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5 Commits

Author SHA1 Message Date
Akkadius c50100fcdb [Hotfix] Fix issues where we're using the wrong database pointers 2024-02-12 21:41:52 -06:00
JJ 20cdc1e63d [Release] 22.44.4 (#4074)
### Fixes

* Fix ClearSpawnTimers() ([#4073](https://github.com/EQEmu/Server/pull/4073)) @Kinglykrab 2024-02-13
2024-02-12 20:34:40 -06:00
Alex King 43c7523ee1 [Hotfix] Fix ClearSpawnTimers() (#4073)
# Notes
- This wasn't a part of my other pull request.
- We were clearing `spawn2_list` before using it in `ClearSpawnTimers()`.
2024-02-12 21:12:30 -05:00
JJ e060d97798 [Release] 22.44.3 (#4072)
### Fixes

* Fix Issue with ClearSpawnTimers() ([#4070](https://github.com/EQEmu/Server/pull/4070)) @Kinglykrab 2024-02-13
2024-02-12 19:20:04 -06:00
Alex King 435b6142b8 [Bug Fix] Fix Issue with ClearSpawnTimers() (#4070)
# Notes
- We were using the improper ID for this and not checking if the vector was empty before using.
2024-02-12 20:00:45 -05:00
9 changed files with 54 additions and 24 deletions
+18
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@@ -1,3 +1,21 @@
## [22.44.5] - 2/12/2024
### Fixes
* [Hotfix] Fix issues where we're using the wrong database pointers @Akkadius
## [22.44.4] - 2/12/2024
### Fixes
* Fix ClearSpawnTimers() ([#4073](https://github.com/EQEmu/Server/pull/4073)) @Kinglykrab 2024-02-13
## [22.44.3] - 2/12/2024
### Fixes
* Fix Issue with ClearSpawnTimers() ([#4070](https://github.com/EQEmu/Server/pull/4070)) @Kinglykrab 2024-02-13
## [22.44.2] - 2/12/2024
### Bots
+12 -2
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@@ -75,9 +75,18 @@ class BaseGuildManager
virtual ~BaseGuildManager();
//this must be called before doing anything else with this object
void SetDatabase(Database *db)
BaseGuildManager * SetDatabase(Database *db)
{
m_db = db;
return this;
}
BaseGuildManager * SetContentDatabase(Database *db)
{
m_content_db = db;
return this;
}
bool LoadGuilds();
@@ -194,7 +203,8 @@ class BaseGuildManager
std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
void ClearGuilds(); //clears internal structure
Database *m_db; //we do not own this
Database *m_db;
Database *m_content_db;
bool _StoreGuildDB(uint32 guild_id);
GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
+1 -1
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@@ -25,7 +25,7 @@
// Build variables
// these get injected during the build pipeline
#define CURRENT_VERSION "22.44.2-dev" // always append -dev to the current version for custom-builds
#define CURRENT_VERSION "22.44.5-dev" // always append -dev to the current version for custom-builds
#define LOGIN_VERSION "0.8.0"
#define COMPILE_DATE __DATE__
#define COMPILE_TIME __TIME__
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "eqemu-server",
"version": "22.44.2",
"version": "22.44.5",
"repository": {
"type": "git",
"url": "https://github.com/EQEmu/Server.git"
+2 -2
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@@ -325,7 +325,7 @@ bool WorldGuildManager::LoadTributes()
tribute_list.clear();
auto tributes = TributesRepository::All(*m_db);
auto tributes = TributesRepository::All(*m_content_db);
for (auto const& t : tributes) {
td.name = t.name;
td.description = t.descr;
@@ -336,7 +336,7 @@ bool WorldGuildManager::LoadTributes()
LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
auto tribute_levels = TributeLevelsRepository::GetWhere(*m_content_db, "TRUE ORDER BY tribute_id, level");
for (auto const& t : tribute_levels) {
uint32 id = t.tribute_id;
+1 -1
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@@ -264,7 +264,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
}
}
guild_mgr.SetDatabase(&database);
guild_mgr.SetDatabase(&database)->SetContentDatabase(&content_db);
LogInfo("Purging expired data buckets");
database.PurgeAllDeletedDataBuckets();
+1 -1
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@@ -318,7 +318,7 @@ int main(int argc, char **argv)
}
/* Guilds */
guild_mgr.SetDatabase(&database);
guild_mgr.SetDatabase(&database)->SetContentDatabase(&content_db);
GuildBanks = nullptr;
#ifdef _EQDEBUG
+2 -2
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@@ -440,14 +440,14 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
std::unordered_map<uint32, uint32> spawn_times;
timeval tv;
timeval tv{};
gettimeofday(&tv, nullptr);
/* Bulk Load NPC Types Data into the cache */
content_db.LoadNPCTypesData(0, true);
const auto& l = RespawnTimesRepository::GetWhere(
*this,
database,
fmt::format(
"`instance_id` = {}",
zone->GetInstanceID()
+16 -14
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@@ -1898,6 +1898,10 @@ void Zone::Repop(bool is_forced)
return;
}
if (is_forced) {
ClearSpawnTimers();
}
LinkedListIterator<Spawn2 *> iterator(spawn2_list);
iterator.Reset();
@@ -1905,10 +1909,6 @@ void Zone::Repop(bool is_forced)
iterator.RemoveCurrent();
}
if (is_forced) {
ClearSpawnTimers();
}
npc_scale_manager->LoadScaleData();
entity_list.ClearTrapPointers();
@@ -2649,22 +2649,24 @@ void Zone::ClearSpawnTimers()
iterator.Reset();
std::vector<std::string> respawn_ids;
std::vector<uint32> respawn_ids;
while (iterator.MoreElements()) {
respawn_ids.emplace_back(std::to_string(iterator.GetData()->GetID()));
respawn_ids.emplace_back(iterator.GetData()->spawn2_id);
iterator.Advance();
}
RespawnTimesRepository::DeleteWhere(
database,
fmt::format(
"`instance_id` = {} AND `id` IN ({})",
GetInstanceID(),
Strings::Implode(", ", respawn_ids)
)
);
if (!respawn_ids.empty()) {
RespawnTimesRepository::DeleteWhere(
database,
fmt::format(
"`instance_id` = {} AND `id` IN ({})",
GetInstanceID(),
Strings::Join(respawn_ids, ", ")
)
);
}
}
uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {