Alex King 654764685a
[Code] LFGuildManager Global to Singleton Cleanup (#4927)
* [Code] LFGuildManager Global to Singleton Cleanup

* Update lfguild.h

* Update worldserver.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-06-25 14:19:52 -05:00

64 lines
1.9 KiB
C++

#ifndef LFGUILD_H
#define LFGUILD_H
#include <list>
#include <string>
#include "../common/types.h"
#include "../common/servertalk.h"
class PlayerLookingForGuild
{
public:
PlayerLookingForGuild(char *Name, char *Comments, uint32 Level, uint32 Class, uint32 AACount, uint32 Timezone, uint32 TimePosted);
std::string Name;
std::string Comments;
uint32 Level;
uint32 Class;
uint32 AACount;
uint32 TimeZone;
uint32 TimePosted;
};
class GuildLookingForPlayers
{
public:
GuildLookingForPlayers(char *Name, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Timezone, uint32 TimePosted);
std::string Name;
std::string Comments;
uint32 FromLevel;
uint32 ToLevel;
uint32 Classes;
uint32 AACount;
uint32 TimeZone;
uint32 TimePosted;
};
class LFGuildManager
{
public:
bool LoadDatabase();
void HandlePacket(ServerPacket *pack);
void ExpireEntries();
static LFGuildManager* Instance()
{
static LFGuildManager instance;
return &instance;
}
private:
void SendPlayerMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 FromLevel, uint32 ToLevel, uint32 MinAA, uint32 TimeZone, uint32 Classes);
void SendGuildMatches(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Level, uint32 AAPoints, uint32 TimeZone, uint32 Class);
void TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char *From, uint32 Class, uint32 Level, uint32 AAPoints, char *Comments, uint32 Toggle, uint32 TimeZone);
void ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char *From, char* GuildName, char *Comments, uint32 FromLevel, uint32 ToLevel, uint32 Classes, uint32 AACount, uint32 Toggle, uint32 TimeZone);
void SendPlayerStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From);
void SendGuildStatus(uint32 FromZoneID, uint32 FromInstanceID, char *From, char *GuildName);
std::list<PlayerLookingForGuild> Players;
std::list<GuildLookingForPlayers> Guilds;
};
#endif /* LFGUILD_H */