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Author SHA1 Message Date
KimLS 296d48993e Convert zone points from old style linked list to std 2022-02-14 00:53:56 -08:00
1763 changed files with 203519 additions and 210228 deletions
+21
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@@ -0,0 +1,21 @@
// For format details, see https://aka.ms/vscode-remote/devcontainer.json or this file's README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.101.1/containers/ubuntu-18.04-git
{
"name": "Ubuntu 18.04 EQEMU",
// Moved from dockerfile to image so it builds faster
"image": "eqemu/devcontainer:0.0.2",
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.shell.linux": "/bin/bash"
},
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": ["ms-vscode.cpptools", "ms-azuretools.vscode-docker"],
"mounts": ["source=/var/run/docker.sock,target=/var/run/docker.sock,type=bind"],
"remoteEnv": {
"HOST_PROJECT_PATH": "${localWorkspaceFolder}"
}
}
+6 -88
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@@ -1,98 +1,16 @@
---
kind: pipeline
type: docker
name: Build Linux
name: EQEmulator Server Linux CI
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
volumes:
- name: cache
host:
path: /var/lib/cache-release
steps:
- name: Build Linux X64
image: akkadius/eqemu-server:v11
environment:
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
- name: server-build
# Source build script https://github.com/Akkadius/akk-stack/blob/master/containers/eqemu-server/Dockerfile#L20
image: akkadius/eqemu-server:latest
commands:
- ./utils/scripts/build/linux-build.sh
volumes:
- name: cache
path: /home/eqemu/.ccache/
---
kind: pipeline
type: exec
name: Build Windows
# Limits how many of these builds can run on the drone runner at a time, this isn't about cores
concurrency:
limit: 1
platform:
os: windows
arch: amd64
steps:
- name: Build Windows X64
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- .\utils\scripts\build\windows-build.ps1
---
kind: pipeline
type: docker
name: Publish Artifacts to Github
steps:
- name: Upload Artifacts
image: akkadius/eqemu-build-releaser:v3
environment:
RCLONE_CONFIG_REMOTE_TYPE: ftp
RCLONE_FTP_HOST: drone.akkadius.com
RCLONE_FTP_USER: artifacts
RCLONE_FTP_PASS:
from_secret: RCLONE_FTP_PASS
GH_RELEASE_GITHUB_API_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
GITHUB_TOKEN:
from_secret: GH_RELEASE_GITHUB_API_TOKEN
commands:
- ./utils/scripts/build/should-release/should-release
- rclone config create remote ftp env_auth true > /dev/null
- |
rclone copy remote: --include "eqemu-server*.zip" .
- gh-release --assets=eqemu-server-linux-x64.zip,eqemu-server-windows-x64.zip -y
- |
rclone delete remote: --include "eqemu-server*.zip"
trigger:
branch:
- master
event:
- push
depends_on:
- Build Windows
- Build Linux
- sudo chown eqemu:eqemu /drone/src/ * -R
- git submodule init && git submodule update && mkdir -p build && cd build && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' .. && make -j$((`nproc`-4))
-15
View File
@@ -56,18 +56,3 @@ bin/
/client_files/**/CMakeFiles/
.idea
# Clangd Generated Files.
compile_flags.txt
.cache/
# vscode generated settings
.vscode/
# Build pipeline
!utils/scripts/build/
!utils/scripts/build/should-release/should-release
!utils/scripts/build/should-release/should-release.exe
# CMake Files
cmake-build-relwithdebinfo/*
+19
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@@ -0,0 +1,19 @@
language: cpp
compiler: gcc
dist: bionic
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
- ./bin/tests
+16
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@@ -0,0 +1,16 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/mysql"
],
"defines": [],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c11",
"cppStandard": "c++17"
}
],
"version": 4
}
+164
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@@ -0,0 +1,164 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "make",
"type": "shell",
"command": "cd bin && make",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "make clean",
"type": "shell",
"command": "cd bin && make clean",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p bin && cd bin && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher":{
"owner": "cpp",
"fileLocation": "relative",
"pattern":[
{
"regexp": "([\\w+|\\\\]*\\.\\w+)\\((\\d+)\\)\\: (warning|error) (.*)$",
"file": 1,
"location": 2,
"severity": 3,
"message": 4
}
]
}
},
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p bin && cd bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p bin && cd bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p bin && cd bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "ucs",
"type": "shell",
"command": "docker stop ucs | true && cd bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/bin:/src -p 7778:7778 --name ucs --network=eqemu eqemu/server:0.0.3 gdb -ex run ./ucs",
"group": {
"kind": "test",
"isDefault": true
}
}
]
}
+2 -2
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@@ -40,14 +40,14 @@ Assuming it is starting in c:/projects/eqemu and the x64 dependencies were extra
mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_ZLIB=ON -DCMAKE_TOOLCHAIN_FILE="c:/projects/eqemu/vcpkg/vcpkg-export-20180828-145455/scripts/buildsystems/vcpkg.cmake" ..
cmake -G "Visual Studio 15 2017 Win64" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_ZLIB=ON -DEQEMU_ENABLE_BOTS=ON -DCMAKE_TOOLCHAIN_FILE="c:/projects/eqemu/vcpkg/vcpkg-export-20180828-145455/scripts/buildsystems/vcpkg.cmake" ..
##### Linux
Similarly to Windows running CMake on Linux is simple it just omits the toolchain file and uses a different generator.
mkdir build
cd build
cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON ..
cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON ..
### Building
-2217
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File diff suppressed because it is too large Load Diff
+20 -32
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@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
CMAKE_MINIMUM_REQUIRED(VERSION 3.7)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@@ -12,31 +12,16 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_CXX_STANDARD 20)
SET(CMAKE_CXX_STANDARD 14)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
OPTION(EQEMU_BUILD_STATIC "Build with static linking" OFF)
IF (EQEMU_BUILD_STATIC)
SET(BUILD_SHARED_LIBS OFF)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".a")
MESSAGE(STATUS "Building with static linking")
SET(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
ENDIF(EQEMU_BUILD_STATIC)
IF(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ADD_DEFINITIONS(-DNOMINMAX)
ADD_DEFINITIONS(-DCRASH_LOGGING)
ADD_DEFINITIONS(-D_HAS_AUTO_PTR_ETC) # for Luabind on C++17
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
OPTION(EQEMU_DISABLE_MSVC_WARNINGS "Disable MSVC compile warnings." ON)
IF(EQEMU_DISABLE_MSVC_WARNINGS)
ADD_DEFINITIONS( "/W0 /D_CRT_SECURE_NO_WARNINGS /wd4005 /wd4996 /nologo /Os")
ENDIF(EQEMU_DISABLE_MSVC_WARNINGS)
ELSE(MSVC)
ADD_DEFINITIONS(-DHAS_UNION_SEMUN)
ENDIF(MSVC)
@@ -136,6 +121,8 @@ ENDIF()
MESSAGE(STATUS "**************************************************")
#options
OPTION(EQEMU_DEPOP_INVALIDATES_CACHE "#repop invalidates the npc_types cache (will cause a larger database hit on #repop but is more convienent)." ON)
OPTION(EQEMU_ENABLE_BOTS "Enable Bots" OFF)
OPTION(EQEMU_COMMANDS_LOGGING "Enable GM Command logs" ON)
OPTION(EQEMU_BUILD_SERVER "Build the game server." ON)
OPTION(EQEMU_BUILD_LOGIN "Build the login server." ON)
@@ -189,13 +176,17 @@ IF(EQEMU_COMMANDS_LOGGING)
ADD_DEFINITIONS(-DCOMMANDS_LOGGING)
ENDIF(EQEMU_COMMANDS_LOGGING)
IF(EQEMU_ENABLE_BOTS)
ADD_DEFINITIONS(-DBOTS)
ENDIF(EQEMU_ENABLE_BOTS)
#database
IF(MySQL_FOUND AND MariaDB_FOUND)
SET(DATABASE_LIBRARY_SELECTION MariaDB CACHE STRING "Database library to use:
MySQL
MariaDB"
)
IF(DATABASE_LIBRARY_SELECTION STREQUAL "MySQL")
SET(DATABASE_LIBRARY_TYPE " MySQL")
SET(DATABASE_LIBRARY_LIBS ${MySQL_LIBRARIES})
@@ -226,7 +217,7 @@ IF(OpenSSL_FOUND AND MBEDTLS_FOUND)
OpenSSL
mbedTLS"
)
IF(TLS_LIBRARY_SELECTION STREQUAL "OpenSSL")
SET(TLS_LIBRARY_TYPE " OpenSSL")
SET(TLS_LIBRARY_ENABLED ON)
@@ -320,10 +311,6 @@ ELSE()
SET(ZLIB_LIBRARY_INCLUDE "${CMAKE_CURRENT_SOURCE_DIR}/libs/zlibng")
ENDIF()
IF (EQEMU_BUILD_STATIC)
SET(ZLIB_LIBRARY_LIBS libz.a)
ENDIF(EQEMU_BUILD_STATIC)
MESSAGE(STATUS "")
MESSAGE(STATUS "**************************************************")
MESSAGE(STATUS "* Library Usage *")
@@ -353,8 +340,10 @@ INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigat
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/recastnavigation/Recast/Include")
INCLUDE_DIRECTORIES(SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/submodules/websocketpp")
# silence obnoxious deprecation message
ADD_DEFINITIONS(-DBOOST_BIND_GLOBAL_PLACEHOLDERS)
OPTION(EQEMU_BUILD_LOGGING "Build Logging (To speed up compilation)" ON)
IF(EQEMU_BUILD_LOGGING)
ADD_DEFINITIONS(-DBUILD_LOGGING)
ENDIF()
IF(TLS_LIBRARY_ENABLED)
SET(SERVER_LIBS ${SERVER_LIBS} ${TLS_LIBRARY_LIBS})
@@ -368,12 +357,12 @@ ENDIF()
IF(LUA_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_LUA "Build Lua parser." ON)
IF(EQEMU_BUILD_LUA)
ADD_DEFINITIONS(-DLUA_EQEMU)
SET(ZONE_LIBS ${LUA_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${LUA_LIBRARY_INCLUDE}")
OPTION(EQEMU_SANITIZE_LUA_LIBS "Sanitize Lua Libraries (Remove OS and IO standard libraries from being able to run)." ON)
IF(EQEMU_SANITIZE_LUA_LIBS)
ADD_DEFINITIONS(-DSANITIZE_LUA_LIBS)
@@ -384,11 +373,10 @@ ENDIF()
IF(PERL_LIBRARY_ENABLED)
OPTION(EQEMU_BUILD_PERL "Build Perl parser." ON)
IF(EQEMU_BUILD_PERL)
SET(SERVER_LIBS ${SERVER_LIBS} ${PERL_LIBRARY_LIBS} perlbind)
SET(SERVER_LIBS ${SERVER_LIBS} ${PERL_LIBRARY_LIBS})
INCLUDE_DIRECTORIES(SYSTEM "${PERL_LIBRARY_INCLUDE}")
ADD_DEFINITIONS(-DEMBPERL)
ADD_DEFINITIONS(-DEMBPERL_PLUGIN)
ADD_DEFINITIONS(-DPERLBIND_NO_STRICT_SCALAR_TYPES)
ENDIF()
ENDIF()
@@ -422,13 +410,13 @@ IF(EQEMU_BUILD_SERVER OR EQEMU_BUILD_LOGIN OR EQEMU_BUILD_TESTS OR EQEMU_BUILD_H
ADD_SUBDIRECTORY(libs)
ADD_SUBDIRECTORY(submodules/fmt)
ADD_SUBDIRECTORY(submodules/libuv)
IF(EQEMU_BUILD_ZLIB)
SET(ZLIB_COMPAT ON CACHE BOOL "Compile with zlib compatible API")
SET(ZLIB_ENABLE_TESTS OFF CACHE BOOL "Build test binaries")
ADD_SUBDIRECTORY(libs/zlibng)
ENDIF()
SET(RECASTNAVIGATION_DEMO OFF CACHE BOOL "Build demo")
SET(RECASTNAVIGATION_TESTS OFF CACHE BOOL "Build tests")
SET(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "Build examples")
+3 -3
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@@ -1,7 +1,7 @@
# EQEmulator Core Server
| Drone (Linux x64) | Drone (Windows x64) |
|:---:|:---:|
|[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |[![Build Status](http://drone.akkadius.com/api/badges/EQEmu/Server/status.svg)](http://drone.akkadius.com/EQEmu/Server) |
|Travis CI (Linux)|Appveyor (Windows x86) |Appveyor (Windows x64) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/v3utuu0dttm2cqd0?svg=true)](https://ci.appveyor.com/project/KimLS/server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp) |
***
+21
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@@ -0,0 +1,21 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=ON -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb C:\projects\eqemu\build\libs\zlibng\RelWithDebInfo\*.dll
appveyor PushArtifact build_x64-bots.zip
+21
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@@ -0,0 +1,21 @@
version: 1.0.{build}
branches:
only:
- master
image: Visual Studio 2017
configuration: RelWithDebInfo
clone_folder: c:\projects\eqemu
init:
- ps: git config --global core.autocrlf input
cache: c:\tools\vcpkg\installed\
before_build:
- ps: "$wc = New-Object System.Net.WebClient\n$wc.DownloadFile(\"http://strawberryperl.com/download/5.26.2.1/strawberry-perl-5.26.2.1-64bit-portable.zip\", \"c:\\projects\\eqemu\\strawberry-perl-5.26.2.1-64bit-portable.zip\")\ncd c:\\projects\\eqemu\n7z x c:/projects/eqemu/strawberry-perl-5.26.2.1-64bit-portable.zip -oc:/projects/eqemu/strawberry-perl-portable -y\n(Get-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h).replace('#define PERL_STATIC_INLINE static __inline__', '#define PERL_STATIC_INLINE static __inline') | Set-Content C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/config.h\nvcpkg install boost-geometry:x64-windows boost-dynamic-bitset:x64-windows luajit:x64-windows libsodium:x64-windows libmysql:x64-windows openssl:x64-windows zlib:x64-windows \nmkdir build\ncd build\ncmake -G \"Visual Studio 15 2017 Win64\" -DEQEMU_BUILD_TESTS=ON -DEQEMU_BUILD_LOGIN=ON -EQEMU_ENABLE_BOTS=OFF -DPERL_EXECUTABLE=\"C:/projects/eqemu/strawberry-perl-portable/perl/bin/perl.exe\" -DPERL_INCLUDE_PATH=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE\" -DPERL_LIBRARY=\"C:/projects/eqemu/strawberry-perl-portable/perl/lib/CORE/libperl526.a\" -DCMAKE_TOOLCHAIN_FILE=\"c:/tools/vcpkg/scripts/buildsystems/vcpkg.cmake\" .."
build:
project: C:\projects\eqemu\build\EQEmu.sln
parallel: true
verbosity: minimal
after_build:
- cmd: >-
7z a build_x64-no-bots.zip C:\projects\eqemu\build\bin\RelWithDebInfo\*.exe C:\projects\eqemu\build\bin\RelWithDebInfo\*.dll C:\projects\eqemu\build\bin\RelWithDebInfo\*.pdb C:\projects\eqemu\build\libs\zlibng\RelWithDebInfo\*.dll
appveyor PushArtifact build_x64-no-bots.zip
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
SET(export_sources
main.cpp
+8 -19
View File
@@ -25,15 +25,11 @@
#include "../../common/platform.h"
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/strings.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
void ExportSpells(SharedDatabase *db);
void ExportSkillCaps(SharedDatabase *db);
@@ -46,8 +42,6 @@ int main(int argc, char **argv)
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
LogInfo("Client Files Export Utility");
if (!EQEmuConfig::LoadConfig()) {
LogError("Unable to load configuration file");
@@ -86,11 +80,10 @@ int main(int argc, char **argv)
return 1;
}
} else {
content_db.SetMySQL(database);
content_db.SetMysql(database.getMySQL());
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -131,8 +124,7 @@ void ExportSpells(SharedDatabase *db)
{
LogInfo("Exporting Spells");
std::string file = fmt::format("{}/export/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
FILE *f = fopen("export/spells_us.txt", "w");
if (!f) {
LogError("Unable to open export/spells_us.txt to write, skipping.");
return;
@@ -183,7 +175,7 @@ bool SkillUsable(SharedDatabase *db, int skill_id, int class_id)
}
auto row = results.begin();
if (row[0] && Strings::ToInt(row[0]) > 0) {
if (row[0] && atoi(row[0]) > 0) {
return true;
}
@@ -207,15 +199,14 @@ int GetSkill(SharedDatabase *db, int skill_id, int class_id, int level)
}
auto row = results.begin();
return Strings::ToInt(row[0]);
return atoi(row[0]);
}
void ExportSkillCaps(SharedDatabase *db)
{
LogInfo("Exporting Skill Caps");
std::string file = fmt::format("{}/export/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
FILE *f = fopen("export/SkillCaps.txt", "w");
if (!f) {
LogError("Unable to open export/SkillCaps.txt to write, skipping.");
return;
@@ -245,8 +236,7 @@ void ExportBaseData(SharedDatabase *db)
{
LogInfo("Exporting Base Data");
std::string file = fmt::format("{}/export/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
FILE *f = fopen("export/BaseData.txt", "w");
if (!f) {
LogError("Unable to open export/BaseData.txt to write, skipping.");
return;
@@ -279,8 +269,7 @@ void ExportDBStrings(SharedDatabase *db)
{
LogInfo("Exporting DB Strings");
std::string file = fmt::format("{}/export/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "w");
FILE *f = fopen("export/dbstr_us.txt", "w");
if (!f) {
LogError("Unable to open export/dbstr_us.txt to write, skipping.");
return;
+1 -1
View File
@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
SET(import_sources
main.cpp
+32 -43
View File
@@ -23,15 +23,11 @@
#include "../../common/platform.h"
#include "../../common/crash.h"
#include "../../common/rulesys.h"
#include "../../common/strings.h"
#include "../../common/string_util.h"
#include "../../common/content/world_content_service.h"
#include "../../common/zone_store.h"
#include "../../common/path_manager.h"
EQEmuLogSys LogSys;
WorldContentService content_service;
ZoneStore zone_store;
PathManager path;
void ImportSpells(SharedDatabase *db);
void ImportSkillCaps(SharedDatabase *db);
@@ -43,8 +39,6 @@ int main(int argc, char **argv) {
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
path.LoadPaths();
LogInfo("Client Files Import Utility");
if(!EQEmuConfig::LoadConfig()) {
LogError("Unable to load configuration file.");
@@ -83,11 +77,10 @@ int main(int argc, char **argv) {
return 1;
}
} else {
content_db.SetMySQL(database);
content_db.SetMysql(database.getMySQL());
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
->StartFileLogs();
@@ -132,10 +125,9 @@ bool IsStringField(int i) {
void ImportSpells(SharedDatabase *db) {
LogInfo("Importing Spells");
std::string file = fmt::format("{}/import/spells_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
FILE *f = fopen("import/spells_us.txt", "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
LogError("Unable to open import/spells_us.txt to read, skipping.");
return;
}
@@ -154,8 +146,8 @@ void ImportSpells(SharedDatabase *db) {
}
}
std::string escaped = ::Strings::Escape(buffer);
auto split = Strings::Split(escaped, '^');
std::string escaped = ::EscapeString(buffer);
auto split = SplitString(escaped, '^');
int line_columns = (int)split.size();
std::string sql;
@@ -222,10 +214,9 @@ void ImportSpells(SharedDatabase *db) {
void ImportSkillCaps(SharedDatabase *db) {
LogInfo("Importing Skill Caps");
std::string file = fmt::format("{}/import/SkillCaps.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
FILE *f = fopen("import/SkillCaps.txt", "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
LogError("Unable to open import/SkillCaps.txt to read, skipping.");
return;
}
@@ -234,17 +225,17 @@ void ImportSkillCaps(SharedDatabase *db) {
char buffer[2048];
while(fgets(buffer, 2048, f)) {
auto split = Strings::Split(buffer, '^');
auto split = SplitString(buffer, '^');
if(split.size() < 4) {
continue;
}
int class_id, skill_id, level, cap;
class_id = Strings::ToInt(split[0].c_str());
skill_id = Strings::ToInt(split[1].c_str());
level = Strings::ToInt(split[2].c_str());
cap = Strings::ToInt(split[3].c_str());
class_id = atoi(split[0].c_str());
skill_id = atoi(split[1].c_str());
level = atoi(split[2].c_str());
cap = atoi(split[3].c_str());
std::string sql = StringFormat("INSERT INTO skill_caps(class, skillID, level, cap) VALUES(%d, %d, %d, %d)",
class_id, skill_id, level, cap);
@@ -258,10 +249,9 @@ void ImportSkillCaps(SharedDatabase *db) {
void ImportBaseData(SharedDatabase *db) {
LogInfo("Importing Base Data");
std::string file = fmt::format("{}/import/BaseData.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
FILE *f = fopen("import/BaseData.txt", "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
LogError("Unable to open import/BaseData.txt to read, skipping.");
return;
}
@@ -270,7 +260,7 @@ void ImportBaseData(SharedDatabase *db) {
char buffer[2048];
while(fgets(buffer, 2048, f)) {
auto split = Strings::Split(buffer, '^');
auto split = SplitString(buffer, '^');
if(split.size() < 10) {
continue;
@@ -280,16 +270,16 @@ void ImportBaseData(SharedDatabase *db) {
int level, class_id;
double hp, mana, end, unk1, unk2, hp_fac, mana_fac, end_fac;
level = Strings::ToInt(split[0].c_str());
class_id = Strings::ToInt(split[1].c_str());
hp = Strings::ToFloat(split[2].c_str());
mana = Strings::ToFloat(split[3].c_str());
end = Strings::ToFloat(split[4].c_str());
unk1 = Strings::ToFloat(split[5].c_str());
unk2 = Strings::ToFloat(split[6].c_str());
hp_fac = Strings::ToFloat(split[7].c_str());
mana_fac = Strings::ToFloat(split[8].c_str());
end_fac = Strings::ToFloat(split[9].c_str());
level = atoi(split[0].c_str());
class_id = atoi(split[1].c_str());
hp = atof(split[2].c_str());
mana = atof(split[3].c_str());
end = atof(split[4].c_str());
unk1 = atof(split[5].c_str());
unk2 = atof(split[6].c_str());
hp_fac = atof(split[7].c_str());
mana_fac = atof(split[8].c_str());
end_fac = atof(split[9].c_str());
sql = StringFormat("INSERT INTO base_data(level, class, hp, mana, end, unk1, unk2, hp_fac, "
"mana_fac, end_fac) VALUES(%d, %d, %f, %f, %f, %f, %f, %f, %f, %f)",
@@ -304,10 +294,9 @@ void ImportBaseData(SharedDatabase *db) {
void ImportDBStrings(SharedDatabase *db) {
LogInfo("Importing DB Strings");
std::string file = fmt::format("{}/import/dbstr_us.txt", path.GetServerPath());
FILE *f = fopen(file.c_str(), "r");
FILE *f = fopen("import/dbstr_us.txt", "r");
if(!f) {
LogError("Unable to open {} to read, skipping.", file);
LogError("Unable to open import/dbstr_us.txt to read, skipping.");
return;
}
@@ -329,7 +318,7 @@ void ImportDBStrings(SharedDatabase *db) {
}
}
auto split = Strings::Split(buffer, '^');
auto split = SplitString(buffer, '^');
if(split.size() < 2) {
continue;
@@ -339,11 +328,11 @@ void ImportDBStrings(SharedDatabase *db) {
int id, type;
std::string value;
id = Strings::ToInt(split[0].c_str());
type = Strings::ToInt(split[1].c_str());
id = atoi(split[0].c_str());
type = atoi(split[1].c_str());
if(split.size() >= 3) {
value = ::Strings::Escape(split[2]);
value = ::EscapeString(split[2]);
}
sql = StringFormat("INSERT INTO db_str(id, type, value) VALUES(%u, %u, '%s')",
+730 -762
View File
File diff suppressed because it is too large Load Diff
+190
View File
@@ -0,0 +1,190 @@
/*
* Boost Software License - Version 1.0 - August 17th, 2003
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare derivative works of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
#include <algorithm>
#include <typeinfo>
namespace EQ
{
class Any
{
public:
Any()
: content(nullptr)
{
}
template<typename ValueType>
Any(const ValueType &value)
: content(new Holder<ValueType>(value))
{
}
Any(const Any &other)
: content(other.content ? other.content->clone() : 0)
{
}
~Any()
{
if(content)
delete content;
}
Any& swap(Any &rhs)
{
std::swap(content, rhs.content);
return *this;
}
template<typename ValueType>
Any& operator=(const ValueType &rhs)
{
Any(rhs).swap(*this);
return *this;
}
Any& operator=(Any rhs)
{
rhs.swap(*this);
return *this;
}
bool empty() const
{
return !content;
}
const std::type_info& type() const
{
return content ? content->type() : typeid(void);
}
class Placeholder
{
public:
virtual ~Placeholder()
{
}
virtual const std::type_info& type() const = 0;
virtual Placeholder* clone() const = 0;
};
template<typename ValueType>
class Holder : public Placeholder
{
public:
Holder(const ValueType &value)
: held(value)
{
}
virtual const std::type_info& type() const
{
return typeid(ValueType);
}
virtual Placeholder* clone() const
{
return new Holder(held);
}
ValueType held;
private:
Holder& operator=(const Holder&);
};
private:
template<typename ValueType>
friend ValueType* any_cast(Any*);
template<typename ValueType>
friend ValueType* unsafe_any_cast(Any*);
Placeholder* content;
};
class bad_any_cast : public std::bad_cast
{
public:
virtual const char * what() const throw()
{
return "DBI::bad_any_cast: failed conversion using DBI::any_cast";
}
};
template<typename ValueType>
ValueType* any_cast(Any* operand)
{
return operand &&
operand->type() == typeid(ValueType) ? &static_cast<Any::Holder<ValueType>*>(operand->content)->held : nullptr;
}
template<typename ValueType>
inline const ValueType* any_cast(const Any* operand)
{
return any_cast<ValueType>(const_cast<Any*>(operand));
}
template<typename ValueType>
ValueType any_cast(Any& operand)
{
typedef typename std::remove_reference<ValueType>::type nonref;
nonref* result = any_cast<nonref>(&operand);
if(!result)
throw bad_any_cast();
return *result;
}
template<typename ValueType>
inline ValueType any_cast(const Any& operand)
{
typedef typename std::remove_reference<ValueType>::type nonref;
return any_cast<const nonref&>(const_cast<Any&>(operand));
}
template<typename ValueType>
inline ValueType* unsafe_any_cast(Any* operand)
{
return &static_cast<Any::Holder<ValueType>*>(operand->content)->held;
}
template<typename ValueType>
inline const ValueType* unsafe_any_cast(const Any* operand)
{
return unsafe_any_cast<ValueType>(const_cast<Any*>(operand));
}
}
#endif
+8 -8
View File
@@ -23,18 +23,18 @@
BasePacket::BasePacket(const unsigned char *buf, uint32 len)
{
pBuffer=nullptr;
size=0;
_wpos = 0;
_rpos = 0;
timestamp.tv_sec = 0;
this->pBuffer=nullptr;
this->size=0;
this->_wpos = 0;
this->_rpos = 0;
this->timestamp.tv_sec = 0;
if (len>0) {
size=len;
this->size=len;
pBuffer= new unsigned char[len];
if (buf) {
memcpy(pBuffer,buf,len);
memcpy(this->pBuffer,buf,len);
} else {
memset(pBuffer,0,len);
memset(this->pBuffer,0,len);
}
}
}
+5 -83
View File
@@ -17,7 +17,6 @@
*/
#include "../common/global_define.h"
#include "../common/classes.h"
#include "data_verification.h"
const char *GetClassIDName(uint8 class_id, uint8 level)
{
@@ -381,12 +380,12 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Merchant";
case DISCORD_MERCHANT:
return "Discord Merchant";
case ADVENTURE_RECRUITER:
case ADVENTURERECRUITER:
return "Adventure Recruiter";
case ADVENTURE_MERCHANT:
case ADVENTUREMERCHANT:
return "Adventure Merchant";
case LDON_TREASURE:
return "LDoN Treasure";
case CORPSE_CLASS:
return "Corpse Class";
case TRIBUTE_MASTER:
return "Tribute Master";
case GUILD_TRIBUTE_MASTER:
@@ -401,7 +400,7 @@ const char *GetClassIDName(uint8 class_id, uint8 level)
return "Fellowship Master";
case ALT_CURRENCY_MERCHANT:
return "Alternate Currency Merchant";
case MERCENARY_MASTER:
case MERCERNARY_MASTER:
return "Mercenary Liaison";
default:
return "Unknown";
@@ -631,20 +630,6 @@ bool IsINTCasterClass(uint8 class_id)
}
}
bool IsHeroicINTCasterClass(uint8 class_id)
{
switch (class_id) {
case NECROMANCER:
case WIZARD:
case MAGICIAN:
case ENCHANTER:
case SHADOWKNIGHT:
return true;
default:
return false;
}
}
bool IsWISCasterClass(uint8 class_id)
{
switch (class_id) {
@@ -657,21 +642,6 @@ bool IsWISCasterClass(uint8 class_id)
}
}
bool IsHeroicWISCasterClass(uint8 class_id)
{
switch (class_id) {
case CLERIC:
case DRUID:
case SHAMAN:
case PALADIN:
case BEASTLORD:
case RANGER:
return true;
default:
return false;
}
}
bool IsPlateClass(uint8 class_id)
{
switch (class_id) {
@@ -751,51 +721,3 @@ uint8 ClassArmorType(uint8 class_id)
return ARMOR_TYPE_UNKNOWN;
}
}
const std::string GetPlayerClassAbbreviation(uint8 class_id)
{
if (!EQ::ValueWithin(class_id, WARRIOR, BERSERKER)) {
return std::string("UNK");
}
switch (class_id) {
case WARRIOR:
return "WAR";
case CLERIC:
return "CLR";
case PALADIN:
return "PAL";
case RANGER:
return "RNG";
case SHADOWKNIGHT:
return "SHD";
case DRUID:
return "DRU";
case MONK:
return "MNK";
case BARD:
return "BRD";
case ROGUE:
return "ROG";
case SHAMAN:
return "SHM";
case NECROMANCER:
return "NEC";
case WIZARD:
return "WIZ";
case MAGICIAN:
return "MAG";
case ENCHANTER:
return "ENC";
case BEASTLORD:
return "BST";
case BERSERKER:
return "BER";
}
return std::string("UNK");
}
bool IsPlayerClass(uint8 class_id) {
return EQ::ValueWithin(class_id, WARRIOR, BERSERKER);
}
+6 -11
View File
@@ -19,9 +19,7 @@
#define CLASSES_CH
#include "../common/types.h"
#include <string>
#define NO_CLASS 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
@@ -57,9 +55,10 @@
#define BANKER 40
#define MERCHANT 41
#define DISCORD_MERCHANT 59
#define ADVENTURE_RECRUITER 60
#define ADVENTURE_MERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs, seen on Danvi's Corpse in Akheva
#define ADVENTURERECRUITER 60
#define ADVENTUREMERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs
#define CORPSE_CLASS 62 // only seen on Danvi's Corpse in Akheva so far..
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
@@ -67,7 +66,7 @@
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCENARY_MASTER 71
#define MERCERNARY_MASTER 71
// player class values
@@ -128,9 +127,6 @@
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
bool IsPlayerClass(uint8 class_id);
const std::string GetPlayerClassAbbreviation(uint8 class_id);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
@@ -144,8 +140,7 @@ bool IsHybridClass(uint8 class_id);
bool IsCasterClass(uint8 class_id);
bool IsINTCasterClass(uint8 class_id);
bool IsWISCasterClass(uint8 class_id);
bool IsHeroicINTCasterClass(uint8 class_id);
bool IsHeroicWISCasterClass(uint8 class_id);
bool IsPlateClass(uint8 class_id);
bool IsChainClass(uint8 class_id);
bool IsLeatherClass(uint8 class_id);
+2 -2
View File
@@ -77,7 +77,7 @@ namespace EQEmuCommand {
index++;
}
if (!arguments_filled || (argc == 2 && !cmd[{"-h", "--help"}]) || (argc == 3 && cmd[{"-h", "--help"}])) {
if (!arguments_filled || argc == 2 || cmd[{"-h", "--help"}]) {
std::string arguments_string;
for (auto &arg : arguments) {
arguments_string += " " + arg;
@@ -160,7 +160,7 @@ namespace EQEmuCommand {
*/
std::string command_section;
for (auto &it: in_function_map) {
description.clear();
description = "";
(it.second)(argc, argv, cmd, description);
+1 -46
View File
@@ -22,7 +22,6 @@
#include "../database.h"
#include "../rulesys.h"
#include "../eqemu_logsys.h"
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
@@ -120,7 +119,7 @@ std::vector<std::string> WorldContentService::GetContentFlagsDisabled()
/**
* @param content_flags
*/
void WorldContentService::SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags)
void WorldContentService::SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags)
{
WorldContentService::content_flags = content_flags;
}
@@ -140,50 +139,6 @@ bool WorldContentService::IsContentFlagEnabled(const std::string &content_flag)
return false;
}
/**
* @param content_flag
* @return
*/
bool WorldContentService::IsContentFlagDisabled(const std::string &content_flag)
{
for (auto &f: GetContentFlags()) {
if (f.flag_name == content_flag && f.enabled == false) {
return true;
}
}
return false;
}
bool WorldContentService::DoesPassContentFiltering(const ContentFlags &f)
{
// if we're not set to (-1 All) then fail when we aren't within minimum expansion
if (f.min_expansion > Expansion::EXPANSION_ALL && current_expansion < f.min_expansion && current_expansion != -1) {
return false;
}
// if we're not set to (-1 All) then fail when we aren't within max expansion
if (f.max_expansion > Expansion::EXPANSION_ALL && current_expansion > f.max_expansion && current_expansion != -1) {
return false;
}
// if we don't have any enabled flag in enabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags)) {
if (!Strings::Contains(GetContentFlagsEnabled(), flag)) {
return false;
}
}
// if we don't have any disabled flag in disabled flags, we fail
for (const auto& flag: Strings::Split(f.content_flags_disabled)) {
if (!Strings::Contains(GetContentFlagsDisabled(), flag)) {
return false;
}
}
return true;
}
void WorldContentService::ReloadContentFlags()
{
std::vector<ContentFlagsRepository::ContentFlags> set_content_flags;
+4 -8
View File
@@ -23,7 +23,6 @@
#include <string>
#include <vector>
#include "../loottable.h"
#include "../repositories/content_flags_repository.h"
class Database;
@@ -54,7 +53,7 @@ namespace Expansion {
VeilOfAlaris,
RainOfFear,
CallOfTheForsaken,
TheDarkenedSea,
TheDarkendSea,
TheBrokenMirror,
EmpiresOfKunark,
RingOfScale,
@@ -127,7 +126,7 @@ public:
bool IsVeilOfAlarisEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::VeilOfAlaris || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRainOfFearEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RainOfFear || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsCallOfTheForsakenEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::CallOfTheForsaken || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheDarkenedSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheDarkenedSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheDarkendSeaEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheDarkendSea || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsTheBrokenMirrorEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::TheBrokenMirror || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsEmpiresOfKunarkEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::EmpiresOfKunark || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
bool IsRingOfScaleEnabled() { return GetCurrentExpansion() >= Expansion::ExpansionNumber::RingOfScale || GetCurrentExpansion() == Expansion::EXPANSION_ALL; }
@@ -155,7 +154,7 @@ public:
bool IsCurrentExpansionVeilOfAlaris() { return current_expansion == Expansion::ExpansionNumber::VeilOfAlaris; }
bool IsCurrentExpansionRainOfFear() { return current_expansion == Expansion::ExpansionNumber::RainOfFear; }
bool IsCurrentExpansionCallOfTheForsaken() { return current_expansion == Expansion::ExpansionNumber::CallOfTheForsaken; }
bool IsCurrentExpansionTheDarkenedSea() { return current_expansion == Expansion::ExpansionNumber::TheDarkenedSea; }
bool IsCurrentExpansionTheDarkendSea() { return current_expansion == Expansion::ExpansionNumber::TheDarkendSea; }
bool IsCurrentExpansionTheBrokenMirror() { return current_expansion == Expansion::ExpansionNumber::TheBrokenMirror; }
bool IsCurrentExpansionEmpiresOfKunark() { return current_expansion == Expansion::ExpansionNumber::EmpiresOfKunark; }
bool IsCurrentExpansionRingOfScale() { return current_expansion == Expansion::ExpansionNumber::RingOfScale; }
@@ -166,13 +165,10 @@ public:
std::vector<std::string> GetContentFlagsEnabled();
std::vector<std::string> GetContentFlagsDisabled();
bool IsContentFlagEnabled(const std::string& content_flag);
bool IsContentFlagDisabled(const std::string& content_flag);
void SetContentFlags(const std::vector<ContentFlagsRepository::ContentFlags>& content_flags);
void SetContentFlags(std::vector<ContentFlagsRepository::ContentFlags> content_flags);
void ReloadContentFlags();
WorldContentService * SetExpansionContext();
bool DoesPassContentFiltering(const ContentFlags& f);
WorldContentService * SetDatabase(Database *database);
Database *GetDatabase() const;
+9 -142
View File
@@ -1,95 +1,6 @@
#include "global_define.h"
#include "eqemu_logsys.h"
#include "crash.h"
#include "strings.h"
#include "process/process.h"
#include "http/httplib.h"
#include "http/uri.h"
#include "json/json.h"
#include "version.h"
#include "eqemu_config.h"
#include "serverinfo.h"
#include "rulesys.h"
#include "platform.h"
#include <cstdio>
#include <vector>
#if WINDOWS
#define popen _popen
#endif
void SendCrashReport(const std::string &crash_report)
{
// can configure multiple endpoints if need be
std::vector<std::string> endpoints = {
"http://spire.akkadius.com/api/v1/analytics/server-crash-report",
// "http://localhost:3010/api/v1/analytics/server-crash-report", // development
};
auto config = EQEmuConfig::get();
for (auto &e: endpoints) {
uri u(e);
std::string base_url = fmt::format("{}://{}", u.get_scheme(), u.get_host());
if (u.get_port()) {
base_url += fmt::format(":{}", u.get_port());
}
// client
httplib::Client r(base_url);
r.set_connection_timeout(1, 0);
r.set_read_timeout(1, 0);
r.set_write_timeout(1, 0);
// os info
auto os = EQ::GetOS();
auto cpus = EQ::GetCPUs();
auto process_id = EQ::GetPID();
auto rss = EQ::GetRSS() / 1048576.0;
auto uptime = static_cast<uint32>(EQ::GetUptime());
// payload
Json::Value p;
p["platform_name"] = GetPlatformName();
p["crash_report"] = crash_report;
p["server_version"] = CURRENT_VERSION;
p["compile_date"] = COMPILE_DATE;
p["compile_time"] = COMPILE_TIME;
p["server_name"] = config->LongName;
p["server_short_name"] = config->ShortName;
p["uptime"] = uptime;
p["os_machine"] = os.machine;
p["os_release"] = os.release;
p["os_version"] = os.version;
p["os_sysname"] = os.sysname;
p["process_id"] = process_id;
p["rss_memory"] = rss;
p["cpus"] = cpus.size();
p["origination_info"] = "";
if (!LogSys.origination_info.zone_short_name.empty()) {
p["origination_info"] = fmt::format(
"{} ({}) instance_id [{}]",
LogSys.origination_info.zone_short_name,
LogSys.origination_info.zone_long_name,
LogSys.origination_info.instance_id
);
}
std::stringstream payload;
payload << p;
if (auto res = r.Post(e, payload.str(), "application/json")) {
if (res->status == 200) {
LogInfo("Sent crash report");
}
else {
LogError("Failed to send crash report to [{}]", e);
}
}
}
}
#if defined(_WINDOWS) && defined(CRASH_LOGGING)
#include "StackWalker.h"
@@ -101,30 +12,22 @@ public:
EQEmuStackWalker(DWORD dwProcessId, HANDLE hProcess) : StackWalker(dwProcessId, hProcess) { }
virtual void OnOutput(LPCSTR szText) {
char buffer[4096];
for (int i = 0; i < 4096; ++i) {
if (szText[i] == 0) {
for(int i = 0; i < 4096; ++i) {
if(szText[i] == 0) {
buffer[i] = '\0';
break;
}
if (szText[i] == '\n' || szText[i] == '\r') {
if(szText[i] == '\n' || szText[i] == '\r') {
buffer[i] = ' ';
}
else {
} else {
buffer[i] = szText[i];
}
}
std::string line = buffer;
_lines.push_back(line);
Log(Logs::General, Logs::Crash, buffer);
StackWalker::OnOutput(szText);
}
const std::vector<std::string>& GetLines() { return _lines; }
private:
std::vector<std::string> _lines;
};
LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
@@ -198,20 +101,7 @@ LONG WINAPI windows_exception_handler(EXCEPTION_POINTERS *ExceptionInfo)
if(EXCEPTION_STACK_OVERFLOW != ExceptionInfo->ExceptionRecord->ExceptionCode)
{
EQEmuStackWalker sw;
sw.ShowCallstack(GetCurrentThread(), ExceptionInfo->ContextRecord);
if (RuleB(Analytics, CrashReporting)) {
std::string crash_report;
auto& lines = sw.GetLines();
for (auto& line : lines) {
crash_report += line;
crash_report += "\n";
}
SendCrashReport(crash_report);
}
EQEmuStackWalker sw; sw.ShowCallstack(GetCurrentThread(), ExceptionInfo->ContextRecord);
}
return EXCEPTION_EXECUTE_HANDLER;
@@ -235,27 +125,9 @@ void set_exception_handler() {
void print_trace()
{
bool does_gdb_exist = Strings::Contains(Process::execute("gdb -v"), "GNU");
if (!does_gdb_exist) {
LogCrash(
"[Error] GDB is not installed, if you want crash dumps on Linux to work properly you will need GDB installed"
);
std::exit(1);
}
auto uid = geteuid();
auto uid = geteuid();
std::string temp_output_file = fmt::format("/tmp/dump-output-{}", Strings::Random(10));
// check for passwordless sudo if not root
if (uid != 0) {
bool sudo_password_required = Strings::Contains(Process::execute("sudo -n true"), "a password is required");
if (sudo_password_required) {
LogCrash(
"[Error] Current user does not have passwordless sudo installed. It is required to automatically process crash dumps with GDB as non-root."
);
std::exit(1);
}
}
std::string temp_output_file = "/tmp/dump-output";
char pid_buf[30];
sprintf(pid_buf, "%d", getpid());
@@ -264,6 +136,7 @@ void print_trace()
int child_pid = fork();
if (!child_pid) {
int fd = open(temp_output_file.c_str(), O_RDWR | O_CREAT, S_IRUSR | S_IWUSR);
dup2(fd, 1); // redirect output to stderr
fprintf(stdout, "stack trace for %s pid=%s\n", name_buf, pid_buf);
if (uid == 0) {
@@ -278,22 +151,16 @@ void print_trace()
abort(); /* If gdb failed to start */
}
else {
waitpid(child_pid, nullptr, 0);
waitpid(child_pid, NULL, 0);
}
std::ifstream input(temp_output_file);
std::string crash_report;
for (std::string line; getline(input, line);) {
LogCrash("{}", line);
crash_report += fmt::format("{}\n", line);
}
std::remove(temp_output_file.c_str());
if (RuleB(Analytics, CrashReporting)) {
SendCrashReport(crash_report);
}
exit(1);
}
+1 -1
View File
@@ -313,7 +313,7 @@ namespace cron
{
try
{
return static_cast<cron_int>(Strings::ToUnsignedInt(text.data()));
return static_cast<cron_int>(std::stoul(text.data()));
}
catch (std::exception const & ex)
{
+551 -495
View File
File diff suppressed because it is too large Load Diff
+38 -30
View File
@@ -34,6 +34,8 @@
#include <vector>
#include <map>
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class MySQLRequestResult;
class Client;
@@ -86,6 +88,7 @@ public:
/* Character Creation */
bool AddToNameFilter(const char *name);
bool CreateCharacter(
uint32 account_id,
char *name,
@@ -106,27 +109,30 @@ public:
bool MoveCharacterToZone(uint32 character_id, uint32 zone_id);
bool ReserveName(uint32 account_id, char *name);
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct *pp);
bool SetHackerFlag(const char *accountname, const char *charactername, const char *hacked);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const char *hacked, const char *zone);
bool SetMQDetectionFlag(const char *accountname, const char *charactername, const std::string &hacked, const char *zone);
bool UpdateName(const char *oldname, const char *newname);
bool CopyCharacter(
const std::string& source_character_name,
const std::string& destination_character_name,
const std::string& destination_account_name
std::string source_character_name,
std::string destination_character_name,
std::string destination_account_name
);
/* General Information Queries */
bool AddBannedIP(std::string banned_ip, std::string notes); //Add IP address to the banned_ips table.
bool AddToNameFilter(std::string name);
bool CheckBannedIPs(std::string login_ip); //Check incoming connection against banned IP table.
bool CheckGMIPs(std::string login_ip, uint32 account_id);
bool CheckNameFilter(std::string name, bool surname = false);
bool CheckUsedName(std::string name);
bool AddBannedIP(char* bannedIP, const char* notes); //Add IP address to the banned_ips table.
bool AddGMIP(char* ip_address, char* name);
bool CheckBannedIPs(const char* loginIP); //Check incoming connection against banned IP table.
bool CheckGMIPs(const char* loginIP, uint32 account_id);
bool CheckNameFilter(const char* name, bool surname = false);
bool CheckUsedName(const char* name);
uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
uint32 GetAccountIDByChar(uint32 char_id);
uint32 GetAccountIDByName(std::string account_name, std::string loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetAccountIDByName(const char* accname, const char *loginserver, int16* status = 0, uint32* lsid = 0);
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(std::string character_name, uint32 *account_id, uint32 *zone_id, uint32 *instance_id);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
@@ -136,34 +142,35 @@ public:
std::string GetCharNameByID(uint32 char_id);
std::string GetNPCNameByID(uint32 npc_id);
std::string GetCleanNPCNameByID(uint32 npc_id);
void LoginIP(uint32 account_id, std::string login_ip);
void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */
bool AddClientToInstance(uint16 instance_id, uint32 character_id);
bool CheckInstanceByCharID(uint16 instance_id, uint32 character_id);
bool AddClientToInstance(uint16 instance_id, uint32 char_id);
bool CharacterInInstanceGroup(uint16 instance_id, uint32 char_id);
bool CheckInstanceExists(uint16 instance_id);
bool CheckInstanceExpired(uint16 instance_id);
bool CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration);
bool GetUnusedInstanceID(uint16 &instance_id);
bool IsGlobalInstance(uint16 instance_id);
bool GlobalInstance(uint16 instance_id);
bool RemoveClientFromInstance(uint16 instance_id, uint32 char_id);
bool RemoveClientsFromInstance(uint16 instance_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 character_id);
bool VerifyInstanceAlive(uint16 instance_id, uint32 char_id);
bool VerifyZoneInstance(uint32 zone_id, uint16 instance_id);
uint16 GetInstanceID(uint32 zone, uint32 charid, int16 version);
std::vector<uint16> GetInstanceIDs(uint32 zone_id, uint32 character_id);
uint8_t GetInstanceVersion(uint16 instance_id);
uint16 GetInstanceVersion(uint16 instance_id);
uint32 GetTimeRemainingInstance(uint16 instance_id, bool &is_perma);
uint32 GetInstanceZoneID(uint16 instance_id);
uint32 VersionFromInstanceID(uint16 instance_id);
uint32 ZoneIDFromInstanceID(uint16 instance_id);
void AssignGroupToInstance(uint32 gid, uint32 instance_id);
void AssignRaidToInstance(uint32 rid, uint32 instance_id);
void BuryCorpsesInInstance(uint16 instance_id);
void DeleteInstance(uint16 instance_id);
void FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 charid, uint32 group_id);
void FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 charid, uint32 raid_id);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids);
void FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid);
void FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid);
void GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list);
void PurgeExpiredInstances();
void SetInstanceDuration(uint16 instance_id, uint32 new_duration);
@@ -183,8 +190,6 @@ public:
int16 CheckStatus(uint32 account_id);
void SetAccountCRCField(uint32 account_id, std::string field_name, uint64 checksum);
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
@@ -201,8 +206,8 @@ public:
/* Groups */
std::string GetGroupLeaderForLogin(std::string character_name);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
@@ -235,16 +240,19 @@ public:
/* Database Variables */
bool GetVariable(std::string varname, std::string &varvalue);
bool SetVariable(const std::string& varname, const std::string &varvalue);
bool SetVariable(const std::string varname, const std::string &varvalue);
bool LoadVariables();
/* General Queries */
bool GetSafePoints(const char* zone_short_name, uint32 instance_version, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, float* safe_heading = 0, int16* minstatus = 0, uint8* minlevel = 0, char *flag_needed = nullptr);
bool GetZoneGraveyard(const uint32 graveyard_id, uint32* graveyard_zoneid = 0, float* graveyard_x = 0, float* graveyard_y = 0, float* graveyard_z = 0, float* graveyard_heading = 0);
bool GetZoneLongName(const char* short_name, char** long_name, char* file_name = 0, float* safe_x = 0, float* safe_y = 0, float* safe_z = 0, uint32* graveyard_id = 0, uint32* maxclients = 0);
bool LoadPTimers(uint32 charid, PTimerList &into);
uint8 GetPEQZone(uint32 zone_id, uint32 version);
uint8 GetMinStatus(uint32 zone_id, uint32 instance_version);
uint32 GetZoneGraveyardID(uint32 zone_id, uint32 version);
uint8 GetPEQZone(uint32 zoneID, uint32 version);
uint8 GetRaceSkill(uint8 skillid, uint8 in_race);
uint8 GetServerType();
uint8 GetSkillCap(uint8 skillid, uint8 in_race, uint8 in_class, uint16 in_level);
@@ -263,7 +271,7 @@ public:
void ClearInvSnapshots(bool from_now = false);
void SourceDatabaseTableFromUrl(std::string table_name, std::string url);
void SourceSqlFromUrl(std::string url);
private:
+134 -178
View File
@@ -23,12 +23,10 @@
#include <iterator>
#include "database_dump_service.h"
#include "../eqemu_logsys.h"
#include "../strings.h"
#include "../string_util.h"
#include "../eqemu_config.h"
#include "../database_schema.h"
#include "../file.h"
#include "../process/process.h"
#include "../termcolor/rang.hpp"
#include "../file_util.h"
#include <ctime>
@@ -37,12 +35,43 @@
#else
#include <sys/time.h>
#include <thread>
#endif
#define DATABASE_DUMP_PATH "backups/"
/**
* @param cmd
* @param return_result
* @return
*/
std::string DatabaseDumpService::execute(const std::string &cmd, bool return_result = true)
{
const char *file_name = "db-exec-result.txt";
if (return_result) {
#ifdef _WINDOWS
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#else
std::system((cmd + " > " + file_name).c_str());
#endif
}
else {
std::system((cmd).c_str());
}
std::string result;
if (return_result) {
std::ifstream file(file_name);
result = {std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
std::remove(file_name);
}
return result;
}
/**
* @return bool
*/
@@ -59,7 +88,7 @@ bool DatabaseDumpService::IsMySQLInstalled()
*/
bool DatabaseDumpService::IsTarAvailable()
{
std::string version_output = Process::execute("tar --version");
std::string version_output = execute("tar --version");
return version_output.find("GNU tar") != std::string::npos;
}
@@ -70,7 +99,7 @@ bool DatabaseDumpService::IsTarAvailable()
*/
bool DatabaseDumpService::Is7ZipAvailable()
{
std::string version_output = Process::execute("7z --help");
std::string version_output = execute("7z --help");
return version_output.find("7-Zip") != std::string::npos;
}
@@ -88,13 +117,11 @@ bool DatabaseDumpService::HasCompressionBinary()
*/
std::string DatabaseDumpService::GetMySQLVersion()
{
std::string version_output = Process::execute("mysql --version");
std::string version_output = execute("mysql --version");
return Strings::Trim(version_output);
return trim(version_output);
}
const std::string CREDENTIALS_FILE = "login.my.cnf";
/**
* @return
*/
@@ -103,66 +130,114 @@ std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
auto config = EQEmuConfig::get();
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
return fmt::format(
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
"mysqldump -u {} -p{} -h {} --port={} {}",
config->ContentDbUsername,
config->ContentDbPassword,
config->ContentDbHost,
config->ContentDbPort,
config->ContentDbName
);
};
return fmt::format(
"mysqldump --defaults-extra-file={} {}",
CREDENTIALS_FILE,
"mysqldump -u {} -p{} -h {} --port={} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabasePort,
config->DatabaseDB
);
}
/**
* @return
*/
std::string DatabaseDumpService::GetPlayerTablesList()
{
return Strings::Join(DatabaseSchema::GetPlayerTables(), " ");
}
std::string DatabaseDumpService::GetBotTablesList()
{
return Strings::Join(DatabaseSchema::GetBotTables(), " ");
}
std::string DatabaseDumpService::GetMercTablesList()
{
return Strings::Join(DatabaseSchema::GetMercTables(), " ");
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetPlayerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetLoginTableList()
{
return Strings::Join(DatabaseSchema::GetLoginTables(), " ");
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetLoginTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetQueryServTables()
{
return Strings::Join(DatabaseSchema::GetQueryServerTables(), " ");
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetQueryServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetSystemTablesList()
{
auto system_tables = DatabaseSchema::GetServerTables();
auto version_tables = DatabaseSchema::GetVersionTables();
std::string tables_list;
system_tables.insert(
std::end(system_tables),
std::begin(version_tables),
std::end(version_tables)
);
std::vector<std::string> tables = DatabaseSchema::GetServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return Strings::Join(system_tables, " ");
tables = DatabaseSchema::GetVersionTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetStateTablesList()
{
return Strings::Join(DatabaseSchema::GetStateTables(), " ");
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetStateTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetContentTablesList()
{
return Strings::Join(DatabaseSchema::GetContentTables(), " ");
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetContentTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
@@ -197,7 +272,7 @@ std::string DatabaseDumpService::GetDumpFileNameWithPath()
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::DatabaseDump()
void DatabaseDumpService::Dump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
@@ -243,16 +318,6 @@ void DatabaseDumpService::DatabaseDump()
dump_descriptor += "-player";
}
if (IsDumpBotTables()) {
tables_to_dump += GetBotTablesList() + " ";
dump_descriptor += "-bots";
}
if (IsDumpMercTables()) {
tables_to_dump += GetMercTablesList() + " ";
dump_descriptor += "-mercs";
}
if (IsDumpSystemTables()) {
tables_to_dump += GetSystemTablesList() + " ";
dump_descriptor += "-system";
@@ -279,11 +344,6 @@ void DatabaseDumpService::DatabaseDump()
}
}
if (IsDumpStaticInstanceData()) {
tables_to_dump += "instance_list";
options += " --no-create-info --where=\"instance_list.is_global > 0 and instance_list.never_expires > 0\"";
}
if (!dump_descriptor.empty()) {
SetDumpFileName(GetDumpFileName() + dump_descriptor);
}
@@ -296,72 +356,48 @@ void DatabaseDumpService::DatabaseDump()
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
if (!File::Exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
File::Makedir(GetSetDumpPath());
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!FileUtil::exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
FileUtil::mkdir(GetSetDumpPath());
}
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = Strings::Split(tables_to_dump, ' ');
std::vector<std::string> tables = SplitString(tables_to_dump, ' ');
for (auto &table: tables) {
for (auto &table : tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
return;
}
else {
const auto execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
BuildCredentialsFile();
std::string execution_result = Process::execute(execute_command);
if (!execution_result.empty() && IsDumpOutputToConsole()) {
std::string execution_result = execute(execute_command, IsDumpOutputToConsole());
if (!execution_result.empty()) {
std::cout << execution_result;
}
}
if (!IsDumpOutputToConsole()) {
LogSys.LoadLogSettingsDefaults();
}
if (!pipe_file.empty()) {
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
auto r = File::GetContents(file);
if (!r.error.empty()) {
LogError("{}", r.error);
}
for (auto &line: Strings::Split(r.contents, "\n")) {
if (Strings::Contains(line, "mysqldump:")) {
LogError("{}", line);
LogError("Database dump failed. Correct the error before continuing or trying again");
LogError("This is to prevent data loss on behalf of the server operator");
RemoveSqlBackup();
std::exit(1);
}
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", Strings::Trim(tables_to_dump));
LogInfo("Dumping Tables [{}]", tables_to_dump);
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested. Compressing dump [{}.sql]", GetDumpFileNameWithPath());
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
Process::execute(
execute(
fmt::format(
"tar -zcvf {}.tar.gz -C {} {}.sql",
GetDumpFileNameWithPath(),
@@ -370,10 +406,9 @@ void DatabaseDumpService::DatabaseDump()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else if (Is7ZipAvailable()) {
Process::execute(
execute(
fmt::format(
"7z a -t7z {}.zip {}.sql",
GetDumpFileNameWithPath(),
@@ -381,7 +416,6 @@ void DatabaseDumpService::DatabaseDump()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
RemoveSqlBackup();
}
else {
LogInfo("Compression requested, but no available compression binary was found");
@@ -392,8 +426,6 @@ void DatabaseDumpService::DatabaseDump()
}
}
RemoveCredentialsFile();
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
@@ -404,7 +436,6 @@ void DatabaseDumpService::DatabaseDump()
// LogDebug("[{}] login", (IsDumpLoginServerTables() ? "true" : "false"));
// LogDebug("[{}] player", (IsDumpPlayerTables() ? "true" : "false"));
// LogDebug("[{}] system", (IsDumpSystemTables() ? "true" : "false"));
// LogDebug("[{}] bot", (IsDumpBotTables() ? "true" : "false"));
}
bool DatabaseDumpService::IsDumpSystemTables() const
@@ -546,78 +577,3 @@ void DatabaseDumpService::SetDumpStateTables(bool dump_state_tables)
{
DatabaseDumpService::dump_state_tables = dump_state_tables;
}
bool DatabaseDumpService::IsDumpBotTables() const
{
return dump_bot_tables;
}
void DatabaseDumpService::SetDumpBotTables(bool dump_bot_tables)
{
DatabaseDumpService::dump_bot_tables = dump_bot_tables;
}
bool DatabaseDumpService::IsDumpMercTables() const
{
return dump_merc_tables;
}
void DatabaseDumpService::SetDumpMercTables(bool dump_merc_tables)
{
DatabaseDumpService::dump_merc_tables = dump_merc_tables;
}
void DatabaseDumpService::RemoveSqlBackup()
{
std::string file = fmt::format("{}.sql", GetDumpFileNameWithPath());
if (File::Exists(file)) {
std::filesystem::remove(file);
}
RemoveCredentialsFile();
}
void DatabaseDumpService::BuildCredentialsFile()
{
auto config = EQEmuConfig::get();
std::ofstream out(CREDENTIALS_FILE);
if (out.is_open()) {
if (IsDumpContentTables() && !config->ContentDbHost.empty()) {
out << "[mysqldump]" << std::endl;
out << "user=" << config->ContentDbUsername << std::endl;
out << "password=" << config->ContentDbPassword << std::endl;
out << "host=" << config->ContentDbHost << std::endl;
out << "port=" << config->ContentDbPort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
else {
out << "[mysqldump]" << std::endl;
out << "user=" << config->DatabaseUsername << std::endl;
out << "password=" << config->DatabasePassword << std::endl;
out << "host=" << config->DatabaseHost << std::endl;
out << "port=" << config->DatabasePort << std::endl;
out << "default-character-set=utf8" << std::endl;
}
out.close();
}
else {
LogError("Failed to open credentials file for writing");
}
}
void DatabaseDumpService::RemoveCredentialsFile()
{
if (File::Exists(CREDENTIALS_FILE)) {
std::filesystem::remove(CREDENTIALS_FILE);
}
}
bool DatabaseDumpService::IsDumpStaticInstanceData()
{
return dump_static_instance_data;
}
void DatabaseDumpService::SetDumpStaticInstanceData(bool b)
{
dump_static_instance_data = b;
}
+2 -17
View File
@@ -24,7 +24,7 @@
class DatabaseDumpService {
public:
void DatabaseDump();
void Dump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
@@ -53,13 +53,6 @@ public:
void SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only);
bool IsDumpStateTables() const;
void SetDumpStateTables(bool dump_state_tables);
bool IsDumpBotTables() const;
void SetDumpBotTables(bool dump_bot_tables);
bool IsDumpMercTables() const;
void SetDumpMercTables(bool dump_bot_tables);
void SetDumpStaticInstanceData(bool b);
bool IsDumpStaticInstanceData();
private:
bool dump_all_tables = false;
@@ -74,19 +67,14 @@ private:
bool dump_with_compression = false;
bool dump_output_to_console = false;
bool dump_drop_table_syntax_only = false;
bool dump_bot_tables = false;
bool dump_merc_tables = false;
bool dump_static_instance_data = false;
std::string dump_path;
std::string dump_file_name;
std::string execute(const std::string &cmd, bool return_result);
bool IsMySQLInstalled();
std::string GetMySQLVersion();
std::string GetBaseMySQLDumpCommand();
std::string GetPlayerTablesList();
std::string GetBotTablesList();
std::string GetMercTablesList();
std::string GetSystemTablesList();
std::string GetStateTablesList();
std::string GetContentTablesList();
@@ -97,9 +85,6 @@ private:
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
void RemoveSqlBackup();
void BuildCredentialsFile();
void RemoveCredentialsFile();
};
-300
View File
@@ -1,300 +0,0 @@
#include <filesystem>
#include "database_update.h"
#include "../eqemu_logsys.h"
#include "../database.h"
#include "../strings.h"
#include "../rulesys.h"
#include "../http/httplib.h"
#include "database_update_manifest.cpp"
#include "database_update_manifest_bots.cpp"
#include "database_dump_service.h"
constexpr int BREAK_LENGTH = 70;
DatabaseVersion DatabaseUpdate::GetDatabaseVersions()
{
auto results = m_database->QueryDatabase("SELECT `version`, `bots_version` FROM `db_version` LIMIT 1");
if (!results.Success() || !results.RowCount()) {
LogError("Failed to read from [db_version] table!");
return DatabaseVersion{};
}
auto r = results.begin();
return DatabaseVersion{
.server_database_version = Strings::ToInt(r[0]),
.bots_database_version = Strings::ToInt(r[1]),
};
}
DatabaseVersion DatabaseUpdate::GetBinaryDatabaseVersions()
{
return DatabaseVersion{
.server_database_version = CURRENT_BINARY_DATABASE_VERSION,
.bots_database_version = (RuleB(Bots, Enabled) ? CURRENT_BINARY_BOTS_DATABASE_VERSION : 0),
};
}
// the amount of versions we look-back to ensure we have all migrations
// we may not want to force these, but just warn about the look-backs
constexpr int LOOK_BACK_AMOUNT = 10;
// this check will take action
void DatabaseUpdate::CheckDbUpdates()
{
InjectBotsVersionColumn();
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
if (CheckVersionsUpToDate(v, b)) {
return;
}
if (UpdateManifest(manifest_entries, v.server_database_version, b.server_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.server_database_version,
v.server_database_version
);
m_database->QueryDatabase(fmt::format("UPDATE `db_version` SET `version` = {}", b.server_database_version));
}
if (b.bots_database_version > 0) {
if (UpdateManifest(bot_manifest_entries, v.bots_database_version, b.bots_database_version)) {
LogInfo(
"Updates ran successfully, setting database version to [{}] from [{}]",
b.bots_database_version,
v.bots_database_version
);
m_database->QueryDatabase(
fmt::format(
"UPDATE `db_version` SET `bots_version` = {}",
b.bots_database_version
)
);
}
}
}
std::string DatabaseUpdate::GetQueryResult(std::string query)
{
auto results = m_database->QueryDatabase(query);
std::vector<std::string> result_lines = {};
for (auto row = results.begin(); row != results.end(); ++row) {
std::vector<std::string> cols;
int field_count = results.ColumnCount();
cols.reserve(field_count);
for (int i = 0; i < field_count; ++i) {
if (row[i] != nullptr) {
cols.emplace_back(row[i]);
}
}
result_lines.emplace_back(Strings::Join(cols, " "));
}
return Strings::Join(result_lines, "\n");
}
bool DatabaseUpdate::ShouldRunMigration(ManifestEntry &e, std::string query_result)
{
std::string r = Strings::Trim(query_result);
if (e.condition == "contains") {
return Strings::Contains(r, e.match);
}
else if (e.condition == "match") {
return r == e.match;
}
else if (e.condition == "missing") {
return !Strings::Contains(r, e.match);
}
else if (e.condition == "empty") {
return r.empty();
}
else if (e.condition == "not_empty") {
return !r.empty();
}
return false;
}
// return true if we ran updates
bool DatabaseUpdate::UpdateManifest(
std::vector<ManifestEntry> entries,
int version_low,
int version_high
)
{
std::vector<int> missing_migrations = {};
if (version_low != version_high) {
LogSys.DisableMySQLErrorLogs();
for (int version = version_low + 1; version <= version_high; ++version) {
for (auto &e: entries) {
if (e.version == version) {
bool has_migration = true;
std::string r = GetQueryResult(e.check);
if (ShouldRunMigration(e, r)) {
has_migration = false;
missing_migrations.emplace_back(e.version);
}
std::string prefix = fmt::format(
"[{}]",
has_migration ? "ok" : "missing"
);
LogInfo(
"[{}] {:>10} | [{}]",
e.version,
prefix,
e.description
);
}
}
}
LogSys.EnableMySQLErrorLogs();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
if (!missing_migrations.empty()) {
LogInfo("Automatically backing up database before applying updates");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
auto s = DatabaseDumpService();
s.SetDumpAllTables(true);
s.SetDumpWithCompression(true);
s.DatabaseDump();
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
if (!missing_migrations.empty()) {
LogInfo("Running database migrations. Please wait...");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
}
for (auto &m: missing_migrations) {
for (auto &e: entries) {
if (e.version == m) {
bool errored_migration = false;
auto r = m_database->QueryDatabaseMulti(e.sql);
// ignore empty query result "errors"
if (r.ErrorNumber() != 1065 && !r.ErrorMessage().empty()) {
LogError("(#{}) [{}]", r.ErrorNumber(), r.ErrorMessage());
errored_migration = true;
LogInfo("Required database update failed. This could be a problem");
LogInfo("Would you like to skip this update? [y/n] (Timeout 60s)");
// user input
std::string input;
bool gave_input = false;
time_t start_time = time(nullptr);
time_t wait_time_seconds = 60;
// spawn a concurrent thread that waits for input from std::cin
std::thread t1(
[&]() {
std::cin >> input;
gave_input = true;
}
);
t1.detach();
// check the inputReceived flag once every 50ms for 10 seconds
while (time(nullptr) < start_time + wait_time_seconds && !gave_input) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
// prompt for user skip
if (Strings::Trim(input) == "y") {
errored_migration = false;
LogInfo("Skipping update [{}] [{}]", e.version, e.description);
}
}
LogInfo(
"[{}] [{}] [{}]",
e.version,
e.description,
(errored_migration ? "error" : "ok")
);
if (errored_migration) {
LogError("Fatal | Database migration [{}] failed to run", e.description);
LogError("Fatal | Shutting down");
std::exit(1);
}
}
}
}
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
return true;
}
return false;
}
DatabaseUpdate *DatabaseUpdate::SetDatabase(Database *db)
{
m_database = db;
return this;
}
bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
{
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Server",
v.server_database_version,
b.server_database_version,
(v.server_database_version == b.server_database_version) ? "up to date" : "checking updates"
);
if (RuleB(Bots, Enabled) && b.bots_database_version > 0) {
LogInfo(
"{:>8} | database [{}] binary [{}] {}",
"Bots",
v.bots_database_version,
b.bots_database_version,
(v.bots_database_version == b.bots_database_version) ? "up to date" : "checking updates"
);
}
LogInfo("{:>8} | [server.auto_database_updates] [<green>true]", "Config");
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
// server database version is required
bool server_up_to_date = v.server_database_version == b.server_database_version;
// bots database version is optional, if not enabled then it is always up-to-date
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version == b.bots_database_version : true;
return server_up_to_date && bots_up_to_date;
}
// checks to see if there are pending updates
// used by zone to prevent launch or boot loop until updates are applied
bool DatabaseUpdate::HasPendingUpdates()
{
auto v = GetDatabaseVersions();
auto b = GetBinaryDatabaseVersions();
return !CheckVersionsUpToDate(v, b);
}
void DatabaseUpdate::InjectBotsVersionColumn()
{
auto r = m_database->QueryDatabase("show columns from db_version where Field like '%bots_version%'");
if (r.RowCount() == 0) {
m_database->QueryDatabase("ALTER TABLE db_version ADD bots_version int(11) DEFAULT '0' AFTER version");
}
}
-37
View File
@@ -1,37 +0,0 @@
#ifndef EQEMU_DATABASE_UPDATE_H
#define EQEMU_DATABASE_UPDATE_H
#include "../database.h"
struct ManifestEntry {
int version{}; // database version of the migration
std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
std::string check{}; // query that checks against the condition
std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
std::string sql{}; // the SQL DDL that gets ran when the condition is true
};
struct DatabaseVersion {
int server_database_version;
int bots_database_version;
};
class DatabaseUpdate {
public:
DatabaseVersion GetDatabaseVersions();
DatabaseVersion GetBinaryDatabaseVersions();
void CheckDbUpdates();
std::string GetQueryResult(std::string query);
static bool ShouldRunMigration(ManifestEntry &e, std::string query_result);
bool UpdateManifest(std::vector<ManifestEntry> entries, int version_low, int version_high);
DatabaseUpdate *SetDatabase(Database *db);
bool HasPendingUpdates();
private:
Database *m_database;
static bool CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b);
void InjectBotsVersionColumn();
};
#endif //EQEMU_DATABASE_UPDATE_H
File diff suppressed because one or more lines are too long
@@ -1,107 +0,0 @@
#include "database_update.h"
std::vector<ManifestEntry> bot_manifest_entries = {
ManifestEntry{
.version = 9035,
.description = "2022_12_04_bot_archery.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'archery_setting'",
.condition = "empty",
.match = "",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `archery_setting` TINYINT(2) UNSIGNED NOT NULL DEFAULT '0' AFTER `enforce_spell_settings`;
)",
},
ManifestEntry{
.version = 9036,
.description = "2023_01_19_drop_bot_views.sql",
.check = "SHOW TABLES LIKE 'vw_groups'",
.condition = "not_empty",
.match = "",
.sql = R"(
DROP VIEW vw_bot_groups;
DROP VIEW vw_bot_character_mobs;
DROP VIEW vw_groups;
DROP VIEW vw_guild_members;
DROP TABLE bot_guild_members;
)",
},
ManifestEntry{
.version = 9037,
.description = "2023_01_22_add_name_index.sql",
.check = "show index from bot_data WHERE key_name = 'name`",
.condition = "",
.match = "empty",
.sql = R"(
create index `name` on bot_data(`name`);
)",
},
ManifestEntry{
.version = 9038,
.description = "2023_02_16_add_caster_range.sql",
.check = "SHOW COLUMNS FROM `bot_data` LIKE 'caster_range'",
.condition = "",
.match = "empty",
.sql = R"(
ALTER TABLE `bot_data`
ADD COLUMN `caster_range` INT(11) UNSIGNED NOT NULL DEFAULT '300' AFTER `archery_setting`;
)",
},
ManifestEntry{
.version = 9039,
.description = "2023_03_31_remove_bot_groups.sql",
.check = "SHOW TABLES LIKE 'bot_groups'",
.condition = "",
.match = "not_empty",
.sql = R"(
SET FOREIGN_KEY_CHECKS = 0;
DROP TABLE IF EXISTS `bot_groups`;
DROP TABLE IF EXISTS `bot_group_members`;
SET FOREIGN_KEY_CHECKS = 1;
)",
},
ManifestEntry{
.version = 9040,
.description = "2023_11_16_bot_starting_items.sql",
.check = "SHOW TABLES LIKE 'bot_starting_items'",
.condition = "",
.match = "empty",
.sql = R"(
CREATE TABLE `bot_starting_items` (
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
`races` int(11) UNSIGNED NOT NULL DEFAULT 0,
`classes` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
`min_status` tinyint(3) UNSIGNED NOT NULL DEFAULT 0,
`slot_id` mediumint(9) NOT NULL DEFAULT -1,
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
`content_flags` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
`content_flags_disabled` varchar(100) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE = InnoDB CHARACTER SET = latin1 COLLATE = latin1_swedish_ci;
)"
}
// -- template; copy/paste this when you need to create a new entry
// ManifestEntry{
// .version = 9228,
// .description = "some_new_migration.sql",
// .check = "SHOW COLUMNS FROM `table_name` LIKE 'column_name'",
// .condition = "empty",
// .match = "",
// .sql = R"(
//
//)"
};
// see struct definitions for what each field does
// struct ManifestEntry {
// int version{}; // database version of the migration
// std::string description{}; // description of the migration ex: "add_new_table" or "add_index_to_table"
// std::string check{}; // query that checks against the condition
// std::string condition{}; // condition or "match_type" - Possible values [contains|match|missing|empty|not_empty]
// std::string match{}; // match field that is not always used, but works in conjunction with "condition" values [missing|match|contains]
// std::string sql{}; // the SQL DDL that gets ran when the condition is true
// };
File diff suppressed because it is too large Load Diff
+366 -336
View File
@@ -18,18 +18,10 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "../common/global_define.h"
#include "../common/rulesys.h"
#include "../common/strings.h"
#include "../common/string_util.h"
#include "../common/timer.h"
#include "../common/repositories/character_corpses_repository.h"
#include "../common/repositories/dynamic_zone_members_repository.h"
#include "../common/repositories/dynamic_zones_repository.h"
#include "../common/repositories/group_id_repository.h"
#include "../common/repositories/instance_list_repository.h"
#include "../common/repositories/instance_list_player_repository.h"
#include "../common/repositories/raid_members_repository.h"
#include "../common/repositories/respawn_times_repository.h"
#include "../common/repositories/spawn_condition_values_repository.h"
#include "database.h"
@@ -49,241 +41,251 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include <sys/time.h>
#endif
bool Database::AddClientToInstance(uint16 instance_id, uint32 character_id)
/**
* @param instance_id
* @param char_id
* @return
*/
bool Database::AddClientToInstance(uint16 instance_id, uint32 char_id)
{
auto e = InstanceListPlayerRepository::NewEntity();
std::string query = StringFormat(
"REPLACE INTO `instance_list_player` (id, charid) "
"VALUES "
"(%lu, %lu)",
(unsigned long) instance_id,
(unsigned long) char_id
);
e.id = instance_id;
e.charid = character_id;
auto results = QueryDatabase(query);
return InstanceListPlayerRepository::ReplaceOne(*this, e);
return results.Success();
}
bool Database::CheckInstanceByCharID(uint16 instance_id, uint32 character_id)
bool Database::CharacterInInstanceGroup(uint16 instance_id, uint32 char_id)
{
if (!instance_id) {
return false;
}
auto l = InstanceListPlayerRepository::GetWhere(
*this,
fmt::format(
"id = {} AND charid = {}",
instance_id,
character_id
)
);
if (l.empty()) {
std::string query = StringFormat("SELECT charid FROM instance_list_player where id=%u AND charid=%u", instance_id, char_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() != 1)
return false;
}
return true;
}
bool Database::CheckInstanceExists(uint16 instance_id)
{
if (!instance_id) {
return false;
}
bool Database::CheckInstanceExists(uint16 instance_id) {
std::string query = StringFormat(
"SELECT "
"`id` "
"FROM "
"`instance_list` "
"WHERE "
"`id` = %u",
instance_id
);
auto results = QueryDatabase(query);
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
}
return true;
}
bool Database::CheckInstanceExpired(uint16 instance_id)
{
if (!instance_id) {
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat(
"SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u",
instance_id
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return true;
}
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
if (results.RowCount() == 0) {
return true;
}
if (i.never_expires) {
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1) {
return false;
}
timeval tv{};
gettimeofday(&tv, nullptr);
return (i.start_time + i.duration) <= tv.tv_sec;
return (start_time + duration) <= tv.tv_sec;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
auto e = InstanceListRepository::NewEntity();
std::string query = StringFormat(
"INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values (%u, %u, %u, UNIX_TIMESTAMP(), %u)",
instance_id,
zone_id,
version,
duration
);
e.id = instance_id;
e.zone = zone_id;
e.version = version;
e.start_time = std::time(nullptr);
e.duration = duration;
auto results = QueryDatabase(query);
return InstanceListRepository::InsertOne(*this, e).id;
return results.Success();
}
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max_instance_id = 32000;
uint32 max = 32000;
// sanity check reserved
if (max_reserved_instance_id >= max_instance_id) {
instance_id = 0;
return false;
}
// recycle instances
if (RuleB(Instances, RecycleInstanceIds)) {
//query to get first unused id above reserved
auto query = fmt::format(
SQL(
SELECT id
FROM instance_list
WHERE id = {};
),
max_reserved_instance_id + 1
);
auto results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// first id is available
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id + 1;
return true;
}
// now look for next available above reserved
query = fmt::format(
SQL(
SELECT MIN(i.id + 1) AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i.id + 1 = i2.id
WHERE i.id >= {}
AND i2.id IS NULL;
),
max_reserved_instance_id
);
results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// did not retrieve any rows - bail out
if (results.RowCount() == 0) {
instance_id = 0;
return false;
}
auto row = results.begin();
// check that id is within limits
if (row[0] && Strings::ToInt(row[0]) <= max_instance_id) {
instance_id = Strings::ToInt(row[0]);
return true;
}
// no available instance ids
instance_id = 0;
return false;
}
// get max unused id above reserved
auto query = fmt::format(
"SELECT IFNULL(MAX(id), {}) + 1 FROM instance_list WHERE id > {}",
std::string query = StringFormat(
"SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u",
max_reserved_instance_id,
max_reserved_instance_id
);
if (RuleB(Instances, RecycleInstanceIds)) {
query = (
SQL(
SELECT i.id + 1 AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
WHERE i2.id IS NULL
ORDER BY i.id
LIMIT 0, 1;
)
);
}
auto results = QueryDatabase(query);
// could not successfully query - bail out
if (!results.Success()) {
instance_id = 0;
return false;
}
// did not retrieve any rows - bail out
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id;
return true;
}
auto row = results.begin();
if (atoi(row[0]) <= max) {
instance_id = atoi(row[0]);
return true;
}
if (instance_id < max_reserved_instance_id) {
instance_id = max_reserved_instance_id;
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", max_reserved_instance_id);
results = QueryDatabase(query);
if (!results.Success()) {
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
instance_id = 0;
return false;
}
auto row = results.begin();
max_reserved_instance_id++;
for (auto row = results.begin(); row != results.end(); ++row) {
if (max_reserved_instance_id < atoi(row[0])) {
instance_id = max_reserved_instance_id;
return true;
}
// no instances currently used
if (!row[0]) {
instance_id = max_reserved_instance_id + 1;
return true;
if (max_reserved_instance_id > max) {
instance_id = 0;
return false;
}
max_reserved_instance_id++;
}
// check that id is within limits
if (Strings::ToInt(row[0]) <= max_instance_id) {
instance_id = Strings::ToInt(row[0]);
return true;
}
instance_id = max_reserved_instance_id;
// no available instance ids
instance_id = 0;
return false;
return true;
}
bool Database::IsGlobalInstance(uint16 instance_id)
bool Database::GlobalInstance(uint16 instance_id)
{
if (!instance_id) {
return false;
}
std::string query = StringFormat(
"SELECT "
"is_global "
"FROM "
"instance_list "
"WHERE "
"id = %u "
"LIMIT 1 ",
instance_id
);
auto results = QueryDatabase(query);
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
if (!results.Success())
return false;
}
return i.is_global;
if (results.RowCount() == 0)
return false;
auto row = results.begin();
return (atoi(row[0]) == 1) ? true : false;
}
bool Database::RemoveClientFromInstance(uint16 instance_id, uint32 char_id)
{
return InstanceListPlayerRepository::DeleteWhere(
*this,
fmt::format(
"id = {} AND charid = {}",
instance_id,
char_id
)
);
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu AND charid=%lu",
(unsigned long)instance_id, (unsigned long)char_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::RemoveClientsFromInstance(uint16 instance_id)
{
return InstanceListPlayerRepository::DeleteOne(*this, instance_id);
std::string query = StringFormat("DELETE FROM instance_list_player WHERE id=%lu", (unsigned long)instance_id);
auto results = QueryDatabase(query);
return results.Success();
}
bool Database::VerifyInstanceAlive(uint16 instance_id, uint32 character_id)
bool Database::VerifyInstanceAlive(uint16 instance_id, uint32 char_id)
{
//we are not saved to this instance so set our instance to 0
if (!IsGlobalInstance(instance_id) && !CheckInstanceByCharID(instance_id, character_id)) {
if (!GlobalInstance(instance_id) && !CharacterInInstanceGroup(instance_id, char_id))
return false;
}
if (CheckInstanceExpired(instance_id)) {
if (CheckInstanceExpired(instance_id))
{
DeleteInstance(instance_id);
return false;
}
@@ -293,102 +295,99 @@ bool Database::VerifyInstanceAlive(uint16 instance_id, uint32 character_id)
bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
{
auto l = InstanceListRepository::GetWhere(
*this,
fmt::format(
"id = {} AND zone = {}",
instance_id,
zone_id
)
);
if (l.empty()) {
std::string query = StringFormat("SELECT id FROM instance_list where id=%u AND zone=%u", instance_id, zone_id);
auto results = QueryDatabase(query);
if (!results.Success())
return false;
if (results.RowCount() == 0)
return false;
}
return true;
}
uint16 Database::GetInstanceID(uint32 zone_id, uint32 character_id, int16 version)
uint16 Database::GetInstanceID(uint32 zone, uint32 character_id, int16 version)
{
if (!zone_id) {
if (!zone)
return 0;
std::string query = StringFormat(
"SELECT "
"instance_list.id "
"FROM "
"instance_list, "
"instance_list_player "
"WHERE "
"instance_list.zone = %u "
"AND instance_list.version = %u "
"AND instance_list.id = instance_list_player.id "
"AND instance_list_player.charid = %u "
"LIMIT 1; ",
zone,
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint16 Database::GetInstanceVersion(uint16 instance_id) {
if (instance_id == 0)
return 0;
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::GetTimeRemainingInstance(uint16 instance_id, bool &is_perma)
{
uint32 start_time = 0;
uint32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
{
is_perma = false;
return 0;
}
const auto query = fmt::format(
"SELECT instance_list.id FROM "
"instance_list, instance_list_player WHERE "
"instance_list.zone = {} AND "
"instance_list.version = {} AND "
"instance_list.id = instance_list_player.id AND "
"instance_list_player.charid = {} "
"LIMIT 1;",
zone_id,
version,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
if (results.RowCount() == 0)
{
is_perma = false;
return 0;
}
auto row = results.begin();
return static_cast<uint16>(Strings::ToUnsignedInt(row[0]));
}
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
std::vector<uint16> Database::GetInstanceIDs(uint32 zone_id, uint32 character_id)
{
std::vector<uint16> l;
if (!zone_id) {
return l;
}
const auto query = fmt::format(
"SELECT instance_list.id FROM "
"instance_list, instance_list_player WHERE "
"instance_list.zone = {} AND "
"instance_list.id = instance_list_player.id AND "
"instance_list_player.charid = {}",
zone_id,
character_id
);
auto results = QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
return l;
}
for (auto row : results) {
l.push_back(static_cast<uint16>(Strings::ToUnsignedInt(row[0])));
}
return l;
}
uint8_t Database::GetInstanceVersion(uint16 instance_id) {
if (!instance_id) {
return 0;
}
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
return 0;
}
return i.version;
}
uint32 Database::GetTimeRemainingInstance(uint16 instance_id, bool &is_perma)
{
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
is_perma = false;
return 0;
}
if (i.never_expires) {
if (never_expires == 1)
{
is_perma = true;
return 0;
}
@@ -397,173 +396,204 @@ uint32 Database::GetTimeRemainingInstance(uint16 instance_id, bool &is_perma)
timeval tv;
gettimeofday(&tv, nullptr);
return ((i.start_time + i.duration) - tv.tv_sec);
return ((start_time + duration) - tv.tv_sec);
}
uint32 Database::GetInstanceZoneID(uint16 instance_id)
uint32 Database::VersionFromInstanceID(uint16 instance_id)
{
if (!instance_id) {
return 0;
}
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
return 0;
}
std::string query = StringFormat("SELECT version FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
return i.zone;
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::ZoneIDFromInstanceID(uint16 instance_id)
{
std::string query = StringFormat("SELECT zone FROM instance_list where id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
void Database::AssignGroupToInstance(uint32 group_id, uint32 instance_id)
{
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
auto l = GroupIdRepository::GetWhere(
*this,
fmt::format(
"groupid = {}",
group_id
)
);
if (l.empty()) {
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `group_id` WHERE `groupid` = %u", group_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
}
for (const auto& e : l) {
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
}
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::AssignRaidToInstance(uint32 raid_id, uint32 instance_id)
{
auto zone_id = GetInstanceZoneID(instance_id);
auto version = GetInstanceVersion(instance_id);
auto l = RaidMembersRepository::GetWhere(
*this,
uint32 zone_id = ZoneIDFromInstanceID(instance_id);
uint16 version = VersionFromInstanceID(instance_id);
std::string query = StringFormat("SELECT `charid` FROM `raid_members` WHERE `raidid` = %u", raid_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
{
uint32 charid = atoi(row[0]);
if (GetInstanceID(zone_id, charid, version) == 0)
AddClientToInstance(instance_id, charid);
}
}
void Database::BuryCorpsesInInstance(uint16 instance_id) {
QueryDatabase(
fmt::format(
"raidid = {}",
raid_id
"UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id = {}",
instance_id
)
);
if (l.empty()) {
return;
}
for (const auto& e : l) {
if (!GetInstanceID(zone_id, e.charid, version)) {
AddClientToInstance(instance_id, e.charid);
}
}
}
void Database::DeleteInstance(uint16 instance_id)
{
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id = {}", instance_id));
std::string query;
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
query = StringFormat("DELETE FROM respawn_times WHERE instance_id=%u", instance_id);
QueryDatabase(query);
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
query = StringFormat("DELETE FROM spawn_condition_values WHERE instance_id=%u", instance_id);
QueryDatabase(query);
DynamicZoneMembersRepository::DeleteByInstance(*this, instance_id);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id = {}", instance_id));
CharacterCorpsesRepository::BuryInstance(*this, instance_id);
BuryCorpsesInInstance(instance_id);
}
void Database::FlagInstanceByGroupLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 group_id)
void Database::FlagInstanceByGroupLeader(uint32 zone, int16 version, uint32 charid, uint32 gid)
{
auto instance_id = GetInstanceID(zone_id, character_id, version);
if (instance_id) {
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
}
char ln[128];
memset(ln, 0, 128);
GetGroupLeadershipInfo(group_id, ln);
GetGroupLeadershipInfo(gid, ln);
uint32 l_charid = GetCharacterID((const char*)ln);
uint16 l_id = GetInstanceID(zone, l_charid, version);
auto group_leader_id = GetCharacterID((const char*)ln);
auto group_leader_instance_id = GetInstanceID(zone_id, group_leader_id, version);
if (!group_leader_instance_id) {
if (l_id == 0)
return;
}
AddClientToInstance(group_leader_instance_id, character_id);
AddClientToInstance(l_id, charid);
}
void Database::FlagInstanceByRaidLeader(uint32 zone_id, int16 version, uint32 character_id, uint32 raid_id)
void Database::FlagInstanceByRaidLeader(uint32 zone, int16 version, uint32 charid, uint32 rid)
{
uint16 instance_id = GetInstanceID(zone_id, character_id, version);
if (instance_id) {
uint16 id = GetInstanceID(zone, charid, version);
if (id != 0)
return;
}
auto raid_leader_id = GetCharacterID(GetRaidLeaderName(raid_id));
auto raid_leader_instance_id = GetInstanceID(zone_id, raid_leader_id, version);
uint32 l_charid = GetCharacterID(GetRaidLeaderName(rid));
uint16 l_id = GetInstanceID(zone, l_charid, version);
if (!raid_leader_instance_id) {
if (l_id == 0)
return;
}
AddClientToInstance(raid_leader_instance_id, character_id);
AddClientToInstance(l_id, charid);
}
void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &character_ids)
{
auto l = InstanceListPlayerRepository::GetWhere(*this, fmt::format("id = {}", instance_id));
if (l.empty()) {
return;
}
void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &charid_list) {
for (const auto& e : l) {
character_ids.push_back(e.charid);
}
std::string query = StringFormat("SELECT `charid` FROM `instance_list_player` WHERE `id` = %u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success())
return;
for (auto row = results.begin(); row != results.end(); ++row)
charid_list.push_back(atoi(row[0]));
}
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
auto l = InstanceListRepository::GetWhere(
*this,
"(start_time + duration) <= (UNIX_TIMESTAMP() - 86400) AND never_expires = 0"
);
if (l.empty()) {
std::string query =
SQL(
SELECT
id
FROM
instance_list
where
(start_time + duration) <= (UNIX_TIMESTAMP() - 86400)
and never_expires = 0
);
auto results = QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0) {
return;
}
std::vector<std::string> instance_ids;
for (const auto& e : l) {
instance_ids.emplace_back(std::to_string(e.id));
for (auto row = results.begin(); row != results.end(); ++row) {
instance_ids.emplace_back(row[0]);
}
const auto imploded_instance_ids = Strings::Implode(",", instance_ids);
std::string imploded_instance_ids = implode(",", instance_ids);
InstanceListRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
InstanceListPlayerRepository::DeleteWhere(*this, fmt::format("id IN ({})", imploded_instance_ids));
RespawnTimesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
SpawnConditionValuesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
CharacterCorpsesRepository::BuryInstances(*this, imploded_instance_ids);
QueryDatabase(fmt::format("DELETE FROM instance_list WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM instance_list_player WHERE id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM respawn_times WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("DELETE FROM spawn_condition_values WHERE instance_id IN ({})", imploded_instance_ids));
QueryDatabase(fmt::format("UPDATE character_corpses SET is_buried = 1, instance_id = 0 WHERE instance_id IN ({})", imploded_instance_ids));
DynamicZoneMembersRepository::DeleteByManyInstances(*this, imploded_instance_ids);
DynamicZonesRepository::DeleteWhere(*this, fmt::format("instance_id IN ({})", imploded_instance_ids));
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
{
auto i = InstanceListRepository::FindOne(*this, instance_id);
if (!i.id) {
return;
}
i.start_time = std::time(nullptr);
i.duration = new_duration;
InstanceListRepository::UpdateOne(*this, i);
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
+5 -65
View File
@@ -62,14 +62,12 @@ namespace DatabaseSchema {
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_peqzone_flags", "id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
{"character_spells", "id"},
{"character_stats_record", "character_id"},
{"character_task_timers", "character_id"},
{"character_tasks", "charid"},
{"character_tribute", "character_id"},
{"character_tribute", "id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
@@ -131,11 +129,9 @@ namespace DatabaseSchema {
"character_pet_buffs",
"character_pet_info",
"character_pet_inventory",
"character_peqzone_flags",
"character_potionbelt",
"character_skills",
"character_spells",
"character_stats_record",
"character_task_timers",
"character_tasks",
"character_tribute",
@@ -191,14 +187,13 @@ namespace DatabaseSchema {
"char_create_point_allocations",
"damageshieldtypes",
"doors",
"dynamic_zone_templates",
"faction_association",
"faction_base_data",
"faction_list",
"faction_list_mod",
"fishing",
"forage",
"global_loot",
"goallists",
"graveyard",
"grid",
"grid_entries",
@@ -227,6 +222,7 @@ namespace DatabaseSchema {
"pets_beastlord_data",
"pets_equipmentset",
"pets_equipmentset_entries",
"proximities",
"skill_caps",
"spawn2",
"spawn_conditions",
@@ -258,9 +254,7 @@ namespace DatabaseSchema {
{
return {
"chatchannels",
"chatchannel_reserved_names",
"command_settings",
"command_subsettings",
"content_flags",
"db_str",
"eqtime",
@@ -322,21 +316,20 @@ namespace DatabaseSchema {
"completed_shared_task_activity_state",
"completed_shared_task_members",
"completed_shared_tasks",
"discord_webhooks",
"dynamic_zone_members",
"dynamic_zones",
"eventlog",
"expedition_lockouts",
"expeditions",
"gm_ips",
"group_id",
"group_leaders",
"hackers",
"instance_list",
"ip_exemptions",
"item_tick",
"lfguild",
"merc_buffs",
"merchantlist_temp",
"mercs",
"object_contents",
"raid_details",
"raid_leaders",
@@ -345,8 +338,6 @@ namespace DatabaseSchema {
"respawn_times",
"saylink",
"server_scheduled_events",
"player_event_log_settings",
"player_event_logs",
"shared_task_activity_state",
"shared_task_dynamic_zones",
"shared_task_members",
@@ -383,57 +374,6 @@ namespace DatabaseSchema {
};
}
/**
* @description Gets all player bot tables
* @note These tables have no content in the PEQ daily dump
*
* @return
*/
static std::vector<std::string> GetBotTables()
{
return {
"bot_buffs",
"bot_command_settings",
"bot_create_combinations",
"bot_data",
"bot_heal_rotation_members",
"bot_heal_rotation_targets",
"bot_heal_rotations",
"bot_inspect_messages",
"bot_inventories",
"bot_owner_options",
"bot_pet_buffs",
"bot_pet_inventories",
"bot_pets",
"bot_spell_casting_chances",
"bot_spell_settings",
"bot_spells_entries",
"bot_stances",
"bot_timers"
};
}
static std::vector<std::string> GetMercTables()
{
return {
"merc_armorinfo",
"merc_inventory",
"merc_merchant_entries",
"merc_merchant_template_entries",
"merc_merchant_templates",
"merc_name_types",
"merc_npc_types",
"merc_spell_list_entries",
"merc_spell_lists",
"merc_stance_entries",
"merc_stats",
"merc_subtypes",
"merc_templates",
"merc_types",
"merc_weaponinfo"
};
}
}
#endif //EQEMU_DATABASE_SCHEMA_H
+52 -190
View File
@@ -13,7 +13,6 @@
#include <iostream>
#include <mysqld_error.h>
#include <string.h>
#include "strings.h"
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -35,16 +34,14 @@
DBcore::DBcore()
{
mysql = mysql_init(nullptr);
mysqlOwner = true;
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
m_mutex = new Mutex;
mysql_init(&mysql);
pHost = nullptr;
pUser = nullptr;
pPassword = nullptr;
pDatabase = nullptr;
pCompress = false;
pSSL = false;
pStatus = Closed;
}
DBcore::~DBcore()
@@ -54,10 +51,16 @@ DBcore::~DBcore()
* are re-using the default database connection pointer when we dont have an
* external configuration setup ex: (content_database)
*/
if (mysqlOwner) {
mysql_close(mysql);
std::string mysql_connection_host;
if (mysql.host) {
mysql_connection_host = mysql.host;
}
if (GetOriginHost() != mysql_connection_host) {
return;
}
mysql_close(&mysql);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -67,21 +70,20 @@ DBcore::~DBcore()
// Sends the MySQL server a keepalive
void DBcore::ping()
{
if (!m_mutex->trylock()) {
if (!MDatabase.trylock()) {
// well, if's it's locked, someone's using it. If someone's using it, it doesnt need a keepalive
return;
}
mysql_ping(mysql);
m_mutex->unlock();
mysql_ping(&mysql);
MDatabase.unlock();
}
MySQLRequestResult DBcore::QueryDatabase(const std::string& query, bool retryOnFailureOnce)
MySQLRequestResult DBcore::QueryDatabase(std::string query, bool retryOnFailureOnce)
{
auto r = QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
return r;
return QueryDatabase(query.c_str(), query.length(), retryOnFailureOnce);
}
bool DBcore::DoesTableExist(const std::string& table_name)
bool DBcore::DoesTableExist(std::string table_name)
{
auto results = QueryDatabase(fmt::format("SHOW TABLES LIKE '{}'", table_name));
@@ -93,16 +95,18 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
// request query. != 0 indicates some kind of error.
if (mysql_real_query(mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(mysql);
if (mysql_real_query(&mysql, query, querylen) != 0) {
unsigned int errorNumber = mysql_errno(&mysql);
if (errorNumber == CR_SERVER_GONE_ERROR) {
pStatus = Error;
@@ -126,26 +130,26 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, (uint32) mysql_errno(&mysql), errorBuffer);
}
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/**
* Error logging
*/
if (mysql_errno(mysql) > 0 && query[0] != '\0') {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(mysql), mysql_error(mysql), query);
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(mysql), errorBuffer);
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
}
// successful query. get results.
MYSQL_RES *res = mysql_store_result(mysql);
MYSQL_RES *res = mysql_store_result(&mysql);
uint32 rowCount = 0;
if (res != nullptr) {
@@ -154,16 +158,16 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
MySQLRequestResult requestResult(
res,
(uint32) mysql_affected_rows(mysql),
(uint32) mysql_affected_rows(&mysql),
rowCount,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
(uint32) mysql_field_count(&mysql),
(uint32) mysql_insert_id(&mysql)
);
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
"{0} -- ({1} row{2} returned) ({3}s)",
"{0} ({1} row{2} returned) ({3}s)",
query,
requestResult.RowCount(),
requestResult.RowCount() == 1 ? "" : "s",
@@ -172,7 +176,7 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
}
else {
LogMySQLQuery(
"{0} -- ({1} row{2} affected) ({3}s)",
"{0} ({1} row{2} affected) ({3}s)",
query,
requestResult.RowsAffected(),
requestResult.RowsAffected() == 1 ? "" : "s",
@@ -203,7 +207,7 @@ uint32 DBcore::DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen)
{
// No good reason to lock the DB, we only need it in the first place to check char encoding.
// LockMutex lock(&MDatabase);
return mysql_real_escape_string(mysql, tobuf, frombuf, fromlen);
return mysql_real_escape_string(&mysql, tobuf, frombuf, fromlen);
}
bool DBcore::Open(
@@ -218,7 +222,7 @@ bool DBcore::Open(
bool iSSL
)
{
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
safe_delete_array(pHost);
safe_delete_array(pUser);
safe_delete_array(pPassword);
@@ -238,13 +242,13 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (errbuf) {
errbuf[0] = 0;
}
LockMutex lock(m_mutex);
LockMutex lock(&MDatabase);
if (GetStatus() == Connected) {
return true;
}
if (GetStatus() == Error) {
mysql_close(mysql);
mysql_init(mysql); // Initialize structure again
mysql_close(&mysql);
mysql_init(&mysql); // Initialize structure again
}
if (!pHost) {
return false;
@@ -261,7 +265,7 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
if (pSSL) {
flags |= CLIENT_SSL;
}
if (mysql_real_connect(mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
if (mysql_real_connect(&mysql, pHost, pUser, pPassword, pDatabase, pPort, 0, flags)) {
pStatus = Connected;
std::string connected_origin_host = pHost;
@@ -271,16 +275,21 @@ bool DBcore::Open(uint32 *errnum, char *errbuf)
}
else {
if (errnum) {
*errnum = mysql_errno(mysql);
*errnum = mysql_errno(&mysql);
}
if (errbuf) {
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(mysql), mysql_error(mysql));
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
}
pStatus = Error;
return false;
}
}
void DBcore::SetMysql(MYSQL *mysql)
{
DBcore::mysql = *mysql;
}
const std::string &DBcore::GetOriginHost() const
{
return origin_host;
@@ -290,150 +299,3 @@ void DBcore::SetOriginHost(const std::string &origin_host)
{
DBcore::origin_host = origin_host;
}
std::string DBcore::Escape(const std::string& s)
{
const std::size_t s_len = s.length();
std::vector<char> temp((s_len * 2) + 1, '\0');
mysql_real_escape_string(mysql, temp.data(), s.c_str(), s_len);
return temp.data();
}
void DBcore::SetMutex(Mutex *mutex)
{
safe_delete(m_mutex);
DBcore::m_mutex = mutex;
}
// executes multiple statements in one query
// do not use this in application logic
// this was built and maintained for database migrations only
MySQLRequestResult DBcore::QueryDatabaseMulti(const std::string &query)
{
SetMultiStatementsOn();
BenchTimer timer;
timer.reset();
LockMutex lock(m_mutex);
// Reconnect if we are not connected before hand.
if (pStatus != Connected) {
Open();
}
auto r = MySQLRequestResult{};
int status = mysql_real_query(mysql, query.c_str(), query.length());
// process single result
if (status != 0) {
unsigned int error_number = mysql_errno(mysql);
if (error_number == CR_SERVER_GONE_ERROR) {
pStatus = Error;
}
// error logging
if (mysql_errno(mysql) > 0 && query.length() > 0 && mysql_errno(mysql) != 1065) {
std::string error_raw = fmt::format("{}", mysql_error(mysql));
std::string mysql_err = Strings::Trim(error_raw);
std::string clean_query = Strings::Replace(query, "\n", "");
LogMySQLError("[{}] ({}) query [{}]", mysql_err, mysql_errno(mysql), clean_query);
MYSQL_RES *res = mysql_store_result(mysql);
uint32 row_count = 0;
if (res) {
row_count = (uint32) mysql_num_rows(res);
}
r = MySQLRequestResult(
res,
(uint32) mysql_affected_rows(mysql),
row_count,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
std::string error_message = mysql_error(mysql);
r.SetErrorMessage(error_message);
r.SetErrorNumber(mysql_errno(mysql));
if (res) {
mysql_free_result(res);
}
SetMultiStatementsOff();
return r;
}
}
int index = 0;
// there could be a query with a semicolon in the actual data, this is best effort for
// logging / display purposes
// rare that we see this when this is only used in DDL statements
auto pieces = Strings::Split(query, ";");
// process each statement result
do {
uint32 row_count = 0;
MYSQL_RES *res = mysql_store_result(mysql);
r = MySQLRequestResult(
res,
(uint32) mysql_affected_rows(mysql),
row_count,
(uint32) mysql_field_count(mysql),
(uint32) mysql_insert_id(mysql)
);
if (pieces.size() >= index) {
auto piece = pieces[index];
LogMySQLQuery(
"{} -- ({} row{} affected) ({}s)",
piece,
r.RowsAffected(),
r.RowsAffected() == 1 ? "" : "s",
std::to_string(timer.elapsed())
);
}
if (res) {
row_count = (uint32) mysql_num_rows(res);
}
// more results? -1 = no, >0 = error, 0 = yes (keep looping)
if ((status = mysql_next_result(mysql)) > 0) {
if (mysql_errno(mysql) > 0) {
LogMySQLError("[{}] [{}]", mysql_errno(mysql), mysql_error(mysql));
}
mysql_free_result(res);
// error logging
std::string error_message = mysql_error(mysql);
r.SetErrorMessage(error_message);
r.SetErrorNumber(mysql_errno(mysql));
SetMultiStatementsOff();
// we handle errors elsewhere
return r;
}
if (res) {
mysql_free_result(res);
}
index++;
} while (status == 0);
SetMultiStatementsOff();
return r;
}
+7 -30
View File
@@ -12,7 +12,6 @@
#include <mysql.h>
#include <string.h>
#include <mutex>
class DBcore {
public:
@@ -24,26 +23,19 @@ public:
~DBcore();
eStatus GetStatus() { return pStatus; }
MySQLRequestResult QueryDatabase(const char *query, uint32 querylen, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabase(const std::string& query, bool retryOnFailureOnce = true);
MySQLRequestResult QueryDatabaseMulti(const std::string &query);
MySQLRequestResult QueryDatabase(std::string query, bool retryOnFailureOnce = true);
void TransactionBegin();
void TransactionCommit();
void TransactionRollback();
std::string Escape(const std::string& s);
uint32 DoEscapeString(char *tobuf, const char *frombuf, uint32 fromlen);
void ping();
MYSQL *getMySQL() { return &mysql; }
void SetMysql(MYSQL *mysql);
const std::string &GetOriginHost() const;
void SetOriginHost(const std::string &origin_host);
bool DoesTableExist(const std::string& table_name);
void SetMySQL(const DBcore &o)
{
mysql = o.mysql;
mysqlOwner = false;
}
void SetMutex(Mutex *mutex);
bool DoesTableExist(std::string table_name);
protected:
bool Open(
@@ -61,13 +53,10 @@ protected:
private:
bool Open(uint32 *errnum = nullptr, char *errbuf = nullptr);
MYSQL* mysql;
bool mysqlOwner;
Mutex *m_mutex;
MYSQL mysql;
Mutex MDatabase;
eStatus pStatus;
std::mutex m_query_lock{};
std::string origin_host;
char *pHost;
@@ -78,20 +67,8 @@ private:
uint32 pPort;
bool pSSL;
// allows multiple queries to be executed within the same query
// do not use this under normal operation
// we use this during database migrations only currently
void SetMultiStatementsOn()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_ON);
}
// disables multiple statements to be executed in one query
void SetMultiStatementsOff()
{
mysql_set_server_option(mysql, MYSQL_OPTION_MULTI_STATEMENTS_OFF);
}
};
#endif
+122 -72
View File
@@ -11,7 +11,7 @@
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -19,81 +19,131 @@
#include "deity.h"
EQ::deity::DeityTypeBit EQ::deity::GetDeityBitmask(DeityType deity_type)
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
}
}
const std::map<EQ::deity::DeityType, std::string>& EQ::deity::GetDeityMap()
{
static const std::map<EQ::deity::DeityType, std::string> deity_map = {
{ DeityAgnostic, "Agnostic" },
{ DeityAgnostic_LB, "Agnostic" },
{ DeityBertoxxulous, "Bertoxxulous" },
{ DeityBrellSirilis, "Brell Serilis" },
{ DeityBristlebane, "Bristlebane" },
{ DeityCazicThule, "Cazic-Thule" },
{ DeityErollisiMarr, "Erollisi Marr" },
{ DeityInnoruuk, "Innoruuk" },
{ DeityKarana, "Karana" },
{ DeityMithanielMarr, "Mithaniel Marr" },
{ DeityPrexus, "Prexus" },
{ DeityQuellious, "Quellious" },
{ DeityRallosZek, "Rallos Zek" },
{ DeityRodcetNife, "Rodcet Nife" },
{ DeitySolusekRo, "Solusek Ro" },
{ DeityTheTribunal, "The Tribunal" },
{ DeityTunare, "Tunare" },
{ DeityVeeshan, "Veeshan" }
case DeityBertoxxulous:
return bit_DeityBertoxxulous;
case DeityBrellSirilis:
return bit_DeityBrellSirilis;
case DeityCazicThule:
return bit_DeityCazicThule;
case DeityErollisiMarr:
return bit_DeityErollisiMarr;
case DeityBristlebane:
return bit_DeityBristlebane;
case DeityInnoruuk:
return bit_DeityInnoruuk;
case DeityKarana:
return bit_DeityKarana;
case DeityMithanielMarr:
return bit_DeityMithanielMarr;
case DeityPrexus:
return bit_DeityPrexus;
case DeityQuellious:
return bit_DeityQuellious;
case DeityRallosZek:
return bit_DeityRallosZek;
case DeityRodcetNife:
return bit_DeityRodcetNife;
case DeitySolusekRo:
return bit_DeitySolusekRo;
case DeityTheTribunal:
return bit_DeityTheTribunal;
case DeityTunare:
return bit_DeityTunare;
case DeityVeeshan:
return bit_DeityVeeshan;
case DeityAgnostic_LB:
case DeityAgnostic:
return bit_DeityAgnostic;
default:
return bit_DeityAll;
};
return deity_map;
}
std::string EQ::deity::GetDeityName(DeityType deity_type)
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
if (EQ::deity::GetDeityMap().find(deity_type) != EQ::deity::GetDeityMap().end()) {
return EQ::deity::GetDeityMap().find(deity_type)->second;
}
return std::string();
switch (deity_type_bit) {
case bit_DeityAgnostic:
return DeityAgnostic;
case bit_DeityBertoxxulous:
return DeityBertoxxulous;
case bit_DeityBrellSirilis:
return DeityBrellSirilis;
case bit_DeityCazicThule:
return DeityCazicThule;
case bit_DeityErollisiMarr:
return DeityErollisiMarr;
case bit_DeityBristlebane:
return DeityBristlebane;
case bit_DeityInnoruuk:
return DeityInnoruuk;
case bit_DeityKarana:
return DeityKarana;
case bit_DeityMithanielMarr:
return DeityMithanielMarr;
case bit_DeityPrexus:
return DeityPrexus;
case bit_DeityQuellious:
return DeityQuellious;
case bit_DeityRallosZek:
return DeityRallosZek;
case bit_DeityRodcetNife:
return DeityRodcetNife;
case bit_DeitySolusekRo:
return DeitySolusekRo;
case bit_DeityTheTribunal:
return DeityTheTribunal;
case bit_DeityTunare:
return DeityTunare;
case bit_DeityVeeshan:
return DeityVeeshan;
default:
return DeityUnknown;
};
}
const char* EQ::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
return "Bertoxxulous";
case DeityBrellSirilis:
return "Brell Serilis";
case DeityCazicThule:
return "Cazic-Thule";
case DeityErollisiMarr:
return "Erollisi Marr";
case DeityBristlebane:
return "Bristlebane";
case DeityInnoruuk:
return "Innoruuk";
case DeityKarana:
return "Karana";
case DeityMithanielMarr:
return "Mithaniel Marr";
case DeityPrexus:
return "Prexus";
case DeityQuellious:
return "Quellious";
case DeityRallosZek:
return "Rallos Zek";
case DeityRodcetNife:
return "Rodcet Nife";
case DeitySolusekRo:
return "Solusek Ro";
case DeityTheTribunal:
return "The Tribunal";
case DeityTunare:
return "Tunare";
case DeityVeeshan:
return "Veeshan";
case DeityAgnostic_LB:
case DeityAgnostic:
return "Agnostic";
default:
return "Unknown";
};
}
+21 -22
View File
@@ -21,8 +21,6 @@
#define COMMON_DEITY_H
#include "types.h"
#include <map>
#include <string>
namespace EQ
@@ -51,29 +49,30 @@ namespace EQ
};
enum DeityTypeBit : uint32 {
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityNone = 0x00000000,
bit_DeityAgnostic = 0x00000001,
bit_DeityBertoxxulous = 0x00000002,
bit_DeityBrellSirilis = 0x00000004,
bit_DeityCazicThule = 0x00000008,
bit_DeityErollisiMarr = 0x00000010,
bit_DeityBristlebane = 0x00000020,
bit_DeityInnoruuk = 0x00000040,
bit_DeityKarana = 0x00000080,
bit_DeityMithanielMarr = 0x00000100,
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = UINT32_MAX
bit_DeityPrexus = 0x00000200,
bit_DeityQuellious = 0x00000400,
bit_DeityRallosZek = 0x00000800,
bit_DeityRodcetNife = 0x00001000,
bit_DeitySolusekRo = 0x00002000,
bit_DeityTheTribunal = 0x00004000,
bit_DeityTunare = 0x00008000,
bit_DeityVeeshan = 0x00010000,
bit_DeityAll = 0xFFFFFFFF
};
extern DeityTypeBit GetDeityBitmask(DeityType deity_type);
extern std::string GetDeityName(DeityType deity_type);
extern const std::map<DeityType, std::string>& GetDeityMap();
extern DeityTypeBit ConvertDeityTypeToDeityTypeBit(DeityType deity_type);
extern DeityType ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit);
extern const char* DeityName(DeityType deity_type);
} /*deity*/
-165
View File
@@ -1,165 +0,0 @@
#include <cereal/archives/json.hpp>
#include <cereal/archives/binary.hpp>
#include "discord.h"
#include "../http/httplib.h"
#include "../json/json.h"
#include "../strings.h"
#include "../eqemu_logsys.h"
#include "../events/player_event_logs.h"
constexpr int MAX_RETRIES = 10;
void Discord::SendWebhookMessage(const std::string &message, const std::string &webhook_url)
{
if (!ValidateWebhookUrl(webhook_url)) {
return;
}
// split
auto s = Strings::Split(webhook_url, '/');
// url
std::string base_url = fmt::format("{}//{}", s[0], s[2]);
std::string endpoint = Strings::Replace(webhook_url, base_url, "");
// client
httplib::Client cli(base_url);
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
// payload
Json::Value p;
p["content"] = message;
std::stringstream payload;
payload << p;
bool retry = true;
int retries = 0;
int retry_timer = 1000;
while (retry) {
if (auto res = cli.Post(endpoint, payload.str(), "application/json")) {
if (res->status != 200 && res->status != 204) {
LogError("[Discord Client] Code [{}] Error [{}]", res->status, res->body);
}
if (res->status == 429) {
if (!res->body.empty()) {
std::stringstream ss(res->body);
Json::Value response;
try {
ss >> response;
}
catch (std::exception const &ex) {
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
std::this_thread::sleep_for(std::chrono::milliseconds(retry_timer + 500));
}
if (res->status == 204) {
retry = false;
}
if (retries > MAX_RETRIES) {
LogDiscord("Retries exceeded for message [{}]", message);
retry = false;
}
retries++;
}
}
}
void Discord::SendPlayerEventMessage(
const PlayerEvent::PlayerEventContainer &e,
const std::string &webhook_url
)
{
if (!ValidateWebhookUrl(webhook_url)) {
return;
}
auto s = Strings::Split(webhook_url, '/');
// url
std::string base_url = fmt::format("{}//{}", s[0], s[2]);
std::string endpoint = Strings::Replace(webhook_url, base_url, "");
// client
httplib::Client cli(base_url);
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
std::string payload = PlayerEventLogs::GetDiscordPayloadFromEvent(e);
if (payload.empty()) {
return;
}
bool retry = true;
int retries = 0;
int retry_timer = 1000;
while (retry) {
if (auto res = cli.Post(endpoint, payload, "application/json")) {
if (res->status != 200 && res->status != 204) {
LogError("Code [{}] Error [{}]", res->status, res->body);
}
if (res->status == 429) {
if (!res->body.empty()) {
std::stringstream ss(res->body);
Json::Value response;
try {
ss >> response;
}
catch (std::exception const &ex) {
LogDiscord("JSON serialization failure [{}] via [{}]", ex.what(), res->body);
}
retry_timer = Strings::ToInt(response["retry_after"].asString()) + 500;
}
LogDiscord("Rate limited... retrying message in [{}ms]", retry_timer);
std::this_thread::sleep_for(std::chrono::milliseconds(retry_timer + 500));
}
if (res->status == 204) {
retry = false;
}
if (retries > MAX_RETRIES) {
LogDiscord("Retries exceeded for player event message");
retry = false;
}
retries++;
}
}
}
std::string Discord::FormatDiscordMessage(uint16 category_id, const std::string &message)
{
if (category_id == Logs::LogCategory::MySQLQuery) {
return fmt::format("```sql\n{}\n```", message);
}
return message + "\n";
}
bool Discord::ValidateWebhookUrl(const std::string &webhook_url)
{
// validate
if (webhook_url.empty()) {
LogDiscord("[webhook_url] is empty");
return false;
}
// validate
if (!Strings::Contains(webhook_url, "http://") && !Strings::Contains(webhook_url, "https://")) {
LogDiscord("[webhook_url] [{}] does not contain a valid http/s prefix.", webhook_url);
return false;
}
return true;
}
-20
View File
@@ -1,20 +0,0 @@
#ifndef EQEMU_DISCORD_H
#define EQEMU_DISCORD_H
#include <string>
#include "../types.h"
#include "../http/httplib.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
class Discord {
public:
static void SendWebhookMessage(const std::string& message, const std::string& webhook_url);
static std::string FormatDiscordMessage(uint16 category_id, const std::string& message);
static void SendPlayerEventMessage(const PlayerEvent::PlayerEventContainer& e, const std::string &webhook_url);
static bool ValidateWebhookUrl(const std::string &webhook_url);
};
#endif //EQEMU_DISCORD_H
-75
View File
@@ -1,75 +0,0 @@
#include "discord_manager.h"
#include "../../common/discord/discord.h"
#include "../events/player_event_logs.h"
void DiscordManager::QueueWebhookMessage(uint32 webhook_id, const std::string &message)
{
webhook_queue_lock.lock();
webhook_message_queue[webhook_id].emplace_back(message);
webhook_queue_lock.unlock();
}
constexpr int MAX_MESSAGE_LENGTH = 1900;
void DiscordManager::ProcessMessageQueue()
{
if (webhook_message_queue.empty()) {
return;
}
webhook_queue_lock.lock();
for (auto &q: webhook_message_queue) {
LogDiscord("Processing [{}] messages in queue for webhook ID [{}]...", q.second.size(), q.first);
if (q.first >= MAX_DISCORD_WEBHOOK_ID) {
LogDiscord("Out of bounds webhook ID [{}] max [{}]", q.first, MAX_DISCORD_WEBHOOK_ID);
continue;
}
auto webhook = LogSys.GetDiscordWebhooks()[q.first];
std::string message;
for (auto &m: q.second) {
// next message would become too large
bool next_message_too_large = ((int) m.length() + (int) message.length()) > MAX_MESSAGE_LENGTH;
if (next_message_too_large) {
Discord::SendWebhookMessage(
message,
webhook.webhook_url
);
message.clear();
}
message += m;
// one single message was too large
// this should rarely happen but the message will need to be split
if ((int) message.length() > MAX_MESSAGE_LENGTH) {
for (unsigned mi = 0; mi < message.length(); mi += MAX_MESSAGE_LENGTH) {
Discord::SendWebhookMessage(
message.substr(mi, MAX_MESSAGE_LENGTH),
webhook.webhook_url
);
}
message.clear();
}
}
// final flush
if (!message.empty()) {
Discord::SendWebhookMessage(
message,
webhook.webhook_url
);
}
}
webhook_message_queue.clear();
webhook_queue_lock.unlock();
}
void DiscordManager::QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e)
{
auto w = player_event_logs.GetDiscordWebhookUrlFromEventType(e.player_event_log.event_type_id);
if (!w.empty()) {
Discord::SendPlayerEventMessage(e, w);
}
}
-22
View File
@@ -1,22 +0,0 @@
#ifndef EQEMU_DISCORD_MANAGER_H
#define EQEMU_DISCORD_MANAGER_H
#include <mutex>
#include <map>
#include <vector>
#include "../../common/types.h"
#include "../repositories/player_event_logs_repository.h"
#include "../events/player_events.h"
class DiscordManager {
public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};
};
#endif
-49
View File
@@ -79,7 +79,6 @@ void DynamicZoneBase::LoadRepositoryResult(DynamicZonesRepository::DynamicZoneIn
m_max_players = dz_entry.max_players;
m_instance_id = dz_entry.instance_id;
m_type = static_cast<DynamicZoneType>(dz_entry.type);
m_dz_switch_id = dz_entry.dz_switch_id;
m_compass.zone_id = dz_entry.compass_zone_id;
m_compass.x = dz_entry.compass_x;
m_compass.y = dz_entry.compass_y;
@@ -130,7 +129,6 @@ uint32_t DynamicZoneBase::SaveToDatabase()
insert_dz.max_players = m_max_players;
insert_dz.instance_id = m_instance_id,
insert_dz.type = static_cast<int>(m_type);
insert_dz.dz_switch_id = m_dz_switch_id;
insert_dz.compass_zone_id = m_compass.zone_id;
insert_dz.compass_x = m_compass.x;
insert_dz.compass_y = m_compass.y;
@@ -318,17 +316,6 @@ void DynamicZoneBase::SetZoneInLocation(float x, float y, float z, float heading
SetZoneInLocation({ 0, x, y, z, heading }, update_db);
}
void DynamicZoneBase::SetSwitchID(int dz_switch_id, bool update_db)
{
m_dz_switch_id = dz_switch_id;
if (update_db)
{
DynamicZonesRepository::UpdateSwitchID(GetDatabase(), m_id, dz_switch_id);
SendServerPacket(CreateServerDzSwitchIDPacket().get());
}
}
void DynamicZoneBase::SetLeader(const DynamicZoneMember& new_leader, bool update_db)
{
m_leader = new_leader;
@@ -416,17 +403,6 @@ std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzLocationPacket(
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerDzSwitchIDPacket()
{
constexpr uint32_t pack_size = sizeof(ServerDzSwitchID_Struct);
auto pack = std::make_unique<ServerPacket>(ServerOP_DzSetSwitchID, pack_size);
auto buf = reinterpret_cast<ServerDzSwitchID_Struct*>(pack->pBuffer);
buf->dz_id = GetID();
buf->dz_switch_id = GetSwitchID();
return pack;
}
std::unique_ptr<ServerPacket> DynamicZoneBase::CreateServerMemberStatusPacket(
uint32_t character_id, DynamicZoneMemberStatus status)
{
@@ -622,28 +598,3 @@ void DynamicZoneBase::LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_
cereal::BinaryInputArchive archive(ss);
archive(*this);
}
void DynamicZoneBase::LoadTemplate(const DynamicZoneTemplatesRepository::DynamicZoneTemplates& dz_template)
{
m_zone_id = dz_template.zone_id;
m_zone_version = dz_template.zone_version;
m_name = dz_template.name;
m_min_players = dz_template.min_players;
m_max_players = dz_template.max_players;
m_duration = std::chrono::seconds(dz_template.duration_seconds);
m_dz_switch_id = dz_template.dz_switch_id;
m_compass.zone_id = dz_template.compass_zone_id;
m_compass.x = dz_template.compass_x;
m_compass.y = dz_template.compass_y;
m_compass.z = dz_template.compass_z;
m_safereturn.zone_id = dz_template.return_zone_id;
m_safereturn.x = dz_template.return_x;
m_safereturn.y = dz_template.return_y;
m_safereturn.z = dz_template.return_z;
m_safereturn.heading = dz_template.return_h;
m_has_zonein = dz_template.override_zone_in;
m_zonein.x = dz_template.zone_in_x;
m_zonein.y = dz_template.zone_in_y;
m_zonein.z = dz_template.zone_in_z;
m_zonein.heading = dz_template.zone_in_h;
}
-9
View File
@@ -5,7 +5,6 @@
#include "net/packet.h"
#include "repositories/dynamic_zones_repository.h"
#include "repositories/dynamic_zone_members_repository.h"
#include "repositories/dynamic_zone_templates_repository.h"
#include <algorithm>
#include <chrono>
#include <cstdint>
@@ -75,7 +74,6 @@ public:
virtual void SetSecondsRemaining(uint32_t seconds_remaining) = 0;
int GetDuration() const { return static_cast<int>(m_duration.count()); }
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
uint32_t GetID() const { return m_id; }
uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_instance_id); }
@@ -87,7 +85,6 @@ public:
uint16_t GetZoneID() const { return static_cast<uint16_t>(m_zone_id); }
uint32_t GetZoneIndex() const { return (m_instance_id << 16) | (m_zone_id & 0xffff); }
uint32_t GetZoneVersion() const { return m_zone_version; }
int GetSwitchID() const { return m_dz_switch_id; }
DynamicZoneType GetType() const { return m_type; }
const std::string& GetLeaderName() const { return m_leader.name; }
const std::string& GetName() const { return m_name; }
@@ -115,7 +112,6 @@ public:
bool IsValid() const { return m_instance_id != 0; }
bool IsSameDz(uint32_t zone_id, uint32_t instance_id) const { return zone_id == m_zone_id && instance_id == m_instance_id; }
void LoadSerializedDzPacket(char* cereal_data, uint32_t cereal_size);
void LoadTemplate(const DynamicZoneTemplatesRepository::DynamicZoneTemplates& dz_template);
void RemoveAllMembers();
bool RemoveMember(uint32_t character_id);
bool RemoveMember(const std::string& character_name);
@@ -131,7 +127,6 @@ public:
void SetName(const std::string& name) { m_name = name; }
void SetSafeReturn(const DynamicZoneLocation& location, bool update_db = false);
void SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading, bool update_db = false);
void SetSwitchID(int dz_switch_id, bool update_db = false);
void SetType(DynamicZoneType type) { m_type = type; }
void SetUUID(std::string uuid) { m_uuid = std::move(uuid); }
void SetZoneInLocation(const DynamicZoneLocation& location, bool update_db = false);
@@ -146,7 +141,6 @@ protected:
virtual void ProcessMemberAddRemove(const DynamicZoneMember& member, bool removed);
virtual bool ProcessMemberStatusChange(uint32_t member_id, DynamicZoneMemberStatus status);
virtual void ProcessRemoveAllMembers(bool silent = false) { m_members.clear(); }
virtual void ProcessSetSwitchID(int dz_switch_id) { m_dz_switch_id = dz_switch_id; }
virtual bool SendServerPacket(ServerPacket* packet) = 0;
void AddInternalMember(const DynamicZoneMember& member);
@@ -159,7 +153,6 @@ protected:
std::unique_ptr<ServerPacket> CreateServerDzCreatePacket(uint16_t origin_zone_id, uint16_t origin_instance_id);
std::unique_ptr<ServerPacket> CreateServerDzLocationPacket(uint16_t server_opcode, const DynamicZoneLocation& location);
std::unique_ptr<ServerPacket> CreateServerDzSwitchIDPacket();
std::unique_ptr<ServerPacket> CreateServerMemberAddRemovePacket(const DynamicZoneMember& member, bool removed);
std::unique_ptr<ServerPacket> CreateServerMemberStatusPacket(uint32_t character_id, DynamicZoneMemberStatus status);
std::unique_ptr<ServerPacket> CreateServerMemberSwapPacket(const DynamicZoneMember& remove_member, const DynamicZoneMember& add_member);
@@ -171,7 +164,6 @@ protected:
uint32_t m_zone_version = 0;
uint32_t m_min_players = 0;
uint32_t m_max_players = 0;
int m_dz_switch_id = 0;
bool m_never_expires = false;
bool m_has_zonein = false;
bool m_has_member_statuses = false;
@@ -198,7 +190,6 @@ public:
m_zone_version,
m_min_players,
m_max_players,
m_dz_switch_id,
m_never_expires,
m_has_zonein,
m_has_member_statuses,
+38 -236
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -18,12 +18,10 @@
*/
#include "emu_constants.h"
#include "bodytypes.h"
#include "data_verification.h"
#include "eqemu_logsys.h"
#include "eqemu_logsys_log_aliases.h"
#include "languages.h"
#include "rulesys.h"
#include "data_verification.h"
#include "bodytypes.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
@@ -120,7 +118,7 @@ EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name)
return catLoNTCG;
if (!strcmp(category_name, "Mercenaries"))
return catMercenaries;
return catOther;
}
@@ -191,17 +189,16 @@ const std::map<int, std::string>& EQ::constants::GetLanguageMap()
{ LANG_HADAL, "Hadal" },
{ LANG_UNKNOWN, "Unknown" }
};
return language_map;
}
std::string EQ::constants::GetLanguageName(int language_id)
{
if (!EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
return std::string();
if (EQ::ValueWithin(language_id, LANG_COMMON_TONGUE, LANG_UNKNOWN)) {
auto languages = EQ::constants::GetLanguageMap();
return languages[language_id];
}
return EQ::constants::GetLanguageMap().find(language_id)->second;
return std::string();
}
const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
@@ -214,22 +211,21 @@ const std::map<uint32, std::string>& EQ::constants::GetLDoNThemeMap()
{ LDoNThemes::RUJ, "Rujarkian Hills" },
{ LDoNThemes::TAK, "Takish-Hiz" },
};
return ldon_theme_map;
}
std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
{
if (!EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
return std::string();
if (EQ::ValueWithin(theme_id, LDoNThemes::Unused, LDoNThemes::TAK)) {
auto ldon_themes = EQ::constants::GetLDoNThemeMap();
return ldon_themes[theme_id];
}
return EQ::constants::GetLDoNThemeMap().find(theme_id)->second;
return std::string();
}
const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
const std::map<uint8, std::string>& EQ::constants::GetFlyModeMap()
{
static const std::map<int8, std::string> flymode_map = {
static const std::map<uint8, std::string> flymode_map = {
{ GravityBehavior::Ground, "Ground" },
{ GravityBehavior::Flying, "Flying" },
{ GravityBehavior::Levitating, "Levitating" },
@@ -237,17 +233,16 @@ const std::map<int8, std::string>& EQ::constants::GetFlyModeMap()
{ GravityBehavior::Floating, "Floating" },
{ GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
};
return flymode_map;
}
std::string EQ::constants::GetFlyModeName(int8 flymode_id)
std::string EQ::constants::GetFlyModeName(uint8 flymode_id)
{
if (!EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
return std::string();
if (EQ::ValueWithin(flymode_id, GravityBehavior::Ground, GravityBehavior::LevitateWhileRunning)) {
auto flymodes = EQ::constants::GetFlyModeMap();
return flymodes[flymode_id];
}
return EQ::constants::GetFlyModeMap().find(flymode_id)->second;
return std::string();
}
const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
@@ -293,16 +288,15 @@ const std::map<bodyType, std::string>& EQ::constants::GetBodyTypeMap()
{ BT_InvisMan, "Invisible Man" },
{ BT_Special, "Special" },
};
return bodytype_map;
}
std::string EQ::constants::GetBodyTypeName(bodyType bodytype_id)
{
if (EQ::constants::GetBodyTypeMap().find(bodytype_id) != EQ::constants::GetBodyTypeMap().end()) {
return EQ::constants::GetBodyTypeMap().find(bodytype_id)->second;
auto bodytypes = EQ::constants::GetBodyTypeMap();
if (!bodytypes[bodytype_id].empty()) {
return bodytypes[bodytype_id];
}
return std::string();
}
@@ -324,26 +318,24 @@ const std::map<uint8, std::string>& EQ::constants::GetAccountStatusMap()
{ AccountStatus::GMAreas, "GM Areas" },
{ AccountStatus::GMCoder, "GM Coder" },
{ AccountStatus::GMMgmt, "GM Mgmt" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::GMImpossible, "GM Impossible" },
{ AccountStatus::Max, "GM Max" }
};
return account_status_map;
}
std::string EQ::constants::GetAccountStatusName(uint8 account_status)
{
for (
auto status_level = EQ::constants::GetAccountStatusMap().rbegin();
status_level != EQ::constants::GetAccountStatusMap().rend();
++status_level
) {
auto account_statuses = EQ::constants::GetAccountStatusMap();
std::string status_name;
for (auto status_level = account_statuses.rbegin(); status_level != account_statuses.rend(); ++status_level) {
if (account_status >= status_level->first) {
return status_level->second;
status_name = status_level->second;
break;
}
}
return std::string();
return status_name;
}
const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
@@ -359,17 +351,16 @@ const std::map<uint8, std::string>& EQ::constants::GetConsiderLevelMap()
{ ConsiderLevel::Threateningly, "Threateningly" },
{ ConsiderLevel::Scowls, "Scowls" }
};
return consider_level_map;
}
std::string EQ::constants::GetConsiderLevelName(uint8 faction_consider_level)
{
if (!EQ::ValueWithin(faction_consider_level, ConsiderLevel::Ally, ConsiderLevel::Scowls)) {
return std::string();;
auto consider_levels = EQ::constants::GetConsiderLevelMap();
if (!consider_levels[faction_consider_level].empty()) {
return consider_levels[faction_consider_level];
}
return EQ::constants::GetConsiderLevelMap().find(faction_consider_level)->second;
return std::string();
}
const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
@@ -380,203 +371,14 @@ const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
{ EnvironmentalDamage::Falling, "Falling" },
{ EnvironmentalDamage::Trap, "Trap" }
};
return damage_type_map;
}
std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
{
if (!EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
return std::string();
if (EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
auto damage_types = EQ::constants::GetEnvironmentalDamageMap();
return damage_types[damage_type];
}
return EQ::constants::GetEnvironmentalDamageMap().find(damage_type)->second;
}
const std::map<uint8, std::string>& EQ::constants::GetStuckBehaviorMap()
{
static const std::map<uint8, std::string> stuck_behavior_map = {
{ StuckBehavior::RunToTarget, "Run To Target" },
{ StuckBehavior::WarpToTarget, "Warp To Target" },
{ StuckBehavior::TakeNoAction, "Take No Action" },
{ StuckBehavior::EvadeCombat, "Evade Combat" }
};
return stuck_behavior_map;
}
std::string EQ::constants::GetStuckBehaviorName(uint8 behavior_id)
{
if (!EQ::ValueWithin(behavior_id, StuckBehavior::RunToTarget, StuckBehavior::EvadeCombat)) {
return std::string();
}
return EQ::constants::GetStuckBehaviorMap().find(behavior_id)->second;
}
const std::map<uint8, std::string>& EQ::constants::GetSpawnAnimationMap()
{
static const std::map<uint8, std::string> spawn_animation_map = {
{ SpawnAnimations::Standing, "Standing" },
{ SpawnAnimations::Sitting, "Sitting" },
{ SpawnAnimations::Crouching, "Crouching" },
{ SpawnAnimations::Laying, "Laying" },
{ SpawnAnimations::Looting, "Looting" }
};
return spawn_animation_map;
}
std::string EQ::constants::GetSpawnAnimationName(uint8 animation_id)
{
if (!EQ::ValueWithin(animation_id, SpawnAnimations::Standing, SpawnAnimations::Looting)) {
return std::string();
}
return EQ::constants::GetSpawnAnimationMap().find(animation_id)->second;
}
const std::map<int, std::string>& EQ::constants::GetObjectTypeMap()
{
static const std::map<int, std::string> object_type_map = {
{ ObjectTypes::SmallBag, "Small Bag" },
{ ObjectTypes::LargeBag, "Large Bag" },
{ ObjectTypes::Quiver, "Quiver" },
{ ObjectTypes::BeltPouch, "Belt Pouch" },
{ ObjectTypes::WristPouch, "Wrist Pouch" },
{ ObjectTypes::Backpack, "Backpack" },
{ ObjectTypes::SmallChest, "Small Chest" },
{ ObjectTypes::LargeChest, "Large Chest" },
{ ObjectTypes::Bandolier, "Bandolier" },
{ ObjectTypes::Medicine, "Medicine" },
{ ObjectTypes::Tinkering, "Tinkering" },
{ ObjectTypes::Lexicon, "Lexicon" },
{ ObjectTypes::PoisonMaking, "Mortar and Pestle" },
{ ObjectTypes::Quest, "Quest" },
{ ObjectTypes::MixingBowl, "Mixing Bowl" },
{ ObjectTypes::Baking, "Baking" },
{ ObjectTypes::Tailoring, "Tailoring" },
{ ObjectTypes::Blacksmithing, "Blacksmithing" },
{ ObjectTypes::Fletching, "Fletching" },
{ ObjectTypes::Brewing, "Brewing" },
{ ObjectTypes::JewelryMaking, "Jewelry Making" },
{ ObjectTypes::Pottery, "Pottery" },
{ ObjectTypes::Kiln, "Kiln" },
{ ObjectTypes::KeyMaker, "Key Maker" },
{ ObjectTypes::ResearchWIZ, "Lexicon" },
{ ObjectTypes::ResearchMAG, "Lexicon" },
{ ObjectTypes::ResearchNEC, "Lexicon" },
{ ObjectTypes::ResearchENC, "Lexicon" },
{ ObjectTypes::Unknown, "Unknown" },
{ ObjectTypes::ResearchPractice, "Lexicon" },
{ ObjectTypes::Alchemy, "Alchemy" },
{ ObjectTypes::HighElfForge, "High Elf Forge" },
{ ObjectTypes::DarkElfForge, "Dark Elf Forge" },
{ ObjectTypes::OgreForge, "Ogre Forge" },
{ ObjectTypes::DwarfForge, "Dwarf Forge" },
{ ObjectTypes::GnomeForge, "Gnome Forge" },
{ ObjectTypes::BarbarianForge, "Barbarian Forge" },
{ ObjectTypes::IksarForge, "Iksar Forge" },
{ ObjectTypes::HumanForgeOne, "Human Forge" },
{ ObjectTypes::HumanForgeTwo, "Human Forge" },
{ ObjectTypes::HalflingTailoringOne, "Halfling Tailoring" },
{ ObjectTypes::HalflingTailoringTwo, "Halfling Tailoring" },
{ ObjectTypes::EruditeTailoring, "Erudite Tailoring" },
{ ObjectTypes::WoodElfTailoring, "Wood Elf Tailoring" },
{ ObjectTypes::WoodElfFletching, "Wood Elf Fletching" },
{ ObjectTypes::IksarPottery, "Iksar Pottery" },
{ ObjectTypes::Fishing, "Fishing" },
{ ObjectTypes::TrollForge, "Troll Forge" },
{ ObjectTypes::WoodElfForge, "Wood Elf Forge" },
{ ObjectTypes::HalflingForge, "Halfling Forge" },
{ ObjectTypes::EruditeForge, "Erudite Forge" },
{ ObjectTypes::Merchant, "Merchant" },
{ ObjectTypes::FroglokForge, "Froglok Forge" },
{ ObjectTypes::Augmenter, "Augmenter" },
{ ObjectTypes::Churn, "Churn" },
{ ObjectTypes::TransformationMold, "Transformation Mold" },
{ ObjectTypes::DetransformationMold, "Detransformation Mold" },
{ ObjectTypes::Unattuner, "Unattuner" },
{ ObjectTypes::TradeskillBag, "Tradeskill Bag" },
{ ObjectTypes::CollectibleBag, "Collectible Bag" },
{ ObjectTypes::NoDeposit, "No Deposit" }
};
return object_type_map;
}
std::string EQ::constants::GetObjectTypeName(int object_type)
{
if (!EQ::ValueWithin(object_type, ObjectTypes::SmallBag, ObjectTypes::NoDeposit)) {
return std::string();
}
return EQ::constants::GetObjectTypeMap().find(object_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetWeatherTypeMap()
{
static const std::map<uint8, std::string> weather_type_map = {
{WeatherTypes::None, "None"},
{WeatherTypes::Raining, "Raining"},
{WeatherTypes::Snowing, "Snowing"}
};
return weather_type_map;
}
std::string EQ::constants::GetWeatherTypeName(uint8 weather_type)
{
if (!EQ::ValueWithin(weather_type, WeatherTypes::None, WeatherTypes::Snowing)) {
return std::string();
}
return EQ::constants::GetWeatherTypeMap().find(weather_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteEventTypeMap()
{
static const std::map<uint8, std::string> emote_event_type_map = {
{ EmoteEventTypes::LeaveCombat, "Leave Combat" },
{ EmoteEventTypes::EnterCombat, "Enter Combat" },
{ EmoteEventTypes::OnDeath, "On Death" },
{ EmoteEventTypes::AfterDeath, "After Death" },
{ EmoteEventTypes::Hailed, "Hailed" },
{ EmoteEventTypes::KilledPC, "Killed PC" },
{ EmoteEventTypes::KilledNPC, "Killed NPC" },
{ EmoteEventTypes::OnSpawn, "On Spawn" },
{ EmoteEventTypes::OnDespawn, "On Despawn" }
};
return emote_event_type_map;
}
std::string EQ::constants::GetEmoteEventTypeName(uint8 emote_event_type)
{
if (!EQ::ValueWithin(emote_event_type, EmoteEventTypes::LeaveCombat, EmoteEventTypes::OnDespawn)) {
return std::string();
}
return EQ::constants::GetEmoteEventTypeMap().find(emote_event_type)->second;
}
const std::map<uint8, std::string> &EQ::constants::GetEmoteTypeMap()
{
static const std::map<uint8, std::string> emote_type_map = {
{ EmoteTypes::Emote, "Emote" },
{ EmoteTypes::Shout, "Shout" },
{ EmoteTypes::Proximity, "Proximity" }
};
return emote_type_map;
}
std::string EQ::constants::GetEmoteTypeName(uint8 emote_type)
{
if (!EQ::ValueWithin(emote_type, EmoteTypes::Emote, EmoteTypes::Proximity)) {
return std::string();
}
return EQ::constants::GetEmoteTypeMap().find(emote_type)->second;
return std::string();
}
+11 -213
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -32,6 +32,10 @@ namespace EQ
{
using RoF2::IINVALID;
using RoF2::INULL;
namespace inventory {
} /*inventory*/
namespace invtype {
using namespace RoF2::invtype::enum_;
@@ -197,7 +201,7 @@ namespace EQ
using RoF2::constants::EXPANSIONS_MASK;
using RoF2::constants::CHARACTER_CREATION_LIMIT;
const size_t SAY_LINK_OPENER_SIZE = 1;
using RoF2::constants::SAY_LINK_BODY_SIZE;
const size_t SAY_LINK_TEXT_SIZE = 256; // this may be varied until it breaks something (tested:374) - the others are constant
@@ -217,26 +221,7 @@ namespace EQ
stanceBurnAE
};
enum BotSpellIDs : int {
Warrior = 3001,
Cleric,
Paladin,
Ranger,
Shadowknight,
Druid,
Monk,
Bard,
Rogue,
Shaman,
Necromancer,
Wizard,
Magician,
Enchanter,
Beastlord,
Berserker
};
enum GravityBehavior : int8 {
enum GravityBehavior : uint8 {
Ground,
Flying,
Levitating,
@@ -252,109 +237,6 @@ namespace EQ
Trap
};
enum StuckBehavior : uint8 {
RunToTarget,
WarpToTarget,
TakeNoAction,
EvadeCombat
};
enum SpawnAnimations : uint8 {
Standing,
Sitting,
Crouching,
Laying,
Looting
};
enum ObjectTypes : int {
SmallBag,
LargeBag,
Quiver,
BeltPouch,
WristPouch,
Backpack,
SmallChest,
LargeChest,
Bandolier,
Medicine,
Tinkering,
Lexicon,
PoisonMaking,
Quest,
MixingBowl,
Baking,
Tailoring,
Blacksmithing,
Fletching,
Brewing,
JewelryMaking,
Pottery,
Kiln,
KeyMaker,
ResearchWIZ,
ResearchMAG,
ResearchNEC,
ResearchENC,
Unknown,
ResearchPractice,
Alchemy,
HighElfForge,
DarkElfForge,
OgreForge,
DwarfForge,
GnomeForge,
BarbarianForge,
IksarForge,
HumanForgeOne,
HumanForgeTwo,
HalflingTailoringOne,
HalflingTailoringTwo,
EruditeTailoring,
WoodElfTailoring,
WoodElfFletching,
IksarPottery,
Fishing,
TrollForge,
WoodElfForge,
HalflingForge,
EruditeForge,
Merchant,
FroglokForge,
Augmenter,
Churn,
TransformationMold,
DetransformationMold,
Unattuner,
TradeskillBag,
CollectibleBag,
NoDeposit
};
enum WeatherTypes : uint8 {
None,
Raining,
Snowing
};
enum EmoteEventTypes : uint8 {
LeaveCombat,
EnterCombat,
OnDeath,
AfterDeath,
Hailed,
KilledPC,
KilledNPC,
OnSpawn,
OnDespawn
};
enum EmoteTypes : uint8 {
Emote,
Shout,
Proximity
};
const char *GetStanceName(StanceType stance_type);
int ConvertStanceTypeToIndex(StanceType stance_type);
@@ -363,9 +245,9 @@ namespace EQ
extern const std::map<uint32, std::string>& GetLDoNThemeMap();
std::string GetLDoNThemeName(uint32 theme_id);
extern const std::map<int8, std::string>& GetFlyModeMap();
std::string GetFlyModeName(int8 flymode_id);
extern const std::map<uint8, std::string>& GetFlyModeMap();
std::string GetFlyModeName(uint8 flymode_id);
extern const std::map<bodyType, std::string>& GetBodyTypeMap();
std::string GetBodyTypeName(bodyType bodytype_id);
@@ -379,24 +261,6 @@ namespace EQ
extern const std::map<uint8, std::string>& GetEnvironmentalDamageMap();
std::string GetEnvironmentalDamageName(uint8 damage_type);
extern const std::map<uint8, std::string>& GetStuckBehaviorMap();
std::string GetStuckBehaviorName(uint8 behavior_id);
extern const std::map<uint8, std::string>& GetSpawnAnimationMap();
std::string GetSpawnAnimationName(uint8 animation_id);
extern const std::map<int, std::string>& GetObjectTypeMap();
std::string GetObjectTypeName(int object_type);
extern const std::map<uint8, std::string>& GetWeatherTypeMap();
std::string GetWeatherTypeName(uint8 weather_type);
extern const std::map<uint8, std::string>& GetEmoteEventTypeMap();
std::string GetEmoteEventTypeName(uint8 emote_event_type);
extern const std::map<uint8, std::string>& GetEmoteTypeMap();
std::string GetEmoteTypeName(uint8 emote_type);
const int STANCE_TYPE_FIRST = stancePassive;
const int STANCE_TYPE_LAST = stanceBurnAE;
const int STANCE_TYPE_COUNT = stanceBurnAE;
@@ -406,7 +270,7 @@ namespace EQ
namespace profile {
using RoF2::profile::BANDOLIERS_SIZE;
using RoF2::profile::BANDOLIER_ITEM_COUNT;
using RoF2::profile::POTION_BELT_SIZE;
using RoF2::profile::SKILL_ARRAY_SIZE;
@@ -552,70 +416,4 @@ enum ConsiderLevel : uint8 {
Scowls
};
enum TargetDescriptionType : uint8 {
LCSelf,
UCSelf,
LCYou,
UCYou,
LCYour,
UCYour
};
enum ReloadWorld : uint8 {
NoRepop = 0,
Repop,
ForceRepop
};
enum BucketComparison : uint8 {
BucketEqualTo = 0,
BucketNotEqualTo,
BucketGreaterThanOrEqualTo,
BucketLesserThanOrEqualTo,
BucketGreaterThan,
BucketLesserThan,
BucketIsAny,
BucketIsNotAny,
BucketIsBetween,
BucketIsNotBetween
};
enum class EntityFilterType {
All,
Bots,
Clients,
NPCs
};
enum class ApplySpellType {
Solo,
Group,
Raid
};
namespace HeroicBonusBucket
{
const std::string WisMaxMana = "HWIS-MaxMana";
const std::string WisManaRegen = "HWIS-ManaRegen";
const std::string WisHealAmt = "HWIS-HealAmt";
const std::string IntMaxMana = "HINT-MaxMana";
const std::string IntManaRegen = "HINT-ManaRegen";
const std::string IntSpellDmg = "HINT-SpellDmg";
const std::string StrMeleeDamage = "HSTR-MeleeDamage";
const std::string StrShieldAC = "HSTR-ShieldAC";
const std::string StrMaxEndurance = "HSTR-MaxEndurance";
const std::string StrEnduranceRegen = "HSTR-EnduranceRegen";
const std::string StaMaxHP = "HSTA-MaxHP";
const std::string StaHPRegen = "HSTA-HPRegen";
const std::string StaMaxEndurance = "HSTA-MaxEndurance";
const std::string StaEnduranceRegen = "HSTA-EnduranceRegen";
const std::string AgiAvoidance = "HAGI-Avoidance";
const std::string AgiMaxEndurance = "HAGI-MaxEndurance";
const std::string AgiEnduranceRegen = "HAGI-EnduranceRegen";
const std::string DexRangedDamage = "HDEX-RangedDamage";
const std::string DexMaxEndurance = "HDEX-MaxEndurance";
const std::string DexEnduranceRegen = "HDEX-EnduranceRegen";
}
#endif /*COMMON_EMU_CONSTANTS_H*/
+1 -9
View File
@@ -35,7 +35,7 @@ N(OP_AltCurrencyMerchantRequest),
N(OP_AltCurrencyPurchase),
N(OP_AltCurrencyReclaim),
N(OP_AltCurrencySell),
N(OP_AltCurrencySellSelection), // Used by eqstr_us.txt 8066, 8068, 8069
N(OP_AltCurrencySellSelection),
N(OP_Animation),
N(OP_AnnoyingZoneUnknown),
N(OP_ApplyPoison),
@@ -62,7 +62,6 @@ N(OP_BeginCast),
N(OP_Bind_Wound),
N(OP_BlockedBuffs),
N(OP_BoardBoat),
N(OP_BookButton),
N(OP_Buff),
N(OP_BuffCreate),
N(OP_BuffRemoveRequest),
@@ -72,7 +71,6 @@ N(OP_Camp),
N(OP_CancelSneakHide),
N(OP_CancelTask),
N(OP_CancelTrade),
N(OP_CashReward),
N(OP_CastSpell),
N(OP_ChangeSize),
N(OP_ChannelMessage),
@@ -305,7 +303,6 @@ N(OP_LockoutTimerInfo),
N(OP_Login),
N(OP_LoginAccepted),
N(OP_LoginComplete),
N(OP_LoginExpansionPacketData), //added for Rof2 client to send expansion data packet. Requires login_opcodes_sod.conf to be updated.
N(OP_LoginUnknown1),
N(OP_LoginUnknown2),
N(OP_Logout),
@@ -317,7 +314,6 @@ N(OP_LootRequest),
N(OP_ManaChange),
N(OP_ManaUpdate),
N(OP_MarkNPC),
N(OP_MarkRaidNPC),
N(OP_Marquee),
N(OP_MemorizeSpell),
N(OP_Mend),
@@ -400,8 +396,6 @@ N(OP_PVPLeaderBoardRequest),
N(OP_PVPStats),
N(OP_QueryResponseThing),
N(OP_QueryUCSServerStatus),
N(OP_RaidDelegateAbility),
N(OP_RaidClearNPCMarks),
N(OP_RaidInvite),
N(OP_RaidJoin),
N(OP_RaidUpdate),
@@ -461,7 +455,6 @@ N(OP_ServerListResponse),
N(OP_SessionReady),
N(OP_SetChatServer),
N(OP_SetChatServer2),
N(OP_SetFace),
N(OP_SetGroupTarget),
N(OP_SetGuildMOTD),
N(OP_SetGuildRank),
@@ -565,7 +558,6 @@ N(OP_WhoAllRequest),
N(OP_WhoAllResponse),
N(OP_World_Client_CRC1),
N(OP_World_Client_CRC2),
N(OP_World_Client_CRC3),
N(OP_WorldClientReady),
N(OP_WorldComplete),
N(OP_WorldLogout),
+9 -52
View File
@@ -79,8 +79,6 @@
#define ANIM_DEATH 0x73
#define ANIM_LOOT 0x69
constexpr int16 RECAST_TYPE_UNLINKED_ITEM = -1;
typedef enum {
eaStanding = 0,
eaSitting, //1
@@ -686,6 +684,14 @@ namespace Zones {
constexpr uint16 APPRENTICE = 999; // Designer Apprentice
}
//ZoneChange_Struct->success values
#define ZONE_ERROR_NOMSG 0
#define ZONE_ERROR_NOTREADY -1
#define ZONE_ERROR_VALIDPC -2
#define ZONE_ERROR_STORYZONE -3
#define ZONE_ERROR_NOEXPANSION -6
#define ZONE_ERROR_NOEXPERIENCE -7
typedef enum {
FilterNone = 0,
@@ -712,7 +718,7 @@ typedef enum {
FilterPetMisses = 21, //0=show, 1=hide
FilterFocusEffects = 22, //0=show, 1=hide
FilterPetSpells = 23, //0=show, 1=hide
FilterHealOverTime = 24, //0=show, 1=mine only, 2=hide
FilterHealOverTime = 24, //0=show, 1=hide
FilterUnknown25 = 25,
FilterUnknown26 = 26,
FilterUnknown27 = 27,
@@ -1003,53 +1009,4 @@ enum StartZoneIndex {
SharVahl
};
enum FVNoDropFlagRule
{
Disabled = 0,
Enabled = 1,
AdminOnly = 2
};
enum Anonymity : uint8
{
NotAnonymous,
Anonymous,
Roleplaying
};
enum ZoningMessage : int8 {
ZoneNoMessage = 0,
ZoneSuccess = 1,
ZoneNotReady = -1,
ZoneValidPC = -2,
ZoneStoryZone = -3,
ZoneNoExpansion = -6,
ZoneNoExperience = -7
};
enum class RecipeCountType : uint8
{
Component,
Container,
Fail,
Salvage,
Success
};
#define ALT_CURRENCY_ID_RADIANT 4
#define ALT_CURRENCY_ID_EBON 5
enum ResurrectionActions
{
Decline,
Accept
};
enum ScribeSpellActions
{
Scribe,
Memorize,
Unmemorize
};
#endif /*COMMON_EQ_CONSTANTS_H*/
+16 -16
View File
@@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
@@ -11,7 +11,7 @@
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
@@ -26,7 +26,7 @@
static bool global_dictionary_init = false;
void EQ::InitializeDynamicLookups() {
if (global_dictionary_init)
if (global_dictionary_init == true)
return;
constants::InitializeDynamicLookups();
@@ -167,7 +167,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL
),
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
@@ -175,7 +175,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
false,
false,
false,
@@ -194,7 +194,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL
),
Client62::INULL,
Client62::INULL,
Client62::INULL,
@@ -202,7 +202,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Client62::INULL,
Client62::INULL,
Client62::INULL,
false,
false,
false,
@@ -221,7 +221,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::OTHER_SIZE
),
Titanium::invslot::EQUIPMENT_BITMASK,
Titanium::invslot::GENERAL_BITMASK,
Titanium::invslot::CURSOR_BITMASK,
@@ -229,7 +229,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::invslot::CORPSE_BITMASK,
Titanium::invbag::SLOT_COUNT,
Titanium::invaug::SOCKET_COUNT,
Titanium::inventory::AllowEmptyBagInBag,
Titanium::inventory::AllowClickCastFromBag,
Titanium::inventory::ConcatenateInvTypeLimbo,
@@ -248,7 +248,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::OTHER_SIZE
),
SoF::invslot::EQUIPMENT_BITMASK,
SoF::invslot::GENERAL_BITMASK,
SoF::invslot::CURSOR_BITMASK,
@@ -256,7 +256,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::invslot::CORPSE_BITMASK,
SoF::invbag::SLOT_COUNT,
SoF::invaug::SOCKET_COUNT,
SoF::inventory::AllowEmptyBagInBag,
SoF::inventory::AllowClickCastFromBag,
SoF::inventory::ConcatenateInvTypeLimbo,
@@ -763,7 +763,7 @@ void EQ::inventory::InitializeDynamicLookups() {
// Notes:
// - Currently, there are only 3 known expansions that affect inventory-related settings in the clients..
// -- Expansion::PoR "Prophecy of Ro" - toggles between 24 (set) and 16 (clear) bank slots
// -- Expansion::TBS "The Buried Sea" - toggles slotPowerSource activated (set) and deactivated (clear)
// -- Expansion::TBS "The Buried Sea" - toggles slotPowerSource activated (set) and deactivated (clear)
// -- Expansion::HoT "House of Thule" - toggles slotGeneral9/slotGeneral10 activated (set) and deactivated (clear)
// - Corspe size does not appear to reflect loss of active possessions slots
// - Inspect size does not appear to reflect loss of active equipment slots
@@ -772,7 +772,7 @@ void EQ::inventory::InitializeDynamicLookups() {
// - General9 and General10 slots are activated by GM flag when expansion bit is (clear)
// - Obviously, the client must support the expansion to allow any (set) or override condition
const uint32 dynamic_check_mask =
const uint32 dynamic_check_mask =
(
EQ::expansions::bitPoR |
EQ::expansions::bitTBS |
@@ -1210,10 +1210,10 @@ void EQ::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
if (RuleB(World, UseClientBasedExpansionSettings))
return;
// use static references for now
}
@@ -1239,7 +1239,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersi
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
return spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)].get();
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
+1 -1
View File
@@ -129,7 +129,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
const InventoryTypeSize_Struct& InventoryTypeSize,
InventoryTypeSize_Struct InventoryTypeSize,
uint64 EquipmentBitmask,
uint64 GeneralBitmask,
uint64 CursorBitmask,
+138 -1
View File
@@ -236,6 +236,26 @@ uint32 EQApplicationPacket::serialize(uint16 opcode, unsigned char *dest) const
return size+OpCodeBytes;
}
/*EQProtocolPacket::EQProtocolPacket(uint16 op, const unsigned char *buf, uint32 len)
: BasePacket(buf, len),
opcode(op)
{
uint32 offset;
opcode=ntohs(*(const uint16 *)buf);
offset=2;
if (len-offset) {
pBuffer= new unsigned char[len-offset];
memcpy(pBuffer,buf+offset,len-offset);
size=len-offset;
} else {
pBuffer=nullptr;
size=0;
}
OpMgr=&RawOpcodeManager;
}*/
bool EQProtocolPacket::combine(const EQProtocolPacket *rhs)
{
bool result=false;
@@ -267,6 +287,74 @@ bool result=false;
}
/*
this is the code to do app-layer combining, instead of protocol layer.
this was taken out due to complex interactions with the opcode manager,
and will require a bit more thinking (likely moving into EQStream) to
get running again... but might be a good thing some day.
bool EQApplicationPacket::combine(const EQApplicationPacket *rhs)
{
uint32 newsize=0, offset=0;
unsigned char *tmpbuffer=nullptr;
if (opcode!=OP_AppCombined) {
newsize=app_opcode_size+size+(size>254?3:1)+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
offset=0;
if (size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(size);
offset+=1;
} else {
tmpbuffer[offset++]=size;
}
offset+=serialize(tmpbuffer+offset);
} else {
newsize=size+app_opcode_size+rhs->size+(rhs->size>254?3:1);
tmpbuffer=new unsigned char [newsize];
memcpy(tmpbuffer,pBuffer,size);
offset=size;
}
if (rhs->size>254) {
tmpbuffer[offset++]=0xff;
*(uint16 *)(tmpbuffer+offset)=htons(rhs->size);
offset+=1;
} else {
tmpbuffer[offset++]=rhs->size;
}
offset+=rhs->serialize(tmpbuffer+offset);
size=offset;
opcode=OP_AppCombined;
delete[] pBuffer;
pBuffer=tmpbuffer;
return true;
}
*/
bool EQProtocolPacket::ValidateCRC(const unsigned char *buffer, int length, uint32 Key)
{
bool valid=false;
// OP_SessionRequest, OP_SessionResponse, OP_OutOfSession are not CRC'd
if (buffer[0]==0x00 && (buffer[1]==OP_SessionRequest || buffer[1]==OP_SessionResponse || buffer[1]==OP_OutOfSession)) {
valid=true;
} else {
uint16 comp_crc=CRC16(buffer,length-2,Key);
uint16 packet_crc=ntohs(*(const uint16 *)(buffer+length-2));
#ifdef EQN_DEBUG
if (packet_crc && comp_crc != packet_crc) {
std::cout << "CRC mismatch: comp=" << std::hex << comp_crc << ", packet=" << packet_crc << std::dec << std::endl;
}
#endif
valid = (!packet_crc || comp_crc == packet_crc);
}
return valid;
}
uint32 EQProtocolPacket::Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize)
{
uint32 newlen=0;
@@ -315,6 +403,55 @@ uint32 flag_offset=1,newlength;
return newlength;
}
void EQProtocolPacket::ChatDecode(unsigned char *buffer, int size, int DecodeKey)
{
if ((size >= 2) && buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=DecodeKey;
unsigned char *test=(unsigned char *)malloc(size);
buffer+=2;
size-=2;
int i;
for (i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = (*(int*)&buffer[i]);
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
void EQProtocolPacket::ChatEncode(unsigned char *buffer, int size, int EncodeKey)
{
if (buffer[1]!=0x01 && buffer[0]!=0x02 && buffer[0]!=0x1d) {
int Key=EncodeKey;
char *test=(char*)malloc(size);
int i;
buffer+=2;
size-=2;
for ( i = 0 ; i+4 <= size ; i+=4)
{
int pt = (*(int*)&buffer[i])^(Key);
Key = pt;
*(int*)&test[i]=pt;
}
unsigned char KC=Key&0xFF;
for ( ; i < size ; i++)
{
test[i]=buffer[i]^KC;
}
memcpy(buffer,test,size);
free(test);
}
}
EQApplicationPacket *EQApplicationPacket::Copy() const {
return(new EQApplicationPacket(*this));
}
@@ -378,4 +515,4 @@ std::string DumpPacketToString(const EQApplicationPacket* app){
std::ostringstream out;
out << DumpPacketHexToString(app->pBuffer, app->size);
return out.str();
}
}
+3
View File
@@ -80,8 +80,11 @@ public:
protected:
static bool ValidateCRC(const unsigned char *buffer, int length, uint32 Key);
static uint32 Decompress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static uint32 Compress(const unsigned char *buffer, const uint32 length, unsigned char *newbuf, uint32 newbufsize);
static void ChatDecode(unsigned char *buffer, int size, int DecodeKey);
static void ChatEncode(unsigned char *buffer, int size, int EncodeKey);
uint16 GetRawOpcode() const { return(opcode); }
+38 -92
View File
@@ -29,7 +29,7 @@
#include "textures.h"
static const uint32 BUFF_COUNT = 42;
static const uint32 BUFF_COUNT = 25;
static const uint32 PET_BUFF_COUNT = 30;
static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
@@ -374,18 +374,18 @@ struct NewZone_Struct {
/*0684*/ uint16 zone_id;
/*0686*/ uint16 zone_instance;
/*0688*/ uint32 unknown688;
/*0692*/ uint8 unknown692[8];
/*0692*/ uint8 unknown692[8];
// Titanium doesn't have a translator, but we can still safely add stuff under here without issues since client memcpy's only what it knows
// Just wastes some bandwidth sending to tit clients /shrug
/*0700*/ float fog_density;
/*0704*/ uint32 suspend_buffs;
/*0708*/ uint32 fast_regen_hp;
/*0712*/ uint32 fast_regen_mana;
/*0716*/ uint32 fast_regen_endurance;
/*0720*/ uint32 npc_aggro_max_dist;
/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
/*0728*/ uint32 lava_damage; // Seen 50
/*0732*/ uint32 min_lava_damage; // Seen 10
/*0700*/ float fog_density;
/*0704*/ uint32 SuspendBuffs;
/*0708*/ uint32 FastRegenHP;
/*0712*/ uint32 FastRegenMana;
/*0716*/ uint32 FastRegenEndurance;
/*0720*/ uint32 NPCAggroMaxDist;
/*0724*/ uint32 underworld_teleport_index; // > 0 teleports w/ zone point index, invalid succors, if this value is 0, it prevents you from running off edges that would end up underworld
/*0728*/ uint32 LavaDamage; // Seen 50
/*0732*/ uint32 MinLavaDamage; // Seen 10
/*0736*/
};
@@ -1793,17 +1793,6 @@ struct GMSummon_Struct {
/*104*/ uint32 unknown2; // E0 E0 56 00
};
struct GMFind_Struct {
char charname[64];
char gmname[64];
uint32 success;
uint32 zoneID;
float x;
float y;
float z;
uint32 unknown2;
};
struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense as own packet
/* 0*/ char charname[64];
@@ -2203,19 +2192,11 @@ struct QuestReward_Struct
/*068*/
};
struct CashReward_Struct
{
/*000*/ uint32 copper;
/*004*/ uint32 silver;
/*008*/ uint32 gold;
/*012*/ uint32 platinum;
};
// Size: 8
struct Camera_Struct
{
uint32 duration; // Duration in ms
float intensity;
uint32 intensity; // Between 1023410176 and 1090519040
};
struct ZonePoint_Entry {
@@ -2335,12 +2316,9 @@ struct FaceChange_Struct {
/*004*/ uint8 hairstyle;
/*005*/ uint8 beard;
/*006*/ uint8 face;
/*007*/ uint8 unused_padding;
/*008*/ uint32 drakkin_heritage;
/*012*/ uint32 drakkin_tattoo;
/*016*/ uint32 drakkin_details;
/*020*/ uint32 entity_id;
/*024*/
/*007*/ uint32 drakkin_heritage;
/*011*/ uint32 drakkin_tattoo;
/*015*/ uint32 drakkin_details;
//there are only 10 faces for barbs changing woad just
//increase the face value by ten so if there were 8 woad
//designs then there would be 80 barb faces
@@ -2559,10 +2537,7 @@ struct GMEmoteZone_Struct {
struct BookText_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
int16 invslot; // Only used in SoF and later clients.
int32 target_id;
int8 can_cast;
int8 can_scribe;
uint32 invslot; // Only used in SoF and later clients.
char booktext[1]; // Variable Length
};
// This is the request to read a book.
@@ -2571,18 +2546,11 @@ struct BookText_Struct {
struct BookRequest_Struct {
uint8 window; // where to display the text (0xFF means new window)
uint8 type; //type: 0=scroll, 1=book, 2=item info.. prolly others.
int16 invslot; // Only used in Sof and later clients;
int32 target_id;
uint32 invslot; // Only used in Sof and later clients;
int16 subslot; // The subslot inside of a bag if it is inside one.
char txtfile[20];
};
// used by Scribe and CastSpell book buttons
struct BookButton_Struct
{
int16 invslot; // server slot
int32 target_id;
};
/*
** Object/Ground Spawn struct
** Used for Forges, Ovens, ground spawns, items dropped to ground, etc
@@ -3653,19 +3621,14 @@ struct LevelAppearance_Struct { //Sends a little graphic on level up
};
struct MerchantList {
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint8 min_status;
uint8 max_status;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
std::string bucket_name;
std::string bucket_value;
uint8 bucket_comparison;
uint32 id;
uint32 slot;
uint32 item;
int16 faction_required;
int8 level_required;
uint16 alt_currency_cost;
uint32 classes_required;
uint8 probability;
};
struct TempMerchantList {
@@ -4115,9 +4078,7 @@ struct UpdateLeadershipAA_Struct {
enum
{
GroupLeadershipAbility_MarkNPC = 0,
RaidLeadershipAbility_MarkNPC = 16,
RaidLeadershipAbility_MainAssist = 19
GroupLeadershipAbility_MarkNPC = 0
};
struct DoGroupLeadershipAbility_Struct
@@ -4161,9 +4122,8 @@ struct InspectBuffs_Struct {
struct RaidGeneral_Struct {
/*00*/ uint32 action; //=10
/*04*/ char player_name[64]; //should both be the player's name
/*68*/ uint32 unknown1;
/*72*/ char leader_name[64];
/*136*/ uint32 parameter;
/*64*/ char leader_name[64];
/*132*/ uint32 parameter;
};
struct RaidAddMember_Struct {
@@ -4174,14 +4134,9 @@ struct RaidAddMember_Struct {
/*139*/ uint8 flags[5]; //no idea if these are needed...
};
struct RaidNote_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char note[64];
};
struct RaidMOTD_Struct {
/*000*/ RaidGeneral_Struct general;
/*140*/ char motd[1024];
/*000*/ RaidGeneral_Struct general; // leader_name and action only used
/*136*/ char motd[0]; // max size is 1024, but reply is variable
};
struct RaidLeadershipUpdate_Struct {
@@ -4576,7 +4531,7 @@ struct ItemVerifyReply_Struct {
struct ItemRecastDelay_Struct {
/*000*/ uint32 recast_delay; // in seconds
/*004*/ uint32 recast_type;
/*008*/ bool ignore_casting_requirement; //Ignores recast times allows items to be reset?
/*008*/ uint32 unknown008;
/*012*/
};
@@ -5037,7 +4992,7 @@ struct DynamicZoneCompassEntry_Struct
/*000*/ uint16 dz_zone_id; // target dz id pair
/*002*/ uint16 dz_instance_id;
/*004*/ uint32 dz_type; // 1: Expedition, 2: Tutorial (purple), 3: Task, 4: Mission, 5: Quest (green)
/*008*/ uint32 dz_switch_id;
/*008*/ uint32 unknown008;
/*012*/ float y;
/*016*/ float x;
/*020*/ float z;
@@ -5194,10 +5149,10 @@ struct AltCurrencySelectItemReply_Struct {
/*000*/ uint32 unknown000;
/*004*/ uint8 unknown004; //0xff
/*005*/ uint8 unknown005; //0xff
/*006*/ uint16 unknown006; //0xffff
/*008*/ uint16 unknown008; //0xffff
/*010*/ char item_name[64];
/*074*/ uint16 unknown074;
/*006*/ uint8 unknown006; //0xff
/*007*/ uint8 unknown007; //0xff
/*008*/ char item_name[64];
/*072*/ uint32 unknown074;
/*076*/ uint32 cost;
/*080*/ uint32 unknown080;
/*084*/ uint32 unknown084;
@@ -5551,11 +5506,7 @@ struct ServerLootItem_Struct {
uint32 aug_4; // uint32 aug_4;
uint32 aug_5; // uint32 aug_5;
uint32 aug_6; // uint32 aug_5;
bool attuned;
std::string custom_data;
uint32 ornamenticon {};
uint32 ornamentidfile {};
uint32 ornament_hero_model {};
uint8 attuned;
uint16 trivial_min_level;
uint16 trivial_max_level;
uint16 npc_min_level;
@@ -5631,11 +5582,6 @@ struct SayLinkBodyFrame_Struct {
/*056*/
};
struct Checksum_Struct {
uint64 checksum;
uint8 data[2048];
};
struct UpdateMovementEntry {
/* 00 */ float Y;
/* 04 */ float X;
+7 -7
View File
@@ -23,7 +23,7 @@
#include "op_codes.h"
#include "crc16.h"
#include "platform.h"
#include "strings.h"
#include "string_util.h"
#include <string>
#include <iomanip>
@@ -406,7 +406,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
if(uint16(SequencedBase + SequencedQueue.size()) != NextOutSeq) {
LogNetcode(_L "Pre-OOA Invalid Sequenced queue: BS [{}] + SQ [{}] != NOS [{}]" __L, SequencedBase, SequencedQueue.size(), NextOutSeq);
}
//if the packet they got out of order is between our last acked packet and the last sent packet, then its valid.
if (CompareSequence(SequencedBase,seq) != SeqPast && CompareSequence(NextOutSeq,seq) == SeqPast) {
Log(Logs::Detail, Logs::Netcode, _L "Received OP_OutOfOrderAck for sequence %d, starting retransmit at the start of our unacked buffer (seq %d, was %d)." __L,
@@ -453,7 +453,7 @@ void EQStream::ProcessPacket(EQProtocolPacket *p)
(unsigned long)ntohl(ClientStats->packets_received), (unsigned long)ntohl(ClientStats->packets_sent), (unsigned long)ntohl(ClientStats->last_local_delta),
(unsigned long)ntohl(ClientStats->low_delta), (unsigned long)ntohl(ClientStats->average_delta),
(unsigned long)ntohl(ClientStats->high_delta), (unsigned long)ntohl(ClientStats->last_remote_delta));
AdjustRates(ntohl(ClientStats->average_delta));
if(GetExecutablePlatform() == ExePlatformWorld || GetExecutablePlatform() == ExePlatformZone) {
@@ -951,7 +951,7 @@ EQRawApplicationPacket *p=nullptr;
EmuOpcode emu_op = (*OpMgr)->EQToEmu(p->opcode);
if (emu_op == OP_Unknown) {
// Log(Logs::General, Logs::Client_Server_Packet_Unhandled, "Unknown :: [%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->opcode, p->Size(), DumpPacketToString(p).c_str());
}
}
p->SetOpcode(emu_op);
}
}
@@ -1359,11 +1359,11 @@ void EQStream::AdjustRates(uint32 average_delta)
DecayRate=DECAYBASE/average_delta;
if (BytesWritten > RateThreshold)
BytesWritten = RateThreshold + DecayRate;
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
} else {
Log(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
Log(Logs::Detail, Logs::Netcode, _L "Not adjusting data rate because avg delta over max (%d > %d)" __L,
average_delta, AVERAGE_DELTA_MAX);
AverageDelta = AVERAGE_DELTA_MAX;
}
@@ -1374,7 +1374,7 @@ void EQStream::AdjustRates(uint32 average_delta)
BytesWritten = 0;
RateThreshold=RATEBASE/average_delta;
DecayRate=DECAYBASE/average_delta;
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
Log(Logs::Detail, Logs::Netcode, _L "Adjusting data rate to thresh %d, decay %d based on avg delta %d" __L,
RateThreshold, DecayRate, average_delta);
MRate.unlock();
}
+6 -11
View File
@@ -218,13 +218,13 @@ class EQStream : public EQStreamInterface {
void init(bool resetSession=true);
public:
EQStream() { init(); remote_ip = 0; remote_port = 0; State = UNESTABLISHED;
StreamType = UnknownStream; compressed = true; encoded = false; app_opcode_size = 2;
bytes_sent = 0; bytes_recv = 0; create_time = Timer::GetTimeSeconds(); sessionAttempts = 0;
EQStream() { init(); remote_ip = 0; remote_port = 0; State = UNESTABLISHED;
StreamType = UnknownStream; compressed = true; encoded = false; app_opcode_size = 2;
bytes_sent = 0; bytes_recv = 0; create_time = Timer::GetTimeSeconds(); sessionAttempts = 0;
streamactive = false; }
EQStream(sockaddr_in addr) { init(); remote_ip = addr.sin_addr.s_addr;
remote_port = addr.sin_port; State = UNESTABLISHED; StreamType = UnknownStream;
compressed = true; encoded = false; app_opcode_size = 2; bytes_sent = 0; bytes_recv = 0;
EQStream(sockaddr_in addr) { init(); remote_ip = addr.sin_addr.s_addr;
remote_port = addr.sin_port; State = UNESTABLISHED; StreamType = UnknownStream;
compressed = true; encoded = false; app_opcode_size = 2; bytes_sent = 0; bytes_recv = 0;
create_time = Timer::GetTimeSeconds(); }
virtual ~EQStream() { RemoveData(); SetState(CLOSED); }
void SetMaxLen(uint32 length) { MaxLen=length; }
@@ -243,11 +243,6 @@ class EQStream : public EQStreamInterface {
virtual void SetOpcodeManager(OpcodeManager **opm) { OpMgr = opm; }
virtual OpcodeManager* GetOpcodeManager() const
{
return (*OpMgr);
};
void CheckTimeout(uint32 now, uint32 timeout=30);
bool HasOutgoingData();
void Process(const unsigned char *data, const uint32 length);
+2 -2
View File
@@ -26,7 +26,7 @@ EQStreamIdentifier::~EQStreamIdentifier() {
}
}
void EQStreamIdentifier::RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
void EQStreamIdentifier::RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs) {
auto p = new Patch;
p->signature = sig;
p->name = name;
@@ -145,7 +145,7 @@ void EQStreamIdentifier::Process() {
}
void EQStreamIdentifier::AddStream(std::shared_ptr<EQStreamInterface> eqs) {
m_streams.emplace_back(Record(eqs));
m_streams.push_back(Record(eqs));
eqs = nullptr;
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(EQStreamInterface::Signature sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
void RegisterPatch(const EQStreamInterface::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
+1 -2
View File
@@ -30,7 +30,7 @@ struct EQStreamManagerInterfaceOptions
//World seems to support both compression and xor zone supports one or the others.
//Enforce one or the other in the convienence construct
//Login I had trouble getting to recognize compression at all
//Login I had trouble getting to recognize compression at all
//but that might be because it was still a bit buggy when i was testing that.
if (compressed) {
daybreak_options.encode_passes[0] = EQ::Net::EncodeCompression;
@@ -100,7 +100,6 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual OpcodeManager* GetOpcodeManager() const = 0;
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
+5 -6
View File
@@ -38,8 +38,12 @@ void EQStreamProxy::SetOpcodeManager(OpcodeManager **opm)
}
void EQStreamProxy::QueuePacket(const EQApplicationPacket *p, bool ack_req) {
if (p == nullptr) {
if(p == nullptr)
return;
if (p->GetOpcode() != OP_SpecialMesg) {
Log(Logs::General, Logs::PacketServerClient, "[%s - 0x%04x] [Size: %u]", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size());
Log(Logs::General, Logs::PacketServerClientWithDump, "[%s - 0x%04x] [Size: %u] %s", OpcodeManager::EmuToName(p->GetOpcode()), p->GetOpcode(), p->Size(), DumpPacketToString(p).c_str());
}
EQApplicationPacket *newp = p->Copy();
@@ -108,8 +112,3 @@ bool EQStreamProxy::CheckState(EQStreamState state) {
return false;
}
OpcodeManager *EQStreamProxy::GetOpcodeManager() const
{
return (*m_opcodes);
}
+1 -3
View File
@@ -34,15 +34,13 @@ public:
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
virtual OpcodeManager* GetOpcodeManager() const;
protected:
std::shared_ptr<EQStreamInterface> const m_stream; //we own this stream object.
const StructStrategy *const m_structs; //we do not own this object.
//this is a pointer to a pointer to make it less likely that a packet will
//reference an invalid opcode manager when they are being reloaded.
OpcodeManager **const m_opcodes;
//we do not own this object.
OpcodeManager **const m_opcodes; //we do not own this object.
};
#endif /*EQSTREAMPROXY_H_*/
+3
View File
@@ -23,6 +23,9 @@
EQDB EQDB::s_EQDB;
EQDB::EQDB() {
}
unsigned int EQDB::field_count() {
return mysql_field_count(mysql_ref);
}
+1 -1
View File
@@ -27,7 +27,7 @@
//this is the main object exported to perl.
class EQDB {
EQDB() = default;
EQDB();
public:
static EQDB *Singleton() { return(&s_EQDB); }
+18 -29
View File
@@ -19,7 +19,6 @@
#include "../common/global_define.h"
#include "eqemu_config.h"
#include "misc_functions.h"
#include "strings.h"
#include <iostream>
#include <sstream>
@@ -34,13 +33,13 @@ void EQEmuConfig::parse_config()
LongName = _root["server"]["world"].get("longname", "").asString();
WorldAddress = _root["server"]["world"].get("address", "").asString();
LocalAddress = _root["server"]["world"].get("localaddress", "").asString();
MaxClients = Strings::ToInt(_root["server"]["world"].get("maxclients", "-1").asString());
MaxClients = atoi(_root["server"]["world"].get("maxclients", "-1").asString().c_str());
SharedKey = _root["server"]["world"].get("key", "").asString();
LoginCount = 0;
if (_root["server"]["world"]["loginserver"].isObject()) {
LoginHost = _root["server"]["world"]["loginserver"].get("host", "login.eqemulator.net").asString();
LoginPort = Strings::ToUnsignedInt(_root["server"]["world"]["loginserver"].get("port", "5998").asString());
LoginPort = atoi(_root["server"]["world"]["loginserver"].get("port", "5998").asString().c_str());
LoginLegacy = false;
if (_root["server"]["world"]["loginserver"].get("legacy", "0").asString() == "1") { LoginLegacy = true; }
LoginAccount = _root["server"]["world"]["loginserver"].get("account", "").asString();
@@ -63,7 +62,7 @@ void EQEmuConfig::parse_config()
auto loginconfig = new LoginConfig;
loginconfig->LoginHost = _root["server"]["world"][str].get("host", "login.eqemulator.net").asString();
loginconfig->LoginPort = Strings::ToUnsignedInt(_root["server"]["world"][str].get("port", "5998").asString());
loginconfig->LoginPort = atoi(_root["server"]["world"][str].get("port", "5998").asString().c_str());
loginconfig->LoginAccount = _root["server"]["world"][str].get("account", "").asString();
loginconfig->LoginPassword = _root["server"]["world"][str].get("password", "").asString();
@@ -85,39 +84,29 @@ void EQEmuConfig::parse_config()
//The only way to enable locked is by switching to true, meaning this value is always false until manually set true
Locked = false;
if (_root["server"]["world"].get("locked", "false").asString() == "true") { Locked = true; }
auto_database_updates = false;
if (_root["server"].get("auto_database_updates", "true").asString() == "true") {
auto_database_updates = true;
}
WorldIP = _root["server"]["world"]["tcp"].get("host", "127.0.0.1").asString();
WorldTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["tcp"].get("port", "9000").asString());
WorldTCPPort = atoi(_root["server"]["world"]["tcp"].get("port", "9000").asString().c_str());
TelnetIP = _root["server"]["world"]["telnet"].get("ip", "127.0.0.1").asString();
TelnetTCPPort = Strings::ToUnsignedInt(_root["server"]["world"]["telnet"].get("port", "9001").asString());
TelnetTCPPort = atoi(_root["server"]["world"]["telnet"].get("port", "9001").asString().c_str());
TelnetEnabled = false;
if (_root["server"]["world"]["telnet"].get("enabled", "false").asString() == "true") { TelnetEnabled = true; }
WorldHTTPMimeFile = _root["server"]["world"]["http"].get("mimefile", "mime.types").asString();
WorldHTTPPort = Strings::ToUnsignedInt(_root["server"]["world"]["http"].get("port", "9080").asString());
WorldHTTPPort = atoi(_root["server"]["world"]["http"].get("port", "9080").asString().c_str());
WorldHTTPEnabled = false;
if (_root["server"]["world"]["http"].get("enabled", "false").asString() == "true") {
WorldHTTPEnabled = true;
}
if (_root["server"].get("disable_config_checks", "false").asString() == "true") {
DisableConfigChecks = true;
}
/**
* UCS
*/
ChatHost = _root["server"]["chatserver"].get("host", "eqchat.eqemulator.net").asString();
ChatPort = Strings::ToUnsignedInt(_root["server"]["chatserver"].get("port", "7778").asString());
ChatPort = atoi(_root["server"]["chatserver"].get("port", "7778").asString().c_str());
MailHost = _root["server"]["mailserver"].get("host", "eqmail.eqemulator.net").asString();
MailPort = Strings::ToUnsignedInt(_root["server"]["mailserver"].get("port", "7778").asString());
MailPort = atoi(_root["server"]["mailserver"].get("port", "7778").asString().c_str());
/**
* Database
@@ -125,7 +114,7 @@ void EQEmuConfig::parse_config()
DatabaseUsername = _root["server"]["database"].get("username", "eq").asString();
DatabasePassword = _root["server"]["database"].get("password", "eq").asString();
DatabaseHost = _root["server"]["database"].get("host", "localhost").asString();
DatabasePort = Strings::ToUnsignedInt(_root["server"]["database"].get("port", "3306").asString());
DatabasePort = atoi(_root["server"]["database"].get("port", "3306").asString().c_str());
DatabaseDB = _root["server"]["database"].get("db", "eq").asString();
/**
@@ -134,14 +123,14 @@ void EQEmuConfig::parse_config()
ContentDbUsername = _root["server"]["content_database"].get("username", "").asString();
ContentDbPassword = _root["server"]["content_database"].get("password", "").asString();
ContentDbHost = _root["server"]["content_database"].get("host", "").asString();
ContentDbPort = Strings::ToUnsignedInt(_root["server"]["content_database"].get("port", 0).asString());
ContentDbPort = atoi(_root["server"]["content_database"].get("port", 0).asString().c_str());
ContentDbName = _root["server"]["content_database"].get("db", "").asString();
/**
* QS
*/
QSDatabaseHost = _root["server"]["qsdatabase"].get("host", "localhost").asString();
QSDatabasePort = Strings::ToUnsignedInt(_root["server"]["qsdatabase"].get("port", "3306").asString());
QSDatabasePort = atoi(_root["server"]["qsdatabase"].get("port", "3306").asString().c_str());
QSDatabaseUsername = _root["server"]["qsdatabase"].get("username", "eq").asString();
QSDatabasePassword = _root["server"]["qsdatabase"].get("password", "eq").asString();
QSDatabaseDB = _root["server"]["qsdatabase"].get("db", "eq").asString();
@@ -149,9 +138,9 @@ void EQEmuConfig::parse_config()
/**
* Zones
*/
DefaultStatus = Strings::ToUnsignedInt(_root["server"]["zones"].get("defaultstatus", 0).asString());
ZonePortLow = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("low", "7000").asString());
ZonePortHigh = Strings::ToUnsignedInt(_root["server"]["zones"]["ports"].get("high", "7999").asString());
DefaultStatus = atoi(_root["server"]["zones"].get("defaultstatus", 0).asString().c_str());
ZonePortLow = atoi(_root["server"]["zones"]["ports"].get("low", "7000").asString().c_str());
ZonePortHigh = atoi(_root["server"]["zones"]["ports"].get("high", "7999").asString().c_str());
/**
* Files
@@ -181,10 +170,10 @@ void EQEmuConfig::parse_config()
/**
* Launcher
*/
RestartWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("restart", "10000").asString());
TerminateWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString());
InitialBootWait = Strings::ToInt(_root["server"]["launcher"]["timers"].get("initial", "20000").asString());
ZoneBootInterval = Strings::ToInt(_root["server"]["launcher"]["timers"].get("interval", "2000").asString());
RestartWait = atoi(_root["server"]["launcher"]["timers"].get("restart", "10000").asString().c_str());
TerminateWait = atoi(_root["server"]["launcher"]["timers"].get("reterminate", "10000").asString().c_str());
InitialBootWait = atoi(_root["server"]["launcher"]["timers"].get("initial", "20000").asString().c_str());
ZoneBootInterval = atoi(_root["server"]["launcher"]["timers"].get("interval", "2000").asString().c_str());
#ifdef WIN32
ZoneExe = _root["server"]["launcher"].get("exe", "zone.exe").asString();
#else
+13 -20
View File
@@ -20,9 +20,7 @@
#include "json/json.h"
#include "linked_list.h"
#include "path_manager.h"
#include <fstream>
#include <fmt/format.h>
struct LoginConfig {
std::string LoginHost;
@@ -60,7 +58,6 @@ class EQEmuConfig
uint16 WorldHTTPPort;
std::string WorldHTTPMimeFile;
std::string SharedKey;
bool DisableConfigChecks;
// From <chatserver/>
std::string ChatHost;
@@ -120,8 +117,6 @@ class EQEmuConfig
uint16 ZonePortHigh;
uint8 DefaultStatus;
bool auto_database_updates;
// uint16 DynamicCount;
// map<string,uint16> StaticZones;
@@ -135,7 +130,7 @@ class EQEmuConfig
void parse_config();
EQEmuConfig()
{
{
}
virtual ~EQEmuConfig() {}
@@ -149,39 +144,37 @@ class EQEmuConfig
return (_config);
}
// Allow the use to set the conf file to be used.
static void SetConfigFile(std::string file)
{
EQEmuConfig::ConfigFile = file;
}
// Load the config
static bool LoadConfig(const std::string& path = "")
static bool LoadConfig()
{
if (_config != nullptr) {
return true;
}
_config = new EQEmuConfig;
return parseFile(path);
return parseFile();
}
// Load config file and parse data
static bool parseFile(const std::string& file_path = ".")
{
static bool parseFile() {
if (_config == nullptr) {
return LoadConfig(file_path);
return LoadConfig();
}
std::string file = fmt::format(
"{}/{}",
(file_path.empty() ? path.GetServerPath() : file_path),
EQEmuConfig::ConfigFile
);
std::ifstream fconfig(file, std::ifstream::binary);
std::ifstream fconfig(EQEmuConfig::ConfigFile, std::ifstream::binary);
try {
fconfig >> _config->_root;
_config->parse_config();
}
catch (std::exception &) {
return false;
}
}
return true;
}
+320 -450
View File
File diff suppressed because it is too large Load Diff
+63 -134
View File
@@ -39,7 +39,8 @@
namespace Logs {
enum DebugLevel {
General = 1, // 1 - Low-Level general debugging, useful info on single line
Detail // 2 - Use this for very chatty logging you want to leave in but don't want on by default
Moderate, // 2 - Informational based, used in functions, when particular things load
Detail // 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication
};
/**
@@ -53,7 +54,7 @@ namespace Logs {
AI,
Aggro,
Attack,
DeprecatedCS, // deprecated
PacketClientServer,
Combat,
Commands,
Crash,
@@ -64,36 +65,36 @@ namespace Logs {
Inventory,
Launcher,
Netcode,
Normal, // deprecated
Normal,
Object,
Pathing,
QSServer, // deprecated
QSServer,
Quests,
Rules,
Skills,
Spawns,
Spells,
Status, // deprecated
Status,
TCPConnection,
Tasks,
Tradeskills,
Trading,
Tribute,
UCSServer, // deprecated
WebInterfaceServer, // deprecated
WorldServer, // deprecated
ZoneServer, // deprecated
UCSServer,
WebInterfaceServer,
WorldServer,
ZoneServer,
MySQLError,
MySQLQuery,
Mercenaries,
QuestDebug,
DeprecatedSC, // deprecated
DeprecatedCSU, // deprecated
DeprecatedSCD, // deprecated
DeprecatedCSD, // deprecated
Loginserver, // deprecated
PacketServerClient,
PacketClientServerUnhandled,
PacketServerClientWithDump,
PacketClientServerWithDump,
Loginserver,
ClientLogin,
HeadlessClient, // deprecated
HeadlessClient,
HPUpdate,
FixZ,
Food,
@@ -103,10 +104,10 @@ namespace Logs {
MobAppearance,
Info,
Warning,
Critical, // deprecated
Emergency, // deprecated
Alert, // deprecated
Notice, // deprecated
Critical,
Emergency,
Alert,
Notice,
AIScanClose,
AIYellForHelp,
AICastBeneficialClose,
@@ -126,19 +127,6 @@ namespace Logs {
DiaWind,
HTTP,
Saylink,
ChecksumVerification,
CombatRecord,
Hate,
Discord,
Faction,
PacketServerClient,
PacketClientServer,
PacketServerToServer,
Bugs,
QuestErrors,
PlayerEvents,
DataBuckets,
Zoning,
MaxCategoryID /* Don't Remove this */
};
@@ -151,7 +139,7 @@ namespace Logs {
"AI",
"Aggro",
"Attack",
"Deprecated",
"Packet :: Client -> Server",
"Combat",
"Commands",
"Crash",
@@ -162,52 +150,52 @@ namespace Logs {
"Inventory",
"Launcher",
"Netcode",
"Normal (Deprecated)",
"Normal",
"Object",
"Pathing",
"QS Server (Deprecated)",
"QS Server",
"Quests",
"Rules",
"Skills",
"Spawns",
"Spells",
"Status (Deprecated)",
"Status",
"TCP Connection",
"Tasks",
"Tradeskills",
"Trading",
"Tribute",
"UCS Server (Deprecated)",
"Web Interface (Deprecated)",
"World Server (Deprecated)",
"Zone Server (Deprecated)",
"QueryErr",
"Query",
"UCS Server",
"WebInterface Server",
"World Server",
"Zone Server",
"MySQL Error",
"MySQL Query",
"Mercenaries",
"Quest Debug",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Legacy Packet Logging (Deprecated)",
"Login Server (Deprecated)",
"Packet :: Server -> Client",
"Packet :: Client -> Server Unhandled",
"Packet :: Server -> Client (Dump)",
"Packet :: Client -> Server (Dump)",
"Login Server",
"Client Login",
"Headless Client (Deprecated)",
"Headless Client",
"HP Update",
"FixZ",
"Food",
"Traps",
"NPC Roam Box",
"NPC Scaling",
"MobAppearance",
"Mob Appearance",
"Info",
"Warning",
"Critical (Deprecated)",
"Emergency (Deprecated)",
"Alert (Deprecated)",
"Notice (Deprecated)",
"AI Scan",
"AI Yell",
"AI CastBeneficial",
"Critical",
"Emergency",
"Alert",
"Notice",
"AI Scan Close",
"AI Yell For Help",
"AI Cast Beneficial Close",
"AOE Cast",
"Entity Management",
"Flee",
@@ -224,19 +212,6 @@ namespace Logs {
"DialogueWindow",
"HTTP",
"Saylink",
"ChecksumVer",
"CombatRecord",
"Hate",
"Discord",
"Faction",
"Packet S->C",
"Packet C->S",
"Packet S->S",
"Bugs",
"QuestErrors",
"PlayerEvents",
"DataBuckets",
"Zoning",
};
}
@@ -244,8 +219,6 @@ namespace Logs {
class Database;
constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
class EQEmuLogSys {
public:
EQEmuLogSys();
@@ -308,19 +281,9 @@ public:
uint8 log_to_file;
uint8 log_to_console;
uint8 log_to_gmsay;
uint8 log_to_discord;
int discord_webhook_id;
uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
};
struct OriginationInfo {
std::string zone_short_name;
std::string zone_long_name;
int instance_id;
};
OriginationInfo origination_info{};
/**
* Internally used memory reference for all log settings per category
* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
@@ -328,84 +291,50 @@ public:
*/
LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
// temporary bucket to re-load after silencing
LogSettings pre_silence_settings[Logs::LogCategory::MaxCategoryID]{};
bool file_logs_enabled = false;
struct LogEnabled {
bool log_to_file_enabled;
bool log_to_console_enabled;
bool log_to_gmsay_enabled;
bool log_to_discord_enabled;
bool log_enabled;
};
int log_platform = 0;
std::string platform_file_name;
LogEnabled GetLogsEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
bool IsLogEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
struct DiscordWebhooks {
int id;
std::string webhook_name;
std::string webhook_url;
};
const DiscordWebhooks *GetDiscordWebhooks() const;
// gmsay
uint16 GetGMSayColorFromCategory(uint16 log_category);
EQEmuLogSys *SetGMSayHandler(const std::function<void(uint16 log_type, const char *func, const std::string &)>& f)
{
m_on_log_gmsay_hook = f;
return this;
}
EQEmuLogSys *SetDiscordHandler(std::function<void(uint16 log_category, int webhook_id, const std::string &)> f)
{
m_on_log_discord_hook = f;
EQEmuLogSys * SetGMSayHandler(std::function<void(uint16 log_type, const std::string &)> f) {
on_log_gmsay_hook = f;
return this;
}
// console
void SetConsoleHandler(
std::function<void(
uint16 debug_level,
uint16 log_type,
const std::string &
)> f
) { m_on_log_console_hook = f; }
) { on_log_console_hook = f; }
void SilenceConsoleLogging();
void EnableConsoleLogging();
// database
EQEmuLogSys *SetDatabase(Database *db);
[[nodiscard]] const std::string &GetLogPath() const;
EQEmuLogSys * SetLogPath(const std::string &log_path);
void DisableMySQLErrorLogs();
void EnableMySQLErrorLogs();
private:
// reference to database
Database *m_database;
std::function<void(uint16 log_category, const char *func, const std::string &)> m_on_log_gmsay_hook;
std::function<void(uint16 log_category, int webhook_id, const std::string &)> m_on_log_discord_hook;
std::function<void(uint16 log_category, const std::string &)> m_on_log_console_hook;
DiscordWebhooks m_discord_webhooks[MAX_DISCORD_WEBHOOK_ID]{};
bool m_file_logs_enabled = false;
int m_log_platform = 0;
std::string m_platform_file_name;
std::string m_log_path;
Database *m_database;
void ProcessConsoleMessage(
uint16 log_category,
const std::string &message,
const char *file,
const char *func,
int line
);
void ProcessLogWrite(uint16 log_category, const std::string &message);
void InjectTablesIfNotExist();
std::function<void(uint16 log_category, const std::string &)> on_log_gmsay_hook;
std::function<void(uint16 debug_level, uint16 log_category, const std::string &)> on_log_console_hook;
std::string FormatOutMessageString(uint16 log_category, const std::string &in_message);
std::string GetLinuxConsoleColorFromCategory(uint16 log_category);
uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
void ProcessConsoleMessage(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessGMSay(uint16 debug_level, uint16 log_category, const std::string &message);
void ProcessLogWrite(uint16 debug_level, uint16 log_category, const std::string &message);
bool IsRfc5424LogCategory(uint16 log_category);
};
extern EQEmuLogSys LogSys;
File diff suppressed because it is too large Load Diff
+5 -1
View File
@@ -58,6 +58,10 @@ EQTime::EQTime()
SetCurrentEQTimeOfDay(start, time(0));
}
EQTime::~EQTime()
{
}
//getEQTimeOfDay - Reads timeConvert and writes the result to eqTimeOfDay
//This function was written by the ShowEQ Project.
//Input: Current Time (as a time_t), a pointer to the TimeOfDay_Struct that will be written to.
@@ -199,4 +203,4 @@ void EQTime::ToString(TimeOfDay_Struct *t, std::string &str) {
t->month, t->day, t->year, t->hour, t->minute);
buf[127] = '\0';
str = buf;
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ public:
//Constructor/destructor
EQTime(TimeOfDay_Struct start_eq, time_t start_real);
EQTime();
~EQTime() = default;
~EQTime();
//Get functions
int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
+4 -4
View File
@@ -1,14 +1,14 @@
#pragma once
#include <any>
#include <functional>
#include <exception>
#include "event_loop.h"
#include "../any.h"
namespace EQ {
class Task
{
public:
typedef std::function<void(const std::any&)> ResolveFn;
typedef std::function<void(const EQ::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
@@ -19,7 +19,7 @@ namespace EQ {
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
std::any result;
EQ::Any result;
bool has_error;
std::exception error;
};
@@ -63,7 +63,7 @@ namespace EQ {
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const std::any& result) {
baton->fn([baton](const EQ::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
+3 -3
View File
@@ -38,7 +38,7 @@ namespace EQ
_running = true;
for (size_t i = 0; i < threads; ++i) {
_threads.emplace_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
_threads.push_back(std::thread(std::bind(&TaskScheduler::ProcessWork, this)));
}
}
@@ -60,8 +60,8 @@ namespace EQ
}
template<typename Fn, typename... Args>
auto Enqueue(Fn&& fn, Args&&... args) -> std::future<typename std::invoke_result<Fn, Args...>::type> {
using return_type = typename std::invoke_result<Fn, Args...>::type;
auto Enqueue(Fn&& fn, Args&&... args) -> std::future<typename std::result_of<Fn(Args...)>::type> {
using return_type = typename std::result_of<Fn(Args...)>::type;
auto task = std::make_shared<std::packaged_task<return_type()>>(
std::bind(std::forward<Fn>(fn), std::forward<Args>(args)...)
File diff suppressed because it is too large Load Diff
@@ -1,214 +0,0 @@
#ifndef EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
#define EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
#include <string>
#include "player_events.h"
#include "../repositories/base/base_player_event_logs_repository.h"
#include <cereal/archives/json.hpp>
#include <cereal/types/vector.hpp>
struct DiscordField {
std::string name;
std::string value;
bool is_inline;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(name),
CEREAL_NVP(value),
cereal::make_nvp("inline", is_inline)
);
}
};
struct DiscordAuthor {
std::string name;
std::string icon_url;
std::string url;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(name),
CEREAL_NVP(icon_url),
CEREAL_NVP(url)
);
}
};
struct DiscordEmbed {
std::vector<DiscordField> fields;
std::string title;
std::string description;
std::string timestamp;
DiscordAuthor author;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(fields),
CEREAL_NVP(title),
CEREAL_NVP(description),
CEREAL_NVP(timestamp),
CEREAL_NVP(author)
);
}
};
struct DiscordWebhook {
std::vector<DiscordEmbed> embeds;
std::string content;
std::string avatar_url;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(embeds),
CEREAL_NVP(avatar_url),
CEREAL_NVP(content)
);
}
};
class PlayerEventDiscordFormatter {
public:
static std::string GetCurrentTimestamp();
static std::string FormatEventSay(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::SayEvent &e);
static std::string
FormatGMCommand(const PlayerEvent::PlayerEventContainer &c, const PlayerEvent::GMCommandEvent &e);
static void BuildDiscordField(
std::vector<DiscordField> *f,
const std::string &name,
const std::string &value,
bool is_inline = true
);
static void BuildBaseEmbed(
std::vector<DiscordEmbed> *e,
const std::vector<DiscordField> &f,
PlayerEvent::PlayerEventContainer c
);
static std::string FormatWithNodata(const PlayerEvent::PlayerEventContainer &c);
static std::string FormatAAGainedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::AAGainedEvent &e
);
static std::string FormatAAPurchasedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::AAPurchasedEvent &e
);
static std::string FormatDeathEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DeathEvent &e
);
static std::string FormatFishSuccessEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::FishSuccessEvent &e
);
static std::string FormatForageSuccessEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ForageSuccessEvent &e
);
static std::string FormatDestroyItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DestroyItemEvent &e
);
static std::string FormatDiscoverItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DiscoverItemEvent &e
);
static std::string FormatDroppedItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::DroppedItemEvent &e
);
static std::string FormatLevelGainedEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LevelGainedEvent &e
);
static std::string FormatLevelLostEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LevelLostEvent &e
);
static std::string FormatLootItemEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::LootItemEvent &e
);
static std::string FormatGroundSpawnPickupEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::GroundSpawnPickupEvent &e
);
static std::string FormatMerchantPurchaseEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::MerchantPurchaseEvent &e
);
static std::string FormatMerchantSellEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::MerchantSellEvent &e
);
static std::string FormatNPCHandinEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::HandinEvent &e
);
static std::string FormatSkillUpEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::SkillUpEvent &e
);
static std::string FormatTaskAcceptEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskAcceptEvent &e
);
static std::string FormatTaskCompleteEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskCompleteEvent &e
);
static std::string FormatTaskUpdateEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TaskUpdateEvent &e
);
static std::string FormatTradeEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TradeEvent &e
);
static std::string FormatTraderPurchaseEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TraderPurchaseEvent &e
);
static std::string FormatTraderSellEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::TraderSellEvent &e
);
static std::string FormatResurrectAcceptEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ResurrectAcceptEvent &e
);
static std::string FormatSplitMoneyEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::SplitMoneyEvent &e
);
static std::string FormatCombineEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::CombineEvent &e
);
static std::string FormatZoningEvent(
const PlayerEvent::PlayerEventContainer &c,
const PlayerEvent::ZoningEvent &e
);
static DiscordWebhook BuildDiscordWebhook(
const PlayerEvent::PlayerEventContainer &p,
std::vector<DiscordEmbed> &embeds
);
};
#endif //EQEMU_PLAYER_EVENT_DISCORD_FORMATTER_H
-702
View File
@@ -1,702 +0,0 @@
#include <cereal/archives/json.hpp>
#include "player_event_logs.h"
#include "player_event_discord_formatter.h"
#include "../platform.h"
#include "../rulesys.h"
const uint32 PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL = 60 * 60 * 1000; // 1 hour
// general initialization routine
void PlayerEventLogs::Init()
{
m_process_batch_events_timer.SetTimer(RuleI(Logging, BatchPlayerEventProcessIntervalSeconds) * 1000);
m_process_retention_truncation_timer.SetTimer(PROCESS_RETENTION_TRUNCATION_TIMER_INTERVAL);
ValidateDatabaseConnection();
// initialize settings array
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].id = i;
m_settings[i].event_name = PlayerEvent::EventName[i];
m_settings[i].event_enabled = 1;
m_settings[i].retention_days = 0;
m_settings[i].discord_webhook_id = 0;
}
SetSettingsDefaults();
// initialize settings from database
auto s = PlayerEventLogSettingsRepository::All(*m_database);
std::vector<int> db{};
db.reserve(s.size());
for (auto &e: s) {
if (e.id >= PlayerEvent::MAX) {
continue;
}
m_settings[e.id] = e;
db.emplace_back(e.id);
}
// insert entries that don't exist in database
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
bool is_in_database = std::find(db.begin(), db.end(), i) != db.end();
bool is_deprecated = Strings::Contains(PlayerEvent::EventName[i], "Deprecated");
bool is_implemented = !Strings::Contains(PlayerEvent::EventName[i], "Unimplemented");
// remove when deprecated
if (is_deprecated && is_in_database) {
LogInfo("[Deprecated] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
}
// remove when unimplemented if present
if (!is_implemented && is_in_database) {
LogInfo("[Unimplemented] Removing PlayerEvent [{}] ({})", PlayerEvent::EventName[i], i);
PlayerEventLogSettingsRepository::DeleteWhere(*m_database, fmt::format("id = {}", i));
}
bool is_missing_in_database = std::find(db.begin(), db.end(), i) == db.end();
if (is_missing_in_database && is_implemented && !is_deprecated) {
LogInfo(
"[New] PlayerEvent [{}] ({})",
PlayerEvent::EventName[i],
i
);
auto c = PlayerEventLogSettingsRepository::NewEntity();
c.id = i;
c.event_name = PlayerEvent::EventName[i];
c.event_enabled = m_settings[i].event_enabled;
c.retention_days = m_settings[i].retention_days;
PlayerEventLogSettingsRepository::InsertOne(*m_database, c);
}
}
bool processing_in_world = !RuleB(Logging, PlayerEventsQSProcess) && IsWorld();
bool processing_in_qs = RuleB(Logging, PlayerEventsQSProcess) && IsQueryServ();
// on initial boot process truncation
if (processing_in_world || processing_in_qs) {
ProcessRetentionTruncation();
}
}
// set the database object, during initialization
PlayerEventLogs *PlayerEventLogs::SetDatabase(Database *db)
{
m_database = db;
return this;
}
// validates whether the connection is valid or not, used in initialization
bool PlayerEventLogs::ValidateDatabaseConnection()
{
if (!m_database) {
LogError("No database connection");
return false;
}
return true;
}
// determines if the passed in event is enabled or not
// this is used to gate logic or events from firing off
// this is used prior to building the events, we don't want to
// build the events, send them through the stack in a function call
// only to discard them immediately afterwards, very wasteful on resources
// the quest api currently does this
bool PlayerEventLogs::IsEventEnabled(PlayerEvent::EventType event)
{
return m_settings[event].event_enabled ? m_settings[event].event_enabled : false;
}
// this processes any current player events on the queue
void PlayerEventLogs::ProcessBatchQueue()
{
m_batch_queue_lock.lock();
if (m_record_batch_queue.empty()) {
m_batch_queue_lock.unlock();
return;
}
BenchTimer benchmark;
// flush many
PlayerEventLogsRepository::InsertMany(*m_database, m_record_batch_queue);
LogPlayerEventsDetail(
"Processing batch player event log queue of [{}] took [{}]",
m_record_batch_queue.size(),
benchmark.elapsed()
);
// empty
m_record_batch_queue = {};
m_batch_queue_lock.unlock();
}
// adds a player event to the queue
void PlayerEventLogs::AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &log)
{
m_batch_queue_lock.lock();
m_record_batch_queue.emplace_back(log);
m_batch_queue_lock.unlock();
}
// fills common event data in the SendEvent function
void PlayerEventLogs::FillPlayerEvent(
const PlayerEvent::PlayerEvent &p,
PlayerEventLogsRepository::PlayerEventLogs &n
)
{
n.account_id = p.account_id;
n.character_id = p.character_id;
n.zone_id = p.zone_id;
n.instance_id = p.instance_id;
n.x = p.x;
n.y = p.y;
n.z = p.z;
n.heading = p.heading;
}
// builds the dynamic packet used to ship the player event over the wire
// supports serializing the struct so it can be rebuilt on the other end
std::unique_ptr<ServerPacket>
PlayerEventLogs::BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e)
{
EQ::Net::DynamicPacket dyn_pack;
dyn_pack.PutSerialize(0, e);
auto pack_size = sizeof(ServerSendPlayerEvent_Struct) + dyn_pack.Length();
auto pack = std::make_unique<ServerPacket>(ServerOP_PlayerEvent, static_cast<uint32_t>(pack_size));
auto buf = reinterpret_cast<ServerSendPlayerEvent_Struct *>(pack->pBuffer);
buf->cereal_size = static_cast<uint32_t>(dyn_pack.Length());
memcpy(buf->cereal_data, dyn_pack.Data(), dyn_pack.Length());
return pack;
}
const PlayerEventLogSettingsRepository::PlayerEventLogSettings *PlayerEventLogs::GetSettings() const
{
return m_settings;
}
bool PlayerEventLogs::IsEventDiscordEnabled(int32_t event_type_id)
{
// out of bounds check
if (event_type_id >= PlayerEvent::EventType::MAX) {
return false;
}
// make sure webhook id is set
if (m_settings[event_type_id].discord_webhook_id == 0) {
return false;
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return true;
}
return false;
}
std::string PlayerEventLogs::GetDiscordWebhookUrlFromEventType(int32_t event_type_id)
{
// out of bounds check
if (event_type_id >= PlayerEvent::EventType::MAX) {
return "";
}
// make sure webhook id is set
if (m_settings[event_type_id].discord_webhook_id == 0) {
return "";
}
// ensure there is a matching webhook to begin with
if (!LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url.empty()) {
return LogSys.GetDiscordWebhooks()[m_settings[event_type_id].discord_webhook_id].webhook_url;
}
return "";
}
// GM_COMMAND | [x] Implemented Formatter
// ZONING | [x] Implemented Formatter
// AA_GAIN | [x] Implemented Formatter
// AA_PURCHASE | [x] Implemented Formatter
// FORAGE_SUCCESS | [x] Implemented Formatter
// FORAGE_FAILURE | [x] Implemented Formatter
// FISH_SUCCESS | [x] Implemented Formatter
// FISH_FAILURE | [x] Implemented Formatter
// ITEM_DESTROY | [x] Implemented Formatter
// WENT_ONLINE | [x] Implemented Formatter
// WENT_OFFLINE | [x] Implemented Formatter
// LEVEL_GAIN | [x] Implemented Formatter
// LEVEL_LOSS | [x] Implemented Formatter
// LOOT_ITEM | [x] Implemented Formatter
// MERCHANT_PURCHASE | [x] Implemented Formatter
// MERCHANT_SELL | [x] Implemented Formatter
// GROUP_JOIN | [] Implemented Formatter
// GROUP_LEAVE | [] Implemented Formatter
// RAID_JOIN | [] Implemented Formatter
// RAID_LEAVE | [] Implemented Formatter
// GROUNDSPAWN_PICKUP | [x] Implemented Formatter
// NPC_HANDIN | [x] Implemented Formatter
// SKILL_UP | [x] Implemented Formatter
// TASK_ACCEPT | [x] Implemented Formatter
// TASK_UPDATE | [x] Implemented Formatter
// TASK_COMPLETE | [x] Implemented Formatter
// TRADE | [] Implemented Formatter
// GIVE_ITEM | [] Implemented Formatter
// SAY | [x] Implemented Formatter
// REZ_ACCEPTED | [x] Implemented Formatter
// DEATH | [x] Implemented Formatter
// COMBINE_FAILURE | [x] Implemented Formatter
// COMBINE_SUCCESS | [x] Implemented Formatter
// DROPPED_ITEM | [x] Implemented Formatter
// SPLIT_MONEY | [x] Implemented Formatter
// DZ_JOIN | [] Implemented Formatter
// DZ_LEAVE | [] Implemented Formatter
// TRADER_PURCHASE | [x] Implemented Formatter
// TRADER_SELL | [x] Implemented Formatter
// BANDOLIER_CREATE | [] Implemented Formatter
// BANDOLIER_SWAP | [] Implemented Formatter
// DISCOVER_ITEM | [X] Implemented Formatter
std::string PlayerEventLogs::GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e)
{
std::string payload;
switch (e.player_event_log.event_type_id) {
case PlayerEvent::AA_GAIN: {
PlayerEvent::AAGainedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatAAGainedEvent(e, n);
break;
}
case PlayerEvent::AA_PURCHASE: {
PlayerEvent::AAPurchasedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatAAPurchasedEvent(e, n);
break;
}
case PlayerEvent::COMBINE_FAILURE:
case PlayerEvent::COMBINE_SUCCESS: {
PlayerEvent::CombineEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatCombineEvent(e, n);
break;
}
case PlayerEvent::DEATH: {
PlayerEvent::DeathEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDeathEvent(e, n);
break;
}
case PlayerEvent::DISCOVER_ITEM: {
PlayerEvent::DiscoverItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDiscoverItemEvent(e, n);
break;
}
case PlayerEvent::DROPPED_ITEM: {
PlayerEvent::DroppedItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDroppedItemEvent(e, n);
break;
}
case PlayerEvent::FISH_FAILURE:
case PlayerEvent::FORAGE_FAILURE:
case PlayerEvent::WENT_ONLINE:
case PlayerEvent::WENT_OFFLINE: {
payload = PlayerEventDiscordFormatter::FormatWithNodata(e);
break;
}
case PlayerEvent::FISH_SUCCESS: {
PlayerEvent::FishSuccessEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatFishSuccessEvent(e, n);
break;
}
case PlayerEvent::FORAGE_SUCCESS: {
PlayerEvent::ForageSuccessEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatForageSuccessEvent(e, n);
break;
}
case PlayerEvent::ITEM_DESTROY: {
PlayerEvent::DestroyItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatDestroyItemEvent(e, n);
break;
}
case PlayerEvent::LEVEL_GAIN: {
PlayerEvent::LevelGainedEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLevelGainedEvent(e, n);
break;
}
case PlayerEvent::LEVEL_LOSS: {
PlayerEvent::LevelLostEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLevelLostEvent(e, n);
break;
}
case PlayerEvent::LOOT_ITEM: {
PlayerEvent::LootItemEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatLootItemEvent(e, n);
break;
}
case PlayerEvent::GROUNDSPAWN_PICKUP: {
PlayerEvent::GroundSpawnPickupEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatGroundSpawnPickupEvent(e, n);
break;
}
case PlayerEvent::NPC_HANDIN: {
PlayerEvent::HandinEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatNPCHandinEvent(e, n);
break;
}
case PlayerEvent::SAY: {
PlayerEvent::SayEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatEventSay(e, n);
break;
}
case PlayerEvent::GM_COMMAND: {
PlayerEvent::GMCommandEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatGMCommand(e, n);
break;
}
case PlayerEvent::SKILL_UP: {
PlayerEvent::SkillUpEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatSkillUpEvent(e, n);
break;
}
case PlayerEvent::SPLIT_MONEY: {
PlayerEvent::SplitMoneyEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatSplitMoneyEvent(e, n);
break;
}
case PlayerEvent::TASK_ACCEPT: {
PlayerEvent::TaskAcceptEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskAcceptEvent(e, n);
break;
}
case PlayerEvent::TASK_COMPLETE: {
PlayerEvent::TaskCompleteEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskCompleteEvent(e, n);
break;
}
case PlayerEvent::TASK_UPDATE: {
PlayerEvent::TaskUpdateEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTaskUpdateEvent(e, n);
break;
}
case PlayerEvent::TRADE: {
PlayerEvent::TradeEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTradeEvent(e, n);
break;
}
case PlayerEvent::TRADER_PURCHASE: {
PlayerEvent::TraderPurchaseEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTraderPurchaseEvent(e, n);
break;
}
case PlayerEvent::TRADER_SELL: {
PlayerEvent::TraderSellEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatTraderSellEvent(e, n);
break;
}
case PlayerEvent::REZ_ACCEPTED: {
PlayerEvent::ResurrectAcceptEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatResurrectAcceptEvent(e, n);
break;
}
case PlayerEvent::MERCHANT_PURCHASE: {
PlayerEvent::MerchantPurchaseEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatMerchantPurchaseEvent(e, n);
break;
}
case PlayerEvent::MERCHANT_SELL: {
PlayerEvent::MerchantSellEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatMerchantSellEvent(e, n);
break;
}
case PlayerEvent::ZONING: {
PlayerEvent::ZoningEvent n{};
std::stringstream ss;
{
ss << e.player_event_log.event_data;
cereal::JSONInputArchive ar(ss);
n.serialize(ar);
}
payload = PlayerEventDiscordFormatter::FormatZoningEvent(e, n);
break;
}
default: {
LogInfo(
"Player event [{}] ({}) Discord formatter not implemented",
e.player_event_log.event_type_name,
e.player_event_log.event_type_id
);
}
}
return payload;
}
// general process function, used in world or QS depending on rule Logging:PlayerEventsQSProcess
void PlayerEventLogs::Process()
{
if (m_process_batch_events_timer.Check() || m_record_batch_queue.size() >= RuleI(Logging, BatchPlayerEventProcessChunkSize)) {
ProcessBatchQueue();
}
if (m_process_retention_truncation_timer.Check()) {
ProcessRetentionTruncation();
}
}
void PlayerEventLogs::ProcessRetentionTruncation()
{
LogInfo("Running truncation");
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
if (m_settings[i].retention_days > 0) {
int deleted_count = PlayerEventLogsRepository::DeleteWhere(
*m_database,
fmt::format(
"event_type_id = {} AND created_at < (NOW() - INTERVAL {} DAY)",
i,
m_settings[i].retention_days
)
);
if (deleted_count > 0) {
LogInfo(
"Truncated [{}] events of type [{}] ({}) older than [{}] days",
deleted_count,
PlayerEvent::EventName[i],
i,
m_settings[i].retention_days
);
}
}
}
}
void PlayerEventLogs::ReloadSettings()
{
for (auto &e: PlayerEventLogSettingsRepository::All(*m_database)) {
m_settings[e.id] = e;
}
}
const int32_t RETENTION_DAYS_DEFAULT = 7;
void PlayerEventLogs::SetSettingsDefaults()
{
m_settings[PlayerEvent::GM_COMMAND].event_enabled = 1;
m_settings[PlayerEvent::ZONING].event_enabled = 1;
m_settings[PlayerEvent::AA_GAIN].event_enabled = 1;
m_settings[PlayerEvent::AA_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::FORAGE_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FORAGE_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::FISH_SUCCESS].event_enabled = 0;
m_settings[PlayerEvent::FISH_FAILURE].event_enabled = 0;
m_settings[PlayerEvent::ITEM_DESTROY].event_enabled = 1;
m_settings[PlayerEvent::WENT_ONLINE].event_enabled = 0;
m_settings[PlayerEvent::WENT_OFFLINE].event_enabled = 0;
m_settings[PlayerEvent::LEVEL_GAIN].event_enabled = 1;
m_settings[PlayerEvent::LEVEL_LOSS].event_enabled = 1;
m_settings[PlayerEvent::LOOT_ITEM].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::MERCHANT_SELL].event_enabled = 1;
m_settings[PlayerEvent::GROUP_JOIN].event_enabled = 0;
m_settings[PlayerEvent::GROUP_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::RAID_JOIN].event_enabled = 0;
m_settings[PlayerEvent::RAID_LEAVE].event_enabled = 0;
m_settings[PlayerEvent::GROUNDSPAWN_PICKUP].event_enabled = 1;
m_settings[PlayerEvent::NPC_HANDIN].event_enabled = 1;
m_settings[PlayerEvent::SKILL_UP].event_enabled = 0;
m_settings[PlayerEvent::TASK_ACCEPT].event_enabled = 1;
m_settings[PlayerEvent::TASK_UPDATE].event_enabled = 1;
m_settings[PlayerEvent::TASK_COMPLETE].event_enabled = 1;
m_settings[PlayerEvent::TRADE].event_enabled = 1;
m_settings[PlayerEvent::GIVE_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SAY].event_enabled = 0;
m_settings[PlayerEvent::REZ_ACCEPTED].event_enabled = 1;
m_settings[PlayerEvent::DEATH].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_FAILURE].event_enabled = 1;
m_settings[PlayerEvent::COMBINE_SUCCESS].event_enabled = 1;
m_settings[PlayerEvent::DROPPED_ITEM].event_enabled = 1;
m_settings[PlayerEvent::SPLIT_MONEY].event_enabled = 1;
m_settings[PlayerEvent::DZ_JOIN].event_enabled = 1;
m_settings[PlayerEvent::DZ_LEAVE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_PURCHASE].event_enabled = 1;
m_settings[PlayerEvent::TRADER_SELL].event_enabled = 1;
m_settings[PlayerEvent::BANDOLIER_CREATE].event_enabled = 0;
m_settings[PlayerEvent::BANDOLIER_SWAP].event_enabled = 0;
m_settings[PlayerEvent::DISCOVER_ITEM].event_enabled = 1;
m_settings[PlayerEvent::POSSIBLE_HACK].event_enabled = 1;
m_settings[PlayerEvent::KILLED_NPC].event_enabled = 0;
m_settings[PlayerEvent::KILLED_NAMED_NPC].event_enabled = 1;
m_settings[PlayerEvent::KILLED_RAID_NPC].event_enabled = 1;
m_settings[PlayerEvent::ITEM_CREATION].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
}
}
-85
View File
@@ -1,85 +0,0 @@
#ifndef EQEMU_PLAYER_EVENT_LOGS_H
#define EQEMU_PLAYER_EVENT_LOGS_H
#include "../repositories/player_event_log_settings_repository.h"
#include "player_events.h"
#include "../servertalk.h"
#include "../repositories/player_event_logs_repository.h"
#include "../timer.h"
#include "../json/json_archive_single_line.h"
#include <cereal/archives/json.hpp>
#include <mutex>
class PlayerEventLogs {
public:
void Init();
void ReloadSettings();
PlayerEventLogs *SetDatabase(Database *db);
bool ValidateDatabaseConnection();
bool IsEventEnabled(PlayerEvent::EventType event);
void Process();
// batch queue
void AddToQueue(const PlayerEventLogsRepository::PlayerEventLogs &logs);
// main event record generic function
// can ingest any struct event types
template<typename T>
std::unique_ptr<ServerPacket> RecordEvent(
PlayerEvent::EventType t,
const PlayerEvent::PlayerEvent &p,
T e
)
{
auto n = PlayerEventLogsRepository::NewEntity();
FillPlayerEvent(p, n);
n.event_type_id = t;
std::stringstream ss;
{
cereal::JSONOutputArchiveSingleLine ar(ss);
e.serialize(ar);
}
n.event_type_name = PlayerEvent::EventName[t];
n.event_data = Strings::Contains(ss.str(), "noop") ? "{}" : ss.str();
n.created_at = std::time(nullptr);
auto c = PlayerEvent::PlayerEventContainer{
.player_event = p,
.player_event_log = n
};
return BuildPlayerEventPacket(c);
}
[[nodiscard]] const PlayerEventLogSettingsRepository::PlayerEventLogSettings *GetSettings() const;
bool IsEventDiscordEnabled(int32_t event_type_id);
std::string GetDiscordWebhookUrlFromEventType(int32_t event_type_id);
static std::string GetDiscordPayloadFromEvent(const PlayerEvent::PlayerEventContainer &e);
private:
Database *m_database; // reference to database
PlayerEventLogSettingsRepository::PlayerEventLogSettings m_settings[PlayerEvent::EventType::MAX]{};
// batch queue is used to record events in batch
std::vector<PlayerEventLogsRepository::PlayerEventLogs> m_record_batch_queue{};
static void FillPlayerEvent(const PlayerEvent::PlayerEvent &p, PlayerEventLogsRepository::PlayerEventLogs &n);
static std::unique_ptr<ServerPacket>
BuildPlayerEventPacket(const PlayerEvent::PlayerEventContainer &e);
// timers
Timer m_process_batch_events_timer; // events processing timer
Timer m_process_retention_truncation_timer; // timer for truncating events based on retention settings
// processing
std::mutex m_batch_queue_lock{};
void ProcessBatchQueue();
void ProcessRetentionTruncation();
void SetSettingsDefaults();
};
extern PlayerEventLogs player_event_logs;
#endif //EQEMU_PLAYER_EVENT_LOGS_H
-971
View File
@@ -1,971 +0,0 @@
#ifndef EQEMU_PLAYER_EVENTS_H
#define EQEMU_PLAYER_EVENTS_H
#include <string>
#include <cereal/cereal.hpp>
#include "../types.h"
#include "../repositories/player_event_logs_repository.h"
namespace PlayerEvent {
enum EventType {
GM_COMMAND = 1,
ZONING,
AA_GAIN,
AA_PURCHASE,
FORAGE_SUCCESS,
FORAGE_FAILURE,
FISH_SUCCESS,
FISH_FAILURE,
ITEM_DESTROY,
WENT_ONLINE,
WENT_OFFLINE,
LEVEL_GAIN,
LEVEL_LOSS,
LOOT_ITEM,
MERCHANT_PURCHASE,
MERCHANT_SELL,
GROUP_JOIN, // unimplemented
GROUP_LEAVE, // unimplemented
RAID_JOIN, // unimplemented
RAID_LEAVE, // unimplemented
GROUNDSPAWN_PICKUP,
NPC_HANDIN,
SKILL_UP,
TASK_ACCEPT,
TASK_UPDATE,
TASK_COMPLETE,
TRADE,
GIVE_ITEM, // unimplemented
SAY,
REZ_ACCEPTED,
DEATH,
COMBINE_FAILURE,
COMBINE_SUCCESS,
DROPPED_ITEM,
SPLIT_MONEY,
DZ_JOIN, // unimplemented
DZ_LEAVE, // unimplemented
TRADER_PURCHASE,
TRADER_SELL,
BANDOLIER_CREATE, // unimplemented
BANDOLIER_SWAP, // unimplemented
DISCOVER_ITEM,
POSSIBLE_HACK,
KILLED_NPC,
KILLED_NAMED_NPC,
KILLED_RAID_NPC,
ITEM_CREATION,
MAX // dont remove
};
// Don't ever remove items, even if they are deprecated
// If event is deprecated just tag (Deprecated) in the name
// If event is unimplemented just tag (Unimplemented) in the name
// Events don't get saved to the database if unimplemented or deprecated
// Events tagged as deprecated will get automatically removed
static const char *EventName[PlayerEvent::MAX] = {
"None",
"GM Command",
"Zoning",
"AA Gain",
"AA Purchase",
"Forage Success",
"Forage Failure",
"Fish Success",
"Fish Failure",
"Item Destroy",
"Went Online",
"Went Offline",
"Level Gain",
"Level Loss",
"Loot Item",
"Merchant Purchase",
"Merchant Sell",
"Group Join (Unimplemented)",
"Group Leave (Unimplemented)",
"Raid Join (Unimplemented)",
"Raid Leave (Unimplemented)",
"Groundspawn Pickup",
"NPC Handin",
"Skill Up",
"Task Accept",
"Task Update",
"Task Complete",
"Trade",
"Given Item (Unimplemented)",
"Say",
"Rez Accepted",
"Death",
"Combine Failure",
"Combine Success",
"Dropped Item",
"Split Money",
"DZ Join (Unimplemented)",
"DZ Leave (Unimplemented)",
"Trader Purchase",
"Trader Sell",
"Bandolier Create (Unimplemented)",
"Bandolier Swap (Unimplemented)",
"Discover Item",
"Possible Hack",
"Killed NPC",
"Killed Named NPC",
"Killed Raid NPC",
"Item Creation"
};
// Generic struct used by all events
struct PlayerEvent {
int64 account_id;
std::string account_name;
int64 character_id;
std::string character_name;
int64 guild_id;
std::string guild_name;
int zone_id;
std::string zone_short_name;
std::string zone_long_name;
int instance_id;
float x;
float y;
float z;
float heading;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(account_id),
CEREAL_NVP(account_name),
CEREAL_NVP(character_id),
CEREAL_NVP(character_name),
CEREAL_NVP(guild_id),
CEREAL_NVP(guild_name),
CEREAL_NVP(zone_id),
CEREAL_NVP(zone_short_name),
CEREAL_NVP(zone_long_name),
CEREAL_NVP(instance_id),
CEREAL_NVP(x),
CEREAL_NVP(y),
CEREAL_NVP(z),
CEREAL_NVP(heading)
);
}
};
// contains metadata in use for things like log/discord formatters
// along with the actual event to be persisted
struct PlayerEventContainer {
PlayerEvent player_event;
PlayerEventLogsRepository::PlayerEventLogs player_event_log;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(player_event),
CEREAL_NVP(player_event_log)
);
}
};
// used in events with no extra data
struct EmptyEvent {
std::string noop; // noop, gets discard upstream
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(noop)
);
}
};
// used in Trade event
struct ItemCreationEvent {
int64 item_id;
std::string item_name;
uint16 to_slot;
int16 charges;
uint32 aug1;
uint32 aug2;
uint32 aug3;
uint32 aug4;
uint32 aug5;
uint32 aug6;
bool attuned;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(to_slot),
CEREAL_NVP(charges),
CEREAL_NVP(aug1),
CEREAL_NVP(aug2),
CEREAL_NVP(aug3),
CEREAL_NVP(aug4),
CEREAL_NVP(aug5),
CEREAL_NVP(aug6),
CEREAL_NVP(attuned)
);
}
};
// used in Trade event
struct TradeItem {
int64 item_id;
std::string item_name;
int32 slot;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot)
);
}
};
// used in Trade event
class TradeItemEntry {
public:
uint16 slot;
uint32 item_id;
std::string item_name;
uint16 charges;
uint32 aug_1_item_id;
std::string aug_1_item_name;
uint32 aug_2_item_id;
std::string aug_2_item_name;
uint32 aug_3_item_id;
std::string aug_3_item_name;
uint32 aug_4_item_id;
std::string aug_4_item_name;
uint32 aug_5_item_id;
std::string aug_5_item_name;
uint32 aug_6_item_id;
std::string aug_6_item_name;
bool in_bag;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(slot),
CEREAL_NVP(item_id),
CEREAL_NVP(charges),
CEREAL_NVP(aug_1_item_id),
CEREAL_NVP(aug_2_item_id),
CEREAL_NVP(aug_3_item_id),
CEREAL_NVP(aug_4_item_id),
CEREAL_NVP(aug_5_item_id),
CEREAL_NVP(in_bag)
);
}
};
/**
* Events
*/
struct Money {
int32 platinum;
int32 gold;
int32 silver;
int32 copper;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(platinum),
CEREAL_NVP(gold),
CEREAL_NVP(silver),
CEREAL_NVP(copper)
);
}
};
struct TradeEvent {
uint32 character_1_id;
std::string character_1_name;
uint32 character_2_id;
std::string character_2_name;
Money character_1_give_money;
Money character_2_give_money;
std::vector<TradeItemEntry> character_1_give_items;
std::vector<TradeItemEntry> character_2_give_items;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(character_1_id),
CEREAL_NVP(character_1_name),
CEREAL_NVP(character_2_id),
CEREAL_NVP(character_2_name),
CEREAL_NVP(character_1_give_money),
CEREAL_NVP(character_2_give_money),
CEREAL_NVP(character_1_give_items),
CEREAL_NVP(character_2_give_items)
);
}
};
struct GMCommandEvent {
std::string message;
std::string target;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message),
CEREAL_NVP(target)
);
}
};
struct ZoningEvent {
std::string from_zone_long_name;
std::string from_zone_short_name;
int32 from_zone_id;
int32 from_instance_id;
int32 from_instance_version;
std::string to_zone_long_name;
std::string to_zone_short_name;
int32 to_zone_id;
int32 to_instance_id;
int32 to_instance_version;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_zone_long_name),
CEREAL_NVP(from_zone_short_name),
CEREAL_NVP(from_zone_id),
CEREAL_NVP(from_instance_id),
CEREAL_NVP(from_instance_version),
CEREAL_NVP(to_zone_long_name),
CEREAL_NVP(to_zone_short_name),
CEREAL_NVP(to_zone_id),
CEREAL_NVP(to_instance_id),
CEREAL_NVP(to_instance_version)
);
}
};
struct AAGainedEvent {
uint32 aa_gained;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(CEREAL_NVP(aa_gained));
}
};
struct AAPurchasedEvent {
uint32 aa_id;
int32 aa_cost;
int32 aa_previous_id;
int32 aa_next_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(aa_id),
CEREAL_NVP(aa_cost),
CEREAL_NVP(aa_previous_id),
CEREAL_NVP(aa_next_id)
);
}
};
struct ForageSuccessEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct FishSuccessEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct DestroyItemEvent {
uint32 item_id;
std::string item_name;
int16 charges;
std::string reason;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(reason),
CEREAL_NVP(charges)
);
}
};
struct LevelGainedEvent {
uint32 from_level;
uint8 to_level;
int levels_gained;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_level),
CEREAL_NVP(to_level),
CEREAL_NVP(levels_gained)
);
}
};
struct LevelLostEvent {
uint32 from_level;
uint8 to_level;
int levels_lost;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(from_level),
CEREAL_NVP(to_level),
CEREAL_NVP(levels_lost)
);
}
};
struct LootItemEvent {
uint32 item_id;
std::string item_name;
int16 charges;
uint32 npc_id;
std::string corpse_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(npc_id),
CEREAL_NVP(corpse_name)
);
}
};
struct MerchantPurchaseEvent {
uint32 npc_id;
std::string merchant_name;
uint32 merchant_type;
uint32 item_id;
std::string item_name;
int16 charges;
uint32 cost;
uint32 alternate_currency_id;
uint64 player_money_balance;
uint64 player_currency_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(merchant_name),
CEREAL_NVP(merchant_type),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(cost),
CEREAL_NVP(alternate_currency_id),
CEREAL_NVP(player_money_balance),
CEREAL_NVP(player_currency_balance)
);
}
};
struct MerchantSellEvent {
uint32 npc_id;
std::string merchant_name;
uint32 merchant_type;
uint32 item_id;
std::string item_name;
int16 charges;
uint32 cost;
uint32 alternate_currency_id;
uint64 player_money_balance;
uint64 player_currency_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(merchant_name),
CEREAL_NVP(merchant_type),
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(cost),
CEREAL_NVP(alternate_currency_id),
CEREAL_NVP(player_money_balance),
CEREAL_NVP(player_currency_balance)
);
}
};
struct SkillUpEvent {
uint32 skill_id;
int value;
int16 max_skill;
std::string against_who;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(skill_id),
CEREAL_NVP(value),
CEREAL_NVP(max_skill),
CEREAL_NVP(against_who)
);
}
};
struct TaskAcceptEvent {
uint32 npc_id;
std::string npc_name;
uint32 task_id;
std::string task_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(task_id),
CEREAL_NVP(task_name)
);
}
};
struct TaskUpdateEvent {
uint32 task_id;
std::string task_name;
uint32 activity_id;
uint32 done_count;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(task_id),
CEREAL_NVP(task_name),
CEREAL_NVP(activity_id),
CEREAL_NVP(done_count)
);
}
};
struct TaskCompleteEvent {
uint32 task_id;
std::string task_name;
uint32 activity_id;
uint32 done_count;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(task_id),
CEREAL_NVP(task_name),
CEREAL_NVP(activity_id),
CEREAL_NVP(done_count)
);
}
};
struct GroundSpawnPickupEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
struct SayEvent {
std::string message;
std::string target;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message),
CEREAL_NVP(target)
);
}
};
struct ResurrectAcceptEvent {
std::string resurrecter_name;
std::string spell_name;
uint32 spell_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(resurrecter_name),
CEREAL_NVP(spell_name),
CEREAL_NVP(spell_id)
);
}
};
struct CombineEvent {
uint32 recipe_id;
std::string recipe_name;
uint32 made_count;
uint32 tradeskill_id;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(recipe_id),
CEREAL_NVP(recipe_name),
CEREAL_NVP(made_count),
CEREAL_NVP(tradeskill_id)
);
}
};
struct DroppedItemEvent {
uint32 item_id;
std::string item_name;
int16 slot_id;
uint32 charges;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(slot_id),
CEREAL_NVP(charges)
);
}
};
struct DeathEvent {
uint32 killer_id;
std::string killer_name;
int64 damage;
uint32 spell_id;
std::string spell_name;
int skill_id;
std::string skill_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(killer_id),
CEREAL_NVP(killer_name),
CEREAL_NVP(damage),
CEREAL_NVP(spell_id),
CEREAL_NVP(spell_name),
CEREAL_NVP(skill_id),
CEREAL_NVP(skill_name)
);
}
};
struct SplitMoneyEvent {
uint32 copper;
uint32 silver;
uint32 gold;
uint32 platinum;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum),
CEREAL_NVP(player_money_balance)
);
}
};
struct TraderPurchaseEvent {
uint32 item_id;
std::string item_name;
uint32 trader_id;
std::string trader_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(trader_id),
CEREAL_NVP(trader_name),
CEREAL_NVP(price),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
);
}
};
struct TraderSellEvent {
uint32 item_id;
std::string item_name;
uint32 buyer_id;
std::string buyer_name;
uint32 price;
uint32 charges;
uint32 total_cost;
uint64 player_money_balance;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(buyer_id),
CEREAL_NVP(buyer_name),
CEREAL_NVP(price),
CEREAL_NVP(charges),
CEREAL_NVP(total_cost),
CEREAL_NVP(player_money_balance)
);
}
};
struct DiscoverItemEvent {
uint32 item_id;
std::string item_name;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name)
);
}
};
class HandinEntry {
public:
uint32 item_id;
std::string item_name;
uint16 charges;
bool attuned;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(item_id),
CEREAL_NVP(item_name),
CEREAL_NVP(charges),
CEREAL_NVP(attuned)
);
}
};
class HandinMoney {
public:
uint32 copper;
uint32 silver;
uint32 gold;
uint32 platinum;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(copper),
CEREAL_NVP(silver),
CEREAL_NVP(gold),
CEREAL_NVP(platinum)
);
}
};
struct HandinEvent {
uint32 npc_id;
std::string npc_name;
std::vector<HandinEntry> handin_items;
HandinMoney handin_money;
std::vector<HandinEntry> return_items;
HandinMoney return_money;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(handin_items),
CEREAL_NVP(handin_money),
CEREAL_NVP(return_items),
CEREAL_NVP(return_money)
);
}
};
struct PossibleHackEvent {
std::string message;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(message)
);
}
};
struct KilledNPCEvent {
uint32 npc_id;
std::string npc_name;
uint32 combat_time_seconds;
uint64 total_damage_per_second_taken;
uint64 total_heal_per_second_taken;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(npc_id),
CEREAL_NVP(npc_name),
CEREAL_NVP(combat_time_seconds),
CEREAL_NVP(total_damage_per_second_taken),
CEREAL_NVP(total_heal_per_second_taken)
);
}
};
}
#endif //EQEMU_PLAYER_EVENTS_H
#define RecordPlayerEventLog(event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
GetPlayerEvent(),\
event_data\
).get()\
);\
}\
} while (0)
#define RecordPlayerEventLogWithClient(c, event_type, event_data) do {\
if (player_event_logs.IsEventEnabled(event_type)) {\
worldserver.SendPacket(\
player_event_logs.RecordEvent(\
event_type,\
(c)->GetPlayerEvent(),\
event_data\
).get()\
);\
}\
} while (0)
+1 -1
View File
@@ -19,7 +19,7 @@
*/
#include "expedition_lockout_timer.h"
#include "../common/strings.h"
#include "../common/string_util.h"
#include "../common/rulesys.h"
#include "../common/util/uuid.h"
#include <fmt/format.h>
+2 -2
View File
@@ -96,12 +96,12 @@ bool IsOfEqualRace(int r1, int r2)
// TODO: add more values
switch (r1) {
case DARK_ELF:
if (r2 == RACE_NERIAK_CITIZEN_77) {
if (r2 == 77) {
return true;
}
break;
case BARBARIAN:
if (r2 == RACE_HALAS_CITIZEN_90) {
if (r2 == 90) {
return true;
}
}
-17
View File
@@ -75,23 +75,6 @@ struct NPCFaction
uint8 temp;
};
// Faction Associations give a much more live like faction system
// Basically the primary faction and magnitude of a faction hit will generate the rest of them
// Largest faction I could find quickly was Lord Inquisitor Seru with 9 total hits (8 associations) so 8 + 2 for max for now
#define MAX_FACTION_ASSOC 10
// this is the ID of a faction association and it's multiplier
struct FactionAssociationHit {
int id;
float multiplier;
};
struct FactionAssociations {
// maybe there should be more data here, fine for now
FactionAssociationHit hits[MAX_FACTION_ASSOC];
};
const char *FactionValueToString(FACTION_VALUE faction_value);
FACTION_VALUE CalculateFaction(FactionMods* fm, int32 tmpCharacter_value);
#endif
+33 -17
View File
@@ -132,7 +132,7 @@ enum { //reuse times
InstillDoubtReuseTime = 9,
FishingReuseTime = 11,
ForagingReuseTime = 50,
MendReuseTime = 360,
MendReuseTime = 290,
BashReuseTime = 5,
BackstabReuseTime = 9,
KickReuseTime = 5,
@@ -218,14 +218,14 @@ enum { //some random constants
#define HARD_LEVEL_CAP 127
//the square of the maximum range at whihc you could possibly use NPC services (shop, tribute, etc)
#define USE_NPC_RANGE2 40000 //arbitrary right now
#define USE_NPC_RANGE2 200*200 //arbitrary right now
// Squared range for rampage 75.0 * 75.0 for now
#define NPC_RAMPAGE_RANGE2 5625.0f
//the formula for experience for killing a mob.
//level is the only valid variable to use
#define EXP_FORMULA (level * level * 75 * 35 / 10)
#define EXP_FORMULA level*level*75*35/10
#define HIGHEST_AA_VALUE 35
@@ -240,20 +240,36 @@ enum { //some random constants
//Some hard coded statuses from commands and other places:
enum {
minStatusToBeGM = 40,
minStatusToUseGMCommands = 80,
minStatusToKick = 150,
minStatusToAvoidFalling = 100,
minStatusToIgnoreZoneFlags = 80,
minStatusToBeGM = 40,
minStatusToUseGMCommands = 80,
minStatusToKick = 150,
minStatusToAvoidFalling = 100,
minStatusToHaveInvalidSpells = 80,
minStatusToHaveInvalidSkills = 80,
minStatusToIgnoreZoneFlags = 80,
minStatusToSeeOthersZoneFlags = 80,
minStatusToEditOtherGuilds = 80,
commandMovecharSelfOnly = 80, //below this == only self move allowed
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
commandCastSpecials = 100, //can cast special spells
commandDoAnimOthers = 100, //can #doanim on others
commandEditPlayerCorpses = 150, //can Edit Player Corpses
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
minStatusToEditOtherGuilds = 80,
commandMovecharSelfOnly = 80, //below this == only self move allowed
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
commandZoneToSpecials = 80, //zone to cshome, out of load zones
commandToggleAI = 250, //can turn NPC AI on and off
commandCastSpecials = 100, //can cast special spells
commandInstacast = 100, //insta-cast all #casted spells
commandLevelAboveCap = 100, //can #level players above level cap
commandLevelNPCAboveCap = 100, //can #level NPCs above level cap
commandSetSkillsOther = 100, //ability to setskills on others
commandRaceOthers = 100, //ability to #race on others
commandGenderOthers = 100, //ability to #gender on others
commandTextureOthers = 100, //ability to #texture on others
commandDoAnimOthers = 100, //can #doanim on others
commandLockZones = 101, //can lock or unlock zones
commandEditPlayerCorpses = 150, //can Edit Player Corpses
commandChangeFlags = 200, //ability to set/refresh flags
commandBanPlayers = 100, //can set bans on players
commandChangeDatarate = 201, //edit client's data rate
commandZoneToCoords = 0, //can #zone with coords
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
commandInvSnapshot = 150 //ability to clear/restore snapshots
};
@@ -279,7 +295,7 @@ Developer configuration
#define COMMON_PROFILE
#define PROFILE_DUMP_TIME 180
#define PROFILE_DUMP_TIME 3*60
#endif //EQPROFILE
-112
View File
@@ -1,112 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include "file.h"
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
#include <fmt/format.h>
#include <filesystem>
#include <iostream>
namespace fs = std::filesystem;
/**
* @param name
* @return
*/
bool File::Exists(const std::string &name)
{
return fs::exists(fs::path{name});
}
/**
* @param directory_name
*/
void File::Makedir(const std::string &directory_name)
{
try {
fs::create_directory(directory_name);
fs::permissions(directory_name, fs::perms::owner_all);
}
catch (const fs::filesystem_error &ex) {
std::cout << "Failed to create directory: " << directory_name << std::endl;
std::cout << ex.what() << std::endl;
}
}
std::string File::FindEqemuConfigPath()
{
if (File::Exists(fs::path{File::GetCwd() + "/eqemu_config.json"}.string())) {
return File::GetCwd();
}
else if (File::Exists(fs::path{File::GetCwd() + "/../eqemu_config.json"}.string())) {
return canonical(fs::path{File::GetCwd() + "/../"}).string();
}
else if (File::Exists(fs::path{File::GetCwd() + "/login.json"}.string())) {
return File::GetCwd();
}
else if (File::Exists(fs::path{File::GetCwd() + "/../login.json"}.string())) {
return canonical(fs::path{File::GetCwd() + "/../"}).string();
}
return {};
}
std::string File::GetCwd()
{
return fs::current_path().string();
}
FileContentsResult File::GetContents(const std::string &file_name)
{
std::string error;
std::ifstream f;
f.open(file_name);
std::string line;
std::string lines;
if (f.is_open()) {
while (f) {
std::getline(f, line);
lines += line + "\n";
}
}
else {
error = fmt::format("Couldn't open file [{}]", file_name);
}
return FileContentsResult{
.contents = lines,
.error = error,
};
}
+72
View File
@@ -0,0 +1,72 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include "file_util.h"
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/**
* @param name
* @return
*/
bool FileUtil::exists(const std::string &name)
{
std::ifstream f(name.c_str());
return f.good();
}
/**
* @param directory_name
*/
void FileUtil::mkdir(const std::string& directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st{};
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
::mkdir(directory_name.c_str(), 0755);
#endif
}
bool file_exists(const std::string& name) {
std::ifstream f(name.c_str());
return f.good();
}
+7 -18
View File
@@ -18,27 +18,16 @@
*
*/
#ifndef EQEMU_FILE_H
#define EQEMU_FILE_H
#ifndef EQEMU_FILE_UTIL_H
#define EQEMU_FILE_UTIL_H
#include <filesystem>
namespace fs = std::filesystem;
struct FileContentsResult {
std::string contents;
std::string error;
};
class File {
class FileUtil {
public:
static bool Exists(const std::string &name);
static void Makedir(const std::string& directory_name);
static FileContentsResult GetContents(const std::string &file_name);
static std::string FindEqemuConfigPath();
static std::string GetCwd();
static bool exists(const std::string &name);
static void mkdir(const std::string& directory_name);
};
bool Exists(const std::string& name);
bool file_exists(const std::string& name);
#endif //EQEMU_FILE_H
#endif //EQEMU_FILE_UTIL_H
+41 -25
View File
@@ -20,7 +20,7 @@
#include "database.h"
//#include "misc_functions.h"
#include "strings.h"
#include "string_util.h"
#include <cstdlib>
#include <cstring>
@@ -61,11 +61,9 @@ bool BaseGuildManager::LoadGuilds() {
}
for (auto row=results.begin();row!=results.end();++row)
_CreateGuild(Strings::ToUnsignedInt(row[0]), row[1], Strings::ToUnsignedInt(row[2]), Strings::ToUnsignedInt(row[3]), row[4], row[5], row[6], row[7]);
_CreateGuild(atoi(row[0]), row[1], atoi(row[2]), atoi(row[3]), row[4], row[5], row[6], row[7]);
LogInfo("Loaded [{}] Guilds", Strings::Commify(std::to_string(results.RowCount())));
query = "SELECT guild_id,`rank`,title,can_hear,can_speak,can_invite,can_remove,can_promote,can_demote,can_motd,can_warpeace FROM guild_ranks";
query = "SELECT guild_id,`rank`,title,can_hear,can_speak,can_invite,can_remove,can_promote,can_demote,can_motd,can_warpeace FROM guild_ranks";
results = m_db->QueryDatabase(query);
if (!results.Success())
@@ -75,8 +73,8 @@ bool BaseGuildManager::LoadGuilds() {
for (auto row=results.begin();row!=results.end();++row)
{
uint32 guild_id = Strings::ToUnsignedInt(row[0]);
uint8 rankn = Strings::ToUnsignedInt(row[1]);
uint32 guild_id = atoi(row[0]);
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
@@ -131,7 +129,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
auto row = results.begin();
info = _CreateGuild(guild_id, row[0], Strings::ToUnsignedInt(row[1]), Strings::ToUnsignedInt(row[2]), row[3], row[4], row[5], row[6]);
info = _CreateGuild(guild_id, row[0], atoi(row[1]), atoi(row[2]), row[3], row[4], row[5], row[6]);
query = StringFormat("SELECT guild_id, `rank`, title, can_hear, can_speak, can_invite, can_remove, can_promote, can_demote, can_motd, can_warpeace "
"FROM guild_ranks WHERE guild_id=%lu", (unsigned long)guild_id);
@@ -144,7 +142,7 @@ bool BaseGuildManager::RefreshGuild(uint32 guild_id) {
for (auto row=results.begin();row!=results.end();++row)
{
uint8 rankn = Strings::ToUnsignedInt(row[1]);
uint8 rankn = atoi(row[1]);
if(rankn > GUILD_MAX_RANK) {
LogGuilds("Found invalid (too high) rank [{}] for guild [{}], skipping", rankn, guild_id);
@@ -787,7 +785,9 @@ bool BaseGuildManager::GetBankerFlag(uint32 CharID)
auto row = results.begin();
return Strings::ToBool(row[0]);
bool IsBanker = atoi(row[0]);
return IsBanker;
}
bool BaseGuildManager::DBSetAltFlag(uint32 charid, bool is_alt)
@@ -815,7 +815,9 @@ bool BaseGuildManager::GetAltFlag(uint32 CharID)
auto row = results.begin();
return Strings::ToBool(row[0]);
bool IsAlt = atoi(row[0]);
return IsAlt;
}
bool BaseGuildManager::DBSetTributeFlag(uint32 charid, bool enabled) {
@@ -862,26 +864,35 @@ bool BaseGuildManager::QueryWithLogging(std::string query, const char *errmsg) {
return(true);
}
//factored out so I dont have to copy this crap.
#ifdef BOTS
#define GuildMemberBaseQuery \
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
" g.`banker`, g.`public_note`, g.`alt`" \
" FROM `vw_bot_character_mobs` AS c LEFT JOIN `vw_guild_members` AS g ON c.`id` = g.`char_id` AND c.`mob_type` = g.`mob_type` "
#else
#define GuildMemberBaseQuery \
"SELECT c.`id`, c.`name`, c.`class`, c.`level`, c.`last_login`, c.`zone_id`," \
" g.`guild_id`, g.`rank`, g.`tribute_enable`, g.`total_tribute`, g.`last_tribute`," \
" g.`banker`, g.`public_note`, g.`alt` " \
" FROM `character_data` AS c LEFT JOIN `guild_members` AS g ON c.`id` = g.`char_id` "
#endif
static void ProcessGuildMember(MySQLRequestRow row, CharGuildInfo &into) {
//fields from `characer_`
into.char_id = Strings::ToUnsignedInt(row[0]);
into.char_id = atoi(row[0]);
into.char_name = row[1];
into.class_ = Strings::ToUnsignedInt(row[2]);
into.level = Strings::ToUnsignedInt(row[3]);
into.time_last_on = Strings::ToUnsignedInt(row[4]);
into.zone_id = Strings::ToUnsignedInt(row[5]);
into.class_ = atoi(row[2]);
into.level = atoi(row[3]);
into.time_last_on = atoul(row[4]);
into.zone_id = atoi(row[5]);
//fields from `guild_members`, leave at defaults if missing
into.guild_id = row[6] ? Strings::ToUnsignedInt(row[6]) : GUILD_NONE;
into.rank = row[7] ? Strings::ToUnsignedInt(row[7]) : (GUILD_MAX_RANK+1);
into.guild_id = row[6] ? atoi(row[6]) : GUILD_NONE;
into.rank = row[7] ? atoi(row[7]) : (GUILD_MAX_RANK+1);
into.tribute_enable = row[8] ? (row[8][0] == '0'?false:true) : false;
into.total_tribute = row[9] ? Strings::ToUnsignedInt(row[9]) : 0;
into.last_tribute = row[10]? Strings::ToUnsignedInt(row[10]) : 0; //timestamp
into.total_tribute = row[9] ? atoi(row[9]) : 0;
into.last_tribute = row[10]? atoul(row[10]) : 0; //timestamp
into.banker = row[11]? (row[11][0] == '0'?false:true) : false;
into.public_note = row[12]? row[12] : "";
into.alt = row[13]? (row[13][0] == '0'?false:true) : false;
@@ -956,8 +967,13 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
}
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
auto results = m_db->QueryDatabase(query);
std::string query;
#ifdef BOTS
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C' AND c.deleted_at IS NULL", char_id);
#else
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
}
@@ -1254,7 +1270,7 @@ uint32 BaseGuildManager::GetGuildIDByCharacterID(uint32 character_id)
}
auto row = results.begin();
auto guild_id = Strings::ToUnsignedInt(row[0]);
auto guild_id = std::stoul(row[0]);
return guild_id;
}
@@ -1265,10 +1281,10 @@ bool BaseGuildManager::IsCharacterInGuild(uint32 character_id, uint32 guild_id)
if (current_guild_id == GUILD_NONE) {
return false;
}
if (guild_id && current_guild_id != guild_id) {
return false;
}
return true;
}
}
+2119 -2844
View File
File diff suppressed because it is too large Load Diff
+19 -34
View File
@@ -25,7 +25,7 @@
//#include "races.h"
//#include "rulesys.h"
//#include "shareddb.h"
#include "strings.h"
#include "string_util.h"
#include "../common/light_source.h"
@@ -245,7 +245,7 @@ int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
DeleteItem(slot_id);
@@ -353,7 +353,7 @@ bool EQ::InventoryProfile::SwapItem(
fail_state = swapRaceClass;
return false;
}
if (deity_id && source_item->Deity && !(deity::GetDeityBitmask((deity::DeityType)deity_id) & source_item->Deity)) {
if (deity_id && source_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & source_item->Deity)) {
fail_state = swapDeity;
return false;
}
@@ -379,7 +379,7 @@ bool EQ::InventoryProfile::SwapItem(
fail_state = swapRaceClass;
return false;
}
if (deity_id && destination_item->Deity && !(deity::GetDeityBitmask((deity::DeityType)deity_id) & destination_item->Deity)) {
if (deity_id && destination_item->Deity && !(deity::ConvertDeityTypeToDeityTypeBit((deity::DeityType)deity_id) & destination_item->Deity)) {
fail_state = swapDeity;
return false;
}
@@ -412,12 +412,11 @@ bool EQ::InventoryProfile::DeleteItem(int16 slot_id, int16 quantity) {
// If there are no charges left on the item,
if (item_to_delete->GetCharges() <= 0) {
// If the item is stackable (e.g arrows), or
// the item is not a charged item, or is expendable, delete it
if (
item_to_delete->IsStackable() ||
item_to_delete->GetItem()->MaxCharges == 0 ||
item_to_delete->IsExpendable()
) {
// the item is not stackable, and is not a charged item, or is expendable, delete it
if (item_to_delete->IsStackable() ||
(!item_to_delete->IsStackable() &&
((item_to_delete->GetItem()->MaxCharges == 0) || item_to_delete->IsExpendable()))
) {
// Item can now be destroyed
InventoryProfile::MarkDirty(item_to_delete);
return true;
@@ -618,7 +617,7 @@ int EQ::InventoryProfile::CountAugmentEquippedByID(uint32 item_id)
quantity += item->CountAugmentByID(item_id);
}
}
return quantity;
}
@@ -649,7 +648,7 @@ int EQ::InventoryProfile::CountItemEquippedByID(uint32 item_id)
quantity += item->IsStackable() ? item->GetCharges() : 1;
}
}
return quantity;
}
@@ -994,7 +993,7 @@ int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
//else if (slot_id >= EmuConstants::BANK_BEGIN && slot_id <= EmuConstants::BANK_END)
// parent_slot_id = EmuConstants::BANK_BEGIN + (slot_id - EmuConstants::BANK_BEGIN) / EmuConstants::ITEM_CONTAINER_SIZE;
//else if (slot_id >= 3100 && slot_id <= 3179) should be {3031..3110}..where did this range come from!!? (verified db save range)
if (slot_id >= invbag::GENERAL_BAGS_BEGIN && slot_id <= invbag::GENERAL_BAGS_END) {
parent_slot_id = invslot::GENERAL_BEGIN + (slot_id - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT;
}
@@ -1232,7 +1231,7 @@ uint8 EQ::InventoryProfile::FindBrightestLightType()
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
if ((iter->first < invslot::EQUIPMENT_BEGIN || iter->first > invslot::EQUIPMENT_END))
continue;
if (iter->first == invslot::slotAmmo)
continue;
@@ -1370,7 +1369,7 @@ EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInsta
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
return nullptr;
}
auto it = bucket.find(slot_id);
if (it != bucket.end()) {
return it->second;
@@ -1442,9 +1441,9 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
result = slot_id;
}
}
if (result == INVALID_INDEX) {
LogError("Invalid slot_id specified ({}) with parent slot id ({})", slot_id, parentSlot);
LogError("InventoryProfile::_PutItem: Invalid slot_id specified ({}) with parent slot id ({})", slot_id, parentSlot);
InventoryProfile::MarkDirty(inst); // Slot not found, clean up
}
@@ -1479,7 +1478,7 @@ int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uin
if (inst->GetAugmentItemID(index) == item_id && quantity <= 1)
return invslot::SLOT_AUGMENT_GENERIC_RETURN;
}
if (!inst->IsClassBag()) { continue; }
for (auto bag_iter = inst->_cbegin(); bag_iter != inst->_cend(); ++bag_iter) {
@@ -1510,7 +1509,7 @@ int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint
// is sufficient. However, in cases where referential criteria is considered, this can lead
// to unintended results. Funtionality should be observed when referencing the return value
// of this query
uint32 quantity_found = 0;
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
@@ -1716,20 +1715,6 @@ int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 lo
// We only check the visible cursor due to lack of queue processing ability (client allows duplicate in limbo)
break;
}
return EQ::invslot::SLOT_INVALID;
}
std::vector<uint32> EQ::InventoryProfile::GetAugmentIDsBySlotID(int16 slot_id)
{
std::vector<uint32> augments;
const auto* item = GetItem(slot_id);
if (item) {
for (uint8 i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++) {
augments.push_back(item->GetAugment(i) ? item->GetAugmentItemID(i) : 0);
}
}
return augments;
}
+7 -13
View File
@@ -26,11 +26,8 @@
#include "item_instance.h"
#include "classes.h"
#include "races.h"
#include <list>
#include <vector>
//FatherNitwit: location bits for searching specific
@@ -132,7 +129,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = NO_CLASS, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = 0, uint8 class_id = 0, uint16 deity_id = 0, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
@@ -155,9 +152,6 @@ namespace EQ
// Check how many of a specific augment the player has equipped by Item ID
int CountAugmentEquippedByID(uint32 item_id);
// Get a list of augments from a specific slot ID
std::vector<uint32> GetAugmentIDsBySlotID(int16 slot_id);
// Check whether there is space for the specified number of the specified item.
bool HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity);
@@ -203,12 +197,12 @@ namespace EQ
void dumpBankItems();
void dumpSharedBankItems();
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, const std::string& value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, const std::string &identifier, bool value);
std::string GetCustomItemData(int16 slot_id, const std::string& identifier);
static const int GetItemStatValue(uint32 item_id, const std::string& identifier);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, std::string value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, int value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, float value);
void SetCustomItemData(uint32 character_id, int16 slot_id, std::string identifier, bool value);
std::string GetCustomItemData(int16 slot_id, std::string identifier);
static int GetItemStatValue(uint32 item_id, const char* identifier);
protected:
///////////////////////////////
// Protected Methods
+5 -5
View File
@@ -19,7 +19,7 @@
#include "inventory_slot.h"
#include "textures.h"
#include "strings.h"
#include "string_util.h"
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
@@ -86,7 +86,7 @@ bool EQ::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
int16 slot_count = invtype::GetInvTypeSize(_type_index);
if (!slot_count || _slot_index < invslot::SLOT_BEGIN || _slot_index >= slot_count)
return false;
@@ -136,7 +136,7 @@ bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
{
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
return false;
}
@@ -364,7 +364,7 @@ bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
if (TypeIndex() < rhs.TypeIndex())
return true;
@@ -384,6 +384,6 @@ bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
return ((lhs.TypeIndex() == rhs.TypeIndex()) && (lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
}
-155
View File
@@ -18,17 +18,7 @@
*
*/
#include <cstring>
#include <fmt/format.h>
#include <csignal>
#include <vector>
#include "ip_util.h"
#include "http/httplib.h"
#include "http/uri.h"
#include "eqemu_logsys.h"
#include "event/event_loop.h"
#include "net/dns.h"
#include "event/task_scheduler.h"
/**
* @param ip
@@ -80,148 +70,3 @@ bool IpUtil::IsIpInPrivateRfc1918(const std::string &ip)
IpUtil::IsIpInRange(ip, "192.168.0.0", "255.255.0.0")
);
}
/**
* Gets local address - pings google to inspect what interface was used locally
* @return
*/
std::string IpUtil::GetLocalIPAddress()
{
char my_ip_address[16];
unsigned int my_port;
struct sockaddr_in server_address{};
struct sockaddr_in my_address{};
int sockfd;
// Connect to server
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
return "";
}
// Set server_addr
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = inet_addr("172.217.160.99");
server_address.sin_port = htons(80);
// Connect to server
if (connect(sockfd, (struct sockaddr *) &server_address, sizeof(server_address)) < 0) {
close(sockfd);
return "";
}
// Get my ip address and port
memset(&my_address, 0, sizeof(my_address));
socklen_t len = sizeof(my_address);
getsockname(sockfd, (struct sockaddr *) &my_address, &len);
inet_ntop(AF_INET, &my_address.sin_addr, my_ip_address, sizeof(my_ip_address));
my_port = ntohs(my_address.sin_port);
return fmt::format("{}", my_ip_address);
}
/**
* Gets public address
* Uses various websites as options to return raw public IP back to the client
* @return
*/
std::string IpUtil::GetPublicIPAddress()
{
std::vector<std::string> endpoints = {
"http://ifconfig.me",
"http://api.ipify.org",
"http://ipinfo.io/ip",
"http://ipecho.net/plain",
};
for (auto &s: endpoints) {
// http get request
uri u(s);
httplib::Client r(
fmt::format(
"{}://{}",
u.get_scheme(),
u.get_host()
).c_str()
);
httplib::Headers headers = {
{"Content-type", "text/plain; charset=utf-8"},
{"User-Agent", "curl/7.81.0"}
};
r.set_connection_timeout(1, 0);
r.set_read_timeout(1, 0);
r.set_write_timeout(1, 0);
if (auto res = r.Get(fmt::format("/{}", u.get_path()).c_str(), headers)) {
if (res->status == 200) {
if (res->body.find('.') != std::string::npos) {
return res->body;
}
}
}
}
return {};
}
std::string IpUtil::DNSLookupSync(const std::string &addr, int port)
{
auto task_runner = new EQ::Event::TaskScheduler();
auto res = task_runner->Enqueue(
[&]() -> std::string {
bool running = true;
std::string ret;
EQ::Net::DNSLookup(
addr, port, false, [&](const std::string &addr) {
ret = addr;
if (addr.empty()) {
ret = "";
running = false;
}
return ret;
}
);
std::chrono::steady_clock::time_point begin = std::chrono::steady_clock::now();
auto &loop = EQ::EventLoop::Get();
while (running) {
if (!ret.empty()) {
running = false;
}
std::chrono::steady_clock::time_point end = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(end - begin).count() > 1500) {
LogInfo(
"Deadline exceeded [{}]",
1500
);
running = false;
}
loop.Process();
}
return ret;
}
);
std::string result = res.get();
safe_delete(task_runner);
return result;
}
bool IpUtil::IsIPAddress(const std::string &ip_address)
{
struct sockaddr_in sa{};
int result = inet_pton(AF_INET, ip_address.c_str(), &(sa.sin_addr));
return result != 0;
}
+1 -8
View File
@@ -30,14 +30,7 @@ public:
static uint32_t IPToUInt(const std::string &ip);
static bool IsIpInRange(const std::string &ip, const std::string &network, const std::string &mask);
static bool IsIpInPrivateRfc1918(const std::string &ip);
static std::string GetLocalIPAddress();
static std::string GetPublicIPAddress();
static std::string DNSLookupSync(
const std::string &addr,
int port
);
static bool IsIPAddress(const std::string &ip_address);
};
#endif //EQEMU_IP_UTIL_H
#endif //EQEMU_IP_UTIL_H
+6 -4
View File
@@ -30,7 +30,6 @@
#include "types.h"
#include "eqemu_exception.h"
#include "eqemu_config.h"
#include "path_manager.h"
namespace EQ {
struct IPCMutex::Implementation {
@@ -41,11 +40,12 @@ namespace EQ {
#endif
};
IPCMutex::IPCMutex(const std::string& name) : locked_(false) {
IPCMutex::IPCMutex(std::string name) : locked_(false) {
imp_ = new Implementation;
#ifdef _WINDOWS
auto Config = EQEmuConfig::get();
std::string final_name = fmt::format("{}/EQEmuMutex_{}", Config->SharedMemDir, name);
std::string final_name = Config->SharedMemDir + "EQEmuMutex_";
final_name += name;
imp_->mut_ = CreateMutex(nullptr,
FALSE,
@@ -55,7 +55,9 @@ namespace EQ {
EQ_EXCEPT("IPC Mutex", "Could not create mutex.");
}
#else
std::string final_name = fmt::format("{}/{}.lock", path.GetSharedMemoryPath(), name);
auto Config = EQEmuConfig::get();
std::string final_name = Config->SharedMemDir + name;
final_name += ".lock";
#ifdef __DARWIN
#if __DARWIN_C_LEVEL < 200809L
+1 -1
View File
@@ -37,7 +37,7 @@ namespace EQ {
Creates a named binary semaphore, basically a semaphore that is init S <- 1
\param name The name of this mutex.
*/
IPCMutex(const std::string& name);
IPCMutex(std::string name);
//! Destructor
~IPCMutex();
+2 -28
View File
@@ -169,33 +169,11 @@ uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id))) {
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
}
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id)))) {
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id))))
return false;
}
return true;
}
bool EQ::ItemData::IsClassEquipable(uint16 class_id) const
{
if (!(Classes & GetPlayerClassBit(GetPlayerClassValue(class_id)))) {
return false;
}
return true;
}
bool EQ::ItemData::IsRaceEquipable(uint16 race_id) const
{
if (!(Races & GetPlayerRaceBit(race_id))) {
return false;
}
return true;
}
@@ -230,10 +208,6 @@ bool EQ::ItemData::IsTypeShield() const
return (ItemType == item::ItemTypeShield);
}
bool EQ::ItemData::IsQuestItem() const {
return QuestItemFlag;
}
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
+160 -168
View File
@@ -131,7 +131,7 @@ namespace EQ
Mounts?
Ornamentations?
GuildBanners?
Collectible?
Collectible?
Placeable?
(others?)
*/
@@ -355,198 +355,190 @@ namespace EQ
struct ItemData {
// Non packet based fields
uint8 MinStatus {};
uint8 MinStatus;
// Packet based fields
uint8 ItemClass {}; // Item Type: 0=common, 1=container, 2=book
char Name[64] {}; // Name
char Lore[80] {}; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30] {}; // Visible model
uint32 ID {}; // Unique ID (also PK for DB)
int32 Weight {}; // Item weight * 10
uint8 NoRent{} ; // No Rent: 0=norent, 255=not norent
uint8 NoDrop {}; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size {}; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots {}; // Bitfield for which slots this item can be used in
uint32 Price {}; // Item cost (?)
uint32 Icon {}; // Icon Number
int32 LoreGroup {}; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag {}; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag {};
bool ArtifactFlag {};
bool SummonedFlag {};
uint8 FVNoDrop {}; // Firiona Vie nodrop flag
uint32 Favor {}; // Individual favor
uint32 GuildFavor {}; // Guild favor
uint32 PointType {};
uint8 ItemClass; // Item Type: 0=common, 1=container, 2=book
char Name[64]; // Name
char Lore[80]; // Lore Name: *=lore, &=summoned, #=artifact, ~=pending lore
char IDFile[30]; // Visible model
uint32 ID; // Unique ID (also PK for DB)
int32 Weight; // Item weight * 10
uint8 NoRent; // No Rent: 0=norent, 255=not norent
uint8 NoDrop; // No Drop: 0=nodrop, 255=not nodrop
uint8 Size; // Size: 0=tiny, 1=small, 2=medium, 3=large, 4=giant
uint32 Slots; // Bitfield for which slots this item can be used in
uint32 Price; // Item cost (?)
uint32 Icon; // Icon Number
uint32 LoreGroup; // Later items use LoreGroup instead of LoreFlag. we might want to see about changing this to int32 since it is commonly -1 and is constantly being cast from signed (-1) to unsigned (4294967295)
bool LoreFlag; // This will be true if LoreGroup is non-zero
bool PendingLoreFlag;
bool ArtifactFlag;
bool SummonedFlag;
uint8 FVNoDrop; // Firiona Vie nodrop flag
uint32 Favor; // Individual favor
uint32 GuildFavor; // Guild favor
uint32 PointType;
//uint32 Unk117;
//uint32 Unk118;
//uint32 Unk121;
//uint32 Unk124;
uint8 BagType {}; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots {}; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize {}; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR {}; // 0->100
uint8 BagType; // 0:Small Bag, 1:Large Bag, 2:Quiver, 3:Belt Pouch ... there are 50 types
uint8 BagSlots; // Number of slots: can only be 2, 4, 6, 8, or 10
uint8 BagSize; // 0:TINY, 1:SMALL, 2:MEDIUM, 3:LARGE, 4:GIANT
uint8 BagWR; // 0->100
bool BenefitFlag {};
bool Tradeskills {}; // Is this a tradeskill item?
int8 CR {}; // Save vs Cold
int8 DR {}; // Save vs Disease
int8 PR {}; // Save vs Poison
int8 MR {}; // Save vs Magic
int8 FR {}; // Save vs Fire
int8 AStr {}; // Strength
int8 ASta {}; // Stamina
int8 AAgi {}; // Agility
int8 ADex {}; // Dexterity
int8 ACha {}; // Charisma
int8 AInt {}; // Intelligence
int8 AWis {}; // Wisdom
int32 HP {}; // HP
int32 Mana {}; // Mana
int32 AC {}; // AC
uint32 Deity {}; // Bitmask of Deities that can equip this item
bool BenefitFlag;
bool Tradeskills; // Is this a tradeskill item?
int8 CR; // Save vs Cold
int8 DR; // Save vs Disease
int8 PR; // Save vs Poison
int8 MR; // Save vs Magic
int8 FR; // Save vs Fire
int8 AStr; // Strength
int8 ASta; // Stamina
int8 AAgi; // Agility
int8 ADex; // Dexterity
int8 ACha; // Charisma
int8 AInt; // Intelligence
int8 AWis; // Wisdom
int32 HP; // HP
int32 Mana; // Mana
int32 AC; // AC
uint32 Deity; // Bitmask of Deities that can equip this item
//uint32 Unk033
int32 SkillModValue {}; // % Mod to skill specified in SkillModType
int32 SkillModMax {}; // Max skill point modification
uint32 SkillModType {}; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace {}; // Bane Damage Race
int32 BaneDmgAmt {}; // Bane Damage Body Amount
uint32 BaneDmgBody {}; // Bane Damage Body
bool Magic {}; // True=Magic Item, False=not
int32 CastTime_ {};
uint8 ReqLevel {}; // Required Level to use item
uint32 BardType {}; // Bard Skill Type
int32 BardValue {}; // Bard Skill Amount
int8 Light {}; // Light
uint8 Delay {}; // Delay * 10
uint8 RecLevel {}; // Recommended level to use item
uint8 RecSkill {}; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType {}; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt {}; // Elemental Damage
uint8 Range {}; // Range of item
uint32 Damage {}; // Delay between item usage (in 0.1 sec increments)
uint32 Color {}; // RR GG BB 00 <-- as it appears in pc
uint32 Classes {}; // Bitfield of classes that can equip item (1 << class#)
uint32 Races {}; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054 {};
int16 MaxCharges {}; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType {}; // Item Type/Skill (itemClass* from above)
int32 SubType {}; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material {}; // Item material type
uint32 HerosForgeModel {};// Hero's Forge Armor Model Type (2-13?)
float SellRate {}; // Sell rate
//uint32 Unk059 {};
int32 SkillModValue; // % Mod to skill specified in SkillModType
int32 SkillModMax; // Max skill point modification
uint32 SkillModType; // Type of skill for SkillModValue to apply to
uint32 BaneDmgRace; // Bane Damage Race
int32 BaneDmgAmt; // Bane Damage Body Amount
uint32 BaneDmgBody; // Bane Damage Body
bool Magic; // True=Magic Item, False=not
int32 CastTime_;
uint8 ReqLevel; // Required Level to use item
uint32 BardType; // Bard Skill Type
int32 BardValue; // Bard Skill Amount
int8 Light; // Light
uint8 Delay; // Delay * 10
uint8 RecLevel; // Recommended level to use item
uint8 RecSkill; // Recommended skill to use item (refers to primary skill of item)
uint8 ElemDmgType; // Elemental Damage Type (1=magic, 2=fire)
uint8 ElemDmgAmt; // Elemental Damage
uint8 Range; // Range of item
uint32 Damage; // Delay between item usage (in 0.1 sec increments)
uint32 Color; // RR GG BB 00 <-- as it appears in pc
uint32 Classes; // Bitfield of classes that can equip item (1 << class#)
uint32 Races; // Bitfield of races that can equip item (1 << race#)
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
//uint32 Unk059;
union {
uint32 Fulfilment; // Food fulfilment (How long it lasts)
uint32 CastTime; // Cast Time for clicky effects, in milliseconds
};
uint32 EliteMaterial {};
int32 ProcRate {};
int8 CombatEffects {}; // PoP: Combat Effects +
int8 Shielding {}; // PoP: Shielding %
int8 StunResist {}; // PoP: Stun Resist %
int8 StrikeThrough {}; // PoP: Strike Through %
int32 ExtraDmgSkill {};
int32 ExtraDmgAmt {};
int8 SpellShield {}; // PoP: Spell Shield %
int8 Avoidance {}; // PoP: Avoidance +
int8 Accuracy {}; // PoP: Accuracy +
uint32 CharmFileID {};
int32 FactionMod1 {}; // Faction Mod 1
int32 FactionMod2 {}; // Faction Mod 2
int32 FactionMod3 {}; // Faction Mod 3
int32 FactionMod4 {}; // Faction Mod 4
int32 FactionAmt1 {}; // Faction Amt 1
int32 FactionAmt2 {}; // Faction Amt 2
int32 FactionAmt3 {}; // Faction Amt 3
int32 FactionAmt4 {}; // Faction Amt 4
char CharmFile[32] {}; // ?
uint32 AugType {};
uint8 AugSlotType[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT] {}; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme {};
uint32 LDoNPrice {};
uint32 LDoNSold {};
uint32 BaneDmgRaceAmt {};
uint32 AugRestrict {};
int32 Endur {};
int32 DotShielding {};
int32 Attack {};
int32 Regen {};
int32 ManaRegen {};
int32 EnduranceRegen {};
int32 Haste {};
int32 DamageShield {};
uint32 RecastDelay {};
int RecastType {};
uint32 AugDistiller {};
bool Attuneable {};
bool NoPet {};
bool PotionBelt {};
bool Stackable {};
bool NoTransfer {};
bool QuestItemFlag {};
int16 StackSize {};
uint8 PotionBeltSlots {};
item::ItemEffect_Struct Click {};
item::ItemEffect_Struct Proc {};
item::ItemEffect_Struct Worn {};
item::ItemEffect_Struct Focus {};
item::ItemEffect_Struct Scroll {};
item::ItemEffect_Struct Bard {};
uint32 EliteMaterial;
int32 ProcRate;
int8 CombatEffects; // PoP: Combat Effects +
int8 Shielding; // PoP: Shielding %
int8 StunResist; // PoP: Stun Resist %
int8 StrikeThrough; // PoP: Strike Through %
uint32 ExtraDmgSkill;
uint32 ExtraDmgAmt;
int8 SpellShield; // PoP: Spell Shield %
int8 Avoidance; // PoP: Avoidance +
int8 Accuracy; // PoP: Accuracy +
uint32 CharmFileID;
int32 FactionMod1; // Faction Mod 1
int32 FactionMod2; // Faction Mod 2
int32 FactionMod3; // Faction Mod 3
int32 FactionMod4; // Faction Mod 4
int32 FactionAmt1; // Faction Amt 1
int32 FactionAmt2; // Faction Amt 2
int32 FactionAmt3; // Faction Amt 3
int32 FactionAmt4; // Faction Amt 4
char CharmFile[32]; // ?
uint32 AugType;
uint8 AugSlotType[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Type
uint8 AugSlotVisible[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Visible
uint8 AugSlotUnk2[invaug::SOCKET_COUNT]; // RoF: Augment Slot 1-6 Unknown Most likely Powersource related
uint32 LDoNTheme;
uint32 LDoNPrice;
uint32 LDoNSold;
uint32 BaneDmgRaceAmt;
uint32 AugRestrict;
uint32 Endur;
uint32 DotShielding;
uint32 Attack;
uint32 Regen;
uint32 ManaRegen;
uint32 EnduranceRegen;
uint32 Haste;
uint32 DamageShield;
uint32 RecastDelay;
int RecastType;
uint32 AugDistiller;
bool Attuneable;
bool NoPet;
bool PotionBelt;
bool Stackable;
bool NoTransfer;
bool QuestItemFlag;
int16 StackSize;
uint8 PotionBeltSlots;
item::ItemEffect_Struct Click, Proc, Worn, Focus, Scroll, Bard;
uint8 Book {}; // 0=Not book, 1=Book
uint32 BookType {};
char Filename[33] {}; // Filename for book data
uint8 Book; // 0=Not book, 1=Book
uint32 BookType;
char Filename[33]; // Filename for book data
// Begin SoF Fields
int32 SVCorruption {};
uint32 Purity {};
uint8 EvolvingItem {};
uint32 EvolvingID {};
uint8 EvolvingLevel {};
uint8 EvolvingMax {};
uint32 BackstabDmg {};
uint32 DSMitigation {};
int32 HeroicStr {};
int32 HeroicInt {};
int32 HeroicWis {};
int32 HeroicAgi {};
int32 HeroicDex {};
int32 HeroicSta {};
int32 HeroicCha {};
int32 HeroicMR {};
int32 HeroicFR {};
int32 HeroicCR {};
int32 HeroicDR {};
int32 HeroicPR {};
int32 HeroicSVCorrup {};
int32 HealAmt {};
int32 SpellDmg {};
uint32 LDoNSellBackRate {};
uint32 ScriptFileID {};
uint16 ExpendableArrow {};
uint32 Clairvoyance {};
char ClickName[65] {};
char ProcName[65] {};
char WornName[65] {};
char FocusName[65] {};
char ScrollName[65] {};
int32 SVCorruption;
uint32 Purity;
uint8 EvolvingItem;
uint32 EvolvingID;
uint8 EvolvingLevel;
uint8 EvolvingMax;
uint32 BackstabDmg;
uint32 DSMitigation;
int32 HeroicStr;
int32 HeroicInt;
int32 HeroicWis;
int32 HeroicAgi;
int32 HeroicDex;
int32 HeroicSta;
int32 HeroicCha;
int32 HeroicMR;
int32 HeroicFR;
int32 HeroicCR;
int32 HeroicDR;
int32 HeroicPR;
int32 HeroicSVCorrup;
int32 HealAmt;
int32 SpellDmg;
uint32 LDoNSellBackRate;
uint32 ScriptFileID;
uint16 ExpendableArrow;
uint32 Clairvoyance;
char ClickName[65];
char ProcName[65];
char WornName[65];
char FocusName[65];
char ScrollName[65];
//BardName
bool IsEquipable(uint16 Race, uint16 Class) const;
bool IsClassEquipable(uint16 Class) const;
bool IsRaceEquipable(uint16 Race) const;
bool IsClassCommon() const;
bool IsClassBag() const;
bool IsClassBook() const;
bool IsType1HWeapon() const;
bool IsType2HWeapon() const;
bool IsTypeShield() const;
bool IsQuestItem() const;
static bool CheckLoreConflict(const ItemData* l_item, const ItemData* r_item);
bool CheckLoreConflict(const ItemData* item) const { return CheckLoreConflict(this, item); }
+206 -276
View File
@@ -17,14 +17,13 @@
*/
#include "inventory_profile.h"
#include "../common/data_verification.h"
//#include "classes.h"
//#include "global_define.h"
//#include "item_instance.h"
//#include "races.h"
#include "rulesys.h"
#include "shareddb.h"
#include "strings.h"
#include "string_util.h"
//#include "../common/light_source.h"
@@ -58,62 +57,108 @@ static inline int32 GetNextItemInstSerialNumber() {
// class EQ::ItemInstance
//
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
if (item) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
} else {
m_item = nullptr;
}
m_charges = charges;
if (m_item && m_item->IsClassCommon()) {
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
}
else
m_color = 0;
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_item = db->GetItem(item_id);
if (m_item) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
m_item = new ItemData(*m_item);
}
else {
m_item = nullptr;
}
m_charges = charges;
if (m_item && m_item->IsClassCommon()) {
m_price = 0;
m_merchantslot = 0;
m_attuned=false;
if (m_item && m_item->IsClassCommon())
m_color = m_item->Color;
} else {
else
m_color = 0;
}
m_merchantcount = 1;
m_SerialNumber = GetNextItemInstSerialNumber();
m_SerialNumber = GetNextItemInstSerialNumber();
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
m_price = 0;
m_attuned = false;
m_merchantslot = 0;
m_color = 0;
m_exp = 0;
m_evolveLvl = 0;
m_activated = false;
m_scaledItem = nullptr;
m_evolveInfo = nullptr;
m_scaling = false;
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
m_new_id_file = 0;
}
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type = copy.m_use_type;
if (copy.m_item) {
m_use_type=copy.m_use_type;
if(copy.m_item)
m_item = new ItemData(*copy.m_item);
} else {
else
m_item = nullptr;
}
m_charges = copy.m_charges;
m_price = copy.m_price;
m_color = copy.m_color;
m_merchantslot = copy.m_merchantslot;
m_currentslot = copy.m_currentslot;
m_attuned = copy.m_attuned;
m_merchantcount = copy.m_merchantcount;
m_charges=copy.m_charges;
m_price=copy.m_price;
m_color=copy.m_color;
m_merchantslot=copy.m_merchantslot;
m_currentslot=copy.m_currentslot;
m_attuned=copy.m_attuned;
m_merchantcount=copy.m_merchantcount;
// Copy container contents
for (auto it = copy.m_contents.begin(); it != copy.m_contents.end(); ++it) {
ItemInstance* inst_old = it->second;
@@ -123,42 +168,37 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
inst_new = inst_old->Clone();
}
if (inst_new) {
if (inst_new != nullptr) {
m_contents[it->first] = inst_new;
}
}
std::map<std::string, std::string>::const_iterator iter;
for (iter = copy.m_custom_data.begin(); iter != copy.m_custom_data.end(); ++iter) {
m_custom_data[iter->first] = iter->second;
}
m_SerialNumber = copy.m_SerialNumber;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_custom_data = copy.m_custom_data;
m_timers = copy.m_timers;
m_exp = copy.m_exp;
m_exp = copy.m_exp;
m_evolveLvl = copy.m_evolveLvl;
m_activated = copy.m_activated;
if (copy.m_scaledItem) {
if (copy.m_scaledItem)
m_scaledItem = new ItemData(*copy.m_scaledItem);
} else {
else
m_scaledItem = nullptr;
}
if (copy.m_evolveInfo) {
if(copy.m_evolveInfo)
m_evolveInfo = new EvolveInfo(*copy.m_evolveInfo);
} else {
else
m_evolveInfo = nullptr;
}
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_scaling = copy.m_scaling;
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_ornament_hero_model = copy.m_ornament_hero_model;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
m_recast_timestamp = copy.m_recast_timestamp;
m_new_id_file = copy.m_new_id_file;
}
// Clean up container contents
@@ -174,15 +214,13 @@ EQ::ItemInstance::~ItemInstance()
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
{
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
// Check usage type
if (m_use_type == ItemInstWorldContainer && item_class == item::ItemClassBag) {
if ((m_use_type == ItemInstWorldContainer) && (item_class == item::ItemClassBag))
return true;
}
if (!m_item) {
if (!m_item)
return false;
}
return (m_item->ItemClass == item_class);
}
@@ -205,145 +243,96 @@ bool EQ::ItemInstance::IsClassBook() const
// Is item stackable?
bool EQ::ItemInstance::IsStackable() const
{
return (m_item && m_item->Stackable);
if (!m_item)
return false;
return m_item->Stackable;
}
bool EQ::ItemInstance::IsCharged() const
{
if (!m_item) {
if (!m_item)
return false;
}
if (m_item->MaxCharges > 1) {
if (m_item->MaxCharges > 1)
return true;
} else {
else
return false;
}
}
// Can item be equipped?
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
{
if (!m_item || !m_item->Slots) {
if (!m_item || (m_item->Slots == 0))
return false;
}
return m_item->IsEquipable(race, class_);
}
// Can item be equipped by Class?
bool EQ::ItemInstance::IsClassEquipable(uint16 class_) const
{
if (!m_item || !m_item->Slots) {
return false;
}
return m_item->IsClassEquipable(class_);
}
// Can item be equipped by Race?
bool EQ::ItemInstance::IsRaceEquipable(uint16 race) const
{
if (!m_item || !m_item->Slots) {
return false;
}
return m_item->IsRaceEquipable(race);
}
// Can equip at this slot?
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
{
if (!m_item || !m_item->Slots) {
if (!m_item)
return false;
}
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END) {
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
return false;
}
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQ::ItemInstance::IsAugmentable() const
{
if (!m_item) {
if (!m_item)
return false;
}
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (m_item->AugSlotType[index] != 0) {
if (m_item->AugSlotType[index] != 0)
return true;
}
}
return false;
}
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return false;
}
int index = invslot::EQUIPMENT_BEGIN;
for (; index <= invslot::EQUIPMENT_END; ++index) {
if (m_item->Slots & (1 << index)) {
if (aug_wear_slots & (1 << index)) {
if (aug_wear_slots & (1 << index))
break;
}
}
}
return (index <= EQ::invslot::EQUIPMENT_END);
}
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augment_type) const
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
{
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
}
auto i = invaug::SOCKET_BEGIN;
for (; i <= invaug::SOCKET_END; ++i) {
if (GetItem(i)) {
continue;
}
if (
augment_type == -1 ||
(
m_item->AugSlotType[i] &&
((1 << (m_item->AugSlotType[i] - 1)) & augment_type)
)
) {
int index = invaug::SOCKET_BEGIN;
for (; index <= invaug::SOCKET_END; ++index) {
if (GetItem(index)) { continue; }
if (augtype == -1 || (m_item->AugSlotType[index] && ((1 << (m_item->AugSlotType[index] - 1)) & augtype)))
break;
}
}
return (i <= invaug::SOCKET_END) ? i : INVALID_INDEX;
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon()) {
return false;
}
if (!m_item || !m_item->IsClassCommon())
return false;
if (
(
!GetItem(slot) &&
m_item->AugSlotVisible[slot]
) &&
augment_type == -1 ||
(
m_item->AugSlotType[slot] &&
((1 << (m_item->AugSlotType[slot] - 1)) & augment_type)
)
) {
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
return true;
}
return false;
return false;
}
// Retrieve item inside container
@@ -359,10 +348,9 @@ EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
{
const auto item = GetItem(slot);
if (item) {
ItemInstance *item = GetItem(slot);
if (item)
return item->GetID();
}
return 0;
}
@@ -393,7 +381,7 @@ EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
m_contents.erase(index);
return inst; // Return pointer that needs to be deleted (or otherwise managed)
}
return nullptr;
}
@@ -486,21 +474,14 @@ uint8 EQ::ItemInstance::FirstOpenSlot() const
uint8 EQ::ItemInstance::GetTotalItemCount() const
{
if (!m_item) {
if (!m_item)
return 0;
}
uint8 item_count = 1;
if (!m_item->IsClassBag()) {
return item_count;
}
if (m_item && !m_item->IsClassBag()) { return item_count; }
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) {
if (GetItem(index)) {
++item_count;
}
}
for (int index = invbag::SLOT_BEGIN; index < m_item->BagSlots; ++index) { if (GetItem(index)) { ++item_count; } }
return item_count;
}
@@ -519,108 +500,86 @@ bool EQ::ItemInstance::IsNoneEmptyContainer()
}
// Retrieve augment inside item
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 augment_index) const
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
{
if (m_item && m_item->IsClassCommon()) {
return GetItem(augment_index);
}
if (m_item && m_item->IsClassCommon())
return GetItem(slot);
return nullptr;
}
bool EQ::ItemInstance::IsOrnamentationAugment(EQ::ItemInstance* augment) const
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon() || !augment) {
return false;
}
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
const auto augment_item = augment->GetItem();
if (!augment_item) {
return false;
}
const std::string& idfile = augment_item->IDFile;
if (
EQ::ValueWithin(
augment->GetAugmentType(),
OrnamentationAugmentTypes::StandardOrnamentation,
OrnamentationAugmentTypes::SpecialOrnamentation
) ||
(
idfile != "IT63" &&
idfile != "IT64"
) ||
augment_item->HerosForgeModel
) {
return true;
}
return false;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAugment() const
{
if (!m_item || !m_item->IsClassCommon()) {
return nullptr;
}
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++) {
const auto augment = GetAugment(i);
if (augment && IsOrnamentationAugment(augment)) {
return augment;
for (int i = invaug::SOCKET_BEGIN; i <= invaug::SOCKET_END; i++)
{
if (GetAugment(i) && m_item->AugSlotType[i] == ornamentationAugtype)
{
const char *item_IDFile = GetAugment(i)->GetItem()->IDFile;
if (
(strncmp(item_IDFile, "IT64", strlen(item_IDFile)) == 0
|| strncmp(item_IDFile, "IT63", strlen(item_IDFile)) == 0)
&& GetAugment(i)->GetItem()->HerosForgeModel == 0
)
{
continue;
}
return this->GetAugment(i);
}
}
return nullptr;
}
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const
{
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0) {
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
}
// Item is using an explicit Hero Forge ID
if (m_ornament_hero_model >= 1000) {
if (m_ornament_hero_model >= 1000)
return m_ornament_hero_model;
}
// Item is using a shorthand ID
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQ::ItemInstance::UpdateOrnamentationInfo()
{
if (!m_item || !m_item->IsClassCommon()) {
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
}
bool ornamentSet = false;
const auto augment = GetOrnamentationAugment();
if (augment) {
const auto augment_item = GetOrnamentationAugment()->GetItem();
if (augment_item) {
SetOrnamentIcon(augment_item->Icon);
SetOrnamentHeroModel(augment_item->HerosForgeModel);
if (strlen(augment_item->IDFile) > 2) {
SetOrnamentationIDFile(Strings::ToUnsignedInt(&augment_item->IDFile[2]));
} else {
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
if (GetOrnamentationAug(ornamentationAugtype))
{
const ItemData* ornamentItem;
ornamentItem = GetOrnamentationAug(ornamentationAugtype)->GetItem();
if (ornamentItem != nullptr)
{
SetOrnamentIcon(ornamentItem->Icon);
SetOrnamentHeroModel(ornamentItem->HerosForgeModel);
if (strlen(ornamentItem->IDFile) > 2)
{
SetOrnamentationIDFile(atoi(&ornamentItem->IDFile[2]));
}
else
{
SetOrnamentationIDFile(0);
}
return true;
ornamentSet = true;
}
}
else
{
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
}
SetOrnamentIcon(0);
SetOrnamentHeroModel(0);
SetOrnamentationIDFile(0);
return false;
return ornamentSet;
}
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
@@ -670,13 +629,12 @@ bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *C
return false;
}
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 augment_index) const
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return 0;
}
return GetItemID(augment_index);
return GetItemID(slot);
}
// Add an augment to the item
@@ -684,7 +642,7 @@ void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
{
if (!m_item || !m_item->IsClassCommon())
return;
PutItem(slot, augment);
}
@@ -697,7 +655,7 @@ void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id
if (aug) {
PutAugment(slot, *aug);
safe_delete(aug);
}
}
}
// Remove augment from item and destroy it
@@ -705,7 +663,7 @@ void EQ::ItemInstance::DeleteAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return;
DeleteItem(index);
}
@@ -714,20 +672,18 @@ EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return nullptr;
return PopItem(index);
}
bool EQ::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon()) {
if (!m_item || !m_item->IsClassCommon())
return false;
}
for (uint8 slot_id = invaug::SOCKET_BEGIN; slot_id <= invaug::SOCKET_END; ++slot_id) {
if (GetAugmentItemID(slot_id)) {
for (int index = invaug::SOCKET_BEGIN; index <= invaug::SOCKET_END; ++index) {
if (GetAugmentItemID(index))
return true;
}
}
return false;
@@ -742,7 +698,7 @@ bool EQ::ItemInstance::ContainsAugmentByID(uint32 item_id)
if (!item_id) {
return false;
}
for (uint8 augment_slot = invaug::SOCKET_BEGIN; augment_slot <= invaug::SOCKET_END; ++augment_slot) {
if (GetAugmentItemID(augment_slot) == item_id) {
return true;
@@ -762,7 +718,7 @@ int EQ::ItemInstance::CountAugmentByID(uint32 item_id)
if (!item_id) {
return quantity;
}
for (uint8 augment_slot = invaug::SOCKET_BEGIN; augment_slot <= invaug::SOCKET_END; ++augment_slot) {
if (GetAugmentItemID(augment_slot) == item_id) {
quantity++;
@@ -836,20 +792,7 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
return ret_val;
}
void EQ::ItemInstance::SetCustomDataString(const std::string& str)
{
auto components = Strings::Split(str, "^");
auto value_count = components.size() / 2;
for (auto i = 0; i < value_count; i++) {
auto identifier = components[i * 2];
auto value = components[(i * 2) + 1];
SetCustomData(identifier, value);
}
}
std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -858,33 +801,33 @@ std::string EQ::ItemInstance::GetCustomData(const std::string& identifier) {
return "";
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, const std::string& value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, int value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, float value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(const std::string& identifier, bool value) {
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::DeleteCustomData(const std::string& identifier) {
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
@@ -930,15 +873,14 @@ bool EQ::ItemInstance::IsDroppable(bool recurse) const
return false;
}
}
return true;
}
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item) {
if (!m_item)
return;
}
// initialize scaling items
if (m_item->CharmFileID != 0) {
@@ -947,7 +889,7 @@ void EQ::ItemInstance::Initialize(SharedDatabase *db) {
}
// initialize evolving items
else if (db && m_item->LoreGroup >= 1000) {
else if ((db) && m_item->LoreGroup >= 1000 && m_item->LoreGroup != -1) {
// not complete yet
}
}
@@ -1155,7 +1097,7 @@ int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
{
int64 damage = 0;
int damage = 0;
const auto item = GetItem();
if (item) {
damage = item->ElemDmgAmt;
@@ -1220,7 +1162,7 @@ int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int64 damage = 0;
int damage = 0;
const auto item = GetItem();
if (item) {
damage = item->Damage;
@@ -1236,7 +1178,7 @@ int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int64 damage = 0;
int damage = 0;
const auto item = GetItem();
if (item) {
damage = item->BackstabDmg;
@@ -1273,7 +1215,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = RACE_DOUG_0;
int race = 0;
const auto item = GetItem();
if (item) {
race = item->BaneDmgRace;
@@ -1294,7 +1236,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int64 damage = 0;
int damage = 0;
const auto item = GetItem();
if (item) {
if (item->BaneDmgBody == against)
@@ -1311,7 +1253,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) con
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int64 damage = 0;
int damage = 0;
const auto item = GetItem();
if (item) {
if (item->BaneDmgRace == against)
@@ -1779,18 +1721,6 @@ int EQ::ItemInstance::GetItemHaste(bool augments) const
return total;
}
int EQ::ItemInstance::RemoveTaskDeliveredItems()
{
int count = IsStackable() ? GetCharges() : 1;
count -= GetTaskDeliveredCount();
if (IsStackable())
{
SetCharges(count);
}
SetTaskDeliveredCount(0);
return count;
}
//
// class EvolveInfo
//
@@ -1815,4 +1745,4 @@ EvolveInfo::EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32
EvolveInfo::~EvolveInfo() {
}
}
+38 -57
View File
@@ -51,11 +51,6 @@ typedef enum {
byFlagNotSet //apply action if the flag is NOT set
} byFlagSetting;
enum OrnamentationAugmentTypes {
StandardOrnamentation = 20,
SpecialOrnamentation = 21
};
class SharedDatabase;
// ########################################
@@ -97,8 +92,6 @@ namespace EQ
// Can item be equipped by/at?
bool IsEquipable(uint16 race, uint16 class_) const;
bool IsClassEquipable(uint16 class_) const;
bool IsRaceEquipable(uint16 race) const;
bool IsEquipable(int16 slot_id) const;
//
@@ -106,10 +99,9 @@ namespace EQ
//
bool IsAugmentable() const;
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augment_type) const;
bool IsAugmentSlotAvailable(int32 augment_type, uint8 slot) const;
inline int GetAugmentType() const { return m_item ? m_item->AugType : 0; }
inline uint32 GetAugmentRestriction() const { return m_item ? m_item->AugRestrict : 0; }
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return ((m_item) ? m_item->AugType : 0); }
inline bool IsExpendable() const { return ((m_item) ? ((m_item->Click.Type == item::ItemEffectExpendable) || (m_item->ItemType == item::ItemTypePotion)) : false); }
@@ -133,8 +125,8 @@ namespace EQ
//
// Augments
//
ItemInstance* GetAugment(uint8 augment_index) const;
uint32 GetAugmentItemID(uint8 augment_index) const;
ItemInstance* GetAugment(uint8 slot) const;
uint32 GetAugmentItemID(uint8 slot) const;
void PutAugment(uint8 slot, const ItemInstance& inst);
void PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id);
void DeleteAugment(uint8 slot);
@@ -142,8 +134,7 @@ namespace EQ
bool IsAugmented();
bool ContainsAugmentByID(uint32 item_id);
int CountAugmentByID(uint32 item_id);
bool IsOrnamentationAugment(EQ::ItemInstance* augment) const;
ItemInstance* GetOrnamentationAugment() const;
ItemInstance* GetOrnamentationAug(int32 ornamentationAugtype) const;
bool UpdateOrnamentationInfo();
static bool CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll = false);
@@ -157,8 +148,6 @@ namespace EQ
const ItemData* GetItem() const;
const ItemData* GetUnscaledItem() const;
const uint8 GetItemType() const { return m_item ? m_item->ItemType : 255; } // Return 255 so you know there's no valid item
int16 GetCharges() const { return m_charges; }
void SetCharges(int16 charges) { m_charges = charges; }
@@ -182,13 +171,12 @@ namespace EQ
void SetAttuned(bool flag) { m_attuned = flag; }
std::string GetCustomDataString() const;
std::string GetCustomData(const std::string &identifier);
void SetCustomDataString(const std::string& str);
void SetCustomData(const std::string &identifier, const std::string& value);
void SetCustomData(const std::string &identifier, int value);
void SetCustomData(const std::string &identifier, float value);
void SetCustomData(const std::string &identifier, bool value);
void DeleteCustomData(const std::string& identifier);
std::string GetCustomData(std::string identifier);
void SetCustomData(std::string identifier, std::string value);
void SetCustomData(std::string identifier, int value);
void SetCustomData(std::string identifier, float value);
void SetCustomData(std::string identifier, bool value);
void DeleteCustomData(std::string identifier);
// Allows treatment of this object as though it were a pointer to m_item
operator bool() const { return (m_item != nullptr); }
@@ -241,13 +229,6 @@ namespace EQ
void StopTimer(std::string name);
void ClearTimers();
int GetTaskDeliveredCount() const { return m_task_delivered_count; }
void SetTaskDeliveredCount(int count) { m_task_delivered_count = count; }
// This function should only be used by trade return apis
// Removes delivered task items from stack count and returns remaining count
// Return value should be used to determine if an item still exists (for stackable and non-stackable)
int RemoveTaskDeliveredItems();
// Get a total of a stat, including augs
// These functions should be used in place of other code manually totaling
// to centralize where it is done to make future changes easier (ex. whenever powersources come around)
@@ -311,33 +292,33 @@ namespace EQ
void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
const ItemData* m_item {nullptr}; // Ptr to item data
int16 m_charges {0}; // # of charges for chargeable items
uint32 m_price {0}; // Bazaar /trader price
uint32 m_color {0};
uint32 m_merchantslot {0};
int16 m_currentslot {0};
bool m_attuned {false};
int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp {0};
int8 m_evolveLvl {0};
bool m_activated {false};
ItemData* m_scaledItem {nullptr};
::EvolveInfo* m_evolveInfo {nullptr};
bool m_scaling {false};
uint32 m_ornamenticon {0};
uint32 m_ornamentidfile {0};
uint32 m_new_id_file {0};
uint32 m_ornament_hero_model {0};
uint32 m_recast_timestamp {0};
int m_task_delivered_count {0};
ItemInstTypes m_use_type; // Usage type for item
const ItemData* m_item; // Ptr to item data
int16 m_charges; // # of charges for chargeable items
uint32 m_price; // Bazaar /trader price
uint32 m_color;
uint32 m_merchantslot;
int16 m_currentslot;
bool m_attuned;
int32 m_merchantcount; //number avaliable on the merchant, -1=unlimited
int32 m_SerialNumber; // Unique identifier for this instance of an item. Needed for Bazaar.
uint32 m_exp;
int8 m_evolveLvl;
bool m_activated;
ItemData* m_scaledItem;
::EvolveInfo* m_evolveInfo;
bool m_scaling;
uint32 m_ornamenticon;
uint32 m_ornamentidfile;
uint32 m_new_id_file;
uint32 m_ornament_hero_model;
uint32 m_recast_timestamp;
// Items inside of this item (augs or contents) {};
std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data {};
std::map<std::string, ::Timer> m_timers {};
//
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, ::Timer> m_timers;
};
}
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