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8 Commits

Author SHA1 Message Date
Akkadius 9f984c6b41 Merge branch 'master' of https://github.com/EQEmu/Server into peq-expansions 2019-07-03 01:47:47 -05:00
Xackery 0eb7667779 Fixed spawn2 and ground spawn issue 2019-01-31 04:34:42 -08:00
Xackery d545e1ba04 Repaired bitwise AND conditions 2019-01-31 04:34:01 -08:00
Xackery Xtal 9404ecc382 added min/max expansion range to missing queries 2019-01-24 12:55:00 -08:00
Xackery Xtal c32150d2cc Added 2 missed expansion edits 2019-01-24 12:36:20 -08:00
Xackery Xtal 8195a57b44 Added ConvertExpansionMaskToLatestExpansion 2019-01-23 02:51:22 -08:00
Xackery Xtal 297599a779 Changed expansions to min_expansion/max_expansion 2019-01-22 18:53:19 -08:00
Xackery Xtal aac73c6558 Added expansions support 2019-01-22 15:01:02 -08:00
887 changed files with 43612 additions and 301239 deletions
-21
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@@ -1,21 +0,0 @@
// For format details, see https://aka.ms/vscode-remote/devcontainer.json or this file's README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.101.1/containers/ubuntu-18.04-git
{
"name": "Ubuntu 18.04 EQEMU",
// Moved from dockerfile to image so it builds faster
"image": "eqemu/devcontainer:0.0.2",
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.shell.linux": "/bin/bash"
},
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": ["ms-vscode.cpptools", "ms-azuretools.vscode-docker"],
"mounts": ["source=/var/run/docker.sock,target=/var/run/docker.sock,type=bind"],
"remoteEnv": {
"HOST_PROJECT_PATH": "${localWorkspaceFolder}"
}
}
-16
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@@ -1,16 +0,0 @@
---
kind: pipeline
type: docker
name: EQEmulator Server Linux CI
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
steps:
- name: server-build
# Source build script https://github.com/Akkadius/akk-stack/blob/master/containers/eqemu-server/Dockerfile#L20
image: akkadius/eqemu-server:latest
commands:
- sudo chown eqemu:eqemu /drone/src/ * -R
- git submodule init && git submodule update && mkdir -p build && cd build && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_BOTS=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
+1 -25
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@@ -17,8 +17,6 @@
*.out
*.app
.bash_history
# CMake
CMakeCache.txt
CMakeFiles
@@ -29,28 +27,6 @@ install_manifest.txt
log/
logs/
vcpkg/
perl/
.idea/*
*cbp
submodules/*
cmake-build-debug/
.nfs.*
# Visual Studio and CMAKE Generated Files
/.vs/
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.cmake
*.ilk
*.pdb
*.sln
*.dir/
libs/
bin/
/Win32
/x64
/client_files/**/CMakeFiles/
*cbp
+19 -11
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@@ -1,18 +1,26 @@
language: cpp
compiler: gcc
dist: bionic
dist: trusty
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
install:
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
-19
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@@ -1,19 +0,0 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/mysql",
"/usr/local/include",
"/usr/include",
"/usr/include/lua5.1"
],
"defines": [],
"compilerPath": "/usr/bin/c++",
"cStandard": "c11",
"cppStandard": "c++17"
}
],
"version": 4
}
-164
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@@ -1,164 +0,0 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "make",
"type": "shell",
"command": "cd bin && make",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "make clean",
"type": "shell",
"command": "cd bin && make clean",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p bin && cd bin && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher":{
"owner": "cpp",
"fileLocation": "relative",
"pattern":[
{
"regexp": "([\\w+|\\\\]*\\.\\w+)\\((\\d+)\\)\\: (warning|error) (.*)$",
"file": 1,
"location": 2,
"severity": 3,
"message": 4
}
]
}
},
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p bin && cd bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p bin && cd bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "ucs",
"type": "shell",
"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
"group": {
"kind": "test",
"isDefault": true
}
}
]
}
-64
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@@ -1,64 +0,0 @@
# Guide To Building From Source Without Installer
This guide is far from exhaustive, you should expect to have some experience with building C++ code before considering compiling the code from scratch. You should instead consider using the installer scripts if you don't want to hack on the code directly.
### CMake
EQEmu uses CMake as the build system on all platforms. You will need CMake 3.2 or higher to build from source.
### Dependencies
The following libraries are required to build from source:
- [boost](https://www.boost.org/ "boost")
- [zlib](https://www.zlib.net/ "zlib") (If not included the source will build [zlib-ng](https://github.com/zlib-ng/zlib-ng "zlib-ng") instead)
- [libmysql](https://dev.mysql.com/downloads/connector/c/ "libmysql") or [libmariadb](https://github.com/MariaDB/mariadb-connector-c "libmariadb")
The following libraries are not strictly required but in many cased recommended.
- [OpenSSL](https://www.openssl.org/ "OpenSSL") or [mbedTLS](https://tls.mbed.org/ "mbedTLS") (Required for the loginserver and headless client)
- [libsodium](https://github.com/jedisct1/libsodium "libsodium") (Required for strong password hashing on the loginserver)
- [Lua 5.1](https://www.lua.org/ "Lua 5.1") or [LuaJit](http://luajit.org/ "LuaJit") (Required for Lua Quest Scripting)
- [Perl](https://www.perl.org/ "Perl") (Required for Perl Quest Scripting)
##### Windows
For windows it is suggested you make use of [vcpkg](https://github.com/microsoft/vcpkg "vcpkg") if you wish to build your own dependencies.
If you wish to use Perl then you should use whichever version of Perl you have installed on the target system.
You can also download a vcpkg export from our releases section for Visual Studio [x86](https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x86.zip "x86") or [x64](https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x64.zip "x64") that includes a toolchain file you can pass to CMake.
##### Linux
For Linux you simply can install the dependencies from your package manager, below is an example of doing it on Ubuntu using apt-get.
sudo apt-get install libmysqlclient-dev libperl-dev libboost-dev liblua5.1-0-dev zlib1g-dev uuid-dev libssl-dev
### Running CMake
##### Windows
The following is a modified command our automated build server uses to run CMake via the release vcpkg export and its toolchain file.
Assuming it is starting in c:/projects/eqemu and the x64 dependencies were extracted to c:/projects/eqemu/vcpkg.
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_ZLIB=ON -DEQEMU_ENABLE_BOTS=ON -DCMAKE_TOOLCHAIN_FILE="c:/projects/eqemu/vcpkg/vcpkg-export-20180828-145455/scripts/buildsystems/vcpkg.cmake" ..
##### Linux
Similarly to Windows running CMake on Linux is simple it just omits the toolchain file and uses a different generator.
mkdir build
cd build
cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON ..
### Building
##### Windows
Inside the build directory a file EQEmu.sln should be produced by a successful run of the CMake command. You can either open this with Visual Studio or build it directly with MSBuild via the command line.
msbuild EQEmu.sln /p:Configuration=Release
##### Linux
From the build directory you can simply call make to build.
For example.
make -j4
+295 -274
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@@ -1,28 +1,122 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
#EQEmu CMake
#Variables used:
#EQEMU_DISABLE_CRT_SECURE_WARNINGS
#EQEMU_FAST_FLOATINGPOINT
#EQEMU_ENABLE_CRASH_LOGGING
#EQEMU_DISABLE_SAFESEH
#EQEMU_BUILD_MSVC_MP
#EQEMU_DEBUG_LEVEL
#EQEMU_LOG_LEVEL_STATUS
#EQEMU_LOG_LEVEL_NORMAL
#EQEMU_LOG_LEVEL_ERROR
#EQEMU_LOG_LEVEL_DEBUG
#EQEMU_LOG_LEVEL_QUEST
#EQEMU_LOG_LEVEL_COMMANDS
#EQEMU_LOG_LEVEL_CRASH
#EQEMU_DEPOP_INVALIDATES_CACHE
#EQEMU_ENABLE_BOTS
#EQEMU_DISABLE_LOGSYS
#EQEMU_COMMANDS_LOGGING
#EQEMU_BUILD_SERVER
#EQEMU_BUILD_LOGIN
#EQEMU_BUILD_TESTS
#EQEMU_BUILD_PERL
#EQEMU_BUILD_LUA
#EQEMU_SANITIZE_LUA_LIBS
#EQEMU_BUILD_CLIENT_FILES
#EQEMU_USE_MAP_MMFS
#EQEMU_MAP_DIR
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
IF(POLICY CMP0074)
CMAKE_POLICY(SET CMP0074 NEW)
cmake_policy(SET CMP0074 NEW)
ENDIF()
#FindMySQL is located here so lets make it so CMake can find it
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
#Our project name is EQEmu
PROJECT(EQEmu)
#Default build type is set to RelWithDebInfo for generators that honor that like makefiles
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_CXX_STANDARD 14)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
SET(CMAKE_PREFIX_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dependencies" "${CMAKE_PREFIX_PATH}")
#Add our various windows definitions
IF(MSVC OR MINGW)
ADD_DEFINITIONS(-D_WINDOWS)
IF(CMAKE_CL_64)
ADD_DEFINITIONS(-DWIN64)
ELSE(CMAKE_CL_64)
ADD_DEFINITIONS(-DWIN32)
ENDIF(CMAKE_CL_64)
ENDIF(MSVC OR MINGW)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
IF(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x64")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x64")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x64")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x64")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/x64/Release/v110/dynamic")
ENDIF()
ELSE(CMAKE_CL_64)
SET(ZLIB_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/zlib_x86")
SET(MYSQL_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/mysql_x86")
SET(LUA_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/luaj_x86")
SET(SODIUM_INCLUDE_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/include")
SET(OPENSSL_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/openssl_x86")
IF(MSVC_VERSION GREATER 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v140/dynamic")
ELSEIF(MSVC_VERSION EQUAL 1800)
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v120/dynamic")
ELSE()
SET(SODIUM_LIBRARY_HINTS "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/libsodium/Win32/Release/v110/dynamic")
ENDIF()
ENDIF(CMAKE_CL_64)
#disable CRT warnings on windows cause they're annoying as shit and we use C functions everywhere
OPTION(EQEMU_DISABLE_CRT_SECURE_WARNINGS "Disable Secure CRT Warnings" ON)
IF(EQEMU_DISABLE_CRT_SECURE_WARNINGS)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ENDIF(EQEMU_DISABLE_CRT_SECURE_WARNINGS)
#fast FP if you'd like it
OPTION(EQEMU_FAST_FLOATINGPOINT "Use MSVC /fp:fast option" ON)
IF(EQEMU_FAST_FLOATINGPOINT)
ADD_DEFINITIONS(/fp:fast)
ENDIF(EQEMU_FAST_FLOATINGPOINT)
#crash logging currently only works on windows x86/x64
OPTION(EQEMU_ENABLE_CRASH_LOGGING "Enable crash logging" ON)
IF(EQEMU_ENABLE_CRASH_LOGGING)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ENDIF(EQEMU_ENABLE_CRASH_LOGGING)
OPTION(EQEMU_BUILD_MSVC_MP "Enable build with multiple processes." ON)
IF(EQEMU_BUILD_MSVC_MP)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
ENDIF(EQEMU_BUILD_MSVC_MP)
#We want to compile /MT not /MD so we change that
FOREACH(flag_var CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_RELWITHDEBINFO CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELWITHDEBINFO)
IF(${flag_var} MATCHES "/MD")
STRING(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
ENDIF(${flag_var} MATCHES "/MD")
ENDFOREACH(flag_var)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
ELSE(MSVC)
#Normally set by perl but we don't use the perl flags anymore so we set it.
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
@@ -39,284 +133,195 @@ IF(UNIX)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Darwin")
ENDIF(UNIX)
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
ADD_DEFINITIONS(-DGLM_FORCE_CTOR_INIT)
ADD_DEFINITIONS(-DGLM_ENABLE_EXPERIMENTAL)
#debug level, 5 is default. Most people wont ever change this but it's there if you want to
SET(EQEMU_DEBUG_LEVEL 5 CACHE STRING "EQEmu debug level:
0 - Quiet mode Errors to file Status and Normal ignored
1 - Status and Normal to console, Errors to logfile
2 - Status, Normal, and Error to console and logfile
3 - Light debug release errors and status
4 - Moderate debug release errors and status
5 - Maximum debug release errors and status
10 - More errors than you ever wanted to see"
)
#MSVC can fetch dependencies automatically.
IF(MSVC)
INCLUDE("${CMAKE_SOURCE_DIR}/cmake/DependencyHelperMSVC.cmake")
ENDIF()
SET(EQEMU_LOG_LEVEL_STATUS 2 CACHE STRING "EQEmu logging level for [Status]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
#Find everything we need
FIND_PACKAGE(Boost REQUIRED)
FIND_PACKAGE(MySQL)
FIND_PACKAGE(MariaDB)
FIND_PACKAGE(ZLIB)
FIND_PACKAGE(OpenSSL)
FIND_PACKAGE(Lua51)
FIND_PACKAGE(PerlLibs)
FIND_PACKAGE(Sodium)
FIND_PACKAGE(mbedTLS)
SET(EQEMU_LOG_LEVEL_NORMAL 3 CACHE STRING "EQEmu logging level for [Normal]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Detection *")
MESSAGE(STATUS "**************************************************")
SET(EQEMU_LOG_LEVEL_ERROR 2 CACHE STRING "EQEmu logging level for [Error]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
IF(MYSQL_FOUND)
MESSAGE(STATUS "* MySQL: FOUND *")
ELSE()
MESSAGE(STATUS "* MySQL: MISSING *")
ENDIF()
SET(EQEMU_LOG_LEVEL_DEBUG 3 CACHE STRING "EQEmu logging level for [Debug]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
IF(MARIADB_FOUND)
MESSAGE(STATUS "* MariaDB: FOUND *")
ELSE()
MESSAGE(STATUS "* MariaDB: MISSING *")
ENDIF()
SET(EQEMU_LOG_LEVEL_QUEST 2 CACHE STRING "EQEmu logging level for [Quest]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
IF(ZLIB_FOUND)
MESSAGE(STATUS "* ZLIB: FOUND *")
ELSE()
MESSAGE(STATUS "* ZLIB: MISSING *")
ENDIF()
SET(EQEMU_LOG_LEVEL_COMMANDS 1 CACHE STRING "EQEmu logging level for [Commands]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
IF(Lua51_FOUND)
MESSAGE(STATUS "* Lua: FOUND *")
ELSE()
MESSAGE(STATUS "* Lua: MISSING *")
ENDIF()
SET(EQEMU_LOG_LEVEL_CRASH 3 CACHE STRING "EQEmu logging level for [Crash]:
0 - Disabled
1 - Ouput to File Enabled
2 - Output to stdout Enabled
3 - Output to File and stdout Enabled
8 - Output to stderr Enabled
9 - Output to File and stderr Enabled
11 - Output to File, stdout and stderr Enabled"
)
IF(PerlLibs_FOUND)
MESSAGE(STATUS "* Perl: FOUND *")
ELSE()
MESSAGE(STATUS "* Perl: MISSING *")
ENDIF()
MARK_AS_ADVANCED(EQEMU_LOG_LEVEL_STATUS EQEMU_LOG_LEVEL_NORMAL EQEMU_LOG_LEVEL_ERROR EQEMU_LOG_LEVEL_DEBUG EQEMU_LOG_LEVEL_QUEST EQEMU_LOG_LEVEL_COMMANDS EQEMU_LOG_LEVEL_CRASH)
IF(SODIUM_FOUND)
MESSAGE(STATUS "* libsodium: FOUND *")
ELSE()
MESSAGE(STATUS "* libsodium: MISSING *")
ENDIF()
IF(OpenSSL_FOUND)
MESSAGE(STATUS "* OpenSSL: FOUND *")
ELSE()
MESSAGE(STATUS "* OpenSSL: MISSING *")
ENDIF()
IF(MBEDTLS_FOUND)
MESSAGE(STATUS "* mbedTLS: FOUND *")
ELSE()
MESSAGE(STATUS "* mbedTLS: MISSING *")
ENDIF()
MESSAGE(STATUS "**************************************************")
#options
#NPC Types Cache Behavior
OPTION(EQEMU_DEPOP_INVALIDATES_CACHE "#repop invalidates the npc_types cache (will cause a larger database hit on #repop but is more convienent)." ON)
#Bots are a compile time option so on/off
OPTION(EQEMU_ENABLE_BOTS "Enable Bots" OFF)
#Disable entire _mlog system (excludes trade/command logs)
OPTION(EQEMU_DISABLE_LOGSYS "Disable Logging INI System" ON)
#Enable GM Command log system
OPTION(EQEMU_COMMANDS_LOGGING "Enable GM Command logs" ON)
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." ON)
OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON)
IF(EQEMU_COMMANDS_LOGGING)
ADD_DEFINITIONS(-DCOMMANDS_LOGGING)
ENDIF(EQEMU_COMMANDS_LOGGING)
IF(EQEMU_DISABLE_LOGSYS)
ADD_DEFINITIONS(-DDISABLE_LOGSYS)
ENDIF(EQEMU_DISABLE_LOGSYS)
IF(EQEMU_ENABLE_BOTS)
ADD_DEFINITIONS(-DBOTS)
ENDIF(EQEMU_ENABLE_BOTS)
#database
IF(MySQL_FOUND AND MariaDB_FOUND)
SET(DATABASE_LIBRARY_SELECTION MariaDB CACHE STRING "Database library to use:
MySQL
MariaDB"
)
IF(DATABASE_LIBRARY_SELECTION STREQUAL "MySQL")
SET(DATABASE_LIBRARY_TYPE " MySQL")
SET(DATABASE_LIBRARY_LIBS ${MySQL_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MySQL_INCLUDE_DIR})
ELSEIF(DATABASE_LIBRARY_SELECTION STREQUAL "MariaDB")
SET(DATABASE_LIBRARY_TYPE "MariaDB")
SET(DATABASE_LIBRARY_LIBS ${MariaDB_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MariaDB_INCLUDE_DIR})
ELSE()
MESSAGE(FATAL_ERROR "Unknown database library set, should be one of: MySQL, MariaDB")
ENDIF()
ELSEIF(MariaDB_FOUND)
SET(DATABASE_LIBRARY_TYPE "MariaDB")
SET(DATABASE_LIBRARY_LIBS ${MariaDB_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MariaDB_INCLUDE_DIR})
ELSEIF(MySQL_FOUND)
SET(DATABASE_LIBRARY_TYPE " MySQL")
SET(DATABASE_LIBRARY_LIBS ${MySQL_LIBRARIES})
SET(DATABASE_LIBRARY_INCLUDE ${MySQL_INCLUDE_DIR})
ELSE()
MESSAGE(FATAL_ERROR "One of MySQL or MariaDB is a required dependency.")
ENDIF()
#What to build
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." OFF)
OPTION(EQEMU_BUILD_HC "Build the headless client." OFF)
OPTION(EQEMU_BUILD_TESTS "Build utility tests." OFF)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
OPTION(EQEMU_BUILD_CLIENT_FILES "Build Client Import/Export Data Programs." ON)
#security
#prefer openssl to mbedtls (arbitrary)
IF(OpenSSL_FOUND AND MBEDTLS_FOUND)
SET(TLS_LIBRARY_SELECTION OpenSSL CACHE STRING "TLS library to use:
OpenSSL
mbedTLS"
)
IF(TLS_LIBRARY_SELECTION STREQUAL "OpenSSL")
SET(TLS_LIBRARY_TYPE " OpenSSL")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${OPENSSL_LIBRARIES})
SET(TLS_LIBRARY_INCLUDE ${OPENSSL_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_OPENSSL)
ELSEIF(TLS_LIBRARY_SELECTION STREQUAL "mbedTLS")
SET(TLS_LIBRARY_TYPE " mbedTLS")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
SET(TLS_LIBRARY_INCLUDE ${MBEDTLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_MBEDTLS)
ELSE()
MESSAGE(FATAL_ERROR "Unknown TLS library set, should be one of: OpenSSL, mbedTLS")
#C++11 stuff
IF(NOT MSVC)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
IF("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reserved-user-defined-literal")
ENDIF()
ELSEIF(OpenSSL_FOUND)
SET(TLS_LIBRARY_TYPE " OpenSSL")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${OPENSSL_LIBRARIES})
SET(TLS_LIBRARY_INCLUDE ${OPENSSL_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_OPENSSL)
ELSEIF(MBEDTLS_FOUND)
SET(TLS_LIBRARY_TYPE " mbedTLS")
SET(TLS_LIBRARY_ENABLED ON)
SET(TLS_LIBRARY_LIBS ${MBEDTLS_LIBRARY} ${MBEDX509_LIBRARY} ${MBEDCRYPTO_LIBRARY})
SET(TLS_LIBRARY_INCLUDE ${MBEDTLS_INCLUDE_DIR})
ADD_DEFINITIONS(-DEQEMU_USE_MBEDTLS)
ELSE()
SET(TLS_LIBRARY_TYPE "Disabled")
SET(TLS_LIBRARY_ENABLED OFF)
ENDIF()
ENDIF(NOT MSVC)
#Various definitions
IF(EQEMU_BUILD_PERL)
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ENDIF(EQEMU_BUILD_PERL)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
ENDIF(EQEMU_BUILD_LUA)
#Disabled until reevaluation performed
#OPTION(EQEMU_USE_MAP_MMFS "Create and use Zone Map MMF files." OFF)
#IF(EQEMU_USE_MAP_MMFS)
# ADD_DEFINITIONS(-DUSE_MAP_MMFS)
#ENDIF(EQEMU_USE_MAP_MMFS)
SET(EQEMU_MAP_DIR "./Maps" CACHE STRING "The dir that maps, water maps, and paths are located in.")
ADD_DEFINITIONS(-DEQDEBUG=${EQEMU_DEBUG_LEVEL})
ADD_DEFINITIONS(-DINVERSEXY)
ADD_DEFINITIONS(-DFIELD_ITEMS)
ADD_DEFINITIONS(-DMAP_DIR="${EQEMU_MAP_DIR}")
ADD_DEFINITIONS(-DLOG_LEVEL_STATUS=${EQEMU_LOG_LEVEL_STATUS})
ADD_DEFINITIONS(-DLOG_LEVEL_NORMAL=${EQEMU_LOG_LEVEL_NORMAL})
ADD_DEFINITIONS(-DLOG_LEVEL_ERROR=${EQEMU_LOG_LEVEL_ERROR})
ADD_DEFINITIONS(-DLOG_LEVEL_DEBUG=${EQEMU_LOG_LEVEL_DEBUG})
ADD_DEFINITIONS(-DLOG_LEVEL_QUEST=${EQEMU_LOG_LEVEL_QUEST})
ADD_DEFINITIONS(-DLOG_LEVEL_COMMANDS=${EQEMU_LOG_LEVEL_COMMANDS})
ADD_DEFINITIONS(-DLOG_LEVEL_CRASH=${EQEMU_LOG_LEVEL_CRASH})
ADD_DEFINITIONS(-DGLM_FORCE_RADIANS)
ADD_DEFINITIONS(-DGLM_FORCE_CTOR_INIT)
ADD_DEFINITIONS(-DGLM_ENABLE_EXPERIMENTAL)
#Find everything we need
FIND_PACKAGE(ZLIB REQUIRED)
FIND_PACKAGE(MySQL REQUIRED)
IF(EQEMU_BUILD_PERL)
FIND_PACKAGE(PerlLibs REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${PERL_INCLUDE_PATH}")
ENDIF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY} uv_a fmt RecastNavigation::Detour)
FIND_PACKAGE(Sodium REQUIRED)
IF(SODIUM_FOUND)
SET(SODIUM_LIBRARY_TYPE "Libsodium")
SET(SODIUM_LIBRARY_ENABLED ON)
SET(SODIUM_LIBRARY_LIBS ${SODIUM_LIBRARIES})
SET(SODIUM_LIBRARY_INCLUDE ${SODIUM_INCLUDE_DIRS})
ADD_DEFINITIONS(-DENABLE_SECURITY)
ELSE()
SET(SODIUM_LIBRARY_TYPE " Disabled")
SET(SODIUM_LIBRARY_ENABLED OFF)
OPTION(EQEMU_ENABLE_SECURITY "Use Encryption For TCP Connections" ON)
IF(EQEMU_ENABLE_SECURITY)
INCLUDE_DIRECTORIES(SYSTEM "${SODIUM_INCLUDE_DIRS}")
ADD_DEFINITIONS(-DENABLE_SECURITY)
SET(SERVER_LIBS ${SERVER_LIBS} ${SODIUM_LIBRARIES})
ENDIF()
ENDIF()
IF(Lua51_FOUND)
SET(LUA_LIBRARY_TYPE " Lua 5.1")
SET(LUA_LIBRARY_ENABLED ON)
SET(LUA_LIBRARY_LIBS ${LUA_LIBRARY} luabind)
SET(LUA_LIBRARY_INCLUDE ${LUA_INCLUDE_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
ELSE()
SET(LUA_LIBRARY_TYPE "Disabled")
SET(LUA_LIBRARY_ENABLED OFF)
ENDIF()
IF(PerlLibs_FOUND)
SET(PERL_LIBRARY_TYPE " Perl")
SET(PERL_LIBRARY_ENABLED ON)
SET(PERL_LIBRARY_LIBS ${PERL_LIBRARY})
SET(PERL_LIBRARY_INCLUDE ${PERL_INCLUDE_PATH})
ELSE()
SET(PERL_LIBRARY_TYPE "Disabled")
SET(PERL_LIBRARY_ENABLED OFF)
ENDIF()
#use zlib if exists
IF(ZLIB_FOUND)
OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." ON)
OPTION(EQEMU_BUILD_ZLIB "Build internal version of zlib." OFF)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_LIBRARY_TYPE "zlib-ng")
SET(ZLIB_LIBRARY_LIBS "zlibstatic")
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
SET(SERVER_LIBS ${SERVER_LIBS} "zlibstatic")
ELSE()
SET(ZLIB_LIBRARY_TYPE " zlib")
SET(ZLIB_LIBRARY_LIBS ${ZLIB_LIBRARY})
SET(ZLIB_LIBRARY_INCLUDE ${ZLIB_INCLUDE_DIRS})
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_INCLUDE_DIRS}")
SET(SERVER_LIBS ${SERVER_LIBS} ${ZLIB_LIBRARY})
ENDIF()
ELSE()
SET(ZLIB_LIBRARY_TYPE "zlib-ng")
SET(ZLIB_LIBRARY_LIBS "zlibstatic")
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
ENDIF()
MESSAGE(STATUS "")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Usage *")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Database: ${DATABASE_LIBRARY_TYPE} *")
MESSAGE(STATUS "* TLS: ${TLS_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Sodium: ${SODIUM_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Lua: ${LUA_LIBRARY_TYPE} *")
MESSAGE(STATUS "* Perl: ${PERL_LIBRARY_TYPE} *")
MESSAGE(STATUS "* zlib: ${ZLIB_LIBRARY_TYPE} *")
MESSAGE(STATUS "**************************************************")
#setup server libs and headers
SET(SERVER_LIBS common ${DATABASE_LIBRARY_LIBS} ${ZLIB_LIBRARY_LIBS} ${Boost_LIBRARIES} uv_a fmt RecastNavigation::Detour)
INCLUDE_DIRECTORIES(SYSTEM "${DATABASE_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${ZLIB_LIBRARY_INCLUDE}")
INCLUDE_DIRECTORIES(SYSTEM "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/cereal/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/fmt/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DebugUtils/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Detour/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourCrowd/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourTileCache/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Recast/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/websocketpp")
OPTION(EQEMU_BUILD_LOGGING "Build Logging (To speed up compilation)" ON)
IF(EQEMU_BUILD_LOGGING)
ADD_DEFINITIONS(-DBUILD_LOGGING)
ENDIF()
IF(TLS_LIBRARY_ENABLED)
SET(SERVER_LIBS ${SERVER_LIBS} ${TLS_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${TLS_LIBRARY_INCLUDE}")
ENDIF()
IF(SODIUM_LIBRARY_ENABLED)
SET(SERVER_LIBS ${SERVER_LIBS} ${SODIUM_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${SODIUM_LIBRARY_INCLUDE}")
ENDIF()
IF(LUA_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
SET(SERVER_LIBS ${SERVER_LIBS} ${LUA_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${LUA_LIBRARY_INCLUDE}")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
ADD_DEFINITIONS(-DSANITIZE_LUA_LIBS)
ENDIF()
ENDIF()
ENDIF()
IF(PERL_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
IF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS ${SERVER_LIBS} ${PERL_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${PERL_LIBRARY_INCLUDE}")
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ENDIF()
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
SET(SERVER_LIBS ${SERVER_LIBS} "zlibstatic")
ENDIF()
IF(WIN32)
@@ -328,38 +333,55 @@ IF(UNIX)
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)
MESSAGE(FATAL_ERROR "Login server requires a TLS Library to build.")
ENDIF()
IF(EQEMU_BUILD_LUA)
FIND_PACKAGE(EQLua51 REQUIRED)
SET(Boost_USE_STATIC_LIBS OFF)
SET(Boost_USE_MULTITHREADED ON)
SET(Boost_USE_STATIC_RUNTIME OFF)
SET(BOOST_ROOT "${CMAKE_CURRENT_SOURCE_DIR}/dependencies/boost")
IF(EQEMU_BUILD_HC AND NOT TLS_LIBRARY_ENABLED)
MESSAGE(FATAL_ERROR "Headless client requires a TLS Library to build.")
ENDIF()
FIND_PACKAGE(Boost REQUIRED)
INCLUDE_DIRECTORIES(SYSTEM "${LUA_INCLUDE_DIR}" "${Boost_INCLUDE_DIRS}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/libs/luabind")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
ADD_DEFINITIONS(-DSANITIZE_LUA_LIBS)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
INCLUDE_DIRECTORIES(SYSTEM "${MySQL_INCLUDE_DIR}")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/glm")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/cereal/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/fmt/include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/libuv/include" )
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DebugUtils/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Detour/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourCrowd/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/DetourTileCache/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Recast/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/websocketpp")
IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(libs)
ADD_SUBDIRECTORY(submodules/fmt)
ADD_SUBDIRECTORY(submodules/libuv)
SET(RECASTNAVIGATION_DEMO OFF CACHE BOOL "Build demo")
SET(RECASTNAVIGATION_TESTS OFF CACHE BOOL "Build tests")
SET(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "Build examples")
ADD_SUBDIRECTORY(submodules/recastnavigation)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_COMPAT ON CACHE BOOL "Compile with zlib compatible API")
SET(ZLIB_ENABLE_TESTS OFF CACHE BOOL "Build test binaries")
ADD_SUBDIRECTORY(libs/zlibng)
ENDIF()
SET(RECASTNAVIGATION_DEMO OFF CACHE BOOL "Build demo")
SET(RECASTNAVIGATION_TESTS OFF CACHE BOOL "Build tests")
SET(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "Build examples")
ADD_SUBDIRECTORY(submodules/recastnavigation)
ENDIF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_HC)
IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(shared_memory)
ADD_SUBDIRECTORY(world)
@@ -368,7 +390,6 @@ IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(queryserv)
ADD_SUBDIRECTORY(eqlaunch)
ENDIF(EQEMU_BUILD_SERVER)
IF(EQEMU_BUILD_LOGIN)
ADD_SUBDIRECTORY(loginserver)
ENDIF(EQEMU_BUILD_LOGIN)
+4 -15
View File
@@ -1,7 +1,7 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows x86) |Appveyor (Windows x64) |
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/v3utuu0dttm2cqd0?svg=true)](https://ci.appveyor.com/project/KimLS/server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp) |
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
***
@@ -17,13 +17,9 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-windows)
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
### > Debian/Ubuntu/CentOS/Fedora
* [Install Guide](https://eqemu.gitbook.io/server/categories/installation/server-installation-linux)
* You can use curl or wget to kick off the installer (whichever your OS has)
> curl -O https://raw.githubusercontent.com/EQEmu/Server/master/utils/scripts/linux_installer/install.sh install.sh && chmod 755 install.sh && ./install.sh
@@ -56,7 +52,7 @@ forum, although pull requests will be much quicker and easier on all parties.
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://eqemu.gitbook.io/)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
@@ -74,10 +70,3 @@ forum, although pull requests will be much quicker and easier on all parties.
* GPL Perl - GPL / ActiveState (under the assumption that this is a free project)
* CPPUnit - GLP StringUtilities - Apache
* LUA - MIT
## Contributors
<a href="https://github.com/EQEmu/server/graphs/contributors">
<img src="https://contributors-img.firebaseapp.com/image?repo=EQEmu/server" />
</a>
-3
View File
@@ -1,3 +0,0 @@
# Security Policy - Reporting Vulnerabilities
When reporting active hacks, exploits and other vulnerabilities, please describe how to reproduce said report and if you can provide context into a possible solution
+551 -588
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File diff suppressed because it is too large Load Diff
+1 -1
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@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
add_subdirectory(import)
add_subdirectory(export)
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(export_sources
main.cpp
+89 -131
View File
@@ -26,63 +26,37 @@
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
void ExportBaseData(SharedDatabase *db);
void ExportDBStrings(SharedDatabase *db);
int main(int argc, char **argv)
{
int main(int argc, char **argv) {
RegisterExecutablePlatform(ExePlatformClientExport);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
LogError("Unable to load configuration file");
Log(Logs::General, Logs::Status, "Client Files Export Utility");
if(!EQEmuConfig::LoadConfig()) {
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
SharedDatabase database;
SharedDatabase content_db;
LogInfo("Connecting to database");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort
)) {
LogError("Unable to connect to the database, cannot continue without a database connection");
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
/**
* Multi-tenancy: Content database
*/
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
Config->ContentDbPort
)) {
LogError("Cannot continue without a content database connection");
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
}
/* Register Log System and Settings */
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
@@ -93,15 +67,15 @@ int main(int argc, char **argv)
}
if (arg_1 == "spells") {
ExportSpells(&content_db);
ExportSpells(&database);
return 0;
}
if (arg_1 == "skills") {
ExportSkillCaps(&content_db);
ExportSkillCaps(&database);
return 0;
}
if (arg_1 == "basedata") {
ExportBaseData(&content_db);
ExportBaseData(&database);
return 0;
}
if (arg_1 == "dbstring") {
@@ -109,9 +83,9 @@ int main(int argc, char **argv)
return 0;
}
ExportSpells(&content_db);
ExportSkillCaps(&content_db);
ExportBaseData(&content_db);
ExportSpells(&database);
ExportSkillCaps(&database);
ExportBaseData(&database);
ExportDBStrings(&database);
LogSys.CloseFileLogs();
@@ -119,105 +93,93 @@ int main(int argc, char **argv)
return 0;
}
void ExportSpells(SharedDatabase *db)
{
LogInfo("Exporting Spells");
void ExportSpells(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Spells...");
FILE *f = fopen("export/spells_us.txt", "w");
if (!f) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/spells_us.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
const std::string query = "SELECT * FROM spells_new ORDER BY id";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int i = 0; i < fields; ++i) {
if (i != 0) {
if(results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int i = 0; i < fields; ++i) {
if(i != 0) {
line.push_back('^');
}
if (row[i] != nullptr) {
if(row[i] != nullptr) {
line += row[i];
}
}
fprintf(f, "%s\n", line.c_str());
}
}
else {
} else {
}
fclose(f);
}
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
{
bool SkillUsable(SharedDatabase *db, int skill_id, int class_id) {
bool res = false;
std::string query = StringFormat(
"SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
std::string query = StringFormat("SELECT max(cap) FROM skill_caps WHERE class=%d AND skillID=%d",
class_id, skill_id);
auto results = db->QueryDatabase(query);
if(!results.Success()) {
return false;
}
if (results.RowCount() == 0) {
return false;
}
if (results.RowCount() == 0)
return false;
auto row = results.begin();
if (row[0] && atoi(row[0]) > 0) {
return true;
}
auto row = results.begin();
if(row[0] && atoi(row[0]) > 0)
return true;
return false;
return false;
}
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
{
int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level) {
std::string query = StringFormat(
"SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level
);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
std::string query = StringFormat("SELECT cap FROM skill_caps WHERE class=%d AND skillID=%d AND level=%d",
class_id, skill_id, level);
auto results = db->QueryDatabase(query);
if (!results.Success()) {
return 0;
}
if (results.RowCount() == 0) {
return 0;
}
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
auto row = results.begin();
return atoi(row[0]);
}
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
void ExportSkillCaps(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Skill Caps...");
FILE *f = fopen("export/SkillCaps.txt", "w");
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/SkillCaps.txt to write, skipping.");
return;
}
for (int cl = 1; cl <= 16; ++cl) {
for (int skill = 0; skill <= 77; ++skill) {
if (SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for (int level = 1; level <= 100; ++level) {
for(int cl = 1; cl <= 16; ++cl) {
for(int skill = 0; skill <= 77; ++skill) {
if(SkillUsable(db, skill, cl)) {
int previous_cap = 0;
for(int level = 1; level <= 100; ++level) {
int cap = GetSkill(db, skill, cl, level);
if (cap < previous_cap) {
if(cap < previous_cap) {
cap = previous_cap;
}
@@ -231,28 +193,26 @@ void ExportSkillCaps(SharedDatabase *db)
fclose(f);
}
void ExportBaseData(SharedDatabase *db)
{
LogInfo("Exporting Base Data");
void ExportBaseData(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting Base Data...");
FILE *f = fopen("export/BaseData.txt", "w");
if (!f) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/BaseData.txt to write, skipping.");
return;
}
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
const std::string query = "SELECT * FROM base_data ORDER BY level, class";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for (auto row = results.begin();row != results.end();++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
line.push_back('^');
}
if (row[rowIndex] != nullptr) {
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
@@ -264,29 +224,27 @@ void ExportBaseData(SharedDatabase *db)
fclose(f);
}
void ExportDBStrings(SharedDatabase *db)
{
LogInfo("Exporting DB Strings");
void ExportDBStrings(SharedDatabase *db) {
Log(Logs::General, Logs::Status, "Exporting DB Strings...");
FILE *f = fopen("export/dbstr_us.txt", "w");
if (!f) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
if(!f) {
Log(Logs::General, Logs::Error, "Unable to open export/dbstr_us.txt to write, skipping.");
return;
}
fprintf(f, "Major^Minor^String(New)\n");
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if (results.Success()) {
for (auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for (unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if (rowIndex != 0) {
const std::string query = "SELECT * FROM db_str ORDER BY id, type";
auto results = db->QueryDatabase(query);
if(results.Success()) {
for(auto row = results.begin(); row != results.end(); ++row) {
std::string line;
unsigned int fields = results.ColumnCount();
for(unsigned int rowIndex = 0; rowIndex < fields; ++rowIndex) {
if(rowIndex != 0)
line.push_back('^');
}
if (row[rowIndex] != nullptr) {
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(import_sources
main.cpp
+23 -49
View File
@@ -24,10 +24,8 @@
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -39,57 +37,33 @@ int main(int argc, char **argv) {
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
LogInfo("Client Files Import Utility");
Log(Logs::General, Logs::Status, "Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
LogError("Unable to load configuration file.");
Log(Logs::General, Logs::Error, "Unable to load configuration file.");
return 1;
}
auto Config = EQEmuConfig::get();
SharedDatabase database;
SharedDatabase content_db;
LogInfo("Connecting to database");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort
)) {
LogError("Unable to connect to the database, cannot continue without a database connection");
Log(Logs::General, Logs::Status, "Connecting to database...");
if(!database.Connect(Config->DatabaseHost.c_str(), Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(), Config->DatabaseDB.c_str(), Config->DatabasePort)) {
Log(Logs::General, Logs::Error, "Unable to connect to the database, cannot continue without a "
"database connection");
return 1;
}
/**
* Multi-tenancy: Content database
*/
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
Config->ContentDbPort
)) {
LogError("Cannot continue without a content database connection");
return 1;
}
} else {
content_db.SetMysql(database.getMySQL());
}
database.LoadLogSettings(LogSys.log_settings);
LogSys.StartFileLogs();
ImportSpells(&content_db);
ImportSkillCaps(&content_db);
ImportBaseData(&content_db);
ImportSpells(&database);
ImportSkillCaps(&database);
ImportBaseData(&database);
ImportDBStrings(&database);
LogSys.CloseFileLogs();
return 0;
}
@@ -123,10 +97,10 @@ bool IsStringField(int i) {
}
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
Log(Logs::General, Logs::Status, "Importing Spells...");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
LogError("Unable to open import/spells_us.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/spells_us.txt to read, skipping.");
return;
}
@@ -199,23 +173,23 @@ void ImportSpells(SharedDatabase *db) {
spells_imported++;
if(spells_imported % 1000 == 0) {
LogInfo("[{}] spells imported", spells_imported);
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
}
if(spells_imported % 1000 != 0) {
LogInfo("[{}] spells imported", spells_imported);
Log(Logs::General, Logs::Status, "%d spells imported.", spells_imported);
}
fclose(f);
}
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
Log(Logs::General, Logs::Status, "Importing Skill Caps...");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
LogError("Unable to open import/SkillCaps.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@@ -246,11 +220,11 @@ void ImportSkillCaps(SharedDatabase *db) {
}
void ImportBaseData(SharedDatabase *db) {
LogInfo("Importing Base Data");
Log(Logs::General, Logs::Status, "Importing Base Data...");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
LogError("Unable to open import/BaseData.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/BaseData.txt to read, skipping.");
return;
}
@@ -291,11 +265,11 @@ void ImportBaseData(SharedDatabase *db) {
}
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
Log(Logs::General, Logs::Status, "Importing DB Strings...");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
LogError("Unable to open import/dbstr_us.txt to read, skipping.");
Log(Logs::General, Logs::Error, "Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
@@ -326,10 +300,10 @@ void ImportDBStrings(SharedDatabase *db) {
std::string sql;
int id, type;
std::string value;
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::EscapeString(split[2]);
}
-94
View File
@@ -1,94 +0,0 @@
OPTION(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG "Automatically fetch vcpkg dependencies for MSCV" ON)
OPTION(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL "Automatically fetch perl dependencies for MSCV" ON)
MARK_AS_ADVANCED(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG)
MARK_AS_ADVANCED(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL)
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86 "https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x86.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64 "https://github.com/EQEmu/Server/releases/download/v1.2/vcpkg-export-x64.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86 "http://strawberryperl.com/download/5.24.4.1/strawberry-perl-5.24.4.1-32bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64 "http://strawberryperl.com/download/5.24.4.1/strawberry-perl-5.24.4.1-64bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_ZIP "vcpkg-export-x86.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_ZIP "vcpkg-export-x64.zip")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_DIR "vcpkg-export-x86")
SET(EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_DIR "vcpkg-export-x64")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86_ZIP "strawberry-perl-5.24.4.1-32bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64_ZIP "strawberry-perl-5.24.4.1-64bit-portable.zip")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X86_DIR "x86")
SET(EQEMU_MSVC_DEPENDENCIES_PERL_X64_DIR "x64")
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(EQEMU_VCPKG_URL ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64})
SET(EQEMU_PERL_URL ${EQEMU_MSVC_DEPENDENCIES_PERL_X64})
SET(EQEMU_VCPKG_ZIP ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_ZIP})
SET(EQEMU_VCPKG_DIR ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X64_DIR})
SET(EQEMU_PERL_ZIP ${EQEMU_MSVC_DEPENDENCIES_PERL_X64_ZIP})
SET(EQEMU_PERL_DIR ${EQEMU_MSVC_DEPENDENCIES_PERL_X64_DIR})
ELSE()
SET(EQEMU_VCPKG_URL ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86})
SET(EQEMU_PERL_URL ${EQEMU_MSVC_DEPENDENCIES_PERL_X86})
SET(EQEMU_VCPKG_ZIP ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_ZIP})
SET(EQEMU_VCPKG_DIR ${EQEMU_MSVC_DEPENDENCIES_VCPKG_X86_DIR})
SET(EQEMU_PERL_ZIP ${EQEMU_MSVC_DEPENDENCIES_PERL_X86_ZIP})
SET(EQEMU_PERL_DIR ${EQEMU_MSVC_DEPENDENCIES_PERL_X86_DIR})
ENDIF()
IF(EQEMU_FETCH_MSVC_DEPENDENCIES_VCPKG)
MESSAGE(STATUS "Resolving vcpkg dependencies...")
IF(NOT EXISTS ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP})
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/vcpkg)
MESSAGE(STATUS "Downloading existing vcpkg dependencies from releases...")
FILE(DOWNLOAD ${EQEMU_VCPKG_URL} ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP}
SHOW_PROGRESS
STATUS DOWNLOAD_STATUS)
LIST(GET DOWNLOAD_STATUS 0 STATUS_CODE)
IF(NOT STATUS_CODE EQUAL 0)
MESSAGE(FATAL_ERROR "Was unable to download dependencies from ${EQEMU_VCPKG_URL}")
ENDIF()
MESSAGE(STATUS "Extracting files...")
EXECUTE_PROCESS(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_ZIP}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/vcpkg
)
ENDIF()
INCLUDE(${PROJECT_SOURCE_DIR}/vcpkg/${EQEMU_VCPKG_DIR}/scripts/buildsystems/vcpkg.cmake)
ENDIF()
IF(EQEMU_FETCH_MSVC_DEPENDENCIES_PERL)
#Try to find perl first, (so you can use your active install first)
FIND_PACKAGE(PerlLibs)
IF(NOT PerlLibs_FOUND)
MESSAGE(STATUS "Resolving perl dependencies...")
IF(NOT EXISTS ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP})
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/perl)
EXECUTE_PROCESS(COMMAND ${CMAKE_COMMAND} -E make_directory ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR})
MESSAGE(STATUS "Downloading portable perl...")
FILE(DOWNLOAD ${EQEMU_PERL_URL} ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP}
SHOW_PROGRESS
STATUS DOWNLOAD_STATUS)
LIST(GET DOWNLOAD_STATUS 0 STATUS_CODE)
IF(NOT STATUS_CODE EQUAL 0)
MESSAGE(FATAL_ERROR "Was unable to download dependencies from ${EQEMU_PERL_URL}")
ENDIF()
MESSAGE(STATUS "Extracting files...")
EXECUTE_PROCESS(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_ZIP}
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}
)
ENDIF()
SET(PERL_EXECUTABLE ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/bin/perl.exe CACHE FILEPATH "Path to perl program" FORCE)
SET(PERL_INCLUDE_PATH ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/lib/CORE CACHE PATH "Path to perl include files" FORCE)
SET(PERL_LIBRARY ${PROJECT_SOURCE_DIR}/perl/${EQEMU_PERL_DIR}/perl/lib/CORE/libperl524.a CACHE FILEPATH "Path to perl library" FORCE)
ENDIF()
ENDIF()
+124
View File
@@ -0,0 +1,124 @@
#CMake - Cross Platform Makefile Generator
#Copyright 2000-2011 Kitware, Inc., Insight Software Consortium
#All rights reserved.
#
#Redistribution and use in source and binary forms, with or without
#modification, are permitted provided that the following conditions
#are met:
#
#* Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
#* Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
#* Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
#THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
#"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
#LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
#A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
#HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
#SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
#LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
#DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
#THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
#(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
#OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# This module defines
# LUA51_FOUND, if false, do not try to link to Lua
# LUA_LIBRARIES
# LUA_INCLUDE_DIR, where to find lua.h
# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
IF(LUA_ROOT)
FIND_PATH(LUA_INCLUDE_DIR
NAMES lua.h
HINTS
ENV LUA_DIR
PATHS
${LUA_ROOT}
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
PATH_SUFFIXES include/lua51 include/lua5.1 include/lua include src
)
FIND_LIBRARY(LUA_LIBRARY
NAMES lua51 lua5.1 lua-5.1 lua
HINTS
ENV LUA_DIR
PATHS
${LUA_ROOT}
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
PATH_SUFFIXES lib bin
)
ELSE(LUA_ROOT)
FIND_PATH(LUA_INCLUDE_DIR
NAMES lua.h
HINTS
ENV LUA_DIR
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
PATH_SUFFIXES include/lua51 include/lua5.1 include/lua include
)
FIND_LIBRARY(LUA_LIBRARY
NAMES lua51 lua5.1 lua-5.1 lua
HINTS
ENV LUA_DIR
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
PATH_SUFFIXES lib bin
)
ENDIF(LUA_ROOT)
IF(LUA_LIBRARY)
# include the math library for Unix
IF(UNIX AND NOT APPLE)
FIND_LIBRARY(LUA_MATH_LIBRARY m)
SET(LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
# For Windows and Mac, don't need to explicitly include the math library
ELSE()
SET( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
ENDIF()
ENDIF()
IF(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
FILE(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
STRING(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
UNSET(lua_version_str)
ENDIF()
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua51
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
VERSION_VAR LUA_VERSION_STRING)
MARK_AS_ADVANCED(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)
-91
View File
@@ -1,91 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Modified from the FindLua51 that comes with CMake
#[=======================================================================[.rst:
FindLua51
---------
Locate Lua51 library This module defines
::
LUA51_FOUND, if false, do not try to link to Lua
LUA_LIBRARIES
LUA_INCLUDE_DIR, where to find lua.h
LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
Note that the expected include convention is
::
#include "lua.h"
and not
::
#include <lua/lua.h>
This is because, the lua location is not standardized and may exist in
locations other than lua/
#]=======================================================================]
find_path(LUA_INCLUDE_DIR lua.h
HINTS
ENV LUA_DIR
PATH_SUFFIXES include/lua51 include/lua5.1 include/lua-5.1 include/lua include/luajit include
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
find_library(LUA_LIBRARY
NAMES lua51 lua5.1 lua-5.1 lua luajit
HINTS
ENV LUA_DIR
PATH_SUFFIXES lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
)
if(LUA_LIBRARY)
# include the math library for Unix
if(UNIX AND NOT APPLE AND NOT BEOS AND NOT HAIKU)
find_library(LUA_MATH_LIBRARY m)
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
# For Windows and Mac, don't need to explicitly include the math library
else()
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
endif()
endif()
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
unset(lua_version_str)
endif()
include(${CMAKE_ROOT}/Modules/FindPackageHandleStandardArgs.cmake)
# handle the QUIETLY and REQUIRED arguments and set LUA51_FOUND to TRUE if
# all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua51
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
VERSION_VAR LUA_VERSION_STRING)
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)
-87
View File
@@ -1,87 +0,0 @@
# - Find mariadbclient
#
# -*- cmake -*-
#
# Find the native MariaDB includes and library
#
# MariaDB_INCLUDE_DIR - where to find mysql.h, etc.
# MariaDB_LIBRARIES - List of libraries when using MariaDB.
# MariaDB_FOUND - True if MariaDB found.
# The following can be used as a hint as to where to search:
# MARIADB_ROOT
IF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARIES)
# Already in cache, be silent
SET(MariaDB_FIND_QUIETLY TRUE)
ENDIF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARIES)
# Include dir
IF(MARIADB_ROOT)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATHS ${MARIADB_ROOT}/include
PATH_SUFFIXES mysql mariadb
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATH_SUFFIXES mysql mariadb
)
ELSE(MARIADB_ROOT)
FIND_PATH(MariaDB_INCLUDE_DIR
NAMES mariadb_version.h
PATH_SUFFIXES mysql mariadb
)
ENDIF(MARIADB_ROOT)
# Library
SET(MariaDB_NAMES libmariadb)
IF(MARIADB_ROOT)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES}
PATHS ${MARIADB_ROOT}/lib
PATH_SUFFIXES mysql mariadb
NO_DEFAULT_PATH
NO_SYSTEM_ENVIRONMENT_PATH
)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES}
PATH_SUFFIXES mysql mariadb
)
ELSE(MARIADB_ROOT)
FIND_LIBRARY(MariaDB_LIBRARY
NAMES ${MariaDB_NAMES} mariadbclient_r mariadbclient
PATHS /usr/lib /usr/local/lib /usr/lib64 /usr/local/lib64
PATH_SUFFIXES mysql mariadb
)
ENDIF(MARIADB_ROOT)
IF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
SET(MariaDB_FOUND TRUE)
SET(MariaDB_LIBRARIES ${MariaDB_LIBRARY})
ELSE (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
SET(MariaDB_FOUND FALSE)
SET(MariaDB_LIBRARIES)
ENDIF (MariaDB_INCLUDE_DIR AND MariaDB_LIBRARY)
# handle the QUIETLY and REQUIRED arguments and set MariaDB_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MariaDB DEFAULT_MSG MariaDB_LIBRARY MariaDB_INCLUDE_DIR)
IF(MariaDB_FOUND)
SET( MariaDB_LIBRARY_RELEASE ${MariaDB_LIBRARY} )
SET( MariaDB_LIBRARY_DEBUG ${MariaDB_LIBRARY} )
SET( MariaDB_LIBRARIES ${MariaDB_LIBRARY_RELEASE} ${MariaDB_LIBRARY_DEBUG} )
ELSE(MariaDB_FOUND)
SET( MariaDB_LIBRARIES )
ENDIF(MariaDB_FOUND)
MARK_AS_ADVANCED(
MariaDB_LIBRARY_DEBUG
MariaDB_LIBRARY_RELEASE
MariaDB_INCLUDE_DIR
)
-93
View File
@@ -1,93 +0,0 @@
# - Try to find mbedTLS
# Once done this will define
#
# Read-Only variables
# MBEDTLS_FOUND - system has mbedTLS
# MBEDTLS_INCLUDE_DIR - the mbedTLS include directory
# MBEDTLS_LIBRARY_DIR - the mbedTLS library directory
# MBEDTLS_LIBRARIES - Link these to use mbedTLS
# MBEDTLS_LIBRARY - path to mbedTLS library
# MBEDX509_LIBRARY - path to mbedTLS X.509 library
# MBEDCRYPTO_LIBRARY - path to mbedTLS Crypto library
#
# Hint
# MBEDTLS_ROOT_DIR can be pointed to a local mbedTLS installation.
SET(_MBEDTLS_ROOT_HINTS
${MBEDTLS_ROOT_DIR}
ENV MBEDTLS_ROOT_DIR
)
SET(_MBEDTLS_ROOT_HINTS_AND_PATHS
HINTS ${_MBEDTLS_ROOT_HINTS}
PATHS ${_MBEDTLS_ROOT_PATHS}
)
FIND_PATH(MBEDTLS_INCLUDE_DIR
NAMES mbedtls/version.h
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES include
)
IF(MBEDTLS_INCLUDE_DIR AND MBEDTLS_LIBRARIES)
# Already in cache, be silent
SET(MBEDTLS_FIND_QUIETLY TRUE)
ENDIF()
FIND_LIBRARY(MBEDTLS_LIBRARY
NAMES mbedtls libmbedtls
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
FIND_LIBRARY(MBEDX509_LIBRARY
NAMES mbedx509 libmbedx509
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
FIND_LIBRARY(MBEDCRYPTO_LIBRARY
NAMES mbedcrypto libmbedcrypto
${_MBEDTLS_ROOT_HINTS_AND_PATHS}
PATH_SUFFIXES library
)
IF(MBEDTLS_INCLUDE_DIR AND MBEDTLS_LIBRARY AND MBEDX509_LIBRARY AND MBEDCRYPTO_LIBRARY)
SET(MBEDTLS_FOUND TRUE)
ENDIF()
IF(MBEDTLS_FOUND)
# split mbedTLS into -L and -l linker options, so we can set them for pkg-config
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_DIR ${MBEDTLS_LIBRARY} PATH)
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY} NAME_WE)
STRING(REGEX REPLACE "^lib" "" MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY_FILE})
SET(MBEDTLS_LIBRARIES "-L${MBEDTLS_LIBRARY_DIR} -l${MBEDTLS_LIBRARY_FILE} -l${MBEDX509_LIBRARY_FILE} -l${MBEDCRYPTO_LIBRARY_FILE}")
IF(NOT MBEDTLS_FIND_QUIETLY)
MESSAGE(STATUS "Found mbedTLS:")
FILE(READ ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLSCONTENT)
STRING(REGEX MATCH "MBEDTLS_VERSION_STRING +\"[0-9|.]+\"" MBEDTLSMATCH ${MBEDTLSCONTENT})
IF (MBEDTLSMATCH)
STRING(REGEX REPLACE "MBEDTLS_VERSION_STRING +\"([0-9|.]+)\"" "\\1" MBEDTLS_VERSION ${MBEDTLSMATCH})
MESSAGE(STATUS " version ${MBEDTLS_VERSION}")
ENDIF(MBEDTLSMATCH)
MESSAGE(STATUS " TLS: ${MBEDTLS_LIBRARY}")
MESSAGE(STATUS " X509: ${MBEDX509_LIBRARY}")
MESSAGE(STATUS " Crypto: ${MBEDCRYPTO_LIBRARY}")
ENDIF(NOT MBEDTLS_FIND_QUIETLY)
ELSE(MBEDTLS_FOUND)
IF(MBEDTLS_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find mbedTLS")
ENDIF(MBEDTLS_FIND_REQUIRED)
ENDIF(MBEDTLS_FOUND)
MARK_AS_ADVANCED(
MBEDTLS_INCLUDE_DIR
MBEDTLS_LIBRARY_DIR
MBEDTLS_LIBRARIES
MBEDTLS_LIBRARY
MBEDX509_LIBRARY
MBEDCRYPTO_LIBRARY
)
+24 -344
View File
@@ -1,16 +1,13 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(common_sources
base_packet.cpp
classes.cpp
cli/eqemu_command_handler.cpp
compression.cpp
condition.cpp
content/world_content_service.cpp
crash.cpp
crc16.cpp
crc32.cpp
database/database_dump_service.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
@@ -33,13 +30,11 @@ SET(common_sources
event_sub.cpp
extprofile.cpp
faction.cpp
file_util.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
inventory_slot.cpp
ipc_mutex.cpp
ip_util.cpp
item_data.cpp
item_instance.cpp
json_config.cpp
@@ -76,6 +71,7 @@ SET(common_sources
textures.cpp
timer.cpp
unix.cpp
xml_parser.cpp
platform.cpp
json/jsoncpp.cpp
net/console_server.cpp
@@ -106,332 +102,12 @@ SET(common_sources
patches/uf.cpp
patches/uf_limits.cpp
StackWalker/StackWalker.cpp
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
tinyxml/tinyxmlerror.cpp
tinyxml/tinyxmlparser.cpp
util/directory.cpp
util/uuid.cpp)
SET(repositories
# Criteria
repositories/criteria/content_filter_criteria.h
# Base Repositories
repositories/base/base_aa_ability_repository.h
repositories/base/base_aa_ranks_repository.h
repositories/base/base_aa_rank_effects_repository.h
repositories/base/base_aa_rank_prereqs_repository.h
repositories/base/base_account_repository.h
repositories/base/base_account_flags_repository.h
repositories/base/base_account_ip_repository.h
repositories/base/base_account_rewards_repository.h
repositories/base/base_adventure_details_repository.h
repositories/base/base_adventure_members_repository.h
repositories/base/base_adventure_stats_repository.h
repositories/base/base_adventure_template_repository.h
repositories/base/base_adventure_template_entry_repository.h
repositories/base/base_adventure_template_entry_flavor_repository.h
repositories/base/base_alternate_currency_repository.h
repositories/base/base_auras_repository.h
repositories/base/base_base_data_repository.h
repositories/base/base_blocked_spells_repository.h
repositories/base/base_bugs_repository.h
repositories/base/base_bug_reports_repository.h
repositories/base/base_buyer_repository.h
repositories/base/base_character_activities_repository.h
repositories/base/base_character_alternate_abilities_repository.h
repositories/base/base_character_alt_currency_repository.h
repositories/base/base_character_auras_repository.h
repositories/base/base_character_bandolier_repository.h
repositories/base/base_character_bind_repository.h
repositories/base/base_character_buffs_repository.h
repositories/base/base_character_corpses_repository.h
repositories/base/base_character_corpse_items_repository.h
repositories/base/base_character_currency_repository.h
repositories/base/base_character_data_repository.h
repositories/base/base_character_disciplines_repository.h
repositories/base/base_character_inspect_messages_repository.h
repositories/base/base_character_item_recast_repository.h
repositories/base/base_character_languages_repository.h
repositories/base/base_character_leadership_abilities_repository.h
repositories/base/base_character_material_repository.h
repositories/base/base_character_memmed_spells_repository.h
repositories/base/base_character_pet_buffs_repository.h
repositories/base/base_character_pet_info_repository.h
repositories/base/base_character_pet_inventory_repository.h
repositories/base/base_character_potionbelt_repository.h
repositories/base/base_character_skills_repository.h
repositories/base/base_character_spells_repository.h
repositories/base/base_character_tasks_repository.h
repositories/base/base_char_create_combinations_repository.h
repositories/base/base_char_create_point_allocations_repository.h
repositories/base/base_char_recipe_list_repository.h
repositories/base/base_completed_tasks_repository.h
repositories/base/base_content_flags_repository.h
repositories/base/base_data_buckets_repository.h
repositories/base/base_db_str_repository.h
repositories/base/base_discovered_items_repository.h
repositories/base/base_doors_repository.h
repositories/base/base_eventlog_repository.h
repositories/base/base_faction_base_data_repository.h
repositories/base/base_faction_list_repository.h
repositories/base/base_faction_list_mod_repository.h
repositories/base/base_faction_values_repository.h
repositories/base/base_fishing_repository.h
repositories/base/base_forage_repository.h
repositories/base/base_friends_repository.h
repositories/base/base_global_loot_repository.h
repositories/base/base_gm_ips_repository.h
repositories/base/base_goallists_repository.h
repositories/base/base_graveyard_repository.h
repositories/base/base_grid_repository.h
repositories/base/base_grid_entries_repository.h
repositories/base/base_ground_spawns_repository.h
repositories/base/base_group_id_repository.h
repositories/base/base_group_leaders_repository.h
repositories/base/base_guilds_repository.h
repositories/base/base_guild_members_repository.h
repositories/base/base_guild_ranks_repository.h
repositories/base/base_guild_relations_repository.h
repositories/base/base_hackers_repository.h
repositories/base/base_instance_list_repository.h
repositories/base/base_instance_list_player_repository.h
repositories/base/base_inventory_repository.h
repositories/base/base_inventory_snapshots_repository.h
repositories/base/base_ip_exemptions_repository.h
repositories/base/base_items_repository.h
repositories/base/base_item_tick_repository.h
repositories/base/base_ldon_trap_entries_repository.h
repositories/base/base_ldon_trap_templates_repository.h
repositories/base/base_level_exp_mods_repository.h
repositories/base/base_lfguild_repository.h
repositories/base/base_login_accounts_repository.h
repositories/base/base_login_api_tokens_repository.h
repositories/base/base_login_server_admins_repository.h
repositories/base/base_login_server_list_types_repository.h
repositories/base/base_login_world_servers_repository.h
repositories/base/base_logsys_categories_repository.h
repositories/base/base_lootdrop_repository.h
repositories/base/base_lootdrop_entries_repository.h
repositories/base/base_loottable_repository.h
repositories/base/base_loottable_entries_repository.h
repositories/base/base_mail_repository.h
repositories/base/base_merchantlist_repository.h
repositories/base/base_merchantlist_temp_repository.h
repositories/base/base_name_filter_repository.h
repositories/base/base_npc_emotes_repository.h
repositories/base/base_npc_faction_repository.h
repositories/base/base_npc_faction_entries_repository.h
repositories/base/base_npc_scale_global_base_repository.h
repositories/base/base_npc_spells_repository.h
repositories/base/base_npc_spells_effects_repository.h
repositories/base/base_npc_spells_effects_entries_repository.h
repositories/base/base_npc_spells_entries_repository.h
repositories/base/base_npc_types_repository.h
repositories/base/base_npc_types_tint_repository.h
repositories/base/base_object_repository.h
repositories/base/base_object_contents_repository.h
repositories/base/base_perl_event_export_settings_repository.h
repositories/base/base_petitions_repository.h
repositories/base/base_pets_repository.h
repositories/base/base_pets_equipmentset_repository.h
repositories/base/base_pets_equipmentset_entries_repository.h
repositories/base/base_player_titlesets_repository.h
repositories/base/base_proximities_repository.h
repositories/base/base_quest_globals_repository.h
repositories/base/base_raid_details_repository.h
repositories/base/base_raid_members_repository.h
repositories/base/base_reports_repository.h
repositories/base/base_respawn_times_repository.h
repositories/base/base_rule_sets_repository.h
repositories/base/base_rule_values_repository.h
repositories/base/base_saylink_repository.h
repositories/base/base_skill_caps_repository.h
repositories/base/base_spawn2_repository.h
repositories/base/base_spawnentry_repository.h
repositories/base/base_spawngroup_repository.h
repositories/base/base_spawn_conditions_repository.h
repositories/base/base_spawn_condition_values_repository.h
repositories/base/base_spawn_events_repository.h
repositories/base/base_spells_new_repository.h
repositories/base/base_spell_buckets_repository.h
repositories/base/base_spell_globals_repository.h
repositories/base/base_starting_items_repository.h
repositories/base/base_start_zones_repository.h
repositories/base/base_tasks_repository.h
repositories/base/base_tasksets_repository.h
repositories/base/base_task_activities_repository.h
repositories/base/base_timers_repository.h
repositories/base/base_titles_repository.h
repositories/base/base_trader_repository.h
repositories/base/base_tradeskill_recipe_repository.h
repositories/base/base_tradeskill_recipe_entries_repository.h
repositories/base/base_traps_repository.h
repositories/base/base_tributes_repository.h
repositories/base/base_tribute_levels_repository.h
repositories/base/base_variables_repository.h
repositories/base/base_veteran_reward_templates_repository.h
repositories/base/base_zone_repository.h
repositories/base/base_zone_points_repository.h
# Extended Repositories
repositories/aa_ability_repository.h
repositories/aa_ranks_repository.h
repositories/aa_rank_effects_repository.h
repositories/aa_rank_prereqs_repository.h
repositories/account_repository.h
repositories/account_flags_repository.h
repositories/account_ip_repository.h
repositories/account_rewards_repository.h
repositories/adventure_details_repository.h
repositories/adventure_members_repository.h
repositories/adventure_stats_repository.h
repositories/adventure_template_repository.h
repositories/adventure_template_entry_repository.h
repositories/adventure_template_entry_flavor_repository.h
repositories/alternate_currency_repository.h
repositories/auras_repository.h
repositories/base_data_repository.h
repositories/blocked_spells_repository.h
repositories/bugs_repository.h
repositories/bug_reports_repository.h
repositories/buyer_repository.h
repositories/character_activities_repository.h
repositories/character_alternate_abilities_repository.h
repositories/character_alt_currency_repository.h
repositories/character_auras_repository.h
repositories/character_bandolier_repository.h
repositories/character_bind_repository.h
repositories/character_buffs_repository.h
repositories/character_corpses_repository.h
repositories/character_corpse_items_repository.h
repositories/character_currency_repository.h
repositories/character_data_repository.h
repositories/character_disciplines_repository.h
repositories/character_inspect_messages_repository.h
repositories/character_item_recast_repository.h
repositories/character_languages_repository.h
repositories/character_leadership_abilities_repository.h
repositories/character_material_repository.h
repositories/character_memmed_spells_repository.h
repositories/character_pet_buffs_repository.h
repositories/character_pet_info_repository.h
repositories/character_pet_inventory_repository.h
repositories/character_potionbelt_repository.h
repositories/character_skills_repository.h
repositories/character_spells_repository.h
repositories/character_tasks_repository.h
repositories/char_create_combinations_repository.h
repositories/char_create_point_allocations_repository.h
repositories/char_recipe_list_repository.h
repositories/completed_tasks_repository.h
repositories/content_flags_repository.h
repositories/data_buckets_repository.h
repositories/db_str_repository.h
repositories/discovered_items_repository.h
repositories/doors_repository.h
repositories/eventlog_repository.h
repositories/faction_base_data_repository.h
repositories/faction_list_repository.h
repositories/faction_list_mod_repository.h
repositories/faction_values_repository.h
repositories/fishing_repository.h
repositories/forage_repository.h
repositories/friends_repository.h
repositories/global_loot_repository.h
repositories/gm_ips_repository.h
repositories/goallists_repository.h
repositories/graveyard_repository.h
repositories/grid_repository.h
repositories/grid_entries_repository.h
repositories/ground_spawns_repository.h
repositories/group_id_repository.h
repositories/group_leaders_repository.h
repositories/guilds_repository.h
repositories/guild_members_repository.h
repositories/guild_ranks_repository.h
repositories/guild_relations_repository.h
repositories/hackers_repository.h
repositories/instance_list_repository.h
repositories/instance_list_player_repository.h
repositories/inventory_repository.h
repositories/inventory_snapshots_repository.h
repositories/ip_exemptions_repository.h
repositories/items_repository.h
repositories/item_tick_repository.h
repositories/ldon_trap_entries_repository.h
repositories/ldon_trap_templates_repository.h
repositories/level_exp_mods_repository.h
repositories/lfguild_repository.h
repositories/login_accounts_repository.h
repositories/login_api_tokens_repository.h
repositories/login_server_admins_repository.h
repositories/login_server_list_types_repository.h
repositories/login_world_servers_repository.h
repositories/logsys_categories_repository.h
repositories/lootdrop_repository.h
repositories/lootdrop_entries_repository.h
repositories/loottable_repository.h
repositories/loottable_entries_repository.h
repositories/mail_repository.h
repositories/merchantlist_repository.h
repositories/merchantlist_temp_repository.h
repositories/name_filter_repository.h
repositories/npc_emotes_repository.h
repositories/npc_faction_repository.h
repositories/npc_faction_entries_repository.h
repositories/npc_scale_global_base_repository.h
repositories/npc_spells_repository.h
repositories/npc_spells_effects_repository.h
repositories/npc_spells_effects_entries_repository.h
repositories/npc_spells_entries_repository.h
repositories/npc_types_repository.h
repositories/npc_types_tint_repository.h
repositories/object_repository.h
repositories/object_contents_repository.h
repositories/perl_event_export_settings_repository.h
repositories/petitions_repository.h
repositories/pets_repository.h
repositories/pets_equipmentset_repository.h
repositories/pets_equipmentset_entries_repository.h
repositories/player_titlesets_repository.h
repositories/proximities_repository.h
repositories/quest_globals_repository.h
repositories/raid_details_repository.h
repositories/raid_members_repository.h
repositories/reports_repository.h
repositories/respawn_times_repository.h
repositories/rule_sets_repository.h
repositories/rule_values_repository.h
repositories/saylink_repository.h
repositories/skill_caps_repository.h
repositories/spawn2_repository.h
repositories/spawnentry_repository.h
repositories/spawngroup_repository.h
repositories/spawn_conditions_repository.h
repositories/spawn_condition_values_repository.h
repositories/spawn_events_repository.h
repositories/spells_new_repository.h
repositories/spell_buckets_repository.h
repositories/spell_globals_repository.h
repositories/starting_items_repository.h
repositories/start_zones_repository.h
repositories/tasks_repository.h
repositories/tasksets_repository.h
repositories/task_activities_repository.h
repositories/timers_repository.h
repositories/titles_repository.h
repositories/trader_repository.h
repositories/tradeskill_recipe_repository.h
repositories/tradeskill_recipe_entries_repository.h
repositories/traps_repository.h
repositories/tributes_repository.h
repositories/tribute_levels_repository.h
repositories/variables_repository.h
repositories/veteran_reward_templates_repository.h
repositories/zone_repository.h
repositories/zone_points_repository.h
# Non-Comformative
repositories/character_recipe_list_repository.h
util/uuid.cpp
)
SET(common_headers
@@ -442,17 +118,11 @@ SET(common_headers
classes.h
compression.h
condition.h
content/world_content_service.h
crash.h
crc16.h
crc32.h
cli/argh.h
cli/eqemu_command_handler.h
cli/terminal_color.hpp
database/database_dump_service.h
data_verification.h
database.h
database_schema.h
dbcore.h
deity.h
emu_constants.h
@@ -468,7 +138,7 @@ SET(common_headers
eqemu_config.h
eqemu_config_elements.h
eqemu_logsys.h
eqemu_logsys_log_aliases.h
eqemu_logsys_fmt.h
eq_limits.h
eq_packet.h
eq_stream_ident.h
@@ -480,18 +150,15 @@ SET(common_headers
event_sub.h
extprofile.h
faction.h
file_util.h
features.h
fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h
global_define.h
guild_base.h
guilds.h
http/httplib.h
inventory_profile.h
inventory_slot.h
ipc_mutex.h
ip_util.h
item_data.h
item_fieldlist.h
item_instance.h
@@ -542,6 +209,7 @@ SET(common_headers
unix.h
useperl.h
version.h
xml_parser.h
zone_numbers.h
event/event_loop.h
event/task.h
@@ -595,9 +263,12 @@ SET(common_headers
patches/uf_ops.h
patches/uf_structs.h
StackWalker/StackWalker.h
tinyxml/tinystr.h
tinyxml/tinyxml.h
util/memory_stream.h
util/directory.h
util/uuid.h)
util/uuid.h
)
SOURCE_GROUP(Event FILES
event/event_loop.h
@@ -697,6 +368,15 @@ SOURCE_GROUP(StackWalker FILES
StackWalker/StackWalker.cpp
)
SOURCE_GROUP(TinyXML FILES
tinyxml/tinystr.h
tinyxml/tinyxml.h
tinyxml/tinystr.cpp
tinyxml/tinyxml.cpp
tinyxml/tinyxmlerror.cpp
tinyxml/tinyxmlparser.cpp
)
SOURCE_GROUP(Util FILES
util/memory_stream.h
util/directory.cpp
@@ -705,9 +385,9 @@ SOURCE_GROUP(Util FILES
util/uuid.h
)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker)
INCLUDE_DIRECTORIES(Patches SocketLib StackWalker TinyXML)
ADD_LIBRARY(common ${common_sources} ${common_headers} ${repositories})
ADD_LIBRARY(common ${common_sources} ${common_headers})
IF(UNIX)
SET_SOURCE_FILES_PROPERTIES("SocketLib/Mime.cpp" PROPERTY COMPILE_FLAGS -Wno-unused-result)
+2 -2
View File
@@ -24,7 +24,7 @@
* DEALINGS IN THE SOFTWARE.
*/
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
@@ -32,7 +32,7 @@
#include <algorithm>
#include <typeinfo>
namespace EQ
namespace EQEmu
{
class Any
{
-1
View File
@@ -75,7 +75,6 @@ public:
uint32 ReadUInt32() { uint32 value = *(uint32 *)(pBuffer + _rpos); _rpos += sizeof(uint32); return value; }
uint32 ReadUInt32(uint32 Offset) const { uint32 value = *(uint32 *)(pBuffer + Offset); return value; }
void ReadString(char *str) { uint32 len = static_cast<uint32>(strlen((char *)(pBuffer + _rpos))) + 1; memcpy(str, pBuffer + _rpos, len); _rpos += len; }
void ReadString(std::string &str) { str = reinterpret_cast<char *>(pBuffer + _rpos); _rpos += str.length() + 1; }
void ReadString(char *str, uint32 Offset, uint32 MaxLength) const;
uint32 GetWritePosition() { return _wpos; }
-28
View File
@@ -378,8 +378,6 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Berserker Guildmaster";
case MERCHANT:
return "Merchant";
case DISCORD_MERCHANT:
return "Discord Merchant";
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTUREMERCHANT:
@@ -390,18 +388,6 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
return "Guild Tribute Master";
case GUILD_BANKER:
return "Guild Banker";
case NORRATHS_KEEPERS_MERCHANT:
return "Radiant Crystal Merchant";
case DARK_REIGN_MERCHANT:
return "Ebon Crystal Merchant";
case FELLOWSHIP_MASTER:
return "Fellowship Master";
case ALT_CURRENCY_MERCHANT:
return "Alternate Currency Merchant";
case MERCERNARY_MASTER:
return "Mercenary Liaison";
default:
return "Unknown";
}
@@ -587,20 +573,6 @@ bool IsNonSpellFighterClass(uint8 class_id)
}
}
bool IsHybridClass(uint8 class_id)
{
switch (class_id) {
case PALADIN:
case RANGER:
case SHADOWKNIGHT:
case BARD:
case BEASTLORD:
return true;
default:
return false;
}
}
bool IsCasterClass(uint8 class_id)
{
switch (class_id) {
-2
View File
@@ -61,7 +61,6 @@
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
@@ -136,7 +135,6 @@ uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
bool IsNonSpellFighterClass(uint8 class_id);
bool IsHybridClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
-434
View File
@@ -1,434 +0,0 @@
#pragma once
#include <algorithm>
#include <sstream>
#include <limits>
#include <string>
#include <vector>
#include <set>
#include <map>
#include <cassert>
namespace argh
{
// Terminology:
// A command line is composed of 2 types of args:
// 1. Positional args, i.e. free standing values
// 2. Options: args beginning with '-'. We identify two kinds:
// 2.1: Flags: boolean options => (exist ? true : false)
// 2.2: Parameters: a name followed by a non-option value
#if !defined(__GNUC__) || (__GNUC__ >= 5)
using string_stream = std::istringstream;
#else
// Until GCC 5, istringstream did not have a move constructor.
// stringstream_proxy is used instead, as a workaround.
class stringstream_proxy
{
public:
stringstream_proxy() = default;
// Construct with a value.
stringstream_proxy(std::string const& value) :
stream_(value)
{}
// Copy constructor.
stringstream_proxy(const stringstream_proxy& other) :
stream_(other.stream_.str())
{
stream_.setstate(other.stream_.rdstate());
}
void setstate(std::ios_base::iostate state) { stream_.setstate(state); }
// Stream out the value of the parameter.
// If the conversion was not possible, the stream will enter the fail state,
// and operator bool will return false.
template<typename T>
stringstream_proxy& operator >> (T& thing)
{
stream_ >> thing;
return *this;
}
// Get the string value.
std::string str() const { return stream_.str(); }
std::stringbuf* rdbuf() const { return stream_.rdbuf(); }
// Check the state of the stream.
// False when the most recent stream operation failed
operator bool() const { return !!stream_; }
~stringstream_proxy() = default;
private:
std::istringstream stream_;
};
using string_stream = stringstream_proxy;
#endif
class parser
{
public:
enum Mode { PREFER_FLAG_FOR_UNREG_OPTION = 1 << 0,
PREFER_PARAM_FOR_UNREG_OPTION = 1 << 1,
NO_SPLIT_ON_EQUALSIGN = 1 << 2,
SINGLE_DASH_IS_MULTIFLAG = 1 << 3,
};
parser() = default;
parser(std::initializer_list<char const* const> pre_reg_names)
{ add_params(pre_reg_names); }
parser(const char* const argv[], int mode = PREFER_FLAG_FOR_UNREG_OPTION)
{ parse(argv, mode); }
parser(int argc, const char* const argv[], int mode = PREFER_FLAG_FOR_UNREG_OPTION)
{ parse(argc, argv, mode); }
void add_param(std::string const& name);
void add_params(std::initializer_list<char const* const> init_list);
void parse(const char* const argv[], int mode = PREFER_FLAG_FOR_UNREG_OPTION);
void parse(int argc, const char* const argv[], int mode = PREFER_FLAG_FOR_UNREG_OPTION);
std::multiset<std::string> const& flags() const { return flags_; }
std::map<std::string, std::string> const& params() const { return params_; }
std::vector<std::string> const& pos_args() const { return pos_args_; }
// begin() and end() for using range-for over positional args.
std::vector<std::string>::const_iterator begin() const { return pos_args_.cbegin(); }
std::vector<std::string>::const_iterator end() const { return pos_args_.cend(); }
size_t size() const { return pos_args_.size(); }
//////////////////////////////////////////////////////////////////////////
// Accessors
// flag (boolean) accessors: return true if the flag appeared, otherwise false.
bool operator[](std::string const& name) const;
// multiple flag (boolean) accessors: return true if at least one of the flag appeared, otherwise false.
bool operator[](std::initializer_list<char const* const> init_list) const;
// returns positional arg string by order. Like argv[] but without the options
std::string const& operator[](size_t ind) const;
// returns a std::istream that can be used to convert a positional arg to a typed value.
string_stream operator()(size_t ind) const;
// same as above, but with a default value in case the arg is missing (index out of range).
template<typename T>
string_stream operator()(size_t ind, T&& def_val) const;
// parameter accessors, give a name get an std::istream that can be used to convert to a typed value.
// call .str() on result to get as string
string_stream operator()(std::string const& name) const;
// accessor for a parameter with multiple names, give a list of names, get an std::istream that can be used to convert to a typed value.
// call .str() on result to get as string
// returns the first value in the list to be found.
string_stream operator()(std::initializer_list<char const* const> init_list) const;
// same as above, but with a default value in case the param was missing.
// Non-string def_val types must have an operator<<() (output stream operator)
// If T only has an input stream operator, pass the string version of the type as in "3" instead of 3.
template<typename T>
string_stream operator()(std::string const& name, T&& def_val) const;
// same as above but for a list of names. returns the first value to be found.
template<typename T>
string_stream operator()(std::initializer_list<char const* const> init_list, T&& def_val) const;
private:
string_stream bad_stream() const;
std::string trim_leading_dashes(std::string const& name) const;
bool is_number(std::string const& arg) const;
bool is_option(std::string const& arg) const;
bool got_flag(std::string const& name) const;
bool is_param(std::string const& name) const;
private:
std::vector<std::string> args_;
std::map<std::string, std::string> params_;
std::vector<std::string> pos_args_;
std::multiset<std::string> flags_;
std::set<std::string> registeredParams_;
std::string empty_;
};
//////////////////////////////////////////////////////////////////////////
inline void parser::parse(const char * const argv[], int mode)
{
int argc = 0;
for (auto argvp = argv; *argvp; ++argc, ++argvp);
parse(argc, argv, mode);
}
//////////////////////////////////////////////////////////////////////////
inline void parser::parse(int argc, const char* const argv[], int mode /*= PREFER_FLAG_FOR_UNREG_OPTION*/)
{
// convert to strings
args_.resize(argc);
std::transform(argv, argv + argc, args_.begin(), [](const char* const arg) { return arg; });
// parse line
for (auto i = 0u; i < args_.size(); ++i)
{
if (!is_option(args_[i]))
{
pos_args_.emplace_back(args_[i]);
continue;
}
auto name = trim_leading_dashes(args_[i]);
if (!(mode & NO_SPLIT_ON_EQUALSIGN))
{
auto equalPos = name.find('=');
if (equalPos != std::string::npos)
{
params_.insert({ name.substr(0, equalPos), name.substr(equalPos + 1) });
continue;
}
}
// if the option is unregistered and should be a multi-flag
if (1 == (args_[i].size() - name.size()) && // single dash
argh::parser::SINGLE_DASH_IS_MULTIFLAG & mode && // multi-flag mode
!is_param(name)) // unregistered
{
std::string keep_param;
if (!name.empty() && is_param(std::string(1ul, name.back()))) // last char is param
{
keep_param += name.back();
name.resize(name.size() - 1);
}
for (auto const& c : name)
{
flags_.emplace(std::string{ c });
}
if (!keep_param.empty())
{
name = keep_param;
}
else
{
continue; // do not consider other options for this arg
}
}
// any potential option will get as its value the next arg, unless that arg is an option too
// in that case it will be determined a flag.
if (i == args_.size() - 1 || is_option(args_[i + 1]))
{
flags_.emplace(name);
continue;
}
// if 'name' is a pre-registered option, then the next arg cannot be a free parameter to it is skipped
// otherwise we have 2 modes:
// PREFER_FLAG_FOR_UNREG_OPTION: a non-registered 'name' is determined a flag.
// The following value (the next arg) will be a free parameter.
//
// PREFER_PARAM_FOR_UNREG_OPTION: a non-registered 'name' is determined a parameter, the next arg
// will be the value of that option.
assert(!(mode & argh::parser::PREFER_FLAG_FOR_UNREG_OPTION)
|| !(mode & argh::parser::PREFER_PARAM_FOR_UNREG_OPTION));
bool preferParam = mode & argh::parser::PREFER_PARAM_FOR_UNREG_OPTION;
if (is_param(name) || preferParam)
{
params_.insert({ name, args_[i + 1] });
++i; // skip next value, it is not a free parameter
continue;
}
else
{
flags_.emplace(name);
}
};
}
//////////////////////////////////////////////////////////////////////////
inline string_stream parser::bad_stream() const
{
string_stream bad;
bad.setstate(std::ios_base::failbit);
return bad;
}
//////////////////////////////////////////////////////////////////////////
inline bool parser::is_number(std::string const& arg) const
{
// inefficient but simple way to determine if a string is a number (which can start with a '-')
std::istringstream istr(arg);
double number;
istr >> number;
return !(istr.fail() || istr.bad());
}
//////////////////////////////////////////////////////////////////////////
inline bool parser::is_option(std::string const& arg) const
{
assert(0 != arg.size());
if (is_number(arg))
return false;
return '-' == arg[0];
}
//////////////////////////////////////////////////////////////////////////
inline std::string parser::trim_leading_dashes(std::string const& name) const
{
auto pos = name.find_first_not_of('-');
return std::string::npos != pos ? name.substr(pos) : name;
}
//////////////////////////////////////////////////////////////////////////
inline bool argh::parser::got_flag(std::string const& name) const
{
return flags_.end() != flags_.find(trim_leading_dashes(name));
}
//////////////////////////////////////////////////////////////////////////
inline bool argh::parser::is_param(std::string const& name) const
{
return registeredParams_.count(name);
}
//////////////////////////////////////////////////////////////////////////
inline bool parser::operator[](std::string const& name) const
{
return got_flag(name);
}
//////////////////////////////////////////////////////////////////////////
inline bool parser::operator[](std::initializer_list<char const* const> init_list) const
{
return std::any_of(init_list.begin(), init_list.end(), [&](char const* const name) { return got_flag(name); });
}
//////////////////////////////////////////////////////////////////////////
inline std::string const& parser::operator[](size_t ind) const
{
if (ind < pos_args_.size())
return pos_args_[ind];
return empty_;
}
//////////////////////////////////////////////////////////////////////////
inline string_stream parser::operator()(std::string const& name) const
{
auto optIt = params_.find(trim_leading_dashes(name));
if (params_.end() != optIt)
return string_stream(optIt->second);
return bad_stream();
}
//////////////////////////////////////////////////////////////////////////
inline string_stream parser::operator()(std::initializer_list<char const* const> init_list) const
{
for (auto& name : init_list)
{
auto optIt = params_.find(trim_leading_dashes(name));
if (params_.end() != optIt)
return string_stream(optIt->second);
}
return bad_stream();
}
//////////////////////////////////////////////////////////////////////////
template<typename T>
string_stream parser::operator()(std::string const& name, T&& def_val) const
{
auto optIt = params_.find(trim_leading_dashes(name));
if (params_.end() != optIt)
return string_stream(optIt->second);
std::ostringstream ostr;
ostr.precision(std::numeric_limits<long double>::max_digits10);
ostr << def_val;
return string_stream(ostr.str()); // use default
}
//////////////////////////////////////////////////////////////////////////
// same as above but for a list of names. returns the first value to be found.
template<typename T>
string_stream parser::operator()(std::initializer_list<char const* const> init_list, T&& def_val) const
{
for (auto& name : init_list)
{
auto optIt = params_.find(trim_leading_dashes(name));
if (params_.end() != optIt)
return string_stream(optIt->second);
}
std::ostringstream ostr;
ostr.precision(std::numeric_limits<long double>::max_digits10);
ostr << def_val;
return string_stream(ostr.str()); // use default
}
//////////////////////////////////////////////////////////////////////////
inline string_stream parser::operator()(size_t ind) const
{
if (pos_args_.size() <= ind)
return bad_stream();
return string_stream(pos_args_[ind]);
}
//////////////////////////////////////////////////////////////////////////
template<typename T>
string_stream parser::operator()(size_t ind, T&& def_val) const
{
if (pos_args_.size() <= ind)
{
std::ostringstream ostr;
ostr.precision(std::numeric_limits<long double>::max_digits10);
ostr << def_val;
return string_stream(ostr.str());
}
return string_stream(pos_args_[ind]);
}
//////////////////////////////////////////////////////////////////////////
inline void parser::add_param(std::string const& name)
{
registeredParams_.insert(trim_leading_dashes(name));
}
//////////////////////////////////////////////////////////////////////////
inline void parser::add_params(std::initializer_list<char const* const> init_list)
{
for (auto& name : init_list)
registeredParams_.insert(trim_leading_dashes(name));
}
}
-199
View File
@@ -1,199 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fmt/format.h>
#include "eqemu_command_handler.h"
#include "terminal_color.hpp"
#include "../platform.h"
namespace EQEmuCommand {
std::map<std::string, void (*)(
int argc,
char **argv,
argh::parser &cmd,
std::string &description
)> function_map;
/**
* @param cmd
*/
void DisplayDebug(argh::parser &cmd)
{
if (cmd[{"-d", "--debug"}]) {
std::cout << "Positional args:\n";
for (auto &pos_arg : cmd.pos_args())
std::cout << '\t' << pos_arg << std::endl;
std::cout << "\nFlags:\n";
for (auto &flag : cmd.flags())
std::cout << '\t' << flag << std::endl;
std::cout << "\nParameters:\n";
for (auto &param : cmd.params())
std::cout << '\t' << param.first << " : " << param.second << std::endl;
}
}
/**
* @param arguments
* @param options
* @param cmd
* @param argc
* @param argv
*/
void ValidateCmdInput(
std::vector<std::string> &arguments,
std::vector<std::string> &options,
argh::parser &cmd,
int argc,
char **argv
)
{
bool arguments_filled = true;
int index = 2;
for (auto &arg : arguments) {
if (cmd(arg).str().empty() && cmd(index).str().empty()) {
arguments_filled = false;
}
index++;
}
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
std::string arguments_string;
for (auto &arg : arguments) {
arguments_string += " " + arg;
}
std::string options_string;
for (auto &opt : options) {
options_string += " " + opt + "\n";
}
std::stringstream command_string;
command_string <<
termcolor::colorize <<
termcolor::yellow <<
"\nCommand" <<
termcolor::reset << "\n\n" <<
termcolor::green << argv[1] << arguments_string << termcolor::reset << "\n" <<
termcolor::yellow << (!options_string.empty() ? "\nOptions\n\n" : "") <<
termcolor::reset << termcolor::cyan << options_string << termcolor::reset;
std::cout << command_string.str() << std::endl;
exit(0);
}
}
/**
* @param in_function_map
* @param cmd
* @param argc
* @param argv
*/
void HandleMenu(
std::map<std::string, void (*)(
int argc,
char **argv,
argh::parser &cmd,
std::string &description
)> &in_function_map,
argh::parser &cmd,
int argc,
char **argv
)
{
std::string description;
bool ran_command = false;
for (auto &it: in_function_map) {
if (it.first == argv[1]) {
(it.second)(argc, argv, cmd, description);
ran_command = true;
}
}
if (cmd[{"-h", "--help"}]) {
std::cout << std::endl;
std::cout <<
"> " <<
termcolor::yellow <<
"EQEmulator [" + GetPlatformName() + "] CLI Menu" <<
termcolor::reset
<< std::endl
<< std::endl;
/**
* Get max command length for padding length
*/
int max_command_length = 0;
for (auto &it: in_function_map) {
std::stringstream command;
command << termcolor::colorize << termcolor::yellow << it.first << termcolor::reset;
if (command.str().length() > max_command_length) {
max_command_length = command.str().length() + 1;
}
}
/**
* Display command menu
*/
std::string command_section;
for (auto &it: in_function_map) {
description = "";
(it.second)(argc, argv, cmd, description);
/**
* Print section header
*/
std::string command_prefix = it.first.substr(0, it.first.find(":"));
if (command_prefix.find("test") != std::string::npos) {
continue;
}
if (command_section != command_prefix) {
command_section = command_prefix;
std::cout << termcolor::reset << command_prefix << std::endl;
}
/**
* Print commands
*/
std::stringstream command;
command << termcolor::colorize << termcolor::yellow << it.first << termcolor::reset;
printf(" %-*s %s\n", max_command_length, command.str().c_str(), description.c_str());
}
std::cout << std::endl;
std::exit(0);
}
if (ran_command) {
std::exit(0);
}
}
}
-75
View File
@@ -1,75 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_EQEMU_COMMAND_HANDLER_H
#define EQEMU_EQEMU_COMMAND_HANDLER_H
#include "argh.h"
namespace EQEmuCommand {
extern std::map<std::string, void (*)(
int argc,
char **argv,
argh::parser &cmd,
std::string &description
)> function_map;
/**
* @param arguments
* @param options
* @param cmd
* @param argc
* @param argv
*/
void ValidateCmdInput(
std::vector<std::string> &arguments,
std::vector<std::string> &options,
argh::parser &cmd,
int argc,
char **argv
);
/**
* @param cmd
*/
void DisplayDebug(argh::parser &cmd);
/**
* @param in_function_map
* @param cmd
* @param argc
* @param argv
*/
void HandleMenu(
std::map<std::string, void (*)(
int argc,
char **argv,
argh::parser &cmd,
std::string &description
)> &in_function_map,
argh::parser &cmd,
int argc,
char **argv
);
};
#endif //EQEMU_EQEMU_COMMAND_HANDLER_H
-557
View File
@@ -1,557 +0,0 @@
//!
//! termcolor
//! ~~~~~~~~~
//!
//! termcolor is a header-only c++ library for printing colored messages
//! to the terminal. Written just for fun with a help of the Force.
//!
//! :copyright: (c) 2013 by Ihor Kalnytskyi
//! :license: BSD, see LICENSE for details
//!
#ifndef TERMCOLOR_HPP_
#define TERMCOLOR_HPP_
// the following snippet of code detects the current OS and
// defines the appropriate macro that is used to wrap some
// platform specific things
#if defined(_WIN32) || defined(_WIN64)
# define TERMCOLOR_OS_WINDOWS
#elif defined(__APPLE__)
# define TERMCOLOR_OS_MACOS
#elif defined(__unix__) || defined(__unix)
# define TERMCOLOR_OS_LINUX
#else
# error unsupported platform
#endif
// This headers provides the `isatty()`/`fileno()` functions,
// which are used for testing whether a standart stream refers
// to the terminal. As for Windows, we also need WinApi funcs
// for changing colors attributes of the terminal.
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
# include <unistd.h>
#elif defined(TERMCOLOR_OS_WINDOWS)
# include <io.h>
# include <windows.h>
#endif
#include <iostream>
#include <cstdio>
namespace termcolor
{
// Forward declaration of the `_internal` namespace.
// All comments are below.
namespace _internal
{
// An index to be used to access a private storage of I/O streams. See
// colorize / nocolorize I/O manipulators for details.
static int colorize_index = std::ios_base::xalloc();
inline FILE* get_standard_stream(const std::ostream& stream);
inline bool is_colorized(std::ostream& stream);
inline bool is_atty(const std::ostream& stream);
#if defined(TERMCOLOR_OS_WINDOWS)
inline void win_change_attributes(std::ostream& stream, int foreground, int background=-1);
#endif
}
inline
std::ostream& colorize(std::ostream& stream)
{
stream.iword(_internal::colorize_index) = 1L;
return stream;
}
inline
std::ostream& nocolorize(std::ostream& stream)
{
stream.iword(_internal::colorize_index) = 0L;
return stream;
}
inline
std::ostream& reset(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;00m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1, -1);
#endif
}
return stream;
}
inline
std::ostream& bold(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;1m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& dark(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;2m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& underline(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;4m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& blink(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;5m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& reverse(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;7m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& concealed(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;8m";
#elif defined(TERMCOLOR_OS_WINDOWS)
#endif
}
return stream;
}
inline
std::ostream& grey(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;30m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
0 // grey (black)
);
#endif
}
return stream;
}
inline
std::ostream& red(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;31m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& green(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;32m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_GREEN
);
#endif
}
return stream;
}
inline
std::ostream& yellow(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;33m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_GREEN | FOREGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& blue(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;34m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_BLUE
);
#endif
}
return stream;
}
inline
std::ostream& magenta(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;35m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_BLUE | FOREGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& cyan(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;36m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_BLUE | FOREGROUND_GREEN
);
#endif
}
return stream;
}
inline
std::ostream& white(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;37m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream,
FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& on_grey(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;40m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
0 // grey (black)
);
#endif
}
return stream;
}
inline
std::ostream& on_red(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;41m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& on_green(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;42m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_GREEN
);
#endif
}
return stream;
}
inline
std::ostream& on_yellow(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;43m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_GREEN | BACKGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& on_blue(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;44m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_BLUE
);
#endif
}
return stream;
}
inline
std::ostream& on_magenta(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;45m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_BLUE | BACKGROUND_RED
);
#endif
}
return stream;
}
inline
std::ostream& on_cyan(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;46m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_GREEN | BACKGROUND_BLUE
);
#endif
}
return stream;
}
inline
std::ostream& on_white(std::ostream& stream)
{
if (_internal::is_colorized(stream))
{
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
stream << "\e[1;47m";
#elif defined(TERMCOLOR_OS_WINDOWS)
_internal::win_change_attributes(stream, -1,
BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_RED
);
#endif
}
return stream;
}
//! Since C++ hasn't a way to hide something in the header from
//! the outer access, I have to introduce this namespace which
//! is used for internal purpose and should't be access from
//! the user code.
namespace _internal
{
//! Since C++ hasn't a true way to extract stream handler
//! from the a given `std::ostream` object, I have to write
//! this kind of hack.
inline
FILE* get_standard_stream(const std::ostream& stream)
{
if (&stream == &std::cout)
return stdout;
else if ((&stream == &std::cerr) || (&stream == &std::clog))
return stderr;
return 0;
}
// Say whether a given stream should be colorized or not. It's always
// true for ATTY streams and may be true for streams marked with
// colorize flag.
inline
bool is_colorized(std::ostream& stream)
{
return is_atty(stream) || static_cast<bool>(stream.iword(colorize_index));
}
//! Test whether a given `std::ostream` object refers to
//! a terminal.
inline
bool is_atty(const std::ostream& stream)
{
FILE* std_stream = get_standard_stream(stream);
// Unfortunately, fileno() ends with segmentation fault
// if invalid file descriptor is passed. So we need to
// handle this case gracefully and assume it's not a tty
// if standard stream is not detected, and 0 is returned.
if (!std_stream)
return false;
#if defined(TERMCOLOR_OS_MACOS) || defined(TERMCOLOR_OS_LINUX)
return ::isatty(fileno(std_stream));
#elif defined(TERMCOLOR_OS_WINDOWS)
return ::_isatty(_fileno(std_stream));
#endif
}
#if defined(TERMCOLOR_OS_WINDOWS)
//! Change Windows Terminal colors attribute. If some
//! parameter is `-1` then attribute won't changed.
inline void win_change_attributes(std::ostream& stream, int foreground, int background)
{
// yeah, i know.. it's ugly, it's windows.
static WORD defaultAttributes = 0;
// Windows doesn't have ANSI escape sequences and so we use special
// API to change Terminal output color. That means we can't
// manipulate colors by means of "std::stringstream" and hence
// should do nothing in this case.
if (!_internal::is_atty(stream))
return;
// get terminal handle
HANDLE hTerminal = INVALID_HANDLE_VALUE;
if (&stream == &std::cout)
hTerminal = GetStdHandle(STD_OUTPUT_HANDLE);
else if (&stream == &std::cerr)
hTerminal = GetStdHandle(STD_ERROR_HANDLE);
// save default terminal attributes if it unsaved
if (!defaultAttributes)
{
CONSOLE_SCREEN_BUFFER_INFO info;
if (!GetConsoleScreenBufferInfo(hTerminal, &info))
return;
defaultAttributes = info.wAttributes;
}
// restore all default settings
if (foreground == -1 && background == -1)
{
SetConsoleTextAttribute(hTerminal, defaultAttributes);
return;
}
// get current settings
CONSOLE_SCREEN_BUFFER_INFO info;
if (!GetConsoleScreenBufferInfo(hTerminal, &info))
return;
if (foreground != -1)
{
info.wAttributes &= ~(info.wAttributes & 0x0F);
info.wAttributes |= static_cast<WORD>(foreground);
}
if (background != -1)
{
info.wAttributes &= ~(info.wAttributes & 0xF0);
info.wAttributes |= static_cast<WORD>(background);
}
SetConsoleTextAttribute(hTerminal, info.wAttributes);
}
#endif // TERMCOLOR_OS_WINDOWS
} // namespace _internal
} // namespace termcolor
#undef TERMCOLOR_OS_WINDOWS
#undef TERMCOLOR_OS_MACOS
#undef TERMCOLOR_OS_LINUX
#endif // TERMCOLOR_HPP_
+1 -1
View File
@@ -3,7 +3,7 @@
#include <string.h>
#include <zlib.h>
namespace EQ
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
namespace EQ
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
-101
View File
@@ -1,101 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "world_content_service.h"
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
WorldContentService::WorldContentService()
{
SetCurrentExpansion(Expansion::EXPANSION_ALL);
}
int WorldContentService::GetCurrentExpansion() const
{
return current_expansion;
}
void WorldContentService::SetExpansionContext()
{
int expansion = RuleI(Expansion, CurrentExpansion);
if (expansion >= Expansion::Classic && expansion <= Expansion::MaxId) {
content_service.SetCurrentExpansion(expansion);
}
LogInfo(
"Current expansion is [{}] ({})",
GetCurrentExpansion(),
GetCurrentExpansionName()
);
}
std::string WorldContentService::GetCurrentExpansionName()
{
if (content_service.GetCurrentExpansion() == Expansion::EXPANSION_ALL) {
return "All Expansions";
}
if (current_expansion >= Expansion::Classic && current_expansion <= Expansion::MaxId) {
return Expansion::ExpansionName[content_service.GetCurrentExpansion()];
}
return "Unknown Expansion";
}
/**
* @param current_expansion
*/
void WorldContentService::SetCurrentExpansion(int current_expansion)
{
WorldContentService::current_expansion = current_expansion;
}
/**
* @return
*/
const std::vector<std::string> &WorldContentService::GetContentFlags() const
{
return content_flags;
}
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(std::vector<std::string> content_flags)
{
WorldContentService::content_flags = content_flags;
}
/**
* @param content_flag
* @return
*/
bool WorldContentService::IsContentFlagEnabled(const std::string& content_flag)
{
for (auto &flag : GetContentFlags()) {
if (flag == content_flag) {
return true;
}
}
return false;
}
-173
View File
@@ -1,173 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_WORLD_CONTENT_SERVICE_H
#define EQEMU_WORLD_CONTENT_SERVICE_H
#include <string>
#include <vector>
namespace Expansion {
static const int EXPANSION_ALL = -1;
static const int EXPANSION_FILTER_MAX = 99;
enum ExpansionNumber {
Classic = 0,
TheRuinsOfKunark,
TheScarsOfVelious,
TheShadowsOfLuclin,
ThePlanesOfPower,
TheLegacyOfYkesha,
LostDungeonsOfNorrath,
GatesOfDiscord,
OmensOfWar,
DragonsOfNorrath,
DepthsOfDarkhollow,
ProphecyOfRo,
TheSerpentsSpine,
TheBuriedSea,
SecretsOfFaydwer,
SeedsOfDestruction,
Underfoot,
HouseOfThule,
VeilOfAlaris,
RainOfFear,
CallOfTheForsaken,
TheDarkendSea,
TheBrokenMirror,
EmpiresOfKunark,
RingOfScale,
TheBurningLands,
TormentOfVelious,
MaxId
};
/**
* If you add to this, make sure you update LogCategory
*/
static const char *ExpansionName[ExpansionNumber::MaxId] = {
"Classic",
"The Ruins of Kunark",
"The Scars of Velious",
"The Shadows of Luclin",
"The Planes of Power",
"The Legacy of Ykesha",
"Lost Dungeons of Norrath",
"Gates of Discord",
"Omens of War",
"Dragons of Norrath",
"Depths of Darkhollow",
"Prophecy of Ro",
"The Serpent's Spine",
"The Buried Sea",
"Secrets of Faydwer",
"Seeds of Destruction",
"Underfoot",
"House of Thule",
"Veil of Alaris",
"Rain of Fear",
"Call of the Forsaken",
"The Darkened Sea",
"The Broken Mirror",
"Empires of Kunark",
"Ring of Scale",
"The Burning Lands",
"Torment of Velious",
};
}
class WorldContentService {
public:
WorldContentService();
std::string GetCurrentExpansionName();
int GetCurrentExpansion() const;
void SetCurrentExpansion(int current_expansion);
bool IsClassicEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Classic || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheRuinsOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheRuinsOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheScarsOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheScarsOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheShadowsOfLuclinEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheShadowsOfLuclin || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsThePlanesOfPowerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ThePlanesOfPower || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheLegacyOfYkeshaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheLegacyOfYkesha || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsLostDungeonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::LostDungeonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsGatesOfDiscordEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::GatesOfDiscord || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsOmensOfWarEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::OmensOfWar || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsDragonsOfNorrathEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DragonsOfNorrath || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsDepthsOfDarkhollowEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::DepthsOfDarkhollow || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsProphecyOfRoEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::ProphecyOfRo || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheSerpentsSpineEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheSerpentsSpine || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBuriedSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBuriedSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsSecretsOfFaydwerEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SecretsOfFaydwer || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsSeedsOfDestructionEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::SeedsOfDestruction || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsUnderfootEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::Underfoot || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsHouseOfThuleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::HouseOfThule || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsVeilOfAlarisEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::VeilOfAlaris || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRainOfFearEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RainOfFear || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsCallOfTheForsakenEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::CallOfTheForsaken || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheDarkendSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheDarkendSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBrokenMirrorEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBrokenMirror || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsEmpiresOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::EmpiresOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRingOfScaleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RingOfScale || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBurningLandsEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBurningLands || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTormentOfVeliousEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TormentOfVelious || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsCurrentExpansionClassic() { return current_expansion == Expansion::ExpansionNumber::Classic; }
bool IsCurrentExpansionTheRuinsOfKunark() { return current_expansion == Expansion::ExpansionNumber::TheRuinsOfKunark; }
bool IsCurrentExpansionTheScarsOfVelious() { return current_expansion == Expansion::ExpansionNumber::TheScarsOfVelious; }
bool IsCurrentExpansionTheShadowsOfLuclin() { return current_expansion == Expansion::ExpansionNumber::TheShadowsOfLuclin; }
bool IsCurrentExpansionThePlanesOfPower() { return current_expansion == Expansion::ExpansionNumber::ThePlanesOfPower; }
bool IsCurrentExpansionTheLegacyOfYkesha() { return current_expansion == Expansion::ExpansionNumber::TheLegacyOfYkesha; }
bool IsCurrentExpansionLostDungeonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::LostDungeonsOfNorrath; }
bool IsCurrentExpansionGatesOfDiscord() { return current_expansion == Expansion::ExpansionNumber::GatesOfDiscord; }
bool IsCurrentExpansionOmensOfWar() { return current_expansion == Expansion::ExpansionNumber::OmensOfWar; }
bool IsCurrentExpansionDragonsOfNorrath() { return current_expansion == Expansion::ExpansionNumber::DragonsOfNorrath; }
bool IsCurrentExpansionDepthsOfDarkhollow() { return current_expansion == Expansion::ExpansionNumber::DepthsOfDarkhollow; }
bool IsCurrentExpansionProphecyOfRo() { return current_expansion == Expansion::ExpansionNumber::ProphecyOfRo; }
bool IsCurrentExpansionTheSerpentsSpine() { return current_expansion == Expansion::ExpansionNumber::TheSerpentsSpine; }
bool IsCurrentExpansionTheBuriedSea() { return current_expansion == Expansion::ExpansionNumber::TheBuriedSea; }
bool IsCurrentExpansionSecretsOfFaydwer() { return current_expansion == Expansion::ExpansionNumber::SecretsOfFaydwer; }
bool IsCurrentExpansionSeedsOfDestruction() { return current_expansion == Expansion::ExpansionNumber::SeedsOfDestruction; }
bool IsCurrentExpansionUnderfoot() { return current_expansion == Expansion::ExpansionNumber::Underfoot; }
bool IsCurrentExpansionHouseOfThule() { return current_expansion == Expansion::ExpansionNumber::HouseOfThule; }
bool IsCurrentExpansionVeilOfAlaris() { return current_expansion == Expansion::ExpansionNumber::VeilOfAlaris; }
bool IsCurrentExpansionRainOfFear() { return current_expansion == Expansion::ExpansionNumber::RainOfFear; }
bool IsCurrentExpansionCallOfTheForsaken() { return current_expansion == Expansion::ExpansionNumber::CallOfTheForsaken; }
bool IsCurrentExpansionTheDarkendSea() { return current_expansion == Expansion::ExpansionNumber::TheDarkendSea; }
bool IsCurrentExpansionTheBrokenMirror() { return current_expansion == Expansion::ExpansionNumber::TheBrokenMirror; }
bool IsCurrentExpansionEmpiresOfKunark() { return current_expansion == Expansion::ExpansionNumber::EmpiresOfKunark; }
bool IsCurrentExpansionRingOfScale() { return current_expansion == Expansion::ExpansionNumber::RingOfScale; }
bool IsCurrentExpansionTheBurningLands() { return current_expansion == Expansion::ExpansionNumber::TheBurningLands; }
bool IsCurrentExpansionTormentOfVelious() { return current_expansion == Expansion::ExpansionNumber::TormentOfVelious; }
private:
int current_expansion{};
std::vector<std::string> content_flags;
public:
const std::vector<std::string> &GetContentFlags() const;
bool IsContentFlagEnabled(const std::string& content_flag);
void SetContentFlags(std::vector<std::string> content_flags);
void SetExpansionContext();
};
extern WorldContentService content_service;
#endif //EQEMU_WORLD_CONTENT_SERVICE_H
+1 -59
View File
@@ -111,65 +111,7 @@ void set_exception_handler() {
SetUnhandledExceptionFilter(windows_exception_handler);
}
#else
#include <stdio.h>
#include <stdlib.h>
#include <sys/wait.h>
#include <unistd.h>
#include <sys/fcntl.h>
#ifdef __FreeBSD__
#include <signal.h>
#include <sys/stat.h>
#endif
void print_trace()
{
auto uid = geteuid();
std::string temp_output_file = "/tmp/dump-output";
char pid_buf[30];
sprintf(pid_buf, "%d", getpid());
char name_buf[512];
name_buf[readlink("/proc/self/exe", name_buf, 511)] = 0;
int child_pid = fork();
if (!child_pid) {
int fd = open(temp_output_file.c_str(), O_RDWR | O_CREAT, S_IRUSR | S_IWUSR);
dup2(fd, 1); // redirect output to stderr
fprintf(stdout, "stack trace for %s pid=%s\n", name_buf, pid_buf);
if (uid == 0) {
execlp("gdb", "gdb", "--batch", "-n", "-ex", "thread", "-ex", "bt", name_buf, pid_buf, NULL);
}
else {
execlp("sudo", "gdb", "gdb", "--batch", "-n", "-ex", "thread", "-ex", "bt", name_buf, pid_buf, NULL);
}
close(fd);
abort(); /* If gdb failed to start */
}
else {
waitpid(child_pid, NULL, 0);
}
std::ifstream input(temp_output_file);
for (std::string line; getline(input, line);) {
LogCrash("{}", line);
}
std::remove(temp_output_file.c_str());
exit(1);
}
// crash is off or an unhandled platform
void set_exception_handler()
{
signal(SIGABRT, reinterpret_cast<void (*)(int)>(print_trace));
signal(SIGFPE, reinterpret_cast<void (*)(int)>(print_trace));
signal(SIGFPE, reinterpret_cast<void (*)(int)>(print_trace));
signal(SIGSEGV, reinterpret_cast<void (*)(int)>(print_trace));
void set_exception_handler() {
}
#endif
+32 -36
View File
@@ -1,57 +1,53 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <algorithm>
#include <cmath>
namespace EQ {
template<typename T>
T Clamp(const T &value, const T &lower, const T &upper)
{
namespace EQEmu
{
template <typename T>
T Clamp(const T& value, const T& lower, const T& upper) {
return std::max(lower, std::min(value, upper));
}
template<typename T>
T ClampLower(const T &value, const T &lower)
{
template <typename T>
T ClampLower(const T& value, const T& lower) {
return std::max(lower, value);
}
template<typename T>
T ClampUpper(const T &value, const T &upper)
{
template <typename T>
T ClampUpper(const T& value, const T& upper) {
return std::min(value, upper);
}
template<typename T>
bool ValueWithin(const T &value, const T &lower, const T &upper)
{
template <typename T>
bool ValueWithin(const T& value, const T& lower, const T& upper) {
return value >= lower && value <= upper;
}
template<typename T1, typename T2, typename T3>
bool ValueWithin(const T1 &value, const T2 &lower, const T3 &upper)
{
return value >= (T1) lower && value <= (T1) upper;
template <typename T1, typename T2, typename T3>
bool ValueWithin(const T1& value, const T2& lower, const T3& upper) {
return value >= (T1)lower && value <= (T1)upper;
}
} /*EQEmu*/
+389 -583
View File
File diff suppressed because it is too large Load Diff
+34 -50
View File
@@ -40,7 +40,7 @@
class MySQLRequestResult;
class Client;
namespace EQ
namespace EQEmu
{
class InventoryProfile;
}
@@ -94,50 +94,31 @@ class PTimerList;
# define _ISNAN_(a) std::isnan(a)
#endif
#define SQL(...) #__VA_ARGS__
class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port, std::string connection_label = "default");
bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
~Database();
/* Character Creation */
bool AddToNameFilter(const char *name);
bool CreateCharacter(
uint32 account_id,
char *name,
uint16 gender,
uint16 race,
uint16 class_,
uint8 str,
uint8 sta,
uint8 cha,
uint8 dex,
uint8 int_,
uint8 agi,
uint8 wis,
uint8 face
);
bool DeleteCharacter(char *character_name);
bool MoveCharacterToZone(const char *charname, uint32 zone_id);
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool SetHackerFlag(const char *accountname, const char *charactername, const char *hacked);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const char *hacked, const char *zone);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
std::string source_character_name,
std::string destination_character_name,
std::string destination_account_name
);
bool AddToNameFilter(const char* name);
bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
bool DeleteCharacter(char* name);
bool MoveCharacterToZone(const char* charname, const char* zonename);
bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
bool ReserveName(uint32 account_id, char* name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
bool AddBannedIP(char* bannedIP, const char* notes); //Add IP address to the banned_ips table.
bool AddBannedIP(char* bannedIP, const char* notes); //Add IP address to the Banned_IPs table.
bool AddGMIP(char* ip_address, char* name);
bool CheckBannedIPs(const char* loginIP); //Check incoming connection against banned IP table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
@@ -146,17 +127,13 @@ public:
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(const char* accname, const char *loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
const char *GetCharNameByID(uint32 char_id);
const char *GetNPCNameByID(uint32 npc_id);
void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */
@@ -173,6 +150,7 @@ public:
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(const char* zone, uint32 charid, int16 version);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
uint16 GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
@@ -196,35 +174,35 @@ public:
/* Account Related */
bool DeleteAccount(const char *name, const char* loginserver);
bool DeleteAccount(const char* name);
bool GetLiveChar(uint32 account_id, char* cname);
bool SetAccountStatus(const char* name, int16 status);
bool SetAccountStatus(const std::string& account_name, int16 status);
bool SetLocalPassword(uint32 accid, const char* password);
bool UpdateLiveChar(char* charname, uint32 account_id);
bool UpdateLiveChar(char* charname, uint32 lsaccount_id);
int16 CheckStatus(uint32 account_id);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
uint32 CheckLogin(const char* name, const char* password, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, uint32 lsaccount_id = 0);
uint32 GetAccountIDFromLSID(uint32 iLSID, char* oAccountName = 0, int16* oStatus = 0);
uint32 GetMiniLoginAccount(char* ip);
uint8 GetAgreementFlag(uint32 acctid);
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
@@ -259,12 +237,17 @@ public:
/* General Queries */
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetSafePoints(const char* short_name, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, uint32* minexpansion = 0, uint32* maxexpansion = 0, char *flag_needed = nullptr);
bool GetSafePoints(uint32 zoneID, uint32 version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, int16* minstatus = 0, uint8* minlevel = 0, uint32* minexpansion = 0, uint32* maxexpansion = 0, char *flag_needed = nullptr) { return GetSafePoints(GetZoneName(zoneID), version, safe_x, safe_y, safe_z, minstatus, minlevel, minexpansion, maxexpansion, flag_needed); }
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
bool LoadZoneNames();
const char* GetZoneName(uint32 zoneID, bool ErrorUnknown = false);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint32 GetZoneID(const char* zonename);
uint8 GetPEQZone(uint32 zoneID, uint32 version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
@@ -288,6 +271,7 @@ public:
void LoadLogSettings(EQEmuLogSys::LogSettings* log_settings);
private:
std::map<uint32,std::string> zonename_array;
Mutex Mvarcache;
VarCache_Struct varcache;
-580
View File
@@ -1,580 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <string>
#include <cstdio>
#include <iterator>
#include "database_dump_service.h"
#include "../eqemu_logsys.h"
#include "../string_util.h"
#include "../eqemu_config.h"
#include "../database_schema.h"
#include "../file_util.h"
#include <ctime>
#if _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#endif
#define DATABASE_DUMP_PATH "backups/"
/**
* @param cmd
* @param return_result
* @return
*/
std::string DatabaseDumpService::execute(const std::string &cmd, bool return_result = true)
{
const char *file_name = "db-exec-result.txt";
if (return_result) {
#ifdef _WINDOWS
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#else
std::system((cmd + " > " + file_name).c_str());
#endif
}
else {
std::system((cmd).c_str());
}
std::string result;
if (return_result) {
std::ifstream file(file_name);
result = {std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
std::remove(file_name);
}
return result;
}
/**
* @return bool
*/
bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
}
/**
* Linux
* @return bool
*/
bool DatabaseDumpService::IsTarAvailable()
{
std::string version_output = execute("tar --version");
return version_output.find("GNU tar") != std::string::npos;
}
/**
* Windows
* @return bool
*/
bool DatabaseDumpService::Is7ZipAvailable()
{
std::string version_output = execute("7z --help");
return version_output.find("7-Zip") != std::string::npos;
}
/**
* @return
*/
bool DatabaseDumpService::HasCompressionBinary()
{
return IsTarAvailable() || Is7ZipAvailable();
}
/**
* @return
*/
std::string DatabaseDumpService::GetMySQLVersion()
{
std::string version_output = execute("mysql --version");
return trim(version_output);
}
/**
* @return
*/
std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
{
auto config = EQEmuConfig::get();
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
return fmt::format(
"mysqldump -u {} -p{} -h {} --port={} {}",
config->ContentDbUsername,
config->ContentDbPassword,
config->ContentDbHost,
config->ContentDbPort,
config->ContentDbName
);
};
return fmt::format(
"mysqldump -u {} -p{} -h {} --port={} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabasePort,
config->DatabaseDB
);
}
/**
* @return
*/
std::string DatabaseDumpService::GetPlayerTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetPlayerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetLoginTableList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetLoginTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetQueryServTables()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetQueryServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetSystemTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
tables = DatabaseSchema::GetVersionTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetStateTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetStateTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetContentTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetContentTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string GetDumpDate()
{
time_t now = time(nullptr);
struct tm time_struct{};
char buf[80];
time_struct = *localtime(&now);
strftime(buf, sizeof(buf), "%Y-%m-%d", &time_struct);
std::string time = buf;
return time;
}
/**
* @return
*/
std::string DatabaseDumpService::GetSetDumpPath()
{
return !GetDumpPath().empty() ? GetDumpPath() : DATABASE_DUMP_PATH;
}
/**
* @return
*/
std::string DatabaseDumpService::GetDumpFileNameWithPath()
{
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::Dump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
return;
}
if (IsDumpDropTableSyntaxOnly()) {
SetDumpOutputToConsole(true);
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
SetDumpFileName(EQEmuConfig::get()->DatabaseDB + '-' + GetDumpDate());
auto config = EQEmuConfig::get();
LogInfo(
"Database [{}] Host [{}] Username [{}]",
config->DatabaseDB,
config->DatabaseHost,
config->DatabaseUsername
);
std::string options = "--allow-keywords --extended-insert";
if (IsDumpWithNoData()) {
options += " --no-data";
}
if (!IsDumpTableLock()) {
options += " --skip-lock-tables";
}
std::string tables_to_dump;
std::string dump_descriptor;
if (!IsDumpAllTables()) {
if (IsDumpPlayerTables()) {
tables_to_dump += GetPlayerTablesList() + " ";
dump_descriptor += "-player";
}
if (IsDumpSystemTables()) {
tables_to_dump += GetSystemTablesList() + " ";
dump_descriptor += "-system";
}
if (IsDumpStateTables()) {
tables_to_dump += GetStateTablesList() + " ";
dump_descriptor += "-state";
}
if (IsDumpContentTables()) {
tables_to_dump += GetContentTablesList() + " ";
dump_descriptor += "-content";
}
if (IsDumpLoginServerTables()) {
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (!dump_descriptor.empty()) {
SetDumpFileName(GetDumpFileName() + dump_descriptor);
}
/**
* If we are dumping to stdout then we don't generate a file
*/
std::string pipe_file;
if (!IsDumpOutputToConsole()) {
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!FileUtil::exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
FileUtil::mkdir(GetSetDumpPath());
}
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = SplitString(tables_to_dump, ' ');
for (auto &table : tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
}
else {
std::string execution_result = execute(execute_command, IsDumpOutputToConsole());
if (!execution_result.empty()) {
std::cout << execution_result;
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", tables_to_dump);
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
execute(
fmt::format(
"tar -zcvf {}.tar.gz -C {} {}.sql",
GetDumpFileNameWithPath(),
GetSetDumpPath(),
GetDumpFileName()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
}
else if (Is7ZipAvailable()) {
execute(
fmt::format(
"7z a -t7z {}.zip {}.sql",
GetDumpFileNameWithPath(),
GetDumpFileNameWithPath()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
}
else {
LogInfo("Compression requested, but no available compression binary was found");
}
}
else {
LogWarning("Compression requested but binary not found... Skipping...");
}
}
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
// LogDebug("[{}] login", (IsDumpLoginServerTables() ? "true" : "false"));
// LogDebug("[{}] player", (IsDumpPlayerTables() ? "true" : "false"));
// LogDebug("[{}] system", (IsDumpSystemTables() ? "true" : "false"));
}
bool DatabaseDumpService::IsDumpSystemTables() const
{
return dump_system_tables;
}
void DatabaseDumpService::SetDumpSystemTables(bool dump_system_tables)
{
DatabaseDumpService::dump_system_tables = dump_system_tables;
}
bool DatabaseDumpService::IsDumpContentTables() const
{
return dump_content_tables;
}
void DatabaseDumpService::SetDumpContentTables(bool dump_content_tables)
{
DatabaseDumpService::dump_content_tables = dump_content_tables;
}
bool DatabaseDumpService::IsDumpPlayerTables() const
{
return dump_player_tables;
}
void DatabaseDumpService::SetDumpPlayerTables(bool dump_player_tables)
{
DatabaseDumpService::dump_player_tables = dump_player_tables;
}
bool DatabaseDumpService::IsDumpLoginServerTables() const
{
return dump_login_server_tables;
}
void DatabaseDumpService::SetDumpLoginServerTables(bool dump_login_server_tables)
{
DatabaseDumpService::dump_login_server_tables = dump_login_server_tables;
}
bool DatabaseDumpService::IsDumpWithNoData() const
{
return dump_with_no_data;
}
void DatabaseDumpService::SetDumpWithNoData(bool dump_with_no_data)
{
DatabaseDumpService::dump_with_no_data = dump_with_no_data;
}
bool DatabaseDumpService::IsDumpAllTables() const
{
return dump_all_tables;
}
void DatabaseDumpService::SetDumpAllTables(bool dump_all_tables)
{
DatabaseDumpService::dump_all_tables = dump_all_tables;
}
bool DatabaseDumpService::IsDumpTableLock() const
{
return dump_table_lock;
}
void DatabaseDumpService::SetDumpTableLock(bool dump_table_lock)
{
DatabaseDumpService::dump_table_lock = dump_table_lock;
}
bool DatabaseDumpService::IsDumpWithCompression() const
{
return dump_with_compression;
}
void DatabaseDumpService::SetDumpWithCompression(bool dump_with_compression)
{
DatabaseDumpService::dump_with_compression = dump_with_compression;
}
const std::string &DatabaseDumpService::GetDumpPath() const
{
return dump_path;
}
void DatabaseDumpService::SetDumpPath(const std::string &dump_path)
{
DatabaseDumpService::dump_path = dump_path;
}
void DatabaseDumpService::SetDumpFileName(const std::string &dump_file_name)
{
DatabaseDumpService::dump_file_name = dump_file_name;
}
const std::string &DatabaseDumpService::GetDumpFileName() const
{
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
}
void DatabaseDumpService::SetDumpOutputToConsole(bool dump_output_to_console)
{
DatabaseDumpService::dump_output_to_console = dump_output_to_console;
}
bool DatabaseDumpService::IsDumpDropTableSyntaxOnly() const
{
return dump_drop_table_syntax_only;
}
void DatabaseDumpService::SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only)
{
DatabaseDumpService::dump_drop_table_syntax_only = dump_drop_table_syntax_only;
}
bool DatabaseDumpService::IsDumpStateTables() const
{
return dump_state_tables;
}
void DatabaseDumpService::SetDumpStateTables(bool dump_state_tables)
{
DatabaseDumpService::dump_state_tables = dump_state_tables;
}
-91
View File
@@ -1,91 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASE_DUMP_SERVICE_H
#define EQEMU_DATABASE_DUMP_SERVICE_H
class DatabaseDumpService {
public:
void Dump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
void SetDumpWithNoData(bool dump_with_no_data);
bool IsDumpSystemTables() const;
void SetDumpSystemTables(bool dump_system_tables);
bool IsDumpContentTables() const;
void SetDumpContentTables(bool dump_content_tables);
bool IsDumpPlayerTables() const;
void SetDumpPlayerTables(bool dump_player_tables);
bool IsDumpLoginServerTables() const;
void SetDumpLoginServerTables(bool dump_login_server_tables);
bool IsDumpTableLock() const;
void SetDumpTableLock(bool dump_table_lock);
bool IsDumpWithCompression() const;
void SetDumpWithCompression(bool dump_with_compression);
const std::string &GetDumpPath() const;
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
void SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only);
bool IsDumpStateTables() const;
void SetDumpStateTables(bool dump_state_tables);
private:
bool dump_all_tables = false;
bool dump_state_tables = false;
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
bool dump_with_compression = false;
bool dump_output_to_console = false;
bool dump_drop_table_syntax_only = false;
std::string dump_path;
std::string dump_file_name;
std::string execute(const std::string &cmd, bool return_result);
bool IsMySQLInstalled();
std::string GetMySQLVersion();
std::string GetBaseMySQLDumpCommand();
std::string GetPlayerTablesList();
std::string GetSystemTablesList();
std::string GetStateTablesList();
std::string GetContentTablesList();
std::string GetLoginTableList();
bool IsTarAvailable();
bool Is7ZipAvailable();
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
};
#endif //EQEMU_DATABASE_DUMP_SERVICE_H
+5 -5
View File
@@ -189,7 +189,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQ::textures::materialCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -230,9 +230,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQ::textures::materialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQ::textures::materialCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -476,7 +476,7 @@ bool Database::CheckDatabaseConversions() {
CheckDatabaseConvertCorpseDeblob();
/* Run EQEmu Server script (Checks for database updates) */
if(system("perl eqemu_server.pl ran_from_world"));
system("perl eqemu_server.pl ran_from_world");
return true;
}
@@ -1396,7 +1396,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
+90 -117
View File
@@ -34,7 +34,6 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define strcasecmp _stricmp
#else
#include "unix.h"
#include "../zone/zonedb.h"
#include <netinet/in.h>
#include <sys/time.h>
#endif
@@ -98,53 +97,42 @@ bool Database::CheckInstanceExists(uint16 instance_id) {
bool Database::CheckInstanceExpired(uint16 instance_id)
{
int32 start_time = 0;
int32 duration = 0;
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat(
"SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u",
instance_id
);
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
return true;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
return true;
}
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1) {
if (never_expires == 1)
return false;
}
timeval tv{};
timeval tv;
gettimeofday(&tv, nullptr);
return (start_time + duration) <= tv.tv_sec;
if ((start_time + duration) <= tv.tv_sec)
return true;
return false;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
std::string query = StringFormat(
"INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values (%u, %u, %u, UNIX_TIMESTAMP(), %u)",
instance_id,
zone_id,
version,
duration
);
std::string query = StringFormat("INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values(%lu, %lu, %lu, UNIX_TIMESTAMP(), %lu)",
(unsigned long)instance_id, (unsigned long)zone_id, (unsigned long)version, (unsigned long)duration);
auto results = QueryDatabase(query);
return results.Success();
@@ -152,84 +140,66 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max = 32000;
std::string query = StringFormat(
"SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u",
max_reserved_instance_id,
max_reserved_instance_id
);
if (RuleB(Instances, RecycleInstanceIds)) {
query = (
SQL(
SELECT i.id + 1 AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
WHERE i2.id IS NULL
ORDER BY i.id
LIMIT 0, 1;
)
);
}
uint32 count = RuleI(Zone, ReservedInstances);
uint32 max = 65535;
std::string query = StringFormat("SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u", count, count);
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id;
return true;
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
auto row = results.begin();
if (atoi(row[0]) <= max) {
if (atoi(row[0]) <= max)
{
instance_id = atoi(row[0]);
return true;
}
if (instance_id < max_reserved_instance_id) {
instance_id = max_reserved_instance_id;
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", max_reserved_instance_id);
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", count);
results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
max_reserved_instance_id++;
for (auto row = results.begin(); row != results.end(); ++row) {
if (max_reserved_instance_id < atoi(row[0])) {
instance_id = max_reserved_instance_id;
count++;
for (auto row = results.begin(); row != results.end(); ++row)
{
if (count < atoi(row[0]))
{
instance_id = count;
return true;
}
if (max_reserved_instance_id > max) {
if (count > max)
{
instance_id = 0;
return false;
}
max_reserved_instance_id++;
count++;
}
instance_id = max_reserved_instance_id;
instance_id = count;
return true;
}
@@ -306,6 +276,36 @@ bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
return true;
}
uint16 Database::GetInstanceID(const char* zone, uint32 character_id, int16 version) {
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1 ",
GetZoneID(zone),
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
{
if (!zone)
@@ -472,18 +472,23 @@ void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
}
void Database::BuryCorpsesInInstance(uint16 instance_id) {
QueryDatabase(
fmt::format(
"UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id = {}",
instance_id
)
);
std::string query = StringFormat(
"UPDATE `character_corpses` "
"SET `is_buried` = 1, "
"`instance_id` = 0 "
"WHERE "
"`instance_id` = %u ",
instance_id
);
auto results = QueryDatabase(query);
}
void Database::DeleteInstance(uint16 instance_id)
{
std::string query;
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
@@ -493,9 +498,6 @@ void Database::DeleteInstance(uint16 instance_id)
query = StringFormat("DELETE FROM spawn_condition_values WHERE instance_id=%u", instance_id);
QueryDatabase(query);
query = fmt::format("DELETE FROM dynamic_zones WHERE instance_id={}", instance_id);
QueryDatabase(query);
BuryCorpsesInInstance(instance_id);
}
@@ -546,46 +548,17 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
std::string query =
SQL(
SELECT
id
FROM
instance_list
where
(start_time + duration) <= (UNIX_TIMESTAMP() - 86400)
and never_expires = 0
);
std::string query("SELECT id FROM instance_list where (start_time+duration) <= UNIX_TIMESTAMP() and never_expires = 0");
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
return;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
return;
}
std::vector<std::string> instance_ids;
for (auto row = results.begin(); row != results.end(); ++row) {
instance_ids.emplace_back(row[0]);
}
std::string imploded_instance_ids = implode(",", instance_ids);
QueryDatabase(fmt::format("DELETE FROM instance_list WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM instance_list_player WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM respawn_times WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM spawn_condition_values WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM dynamic_zones WHERE instance_id IN ({})", imploded_instance_ids));
for (auto row = results.begin(); row != results.end(); ++row)
DeleteInstance(atoi(row[0]));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -593,4 +566,4 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
}
-366
View File
@@ -1,366 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASE_SCHEMA_H
#define EQEMU_DATABASE_SCHEMA_H
#include <vector>
#include <map>
namespace DatabaseSchema {
/**
* Character-specific tables
*
* Does not included related meta-data tables such as 'guilds', 'accounts'
* @return
*/
static std::map<std::string, std::string> GetCharacterTables()
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
{"character_alternate_abilities", "id"},
{"character_auras", "id"},
{"character_bandolier", "id"},
{"character_bind", "id"},
{"character_buffs", "character_id"},
{"character_corpses", "id"},
{"character_currency", "id"},
{"character_data", "id"},
{"character_disciplines", "id"},
{"character_enabledtasks", "charid"},
{"character_expedition_lockouts", "character_id"},
{"character_inspect_messages", "id"},
{"character_item_recast", "id"},
{"character_languages", "id"},
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
{"character_spells", "id"},
{"character_tasks", "charid"},
{"character_tribute", "id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
{"friends", "charid"},
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
{"player_titlesets", "char_id"},
{"quest_globals", "charid"},
{"timers", "char_id"},
{"titles", "char_id"},
{"trader", "char_id"},
{"zone_flags", "charID"}
};
}
/**
* @description Gets all player and meta-data tables
* @note These tables have no content in the PEQ daily dump
*
* @return
*/
static std::vector<std::string> GetPlayerTables()
{
return {
"account",
"account_ip",
"account_flags",
"account_rewards",
"adventure_details",
"adventure_stats",
"buyer",
"char_recipe_list",
"character_activities",
"character_alt_currency",
"character_alternate_abilities",
"character_auras",
"character_bandolier",
"character_bind",
"character_buffs",
"character_corpse_items",
"character_corpses",
"character_currency",
"character_data",
"character_disciplines",
"character_enabledtasks",
"character_expedition_lockouts",
"character_inspect_messages",
"character_item_recast",
"character_languages",
"character_leadership_abilities",
"character_material",
"character_memmed_spells",
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
"character_potionbelt",
"character_skills",
"character_spells",
"character_tasks",
"character_tribute",
"completed_tasks",
"data_buckets",
"discovered_items",
"faction_values",
"friends",
"guild_bank",
"guild_members",
"guild_ranks",
"guild_relations",
"guilds",
"instance_list_player",
"inventory",
"inventory_snapshots",
"keyring",
"mail",
"petitions",
"player_titlesets",
"quest_globals",
"sharedbank",
"spell_buckets",
"spell_globals",
"timers",
"titles",
"trader",
"trader_audit",
"zone_flags"
};
}
/**
* Gets content tables
*
* @return
*/
static std::vector<std::string> GetContentTables()
{
return {
"aa_ability",
"aa_rank_effects",
"aa_rank_prereqs",
"aa_ranks",
"adventure_template",
"adventure_template_entry",
"adventure_template_entry_flavor",
"alternate_currency",
"auras",
"base_data",
"blocked_spells",
"books",
"char_create_combinations",
"char_create_point_allocations",
"damageshieldtypes",
"doors",
"faction_base_data",
"faction_list",
"faction_list_mod",
"fishing",
"forage",
"global_loot",
"goallists",
"graveyard",
"grid",
"grid_entries",
"ground_spawns",
"horses",
"items",
"ldon_trap_entries",
"ldon_trap_templates",
"lootdrop",
"lootdrop_entries",
"loottable",
"loottable_entries",
"merchantlist",
"npc_emotes",
"npc_faction",
"npc_faction_entries",
"npc_scale_global_base",
"npc_spells",
"npc_spells_effects",
"npc_spells_effects_entries",
"npc_spells_entries",
"npc_types",
"npc_types_tint",
"object",
"pets",
"pets_equipmentset",
"pets_equipmentset_entries",
"proximities",
"skill_caps",
"spawn2",
"spawn_conditions",
"spawnentry",
"spawngroup",
"spells_new",
"start_zones",
"starting_items",
"task_activities",
"tasks",
"tasksets",
"tradeskill_recipe",
"tradeskill_recipe_entries",
"traps",
"tribute_levels",
"tributes",
"veteran_reward_templates",
"zone",
"zone_points",
};
}
/**
* Gets server tables
*
* @return
*/
static std::vector<std::string> GetServerTables()
{
return {
"chatchannels",
"command_settings",
"content_flags",
"db_str",
"eqtime",
"launcher",
"launcher_zones",
"spawn_condition_values",
"spawn_events",
"level_exp_mods",
"logsys_categories",
"name_filter",
"perl_event_export_settings",
"profanity_list",
"rule_sets",
"rule_values",
"variables",
};
}
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
}
/**
* Gets state tables
* Tables that keep track of server state
*
* @return
*/
static std::vector<std::string> GetStateTables()
{
return {
"adventure_members",
"banned_ips",
"bug_reports",
"bugs",
"dynamic_zones",
"eventlog",
"expedition_lockouts",
"expedition_members",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
"hackers",
"ip_exemptions",
"instance_list",
"item_tick",
"lfguild",
"merchantlist_temp",
"object_contents",
"raid_details",
"raid_leaders",
"raid_members",
"reports",
"respawn_times",
"saylink",
};
}
/**
* Gets login tables
*
* @return
*/
static std::vector<std::string> GetLoginTables()
{
return {
"login_accounts",
"login_api_tokens",
"login_server_admins",
"login_server_list_types",
"login_world_servers",
};
}
/**
* Gets login tables
*
* @return
*/
static std::vector<std::string> GetVersionTables()
{
return {
"db_version",
"inventory_versions",
};
}
}
#endif //EQEMU_DATABASE_SCHEMA_H
+71 -155
View File
@@ -2,9 +2,8 @@
#include <winsock2.h>
#endif
#include "misc_functions.h"
#include "eqemu_logsys.h"
#include "timer.h"
#include "../common/misc_functions.h"
#include "../common/eqemu_logsys.h"
#include "dbcore.h"
@@ -15,51 +14,33 @@
#include <string.h>
#ifdef _WINDOWS
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#include <process.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#include <process.h>
#else
#include "unix.h"
#include <pthread.h>
#include "unix.h"
#include <pthread.h>
#endif
#ifdef _EQDEBUG
#define DEBUG_MYSQL_QUERIES 0
#define DEBUG_MYSQL_QUERIES 0
#else
#define DEBUG_MYSQL_QUERIES 0
#define DEBUG_MYSQL_QUERIES 0
#endif
DBcore::DBcore()
{
DBcore::DBcore() {
mysql_init(&mysql);
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
pHost = 0;
pUser = 0;
pPassword = 0;
pDatabase = 0;
pCompress = false;
pSSL = false;
pStatus = Closed;
}
DBcore::~DBcore()
{
/**
* This prevents us from doing a double free in multi-tenancy setups where we
* are re-using the default database connection pointer when we dont have an
* external configuration setup ex: (content_database)
*/
std::string mysql_connection_host;
if (mysql.host) {
mysql_connection_host = mysql.host;
}
if (GetOriginHost() != mysql_connection_host) {
return;
}
DBcore::~DBcore() {
mysql_close(&mysql);
safe_delete_array(pHost);
safe_delete_array(pUser);
@@ -68,8 +49,7 @@ DBcore::~DBcore()
}
// Sends the MySQL server a keepalive
void DBcore::ping()
{
void DBcore::ping() {
if (!MDatabase.trylock()) {
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
return;
@@ -83,44 +63,34 @@ MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureO
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
}
bool DBcore::DoesTableExist(std::string table_name)
MySQLRequestResult DBcore::QueryDatabase(const char* query, uint32 querylen, bool retryOnFailureOnce)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
return results.RowCount() > 0;
}
MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce)
{
BenchTimer timer;
timer.reset();
LockMutex lock(&MDatabase);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
if (pStatus != Connected)
Open();
}
// request query. != 0 indicates some kind of error.
if (mysql_real_query(&mysql, query, querylen) != 0) {
if (mysql_real_query(&mysql, query, querylen) != 0)
{
unsigned int errorNumber = mysql_errno(&mysql);
if (errorNumber == CR_SERVER_GONE_ERROR) {
if (errorNumber == CR_SERVER_GONE_ERROR)
pStatus = Error;
}
// error appears to be a disconnect error, may need to try again.
if (errorNumber == CR_SERVER_LOST || errorNumber == CR_SERVER_GONE_ERROR) {
if (errorNumber == CR_SERVER_LOST || errorNumber == CR_SERVER_GONE_ERROR)
{
if (retryOnFailureOnce) {
LogInfo("Database Error: Lost connection, attempting to recover");
if (retryOnFailureOnce)
{
std::cout << "Database Error: Lost connection, attempting to recover...." << std::endl;
MySQLRequestResult requestResult = QueryDatabase(query, querylen, false);
if (requestResult.Success()) {
LogInfo("Reconnection to database successful");
if (requestResult.Success())
{
std::cout << "Reconnection to database successful." << std::endl;
return requestResult;
}
@@ -132,170 +102,116 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(&mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32)mysql_errno(&mysql), errorBuffer);
}
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/**
* Error logging
*/
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
/* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0){
if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql),errorBuffer);
}
// successful query. get results.
MYSQL_RES *res = mysql_store_result(&mysql);
uint32 rowCount = 0;
MYSQL_RES* res = mysql_store_result(&mysql);
uint32 rowCount = 0;
if (res != nullptr) {
rowCount = (uint32) mysql_num_rows(res);
}
if (res != nullptr)
rowCount = (uint32)mysql_num_rows(res);
MySQLRequestResult requestResult(
res,
(uint32) mysql_affected_rows(&mysql),
rowCount,
(uint32) mysql_field_count(&mysql),
(uint32) mysql_insert_id(&mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
MySQLRequestResult requestResult(res, (uint32)mysql_affected_rows(&mysql), rowCount, (uint32)mysql_field_count(&mysql), (uint32)mysql_insert_id(&mysql));
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1)
{
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} ({1} row{2} returned) ({3}s)",
query,
requestResult.RowCount(),
requestResult.RowCount() == 1 ? "" : "s",
std::to_string(timer.elapsed())
);
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s returned)", query, requestResult.RowCount(), requestResult.RowCount() == 1 ? "" : "s");
}
else {
LogMySQLQuery(
"{0} ({1} row{2} affected) ({3}s)",
query,
requestResult.RowsAffected(),
requestResult.RowsAffected() == 1 ? "" : "s",
std::to_string(timer.elapsed())
);
Log(Logs::General, Logs::MySQLQuery, "%s (%u row%s affected)", query, requestResult.RowsAffected(), requestResult.RowsAffected() == 1 ? "" : "s");
}
}
return requestResult;
}
void DBcore::TransactionBegin()
{
void DBcore::TransactionBegin() {
QueryDatabase("START TRANSACTION");
}
void DBcore::TransactionCommit()
{
void DBcore::TransactionCommit() {
QueryDatabase("COMMIT");
}
void DBcore::TransactionRollback()
{
void DBcore::TransactionRollback() {
QueryDatabase("ROLLBACK");
}
uint32 DBcore::DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen)
{
uint32 DBcore::DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen) {
// No good reason to lock the DB, we only need it in the first place to check char encoding.
// LockMutex lock(&MDatabase);
return mysql_real_escape_string(&mysql, tobuf, frombuf, fromlen);
}
bool DBcore::Open(
const char *iHost,
const char *iUser,
const char *iPassword,
const char *iDatabase,
uint32 iPort,
uint32 *errnum,
char *errbuf,
bool iCompress,
bool iSSL
)
{
bool DBcore::Open(const char* iHost, const char* iUser, const char* iPassword, const char* iDatabase,uint32 iPort, uint32* errnum, char* errbuf, bool iCompress, bool iSSL) {
LockMutex lock(&MDatabase);
safe_delete(pHost);
safe_delete(pUser);
safe_delete(pPassword);
safe_delete(pDatabase);
pHost = strcpy(new char[strlen(iHost) + 1], iHost);
pUser = strcpy(new char[strlen(iUser) + 1], iUser);
pHost = strcpy(new char[strlen(iHost) + 1], iHost);
pUser = strcpy(new char[strlen(iUser) + 1], iUser);
pPassword = strcpy(new char[strlen(iPassword) + 1], iPassword);
pDatabase = strcpy(new char[strlen(iDatabase) + 1], iDatabase);
pCompress = iCompress;
pPort = iPort;
pSSL = iSSL;
pPort = iPort;
pSSL = iSSL;
return Open(errnum, errbuf);
}
bool DBcore::Open(uint32 *errnum, char *errbuf)
{
if (errbuf) {
bool DBcore::Open(uint32* errnum, char* errbuf) {
if (errbuf)
errbuf[0] = 0;
}
LockMutex lock(&MDatabase);
if (GetStatus() == Connected) {
if (GetStatus() == Connected)
return true;
}
if (GetStatus() == Error) {
mysql_close(&mysql);
mysql_init(&mysql); // Initialize structure again
mysql_init(&mysql); // Initialize structure again
}
if (!pHost) {
if (!pHost)
return false;
}
/*
Added CLIENT_FOUND_ROWS flag to the connect
otherwise DB update calls would say 0 rows affected when the value already equalled
what the function was tring to set it to, therefore the function would think it failed
*/
uint32 flags = CLIENT_FOUND_ROWS;
if (pCompress) {
if (pCompress)
flags |= CLIENT_COMPRESS;
}
if (pSSL) {
if (pSSL)
flags |= CLIENT_SSL;
}
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
SetOriginHost(connected_origin_host);
return true;
}
else {
if (errnum) {
if (errnum)
*errnum = mysql_errno(&mysql);
}
if (errbuf) {
if (errbuf)
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
}
pStatus = Error;
return false;
}
}
void DBcore::SetMysql(MYSQL *mysql)
{
DBcore::mysql = *mysql;
}
const std::string &DBcore::GetOriginHost() const
{
return origin_host;
}
void DBcore::SetOriginHost(const std::string &origin_host)
{
DBcore::origin_host = origin_host;
}
+20 -41
View File
@@ -2,8 +2,8 @@
#define DBCORE_H
#ifdef _WINDOWS
#include <winsock2.h>
#include <windows.h>
#include <winsock2.h>
#include <windows.h>
#endif
#include "../common/mutex.h"
@@ -15,57 +15,36 @@
class DBcore {
public:
enum eStatus {
Closed, Connected, Error
};
enum eStatus { Closed, Connected, Error };
DBcore();
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char* query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
void ping();
MYSQL *getMySQL() { return &mysql; }
void SetMysql(MYSQL *mysql);
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(std::string table_name);
uint32 DoEscapeString(char* tobuf, const char* frombuf, uint32 fromlen);
void ping();
MYSQL* getMySQL(){ return &mysql; }
protected:
bool Open(
const char *iHost,
const char *iUser,
const char *iPassword,
const char *iDatabase,
uint32 iPort,
uint32 *errnum = 0,
char *errbuf = 0,
bool iCompress = false,
bool iSSL = false
);
bool Open(const char* iHost, const char* iUser, const char* iPassword, const char* iDatabase, uint32 iPort, uint32* errnum = 0, char* errbuf = 0, bool iCompress = false, bool iSSL = false);
private:
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
bool Open(uint32* errnum = 0, char* errbuf = 0);
MYSQL mysql;
Mutex MDatabase;
MYSQL mysql;
Mutex MDatabase;
eStatus pStatus;
std::string origin_host;
char *pHost;
char *pUser;
char *pPassword;
char *pDatabase;
bool pCompress;
uint32 pPort;
bool pSSL;
char* pHost;
char* pUser;
char* pPassword;
char* pDatabase;
bool pCompress;
uint32 pPort;
bool pSSL;
};
+3 -3
View File
@@ -20,7 +20,7 @@
#include "deity.h"
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
@@ -63,7 +63,7 @@ EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deit
};
}
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
@@ -105,7 +105,7 @@ EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deit
};
}
const char* EQ::deity::DeityName(DeityType deity_type)
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQ
namespace EQEmu
{
namespace deity {
enum DeityType {
+7 -7
View File
@@ -20,7 +20,7 @@
#include "emu_constants.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
@@ -55,7 +55,7 @@ int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
@@ -87,7 +87,7 @@ const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
}
}
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
@@ -119,7 +119,7 @@ EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name)
return catOther;
}
const char *EQ::constants::GetStanceName(StanceType stance_type) {
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
@@ -146,9 +146,9 @@ const char *EQ::constants::GetStanceName(StanceType stance_type) {
}
}
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQ::constants::stancePassive && stance_type <= EQ::constants::stanceBurnAE)
return (stance_type - EQ::constants::stancePassive);
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
return 0;
}
+3 -16
View File
@@ -27,7 +27,7 @@
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQ
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
@@ -77,10 +77,6 @@ namespace EQ
} // namespace invtype
namespace DevTools {
const int32 GM_ACCOUNT_STATUS_LEVEL = 150;
}
namespace popupresponse {
const int32 SERVER_INTERNAL_USE_BASE = 2000000000;
const int32 MOB_INFO_DISMISS = 2000000001;
@@ -193,7 +189,7 @@ namespace EQ
} // namespace invaug
namespace constants {
const EQ::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQ::versions::ClientVersion::Titanium;
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
@@ -317,21 +313,12 @@ namespace EQ
QuestControlGrid = -1
};
namespace consent {
enum eConsentType : uint8 {
Normal = 0,
Group,
Raid,
Guild
};
}; // namespace consent
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQ::inventory::LookupEntry::InventoryTypeSize[n];
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
+5 -8
View File
@@ -136,22 +136,20 @@ N(OP_Dye),
N(OP_DynamicWall),
N(OP_DzAddPlayer),
N(OP_DzChooseZone),
N(OP_DzChooseZoneReply),
N(OP_DzCompass),
N(OP_DzExpeditionEndsWarning),
N(OP_DzExpeditionInfo),
N(OP_DzExpeditionInvite),
N(OP_DzExpeditionInviteResponse),
N(OP_DzExpeditionLockoutTimers),
N(OP_DzExpeditionList),
N(OP_DzJoinExpeditionConfirm),
N(OP_DzJoinExpeditionReply),
N(OP_DzLeaderStatus),
N(OP_DzListTimers),
N(OP_DzMakeLeader),
N(OP_DzMemberList),
N(OP_DzMemberListName),
N(OP_DzMemberListStatus),
N(OP_DzMemberStatus),
N(OP_DzPlayerList),
N(OP_DzQuit),
N(OP_DzRemovePlayer),
N(OP_DzSetLeaderName),
N(OP_DzSwapPlayer),
N(OP_Emote),
N(OP_EndLootRequest),
@@ -273,7 +271,6 @@ N(OP_ItemVerifyRequest),
N(OP_ItemViewUnknown),
N(OP_Jump),
N(OP_KeyRing),
N(OP_KickPlayers),
N(OP_KnowledgeBase),
N(OP_LDoNButton),
N(OP_LDoNDisarmTraps),
+56 -31
View File
@@ -21,7 +21,7 @@
#include "emu_constants.h"
bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
@@ -29,7 +29,7 @@ bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
return true;
}
EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion client_version)
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
@@ -37,7 +37,7 @@ EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion cl
return client_version;
}
const char* EQ::versions::ClientVersionName(ClientVersion client_version)
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -61,7 +61,7 @@ const char* EQ::versions::ClientVersionName(ClientVersion client_version)
};
}
uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -81,7 +81,7 @@ uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client
}
}
EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
@@ -101,7 +101,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion
}
}
bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
@@ -109,7 +109,7 @@ bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
@@ -117,7 +117,7 @@ bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
@@ -125,7 +125,7 @@ bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
@@ -133,7 +133,7 @@ bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
return true;
}
EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
@@ -141,7 +141,7 @@ EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
@@ -149,7 +149,7 @@ EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_versi
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
@@ -157,7 +157,7 @@ EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_ve
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
@@ -165,7 +165,7 @@ EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mo
return mob_version;
}
const char* EQ::versions::MobVersionName(MobVersion mob_version)
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -217,7 +217,7 @@ const char* EQ::versions::MobVersionName(MobVersion mob_version)
};
}
EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -240,7 +240,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVe
}
}
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -263,7 +263,7 @@ EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVe
}
}
EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
@@ -283,7 +283,7 @@ EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(
}
}
EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -303,7 +303,7 @@ EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(
}
}
EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -323,7 +323,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVers
}
}
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -343,7 +343,7 @@ EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion
}
}
const char* EQ::expansions::ExpansionName(Expansion expansion)
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
@@ -393,12 +393,12 @@ const char* EQ::expansions::ExpansionName(Expansion expansion)
}
}
const char* EQ::expansions::ExpansionName(uint32 expansion_bit)
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -446,7 +446,7 @@ uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
}
}
EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
@@ -494,7 +494,7 @@ EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32
}
}
uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -542,17 +542,42 @@ uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
}
}
EQ::expansions::Expansion EQ::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->Expansion;
return EQEmu::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQ::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->ExpansionBit;
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQ::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->ExpansionsMask;
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
}
uint32 EQEmu::expansions::ConvertExpansionMaskToLatestExpansion(uint32 expansion_mask)
{
if ((expansion_mask & bitRoK) == bitRoK) return static_cast<uint32>(Expansion::RoK);
if ((expansion_mask & bitSoV) == bitSoV) return static_cast<uint32>(Expansion::SoV);
if ((expansion_mask & bitSoL) == bitSoL) return static_cast<uint32>(Expansion::SoL);
if ((expansion_mask & bitPoP) == bitPoP) return static_cast<uint32>(Expansion::PoP);
if ((expansion_mask & bitLoY) == bitLoY) return static_cast<uint32>(Expansion::LoY);
if ((expansion_mask & bitLDoN) == bitLDoN) return static_cast<uint32>(Expansion::LDoN);
if ((expansion_mask & bitGoD) == bitGoD) return static_cast<uint32>(Expansion::GoD);
if ((expansion_mask & bitOoW) == bitOoW) return static_cast<uint32>(Expansion::OoW);
if ((expansion_mask & bitDoN) == bitDoN) return static_cast<uint32>(Expansion::DoN);
if ((expansion_mask & bitDoD) == bitDoD) return static_cast<uint32>(Expansion::DoD);
if ((expansion_mask & bitPoR) == bitPoR) return static_cast<uint32>(Expansion::PoR);
if ((expansion_mask & bitTSS) == bitTSS) return static_cast<uint32>(Expansion::TSS);
if ((expansion_mask & bitTBS) == bitTBS) return static_cast<uint32>(Expansion::TBS);
if ((expansion_mask & bitSoF) == bitSoF) return static_cast<uint32>(Expansion::SoF);
if ((expansion_mask & bitSoD) == bitSoD) return static_cast<uint32>(Expansion::SoD);
if ((expansion_mask & bitUF) == bitUF) return static_cast<uint32>(Expansion::UF);
if ((expansion_mask & bitHoT) == bitHoT) return static_cast<uint32>(Expansion::HoT);
if ((expansion_mask & bitVoA) == bitVoA) return static_cast<uint32>(Expansion::VoA);
if ((expansion_mask & bitRoF) == bitRoF) return static_cast<uint32>(Expansion::RoF);
if ((expansion_mask & bitCotF) == bitCotF) return static_cast<uint32>(Expansion::CotF);
return static_cast<uint32>(Expansion::EverQuest);
}
+2 -2
View File
@@ -25,7 +25,7 @@
#include <stdlib.h>
namespace EQ
namespace EQEmu
{
namespace versions {
enum class ClientVersion : uint32 {
@@ -214,7 +214,7 @@ namespace EQ
Expansion ConvertClientVersionToExpansion(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionBit(versions::ClientVersion client_version);
uint32 ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version);
uint32 ConvertExpansionMaskToLatestExpansion(uint32 expansion_mask);
} /*expansions*/
} /*EQEmu*/
+194 -135
View File
@@ -71,7 +71,7 @@
//#define AT_Trader 300 // Bazaar Trader Mode (not present in SoF or RoF2)
// animations for AT_Anim
#define ANIM_FREEZE 102
#define ANIM_FREEZE 102
#define ANIM_STAND 0x64
#define ANIM_SIT 0x6e
#define ANIM_CROUCH 0x6f
@@ -87,114 +87,199 @@ typedef enum {
_eaMaxAppearance
} EmuAppearance;
namespace Chat {
const uint16 White = 0;
const uint16 DimGray = 1;
const uint16 Default = 1;
const uint16 Green = 2;
const uint16 BrightBlue = 3;
const uint16 LightBlue = 4;
const uint16 Magenta = 5;
const uint16 Gray = 6;
const uint16 LightGray = 7;
const uint16 NPCQuestSay = 10;
const uint16 DarkGray = 12;
const uint16 Red = 13;
const uint16 Lime = 14;
const uint16 Yellow = 15;
const uint16 Blue = 16;
const uint16 LightNavy = 17;
const uint16 Cyan = 18;
const uint16 Black = 20;
// msg_type's for custom usercolors
#define MT_Say 256
#define MT_Tell 257
#define MT_Group 258
#define MT_Guild 259
#define MT_OOC 260
#define MT_Auction 261
#define MT_Shout 262
#define MT_Emote 263
#define MT_Spells 264
#define MT_YouHitOther 265
#define MT_OtherHitsYou 266
#define MT_YouMissOther 267
#define MT_OtherMissesYou 268
#define MT_Broadcasts 269
#define MT_Skills 270
#define MT_Disciplines 271
#define MT_Unused1 272
#define MT_DefaultText 273
#define MT_Unused2 274
#define MT_MerchantOffer 275
#define MT_MerchantBuySell 276
#define MT_YourDeath 277
#define MT_OtherDeath 278
#define MT_OtherHits 279
#define MT_OtherMisses 280
#define MT_Who 281
#define MT_YellForHelp 282
#define MT_NonMelee 283
#define MT_WornOff 284
#define MT_MoneySplit 285
#define MT_LootMessages 286
#define MT_DiceRoll 287
#define MT_OtherSpells 288
#define MT_SpellFailure 289
#define MT_Chat 290
#define MT_Channel1 291
#define MT_Channel2 292
#define MT_Channel3 293
#define MT_Channel4 294
#define MT_Channel5 295
#define MT_Channel6 296
#define MT_Channel7 297
#define MT_Channel8 298
#define MT_Channel9 299
#define MT_Channel10 300
#define MT_CritMelee 301
#define MT_SpellCrits 302
#define MT_TooFarAway 303
#define MT_NPCRampage 304
#define MT_NPCFlurry 305
#define MT_NPCEnrage 306
#define MT_SayEcho 307
#define MT_TellEcho 308
#define MT_GroupEcho 309
#define MT_GuildEcho 310
#define MT_OOCEcho 311
#define MT_AuctionEcho 312
#define MT_ShoutECho 313
#define MT_EmoteEcho 314
#define MT_Chat1Echo 315
#define MT_Chat2Echo 316
#define MT_Chat3Echo 317
#define MT_Chat4Echo 318
#define MT_Chat5Echo 319
#define MT_Chat6Echo 320
#define MT_Chat7Echo 321
#define MT_Chat8Echo 322
#define MT_Chat9Echo 323
#define MT_Chat10Echo 324
#define MT_DoTDamage 325
#define MT_ItemLink 326
#define MT_RaidSay 327
#define MT_MyPet 328
#define MT_DS 329
#define MT_Leadership 330
#define MT_PetFlurry 331
#define MT_PetCrit 332
#define MT_FocusEffect 333
#define MT_Experience 334
#define MT_System 335
#define MT_PetSpell 336
#define MT_PetResponse 337
#define MT_ItemSpeech 338
#define MT_StrikeThrough 339
#define MT_Stun 340
/**
* User colors
*/
const uint16 Say = 256;
const uint16 Tell = 257;
const uint16 Group = 258;
const uint16 Guild = 259;
const uint16 OOC = 260;
const uint16 Auction = 261;
const uint16 Shout = 262;
const uint16 Emote = 263;
const uint16 Spells = 264;
const uint16 YouHitOther = 265;
const uint16 OtherHitYou = 266;
const uint16 YouMissOther = 267;
const uint16 OtherMissYou = 268;
const uint16 Broadcasts = 269;
const uint16 Skills = 270;
const uint16 Disciplines = 271;
const uint16 Unused1 = 272;
const uint16 DefaultText = 273;
const uint16 Unused2 = 274;
const uint16 MerchantOffer = 275;
const uint16 MerchantExchange = 276;
const uint16 YourDeath = 277;
const uint16 OtherDeath = 278;
const uint16 OtherHitOther = 279;
const uint16 OtherMissOther = 280;
const uint16 Who = 281;
const uint16 YellForHelp = 282;
const uint16 NonMelee = 283;
const uint16 SpellWornOff = 284;
const uint16 MoneySplit = 285;
const uint16 Loot = 286;
const uint16 DiceRoll = 287;
const uint16 OtherSpells = 288;
const uint16 SpellFailure = 289;
const uint16 ChatChannel = 290;
const uint16 Chat1 = 291;
const uint16 Chat2 = 292;
const uint16 Chat3 = 293;
const uint16 Chat4 = 294;
const uint16 Chat5 = 295;
const uint16 Chat6 = 296;
const uint16 Chat7 = 297;
const uint16 Chat8 = 298;
const uint16 Chat9 = 299;
const uint16 Chat10 = 300;
const uint16 MeleeCrit = 301;
const uint16 SpellCrit = 302;
const uint16 TooFarAway = 303;
const uint16 NPCRampage = 304;
const uint16 NPCFlurry = 305;
const uint16 NPCEnrage = 306;
const uint16 EchoSay = 307;
const uint16 EchoTell = 308;
const uint16 EchoGroup = 309;
const uint16 EchoGuild = 310;
const uint16 EchoOOC = 311;
const uint16 EchoAuction = 312;
const uint16 EchoShout = 313;
const uint16 EchoEmote = 314;
const uint16 EchoChat1 = 315;
const uint16 EchoChat2 = 316;
const uint16 EchoChat3 = 317;
const uint16 EchoChat4 = 318;
const uint16 EchoChat5 = 319;
const uint16 EchoChat6 = 320;
const uint16 EchoChat7 = 321;
const uint16 EchoChat8 = 322;
const uint16 EchoChat9 = 323;
const uint16 EchoChat10 = 324;
const uint16 DotDamage = 325;
const uint16 ItemLink = 326;
const uint16 RaidSay = 327;
const uint16 MyPet = 328;
const uint16 DamageShield = 329;
const uint16 LeaderShip = 330;
const uint16 PetFlurry = 331;
const uint16 PetCritical = 332;
const uint16 FocusEffect = 333;
const uint16 Experience = 334;
const uint16 System = 335;
const uint16 PetSpell = 336;
const uint16 PetResponse = 337;
const uint16 ItemSpeech = 338;
const uint16 StrikeThrough = 339;
const uint16 Stun = 340;
// TODO: Really should combine above and below into one
//from showeq
enum ChatColor
{
/*
CC_Default = 0,
CC_DarkGrey = 1,
CC_DarkGreen = 2,
CC_DarkBlue = 3,
CC_Purple = 5,
CC_LightGrey = 6,
*/
CC_WhiteSmoke = 0, // FF|F0F0F0
CC_Green = 2, // FF|008000
CC_BrightBlue = 3, // FF|0040FF
CC_Magenta = 5, // FF|F000F0
CC_Gray = 6, // FF|808080
CC_LightGray = 7, // FF|E0E0E0
//CC_WhiteSmoke2 = 10, // FF|F0F0F0
CC_DarkGray = 12, // FF|A0A0A0
CC_Red = 13, // FF|F00000
CC_Lime = 14, // FF|00F000
CC_Yellow = 15, // FF|F0F000
CC_Blue = 16, // FF|0000F0
CC_LightNavy = 17, // FF|0000AF
CC_Cyan = 18, // FF|00F0F0
CC_Black = 20, // FF|000000
// any index <= 255 that is not defined above
CC_DimGray = 1, // FF|606060
CC_Default = 1,
CC_User_Say = 256,
CC_User_Tell = 257,
CC_User_Group = 258,
CC_User_Guild = 259,
CC_User_OOC = 260,
CC_User_Auction = 261,
CC_User_Shout = 262,
CC_User_Emote = 263,
CC_User_Spells = 264,
CC_User_YouHitOther = 265,
CC_User_OtherHitYou = 266,
CC_User_YouMissOther = 267,
CC_User_OtherMissYou = 268,
CC_User_Duels = 269,
CC_User_Skills = 270,
CC_User_Disciplines = 271,
CC_User_Default = 273,
CC_User_MerchantOffer = 275,
CC_User_MerchantExchange = 276,
CC_User_YourDeath = 277,
CC_User_OtherDeath = 278,
CC_User_OtherHitOther = 279,
CC_User_OtherMissOther = 280,
CC_User_Who = 281,
CC_User_Yell = 282,
CC_User_NonMelee = 283,
CC_User_SpellWornOff = 284,
CC_User_MoneySplit = 285,
CC_User_Loot = 286,
CC_User_Random = 287,
CC_User_OtherSpells = 288,
CC_User_SpellFailure = 289,
CC_User_ChatChannel = 290,
CC_User_Chat1 = 291,
CC_User_Chat2 = 292,
CC_User_Chat3 = 293,
CC_User_Chat4 = 294,
CC_User_Chat5 = 295,
CC_User_Chat6 = 296,
CC_User_Chat7 = 297,
CC_User_Chat8 = 298,
CC_User_Chat9 = 299,
CC_User_Chat10 = 300,
CC_User_MeleeCrit = 301,
CC_User_SpellCrit = 302,
CC_User_TooFarAway = 303,
CC_User_NPCRampage = 304,
CC_User_NPCFurry = 305,
CC_User_NPCEnrage = 306,
CC_User_EchoSay = 307,
CC_User_EchoTell = 308,
CC_User_EchoGroup = 309,
CC_User_EchoGuild = 310,
CC_User_EchoOOC = 311,
CC_User_EchoAuction = 312,
CC_User_EchoShout = 313,
CC_User_EchoEmote = 314,
CC_User_EchoChat1 = 315,
CC_User_EchoChat2 = 316,
CC_User_EchoChat3 = 317,
CC_User_EchoChat4 = 318,
CC_User_EchoChat5 = 319,
CC_User_EchoChat6 = 320,
CC_User_EchoChat7 = 321,
CC_User_EchoChat8 = 322,
CC_User_EchoChat9 = 323,
CC_User_EchoChat10 = 324,
CC_User_UnusedAtThisTime = 325,
CC_User_ItemTags = 326,
CC_User_RaidSay = 327,
CC_User_MyPet = 328,
CC_User_DamageShield = 329,
};
//ZoneChange_Struct->success values
@@ -318,7 +403,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
@@ -438,30 +523,4 @@ static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change t
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
enum ChatChannelNames : uint16
{
ChatChannel_Guild = 0,
ChatChannel_Group = 2,
ChatChannel_Shout = 3,
ChatChannel_Auction = 4,
ChatChannel_OOC = 5,
ChatChannel_Broadcast = 6,
ChatChannel_Tell = 7,
ChatChannel_Say = 8,
ChatChannel_Petition = 10,
ChatChannel_GMSAY = 11,
ChatChannel_TellEcho = 14,
ChatChannel_Raid = 15,
ChatChannel_UNKNOWN_Guild = 17,
ChatChannel_UNKNOWN_GMSAY = 18,
ChatChannel_UCSRelay = 20,
ChatChannel_Emotes = 22
};
namespace ZoneBlockedSpellTypes {
const uint8 ZoneWide = 1;
const uint8 Region = 2;
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+168 -168
View File
@@ -25,7 +25,7 @@
static bool global_dictionary_init = false;
void EQ::InitializeDynamicLookups() {
void EQEmu::InitializeDynamicLookups() {
if (global_dictionary_init == true)
return;
@@ -37,12 +37,12 @@ void EQ::InitializeDynamicLookups() {
global_dictionary_init = true;
}
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::versions::ClientVersionCount] =
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
ClientUnknown::constants::EXPANSION,
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
@@ -50,7 +50,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
Client62::constants::EXPANSION,
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
@@ -58,7 +58,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
Titanium::constants::EXPANSION,
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
@@ -66,7 +66,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Titanium::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
SoF::constants::EXPANSION,
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
@@ -74,7 +74,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoD] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
SoD::constants::EXPANSION,
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
@@ -82,7 +82,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoD::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::UF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
UF::constants::EXPANSION,
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
@@ -90,7 +90,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
UF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
RoF::constants::EXPANSION,
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
@@ -98,7 +98,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF2] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
RoF2::constants::EXPANSION,
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
@@ -108,7 +108,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
};
static bool constants_dictionary_init = false;
void EQ::constants::InitializeDynamicLookups() {
void EQEmu::constants::InitializeDynamicLookups() {
if (constants_dictionary_init == true)
return;
constants_dictionary_init = true;
@@ -119,7 +119,7 @@ void EQ::constants::InitializeDynamicLookups() {
// use static references for now
}
const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -127,7 +127,7 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientV
return DynamicNonGMLookup(client_version);
}
const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -136,7 +136,7 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::Cl
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -145,18 +145,18 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::Clien
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::constants::LookupEntry* EQ::constants::StaticLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::StaticLookup(versions::ClientVersion client_version)
{
return &constants_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::versions::MobVersionCount] =
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
@@ -182,8 +182,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Client62] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
@@ -209,9 +209,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Titanium] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
Titanium::invtype::TRADE_SIZE, Titanium::invtype::WORLD_SIZE, Titanium::invtype::LIMBO_SIZE,
Titanium::invtype::TRIBUTE_SIZE, Titanium::INULL, Titanium::invtype::GUILD_TRIBUTE_SIZE,
Titanium::invtype::MERCHANT_SIZE, Titanium::INULL, Titanium::invtype::CORPSE_SIZE,
@@ -236,9 +236,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
SoF::invtype::TRADE_SIZE, SoF::invtype::WORLD_SIZE, SoF::invtype::LIMBO_SIZE,
SoF::invtype::TRIBUTE_SIZE, SoF::INULL, SoF::invtype::GUILD_TRIBUTE_SIZE,
SoF::invtype::MERCHANT_SIZE, SoF::INULL, SoF::invtype::CORPSE_SIZE,
@@ -263,9 +263,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoD] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
SoD::invtype::TRADE_SIZE, SoD::invtype::WORLD_SIZE, SoD::invtype::LIMBO_SIZE,
SoD::invtype::TRIBUTE_SIZE, SoD::INULL, SoD::invtype::GUILD_TRIBUTE_SIZE,
SoD::invtype::MERCHANT_SIZE, SoD::INULL, SoD::invtype::CORPSE_SIZE,
@@ -290,9 +290,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::inventory::AllowOverLevelEquipment
),
/*[MobVersion::UF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
UF::invtype::TRADE_SIZE, UF::invtype::WORLD_SIZE, UF::invtype::LIMBO_SIZE,
UF::invtype::TRIBUTE_SIZE, UF::INULL, UF::invtype::GUILD_TRIBUTE_SIZE,
UF::invtype::MERCHANT_SIZE, UF::INULL, UF::invtype::CORPSE_SIZE,
@@ -317,9 +317,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
RoF::invtype::TRADE_SIZE, RoF::invtype::WORLD_SIZE, RoF::invtype::LIMBO_SIZE,
RoF::invtype::TRIBUTE_SIZE, RoF::invtype::TROPHY_TRIBUTE_SIZE, RoF::invtype::GUILD_TRIBUTE_SIZE,
RoF::invtype::MERCHANT_SIZE, RoF::invtype::DELETED_SIZE, RoF::invtype::CORPSE_SIZE,
@@ -344,9 +344,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF2] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
RoF2::invtype::TRADE_SIZE, RoF2::invtype::WORLD_SIZE, RoF2::invtype::LIMBO_SIZE,
RoF2::invtype::TRIBUTE_SIZE, RoF2::invtype::TROPHY_TRIBUTE_SIZE, RoF2::invtype::GUILD_TRIBUTE_SIZE,
RoF2::invtype::MERCHANT_SIZE, RoF2::invtype::DELETED_SIZE, RoF2::invtype::CORPSE_SIZE,
@@ -371,9 +371,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::inventory::AllowOverLevelEquipment
),
/*[MobVersion::NPC] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::invtype::TRADE_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, /*InvTypeCorpseSize,*/
@@ -389,8 +389,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -398,9 +398,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::NPCMerchant] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::invtype::TRADE_SIZE, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, /*InvTypeCorpseSize,*/
@@ -416,8 +416,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -425,9 +425,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Merc] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::invtype::TRADE_SIZE, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, /*InvTypeCorpseSize,*/
@@ -443,8 +443,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -452,9 +452,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Bot] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::invtype::TRADE_SIZE, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, /*InvTypeCorpseSize,*/
@@ -470,8 +470,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Bot::invslot::CURSOR_BITMASK,
EntityLimits::Bot::invslot::POSSESSIONS_BITMASK,
EntityLimits::Bot::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
EQ::invaug::SOCKET_COUNT, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::invaug::SOCKET_COUNT, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -479,9 +479,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::ClientPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::invtype::TRADE_SIZE, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, /*InvTypeCorpseSize,*/
@@ -497,8 +497,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -506,9 +506,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::NPCPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::invtype::TRADE_SIZE, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, /*InvTypeCorpseSize,*/
@@ -524,8 +524,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -533,9 +533,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::MercPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::invtype::TRADE_SIZE, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, /*InvTypeCorpseSize,*/
@@ -551,8 +551,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -560,9 +560,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::BotPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::invtype::TRADE_SIZE, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, /*InvTypeCorpseSize,*/
@@ -578,8 +578,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -587,8 +587,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineTitanium] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::TRADE_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
@@ -614,8 +614,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineSoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::TRADE_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
@@ -641,8 +641,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineSoD] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::invtype::TRADE_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
@@ -668,8 +668,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineUF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
UF::INULL, UF::INULL, UF::INULL,
UF::invtype::TRADE_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
@@ -695,8 +695,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineRoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::invtype::TRADE_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
@@ -722,8 +722,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineRoF2] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::invtype::TRADE_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
@@ -751,7 +751,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
};
static bool inventory_dictionary_init = false;
void EQ::inventory::InitializeDynamicLookups() {
void EQEmu::inventory::InitializeDynamicLookups() {
if (inventory_dictionary_init == true)
return;
inventory_dictionary_init = true;
@@ -774,9 +774,9 @@ void EQ::inventory::InitializeDynamicLookups() {
const uint32 dynamic_check_mask =
(
EQ::expansions::bitPoR |
EQ::expansions::bitTBS |
EQ::expansions::bitHoT
EQEmu::expansions::bitPoR |
EQEmu::expansions::bitTBS |
EQEmu::expansions::bitHoT
);
// if all of the above expansion bits are present, then static references will suffice
@@ -784,7 +784,7 @@ void EQ::inventory::InitializeDynamicLookups() {
return;
// Dynamic Lookups (promotive methodology) (all mob versions allowed)
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -803,21 +803,21 @@ void EQ::inventory::InitializeDynamicLookups() {
inventory_dynamic_nongm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_nongm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = SoF::invtype::BANK_SIZE;
}
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
// update power source
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitTBS)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitTBS)
inventory_dynamic_nongm_lookup_entries[iter]->EquipmentBitmask = SoF::invslot::EQUIPMENT_BITMASK;
}
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
// update general size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitHoT)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitHoT)
inventory_dynamic_nongm_lookup_entries[iter]->GeneralBitmask = RoF::invslot::GENERAL_BITMASK;
}
@@ -841,7 +841,7 @@ void EQ::inventory::InitializeDynamicLookups() {
}
// Dynamic GM Lookups (demotive methodology) (client-linked mob versions only)
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -869,13 +869,13 @@ void EQ::inventory::InitializeDynamicLookups() {
inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
inventory_dynamic_gm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE;
}
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
// update power source
switch (iter) {
case versions::bitUF:
@@ -890,7 +890,7 @@ void EQ::inventory::InitializeDynamicLookups() {
}
}
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
// update general size
switch (iter) {
case versions::bitUF:
@@ -927,7 +927,7 @@ void EQ::inventory::InitializeDynamicLookups() {
// only client versions that require a change from their static definitions have been given a dynamic (gm) lookup entry
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -935,7 +935,7 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVers
return DynamicNonGMLookup(mob_version);
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -944,7 +944,7 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::Mo
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -953,107 +953,107 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVe
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::inventory::LookupEntry* EQ::inventory::StaticLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::StaticLookup(versions::MobVersion mob_version)
{
return &inventory_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::behavior::LookupEntry behavior_static_lookup_entries[EQ::versions::MobVersionCount] =
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::behavior::LookupEntry behavior_static_lookup_entries[EQEmu::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
true
),
/*[MobVersion::Client62] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
true
),
/*[MobVersion::Titanium] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::SoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::SoD] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::UF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::RoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::RoF2] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
),
/*[MobVersion::NPC] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::NPCMerchant] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::Merc] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::Bot] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::ClientPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::NPCPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::MercPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::BotPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::OfflineTitanium] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoD] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::OfflineUF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF2] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
)
};
static bool behavior_dictionary_init = false;
void EQ::behavior::InitializeDynamicLookups() {
void EQEmu::behavior::InitializeDynamicLookups() {
if (behavior_dictionary_init == true)
return;
behavior_dictionary_init = true;
@@ -1064,7 +1064,7 @@ void EQ::behavior::InitializeDynamicLookups() {
// use static references for now
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -1072,7 +1072,7 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersio
return DynamicNonGMLookup(mob_version);
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -1081,7 +1081,7 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobV
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -1090,17 +1090,17 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVers
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::behavior::LookupEntry* EQ::behavior::StaticLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobVersion mob_version)
{
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::ClientVersionCount] =
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
@@ -1113,7 +1113,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
Client62::INULL,
Client62::INULL,
Client62::INULL,
@@ -1126,7 +1126,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
Titanium::spells::SPELL_ID_MAX,
Titanium::spells::SPELLBOOK_SIZE,
Titanium::spells::SPELL_GEM_COUNT,
@@ -1139,7 +1139,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
Titanium::spells::MERC_BUFFS
),
/*[ClientVersion::SoF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
SoF::spells::SPELL_ID_MAX,
SoF::spells::SPELLBOOK_SIZE,
SoF::spells::SPELL_GEM_COUNT,
@@ -1152,7 +1152,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
SoF::spells::MERC_BUFFS
),
/*[ClientVersion::SoD] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
SoD::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
SoD::spells::SPELL_GEM_COUNT,
@@ -1165,7 +1165,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
SoD::spells::MERC_BUFFS
),
/*[ClientVersion::UF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
UF::spells::SPELL_ID_MAX,
UF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT,
@@ -1178,7 +1178,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
UF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
RoF::spells::SPELL_ID_MAX,
RoF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1191,7 +1191,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
RoF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF2] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
RoF2::spells::SPELL_ID_MAX,
RoF2::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1206,7 +1206,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
};
static bool spells_dictionary_init = false;
void EQ::spells::InitializeDynamicLookups() {
void EQEmu::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
@@ -1217,7 +1217,7 @@ void EQ::spells::InitializeDynamicLookups() {
// use static references for now
}
const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -1225,7 +1225,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion
return DynamicNonGMLookup(client_version);
}
const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -1234,7 +1234,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVe
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -1243,7 +1243,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersi
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::spells::LookupEntry* EQ::spells::StaticLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
{
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
+10 -10
View File
@@ -31,13 +31,13 @@
#include "../common/patches/rof2_limits.h"
namespace EQ
namespace EQEmu
{
void InitializeDynamicLookups();
namespace constants {
struct LookupEntry {
EQ::expansions::Expansion Expansion;
EQEmu::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
@@ -45,7 +45,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQ::expansions::Expansion Expansion,
EQEmu::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
@@ -111,7 +111,7 @@ namespace EQ
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQ::invtype::TYPE_COUNT referenced in emu_constants.h
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
@@ -244,9 +244,9 @@ namespace ClientUnknown
const int16 INULL = 0;
namespace constants {
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
@@ -258,9 +258,9 @@ namespace Client62
const int16 INULL = 0;
namespace constants {
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
+107 -232
View File
@@ -35,8 +35,6 @@ static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
static const uint32 QUESTREWARD_COUNT = 8;
static const uint32 ADVANCED_LORE_LENGTH = 8192;
/*
@@ -129,7 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -144,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQ::textures::materialCount];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -253,7 +251,7 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ EQ::TextureProfile equipment;
/*0197*/ EQEmu::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@@ -284,7 +282,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQ::TintProfile equipment_tint;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -375,16 +373,13 @@ struct NewZone_Struct {
/*0686*/ uint16 zone_instance;
/*0688*/ uint32 unknown688;
/*0692*/ uint8 unknown692[8];
// Titanium doesn't have a translator, but we can still safely add stuff under here without issues since client memcpy's only what it knows
// Just wastes some bandwidth sending to tit clients /shrug
/*0700*/ float fog_density;
/*0704*/ uint32 SuspendBuffs;
/*0708*/ uint32 FastRegenHP;
/*0712*/ uint32 FastRegenMana;
/*0716*/ uint32 FastRegenEndurance;
/*0720*/ uint32 NPCAggroMaxDist;
/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
/*0728*/
/*0724*/
};
/*
@@ -739,7 +734,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -753,7 +748,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -844,7 +839,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQ::TextureMaterialProfile Items;
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -936,7 +931,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -949,9 +944,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQ::TintProfile item_tint;
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -975,9 +970,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1053,7 +1048,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1080,7 +1075,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1098,16 +1093,16 @@ struct PlayerProfile_Struct
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQ::versions::MobVersion m_player_profile_version;
EQEmu::versions::MobVersion m_player_profile_version;
};
@@ -1193,20 +1188,6 @@ struct SpecialMesg_Struct
/*24*/ char message[1]; // What is being said?
};
struct SpecialMesgHeader_Struct
{
/*00*/ char SpeakMode; // 2 shouts, 4 %1 %2, 3 %2, 5 tells group, 0 copy, default says
/*01*/ char JournalMode; // 1 and 2 go to journal
/*02*/ char language;
/*03*/ uint32 msg_type; // Color of text (see MT_*** below)
/*07*/ uint32 target_spawn_id; // Who is it being said to?
/*11*/ // speaker's name
/*xx*/ // unknown, location, client doesn't care
/*xx*/ // unknown
/*xx*/ // unknown
/*xx*/ // message
};
/*
** When somebody changes what they're wearing or give a pet a weapon (model changes)
** Length: 19 Bytes
@@ -1218,7 +1199,7 @@ struct WearChange_Struct {
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQ::textures::Tint_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -1363,24 +1344,21 @@ struct BecomeCorpse_Struct {
*/
struct PlayerPositionUpdateServer_Struct
{
/*0000*/ uint16 spawn_id;
/*0002*/ uint16 vehicle_id;
/*0004*/ signed padding0004 : 12;
signed y_pos : 19; // y coord
unsigned padding : 1;
/*0008*/ signed delta_z : 13; // change in z
signed delta_x : 13; // change in x
signed padding0008 : 6;
/*0012*/ signed x_pos : 19; // x coord
unsigned heading : 12; // heading
signed padding0016 : 1;
/*0016*/ signed delta_heading : 10; // change in heading
signed z_pos : 19; // z coord
signed padding0020 : 3;
/*0020*/ signed animation : 10; // animation
signed delta_y : 13; // change in y
signed padding0024 : 9;
/*0024*/
/*0000*/ uint16 spawn_id;
/*0002*/ int32 delta_heading:10, // change in heading
x_pos:19, // x coord
padding0002:3; // ***Placeholder
/*0006*/ int32 y_pos:19, // y coord
animation:10, // animation
padding0006:3; // ***Placeholder
/*0010*/ int32 z_pos:19, // z coord
delta_y:13; // change in y
/*0014*/ int32 delta_x:13, // change in x
heading:12, // heading
padding0014:7; // ***Placeholder
/*0018*/ int32 delta_z:13, // change in z
padding0018:19; // ***Placeholder
/*0022*/
};
/*
@@ -1391,23 +1369,21 @@ struct PlayerPositionUpdateServer_Struct
*/
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 sequence; // increments one each packet - Verified
/*0002*/ uint16 spawn_id; // Player's spawn id
/*0004*/ uint16 vehicle_id; // Player's vehicle spawn id
/*0006*/ uint8 unknown0004[4]; // ***Placeholder
/*0010*/ float delta_x; // Change in x
/*0014*/ unsigned heading : 12; // Directional heading
unsigned padding0040 : 20; // ***Placeholder
/*0018*/ float x_pos; // x coord (2nd loc value)
/*0022*/ float delta_z; // Change in z
/*0026*/ float z_pos; // z coord (3rd loc value)
/*0030*/ float y_pos; // y coord (1st loc value)
/*0034*/ unsigned animation : 10; // ***Placeholder
unsigned padding0024 : 22; // animation
/*0038*/ float delta_y; // Change in y
/*0042*/ signed delta_heading : 10; // change in heading
unsigned padding0041 : 22; // ***Placeholder
/*0046*/
/*0000*/ uint16 spawn_id;
/*0002*/ uint16 sequence; //increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0012*/ float delta_x; // Change in x
/*0016*/ float delta_y; // Change in y
/*0020*/ int32 animation:10, // animation
delta_heading:10, // change in heading
padding0020:12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0032*/ uint16 heading:12, // Directional heading
padding0004:4; // ***Placeholder
/*0034*/ uint8 unknown0006[2]; // ***Placeholder
/*0036*/
};
struct SpawnPositionUpdate_Struct
@@ -2126,7 +2102,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQ::ItemData item;
EQEmu::ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2152,7 +2128,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ EQ::TintProfile armor_tint; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -2185,7 +2161,14 @@ struct QuestReward_Struct
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
/*036*/ uint32 item_id;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
};
@@ -2970,12 +2953,6 @@ struct ItemViewRequest_Struct {
/*046*/ char unknown046[2];
};
struct ItemAdvancedLoreText_Struct {
int32 item_id;
char item_name[64];
char advanced_lore[ADVANCED_LORE_LENGTH];
};
struct LDONItemViewRequest_Struct {
uint32 item_id;
uint8 unknown004[4];
@@ -3492,8 +3469,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -4404,7 +4381,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
@@ -4835,98 +4812,17 @@ struct BuffIcon_Struct
BuffIconEntry_Struct entries[0];
};
struct ExpeditionInvite_Struct
{
/*000*/ uint32 client_id; // unique character id
/*004*/ uint32 unknown004; // added after titanium
/*008*/ char inviter_name[64];
/*072*/ char expedition_name[128];
/*200*/ uint8 swapping; // 0: adding 1: swapping
/*201*/ char swap_name[64]; // if swapping, swap name being removed
/*265*/ uint8 padding[3];
/*268*/ uint16 dz_zone_id; // dz_id zone/instance pair, sent back in reply
/*270*/ uint16 dz_instance_id;
};
struct ExpeditionInviteResponse_Struct
{
/*000*/ uint32 unknown000;
/*004*/ uint32 unknown004; // added after titanium
/*008*/ uint16 dz_zone_id; // dz_id pair sent in invite
/*010*/ uint16 dz_instance_id;
/*012*/ uint8 accepted; // 0: declined 1: accepted
/*013*/ uint8 swapping; // 0: adding 1: swapping (sent in invite)
/*014*/ char swap_name[64]; // swap name sent in invite
/*078*/ uint8 unknown078; // padding garbage?
/*079*/ uint8 unknown079; // padding garbage?
};
struct ExpeditionInfo_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 unknown004; // added after titanium
/*008*/ uint32 assigned; // padded bool, 0: not in expedition (clear data), 1: in expedition
/*012*/ uint32 max_players;
/*016*/ char expedition_name[128];
/*144*/ char leader_name[64];
/*000*/ uint32 max_players;
/*004*/ char expedition_name[128];
/*132*/ char leader_name[64];
};
struct ExpeditionMemberEntry_Struct
struct ExpeditionJoinPrompt_Struct
{
/*000*/ char name[64]; // variable length, null terminated, max 0x40 (64)
/*064*/ uint8 expedition_status; // 0: unknown, 1: Online, 2: Offline, 3: In Dynamic Zone, 4: Link Dead
};
struct ExpeditionMemberList_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 member_count;
/*008*/ ExpeditionMemberEntry_Struct members[0]; // variable length
};
struct ExpeditionMemberListName_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 unknown004;
/*008*/ uint32 add_name; // padded bool, 0: remove name, 1: add name with unknown status
/*012*/ char name[64];
};
struct ExpeditionLockoutTimerEntry_Struct
{
/*000*/ char expedition_name[128]; // variable length, null terminated, max 0x80 (128)
/*000*/ uint32 seconds_remaining;
/*000*/ int32 event_type; // seen -1 (0xffffffff) for replay timers and 1 for event timers
/*000*/ char event_name[256]; // variable length, null terminated, max 0x100 (256)
};
struct ExpeditionLockoutTimers_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 count;
/*008*/ ExpeditionLockoutTimerEntry_Struct timers[0];
};
struct ExpeditionSetLeaderName_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 unknown004;
/*008*/ char leader_name[64];
};
struct ExpeditionCommand_Struct
{
/*000*/ uint32 unknown000;
/*004*/ uint32 unknown004;
/*008*/ char name[64];
};
struct ExpeditionCommandSwap_Struct
{
/*000*/ uint32 unknown000;
/*004*/ uint32 unknown004;
/*008*/ char add_player_name[64]; // swap to (player must confirm)
/*072*/ char rem_player_name[64]; // swap from
/*000*/ char player_name[64];
/*064*/ char expedition_name[64];
};
struct ExpeditionExpireWarning
@@ -4934,67 +4830,48 @@ struct ExpeditionExpireWarning
/*008*/ uint32 minutes_remaining;
};
struct DynamicZoneCompassEntry_Struct
struct ExpeditionCompassEntry_Struct
{
/*000*/ uint16 dz_zone_id; // target dz id pair
/*002*/ uint16 dz_instance_id;
/*004*/ uint32 dz_type; // 1: Expedition, 2: Tutorial (purple), 3: Task, 4: Mission, 5: Quest (green)
/*008*/ uint32 unknown008;
/*012*/ float y;
/*016*/ float x;
/*020*/ float z;
/*000*/ uint32 enabled; //guess
/*004*/ float y;
/*008*/ float x;
/*012*/ float z;
};
struct DynamicZoneCompass_Struct
struct ExpeditionCompass_Struct
{
/*000*/ uint32 client_id;
/*000*/ uint32 count;
/*004*/ DynamicZoneCompassEntry_Struct entries[0];
/*004*/ ExpeditionCompassEntry_Struct entries[0];
};
struct DynamicZoneChooseZoneEntry_Struct
struct ExpeditionMemberEntry_Struct
{
/*000*/ uint16 dz_zone_id; // dz_id pair
/*002*/ uint16 dz_instance_id;
/*004*/ uint32 unknown_id1; // seen 28 00 00 00 (40), sent back in reply
/*008*/ uint32 dz_type; // 1: Expedition, 2: Tutorial, 3: Task, 4: Mission, 5: Quest -- sent back in reply
/*012*/ uint32 unknown_id2; // possibly an id based on dz type, for expeditions this was same as dz_id (zone|instance) but task dz was different
/*016*/ char description[128]; // variable length, null terminated
/*144*/ char leader_name[64]; // variable length, null terminated
char name[64];
char status;
};
struct DynamicZoneChooseZone_Struct
struct ExpeditionMemberList_Struct
{
/*000*/ uint32 client_id;
/*004*/ uint32 count;
/*008*/ DynamicZoneChooseZoneEntry_Struct choices[0];
/*000*/ uint32 count;
/*004*/ ExpeditionMemberEntry_Struct entries[0];
};
struct DynamicZoneChooseZoneReply_Struct
struct ExpeditionLockoutEntry_Struct
{
/*000*/ uint32 unknown000; // ff ff ff ff
/*004*/ uint32 unknown004; // seen 69 00 00 00
/*008*/ uint32 unknown008; // ff ff ff ff
/*012*/ uint32 unknown_id1; // from choose zone entry message
/*016*/ uint16 dz_zone_id; // dz_id pair
/*018*/ uint16 dz_instance_id;
/*020*/ uint32 dz_type; // 1: Expedition, 2: Tutorial, 3: Task, 4: Mission, 5: Quest
/*024*/ uint32 unknown_id2; // from choose zone entry message
/*028*/ uint32 unknown028; // 00 00 00 00
/*032*/ uint32 unknown032; // always same as unknown044
/*036*/ uint32 unknown036;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044; // always same as unknown032
/*048*/ uint32 unknown048; // seen 01 00 00 00 and 02 00 00 00
/*000*/ uint32 time_left;
/*004*/ char expedition[128];
/*132*/ char expedition_event[128];
};
struct KickPlayers_Struct
struct ExpeditionLockoutList_Struct
{
/*000*/ char char_name[64];
/*064*/ uint32 unknown064; // always 0
/*068*/ uint8 kick_expedition; // true if /kickplayers exp
/*069*/ uint8 kick_task; // true if /kickplayers task
/*070*/ uint8 padding[2];
/*000*/ uint32 count;
/*004*/ ExpeditionLockoutEntry_Struct entries[0];
};
struct ExpeditionLeaderSet_Struct
{
/*000*/ char leader_name[64];
};
struct CorpseDrag_Struct
@@ -5444,20 +5321,18 @@ struct MercenaryMerchantResponse_Struct {
struct ServerLootItem_Struct {
uint32 item_id; // uint32 item_id;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
int16 equip_slot; // int16 equip_slot;
uint16 charges; // uint8 charges;
uint16 lootslot; // uint16 lootslot;
uint32 aug_1; // uint32 aug_1;
uint32 aug_2; // uint32 aug_2;
uint32 aug_3; // uint32 aug_3;
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
uint8 attuned;
uint8 min_level;
uint8 max_level;
};
//Found in client near a ref to the string:
+104 -104
View File
@@ -84,14 +84,14 @@ void EQStream::init(bool resetSession) {
OpMgr = nullptr;
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "init Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "init Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
{
EQRawApplicationPacket *ap=nullptr;
LogNetcode(_L "Creating new application packet, length [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, p->size);
// _raw(NET__APP_CREATE_HEX, 0xFFFF, p);
ap = p->MakeAppPacket();
return ap;
@@ -100,7 +100,7 @@ EQRawApplicationPacket *EQStream::MakeApplicationPacket(EQProtocolPacket *p)
EQRawApplicationPacket *EQStream::MakeApplicationPacket(const unsigned char *buf, uint32 len)
{
EQRawApplicationPacket *ap=nullptr;
LogNetcode(_L "Creating new application packet, length [{}]" __L, len);
Log(Logs::Detail, Logs::Netcode, _L "Creating new application packet, length %d" __L, len);
ap = new EQRawApplicationPacket(buf, len);
return ap;
}
@@ -130,7 +130,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
if (!Session && p->opcode!=OP_SessionRequest && p->opcode!=OP_SessionResponse) {
LogNetcode(_L "Session not initialized, packet ignored" __L);
Log(Logs::Detail, Logs::Netcode, _L "Session not initialized, packet ignored" __L);
// _raw(NET__DEBUG, 0xFFFF, p);
return;
}
@@ -141,7 +141,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed < p->size) {
subpacket_length=*(p->pBuffer+processed);
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+processed+1,subpacket_length);
LogNetcode(_L "Extracting combined packet of length [{}]" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined packet of length %d" __L, subpacket_length);
// _raw(NET__NET_CREATE_HEX, 0xFFFF, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@@ -156,12 +156,12 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
while(processed<p->size) {
EQRawApplicationPacket *ap=nullptr;
if ((subpacket_length=(unsigned char)*(p->pBuffer+processed))!=0xff) {
LogNetcode(_L "Extracting combined app packet of length [{}], short len" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+1,subpacket_length);
processed+=subpacket_length+1;
} else {
subpacket_length=ntohs(*(uint16 *)(p->pBuffer+processed+1));
LogNetcode(_L "Extracting combined app packet of length [{}], short len" __L, subpacket_length);
Log(Logs::Detail, Logs::Netcode, _L "Extracting combined app packet of length %d, short len" __L, subpacket_length);
ap=MakeApplicationPacket(p->pBuffer+processed+3,subpacket_length);
processed+=subpacket_length+3;
}
@@ -176,29 +176,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Packet: {
if(!p->pBuffer || (p->Size() < 4))
{
LogNetcode(_L "Received OP_Packet that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Packet that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
LogNetcode(_L "Future OP_Packet: Expecting Seq=[{}], but got Seq=[{}]" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Future OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
LogNetcode(_L "OP_Packet Queue size=[{}]" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
LogNetcode(_L "Duplicate OP_Packet: Expecting Seq=[{}], but got Seq=[{}]" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Packet: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq); //we already got this packet but it was out of order
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
LogNetcode("[NET_TRACE] OP_Packet: Removing older queued packet with sequence [{}]", seq);
Log(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Packet: Removing older queued packet with sequence %d", seq);
delete qp;
}
@@ -207,7 +207,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
// Check for an embedded OP_AppCombinded (protocol level 0x19)
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(p->pBuffer+2,p->size-2);
LogNetcode(_L "seq [{}], Extracting combined packet of length [{}]" __L, seq, subp->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined packet of length %d" __L, seq, subp->size);
// _raw(NET__NET_CREATE_HEX, seq, subp);
subp->copyInfo(p);
ProcessPacket(subp);
@@ -226,29 +226,29 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_Fragment: {
if(!p->pBuffer || (p->Size() < 4))
{
LogNetcode(_L "Received OP_Fragment that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Fragment that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
SeqOrder check=CompareSequence(NextInSeq,seq);
if (check == SeqFuture) {
LogNetcode(_L "Future OP_Fragment: Expecting Seq=[{}], but got Seq=[{}]" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Future OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
PacketQueue[seq]=p->Copy();
LogNetcode(_L "OP_Fragment Queue size=[{}]" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Fragment Queue size=%d" __L, PacketQueue.size());
//SendOutOfOrderAck(seq);
} else if (check == SeqPast) {
LogNetcode(_L "Duplicate OP_Fragment: Expecting Seq=[{}], but got Seq=[{}]" __L, NextInSeq, seq);
Log(Logs::Detail, Logs::Netcode, _L "Duplicate OP_Fragment: Expecting Seq=%d, but got Seq=%d" __L, NextInSeq, seq);
// _raw(NET__DEBUG, seq, p);
SendOutOfOrderAck(seq);
} else {
// In case we did queue one before as well.
EQProtocolPacket *qp=RemoveQueue(seq);
if (qp) {
LogNetcode("[NET_TRACE] OP_Fragment: Removing older queued packet with sequence [{}]", seq);
Log(Logs::General, Logs::Netcode, "[NET_TRACE] OP_Fragment: Removing older queued packet with sequence %d", seq);
delete qp;
}
SetNextAckToSend(seq);
@@ -256,18 +256,18 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
if (oversize_buffer) {
memcpy(oversize_buffer+oversize_offset,p->pBuffer+2,p->size-2);
oversize_offset+=p->size-2;
LogNetcode(_L "Fragment of oversized of length [{}], seq [{}]: now at [{}]/[{}]" __L, p->size-2, seq, oversize_offset, oversize_length);
Log(Logs::Detail, Logs::Netcode, _L "Fragment of oversized of length %d, seq %d: now at %d/%d" __L, p->size-2, seq, oversize_offset, oversize_length);
if (oversize_offset==oversize_length) {
if (*(p->pBuffer+2)==0x00 && *(p->pBuffer+3)==0x19) {
EQProtocolPacket *subp=MakeProtocolPacket(oversize_buffer,oversize_offset);
LogNetcode(_L "seq [{}], Extracting combined oversize packet of length [{}]" __L, seq, subp->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, Extracting combined oversize packet of length %d" __L, seq, subp->size);
//// _raw(NET__NET_CREATE_HEX, subp);
subp->copyInfo(p);
ProcessPacket(subp);
delete subp;
} else {
EQRawApplicationPacket *ap=MakeApplicationPacket(oversize_buffer,oversize_offset);
LogNetcode(_L "seq [{}], completed combined oversize packet of length [{}]" __L, seq, ap->size);
Log(Logs::Detail, Logs::Netcode, _L "seq %d, completed combined oversize packet of length %d" __L, seq, ap->size);
if (ap) {
ap->copyInfo(p);
InboundQueuePush(ap);
@@ -282,20 +282,20 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
oversize_buffer=new unsigned char[oversize_length];
memcpy(oversize_buffer,p->pBuffer+6,p->size-6);
oversize_offset=p->size-6;
LogNetcode(_L "First fragment of oversized of seq [{}]: now at [{}]/[{}]" __L, seq, oversize_offset, oversize_length);
Log(Logs::Detail, Logs::Netcode, _L "First fragment of oversized of seq %d: now at %d/%d" __L, seq, oversize_offset, oversize_length);
}
}
}
break;
case OP_KeepAlive: {
NonSequencedPush(new EQProtocolPacket(p->opcode,p->pBuffer,p->size));
LogNetcode(_L "Received and queued reply to keep alive" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received and queued reply to keep alive" __L);
}
break;
case OP_Ack: {
if(!p->pBuffer || (p->Size() < 4))
{
LogNetcode(_L "Received OP_Ack that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_Ack that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
@@ -309,11 +309,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionRequest: {
if(p->Size() < sizeof(SessionRequest))
{
LogNetcode(_L "Received OP_SessionRequest that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest that was of malformed size" __L);
break;
}
if (GetState()==ESTABLISHED) {
LogNetcode(_L "Received OP_SessionRequest in ESTABLISHED state ([{}]) streamactive ([{}]) attempt ([{}])" __L, GetState(),streamactive,sessionAttempts);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest in ESTABLISHED state (%d) streamactive (%i) attempt (%i)" __L, GetState(),streamactive,sessionAttempts);
// client seems to try a max of 30 times (initial+3 retries) then gives up, giving it a few more attempts just in case
// streamactive means we identified the opcode for the stream, we cannot re-establish this connection
@@ -331,7 +331,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
SessionRequest *Request=(SessionRequest *)p->pBuffer;
Session=ntohl(Request->Session);
SetMaxLen(ntohl(Request->MaxLength));
LogNetcode(_L "Received OP_SessionRequest: session [{}], maxlen [{}]" __L, (unsigned long)Session, MaxLen);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionRequest: session %lu, maxlen %d" __L, (unsigned long)Session, MaxLen);
SetState(ESTABLISHED);
Key=0x11223344;
SendSessionResponse();
@@ -340,7 +340,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionResponse: {
if(p->Size() < sizeof(SessionResponse))
{
LogNetcode(_L "Received OP_SessionResponse that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse that was of malformed size" __L);
break;
}
@@ -356,7 +356,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
compressed=(Response->Format&FLAG_COMPRESSED);
encoded=(Response->Format&FLAG_ENCODED);
LogNetcode(_L "Received OP_SessionResponse: session [{}], maxlen [{}], key [{}], compressed? [{}], encoded? [{}]" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionResponse: session %lu, maxlen %d, key %lu, compressed? %s, encoded? %s" __L, (unsigned long)Session, MaxLen, (unsigned long)Key, compressed?"yes":"no", encoded?"yes":"no");
// Kinda kludgy, but trie for now
if (StreamType==UnknownStream) {
@@ -379,17 +379,17 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
EQStreamState state = GetState();
if(state == ESTABLISHED) {
//client initiated disconnect?
LogNetcode(_L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received unsolicited OP_SessionDisconnect. Treating like a client-initiated disconnect." __L);
_SendDisconnect();
SetState(CLOSED);
} else if(state == CLOSING) {
//we were waiting for this anyways, ignore pending messages, send the reply and be closed.
LogNetcode(_L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionDisconnect when we have a pending close, they beat us to it. Were happy though." __L);
_SendDisconnect();
SetState(CLOSED);
} else {
//we are expecting this (or have already gotten it, but dont care either way)
LogNetcode(_L "Received expected OP_SessionDisconnect. Moving to closed state" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received expected OP_SessionDisconnect. Moving to closed state." __L);
SetState(CLOSED);
}
}
@@ -397,14 +397,14 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_OutOfOrderAck: {
if(!p->pBuffer || (p->Size() < 4))
{
LogNetcode(_L "Received OP_OutOfOrderAck that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck that was of malformed size" __L);
break;
}
uint16 seq=ntohs(*(uint16 *)(p->pBuffer));
MOutboundQueue.lock();
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "Pre-OOA Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Pre-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
@@ -414,7 +414,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
uint16 sqsize = SequencedQueue.size();
uint16 index = seq - SequencedBase;
LogNetcode(_L "OP_OutOfOrderAck marking packet acked in queue (queue index = [{}], queue size = [{}])" __L, index, sqsize);
Log(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck marking packet acked in queue (queue index = %d, queue size = %d)." __L, index, sqsize);
if (index < sqsize) {
SequencedQueue[index]->acked = true;
// flag packets for a resend
@@ -423,7 +423,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end() && count < index; ++sitr, ++count) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && (((*sitr)->sent_time + timeout) < Timer::GetCurrentTime())) {
(*sitr)->sent_time = 0;
LogNetcode(_L "OP_OutOfOrderAck Flagging packet [{}] for retransmission" __L, SequencedBase + count);
Log(Logs::Detail, Logs::Netcode, _L "OP_OutOfOrderAck Flagging packet %d for retransmission" __L, SequencedBase + count);
}
}
}
@@ -432,11 +432,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
retransmittimer = Timer::GetCurrentTime();
}
} else {
LogNetcode(_L "Received OP_OutOfOrderAck for out-of-window [{}]. Window ([{}]->[{}])" __L, seq, SequencedBase, NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for out-of-window %d. Window (%d->%d)." __L, seq, SequencedBase, NextOutSeq);
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "Post-OOA Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post-OOA Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
MOutboundQueue.unlock();
@@ -445,7 +445,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
case OP_SessionStatRequest: {
if(p->Size() < sizeof(ClientSessionStats))
{
LogNetcode(_L "Received OP_SessionStatRequest that was of malformed size" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatRequest that was of malformed size" __L);
break;
}
ClientSessionStats *ClientStats=(ClientSessionStats *)p->pBuffer;
@@ -468,7 +468,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
retransmittimeout += 300;
if(retransmittimeout > RETRANSMIT_TIMEOUT_MAX)
retransmittimeout = RETRANSMIT_TIMEOUT_MAX;
LogNetcode(_L "Retransmit timeout recalculated to [{}]ms" __L, retransmittimeout);
Log(Logs::Detail, Logs::Netcode, _L "Retransmit timeout recalculated to %dms" __L, retransmittimeout);
}
}
@@ -485,11 +485,11 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
}
break;
case OP_SessionStatResponse: {
LogNetcode(_L "Received OP_SessionStatResponse. Ignoring" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_SessionStatResponse. Ignoring." __L);
}
break;
case OP_OutOfSession: {
LogNetcode(_L "Received OP_OutOfSession. Ignoring" __L);
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfSession. Ignoring." __L);
}
break;
default:
@@ -520,7 +520,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
return;
if(OpMgr == nullptr || *OpMgr == nullptr) {
LogNetcode(_L "Packet enqueued into a stream with no opcode manager, dropping" __L);
Log(Logs::Detail, Logs::Netcode, _L "Packet enqueued into a stream with no opcode manager, dropping." __L);
delete pack;
return;
}
@@ -559,18 +559,18 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
// Convert the EQApplicationPacket to 1 or more EQProtocolPackets
if (p->size>(MaxLen-8)) { // proto-op(2), seq(2), app-op(2) ... data ... crc(2)
LogNetcode(_L "Making oversized packet, len [{}]" __L, p->Size());
Log(Logs::Detail, Logs::Netcode, _L "Making oversized packet, len %d" __L, p->Size());
auto tmpbuff = new unsigned char[p->size + 3];
length=p->serialize(opcode, tmpbuff);
if (length != p->Size())
LogNetcode(_L "Packet adjustment, len [{}] to [{}]" __L, p->Size(), length);
Log(Logs::Detail, Logs::Netcode, _L "Packet adjustment, len %d to %d" __L, p->Size(), length);
auto out = new EQProtocolPacket(OP_Fragment, nullptr, MaxLen - 4);
*(uint32 *)(out->pBuffer+2)=htonl(length);
used=MaxLen-10;
memcpy(out->pBuffer+6,tmpbuff,used);
LogNetcode(_L "First fragment: used [{}]/[{}]. Payload size [{}] in the packet" __L, used, length, p->size);
Log(Logs::Detail, Logs::Netcode, _L "First fragment: used %d/%d. Payload size %d in the packet" __L, used, length, p->size);
SequencedPush(out);
@@ -581,7 +581,7 @@ void EQStream::SendPacket(uint16 opcode, EQApplicationPacket *p)
out->size=chunksize+2;
SequencedPush(out);
used+=chunksize;
LogNetcode(_L "Subsequent fragment: len [{}], used [{}]/[{}]" __L, chunksize, used, length);
Log(Logs::Detail, Logs::Netcode, _L "Subsequent fragment: len %d, used %d/%d." __L, chunksize, used, length);
}
delete p;
delete[] tmpbuff;
@@ -623,7 +623,7 @@ void EQStream::SequencedPush(EQProtocolPacket *p)
void EQStream::NonSequencedPush(EQProtocolPacket *p)
{
MOutboundQueue.lock();
LogNetcode(_L "Pushing non-sequenced packet of length [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Pushing non-sequenced packet of length %d" __L, p->size);
NonSequencedQueue.push(p);
MOutboundQueue.unlock();
}
@@ -631,14 +631,14 @@ void EQStream::NonSequencedPush(EQProtocolPacket *p)
void EQStream::SendAck(uint16 seq)
{
uint16 Seq=htons(seq);
LogNetcode(_L "Sending ack with sequence [{}]" __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Sending ack with sequence %d" __L, seq);
SetLastAckSent(seq);
NonSequencedPush(new EQProtocolPacket(OP_Ack,(unsigned char *)&Seq,sizeof(uint16)));
}
void EQStream::SendOutOfOrderAck(uint16 seq)
{
LogNetcode(_L "Sending out of order ack with sequence [{}]" __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Sending out of order ack with sequence %d" __L, seq);
uint16 Seq=htons(seq);
NonSequencedPush(new EQProtocolPacket(OP_OutOfOrderAck,(unsigned char *)&Seq,sizeof(uint16)));
}
@@ -688,24 +688,24 @@ void EQStream::Write(int eq_fd)
// If we don't have a packet to try to combine into, use this one as the base
// And remove it form the queue
p = NonSequencedQueue.front();
LogNetcode(_L "Starting combined packet with non-seq packet of len [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with non-seq packet of len %d" __L, p->size);
NonSequencedQueue.pop();
} else if (!p->combine(NonSequencedQueue.front())) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
LogNetcode(_L "Combined packet full at len [{}], next non-seq packet is len [{}]" __L, p->size, (NonSequencedQueue.front())->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next non-seq packet is len %d" __L, p->size, (NonSequencedQueue.front())->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
LogNetcode(_L "Exceeded write threshold in nonseq ([{}] > [{}])" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in nonseq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked, so just remove this packet and it's spot in the queue
LogNetcode(_L "Combined non-seq packet of len [{}], yeilding [{}] combined" __L, (NonSequencedQueue.front())->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined non-seq packet of len %d, yeilding %d combined." __L, (NonSequencedQueue.front())->size, p->size);
delete NonSequencedQueue.front();
NonSequencedQueue.pop();
}
@@ -718,7 +718,7 @@ void EQStream::Write(int eq_fd)
uint16 seq_send = SequencedBase + count; //just for logging...
if(SequencedQueue.empty()) {
LogNetcode(_L "Tried to write a packet with an empty queue ([{}] is past next out [{}])" __L, seq_send, NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Tried to write a packet with an empty queue (%d is past next out %d)" __L, seq_send, NextOutSeq);
SeqEmpty=true;
continue;
}
@@ -728,35 +728,35 @@ void EQStream::Write(int eq_fd)
++sitr;
++count;
if (p) {
LogNetcode(_L "Final combined packet not full, len [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
}
LogNetcode(_L "Not retransmitting seq packet [{}] because already marked as acked" __L, seq_send);
Log(Logs::Detail, Logs::Netcode, _L "Not retransmitting seq packet %d because already marked as acked" __L, seq_send);
} else if (!p) {
// If we don't have a packet to try to combine into, use this one as the base
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
LogNetcode(_L "Starting combined packet with seq packet [{}] of len [{}]" __L, seq_send, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
LogNetcode(_L "Combined packet full at len [{}], next seq packet [{}] is len [{}]" __L, p->size, seq_send + 1, (*sitr)->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send + 1, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if ((*sitr)->opcode != OP_Fragment && BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
LogNetcode(_L "Exceeded write threshold in seq ([{}] > [{}])" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
LogNetcode(_L "Combined seq packet [{}] of len [{}], yeilding [{}] combined" __L, seq_send, (*sitr)->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yeilding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
@@ -766,7 +766,7 @@ void EQStream::Write(int eq_fd)
++sitr;
++count;
if (p) {
LogNetcode(_L "Final combined packet not full, len [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten += p->size;
p = nullptr;
@@ -776,25 +776,25 @@ void EQStream::Write(int eq_fd)
// Copy it first as it will still live until it is acked
p=(*sitr)->Copy();
(*sitr)->sent_time = Timer::GetCurrentTime();
LogNetcode(_L "Starting combined packet with seq packet [{}] of len [{}]" __L, seq_send, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Starting combined packet with seq packet %d of len %d" __L, seq_send, p->size);
++sitr;
++count;
} else if (!p->combine(*sitr)) {
// Trying to combine this packet with the base didn't work (too big maybe)
// So just send the base packet (we'll try this packet again later)
LogNetcode(_L "Combined packet full at len [{}], next seq packet [{}] is len [{}]" __L, p->size, seq_send, (*sitr)->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined packet full at len %d, next seq packet %d is len %d" __L, p->size, seq_send, (*sitr)->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
p=nullptr;
if (BytesWritten > threshold) {
// Sent enough this round, lets stop to be fair
LogNetcode(_L "Exceeded write threshold in seq ([{}] > [{}])" __L, BytesWritten, threshold);
Log(Logs::Detail, Logs::Netcode, _L "Exceeded write threshold in seq (%d > %d)" __L, BytesWritten, threshold);
break;
}
} else {
// Combine worked
LogNetcode(_L "Combined seq packet [{}] of len [{}], yielding [{}] combined" __L, seq_send, (*sitr)->size, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Combined seq packet %d of len %d, yielding %d combined." __L, seq_send, (*sitr)->size, p->size);
(*sitr)->sent_time = Timer::GetCurrentTime();
++sitr;
++count;
@@ -802,7 +802,7 @@ void EQStream::Write(int eq_fd)
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "Post send Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post send Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
} else {
// No more sequenced packets
@@ -814,7 +814,7 @@ void EQStream::Write(int eq_fd)
// We have a packet still, must have run out of both seq and non-seq, so send it
if (p) {
LogNetcode(_L "Final combined packet not full, len [{}]" __L, p->size);
Log(Logs::Detail, Logs::Netcode, _L "Final combined packet not full, len %d" __L, p->size);
ReadyToSend.push(p);
BytesWritten+=p->size;
}
@@ -831,7 +831,7 @@ void EQStream::Write(int eq_fd)
if(SeqEmpty && NonSeqEmpty) {
//no more data to send
if(CheckState(CLOSING)) {
LogNetcode(_L "All outgoing data flushed, closing stream" __L );
Log(Logs::Detail, Logs::Netcode, _L "All outgoing data flushed, closing stream." __L );
//we are waiting for the queues to empty, now we can do our disconnect.
//this packet will not actually go out until the next call to Write().
_SendDisconnect();
@@ -910,7 +910,7 @@ void EQStream::SendSessionRequest()
Request->Session=htonl(time(nullptr));
Request->MaxLength=htonl(512);
LogNetcode(_L "Sending OP_SessionRequest: session [{}], maxlen=[{}]" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
Log(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionRequest: session %lu, maxlen=%d" __L, (unsigned long)ntohl(Request->Session), ntohl(Request->MaxLength));
NonSequencedPush(out);
}
@@ -924,7 +924,7 @@ void EQStream::_SendDisconnect()
*(uint32 *)out->pBuffer=htonl(Session);
NonSequencedPush(out);
LogNetcode(_L "Sending OP_SessionDisconnect: session [{}]" __L, (unsigned long)Session);
Log(Logs::Detail, Logs::Netcode, _L "Sending OP_SessionDisconnect: session %lu" __L, (unsigned long)Session);
}
void EQStream::InboundQueuePush(EQRawApplicationPacket *p)
@@ -976,7 +976,7 @@ EQRawApplicationPacket *p=nullptr;
if(OpMgr != nullptr && *OpMgr != nullptr) {
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if(emu_op == OP_Unknown) {
LogNetcode("Unable to convert EQ opcode {:#04x} to an Application opcode", p->opcode);
Log(Logs::General, Logs::Netcode, "Unable to convert EQ opcode 0x%.4x to an Application opcode.", p->opcode);
}
p->SetOpcode(emu_op);
@@ -1004,7 +1004,7 @@ void EQStream::InboundQueueClear()
{
EQApplicationPacket *p=nullptr;
LogNetcode(_L "Clearing inbound queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing inbound queue" __L);
MInboundQueue.lock();
if (!InboundQueue.empty()) {
@@ -1047,7 +1047,7 @@ void EQStream::OutboundQueueClear()
{
EQProtocolPacket *p=nullptr;
LogNetcode(_L "Clearing outbound queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing outbound queue" __L);
MOutboundQueue.lock();
while(!NonSequencedQueue.empty()) {
@@ -1069,7 +1069,7 @@ void EQStream::PacketQueueClear()
{
EQProtocolPacket *p=nullptr;
LogNetcode(_L "Clearing future packet queue" __L);
Log(Logs::Detail, Logs::Netcode, _L "Clearing future packet queue" __L);
if(!PacketQueue.empty()) {
std::map<unsigned short,EQProtocolPacket *>::iterator itr;
@@ -1101,7 +1101,7 @@ void EQStream::Process(const unsigned char *buffer, const uint32 length)
delete p;
ProcessQueue();
} else {
LogNetcode(_L "Incoming packet failed checksum" __L);
Log(Logs::Detail, Logs::Netcode, _L "Incoming packet failed checksum" __L);
}
}
@@ -1132,23 +1132,23 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
SeqOrder ord = CompareSequence(SequencedBase, seq);
if(ord == SeqInOrder) {
//they are not acking anything new...
LogNetcode(_L "Received an ack with no window advancement (seq [{}])" __L, seq);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack with no window advancement (seq %d)." __L, seq);
} else if(ord == SeqPast) {
//they are nacking blocks going back before our buffer, wtf?
LogNetcode(_L "Received an ack with backward window advancement (they gave [{}], our window starts at [{}]). This is bad" __L, seq, SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack with backward window advancement (they gave %d, our window starts at %d). This is bad." __L, seq, SequencedBase);
} else {
LogNetcode(_L "Received an ack up through sequence [{}]. Our base is [{}]" __L, seq, SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Received an ack up through sequence %d. Our base is %d." __L, seq, SequencedBase);
//this is a good ack, we get to ack some blocks.
seq++; //we stop at the block right after their ack, counting on the wrap of both numbers.
while(SequencedBase != seq) {
if(SequencedQueue.empty()) {
LogNetcode(_L "OUT OF PACKETS acked packet with sequence [{}]. Next send is [{}] before this" __L, (unsigned long)SequencedBase, SequencedQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OUT OF PACKETS acked packet with sequence %lu. Next send is %d before this." __L, (unsigned long)SequencedBase, SequencedQueue.size());
SequencedBase = NextOutSeq;
break;
}
LogNetcode(_L "Removing acked packet with sequence [{}]" __L, (unsigned long)SequencedBase);
Log(Logs::Detail, Logs::Netcode, _L "Removing acked packet with sequence %lu." __L, (unsigned long)SequencedBase);
//clean out the acked packet
delete SequencedQueue.front();
SequencedQueue.pop_front();
@@ -1156,7 +1156,7 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
SequencedBase++;
}
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "Post-Ack on [{}] Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
Log(Logs::Detail, Logs::Netcode, _L "Post-Ack on %d Invalid Sequenced queue: BS %d + SQ %d != NOS %d" __L, seq, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
}
@@ -1166,7 +1166,7 @@ std::deque<EQProtocolPacket *>::iterator itr, tmp;
void EQStream::SetNextAckToSend(uint32 seq)
{
MAcks.lock();
LogNetcode(_L "Set Next Ack To Send to [{}]" __L, (unsigned long)seq);
Log(Logs::Detail, Logs::Netcode, _L "Set Next Ack To Send to %lu" __L, (unsigned long)seq);
NextAckToSend=seq;
MAcks.unlock();
}
@@ -1174,7 +1174,7 @@ void EQStream::SetNextAckToSend(uint32 seq)
void EQStream::SetLastAckSent(uint32 seq)
{
MAcks.lock();
LogNetcode(_L "Set Last Ack Sent to [{}]" __L, (unsigned long)seq);
Log(Logs::Detail, Logs::Netcode, _L "Set Last Ack Sent to %lu" __L, (unsigned long)seq);
LastAckSent=seq;
MAcks.unlock();
}
@@ -1187,10 +1187,10 @@ void EQStream::ProcessQueue()
EQProtocolPacket *qp=nullptr;
while((qp=RemoveQueue(NextInSeq))!=nullptr) {
LogNetcode(_L "Processing Queued Packet: Seq=[{}]" __L, NextInSeq);
Log(Logs::Detail, Logs::Netcode, _L "Processing Queued Packet: Seq=%d" __L, NextInSeq);
ProcessPacket(qp);
delete qp;
LogNetcode(_L "OP_Packet Queue size=[{}]" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
}
@@ -1201,21 +1201,21 @@ EQProtocolPacket *qp=nullptr;
if ((itr=PacketQueue.find(seq))!=PacketQueue.end()) {
qp=itr->second;
PacketQueue.erase(itr);
LogNetcode(_L "OP_Packet Queue size=[{}]" __L, PacketQueue.size());
Log(Logs::Detail, Logs::Netcode, _L "OP_Packet Queue size=%d" __L, PacketQueue.size());
}
return qp;
}
void EQStream::SetStreamType(EQStreamType type)
{
LogNetcode(_L "Changing stream type from [{}] to [{}]" __L, StreamTypeString(StreamType), StreamTypeString(type));
Log(Logs::Detail, Logs::Netcode, _L "Changing stream type from %s to %s" __L, StreamTypeString(StreamType), StreamTypeString(type));
StreamType=type;
switch (StreamType) {
case LoginStream:
app_opcode_size=1;
compressed=false;
encoded=false;
LogNetcode(_L "Login stream has app opcode size [{}], is not compressed or encoded" __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "Login stream has app opcode size %d, is not compressed or encoded." __L, app_opcode_size);
break;
case ChatOrMailStream:
case ChatStream:
@@ -1223,7 +1223,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=1;
compressed=false;
encoded=true;
LogNetcode(_L "Chat/Mail stream has app opcode size [{}], is not compressed, and is encoded" __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "Chat/Mail stream has app opcode size %d, is not compressed, and is encoded." __L, app_opcode_size);
break;
case ZoneStream:
case WorldStream:
@@ -1231,7 +1231,7 @@ void EQStream::SetStreamType(EQStreamType type)
app_opcode_size=2;
compressed=true;
encoded=false;
LogNetcode(_L "World/Zone stream has app opcode size [{}], is compressed, and is not encoded" __L, app_opcode_size);
Log(Logs::Detail, Logs::Netcode, _L "World/Zone stream has app opcode size %d, is compressed, and is not encoded." __L, app_opcode_size);
break;
}
}
@@ -1281,7 +1281,7 @@ EQStream::SeqOrder EQStream::CompareSequence(uint16 expected_seq , uint16 seq)
void EQStream::SetState(EQStreamState state) {
MState.lock();
LogNetcode(_L "Changing state from [{}] to [{}]" __L, State, state);
Log(Logs::Detail, Logs::Netcode, _L "Changing state from %d to %d" __L, State, state);
State=state;
MState.unlock();
}
@@ -1293,29 +1293,29 @@ void EQStream::CheckTimeout(uint32 now, uint32 timeout) {
EQStreamState orig_state = GetState();
if (orig_state == CLOSING && !outgoing_data) {
LogNetcode(_L "Out of data in closing state, disconnecting" __L);
Log(Logs::Detail, Logs::Netcode, _L "Out of data in closing state, disconnecting." __L);
_SendDisconnect();
SetState(DISCONNECTING);
} else if (LastPacket && (now-LastPacket) > timeout) {
switch(orig_state) {
case CLOSING:
//if we time out in the closing state, they are not acking us, just give up
LogNetcode(_L "Timeout expired in closing state. Moving to closed state" __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in closing state. Moving to closed state." __L);
_SendDisconnect();
SetState(CLOSED);
break;
case DISCONNECTING:
//we timed out waiting for them to send us the disconnect reply, just give up.
LogNetcode(_L "Timeout expired in disconnecting state. Moving to closed state" __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in disconnecting state. Moving to closed state." __L);
SetState(CLOSED);
break;
case CLOSED:
LogNetcode(_L "Timeout expired in closed state??" __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in closed state??" __L);
break;
case ESTABLISHED:
//we timed out during normal operation. Try to be nice about it.
//we will almost certainly time out again waiting for the disconnect reply, but oh well.
LogNetcode(_L "Timeout expired in established state. Closing connection" __L);
Log(Logs::Detail, Logs::Netcode, _L "Timeout expired in established state. Closing connection." __L);
_SendDisconnect();
SetState(DISCONNECTING);
break;
@@ -1342,7 +1342,7 @@ void EQStream::Decay()
for (auto sitr = SequencedQueue.begin(); sitr != SequencedQueue.end(); ++sitr, count++) {
if (!(*sitr)->acked && (*sitr)->sent_time > 0 && ((*sitr)->sent_time + retransmittimeout) < Timer::GetCurrentTime()) {
(*sitr)->sent_time = 0;
LogNetcode(_L "Timeout exceeded for seq [{}]. Flagging packet for retransmission" __L, SequencedBase + count);
Log(Logs::Detail, Logs::Netcode, _L "Timeout exceeded for seq %d. Flagging packet for retransmission" __L, SequencedBase + count);
}
}
MOutboundQueue.unlock();
@@ -1384,12 +1384,12 @@ void EQStream::AdjustRates(uint32 average_delta)
void EQStream::Close() {
if(HasOutgoingData()) {
//there is pending data, wait for it to go out.
LogNetcode(_L "Stream requested to Close(), but there is pending data, waiting for it" __L);
Log(Logs::Detail, Logs::Netcode, _L "Stream requested to Close(), but there is pending data, waiting for it." __L);
SetState(CLOSING);
} else {
//otherwise, we are done, we can drop immediately.
_SendDisconnect();
LogNetcode(_L "Stream closing immediate due to Close()" __L);
Log(Logs::Detail, Logs::Netcode, _L "Stream closing immediate due to Close()" __L);
SetState(DISCONNECTING);
}
}
@@ -1417,19 +1417,19 @@ EQStream::MatchState EQStream::CheckSignature(const Signature *sig) {
} else if(p->opcode == sig->first_eq_opcode) {
//opcode matches, check length..
if(p->size == sig->first_length) {
LogNetcode("[StreamIdentify] [{}]:[{}]: First opcode matched {:#04x} and length matched [{}]", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length matched %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else if(sig->first_length == 0) {
LogNetcode("[StreamIdentify] [{}]:[{}]: First opcode matched {:#04x} and length ([{}]) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x and length (%d) is ignored", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size);
res = MatchSuccessful;
} else {
//opcode matched but length did not.
LogNetcode("[StreamIdentify] [{}]:[{}]: First opcode matched {:#04x}, but length [{}] did not match expected [{}]", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode matched 0x%x, but length %d did not match expected %d", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), sig->first_eq_opcode, p->size, sig->first_length);
res = MatchFailed;
}
} else {
//first opcode did not match..
LogNetcode("[StreamIdentify] [{}]:[{}]: First opcode {:#04x} did not match expected {:#04x}", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: First opcode 0x%x did not match expected 0x%x", long2ip(GetRemoteIP()).c_str(), ntohs(GetRemotePort()), p->opcode, sig->first_eq_opcode);
res = MatchFailed;
}
}
+11 -11
View File
@@ -46,7 +46,7 @@ void EQStreamIdentifier::Process() {
//first see if this stream has expired
if(r.expire.Check(false)) {
LogNetcode("[StreamIdentify] Unable to identify stream from [{}:{}] before timeout", r.stream->GetRemoteAddr().c_str(), ntohs(r.stream->GetRemotePort()));
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before timeout.", r.stream->GetRemoteAddr().c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->Close();
cur = m_streams.erase(cur);
@@ -62,23 +62,23 @@ void EQStreamIdentifier::Process() {
}
if(r.stream->GetState() != ESTABLISHED) {
//the stream closed before it was identified.
LogNetcode("[StreamIdentify] Unable to identify stream from [{}:{}] before it closed", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d before it closed.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
switch(r.stream->GetState())
{
case ESTABLISHED:
LogNetcode("[StreamIdentify] Stream state was Established");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Established");
break;
case CLOSING:
LogNetcode("[StreamIdentify] Stream state was Closing");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closing");
break;
case DISCONNECTING:
LogNetcode("[StreamIdentify] Stream state was Disconnecting");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Disconnecting");
break;
case CLOSED:
LogNetcode("[StreamIdentify] Stream state was Closed");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Closed");
break;
default:
LogNetcode("[StreamIdentify] Stream state was Unestablished or unknown");
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Stream state was Unestablished or unknown");
break;
}
r.stream->ReleaseFromUse();
@@ -102,13 +102,13 @@ void EQStreamIdentifier::Process() {
switch(res) {
case EQStreamInterface::MatchNotReady:
//the stream has not received enough packets to compare with this signature
// Log.LogDebugType(Logs::General, Logs::Netcode, "[StreamIdentify] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// Log.LogDebugType(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, but stream is not ready for it.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
all_ready = false;
break;
case EQStreamInterface::MatchSuccessful: {
//yay, a match.
LogNetcode("[StreamIdentify] Identified stream [{}:{}] with signature [{}]", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Identified stream %s:%d with signature %s", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
// before we assign the eqstream to an interface, let the stream recognize it is in use and the session should not be reset any further
r.stream->SetActive(true);
@@ -122,7 +122,7 @@ void EQStreamIdentifier::Process() {
}
case EQStreamInterface::MatchFailed:
//do nothing...
LogNetcode("[StreamIdentify] [{}:{}] Tried patch [{}] and it did not match", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
Log(Logs::General, Logs::Netcode, "[IDENT_TRACE] %s:%d: Tried patch %s, and it did not match.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()), p->name.c_str());
break;
}
}
@@ -130,7 +130,7 @@ void EQStreamIdentifier::Process() {
//if we checked all patches and did not find a match.
if(all_ready && !found_one) {
//the stream cannot be identified.
LogNetcode("[StreamIdentify] Unable to identify stream from [{}:{}], no match found", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
Log(Logs::General, Logs::Netcode, "[IDENTIFY] Unable to identify stream from %s:%d, no match found.", long2ip(r.stream->GetRemoteIP()).c_str(), ntohs(r.stream->GetRemotePort()));
r.stream->ReleaseFromUse();
}
+1 -1
View File
@@ -100,7 +100,7 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;
+3 -3
View File
@@ -22,7 +22,7 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const EQ::versions::ClientVersion EQStreamProxy::ClientVersion() const
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->ClientVersion();
}
@@ -42,8 +42,8 @@ void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
return;
if (p->GetOpcode() != OP_SpecialMesg) {
Log(Logs::General, Logs::PacketServerClient, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
Log(Logs::General, Logs::PacketServerClientWithDump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
Log(Logs::General, Logs::Server_Client_Packet, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
Log(Logs::General, Logs::Server_Client_Packet_With_Dump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
EQApplicationPacket *newp = p->Copy();
+1 -1
View File
@@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;
-9
View File
@@ -104,15 +104,6 @@ void EQEmuConfig::parse_config()
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
* Content Database
*/
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
/**
* QS
*/
+1 -8
View File
@@ -74,13 +74,6 @@ class EQEmuConfig
std::string DatabaseDB;
uint16 DatabasePort;
// From <content_database/>
std::string ContentDbHost;
std::string ContentDbUsername;
std::string ContentDbPassword;
std::string ContentDbName;
uint16 ContentDbPort;
// From <qsdatabase> // QueryServ
std::string QSDatabaseHost;
std::string QSDatabaseUsername;
@@ -172,7 +165,7 @@ class EQEmuConfig
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception &) {
catch (std::exception) {
return false;
}
return true;
+1 -1
View File
@@ -18,7 +18,7 @@
#include "eqemu_exception.h"
namespace EQ
namespace EQEmu
{
Exception::Exception(const char* name, const std::string& description, const char* file, long line)
: line_(line),
+2 -2
View File
@@ -22,7 +22,7 @@
#include <sstream>
#include <exception>
namespace EQ
namespace EQEmu
{
//! EQEmu Exception Class
/*!
@@ -104,7 +104,7 @@ namespace EQ
} // EQEmu
#ifndef EQ_EXCEPT
#define EQ_EXCEPT(n, d) throw EQ::Exception(n, d, __FILE__, __LINE__)
#define EQ_EXCEPT(n, d) throw EQEmu::Exception(n, d, __FILE__, __LINE__)
#endif
#endif
+59 -154
View File
@@ -19,7 +19,6 @@
*/
#include "eqemu_logsys.h"
#include "rulesys.h"
#include "platform.h"
#include "string_util.h"
#include "database.h"
@@ -82,19 +81,31 @@ namespace Console {
};
}
enum GameChatColor {
yellow = 15,
red = 13,
light_green = 14,
light_cyan = 258,
light_purple = 5
};
/**
* EQEmuLogSys Constructor
*/
EQEmuLogSys::EQEmuLogSys()
{
on_log_gmsay_hook = [](uint16 log_type, const std::string &) {};
on_log_console_hook = [](uint16 debug_level, uint16 log_type, const std::string &) {};
on_log_gmsay_hook = [](uint16 log_type, const std::string &) {};
on_log_console_hook = [](uint16 debug_level, uint16 log_type, const std::string &) {};
bool file_logs_enabled = false;
int log_platform = 0;
}
/**
* EQEmuLogSys Deconstructor
*/
EQEmuLogSys::~EQEmuLogSys() = default;
EQEmuLogSys::~EQEmuLogSys()
{
}
void EQEmuLogSys::LoadLogSettingsDefaults()
{
@@ -102,7 +113,7 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
* Get Executable platform currently running this code (Zone/World/etc)
*/
log_platform = GetExecutablePlatformInt();
for (int log_category_id = Logs::AA; log_category_id != Logs::MaxCategoryID; log_category_id++) {
log_settings[log_category_id].log_to_console = 0;
log_settings[log_category_id].log_to_file = 0;
@@ -115,29 +126,15 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
/**
* Set Defaults
*/
log_settings[Logs::WorldServer].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::ZoneServer].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::QSServer].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::UCSServer].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Crash].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::MySQLError].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Loginserver].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::HeadlessClient].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Loot].log_to_gmsay = static_cast<uint8>(Logs::General);
/**
* RFC 5424
*/
log_settings[Logs::Emergency].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Alert].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Critical].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Error].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Warning].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Notice].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::Info].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::World_Server].log_to_console = Logs::General;
log_settings[Logs::Zone_Server].log_to_console = Logs::General;
log_settings[Logs::QS_Server].log_to_console = Logs::General;
log_settings[Logs::UCS_Server].log_to_console = Logs::General;
log_settings[Logs::Crash].log_to_console = Logs::General;
log_settings[Logs::MySQLError].log_to_console = Logs::General;
log_settings[Logs::Login_Server].log_to_console = Logs::General;
log_settings[Logs::Headless_Client].log_to_console = Logs::General;
log_settings[Logs::NPCScaling].log_to_gmsay = Logs::General;
/**
* Set Category enabled status on defaults
@@ -178,41 +175,20 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
}
}
/**
* @param log_category
* @return
*/
bool EQEmuLogSys::IsRfc5424LogCategory(uint16 log_category)
{
return (
log_category == Logs::Emergency ||
log_category == Logs::Alert ||
log_category == Logs::Critical ||
log_category == Logs::Error ||
log_category == Logs::Warning ||
log_category == Logs::Notice ||
log_category == Logs::Info ||
log_category == Logs::Debug
);
}
/**
* @param log_category
* @param in_message
* @return
*/
std::string EQEmuLogSys::FormatOutMessageString(
uint16 log_category,
const std::string &in_message
)
std::string EQEmuLogSys::FormatOutMessageString(uint16 log_category, const std::string &in_message)
{
std::string return_string;
if (IsRfc5424LogCategory(log_category)) {
return_string = "[" + GetPlatformName() + "] ";
}
return return_string + "[" + Logs::LogCategoryName[log_category] + "] " + in_message;
std::string ret;
ret.push_back('[');
ret.append(Logs::LogCategoryName[log_category]);
ret.push_back(']');
ret.push_back(' ');
ret.append(in_message);
return ret;
}
/**
@@ -220,11 +196,7 @@ std::string EQEmuLogSys::FormatOutMessageString(
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessGMSay(
uint16 debug_level,
uint16 log_category,
const std::string &message
)
void EQEmuLogSys::ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message)
{
/**
* Enabling Netcode based GMSay output creates a feedback loop that ultimately ends in a crash
@@ -246,11 +218,7 @@ void EQEmuLogSys::ProcessGMSay(
* @param log_category
* @param message
*/
void EQEmuLogSys::ProcessLogWrite(
uint16 debug_level,
uint16 log_category,
const std::string &message
)
void EQEmuLogSys::ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message)
{
if (log_category == Logs::Crash) {
char time_stamp[80];
@@ -312,8 +280,6 @@ std::string EQEmuLogSys::GetLinuxConsoleColorFromCategory(uint16 log_category)
case Logs::Normal:
return LC_YELLOW;
case Logs::MySQLError:
case Logs::Warning:
case Logs::Critical:
case Logs::Error:
return LC_RED;
case Logs::MySQLQuery:
@@ -340,22 +306,22 @@ uint16 EQEmuLogSys::GetGMSayColorFromCategory(uint16 log_category)
switch (log_category) {
case Logs::Status:
case Logs::Normal:
return Chat::Yellow;
return GameChatColor::yellow;
case Logs::MySQLError:
case Logs::Error:
return Chat::Red;
return GameChatColor::red;
case Logs::MySQLQuery:
case Logs::Debug:
return Chat::Lime;
return GameChatColor::light_green;
case Logs::Quests:
return Chat::Group;
return GameChatColor::light_cyan;
case Logs::Commands:
case Logs::Mercenaries:
return Chat::Magenta;
return GameChatColor::light_purple;
case Logs::Crash:
return Chat::Red;
return GameChatColor::red;
default:
return Chat::Yellow;
return GameChatColor::yellow;
}
}
@@ -385,42 +351,6 @@ void EQEmuLogSys::ProcessConsoleMessage(uint16 debug_level, uint16 log_category,
on_log_console_hook(debug_level, log_category, message);
}
/**
* @param str
* @return
*/
constexpr const char *str_end(const char *str)
{
return *str ? str_end(str + 1) : str;
}
/**
* @param str
* @return
*/
constexpr bool str_slant(const char *str)
{
return *str == '/' ? true : (*str ? str_slant(str + 1) : false);
}
/**
* @param str
* @return
*/
constexpr const char *r_slant(const char *str)
{
return *str == '/' ? (str + 1) : r_slant(str - 1);
}
/**
* @param str
* @return
*/
constexpr const char *base_file_name(const char *str)
{
return str_slant(str) ? r_slant(str_end(str)) : str;
}
/**
* Core logging function
*
@@ -429,15 +359,7 @@ constexpr const char *base_file_name(const char *str)
* @param message
* @param ...
*/
void EQEmuLogSys::Out(
Logs::DebugLevel debug_level,
uint16 log_category,
const char *file,
const char *func,
int line,
const char *message,
...
)
void EQEmuLogSys::Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...)
{
bool log_to_console = true;
if (log_settings[log_category].log_to_console < debug_level) {
@@ -459,18 +381,12 @@ void EQEmuLogSys::Out(
return;
}
std::string prefix;
if (RuleB(Logging, PrintFileFunctionAndLine)) {
prefix = fmt::format("[{0}::{1}:{2}] ", base_file_name(file), func, line);
}
va_list args;
va_start(args, message);
std::string output_message = vStringFormat(message, args);
std::string output_message = vStringFormat(message.c_str(), args);
va_end(args);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, prefix + output_message);
std::string output_debug_message = EQEmuLogSys::FormatOutMessageString(log_category, output_message);
if (log_to_console) {
EQEmuLogSys::ProcessConsoleMessage(debug_level, log_category, output_debug_message);
@@ -506,7 +422,7 @@ void EQEmuLogSys::MakeDirectory(const std::string &directory_name)
return;
_mkdir(directory_name.c_str());
#else
struct stat st{};
struct stat st;
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
@@ -547,7 +463,12 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
return;
}
LogInfo("Starting File Log [logs/{}_{}.log]", platform_file_name.c_str(), getpid());
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Make directory if not exists
@@ -567,11 +488,17 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
/**
* All other processes
*/
if (platform_file_name.empty()) {
return;
}
LogInfo("Starting File Log [logs/{}_{}.log]", platform_file_name.c_str(), getpid());
EQEmuLogSys::Out(
Logs::General,
Logs::Status,
"Starting File Log 'logs/%s_%i.log'",
platform_file_name.c_str(),
getpid());
/**
* Open file pointer
@@ -582,25 +509,3 @@ void EQEmuLogSys::StartFileLogs(const std::string &log_name)
);
}
}
/**
* Silence console logging
*/
void EQEmuLogSys::SilenceConsoleLogging()
{
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = 0;
log_settings[log_index].is_category_enabled = 0;
}
}
/**
* Enables console logging
*/
void EQEmuLogSys::EnableConsoleLogging()
{
for (int log_index = Logs::AA; log_index != Logs::MaxCategoryID; log_index++) {
log_settings[log_index].log_to_console = Logs::General;
log_settings[log_index].is_category_enabled = 1;
}
}
+29 -150
View File
@@ -25,14 +25,6 @@
#include <fstream>
#include <stdio.h>
#include <functional>
#ifdef _WIN32
#ifdef utf16_to_utf8
#undef utf16_to_utf8
#endif
#endif
#include <fmt/format.h>
#include "types.h"
namespace Logs {
@@ -53,7 +45,7 @@ namespace Logs {
AI,
Aggro,
Attack,
PacketClientServer,
Client_Server_Packet,
Combat,
Commands,
Crash,
@@ -67,60 +59,40 @@ namespace Logs {
Normal,
Object,
Pathing,
QSServer,
QS_Server,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status,
TCPConnection,
TCP_Connection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCSServer,
WebInterfaceServer,
WorldServer,
ZoneServer,
UCS_Server,
WebInterface_Server,
World_Server,
Zone_Server,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
PacketServerClient,
PacketClientServerUnhandled,
PacketServerClientWithDump,
PacketClientServerWithDump,
Loginserver,
ClientLogin,
HeadlessClient,
HPUpdate,
Server_Client_Packet,
Client_Server_Packet_Unhandled,
Server_Client_Packet_With_Dump,
Client_Server_Packet_With_Dump,
Login_Server,
Client_Login,
Headless_Client,
HP_Update,
FixZ,
Food,
Traps,
NPCRoamBox,
NPCScaling,
MobAppearance,
Info,
Warning,
Critical,
Emergency,
Alert,
Notice,
AIScanClose,
AIYellForHelp,
AICastBeneficialClose,
AoeCast,
EntityManagement,
Flee,
Aura,
HotReload,
Merchants,
ZonePoints,
Loot,
Expeditions,
DynamicZones,
Group,
MaxCategoryID /* Don't Remove this */
};
@@ -180,31 +152,19 @@ namespace Logs {
"Traps",
"NPC Roam Box",
"NPC Scaling",
"Mob Appearance",
"Info",
"Warning",
"Critical",
"Emergency",
"Alert",
"Notice",
"AI Scan Close",
"AI Yell For Help",
"AI Cast Beneficial Close",
"AOE Cast",
"Entity Management",
"Flee",
"Aura",
"HotReload",
"Merchants",
"ZonePoints",
"Loot",
"Expeditions",
"DynamicZones",
"Group",
"Mob Appearance"
};
}
#include "eqemu_logsys_log_aliases.h"
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
#define LogF(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
OutF(LogSys, debug_level, log_category, message, ##__VA_ARGS__);\
} while (0)
class EQEmuLogSys {
public:
@@ -217,10 +177,6 @@ public:
*/
void CloseFileLogs();
void LoadLogSettingsDefaults();
/**
* @param directory_name
*/
void MakeDirectory(const std::string &directory_name);
/**
@@ -232,25 +188,12 @@ public:
* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
* be checked against to see if that piped output is set to actually process it for the category and debug level
*/
void Out(
Logs::DebugLevel debug_level,
uint16 log_category,
const char *file,
const char *func,
int line,
const char *message,
...
);
void Out(Logs::DebugLevel debug_level, uint16 log_category, std::string message, ...);
/**
* Used in file logs to prepend a timestamp entry for logs
* @param time_stamp
*/
void SetCurrentTimeStamp(char* time_stamp);
/**
* @param log_name
*/
void StartFileLogs(const std::string &log_name = "");
/**
@@ -275,14 +218,14 @@ public:
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
* Database loaded via Database::LoadLogSettings(log_settings)
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
LogSettings log_settings[Logs::LogCategory::MaxCategoryID];
bool file_logs_enabled = false;
bool file_logs_enabled;
/**
* Sets Executable platform (Zone/World/UCS) etc.
*/
int log_platform = 0;
int log_platform;
/**
* File name used in writing logs
@@ -297,26 +240,9 @@ public:
*/
uint16 GetGMSayColorFromCategory(uint16 log_category);
/**
* @param f
*/
void SetGMSayHandler(std::function<void(uint16 log_type, const std::string&)> f) { on_log_gmsay_hook = f; }
/**
* @param f
*/
void SetConsoleHandler(std::function<void(uint16 debug_level, uint16 log_type, const std::string&)> f) { on_log_console_hook = f; }
/**
* Silence console logging
*/
void SilenceConsoleLogging();
/**
* Turn on all console logging
*/
void EnableConsoleLogging();
private:
/**
@@ -332,7 +258,6 @@ private:
/**
* Linux console color messages mapped by category
*
* @param log_category
* @return
*/
@@ -343,57 +268,11 @@ private:
*/
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
/**
* @param debug_level
* @param log_category
* @param message
*/
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message);
/**
* @param debug_level
* @param log_category
* @param message
*/
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message);
/**
* @param debug_level
* @param log_category
* @param message
*/
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message);
/**
* @param log_category
* @return
*/
bool IsRfc5424LogCategory(uint16 log_category);
};
extern EQEmuLogSys LogSys;
/**
template<typename... Args>
void OutF(
EQEmuLogSys &ls,
Logs::DebugLevel debug_level,
uint16 log_category,
const char *file,
const char *func,
int line,
const char *fmt,
const Args &... args
)
{
std::string log_str = fmt::format(fmt, args...);
ls.Out(debug_level, log_category, file, func, line, log_str.c_str());
}
**/
#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
do { \
ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
} while(0)
#endif
+9 -15
View File
@@ -16,21 +16,15 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
*/
#ifndef EQEMU_IP_UTIL_H
#define EQEMU_IP_UTIL_H
#pragma once
#include "types.h"
#include "iostream"
#include <fmt/format.h>
class IpUtil {
public:
static uint32_t IPToUInt(const std::string &ip);
static bool IsIpInRange(const std::string &ip, const std::string &network, const std::string &mask);
static bool IsIpInPrivateRfc1918(const std::string &ip);
};
#endif //EQEMU_IP_UTIL_H
template <typename... Args>
void OutF(EQEmuLogSys &ls, Logs::DebugLevel debug_level, uint16 log_category, const char *fmt, const Args&... args)
{
std::string log_str = fmt::format(fmt, args...);
ls.Out(debug_level, log_category, log_str);
}
File diff suppressed because it is too large Load Diff
-8
View File
@@ -21,14 +21,6 @@ namespace EQ
uv_run(&m_loop, UV_RUN_NOWAIT);
}
void Run() {
uv_run(&m_loop, UV_RUN_DEFAULT);
}
void Shutdown() {
uv_stop(&m_loop);
}
uv_loop_t* Handle() { return &m_loop; }
private:
+3 -3
View File
@@ -8,7 +8,7 @@ namespace EQ {
class Task
{
public:
typedef std::function<void(const EQ::Any&)> ResolveFn;
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
@@ -19,7 +19,7 @@ namespace EQ {
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQ::Any result;
EQEmu::Any result;
bool has_error;
std::exception error;
};
@@ -63,7 +63,7 @@ namespace EQ {
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQ::Any& result) {
baton->fn([baton](const EQEmu::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
-114
View File
@@ -1,114 +0,0 @@
#pragma once
#include <vector>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <functional>
#include <queue>
#include <future>
namespace EQ
{
namespace Event
{
class TaskScheduler
{
public:
static const int DefaultThreadCount = 4;
TaskScheduler() : _running(false)
{
Start(DefaultThreadCount);
}
TaskScheduler(size_t threads) : _running(false)
{
Start(threads);
}
~TaskScheduler() {
Stop();
}
void Start(size_t threads) {
if (true == _running) {
return;
}
_running = true;
for (size_t i = 0; i < threads; ++i) {
_threads.push_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
}
}
void Stop() {
if (false == _running) {
return;
}
{
std::unique_lock<std::mutex> lock(_lock);
_running = false;
}
_cv.notify_all();
for (auto &t : _threads) {
t.join();
}
}
template<typename Fn, typename... Args>
auto Enqueue(Fn&& fn, Args&&... args) -> std::future<typename std::result_of<Fn(Args...)>::type> {
using return_type = typename std::result_of<Fn(Args...)>::type;
auto task = std::make_shared<std::packaged_task<return_type()>>(
std::bind(std::forward<Fn>(fn), std::forward<Args>(args)...)
);
std::future<return_type> res = task->get_future();
{
std::unique_lock<std::mutex> lock(_lock);
if (false == _running) {
throw std::runtime_error("Enqueue on stopped scheduler.");
}
_tasks.emplace([task]() { (*task)(); });
}
_cv.notify_one();
return res;
}
private:
void ProcessWork() {
for (;;) {
std::function<void()> work;
{
std::unique_lock<std::mutex> lock(_lock);
_cv.wait(lock, [this] { return !_running || !_tasks.empty(); });
if (false == _running) {
return;
}
work = std::move(_tasks.front());
_tasks.pop();
}
work();
}
}
bool _running = true;
std::vector<std::thread> _threads;
std::mutex _lock;
std::condition_variable _cv;
std::queue<std::function<void()>> _tasks;
};
}
}
+1 -1
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
-67
View File
@@ -1,67 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include "file_util.h"
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/**
* @param name
* @return
*/
bool FileUtil::exists(const std::string &name)
{
std::ifstream f(name.c_str());
return f.good();
}
/**
* @param directory_name
*/
void FileUtil::mkdir(const std::string& directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st{};
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
::mkdir(directory_name.c_str(), 0755);
#endif
}
-32
View File
@@ -1,32 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_FILE_UTIL_H
#define EQEMU_FILE_UTIL_H
class FileUtil {
public:
static bool exists(const std::string &name);
static void mkdir(const std::string& directory_name);
};
#endif //EQEMU_FILE_UTIL_H
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQ {
namespace EQEmu {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQ {
namespace EQEmu {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int, values are a pointer and size
+47 -47
View File
@@ -46,7 +46,7 @@ bool BaseGuildManager::LoadGuilds() {
ClearGuilds();
if(m_db == nullptr) {
LogGuilds("Requested to load guilds when we have no database object");
Log(Logs::Detail, Logs::Guilds, "Requested to load guilds when we have no database object.");
return(false);
}
@@ -77,13 +77,13 @@ bool BaseGuildManager::LoadGuilds() {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
Log(Logs::Detail, Logs::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
LogGuilds("Found rank [{}] for non-existent guild [{}], skipping", rankn, guild_id);
Log(Logs::Detail, Logs::Guilds, "Found rank %d for non-existent guild %d, skipping.", rankn, guild_id);
continue;
}
@@ -105,7 +105,7 @@ bool BaseGuildManager::LoadGuilds() {
bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if(m_db == nullptr) {
LogGuilds("Requested to refresh guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to refresh guild %d when we have no database object.", guild_id);
return(false);
}
@@ -123,7 +123,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
if (results.RowCount() == 0)
{
LogGuilds("Unable to find guild [{}] in the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Unable to find guild %d in the database.", guild_id);
return false;
}
@@ -145,7 +145,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
Log(Logs::Detail, Logs::Guilds, "Found invalid (too high) rank %d for guild %d, skipping.", rankn, guild_id);
continue;
}
@@ -162,7 +162,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
rank.permissions[GUILD_WARPEACE] = (row[10][0] == '1') ? true: false;
}
LogGuilds("Successfully refreshed guild [{}] from the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Successfully refreshed guild %d from the database.", guild_id);
return true;
}
@@ -214,14 +214,14 @@ BaseGuildManager::GuildInfo *BaseGuildManager::_CreateGuild(uint32 guild_id, con
bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
if(m_db == nullptr) {
LogGuilds("Requested to store guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to store guild %d when we have no database object.", guild_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
LogGuilds("Requested to store non-existent guild [{}]", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to store non-existent guild %d", guild_id);
return(false);
}
GuildInfo *info = res->second;
@@ -289,14 +289,14 @@ bool BaseGuildManager::_StoreGuildDB(uint32 guild_id) {
safe_delete_array(title_esc);
}
LogGuilds("Stored guild [{}] in the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Stored guild %d in the database", guild_id);
return true;
}
uint32 BaseGuildManager::_GetFreeGuildID() {
if(m_db == nullptr) {
LogGuilds("Requested find a free guild ID when we have no database object");
Log(Logs::Detail, Logs::Guilds, "Requested find a free guild ID when we have no database object.");
return(GUILD_NONE);
}
@@ -330,12 +330,12 @@ uint32 BaseGuildManager::_GetFreeGuildID() {
if (results.RowCount() == 0)
{
LogGuilds("Located free guild ID [{}] in the database", index);
Log(Logs::Detail, Logs::Guilds, "Located free guild ID %d in the database", index);
return index;
}
}
LogGuilds("Unable to find a free guild ID when requested");
Log(Logs::Detail, Logs::Guilds, "Unable to find a free guild ID when requested.");
return GUILD_NONE;
}
@@ -505,11 +505,11 @@ uint32 BaseGuildManager::DBCreateGuild(const char* name, uint32 leader) {
//now store the resulting guild setup into the DB.
if(!_StoreGuildDB(new_id)) {
LogGuilds("Error storing new guild. It may have been partially created which may need manual removal");
Log(Logs::Detail, Logs::Guilds, "Error storing new guild. It may have been partially created which may need manual removal.");
return(GUILD_NONE);
}
LogGuilds("Created guild [{}] in the database", new_id);
Log(Logs::Detail, Logs::Guilds, "Created guild %d in the database.", new_id);
return(new_id);
}
@@ -525,7 +525,7 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
}
if(m_db == nullptr) {
LogGuilds("Requested to delete guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to delete guild %d when we have no database object.", guild_id);
return(false);
}
@@ -545,14 +545,14 @@ bool BaseGuildManager::DBDeleteGuild(uint32 guild_id) {
query = StringFormat("DELETE FROM guild_bank WHERE guildid=%lu", (unsigned long)guild_id);
QueryWithLogging(query, "deleting guild bank");
LogGuilds("Deleted guild [{}] from the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Deleted guild %d from the database.", guild_id);
return(true);
}
bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if(m_db == nullptr) {
LogGuilds("Requested to rename guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to rename guild %d when we have no database object.", guild_id);
return false;
}
@@ -573,13 +573,13 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
if (!results.Success())
{
LogGuilds("Error renaming guild [{}] [{}]: [{}]", guild_id, query.c_str(), results.Success());
Log(Logs::Detail, Logs::Guilds, "Error renaming guild %d '%s': %s", guild_id, query.c_str(), results.Success());
safe_delete_array(esc);
return false;
}
safe_delete_array(esc);
LogGuilds("Renamed guild [{}] ([{}]) to [{}] in database", info->name.c_str(), guild_id, name);
Log(Logs::Detail, Logs::Guilds, "Renamed guild %s (%d) to %s in database.", info->name.c_str(), guild_id, name);
info->name = name; //update our local record.
@@ -588,7 +588,7 @@ bool BaseGuildManager::DBRenameGuild(uint32 guild_id, const char* name) {
bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(m_db == nullptr) {
LogGuilds("Requested to set the leader for guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to set the leader for guild %d when we have no database object.", guild_id);
return false;
}
@@ -614,7 +614,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
if(!DBSetGuildRank(leader, GUILD_LEADER))
return false;
LogGuilds("Set guild leader for guild [{}] to [{}] in the database", guild_id, leader);
Log(Logs::Detail, Logs::Guilds, "Set guild leader for guild %d to %d in the database", guild_id, leader);
info->leader_char_id = leader; //update our local record.
@@ -623,7 +623,7 @@ bool BaseGuildManager::DBSetGuildLeader(uint32 guild_id, uint32 leader) {
bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const char *setter) {
if(m_db == nullptr) {
LogGuilds("Requested to set the MOTD for guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to set the MOTD for guild %d when we have no database object.", guild_id);
return(false);
}
@@ -654,7 +654,7 @@ bool BaseGuildManager::DBSetGuildMOTD(uint32 guild_id, const char* motd, const c
safe_delete_array(esc);
safe_delete_array(esc_set);
LogGuilds("Set MOTD for guild [{}] in the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Set MOTD for guild %d in the database", guild_id);
info->motd = motd; //update our local record.
info->motd_setter = setter; //update our local record.
@@ -688,7 +688,7 @@ bool BaseGuildManager::DBSetGuildURL(uint32 GuildID, const char* URL)
}
safe_delete_array(esc);
LogGuilds("Set URL for guild [{}] in the database", GuildID);
Log(Logs::Detail, Logs::Guilds, "Set URL for guild %d in the database", GuildID);
info->url = URL; //update our local record.
@@ -722,7 +722,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
}
safe_delete_array(esc);
LogGuilds("Set Channel for guild [{}] in the database", GuildID);
Log(Logs::Detail, Logs::Guilds, "Set Channel for guild %d in the database", GuildID);
info->channel = Channel; //update our local record.
@@ -731,7 +731,7 @@ bool BaseGuildManager::DBSetGuildChannel(uint32 GuildID, const char* Channel)
bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
if(m_db == nullptr) {
LogGuilds("Requested to set char to guild [{}] when we have no database object", guild_id);
Log(Logs::Detail, Logs::Guilds, "Requested to set char to guild %d when we have no database object.", guild_id);
return(false);
}
@@ -753,7 +753,7 @@ bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank) {
return false;
}
}
LogGuilds("Set char [{}] to guild [{}] and rank [{}] in the database", charid, guild_id, rank);
Log(Logs::Detail, Logs::Guilds, "Set char %d to guild %d and rank %d in the database.", charid, guild_id, rank);
return true;
}
@@ -845,7 +845,7 @@ bool BaseGuildManager::DBSetPublicNote(uint32 charid, const char* note) {
return false;
}
LogGuilds("Set public not for char [{}]", charid);
Log(Logs::Detail, Logs::Guilds, "Set public not for char %d", charid);
return true;
}
@@ -912,7 +912,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return(false);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d AND c.deleted_at IS NULL", guild_id);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
@@ -924,14 +924,14 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
members.push_back(ci);
}
LogGuilds("Retreived entire guild member list for guild [{}] from the database", guild_id);
Log(Logs::Detail, Logs::Guilds, "Retreived entire guild member list for guild %d from the database", guild_id);
return true;
}
bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
if(m_db == nullptr) {
LogGuilds("Requested char info on [{}] when we have no database object", char_name);
Log(Logs::Detail, Logs::Guilds, "Requested char info on %s when we have no database object.", char_name);
return(false);
}
@@ -941,7 +941,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s' AND c.deleted_at IS NULL", esc);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s'", esc);
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
@@ -953,7 +953,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
LogGuilds("Retreived guild member info for char [{}] from the database", char_name);
Log(Logs::Detail, Logs::Guilds, "Retreived guild member info for char %s from the database", char_name);
return true;
@@ -962,16 +962,16 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
if(m_db == nullptr) {
LogGuilds("Requested char info on [{}] when we have no database object", char_id);
Log(Logs::Detail, Logs::Guilds, "Requested char info on %d when we have no database object.", char_id);
return false;
}
//load up the rank info for each guild.
std::string query;
#ifdef BOTS
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C' AND c.deleted_at IS NULL", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
#else
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
@@ -983,7 +983,7 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
auto row = results.begin();
ProcessGuildMember(row, into);
LogGuilds("Retreived guild member info for char [{}]", char_id);
Log(Logs::Detail, Logs::Guilds, "Retreived guild member info for char %d", char_id);
return true;
@@ -1098,16 +1098,16 @@ bool BaseGuildManager::GuildExists(uint32 guild_id) const {
bool BaseGuildManager::IsGuildLeader(uint32 guild_id, uint32 char_id) const {
if(guild_id == GUILD_NONE) {
LogGuilds("Check leader for char [{}]: not a guild", char_id);
Log(Logs::Detail, Logs::Guilds, "Check leader for char %d: not a guild.", char_id);
return(false);
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
LogGuilds("Check leader for char [{}]: invalid guild", char_id);
Log(Logs::Detail, Logs::Guilds, "Check leader for char %d: invalid guild.", char_id);
return(false); //invalid guild
}
LogGuilds("Check leader for guild [{}], char [{}]: leader id=[{}]", guild_id, char_id, res->second->leader_char_id);
Log(Logs::Detail, Logs::Guilds, "Check leader for guild %d, char %d: leader id=%d", guild_id, char_id, res->second->leader_char_id);
return(char_id == res->second->leader_char_id);
}
@@ -1137,20 +1137,20 @@ uint8 BaseGuildManager::GetDisplayedRank(uint32 guild_id, uint8 rank, uint32 cha
bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
if(status >= 250) {
LogGuilds("Check permission on guild [{}] with user status [{}] > 250, granted", guild_id, status);
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %d with user status %d > 250, granted.", guild_id, status);
return(true); //250+ as allowed anything
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
LogGuilds("Check permission on guild [{}] with user status [{}], no such guild, denied", guild_id, status);
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %d with user status %d, no such guild, denied.", guild_id, status);
return(false); //invalid guild
}
bool granted = (res->second->minstatus <= status);
LogGuilds("Check permission on guild [{}] ([{}]) with user status [{}]. Min status [{}]: [{}]",
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %s (%d) with user status %d. Min status %d: %s",
res->second->name.c_str(), guild_id, status, res->second->minstatus, granted?"granted":"denied");
return(granted);
@@ -1158,21 +1158,21 @@ bool BaseGuildManager::CheckGMStatus(uint32 guild_id, uint8 status) const {
bool BaseGuildManager::CheckPermission(uint32 guild_id, uint8 rank, GuildAction act) const {
if(rank > GUILD_MAX_RANK) {
LogGuilds("Check permission on guild [{}] and rank [{}] for action [{}] ([{}]): Invalid rank, denied",
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid rank, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid rank
}
std::map<uint32, GuildInfo *>::const_iterator res;
res = m_guilds.find(guild_id);
if(res == m_guilds.end()) {
LogGuilds("Check permission on guild [{}] and rank [{}] for action [{}] ([{}]): Invalid guild, denied",
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %d and rank %d for action %s (%d): Invalid guild, denied.",
guild_id, rank, GuildActionNames[act], act);
return(false); //invalid guild
}
bool granted = res->second->ranks[rank].permissions[act];
LogGuilds("Check permission on guild [{}] ([{}]) and rank [{}] ([{}]) for action [{}] ([{}]): [{}]",
Log(Logs::Detail, Logs::Guilds, "Check permission on guild %s (%d) and rank %s (%d) for action %s (%d): %s",
res->second->name.c_str(), guild_id,
res->second->ranks[rank].name.c_str(), rank,
GuildActionNames[act], act,
File diff suppressed because it is too large Load Diff
+98 -98
View File
@@ -33,7 +33,7 @@
#include <iostream>
std::list<EQ::ItemInstance*> dirty_inst;
std::list<EQEmu::ItemInstance*> dirty_inst;
//
@@ -48,50 +48,50 @@ ItemInstQueue::~ItemInstQueue()
}
// Put item onto back of queue
void ItemInstQueue::push(EQ::ItemInstance* inst)
void ItemInstQueue::push(EQEmu::ItemInstance* inst)
{
m_list.push_back(inst);
}
// Put item onto front of queue
void ItemInstQueue::push_front(EQ::ItemInstance* inst)
void ItemInstQueue::push_front(EQEmu::ItemInstance* inst)
{
m_list.push_front(inst);
}
// Remove item from front of queue
EQ::ItemInstance* ItemInstQueue::pop()
EQEmu::ItemInstance* ItemInstQueue::pop()
{
if (m_list.empty())
return nullptr;
EQ::ItemInstance* inst = m_list.front();
EQEmu::ItemInstance* inst = m_list.front();
m_list.pop_front();
return inst;
}
// Remove item from back of queue
EQ::ItemInstance* ItemInstQueue::pop_back()
EQEmu::ItemInstance* ItemInstQueue::pop_back()
{
if (m_list.empty())
return nullptr;
EQ::ItemInstance* inst = m_list.back();
EQEmu::ItemInstance* inst = m_list.back();
m_list.pop_back();
return inst;
}
// Look at item at front of queue
EQ::ItemInstance* ItemInstQueue::peek_front() const
EQEmu::ItemInstance* ItemInstQueue::peek_front() const
{
return (m_list.empty()) ? nullptr : m_list.front();
}
//
// class EQ::InventoryProfile
// class EQEmu::InventoryProfile
//
EQ::InventoryProfile::~InventoryProfile()
EQEmu::InventoryProfile::~InventoryProfile()
{
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
safe_delete(iter->second);
@@ -119,18 +119,18 @@ EQ::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
void EQ::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
SetGMInventory(m_gm_inventory);
}
void EQ::InventoryProfile::SetGMInventory(bool gmi_flag) {
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
m_gm_inventory = gmi_flag;
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
}
void EQ::InventoryProfile::CleanDirty() {
void EQEmu::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
delete (*iter);
@@ -139,14 +139,14 @@ void EQ::InventoryProfile::CleanDirty() {
dirty_inst.clear();
}
void EQ::InventoryProfile::MarkDirty(ItemInstance *inst) {
void EQEmu::InventoryProfile::MarkDirty(ItemInstance *inst) {
if (inst) {
dirty_inst.push_back(inst);
}
}
// Retrieve item at specified slot; returns false if item not found
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
{
ItemInstance* result = nullptr;
@@ -219,31 +219,31 @@ EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
}
// Retrieve item at specified position within bag
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
{
return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
}
// Put an item snto specified slot
int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if ((slot_id - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
@@ -259,17 +259,17 @@ int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQ::ItemInstance* EQ::InventoryProfile::GetCursorItem() {
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQ::InventoryProfile::SwapItem(
bool EQEmu::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
@@ -280,54 +280,54 @@ bool EQ::InventoryProfile::SwapItem(
) {
fail_state = swapInvalid;
if (source_slot <= EQ::invslot::POSSESSIONS_END && source_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invbag::GENERAL_BAGS_END && source_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((source_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invslot::BANK_END && source_slot >= EQ::invslot::BANK_BEGIN) {
if ((source_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invbag::BANK_BAGS_END && source_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQ::invslot::POSSESSIONS_END && destination_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invbag::GENERAL_BAGS_END && destination_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((destination_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invslot::BANK_END && destination_slot >= EQ::invslot::BANK_BEGIN) {
if ((destination_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invbag::BANK_BAGS_END && destination_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
@@ -399,7 +399,7 @@ bool EQ::InventoryProfile::SwapItem(
}
// Remove item from inventory (with memory delete)
bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance *item_to_delete = PopItem(slot_id);
@@ -434,7 +434,7 @@ bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
}
// Checks All items in a bag for No Drop
bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
{
ItemInstance* inst = GetItem(slot_id);
if (!inst)
@@ -445,7 +445,7 @@ bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
// Remove item from bucket without memory delete
// Returns item pointer if full delete was successful
EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
@@ -488,7 +488,7 @@ EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
return p;
}
bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
if (ItemToTry->Stackable) {
@@ -592,7 +592,7 @@ bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quan
//This function has a flaw in that it only returns the last stack that it looked at
//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -642,7 +642,7 @@ int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
}
//this function has the same quantity flaw mentioned above in HasItem()
int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -688,7 +688,7 @@ int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
return slot_id;
}
int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -736,7 +736,7 @@ int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Locate an available inventory slot
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
@@ -786,7 +786,7 @@ int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 mi
}
// This is a mix of HasSpaceForItem and FindFreeSlot..due to existing coding behavior, it was better to add a new helper function...
int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
// If you have a need, use it..but, understand it is not a suitable replacement for InventoryProfile::FindFreeSlot().
//
@@ -924,7 +924,7 @@ int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, i
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 parent_slot_id = INVALID_INDEX;
// this is not a bag range... using this risks over-writing existing items
@@ -952,7 +952,7 @@ int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
}
// Calculate slot_id for an item within a bag
int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
if (!InventoryProfile::SupportsContainers(bagslot_id))
return INVALID_INDEX;
@@ -977,7 +977,7 @@ int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
return slot_id;
}
uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 index = 0;
// this is not a bag range... using this risks over-writing existing items
@@ -1006,7 +1006,7 @@ uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
return index;
}
int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
{
switch (material)
{
@@ -1033,7 +1033,7 @@ int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
}
}
uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
@@ -1061,7 +1061,7 @@ uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
}
}
bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
if (!ItemToTry || !Container)
return false;
@@ -1078,7 +1078,7 @@ bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, cons
return true;
}
bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1095,7 +1095,7 @@ bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
return false;
}
bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1112,7 +1112,7 @@ bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
}
// Test whether a given slot can support a container item
bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
@@ -1126,7 +1126,7 @@ bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
return false;
}
int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
if (!inst)
return INVALID_INDEX;
@@ -1162,7 +1162,7 @@ int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
return INVALID_INDEX;
}
uint8 EQ::InventoryProfile::FindBrightestLightType()
uint8 EQEmu::InventoryProfile::FindBrightestLightType()
{
uint8 brightest_light_type = 0;
@@ -1213,7 +1213,7 @@ uint8 EQ::InventoryProfile::FindBrightestLightType()
return brightest_light_type;
}
void EQ::InventoryProfile::dumpEntireInventory() {
void EQEmu::InventoryProfile::dumpEntireInventory() {
dumpWornItems();
dumpInventory();
@@ -1223,29 +1223,29 @@ void EQ::InventoryProfile::dumpEntireInventory() {
std::cout << std::endl;
}
void EQ::InventoryProfile::dumpWornItems() {
void EQEmu::InventoryProfile::dumpWornItems() {
std::cout << "Worn items:" << std::endl;
dumpItemCollection(m_worn);
}
void EQ::InventoryProfile::dumpInventory() {
void EQEmu::InventoryProfile::dumpInventory() {
std::cout << "Inventory items:" << std::endl;
dumpItemCollection(m_inv);
}
void EQ::InventoryProfile::dumpBankItems() {
void EQEmu::InventoryProfile::dumpBankItems() {
std::cout << "Bank items:" << std::endl;
dumpItemCollection(m_bank);
}
void EQ::InventoryProfile::dumpSharedBankItems() {
void EQEmu::InventoryProfile::dumpSharedBankItems() {
std::cout << "Shared Bank items:" << std::endl;
dumpItemCollection(m_shbank);
}
int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
for (auto iter = collection.begin(); iter != collection.end(); ++iter) {
ItemInstance *t_inst = iter->second;
if (t_inst == inst) {
@@ -1261,10 +1261,10 @@ int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, Item
}
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
{
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
auto inst = it->second;
@@ -1278,7 +1278,7 @@ void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance
}
}
void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
{
if (!inst || !inst->IsClassBag())
return;
@@ -1297,14 +1297,14 @@ void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, I
}
// Internal Method: Retrieves item within an inventory bucket
EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
return nullptr;
}
@@ -1319,7 +1319,7 @@ EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInsta
// Internal Method: "put" item into bucket, without regard for what is currently in bucket
// Assumes item has already been allocated
int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
{
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
//
@@ -1356,7 +1356,7 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
m_bank[slot_id] = inst;
result = slot_id;
}
@@ -1381,7 +1381,7 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
}
if (result == INVALID_INDEX) {
LogError("InventoryProfile::_PutItem: Invalid slot_id specified ({}) with parent slot id ({})", slot_id, parentSlot);
Log(Logs::General, Logs::Error, "InventoryProfile::_PutItem: Invalid slot_id specified (%i) with parent slot id (%i)", slot_id, parentSlot);
InventoryProfile::MarkDirty(inst); // Slot not found, clean up
}
@@ -1389,17 +1389,17 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1440,7 +1440,7 @@ int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uin
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
{
// The downfall of this (these) queue procedure is that callers presume that when an item is
// found, it is presented as being available on the cursor. In cases of a parity check, this
@@ -1491,17 +1491,17 @@ int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1532,7 +1532,7 @@ int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
@@ -1566,15 +1566,15 @@ int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint
return INVALID_INDEX;
}
int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1611,11 +1611,11 @@ int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>&
}
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
{
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
auto inst = *iter;
@@ -1654,5 +1654,5 @@ int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 lo
break;
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
+10 -10
View File
@@ -52,30 +52,30 @@ public:
// Public Methods
/////////////////////////
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQ::ItemInstance* inst);
void push_front(EQ::ItemInstance* inst);
EQ::ItemInstance* pop();
EQ::ItemInstance* pop_back();
EQ::ItemInstance* peek_front() const;
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQ::ItemInstance*> m_list;
std::list<EQEmu::ItemInstance*> m_list;
};
// ########################################
// Class: EQ::InventoryProfile
// Class: EQEmu::InventoryProfile
// Character inventory
namespace EQ
namespace EQEmu
{
class InventoryProfile
{
+31 -31
View File
@@ -22,7 +22,7 @@
#include "string_util.h"
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -48,7 +48,7 @@ int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
}
}
int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
@@ -56,7 +56,7 @@ int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inve
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
@@ -82,7 +82,7 @@ int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
}
}
bool EQ::InventorySlot::IsValidSlot() const
bool EQEmu::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
@@ -100,7 +100,7 @@ bool EQ::InventorySlot::IsValidSlot() const
return true;
}
bool EQ::InventorySlot::IsDeleteSlot() const
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
@@ -108,7 +108,7 @@ bool EQ::InventorySlot::IsDeleteSlot() const
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
@@ -116,7 +116,7 @@ bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
return true;
}
bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@@ -124,7 +124,7 @@ bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
return true;
}
bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
if (slot_index == invslot::slotCursor)
return true;
@@ -132,7 +132,7 @@ bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
return false;
}
bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
@@ -140,7 +140,7 @@ bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
return false;
}
bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -158,7 +158,7 @@ bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
}
}
bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -174,7 +174,7 @@ bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
}
}
bool EQ::InventorySlot::IsEquipmentSlot() const
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -185,7 +185,7 @@ bool EQ::InventorySlot::IsEquipmentSlot() const
return IsEquipmentIndex(_slot_index);
}
bool EQ::InventorySlot::IsGeneralSlot() const
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -196,7 +196,7 @@ bool EQ::InventorySlot::IsGeneralSlot() const
return IsGeneralIndex(_socket_index);
}
bool EQ::InventorySlot::IsCursorSlot() const
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -207,7 +207,7 @@ bool EQ::InventorySlot::IsCursorSlot() const
return IsCursorIndex(_slot_index);
}
bool EQ::InventorySlot::IsWeaponSlot() const
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -218,7 +218,7 @@ bool EQ::InventorySlot::IsWeaponSlot() const
return IsWeaponIndex(_slot_index);
}
bool EQ::InventorySlot::IsTextureSlot() const
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -229,7 +229,7 @@ bool EQ::InventorySlot::IsTextureSlot() const
return IsTextureIndex(_slot_index);
}
bool EQ::InventorySlot::IsTintableSlot() const
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -240,7 +240,7 @@ bool EQ::InventorySlot::IsTintableSlot() const
return IsTintableIndex(_slot_index);
}
bool EQ::InventorySlot::IsSlot() const
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -254,7 +254,7 @@ bool EQ::InventorySlot::IsSlot() const
return true;
}
bool EQ::InventorySlot::IsSlotSocket() const
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -268,7 +268,7 @@ bool EQ::InventorySlot::IsSlotSocket() const
return true;
}
bool EQ::InventorySlot::IsContainer() const
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -282,7 +282,7 @@ bool EQ::InventorySlot::IsContainer() const
return true;
}
bool EQ::InventorySlot::IsContainerSocket() const
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -296,12 +296,12 @@ bool EQ::InventorySlot::IsContainerSocket() const
return true;
}
EQ::InventorySlot EQ::InventorySlot::ToTopOwner() const
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQ::InventorySlot EQ::InventorySlot::ToOwner() const
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
@@ -312,17 +312,17 @@ EQ::InventorySlot EQ::InventorySlot::ToOwner() const
return InventorySlot();
}
const std::string EQ::InventorySlot::ToString() const
const std::string EQEmu::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQ::InventorySlot::ToName() const
const std::string EQEmu::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQ::InventorySlot::SetInvalidSlot()
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
@@ -330,7 +330,7 @@ void EQ::InventorySlot::SetInvalidSlot()
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQ::InventorySlot::IsBonusIndex(int16 slot_index)
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
@@ -338,7 +338,7 @@ void EQ::InventorySlot::SetInvalidSlot()
// return false;
//}
//bool EQ::InventorySlot::IsBonusSlot() const
//bool EQEmu::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
@@ -346,7 +346,7 @@ void EQ::InventorySlot::SetInvalidSlot()
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::InventorySlot& rhs)
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
@@ -360,7 +360,7 @@ bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::In
return false;
}
bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
@@ -380,7 +380,7 @@ bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
return false;
}
bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
+1 -1
View File
@@ -23,7 +23,7 @@
#include "emu_constants.h"
namespace EQ
namespace EQEmu
{
class InventorySlot;
-72
View File
@@ -1,72 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "ip_util.h"
/**
* @param ip
* @return
*/
uint32_t IpUtil::IPToUInt(const std::string &ip)
{
int a, b, c, d;
uint32_t addr = 0;
if (sscanf(ip.c_str(), "%d.%d.%d.%d", &a, &b, &c, &d) != 4) {
return 0;
}
addr = a << 24;
addr |= b << 16;
addr |= c << 8;
addr |= d;
return addr;
}
/**
* @param ip
* @param network
* @param mask
* @return
*/
bool IpUtil::IsIpInRange(const std::string &ip, const std::string &network, const std::string &mask)
{
uint32_t ip_addr = IpUtil::IPToUInt(ip);
uint32_t network_addr = IpUtil::IPToUInt(network);
uint32_t mask_addr = IpUtil::IPToUInt(mask);
uint32_t net_lower = (network_addr & mask_addr);
uint32_t net_upper = (net_lower | (~mask_addr));
return ip_addr >= net_lower && ip_addr <= net_upper;
}
/**
* @param ip
* @return
*/
bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
{
return (
IpUtil::IsIpInRange(ip, "10.0.0.0", "255.0.0.0") ||
IpUtil::IsIpInRange(ip, "172.16.0.0", "255.240.0.0") ||
IpUtil::IsIpInRange(ip, "192.168.0.0", "255.255.0.0")
);
}
+1 -1
View File
@@ -31,7 +31,7 @@
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQ {
namespace EQEmu {
struct IPCMutex::Implementation {
#ifdef _WINDOWS
HANDLE mut_;
+1 -1
View File
@@ -21,7 +21,7 @@
#include <string>
namespace EQ {
namespace EQEmu {
//! Interprocess Named Binary Semaphore (Mutex)
/*!
+10 -10
View File
@@ -23,7 +23,7 @@
//#include "deity.h"
uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
@@ -95,7 +95,7 @@ uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
}
}
uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
@@ -167,7 +167,7 @@ uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
}
}
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
@@ -178,37 +178,37 @@ bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
return true;
}
bool EQ::ItemData::IsClassCommon() const
bool EQEmu::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQ::ItemData::IsClassBag() const
bool EQEmu::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQ::ItemData::IsClassBook() const
bool EQEmu::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQ::ItemData::IsType1HWeapon() const
bool EQEmu::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQ::ItemData::IsType2HWeapon() const
bool EQEmu::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQ::ItemData::IsTypeShield() const
bool EQEmu::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
return false;
+2 -3
View File
@@ -47,7 +47,7 @@
#include "emu_constants.h"
namespace EQ
namespace EQEmu
{
namespace item {
enum ItemClass {
@@ -413,7 +413,7 @@ namespace EQ
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int32 BaneDmgAmt; // Bane Damage Body Amount
int8 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
@@ -434,7 +434,6 @@ namespace EQ
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
-1
View File
@@ -203,4 +203,3 @@ F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)
+109 -109
View File
@@ -54,9 +54,9 @@ static inline int32 GetNextItemInstSerialNumber() {
}
//
// class EQ::ItemInstance
// class EQEmu::ItemInstance
//
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
@@ -87,7 +87,7 @@ EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
@@ -121,7 +121,7 @@ EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
@@ -143,8 +143,8 @@ EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_new_id_file = 0;
}
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
// Make a copy of an EQEmu::ItemInstance object
EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type=copy.m_use_type;
if(copy.m_item)
@@ -202,7 +202,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
}
// Clean up container contents
EQ::ItemInstance::~ItemInstance()
EQEmu::ItemInstance::~ItemInstance()
{
Clear();
safe_delete(m_item);
@@ -211,7 +211,7 @@ EQ::ItemInstance::~ItemInstance()
}
// Query item type
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
{
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
@@ -225,23 +225,23 @@ bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
return (m_item->ItemClass == item_class);
}
bool EQ::ItemInstance::IsClassCommon() const
bool EQEmu::ItemInstance::IsClassCommon() const
{
return (m_item && m_item->IsClassCommon());
}
bool EQ::ItemInstance::IsClassBag() const
bool EQEmu::ItemInstance::IsClassBag() const
{
return (m_item && m_item->IsClassBag());
}
bool EQ::ItemInstance::IsClassBook() const
bool EQEmu::ItemInstance::IsClassBook() const
{
return (m_item && m_item->IsClassBook());
}
// Is item stackable?
bool EQ::ItemInstance::IsStackable() const
bool EQEmu::ItemInstance::IsStackable() const
{
if (!m_item)
return false;
@@ -249,7 +249,7 @@ bool EQ::ItemInstance::IsStackable() const
return m_item->Stackable;
}
bool EQ::ItemInstance::IsCharged() const
bool EQEmu::ItemInstance::IsCharged() const
{
if (!m_item)
return false;
@@ -261,7 +261,7 @@ bool EQ::ItemInstance::IsCharged() const
}
// Can item be equipped?
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
{
if (!m_item || (m_item->Slots == 0))
return false;
@@ -270,18 +270,18 @@ bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
}
// Can equip at this slot?
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
{
if (!m_item)
return false;
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQ::ItemInstance::IsAugmentable() const
bool EQEmu::ItemInstance::IsAugmentable() const
{
if (!m_item)
return false;
@@ -294,7 +294,7 @@ bool EQ::ItemInstance::IsAugmentable() const
return false;
}
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -306,10 +306,10 @@ bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
}
}
return (index <= EQ::invslot::EQUIPMENT_END);
return (index <= EQEmu::invslot::EQUIPMENT_END);
}
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
{
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
@@ -324,7 +324,7 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -336,7 +336,7 @@ bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
}
// Retrieve item inside container
EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
{
auto it = m_contents.find(index);
if (it != m_contents.end()) {
@@ -346,7 +346,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
return nullptr;
}
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
{
ItemInstance *item = GetItem(slot);
if (item)
@@ -355,7 +355,7 @@ uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
return 0;
}
void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
{
// Clean up item already in slot (if exists)
DeleteItem(index);
@@ -365,7 +365,7 @@ void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
}
// Remove item inside container
void EQ::ItemInstance::DeleteItem(uint8 index)
void EQEmu::ItemInstance::DeleteItem(uint8 index)
{
ItemInstance* inst = PopItem(index);
safe_delete(inst);
@@ -373,7 +373,7 @@ void EQ::ItemInstance::DeleteItem(uint8 index)
// Remove item from container without memory delete
// Hands over memory ownership to client of this function call
EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
{
auto iter = m_contents.find(index);
if (iter != m_contents.end()) {
@@ -386,7 +386,7 @@ EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
}
// Remove all items from container
void EQ::ItemInstance::Clear()
void EQEmu::ItemInstance::Clear()
{
// Destroy container contents
for (auto iter = m_contents.begin(); iter != m_contents.end(); ++iter) {
@@ -396,7 +396,7 @@ void EQ::ItemInstance::Clear()
}
// Remove all items from container
void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
{
// TODO: This needs work...
@@ -458,7 +458,7 @@ void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_no
}
}
uint8 EQ::ItemInstance::FirstOpenSlot() const
uint8 EQEmu::ItemInstance::FirstOpenSlot() const
{
if (!m_item)
return INVALID_INDEX;
@@ -472,7 +472,7 @@ uint8 EQ::ItemInstance::FirstOpenSlot() const
return (i < slots) ? i : INVALID_INDEX;
}
uint8 EQ::ItemInstance::GetTotalItemCount() const
uint8 EQEmu::ItemInstance::GetTotalItemCount() const
{
if (!m_item)
return 0;
@@ -486,7 +486,7 @@ uint8 EQ::ItemInstance::GetTotalItemCount() const
return item_count;
}
bool EQ::ItemInstance::IsNoneEmptyContainer()
bool EQEmu::ItemInstance::IsNoneEmptyContainer()
{
if (!m_item || !m_item->IsClassBag())
return false;
@@ -500,7 +500,7 @@ bool EQ::ItemInstance::IsNoneEmptyContainer()
}
// Retrieve augment inside item
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
{
if (m_item && m_item->IsClassCommon())
return GetItem(slot);
@@ -508,7 +508,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
return nullptr;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
@@ -533,7 +533,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugty
return nullptr;
}
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
@@ -546,7 +546,7 @@ uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -582,7 +582,7 @@ bool EQ::ItemInstance::UpdateOrnamentationInfo() {
return ornamentSet;
}
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
if (!ItemToTry || !Container) return false;
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
@@ -629,7 +629,7 @@ bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *C
return false;
}
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return 0;
@@ -638,7 +638,7 @@ uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
}
// Add an augment to the item
void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -646,7 +646,7 @@ void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
PutItem(slot, augment);
}
void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id == 0) { return; }
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
@@ -659,7 +659,7 @@ void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id
}
// Remove augment from item and destroy it
void EQ::ItemInstance::DeleteAugment(uint8 index)
void EQEmu::ItemInstance::DeleteAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -668,7 +668,7 @@ void EQ::ItemInstance::DeleteAugment(uint8 index)
}
// Remove augment from item and return it
EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return nullptr;
@@ -676,7 +676,7 @@ EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
return PopItem(index);
}
bool EQ::ItemInstance::IsAugmented()
bool EQEmu::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -690,7 +690,7 @@ bool EQ::ItemInstance::IsAugmented()
}
// Has attack/delay?
bool EQ::ItemInstance::IsWeapon() const
bool EQEmu::ItemInstance::IsWeapon() const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -701,7 +701,7 @@ bool EQ::ItemInstance::IsWeapon() const
return ((m_item->Damage != 0) && (m_item->Delay != 0));
}
bool EQ::ItemInstance::IsAmmo() const
bool EQEmu::ItemInstance::IsAmmo() const
{
if (!m_item)
return false;
@@ -717,7 +717,7 @@ bool EQ::ItemInstance::IsAmmo() const
}
const EQ::ItemData* EQ::ItemInstance::GetItem() const
const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
{
if (!m_item)
return nullptr;
@@ -728,13 +728,13 @@ const EQ::ItemData* EQ::ItemInstance::GetItem() const
return m_item;
}
const EQ::ItemData* EQ::ItemInstance::GetUnscaledItem() const
const EQEmu::ItemData* EQEmu::ItemInstance::GetUnscaledItem() const
{
// No operator calls and defaults to nullptr
return m_item;
}
std::string EQ::ItemInstance::GetCustomDataString() const {
std::string EQEmu::ItemInstance::GetCustomDataString() const {
std::string ret_val;
auto iter = m_custom_data.begin();
while (iter != m_custom_data.end()) {
@@ -753,7 +753,7 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
return ret_val;
}
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -762,49 +762,49 @@ std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
return "";
}
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
void EQEmu::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
}
}
// Clone a type of EQ::ItemInstance object
// Clone a type of EQEmu::ItemInstance object
// c++ doesn't allow a polymorphic copy constructor,
// so we have to resort to a polymorphic Clone()
EQ::ItemInstance* EQ::ItemInstance::Clone() const
EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
{
// Pseudo-polymorphic copy constructor
return new ItemInstance(*this);
}
bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
@@ -812,7 +812,7 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
else { return false; }
}
bool EQ::ItemInstance::IsDroppable(bool recurse) const
bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
return false;
@@ -838,7 +838,7 @@ bool EQ::ItemInstance::IsDroppable(bool recurse) const
return true;
}
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item)
return;
@@ -855,7 +855,7 @@ void EQ::ItemInstance::Initialize(SharedDatabase *db) {
}
}
void EQ::ItemInstance::ScaleItem() {
void EQEmu::ItemInstance::ScaleItem() {
if (!m_item)
return;
@@ -939,18 +939,18 @@ void EQ::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQ::ItemInstance::EvolveOnAllKills() const {
bool EQEmu::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
int8 EQEmu::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
@@ -962,24 +962,24 @@ uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
return kills;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
void EQEmu::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQ::ItemInstance::StopTimer(std::string name) {
void EQEmu::ItemInstance::StopTimer(std::string name) {
auto iter = m_timers.find(name);
if(iter != m_timers.end()) {
m_timers.erase(iter);
}
}
void EQ::ItemInstance::ClearTimers() {
void EQEmu::ItemInstance::ClearTimers() {
m_timers.clear();
}
int EQ::ItemInstance::GetItemArmorClass(bool augments) const
int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
{
int ac = 0;
const auto item = GetItem();
@@ -993,7 +993,7 @@ int EQ::ItemInstance::GetItemArmorClass(bool augments) const
return ac;
}
int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1035,7 +1035,7 @@ int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, i
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
}
int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
{
int flag = 0;
const auto item = GetItem();
@@ -1056,7 +1056,7 @@ int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
}
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1077,7 +1077,7 @@ int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1099,7 +1099,7 @@ int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
return level;
}
int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1121,7 +1121,7 @@ int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
return level;
}
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1137,7 +1137,7 @@ int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1153,7 +1153,7 @@ int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
{
int body = 0;
const auto item = GetItem();
@@ -1174,7 +1174,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
}
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = 0;
const auto item = GetItem();
@@ -1195,7 +1195,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1212,7 +1212,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) con
return damage;
}
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1229,7 +1229,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemMagical(bool augments) const
int EQEmu::ItemInstance::GetItemMagical(bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1245,7 +1245,7 @@ int EQ::ItemInstance::GetItemMagical(bool augments) const
return 0;
}
int EQ::ItemInstance::GetItemHP(bool augments) const
int EQEmu::ItemInstance::GetItemHP(bool augments) const
{
int hp = 0;
const auto item = GetItem();
@@ -1259,7 +1259,7 @@ int EQ::ItemInstance::GetItemHP(bool augments) const
return hp;
}
int EQ::ItemInstance::GetItemMana(bool augments) const
int EQEmu::ItemInstance::GetItemMana(bool augments) const
{
int mana = 0;
const auto item = GetItem();
@@ -1273,7 +1273,7 @@ int EQ::ItemInstance::GetItemMana(bool augments) const
return mana;
}
int EQ::ItemInstance::GetItemEndur(bool augments) const
int EQEmu::ItemInstance::GetItemEndur(bool augments) const
{
int endur = 0;
const auto item = GetItem();
@@ -1287,7 +1287,7 @@ int EQ::ItemInstance::GetItemEndur(bool augments) const
return endur;
}
int EQ::ItemInstance::GetItemAttack(bool augments) const
int EQEmu::ItemInstance::GetItemAttack(bool augments) const
{
int atk = 0;
const auto item = GetItem();
@@ -1301,7 +1301,7 @@ int EQ::ItemInstance::GetItemAttack(bool augments) const
return atk;
}
int EQ::ItemInstance::GetItemStr(bool augments) const
int EQEmu::ItemInstance::GetItemStr(bool augments) const
{
int str = 0;
const auto item = GetItem();
@@ -1315,7 +1315,7 @@ int EQ::ItemInstance::GetItemStr(bool augments) const
return str;
}
int EQ::ItemInstance::GetItemSta(bool augments) const
int EQEmu::ItemInstance::GetItemSta(bool augments) const
{
int sta = 0;
const auto item = GetItem();
@@ -1329,7 +1329,7 @@ int EQ::ItemInstance::GetItemSta(bool augments) const
return sta;
}
int EQ::ItemInstance::GetItemDex(bool augments) const
int EQEmu::ItemInstance::GetItemDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1343,7 +1343,7 @@ int EQ::ItemInstance::GetItemDex(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemAgi(bool augments) const
int EQEmu::ItemInstance::GetItemAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1357,7 +1357,7 @@ int EQ::ItemInstance::GetItemAgi(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemInt(bool augments) const
int EQEmu::ItemInstance::GetItemInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1371,7 +1371,7 @@ int EQ::ItemInstance::GetItemInt(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemWis(bool augments) const
int EQEmu::ItemInstance::GetItemWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1385,7 +1385,7 @@ int EQ::ItemInstance::GetItemWis(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCha(bool augments) const
int EQEmu::ItemInstance::GetItemCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1399,7 +1399,7 @@ int EQ::ItemInstance::GetItemCha(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemMR(bool augments) const
int EQEmu::ItemInstance::GetItemMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1413,7 +1413,7 @@ int EQ::ItemInstance::GetItemMR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemFR(bool augments) const
int EQEmu::ItemInstance::GetItemFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1427,7 +1427,7 @@ int EQ::ItemInstance::GetItemFR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCR(bool augments) const
int EQEmu::ItemInstance::GetItemCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1441,7 +1441,7 @@ int EQ::ItemInstance::GetItemCR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemPR(bool augments) const
int EQEmu::ItemInstance::GetItemPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1455,7 +1455,7 @@ int EQ::ItemInstance::GetItemPR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemDR(bool augments) const
int EQEmu::ItemInstance::GetItemDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1469,7 +1469,7 @@ int EQ::ItemInstance::GetItemDR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCorrup(bool augments) const
int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1483,7 +1483,7 @@ int EQ::ItemInstance::GetItemCorrup(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1497,7 +1497,7 @@ int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1511,7 +1511,7 @@ int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1525,7 +1525,7 @@ int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1539,7 +1539,7 @@ int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1553,7 +1553,7 @@ int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1567,7 +1567,7 @@ int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1581,7 +1581,7 @@ int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1595,7 +1595,7 @@ int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1609,7 +1609,7 @@ int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1623,7 +1623,7 @@ int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1637,7 +1637,7 @@ int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1651,7 +1651,7 @@ int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1665,7 +1665,7 @@ int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHaste(bool augments) const
int EQEmu::ItemInstance::GetItemHaste(bool augments) const
{
int total = 0;
const auto item = GetItem();
+7 -7
View File
@@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include <map>
// Specifies usage type for item inside EQ::ItemInstance
// Specifies usage type for item inside EQEmu::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
@@ -54,14 +54,14 @@ typedef enum {
class SharedDatabase;
// ########################################
// Class: EQ::ItemInstance
// Class: EQEmu::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQ
namespace EQEmu
{
class InventoryProfile;
class ItemInstance {
public:
/////////////////////////
@@ -222,7 +222,7 @@ namespace EQ
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
@@ -316,13 +316,13 @@ namespace EQ
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, ::Timer> m_timers;
std::map<std::string, Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQ::ItemInstance;
friend class EQEmu::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
+1 -1
View File
@@ -5277,7 +5277,7 @@ void StreamWriterBuilder::setDefaults(Json::Value* settings)
{
//! [StreamWriterBuilderDefaults]
(*settings)["commentStyle"] = "All";
(*settings)["indentation"] = " ";
(*settings)["indentation"] = "\t";
(*settings)["enableYAMLCompatibility"] = false;
(*settings)["dropNullPlaceholders"] = false;
(*settings)["useSpecialFloats"] = false;
+17 -89
View File
@@ -1,29 +1,26 @@
#include "json_config.h"
#include <fstream>
#include <iostream>
EQ::JsonConfigFile::JsonConfigFile() = default;
EQ::JsonConfigFile::JsonConfigFile()
{
}
EQ::JsonConfigFile::JsonConfigFile(const Json::Value &value)
{
m_root = value;
}
EQ::JsonConfigFile::~JsonConfigFile() = default;
EQ::JsonConfigFile::~JsonConfigFile()
{
}
/**
* @param file_name
* @return
*/
EQ::JsonConfigFile EQ::JsonConfigFile::Load(
const std::string &file_name
)
EQ::JsonConfigFile EQ::JsonConfigFile::Load(const std::string &filename)
{
JsonConfigFile ret;
ret.m_root = Json::Value();
std::ifstream ifs;
ifs.open(file_name, std::ifstream::in);
ifs.open(filename, std::ifstream::in);
if (!ifs.good()) {
return ret;
@@ -32,128 +29,59 @@ EQ::JsonConfigFile EQ::JsonConfigFile::Load(
try {
ifs >> ret.m_root;
}
catch (std::exception &) {
catch (std::exception) {
return ret;
}
return ret;
}
/**
* @param file_name
* @return
*/
void EQ::JsonConfigFile::Save(
const std::string &file_name
)
{
std::ofstream opened_config_file;
opened_config_file.open(file_name);
/**
* Grab and build config contents
*/
Json::StreamWriterBuilder write_builder;
write_builder["indentation"] = " ";
std::string document = Json::writeString(write_builder, m_root);
/**
* Write current contents and close
*/
opened_config_file << document;
opened_config_file.close();
}
/**
* @param title
* @param parameter
* @param default_value
* @return
*/
std::string EQ::JsonConfigFile::GetVariableString(
const std::string &title,
const std::string &parameter,
const std::string &default_value
)
{
std::string EQ::JsonConfigFile::GetVariableString(const std::string &title, const std::string &parameter, const std::string &default_value) {
try {
if (m_root.isMember(title) && m_root[title].isMember(parameter)) {
return m_root[title][parameter].asString();
}
}
catch (std::exception &) {
catch (std::exception) {
return default_value;
}
return default_value;
}
/**
* @param title
* @param parameter
* @param default_value
* @return
*/
int EQ::JsonConfigFile::GetVariableInt(
const std::string &title,
const std::string &parameter,
const int default_value
)
{
int EQ::JsonConfigFile::GetVariableInt(const std::string &title, const std::string &parameter, const int default_value) {
try {
if (m_root.isMember(title) && m_root[title].isMember(parameter)) {
return m_root[title][parameter].asInt();
}
}
catch (std::exception &) {
catch (std::exception) {
return default_value;
}
return default_value;
}
/**
* @param title
* @param parameter
* @param default_value
* @return
*/
bool EQ::JsonConfigFile::GetVariableBool(
const std::string &title,
const std::string &parameter,
const bool default_value
)
{
bool EQ::JsonConfigFile::GetVariableBool(const std::string &title, const std::string &parameter, const bool default_value) {
try {
if (m_root.isMember(title) && m_root[title].isMember(parameter)) {
return m_root[title][parameter].asBool();
}
}
catch (std::exception &) {
catch (std::exception) {
return default_value;
}
return default_value;
}
/**
* @param title
* @param parameter
* @param default_value
* @return
*/
double EQ::JsonConfigFile::GetVariableDouble(
const std::string &title,
const std::string &parameter,
const double default_value
)
{
double EQ::JsonConfigFile::GetVariableDouble(const std::string &title, const std::string &parameter, const double default_value) {
try {
if (m_root.isMember(title) && m_root[title].isMember(parameter)) {
return m_root[title][parameter].asDouble();
}
}
catch (std::exception &) {
catch (std::exception) {
return default_value;
}
+2 -3
View File
@@ -7,12 +7,10 @@ namespace EQ
class JsonConfigFile
{
public:
JsonConfigFile();
JsonConfigFile(const Json::Value &value);
~JsonConfigFile();
static JsonConfigFile Load(const std::string &file_name);
void Save(const std::string &file_name);
static JsonConfigFile Load(const std::string &filename);
std::string GetVariableString(const std::string &title, const std::string &parameter, const std::string &default_value);
int GetVariableInt(const std::string &title, const std::string &parameter, const int default_value);
@@ -21,6 +19,7 @@ namespace EQ
Json::Value& RawHandle() { return m_root; }
private:
JsonConfigFile();
Json::Value m_root;
};
+5 -5
View File
@@ -22,7 +22,7 @@
#include <string.h>
uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
@@ -55,7 +55,7 @@ uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
}
}
bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
@@ -82,17 +82,17 @@ bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
return (light_levels[left_type] > light_levels[right_type]);
}
EQ::LightSource_Struct::LightSource_Struct()
EQEmu::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQ::LightSource_Struct::Clear()
void EQEmu::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQ::LightSourceProfile::Clear()
void EQEmu::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQ
namespace EQEmu
{
namespace lightsource {
enum LightSlot {
+6
View File
@@ -278,6 +278,12 @@ void LinkedListIterator<TYPE>::Replace(const TYPE& new_data)
template<class TYPE>
void LinkedListIterator<TYPE>::Reset()
{
if (!(&list))
{
current_element=0;
return;
}
if (dir == FORWARD)
{
current_element = list.first;
+7 -9
View File
@@ -39,15 +39,13 @@ struct LootTable_Struct {
};
struct LootDropEntries_Struct {
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
uint16 npc_max_level;
uint8 multiplier;
uint32 item_id;
int8 item_charges;
uint8 equip_item;
float chance;
uint8 minlevel;
uint8 maxlevel;
uint8 multiplier;
};
struct LootDrop_Struct {
+24 -24
View File
@@ -20,7 +20,7 @@
#include "memory_buffer.h"
EQ::MemoryBuffer::MemoryBuffer()
EQEmu::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
@@ -29,7 +29,7 @@ EQ::MemoryBuffer::MemoryBuffer()
write_pos_ = 0;
}
EQ::MemoryBuffer::MemoryBuffer(size_t sz)
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
@@ -39,7 +39,7 @@ EQ::MemoryBuffer::MemoryBuffer(size_t sz)
Resize(sz);
}
EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
@@ -54,7 +54,7 @@ EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
read_pos_ = other.read_pos_;
}
EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -75,7 +75,7 @@ EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
read_pos_ = tread_pos;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
@@ -100,7 +100,7 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
return *this;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -122,7 +122,7 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
return *this;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
@@ -142,52 +142,52 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
return *this;
}
EQ::MemoryBuffer::~MemoryBuffer()
EQEmu::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQ::MemoryBuffer::operator[](size_t pos)
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQ::MemoryBuffer::operator[](size_t pos) const
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQ::MemoryBuffer::Empty()
bool EQEmu::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQ::MemoryBuffer::Empty() const
bool EQEmu::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQ::MemoryBuffer::Size()
size_t EQEmu::MemoryBuffer::Size()
{
return size_;
}
size_t EQ::MemoryBuffer::Size() const
size_t EQEmu::MemoryBuffer::Size() const
{
return size_;
}
size_t EQ::MemoryBuffer::Capacity()
size_t EQEmu::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQ::MemoryBuffer::Capacity() const
size_t EQEmu::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQ::MemoryBuffer::Resize(size_t sz)
void EQEmu::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
@@ -213,7 +213,7 @@ void EQ::MemoryBuffer::Resize(size_t sz)
}
}
void EQ::MemoryBuffer::Clear()
void EQEmu::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
@@ -226,14 +226,14 @@ void EQ::MemoryBuffer::Clear()
read_pos_ = 0;
}
void EQ::MemoryBuffer::Zero()
void EQEmu::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQ::MemoryBuffer::Write(const char *val, size_t len)
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
@@ -242,20 +242,20 @@ void EQ::MemoryBuffer::Write(const char *val, size_t len)
write_pos_ += len;
}
void EQ::MemoryBuffer::Read(uchar *buf, size_t len)
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQ::MemoryBuffer::Read(char *str)
void EQEmu::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
@@ -263,7 +263,7 @@ void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, st
seekp(last_pos);
}
uchar* EQ::OutBuffer::detach()
uchar* EQEmu::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)
+1 -1
View File
@@ -28,7 +28,7 @@
#include <sstream>
namespace EQ
namespace EQEmu
{
class MemoryBuffer {
public:

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