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5 Commits
| Author | SHA1 | Date | |
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| c50100fcdb | |||
| 20cdc1e63d | |||
| 43c7523ee1 | |||
| e060d97798 | |||
| 435b6142b8 |
@@ -1,3 +1,21 @@
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## [22.44.5] - 2/12/2024
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### Fixes
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* [Hotfix] Fix issues where we're using the wrong database pointers @Akkadius
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## [22.44.4] - 2/12/2024
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### Fixes
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* Fix ClearSpawnTimers() ([#4073](https://github.com/EQEmu/Server/pull/4073)) @Kinglykrab 2024-02-13
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## [22.44.3] - 2/12/2024
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### Fixes
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* Fix Issue with ClearSpawnTimers() ([#4070](https://github.com/EQEmu/Server/pull/4070)) @Kinglykrab 2024-02-13
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## [22.44.2] - 2/12/2024
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### Bots
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+12
-2
@@ -75,9 +75,18 @@ class BaseGuildManager
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virtual ~BaseGuildManager();
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//this must be called before doing anything else with this object
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void SetDatabase(Database *db)
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BaseGuildManager * SetDatabase(Database *db)
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{
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m_db = db;
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return this;
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}
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BaseGuildManager * SetContentDatabase(Database *db)
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{
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m_content_db = db;
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return this;
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}
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bool LoadGuilds();
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@@ -194,7 +203,8 @@ class BaseGuildManager
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std::map<uint32, GuildInfo *> m_guilds; //we own the pointers in this map
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void ClearGuilds(); //clears internal structure
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Database *m_db; //we do not own this
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Database *m_db;
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Database *m_content_db;
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bool _StoreGuildDB(uint32 guild_id);
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GuildInfo* _CreateGuild(uint32 guild_id, std::string guild_name, uint32 leader_char_id, uint8 minstatus, std::string guild_motd, std::string motd_setter, std::string Channel, std::string URL, uint32 favour);
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+1
-1
@@ -25,7 +25,7 @@
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// Build variables
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// these get injected during the build pipeline
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#define CURRENT_VERSION "22.44.2-dev" // always append -dev to the current version for custom-builds
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#define CURRENT_VERSION "22.44.5-dev" // always append -dev to the current version for custom-builds
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#define LOGIN_VERSION "0.8.0"
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#define COMPILE_DATE __DATE__
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#define COMPILE_TIME __TIME__
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "eqemu-server",
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"version": "22.44.2",
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"version": "22.44.5",
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"repository": {
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"type": "git",
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"url": "https://github.com/EQEmu/Server.git"
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@@ -325,7 +325,7 @@ bool WorldGuildManager::LoadTributes()
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tribute_list.clear();
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auto tributes = TributesRepository::All(*m_db);
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auto tributes = TributesRepository::All(*m_content_db);
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for (auto const& t : tributes) {
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td.name = t.name;
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td.description = t.descr;
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@@ -336,7 +336,7 @@ bool WorldGuildManager::LoadTributes()
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LogInfo("Loaded [{}] tributes", Strings::Commify(tributes.size()));
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auto tribute_levels = TributeLevelsRepository::GetWhere(*m_db, "TRUE ORDER BY tribute_id, level");
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auto tribute_levels = TributeLevelsRepository::GetWhere(*m_content_db, "TRUE ORDER BY tribute_id, level");
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for (auto const& t : tribute_levels) {
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uint32 id = t.tribute_id;
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@@ -264,7 +264,7 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
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}
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}
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guild_mgr.SetDatabase(&database);
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guild_mgr.SetDatabase(&database)->SetContentDatabase(&content_db);
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LogInfo("Purging expired data buckets");
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database.PurgeAllDeletedDataBuckets();
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+1
-1
@@ -318,7 +318,7 @@ int main(int argc, char **argv)
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}
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/* Guilds */
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guild_mgr.SetDatabase(&database);
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guild_mgr.SetDatabase(&database)->SetContentDatabase(&content_db);
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GuildBanks = nullptr;
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#ifdef _EQDEBUG
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+2
-2
@@ -440,14 +440,14 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
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std::unordered_map<uint32, uint32> spawn_times;
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timeval tv;
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timeval tv{};
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gettimeofday(&tv, nullptr);
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/* Bulk Load NPC Types Data into the cache */
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content_db.LoadNPCTypesData(0, true);
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const auto& l = RespawnTimesRepository::GetWhere(
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*this,
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database,
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fmt::format(
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"`instance_id` = {}",
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zone->GetInstanceID()
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+16
-14
@@ -1898,6 +1898,10 @@ void Zone::Repop(bool is_forced)
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return;
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}
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if (is_forced) {
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ClearSpawnTimers();
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}
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LinkedListIterator<Spawn2 *> iterator(spawn2_list);
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iterator.Reset();
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@@ -1905,10 +1909,6 @@ void Zone::Repop(bool is_forced)
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iterator.RemoveCurrent();
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}
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if (is_forced) {
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ClearSpawnTimers();
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}
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npc_scale_manager->LoadScaleData();
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entity_list.ClearTrapPointers();
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@@ -2649,22 +2649,24 @@ void Zone::ClearSpawnTimers()
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iterator.Reset();
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std::vector<std::string> respawn_ids;
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std::vector<uint32> respawn_ids;
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while (iterator.MoreElements()) {
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respawn_ids.emplace_back(std::to_string(iterator.GetData()->GetID()));
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respawn_ids.emplace_back(iterator.GetData()->spawn2_id);
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iterator.Advance();
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}
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RespawnTimesRepository::DeleteWhere(
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database,
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fmt::format(
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"`instance_id` = {} AND `id` IN ({})",
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GetInstanceID(),
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Strings::Implode(", ", respawn_ids)
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)
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);
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if (!respawn_ids.empty()) {
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RespawnTimesRepository::DeleteWhere(
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database,
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fmt::format(
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"`instance_id` = {} AND `id` IN ({})",
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GetInstanceID(),
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Strings::Join(respawn_ids, ", ")
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)
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);
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}
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}
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uint32 Zone::GetSpawnKillCount(uint32 in_spawnid) {
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