCount)
.def("GetTotalItemCount", (uint8(Lua_ItemInst::*)(void))&Lua_ItemInst::GetTotalItemCount)
.def("GetUnscaledItem", (Lua_ItemInst(Lua_ItemInst::*)(int))&Lua_ItemInst::GetUnscaledItem)
.def("IsAmmo", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsAmmo)
.def("IsAttuned", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsAttuned)
.def("IsAugmentable", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsAugmentable)
.def("IsAugmented", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsAugmented)
.def("IsEquipable", (bool(Lua_ItemInst::*)(int16))&Lua_ItemInst::IsEquipable)
.def("IsEquipable", (bool(Lua_ItemInst::*)(uint16,uint16))&Lua_ItemInst::IsEquipable)
.def("IsEvolving", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsEvolving)
.def("IsExpendable", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsExpendable)
.def("IsInstNoDrop", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsInstNoDrop)
.def("IsStackable", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsStackable)
.def("IsType", (bool(Lua_ItemInst::*)(int))&Lua_ItemInst::IsType)
.def("IsWeapon", (bool(Lua_ItemInst::*)(void))&Lua_ItemInst::IsWeapon)
.def("ItemSay", (void(Lua_ItemInst::*)(const char*))&Lua_ItemInst::ItemSay)
.def("ItemSay", (void(Lua_ItemInst::*)(const char*, uint8))&Lua_ItemInst::ItemSay)
.def("RemoveTaskDeliveredItems", &Lua_ItemInst::RemoveTaskDeliveredItems)
.def("SetAttuned", (void(Lua_ItemInst::*)(bool))&Lua_ItemInst::SetAttuned)
.def("SetCharges", (void(Lua_ItemInst::*)(int))&Lua_ItemInst::SetCharges)
.def("SetColor", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::SetColor)
.def("SetCustomData", (void(Lua_ItemInst::*)(const std::string&,bool))&Lua_ItemInst::SetCustomData)
.def("SetCustomData", (void(Lua_ItemInst::*)(const std::string&,float))&Lua_ItemInst::SetCustomData)
.def("SetCustomData", (void(Lua_ItemInst::*)(const std::string&,int))&Lua_ItemInst::SetCustomData)
.def("SetCustomData", (void(Lua_ItemInst::*)(const std::string&,const std::string&))&Lua_ItemInst::SetCustomData)
.def("SetEvolveAmount", (void(Lua_ItemInst::*)(uint64))&Lua_ItemInst::SetEvolveAmount)
.def("SetEvolveProgression", (void(Lua_ItemInst::*)(float))&Lua_ItemInst::SetEvolveProgression)
.def("SetExp", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::SetExp)
.def("SetInstNoDrop", (void(Lua_ItemInst::*)(bool))&Lua_ItemInst::SetInstNoDrop)
.def("SetPrice", (void(Lua_ItemInst::*)(uint32))&Lua_ItemInst::SetPrice)
.def("SetScale", (void(Lua_ItemInst::*)(double))&Lua_ItemInst::SetScale)
.def("SetScaling", (void(Lua_ItemInst::*)(bool))&Lua_ItemInst::SetScaling)
.def("SetTimer", (void(Lua_ItemInst::*)(std::string,uint32))&Lua_ItemInst::SetTimer)
.def("StopTimer", (void(Lua_ItemInst::*)(std::string))&Lua_ItemInst::StopTimer);
}
#endif