eqemu-server/zone/command.h
Mitch Freeman f21cc170df
[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-19 18:10:19 -06:00

211 lines
10 KiB
C++

#ifndef COMMAND_H
#define COMMAND_H
class Client;
class Seperator;
#include "../common/types.h"
#include <string>
#define COMMAND_CHAR '#'
typedef void (*CmdFuncPtr)(Client *, const Seperator *);
typedef struct {
uint8 admin;
std::string description;
CmdFuncPtr function; // null means perl function
} CommandRecord;
extern int (*command_dispatch)(Client *, std::string, bool);
extern int command_count; // Commands Loaded Count
// Command Utilities
int command_init(void);
void command_deinit(void);
int command_add(std::string command_name, std::string description, uint8 admin, CmdFuncPtr function);
int command_notavail(Client *c, std::string message, bool ignore_status);
int command_realdispatch(Client *c, std::string message, bool ignore_status);
uint8 GetCommandStatus(std::string command_name);
void ListModifyNPCStatMap(Client *c);
std::map<std::string, std::string> GetModifyNPCStatMap();
std::string GetModifyNPCStatDescription(std::string stat);
void SendFeatureSubCommands(Client *c);
void SendNPCEditSubCommands(Client *c);
void SendRuleSubCommands(Client *c);
void SendGuildSubCommands(Client *c);
void SendShowInventorySubCommands(Client *c);
void SendFixMobSubCommands(Client *c);
void SendDataBucketsSubCommands(Client *c);
void SendParcelsSubCommands(Client *c);
void SendEvolvingItemsSubCommands(Client *c);
// Commands
void command_acceptrules(Client *c, const Seperator *sep);
void command_advnpcspawn(Client *c, const Seperator *sep);
void command_aggrozone(Client *c, const Seperator *sep);
void command_ai(Client *c, const Seperator *sep);
void command_appearance(Client *c, const Seperator *sep);
void command_appearanceeffects(Client *c, const Seperator *sep);
void command_apply_shared_memory(Client *c, const Seperator *sep);
void command_attack(Client *c, const Seperator *sep);
void command_augmentitem(Client *c, const Seperator *sep);
void command_ban(Client *c, const Seperator *sep);
void command_bugs(Client *c, const Seperator *sep);
void command_camerashake(Client *c, const Seperator *sep);
void command_castspell(Client *c, const Seperator *sep);
void command_chat(Client *c, const Seperator *sep);
void command_clearxtargets(Client *c, const Seperator *sep);
void command_copycharacter(Client *c, const Seperator *sep);
void command_corpse(Client *c, const Seperator *sep);
void command_corpsefix(Client *c, const Seperator *sep);
void command_countitem(Client *c, const Seperator *sep);
void command_damage(Client *c, const Seperator *sep);
void command_databuckets(Client *c, const Seperator *sep);
void command_dbspawn2(Client *c, const Seperator *sep);
void command_delacct(Client *c, const Seperator *sep);
void command_delpetition(Client *c, const Seperator *sep);
void command_depop(Client *c, const Seperator *sep);
void command_depopzone(Client *c, const Seperator *sep);
void command_devtools(Client *c, const Seperator *sep);
void command_disablerecipe(Client *c, const Seperator *sep);
void command_disarmtrap(Client *c, const Seperator *sep);
void command_door(Client *c, const Seperator *sep);
void command_doanim(Client *c, const Seperator *sep);
void command_dye(Client *c, const Seperator *sep);
void command_dz(Client *c, const Seperator *sep);
void command_dzkickplayers(Client *c, const Seperator *sep);
void command_editmassrespawn(Client *c, const Seperator *sep);
void command_emote(Client *c, const Seperator *sep);
void command_emptyinventory(Client *c, const Seperator *sep);
void command_enablerecipe(Client *c, const Seperator *sep);
void command_entityvariable(Client *c, const Seperator *sep);
void command_exptoggle(Client *c, const Seperator *sep);
void command_evolvingitems(Client *c, const Seperator *sep);
void command_faction(Client *c, const Seperator *sep);
void command_faction_association(Client *c, const Seperator *sep);
void command_feature(Client *c, const Seperator *sep);
void command_find(Client *c, const Seperator *sep);
void command_fish(Client* c, const Seperator* sep);
void command_fixmob(Client *c, const Seperator *sep);
void command_flagedit(Client *c, const Seperator *sep);
void command_fleeinfo(Client *c, const Seperator *sep);
void command_forage(Client* c, const Seperator* sep);
void command_gearup(Client *c, const Seperator *sep);
void command_giveitem(Client *c, const Seperator *sep);
void command_givemoney(Client *c, const Seperator *sep);
void command_gmzone(Client *c, const Seperator *sep);
void command_goto(Client *c, const Seperator *sep);
void command_grantaa(Client* c, const Seperator* sep);
void command_grid(Client *c, const Seperator *sep);
void command_guild(Client *c, const Seperator *sep);
void command_help(Client *c, const Seperator *sep);
void command_hotfix(Client *c, const Seperator *sep);
void command_hp(Client *c, const Seperator *sep);
void command_instance(Client *c, const Seperator *sep);
void command_interrogateinv(Client *c, const Seperator *sep);
void command_interrupt(Client *c, const Seperator *sep);
void command_invsnapshot(Client *c, const Seperator *sep);
void command_ipban(Client *c, const Seperator *sep);
void command_kick(Client *c, const Seperator *sep);
void command_killallnpcs(Client *c, const Seperator *sep);
void command_kill(Client *c, const Seperator *sep);
void command_level(Client *c, const Seperator *sep);
void command_list(Client *c, const Seperator *sep);
void command_lootsim(Client *c, const Seperator *sep);
void command_load_shared_memory(Client *c, const Seperator *sep);
void command_loc(Client *c, const Seperator *sep);
void command_logs(Client *c, const Seperator *sep);
void command_makepet(Client *c, const Seperator *sep);
void command_memspell(Client *c, const Seperator *sep);
void command_merchantshop(Client *c, const Seperator *sep);
void command_modifynpcstat(Client *c, const Seperator *sep);
void command_movechar(Client *c, const Seperator *sep);
void command_movement(Client *c, const Seperator *sep);
void command_myskills(Client *c, const Seperator *sep);
void command_mysql(Client *c, const Seperator *sep);
void command_mystats(Client *c, const Seperator *sep);
void command_npccast(Client *c, const Seperator *sep);
void command_npcedit(Client *c, const Seperator *sep);
void command_npceditmass(Client *c, const Seperator *sep);
void command_npcemote(Client *c, const Seperator *sep);
void command_npcloot(Client *c, const Seperator *sep);
void command_npcsay(Client *c, const Seperator *sep);
void command_npcshout(Client *c, const Seperator *sep);
void command_npcspawn(Client *c, const Seperator *sep);
void command_npctypespawn(Client *c, const Seperator *sep);
void command_nudge(Client *c, const Seperator *sep);
void command_nukebuffs(Client *c, const Seperator *sep);
void command_nukeitem(Client *c, const Seperator *sep);
void command_object(Client *c, const Seperator *sep);
void command_oocmute(Client *c, const Seperator *sep);
void command_parcels(Client *c, const Seperator *sep);
void command_path(Client *c, const Seperator *sep);
void command_peqzone(Client *c, const Seperator *sep);
void command_petitems(Client *c, const Seperator *sep);
void command_picklock(Client *c, const Seperator *sep);
void command_profanity(Client *c, const Seperator *sep);
void command_push(Client *c, const Seperator *sep);
void command_pvp(Client *c, const Seperator *sep);
void command_raidloot(Client* c, const Seperator* sep);
void command_randomfeatures(Client *c, const Seperator *sep);
void command_refreshgroup(Client *c, const Seperator *sep);
void command_reload(Client *c, const Seperator *sep);
void command_removeitem(Client *c, const Seperator *sep);
void command_repop(Client *c, const Seperator *sep);
void command_resetaa(Client *c, const Seperator *sep);
void command_resetaa_timer(Client *c, const Seperator *sep);
void command_resetdisc_timer(Client *c, const Seperator *sep);
void command_revoke(Client *c, const Seperator *sep);
void command_roambox(Client *c, const Seperator *sep);
void command_rules(Client *c, const Seperator *sep);
void command_save(Client *c, const Seperator *sep);
void command_scale(Client *c, const Seperator *sep);
void command_scribespell(Client *c, const Seperator *sep);
void command_scribespells(Client *c, const Seperator *sep);
void command_sendzonespawns(Client *c, const Seperator *sep);
void command_sensetrap(Client *c, const Seperator *sep);
void command_serverrules(Client *c, const Seperator *sep);
void command_set(Client *c, const Seperator *sep);
void command_show(Client *c, const Seperator *sep);
void command_shutdown(Client *c, const Seperator *sep);
void command_spawn(Client *c, const Seperator *sep);
void command_spawneditmass(Client *c, const Seperator *sep);
void command_spawnfix(Client *c, const Seperator *sep);
void command_stun(Client *c, const Seperator *sep);
void command_summon(Client *c, const Seperator *sep);
void command_summonburiedplayercorpse(Client *c, const Seperator *sep);
void command_summonitem(Client *c, const Seperator *sep);
void command_suspend(Client *c, const Seperator *sep);
void command_suspendmulti(Client *c, const Seperator *sep);
void command_takeplatinum(Client* c, const Seperator* sep);
void command_task(Client *c, const Seperator *sep);
void command_petname(Client *c, const Seperator *sep);
void command_traindisc(Client *c, const Seperator *sep);
void command_tune(Client *c, const Seperator *sep);
void command_undye(Client *c, const Seperator *sep);
void command_unmemspell(Client *c, const Seperator *sep);
void command_unmemspells(Client *c, const Seperator *sep);
void command_unscribespell(Client *c, const Seperator *sep);
void command_unscribespells(Client *c, const Seperator *sep);
void command_untraindisc(Client *c, const Seperator *sep);
void command_untraindiscs(Client *c, const Seperator *sep);
void command_wc(Client *c, const Seperator *sep);
void command_worldshutdown(Client *c, const Seperator *sep);
void command_wp(Client *c, const Seperator *sep);
void command_wpadd(Client *c, const Seperator *sep);
void command_worldwide(Client *c, const Seperator *sep);
void command_zone(Client *c, const Seperator *sep);
void command_zone_instance(Client *c, const Seperator *sep);
void command_zone_shard(Client *c, const Seperator *sep);
void command_zonebootup(Client *c, const Seperator *sep);
void command_zoneshutdown(Client *c, const Seperator *sep);
void command_zopp(Client *c, const Seperator *sep);
void command_zsafecoords(Client *c, const Seperator *sep);
void command_zsave(Client *c, const Seperator *sep);
#include "bot.h"
void command_bot(Client*c, const Seperator *sep);
#endif