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68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef CHATSERVER_DATABASE_H
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#define CHATSERVER_DATABASE_H
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#define AUTHENTICATION_TIMEOUT 60
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#define INVALID_ID 0xFFFFFFFF
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#include "../common/global_define.h"
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#include "../common/types.h"
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#include "../common/database.h"
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#include "../common/linked_list.h"
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#include "../common/database.h"
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#include "clientlist.h"
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#include "chatchannel.h"
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#include "../common/shareddb.h"
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#include <string>
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#include <vector>
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#include <map>
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class UCSDatabase : public Database {
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public:
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int FindAccount(const char *CharacterName, Client *c);
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int FindCharacter(const char *CharacterName);
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bool VerifyMailKey(const std::string& characterName, int IPAddress, const std::string& MailKey);
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bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
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bool LoadChatChannels();
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void LoadReservedNamesFromDB();
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void LoadFilteredNamesFromDB();
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bool CheckChannelNameFilter(const std::string& channel_name);
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void SaveChatChannel(const std::string& channel_name, const std::string& channel_owner, const std::string& channel_password, const uint16& min_status);
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void DeleteChatChannel(const std::string& channel_name);
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int CurrentPlayerChannelCount(const std::string& player_name);
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std::vector<std::string> CurrentPlayerChannels(const std::string& player_name);
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void GetAccountStatus(Client *c);
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void SetChannelPassword(const std::string& channel_name, const std::string& password);
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void SetChannelOwner(const std::string& channel_name, const std::string& owner);
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void SendHeaders(Client *c);
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void SendBody(Client *c, const int& message_number);
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bool SendMail(const std::string& recipient, const std::string& from, const std::string& subject, const std::string& body, const std::string& recipients_string);
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void SetMessageStatus(const int& message_number, const int& Status);
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void ExpireMail();
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void AddFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
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void RemoveFriendOrIgnore(const int& char_id, const int& type, const std::string& name);
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void GetFriendsAndIgnore(const int& char_id, std::vector<std::string> &Friends, std::vector<std::string> &Ignorees);
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};
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#endif
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