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Author SHA1 Message Date
Uleat a0073b4018 Metric prototype 2020-01-17 21:13:34 -05:00
306 changed files with 8190 additions and 12166 deletions
-21
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@@ -1,21 +0,0 @@
// For format details, see https://aka.ms/vscode-remote/devcontainer.json or this file's README at:
// https://github.com/microsoft/vscode-dev-containers/tree/v0.101.1/containers/ubuntu-18.04-git
{
"name": "Ubuntu 18.04 EQEMU",
// Moved from dockerfile to image so it builds faster
"image": "eqemu/devcontainer:0.0.2",
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.shell.linux": "/bin/bash"
},
"runArgs": [ "--cap-add=SYS_PTRACE", "--security-opt", "seccomp=unconfined" ],
// Add the IDs of extensions you want installed when the container is created.
"extensions": ["ms-vscode.cpptools", "ms-azuretools.vscode-docker"],
"mounts": ["source=/var/run/docker.sock,target=/var/run/docker.sock,type=bind"],
"remoteEnv": {
"HOST_PROJECT_PATH": "${localWorkspaceFolder}"
}
}
+1 -19
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@@ -17,8 +17,6 @@
*.out
*.app
.bash_history
# CMake
CMakeCache.txt
CMakeFiles
@@ -37,20 +35,4 @@ perl/
submodules/*
cmake-build-debug/
.nfs.*
# Visual Studio and CMAKE Generated Files
/.vs/
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.cmake
*.ilk
*.pdb
*.sln
*.dir/
libs/
bin/
/Win32
/x64
/client_files/**/CMakeFiles/
.nfs.*
+19 -11
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@@ -1,18 +1,26 @@
language: cpp
compiler: gcc
dist: bionic
dist: trusty
addons:
apt:
packages:
- libmysqlclient-dev
- libperl-dev
- libboost-dev
- liblua5.1-0-dev
- zlib1g-dev
- uuid-dev
- libssl-dev
before_install:
- sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test
- sudo apt-get update -qq
- mkdir $HOME/usr
- export PATH="$HOME/usr/bin:$PATH"
- wget https://cmake.org/files/v3.11/cmake-3.11.2-Linux-x86_64.sh
- chmod +x cmake-3.11.2-Linux-x86_64.sh
- ./cmake-3.11.2-Linux-x86_64.sh --prefix=$HOME/usr --exclude-subdir --skip-license
install:
- sudo apt-get install -qq g++-7
- sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-7 90
- sudo apt-get install libmysqlclient-dev
- sudo apt-get install libperl-dev
- sudo apt-get install libboost-dev
- sudo apt-get install liblua5.1-0-dev
- sudo apt-get install zlib1g-dev
- sudo apt-get install uuid-dev
- sudo apt-get install libssl-dev
script:
- cmake -G "Unix Makefiles" -DEQEMU_BUILD_TESTS=ON -DEQEMU_ENABLE_BOTS=ON -DEQEMU_BUILD_LOGIN=ON
- make -j2
-16
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@@ -1,16 +0,0 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"/usr/include/mysql"
],
"defines": [],
"compilerPath": "/usr/bin/gcc",
"cStandard": "c11",
"cppStandard": "c++17"
}
],
"version": 4
}
-155
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@@ -1,155 +0,0 @@
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "make",
"type": "shell",
"command": "cd build && make",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "make clean",
"type": "shell",
"command": "cd build && make clean",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "cmake",
"type": "shell",
"command": "mkdir -p build && cd build && rm CMakeCache.txt && cmake -DEQEMU_BUILD_LOGIN=ON -DEQEMU_BUILD_LUA=ON -G 'Unix Makefiles' ..",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher":{
"owner": "cpp",
"fileLocation": "relative",
"pattern":[
{
"regexp": "([\\w+|\\\\]*\\.\\w+)\\((\\d+)\\)\\: (warning|error) (.*)$",
"file": 1,
"location": 2,
"severity": 3,
"message": 4
}
]
}
},
{
"label": "download maps",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget https://codeload.github.com/Akkadius/EQEmuMaps/zip/master -O maps.zip && unzip -o maps.zip && rm ./maps -rf && mv EQEmuMaps-master maps && rm maps.zip",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download quests",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && cd server && git -C ./quests pull 2> /dev/null || git clone https://github.com/ProjectEQ/projecteqquests.git quests",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "download eqemu_config",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && wget --no-check-certificate https://raw.githubusercontent.com/Akkadius/EQEmuInstall/master/eqemu_config_docker.json -O eqemu_config.json",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "rebuild database (mariadb must be started)",
"type": "shell",
"command": "mkdir -p build/bin && cd build/bin && docker run -i --rm --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu -it eqemu/server:0.0.3 bash -c './eqemu_server.pl source_peq_db && ./eqemu_server.pl check_db_updates && ./eqemu_server.pl linux_login_server_setup'",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": [
"$gcc"
]
},
{
"label": "zone 7000",
"type": "shell",
"command": "docker stop zone7000 | true && docker network create eqemu | true && docker run -i --rm --name zone7000 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7000:7000/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7000:7000",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "zone 7001",
"type": "shell",
"command": "docker stop zone7001 | true && docker network create eqemu | true && docker run -i --rm --name zone7001 --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu -p 7001:7001/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./zone dynamic_zone7001:7001",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "loginserver",
"type": "shell",
"command": "docker stop loginserver | true && docker network create eqemu | true && docker run -i --rm --cap-add=SYS_PTRACE --security-opt seccomp=unconfined --privileged -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 --network=eqemu --name loginserver -p 5999:5999/udp -p 5998:5998/udp -e LD_LIBRARY_PATH=/src/ eqemu/server:0.0.3 gdb -ex run --args ./loginserver",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "shared_memory, world",
"type": "shell",
"command": "docker stop sharedmemory | true && docker stop world | true && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --network=eqemu --name sharedmemory eqemu/server:0.0.3 ./shared_memory && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name world -p 9000:9000 -p 9000:9000/udp -p 9001:9001 -p 9080:9080 eqemu/server:0.0.3 gdb -ex run ./world",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "queryserv",
"type": "shell",
"command": "docker stop queryserv | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin:/src --ulimit core=10000000 -e LD_LIBRARY_PATH=/src/ --network=eqemu --name queryserv eqemu/server:0.0.3 gdb -ex run ./queryserv",
"group": {
"kind": "test",
"isDefault": true
}
},
{
"label": "mariadb",
"type": "shell",
"command": "docker stop mariadb | true && cd build/bin && docker network create eqemu | true && docker run --rm -v ${HOST_PROJECT_PATH}/build/bin/db:/bitnami/mariadb -p 3306:3306 -e MARIADB_DATABASE=peq -e MARIADB_USER=eqemu -e MARIADB_PASSWORD=eqemupass -e ALLOW_EMPTY_PASSWORD=yes --name mariadb --network=eqemu bitnami/mariadb:latest",
"group": {
"kind": "test",
"isDefault": true
}
}
]
}
+3 -6
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@@ -1,4 +1,4 @@
CMAKE_MINIMUM_REQUIRED(VERSION 3.8)
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
SET(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/" ${CMAKE_MODULE_PATH})
@@ -12,7 +12,7 @@ IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
ENDIF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_CXX_STANDARD 17)
SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_CXX_STANDARD_REQUIRED ON)
SET(CMAKE_CXX_EXTENSIONS OFF)
@@ -328,10 +328,7 @@ IF(UNIX)
IF(NOT DARWIN)
SET(SERVER_LIBS ${SERVER_LIBS} "rt")
ENDIF()
# Freebsd provides uuids in the C library
IF(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
SET(SERVER_LIBS ${SERVER_LIBS} "uuid")
ENDIF()
IF(EQEMU_BUILD_LOGIN AND NOT TLS_LIBRARY_ENABLED)
+4 -4
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@@ -1,7 +1,7 @@
# EQEmulator Core Server
|Travis CI (Linux)|Appveyor (Windows x86) |Appveyor (Windows x64) |
|Travis CI (Linux)|Appveyor w/ Bots (Windows) |Appveyor w/o Bots (Windows) |
|:---:|:---:|:---:|
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/v3utuu0dttm2cqd0?svg=true)](https://ci.appveyor.com/project/KimLS/server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp) |
|[![Linux CI](https://travis-ci.org/EQEmu/Server.svg?branch=master)](https://travis-ci.org/EQEmu/Server) |[![Build status](https://ci.appveyor.com/api/projects/status/scr25kmntx36c1ub/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-87crp/branch/master) |[![Build status](https://ci.appveyor.com/api/projects/status/mdwbr4o9l6mxqofj/branch/master?svg=true)](https://ci.appveyor.com/project/KimLS/server-w0pq2/branch/master) |
***
@@ -17,7 +17,7 @@
|:---:|:---:|:---:|
|**Install Count**|![Windows Install Count](http://analytics.akkadius.com/?install_count&windows_count)|![Linux Install Count](http://analytics.akkadius.com/?install_count&linux_count)|
### > Windows
* [Install](https://eqemu.gitbook.io/server/categories/how-to-guides/installation/server-installation-windows)
* [Install](https://github.com/EQEmu/Server/wiki/Windows-Server)
### > Debian/Ubuntu/CentOS/Fedora
* You can use curl or wget to kick off the installer (whichever your OS has)
@@ -52,7 +52,7 @@ forum, although pull requests will be much quicker and easier on all parties.
## Resources
- [EQEmulator Forums](http://www.eqemulator.org/forums)
- [EQEmulator Wiki](https://eqemu.gitbook.io/)
- [EQEmulator Wiki](https://github.com/EQEmu/Server/wiki)
## Related Repositories
* [ProjectEQ Quests](https://github.com/ProjectEQ/projecteqquests)
+3 -4
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@@ -9,7 +9,6 @@ SET(common_sources
crash.cpp
crc16.cpp
crc32.cpp
database/database_dump_service.cpp
database.cpp
database_conversions.cpp
database_instances.cpp
@@ -32,7 +31,6 @@ SET(common_sources
event_sub.cpp
extprofile.cpp
faction.cpp
file_util.cpp
guild_base.cpp
guilds.cpp
inventory_profile.cpp
@@ -46,6 +44,7 @@ SET(common_sources
md5.cpp
memory_buffer.cpp
memory_mapped_file.cpp
metric_manager.cpp
misc.cpp
misc_functions.cpp
mutex.cpp
@@ -122,7 +121,6 @@ SET(common_headers
cli/argh.h
cli/eqemu_command_handler.h
cli/terminal_color.hpp
database/database_dump_service.h
data_verification.h
database.h
database_schema.h
@@ -153,7 +151,6 @@ SET(common_headers
event_sub.h
extprofile.h
faction.h
file_util.h
features.h
fixed_memory_hash_set.h
fixed_memory_variable_hash_set.h
@@ -177,6 +174,8 @@ SET(common_headers
md5.h
memory_buffer.h
memory_mapped_file.h
metric_event.h
metric_manager.h
misc.h
misc_functions.h
mutex.h
+2 -2
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@@ -24,7 +24,7 @@
* DEALINGS IN THE SOFTWARE.
*/
// EQ::Any is a modified version of Boost::Any and as such retains the Boost licensing.
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
@@ -32,7 +32,7 @@
#include <algorithm>
#include <typeinfo>
namespace EQ
namespace EQEmu
{
class Any
{
+1 -1
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@@ -96,7 +96,7 @@ namespace EQEmuCommand {
"\nCommand" <<
termcolor::reset << "\n\n" <<
termcolor::green << argv[1] << arguments_string << termcolor::reset << "\n" <<
termcolor::yellow << (!options_string.empty() ? "\nOptions\n\n" : "") <<
termcolor::yellow << (!options_string.empty() ? "\nOptions\n" : "") <<
termcolor::reset << termcolor::cyan << options_string << termcolor::reset;
std::cout << command_string.str() << std::endl;
+1 -1
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@@ -3,7 +3,7 @@
#include <string.h>
#include <zlib.h>
namespace EQ
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len) {
z_stream zstream;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
namespace EQ
namespace EQEmu
{
uint32 EstimateDeflateBuffer(uint32 len);
uint32 DeflateData(const char *buffer, uint32 len, char *out_buffer, uint32 out_len_max);
-5
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@@ -118,11 +118,6 @@ void set_exception_handler() {
#include <unistd.h>
#include <sys/fcntl.h>
#ifdef __FreeBSD__
#include <signal.h>
#include <sys/stat.h>
#endif
void print_trace()
{
auto uid = geteuid();
+1 -1
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@@ -23,7 +23,7 @@
#include <algorithm>
#include <cmath>
namespace EQ {
namespace EQEmu {
template<typename T>
T Clamp(const T &value, const T &lower, const T &upper)
{
+46 -106
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@@ -45,7 +45,6 @@
#include "eq_packet_structs.h"
#include "extprofile.h"
#include "string_util.h"
#include "database_schema.h"
extern Client client;
@@ -339,21 +338,6 @@ bool Database::ReserveName(uint32 account_id, char* name) {
query = StringFormat("INSERT INTO `character_data` SET `account_id` = %i, `name` = '%s'", account_id, name);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){ return false; }
// Put character into the default guild if rule is being used.
int guild_id = RuleI(Character, DefaultGuild);
if (guild_id != 0) {
int character_id=results.LastInsertedID();
if (character_id > -1) {
query = StringFormat("INSERT INTO `guild_members` SET `char_id` = %i, `guild_id` = '%i'", character_id, guild_id);
results = QueryDatabase(query);
if (!results.Success() || results.ErrorMessage() != ""){
LogInfo("Could not put character [{}] into default Guild", name);
}
}
}
return true;
}
@@ -387,7 +371,6 @@ bool Database::DeleteCharacter(char *character_name) {
UPDATE
character_data
SET
name = SUBSTRING(CONCAT(name, '-deleted-', UNIX_TIMESTAMP()), 1, 64),
deleted_at = NOW()
WHERE
id = '{}'
@@ -402,18 +385,46 @@ bool Database::DeleteCharacter(char *character_name) {
LogInfo("DeleteCharacter | Character [{}] ({}) is being [{}]", character_name, character_id, delete_type);
for (const auto& iter : DatabaseSchema::GetCharacterTables()) {
std::string table_name = iter.first;
std::string character_id_column_name = iter.second;
QueryDatabase(fmt::format("DELETE FROM {} WHERE {} = {}", table_name, character_id_column_name, character_id));
}
query = StringFormat("DELETE FROM `quest_globals` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_activities` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_enabledtasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `completed_tasks` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `friends` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `mail` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `timers` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `inventory` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `char_recipe_list` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `adventure_stats` WHERE `player_id` ='%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `zone_flags` WHERE `charID` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `titles` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `player_titlesets` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `keyring` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `faction_values` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `instance_list_player` WHERE `charid` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_data` WHERE `id` = '%d'", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_skills` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_languages` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_bind` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alternate_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_currency` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_data` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_memmed_spells` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_disciplines` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_material` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_tribute` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_bandolier` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_potionbelt` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_inspect_messages` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_leadership_abilities` WHERE `id` = %u", character_id); QueryDatabase(query);
query = StringFormat("DELETE FROM `character_alt_currency` WHERE `char_id` = '%d'", character_id); QueryDatabase(query);
#ifdef BOTS
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d' AND GetMobTypeById(%i) = 'C'", character_id); // note: only use of GetMobTypeById()
QueryDatabase(query);
#else
query = StringFormat("DELETE FROM `guild_members` WHERE `char_id` = '%d'", character_id);
#endif
QueryDatabase(query);
return true;
}
@@ -751,7 +762,7 @@ bool Database::SaveCharacterCreate(uint32 character_id, uint32 account_id, Playe
}
/* This only for new Character creation storing */
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv) {
bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv) {
uint32 charid = 0;
char zone[50];
float x, y, z;
@@ -779,8 +790,8 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::I
/* Insert starting inventory... */
std::string invquery;
for (int16 i = EQ::invslot::EQUIPMENT_BEGIN; i <= EQ::invbag::BANK_BAGS_END;) {
const EQ::ItemInstance* newinv = inv->GetItem(i);
for (int16 i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= EQEmu::invbag::BANK_BAGS_END;) {
const EQEmu::ItemInstance* newinv = inv->GetItem(i);
if (newinv) {
invquery = StringFormat("INSERT INTO `inventory` (charid, slotid, itemid, charges, color) VALUES (%u, %i, %u, %i, %u)",
charid, i, newinv->GetItem()->ID, newinv->GetCharges(), newinv->GetColor());
@@ -788,16 +799,16 @@ bool Database::StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::I
auto results = QueryDatabase(invquery);
}
if (i == EQ::invslot::slotCursor) {
i = EQ::invbag::GENERAL_BAGS_BEGIN;
if (i == EQEmu::invslot::slotCursor) {
i = EQEmu::invbag::GENERAL_BAGS_BEGIN;
continue;
}
else if (i == EQ::invbag::CURSOR_BAG_END) {
i = EQ::invslot::BANK_BEGIN;
else if (i == EQEmu::invbag::CURSOR_BAG_END) {
i = EQEmu::invslot::BANK_BEGIN;
continue;
}
else if (i == EQ::invslot::BANK_END) {
i = EQ::invbag::BANK_BAGS_BEGIN;
else if (i == EQEmu::invslot::BANK_END) {
i = EQEmu::invbag::BANK_BAGS_BEGIN;
continue;
}
i++;
@@ -925,38 +936,6 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
}
const char* Database::GetCharNameByID(uint32 char_id) {
std::string query = fmt::format("SELECT `name` FROM `character_data` WHERE id = {}", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return "";
}
if (results.RowCount() == 0) {
return "";
}
auto row = results.begin();
return row[0];
}
const char* Database::GetNPCNameByID(uint32 npc_id) {
std::string query = fmt::format("SELECT `name` FROM `npc_types` WHERE id = {}", npc_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
return "";
}
if (results.RowCount() == 0) {
return "";
}
auto row = results.begin();
return row[0];
}
bool Database::LoadVariables() {
auto results = QueryDatabase(StringFormat("SELECT varname, value, unix_timestamp() FROM variables where unix_timestamp(ts) >= %d", varcache.last_update));
@@ -2190,44 +2169,6 @@ uint32 Database::GetGuildIDByCharID(uint32 character_id)
return atoi(row[0]);
}
uint32 Database::GetGroupIDByCharID(uint32 character_id)
{
std::string query = fmt::format(
SQL(
SELECT groupid
FROM group_id
WHERE charid = '{}'
),
character_id
);
auto results = QueryDatabase(query);
if (!results.Success())
return 0;
if (results.RowCount() == 0)
return 0;
auto row = results.begin();
return atoi(row[0]);
}
uint32 Database::GetRaidIDByCharID(uint32 character_id) {
std::string query = fmt::format(
SQL(
SELECT raidid
FROM raid_members
WHERE charid = '{}'
),
character_id
);
auto results = QueryDatabase(query);
for (auto row = results.begin(); row != results.end(); ++row) {
return atoi(row[0]);
}
return 0;
}
/**
* @param log_settings
*/
@@ -2405,4 +2346,3 @@ int Database::GetInstanceID(uint32 char_id, uint32 zone_id) {
return 0;
}
+6 -10
View File
@@ -40,7 +40,7 @@
class MySQLRequestResult;
class Client;
namespace EQ
namespace EQEmu
{
class InventoryProfile;
}
@@ -115,7 +115,7 @@ public:
bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
bool SetHackerFlag(const char* accountname, const char* charactername, const char* hacked);
bool SetMQDetectionFlag(const char* accountname, const char* charactername, const char* hacked, const char* zone);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQ::InventoryProfile* inv);
bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, EQEmu::InventoryProfile* inv);
bool UpdateName(const char* oldname, const char* newname);
/* General Information Queries */
@@ -133,13 +133,9 @@ public:
uint32 GetCharacterID(const char *name);
uint32 GetCharacterInfo(const char* iName, uint32* oAccID = 0, uint32* oZoneID = 0, uint32* oInstanceID = 0, float* oX = 0, float* oY = 0, float* oZ = 0);
uint32 GetGuildIDByCharID(uint32 char_id);
uint32 GetGroupIDByCharID(uint32 char_id);
uint32 GetRaidIDByCharID(uint32 char_id);
void GetAccountName(uint32 accountid, char* name, uint32* oLSAccountID = 0);
void GetCharName(uint32 char_id, char* name);
const char *GetCharNameByID(uint32 char_id);
const char *GetNPCNameByID(uint32 npc_id);
void LoginIP(uint32 AccountID, const char* LoginIP);
/* Instancing */
@@ -196,19 +192,19 @@ public:
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
void SetAgreementFlag(uint32 acctid);
int GetIPExemption(std::string account_ip);
int GetInstanceID(uint32 char_id, uint32 zone_id);
/* Groups */
char* GetGroupLeaderForLogin(const char* name,char* leaderbuf);
char* GetGroupLeadershipInfo(uint32 gid, char* leaderbuf, char* maintank = nullptr, char* assist = nullptr, char* puller = nullptr, char *marknpc = nullptr, char *mentoree = nullptr, int *mentor_percent = nullptr, GroupLeadershipAA_Struct* GLAA = nullptr);
uint32 GetGroupID(const char* name);
void ClearGroup(uint32 gid = 0);
void ClearGroupLeader(uint32 gid = 0);
void SetGroupID(const char* name, uint32 id, uint32 charid, uint32 ismerc = false);
-569
View File
@@ -1,569 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <string>
#include <cstdio>
#include <iterator>
#include "database_dump_service.h"
#include "../eqemu_logsys.h"
#include "../string_util.h"
#include "../eqemu_config.h"
#include "../database_schema.h"
#include "../file_util.h"
#include <ctime>
#if _WIN32
#include <windows.h>
#else
#include <sys/time.h>
#endif
#define DATABASE_DUMP_PATH "backups/"
/**
* @param cmd
* @param return_result
* @return
*/
std::string DatabaseDumpService::execute(const std::string &cmd, bool return_result = true)
{
const char *file_name = "db-exec-result.txt";
if (return_result) {
#ifdef _WINDOWS
std::system((cmd + " > " + file_name + " 2>&1").c_str());
#else
std::system((cmd + " > " + file_name).c_str());
#endif
}
else {
std::system((cmd).c_str());
}
std::string result;
if (return_result) {
std::ifstream file(file_name);
result = {std::istreambuf_iterator<char>(file), std::istreambuf_iterator<char>()};
std::remove(file_name);
}
return result;
}
/**
* @return bool
*/
bool DatabaseDumpService::IsMySQLInstalled()
{
std::string version_output = GetMySQLVersion();
return version_output.find("mysql") != std::string::npos && version_output.find("Ver") != std::string::npos;
}
/**
* Linux
* @return bool
*/
bool DatabaseDumpService::IsTarAvailable()
{
std::string version_output = execute("tar --version");
return version_output.find("GNU tar") != std::string::npos;
}
/**
* Windows
* @return bool
*/
bool DatabaseDumpService::Is7ZipAvailable()
{
std::string version_output = execute("7z --help");
return version_output.find("7-Zip") != std::string::npos;
}
/**
* @return
*/
bool DatabaseDumpService::HasCompressionBinary()
{
return IsTarAvailable() || Is7ZipAvailable();
}
/**
* @return
*/
std::string DatabaseDumpService::GetMySQLVersion()
{
std::string version_output = execute("mysql --version");
return trim(version_output);
}
/**
* @return
*/
std::string DatabaseDumpService::GetBaseMySQLDumpCommand()
{
auto config = EQEmuConfig::get();
return fmt::format(
"mysqldump -u {} -p{} -h {} {}",
config->DatabaseUsername,
config->DatabasePassword,
config->DatabaseHost,
config->DatabaseDB
);
}
/**
* @return
*/
std::string DatabaseDumpService::GetPlayerTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetPlayerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetLoginTableList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetLoginTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetQueryServTables()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetQueryServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetSystemTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetServerTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
tables = DatabaseSchema::GetVersionTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetStateTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetStateTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string DatabaseDumpService::GetContentTablesList()
{
std::string tables_list;
std::vector<std::string> tables = DatabaseSchema::GetContentTables();
for (const auto &table : tables) {
tables_list += table + " ";
}
return trim(tables_list);
}
/**
* @return
*/
std::string GetDumpDate()
{
time_t now = time(nullptr);
struct tm time_struct{};
char buf[80];
time_struct = *localtime(&now);
strftime(buf, sizeof(buf), "%Y-%m-%d", &time_struct);
std::string time = buf;
return time;
}
/**
* @return
*/
std::string DatabaseDumpService::GetSetDumpPath()
{
return !GetDumpPath().empty() ? GetDumpPath() : DATABASE_DUMP_PATH;
}
/**
* @return
*/
std::string DatabaseDumpService::GetDumpFileNameWithPath()
{
return GetSetDumpPath() + GetDumpFileName();
}
void DatabaseDumpService::Dump()
{
if (!IsMySQLInstalled()) {
LogError("MySQL is not installed; Please check your PATH for a valid MySQL installation");
return;
}
if (IsDumpDropTableSyntaxOnly()) {
SetDumpOutputToConsole(true);
}
if (IsDumpOutputToConsole()) {
LogSys.SilenceConsoleLogging();
}
LogInfo("MySQL installed [{}]", GetMySQLVersion());
SetDumpFileName(EQEmuConfig::get()->DatabaseDB + '-' + GetDumpDate());
auto config = EQEmuConfig::get();
LogInfo(
"Database [{}] Host [{}] Username [{}]",
config->DatabaseDB,
config->DatabaseHost,
config->DatabaseUsername
);
std::string options = "--allow-keywords --extended-insert";
if (IsDumpWithNoData()) {
options += " --no-data";
}
if (!IsDumpTableLock()) {
options += " --skip-lock-tables";
}
std::string tables_to_dump;
std::string dump_descriptor;
if (!IsDumpAllTables()) {
if (IsDumpPlayerTables()) {
tables_to_dump += GetPlayerTablesList() + " ";
dump_descriptor += "-player";
}
if (IsDumpSystemTables()) {
tables_to_dump += GetSystemTablesList() + " ";
dump_descriptor += "-system";
}
if (IsDumpStateTables()) {
tables_to_dump += GetStateTablesList() + " ";
dump_descriptor += "-state";
}
if (IsDumpContentTables()) {
tables_to_dump += GetContentTablesList() + " ";
dump_descriptor += "-content";
}
if (IsDumpLoginServerTables()) {
tables_to_dump += GetLoginTableList() + " ";
dump_descriptor += "-login";
}
if (IsDumpQueryServerTables()) {
tables_to_dump += GetQueryServTables();
dump_descriptor += "-queryserv";
}
}
if (!dump_descriptor.empty()) {
SetDumpFileName(GetDumpFileName() + dump_descriptor);
}
/**
* If we are dumping to stdout then we don't generate a file
*/
std::string pipe_file;
if (!IsDumpOutputToConsole()) {
pipe_file = fmt::format(" > {}.sql", GetDumpFileNameWithPath());
}
std::string execute_command = fmt::format(
"{} {} {} {}",
GetBaseMySQLDumpCommand(),
options,
tables_to_dump,
pipe_file
);
if (!FileUtil::exists(GetSetDumpPath()) && !IsDumpOutputToConsole()) {
FileUtil::mkdir(GetSetDumpPath());
}
if (IsDumpDropTableSyntaxOnly()) {
std::vector<std::string> tables = SplitString(tables_to_dump, ' ');
for (auto &table : tables) {
std::cout << "DROP TABLE IF EXISTS `" << table << "`;" << std::endl;
}
if (tables_to_dump.empty()) {
std::cerr << "No tables were specified" << std::endl;
}
}
else {
std::string execution_result = execute(execute_command, IsDumpOutputToConsole());
if (!execution_result.empty()) {
std::cout << execution_result;
}
}
if (!tables_to_dump.empty()) {
LogInfo("Dumping Tables [{}]", tables_to_dump);
}
LogInfo("Database dump created at [{}.sql]", GetDumpFileNameWithPath());
if (IsDumpWithCompression() && !IsDumpOutputToConsole()) {
if (HasCompressionBinary()) {
LogInfo("Compression requested... Compressing dump [{}.sql]", GetDumpFileNameWithPath());
if (IsTarAvailable()) {
execute(
fmt::format(
"tar -zcvf {}.tar.gz -C {} {}.sql",
GetDumpFileNameWithPath(),
GetSetDumpPath(),
GetDumpFileName()
)
);
LogInfo("Compressed dump created at [{}.tar.gz]", GetDumpFileNameWithPath());
}
else if (Is7ZipAvailable()) {
execute(
fmt::format(
"7z a -t7z {}.zip {}.sql",
GetDumpFileNameWithPath(),
GetDumpFileNameWithPath()
)
);
LogInfo("Compressed dump created at [{}.zip]", GetDumpFileNameWithPath());
}
else {
LogInfo("Compression requested, but no available compression binary was found");
}
}
else {
LogWarning("Compression requested but binary not found... Skipping...");
}
}
// LogDebug("[{}] dump-to-console", IsDumpOutputToConsole());
// LogDebug("[{}] dump-path", GetSetDumpPath());
// LogDebug("[{}] compression", (IsDumpWithCompression() ? "true" : "false"));
// LogDebug("[{}] query-serv", (IsDumpQueryServerTables() ? "true" : "false"));
// LogDebug("[{}] has-compression-binary", (HasCompressionBinary() ? "true" : "false"));
// LogDebug("[{}] content", (IsDumpContentTables() ? "true" : "false"));
// LogDebug("[{}] no-data", (IsDumpWithNoData() ? "true" : "false"));
// LogDebug("[{}] login", (IsDumpLoginServerTables() ? "true" : "false"));
// LogDebug("[{}] player", (IsDumpPlayerTables() ? "true" : "false"));
// LogDebug("[{}] system", (IsDumpSystemTables() ? "true" : "false"));
}
bool DatabaseDumpService::IsDumpSystemTables() const
{
return dump_system_tables;
}
void DatabaseDumpService::SetDumpSystemTables(bool dump_system_tables)
{
DatabaseDumpService::dump_system_tables = dump_system_tables;
}
bool DatabaseDumpService::IsDumpContentTables() const
{
return dump_content_tables;
}
void DatabaseDumpService::SetDumpContentTables(bool dump_content_tables)
{
DatabaseDumpService::dump_content_tables = dump_content_tables;
}
bool DatabaseDumpService::IsDumpPlayerTables() const
{
return dump_player_tables;
}
void DatabaseDumpService::SetDumpPlayerTables(bool dump_player_tables)
{
DatabaseDumpService::dump_player_tables = dump_player_tables;
}
bool DatabaseDumpService::IsDumpLoginServerTables() const
{
return dump_login_server_tables;
}
void DatabaseDumpService::SetDumpLoginServerTables(bool dump_login_server_tables)
{
DatabaseDumpService::dump_login_server_tables = dump_login_server_tables;
}
bool DatabaseDumpService::IsDumpWithNoData() const
{
return dump_with_no_data;
}
void DatabaseDumpService::SetDumpWithNoData(bool dump_with_no_data)
{
DatabaseDumpService::dump_with_no_data = dump_with_no_data;
}
bool DatabaseDumpService::IsDumpAllTables() const
{
return dump_all_tables;
}
void DatabaseDumpService::SetDumpAllTables(bool dump_all_tables)
{
DatabaseDumpService::dump_all_tables = dump_all_tables;
}
bool DatabaseDumpService::IsDumpTableLock() const
{
return dump_table_lock;
}
void DatabaseDumpService::SetDumpTableLock(bool dump_table_lock)
{
DatabaseDumpService::dump_table_lock = dump_table_lock;
}
bool DatabaseDumpService::IsDumpWithCompression() const
{
return dump_with_compression;
}
void DatabaseDumpService::SetDumpWithCompression(bool dump_with_compression)
{
DatabaseDumpService::dump_with_compression = dump_with_compression;
}
const std::string &DatabaseDumpService::GetDumpPath() const
{
return dump_path;
}
void DatabaseDumpService::SetDumpPath(const std::string &dump_path)
{
DatabaseDumpService::dump_path = dump_path;
}
void DatabaseDumpService::SetDumpFileName(const std::string &dump_file_name)
{
DatabaseDumpService::dump_file_name = dump_file_name;
}
const std::string &DatabaseDumpService::GetDumpFileName() const
{
return dump_file_name;
}
bool DatabaseDumpService::IsDumpQueryServerTables() const
{
return dump_query_server_tables;
}
void DatabaseDumpService::SetDumpQueryServerTables(bool dump_query_server_tables)
{
DatabaseDumpService::dump_query_server_tables = dump_query_server_tables;
}
bool DatabaseDumpService::IsDumpOutputToConsole() const
{
return dump_output_to_console;
}
void DatabaseDumpService::SetDumpOutputToConsole(bool dump_output_to_console)
{
DatabaseDumpService::dump_output_to_console = dump_output_to_console;
}
bool DatabaseDumpService::IsDumpDropTableSyntaxOnly() const
{
return dump_drop_table_syntax_only;
}
void DatabaseDumpService::SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only)
{
DatabaseDumpService::dump_drop_table_syntax_only = dump_drop_table_syntax_only;
}
bool DatabaseDumpService::IsDumpStateTables() const
{
return dump_state_tables;
}
void DatabaseDumpService::SetDumpStateTables(bool dump_state_tables)
{
DatabaseDumpService::dump_state_tables = dump_state_tables;
}
-91
View File
@@ -1,91 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_DATABASE_DUMP_SERVICE_H
#define EQEMU_DATABASE_DUMP_SERVICE_H
class DatabaseDumpService {
public:
void Dump();
bool IsDumpAllTables() const;
void SetDumpAllTables(bool dump_all_tables);
bool IsDumpWithNoData() const;
void SetDumpWithNoData(bool dump_with_no_data);
bool IsDumpSystemTables() const;
void SetDumpSystemTables(bool dump_system_tables);
bool IsDumpContentTables() const;
void SetDumpContentTables(bool dump_content_tables);
bool IsDumpPlayerTables() const;
void SetDumpPlayerTables(bool dump_player_tables);
bool IsDumpLoginServerTables() const;
void SetDumpLoginServerTables(bool dump_login_server_tables);
bool IsDumpTableLock() const;
void SetDumpTableLock(bool dump_table_lock);
bool IsDumpWithCompression() const;
void SetDumpWithCompression(bool dump_with_compression);
const std::string &GetDumpPath() const;
void SetDumpPath(const std::string &dump_path);
const std::string &GetDumpFileName() const;
void SetDumpFileName(const std::string &dump_file_name);
bool IsDumpQueryServerTables() const;
void SetDumpQueryServerTables(bool dump_query_server_tables);
bool IsDumpOutputToConsole() const;
void SetDumpOutputToConsole(bool dump_output_to_console);
bool IsDumpDropTableSyntaxOnly() const;
void SetDumpDropTableSyntaxOnly(bool dump_drop_table_syntax_only);
bool IsDumpStateTables() const;
void SetDumpStateTables(bool dump_state_tables);
private:
bool dump_all_tables = false;
bool dump_state_tables = false;
bool dump_system_tables = false;
bool dump_content_tables = false;
bool dump_player_tables = false;
bool dump_query_server_tables = false;
bool dump_login_server_tables = false;
bool dump_with_no_data = false;
bool dump_table_lock = false;
bool dump_with_compression = false;
bool dump_output_to_console = false;
bool dump_drop_table_syntax_only = false;
std::string dump_path;
std::string dump_file_name;
std::string execute(const std::string &cmd, bool return_result);
bool IsMySQLInstalled();
std::string GetMySQLVersion();
std::string GetBaseMySQLDumpCommand();
std::string GetPlayerTablesList();
std::string GetSystemTablesList();
std::string GetStateTablesList();
std::string GetContentTablesList();
std::string GetLoginTableList();
bool IsTarAvailable();
bool Is7ZipAvailable();
bool HasCompressionBinary();
std::string GetDumpFileNameWithPath();
std::string GetSetDumpPath();
std::string GetQueryServTables();
};
#endif //EQEMU_DATABASE_DUMP_SERVICE_H
+4 -4
View File
@@ -189,7 +189,7 @@ namespace Convert {
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ Convert::SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ uint32 Items[EQ::textures::materialCount];
/*510*/ uint32 Items[EQEmu::textures::materialCount];
/*546*/ char Name[64];
/*610*/
};
@@ -230,9 +230,9 @@ namespace Convert {
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ uint32 item_material[EQ::textures::materialCount]; // Item texture/material of worn/held items
/*0312*/ uint32 item_material[EQEmu::textures::materialCount]; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ Convert::Color_Struct item_tint[EQ::textures::materialCount];
/*0392*/ Convert::Color_Struct item_tint[EQEmu::textures::materialCount];
/*0428*/ Convert::AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -1396,7 +1396,7 @@ bool Database::CheckDatabaseConvertPPDeblob(){
if (rquery != ""){ results = QueryDatabase(rquery); }
/* Run Material Color Convert */
first_entry = 0; rquery = "";
for (i = EQ::textures::textureBegin; i < EQ::textures::materialCount; i++){
for (i = EQEmu::textures::textureBegin; i < EQEmu::textures::materialCount; i++){
if (pp->item_tint[i].color > 0){
if (first_entry != 1){
rquery = StringFormat("REPLACE INTO `character_material` (id, slot, blue, green, red, use_tint, color) VALUES (%u, %u, %u, %u, %u, %u, %u)", character_id, i, pp->item_tint[i].rgb.blue, pp->item_tint[i].rgb.green, pp->item_tint[i].rgb.red, pp->item_tint[i].rgb.use_tint, pp->item_tint[i].color);
+48 -95
View File
@@ -97,53 +97,42 @@ bool Database::CheckInstanceExists(uint16 instance_id) {
bool Database::CheckInstanceExpired(uint16 instance_id)
{
int32 start_time = 0;
int32 duration = 0;
int32 start_time = 0;
int32 duration = 0;
uint32 never_expires = 0;
std::string query = StringFormat(
"SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u",
instance_id
);
std::string query = StringFormat("SELECT start_time, duration, never_expires FROM instance_list WHERE id=%u", instance_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
return true;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
return true;
}
auto row = results.begin();
start_time = atoi(row[0]);
duration = atoi(row[1]);
start_time = atoi(row[0]);
duration = atoi(row[1]);
never_expires = atoi(row[2]);
if (never_expires == 1) {
if (never_expires == 1)
return false;
}
timeval tv{};
timeval tv;
gettimeofday(&tv, nullptr);
return (start_time + duration) <= tv.tv_sec;
if ((start_time + duration) <= tv.tv_sec)
return true;
return false;
}
bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version, uint32 duration)
{
std::string query = StringFormat(
"INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values (%u, %u, %u, UNIX_TIMESTAMP(), %u)",
instance_id,
zone_id,
version,
duration
);
std::string query = StringFormat("INSERT INTO instance_list (id, zone, version, start_time, duration)"
" values(%lu, %lu, %lu, UNIX_TIMESTAMP(), %lu)",
(unsigned long)instance_id, (unsigned long)zone_id, (unsigned long)version, (unsigned long)duration);
auto results = QueryDatabase(query);
return results.Success();
@@ -151,84 +140,66 @@ bool Database::CreateInstance(uint16 instance_id, uint32 zone_id, uint32 version
bool Database::GetUnusedInstanceID(uint16 &instance_id)
{
uint32 max_reserved_instance_id = RuleI(Instances, ReservedInstances);
uint32 max = 32000;
std::string query = StringFormat(
"SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u",
max_reserved_instance_id,
max_reserved_instance_id
);
if (RuleB(Instances, RecycleInstanceIds)) {
query = (
SQL(
SELECT i.id + 1 AS next_available
FROM instance_list i
LEFT JOIN instance_list i2 ON i2.id = i.id + 1
WHERE i2.id IS NULL
ORDER BY i.id
LIMIT 0, 1;
)
);
}
uint32 count = RuleI(Zone, ReservedInstances);
uint32 max = 65535;
std::string query = StringFormat("SELECT IFNULL(MAX(id),%u)+1 FROM instance_list WHERE id > %u", count, count);
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
instance_id = max_reserved_instance_id;
return true;
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
auto row = results.begin();
if (atoi(row[0]) <= max) {
if (atoi(row[0]) <= max)
{
instance_id = atoi(row[0]);
return true;
}
if (instance_id < max_reserved_instance_id) {
instance_id = max_reserved_instance_id;
return true;
}
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", max_reserved_instance_id);
query = StringFormat("SELECT id FROM instance_list where id > %u ORDER BY id", count);
results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
{
instance_id = 0;
return false;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
{
instance_id = 0;
return false;
}
max_reserved_instance_id++;
for (auto row = results.begin(); row != results.end(); ++row) {
if (max_reserved_instance_id < atoi(row[0])) {
instance_id = max_reserved_instance_id;
count++;
for (auto row = results.begin(); row != results.end(); ++row)
{
if (count < atoi(row[0]))
{
instance_id = count;
return true;
}
if (max_reserved_instance_id > max) {
if (count > max)
{
instance_id = 0;
return false;
}
max_reserved_instance_id++;
count++;
}
instance_id = max_reserved_instance_id;
instance_id = count;
return true;
}
@@ -515,7 +486,8 @@ void Database::BuryCorpsesInInstance(uint16 instance_id) {
void Database::DeleteInstance(uint16 instance_id)
{
std::string query;
std::string query = StringFormat("DELETE FROM instance_list WHERE id=%u", instance_id);
QueryDatabase(query);
query = StringFormat("DELETE FROM instance_list_player WHERE id=%u", instance_id);
QueryDatabase(query);
@@ -576,36 +548,17 @@ void Database::GetCharactersInInstance(uint16 instance_id, std::list<uint32> &ch
void Database::PurgeExpiredInstances()
{
/**
* Delay purging by a day so that we can continue using adjacent free instance id's
* from the table without risking the chance we immediately re-allocate a zone that freshly expired but
* has not been fully de-allocated
*/
std::string query =
SQL(
SELECT
id
FROM
instance_list
where
(start_time + duration) <= (UNIX_TIMESTAMP() - 86400)
and never_expires = 0
);
std::string query("SELECT id FROM instance_list where (start_time+duration) <= UNIX_TIMESTAMP() and never_expires = 0");
auto results = QueryDatabase(query);
if (!results.Success()) {
if (!results.Success())
return;
}
if (results.RowCount() == 0) {
if (results.RowCount() == 0)
return;
}
for (auto row = results.begin(); row != results.end(); ++row) {
for (auto row = results.begin(); row != results.end(); ++row)
DeleteInstance(atoi(row[0]));
}
}
void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
@@ -613,4 +566,4 @@ void Database::SetInstanceDuration(uint16 instance_id, uint32 new_duration)
std::string query = StringFormat("UPDATE `instance_list` SET start_time=UNIX_TIMESTAMP(), "
"duration=%u WHERE id=%u", new_duration, instance_id);
auto results = QueryDatabase(query);
}
}
+33 -107
View File
@@ -22,77 +22,17 @@
#define EQEMU_DATABASE_SCHEMA_H
#include <vector>
#include <map>
namespace DatabaseSchema {
/**
* Character-specific tables
*
* Does not included related meta-data tables such as 'guilds', 'accounts'
* @return
*/
static std::map<std::string, std::string> GetCharacterTables()
{
return {
{"adventure_stats", "player_id"},
{"buyer", "charid"},
{"char_recipe_list", "char_id"},
{"character_activities", "charid"},
{"character_alt_currency", "char_id"},
{"character_alternate_abilities", "id"},
{"character_auras", "id"},
{"character_bandolier", "id"},
{"character_bind", "id"},
{"character_buffs", "character_id"},
{"character_corpses", "id"},
{"character_currency", "id"},
{"character_data", "id"},
{"character_disciplines", "id"},
{"character_enabledtasks", "charid"},
{"character_inspect_messages", "id"},
{"character_item_recast", "id"},
{"character_languages", "id"},
{"character_leadership_abilities", "id"},
{"character_material", "id"},
{"character_memmed_spells", "id"},
{"character_pet_buffs", "char_id"},
{"character_pet_info", "char_id"},
{"character_pet_inventory", "char_id"},
{"character_potionbelt", "id"},
{"character_skills", "id"},
{"character_spells", "id"},
{"character_tasks", "charid"},
{"character_tribute", "id"},
{"completed_tasks", "charid"},
{"data_buckets", "id"},
{"faction_values", "char_id"},
{"friends", "charid"},
{"guild_members", "char_id"},
{"guilds", "id"},
{"instance_list_player", "id"},
{"inventory", "charid"},
{"inventory_snapshots", "charid"},
{"keyring", "char_id"},
{"mail", "charid"},
{"player_titlesets", "char_id"},
{"quest_globals", "charid"},
{"timers", "char_id"},
{"titles", "char_id"},
{"trader", "char_id"},
{"zone_flags", "charID"}
};
}
/**
* @description Gets all player and meta-data tables
* @note These tables have no content in the PEQ daily dump
* Gets player tables
*
* @return
*/
static std::vector<std::string> GetPlayerTables()
{
return {
std::vector<std::string> tables = {
"account",
"account_ip",
"account_flags",
@@ -130,7 +70,6 @@ namespace DatabaseSchema {
"character_tribute",
"completed_tasks",
"data_buckets",
"discovered_items",
"faction_values",
"friends",
"guild_bank",
@@ -143,18 +82,17 @@ namespace DatabaseSchema {
"inventory_snapshots",
"keyring",
"mail",
"petitions",
"player_titlesets",
"quest_globals",
"sharedbank",
"spell_buckets",
"spell_globals",
"timers",
"titles",
"trader",
"trader_audit",
"zone_flags"
};
return tables;
}
/**
@@ -164,7 +102,7 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetContentTables()
{
return {
std::vector<std::string> tables = {
"aa_ability",
"aa_actions",
"aa_effects",
@@ -238,6 +176,7 @@ namespace DatabaseSchema {
"task_activities",
"tasks",
"tasksets",
"titles",
"tradeskill_recipe",
"tradeskill_recipe_entries",
"traps",
@@ -249,6 +188,8 @@ namespace DatabaseSchema {
"zone_server",
"zoneserver_auth",
};
return tables;
}
/**
@@ -258,48 +199,34 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetServerTables()
{
return {
"chatchannels",
std::vector<std::string> tables = {
"banned_ips",
"bugs",
"bug_reports",
"command_settings",
"db_str",
"discovered_items",
"eqtime",
"eventlog",
"gm_ips",
"hackers",
"ip_exemptions",
"launcher",
"launcher_zones",
"level_exp_mods",
"logsys_categories",
"name_filter",
"perl_event_export_settings",
"petitions",
"profanity_list",
"reports",
"rule_sets",
"rule_values",
"saylink",
"variables",
};
}
/**
* Gets QueryServer tables
*
* @return
*/
static std::vector<std::string> GetQueryServerTables()
{
return {
"qs_merchant_transaction_record",
"qs_merchant_transaction_record_entries",
"qs_player_aa_rate_hourly",
"qs_player_delete_record",
"qs_player_delete_record_entries",
"qs_player_events",
"qs_player_handin_record",
"qs_player_handin_record_entries",
"qs_player_move_record",
"qs_player_move_record_entries",
"qs_player_npc_kill_record",
"qs_player_npc_kill_record_entries",
"qs_player_speech",
"qs_player_trade_record",
"qs_player_trade_record_entries",
};
return tables;
}
/**
@@ -310,17 +237,11 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetStateTables()
{
return {
std::vector<std::string> tables = {
"adventure_members",
"banned_ips",
"bug_reports",
"bugs",
"eventlog",
"gm_ips",
"chatchannels",
"group_id",
"group_leaders",
"hackers",
"ip_exemptions",
"item_tick",
"lfguild",
"merchantlist_temp",
@@ -328,11 +249,12 @@ namespace DatabaseSchema {
"raid_details",
"raid_leaders",
"raid_members",
"reports",
"respawn_times",
"saylink",
"spell_buckets",
"spell_globals",
};
return tables;
}
/**
@@ -342,13 +264,15 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetLoginTables()
{
return {
std::vector<std::string> tables = {
"login_accounts",
"login_api_tokens",
"login_server_admins",
"login_server_list_types",
"login_world_servers",
};
return tables;
}
/**
@@ -358,10 +282,12 @@ namespace DatabaseSchema {
*/
static std::vector<std::string> GetVersionTables()
{
return {
std::vector<std::string> tables = {
"db_version",
"inventory_versions",
};
return tables;
}
}
+10 -6
View File
@@ -115,14 +115,14 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
auto errorBuffer = new char[MYSQL_ERRMSG_SIZE];
snprintf(errorBuffer, MYSQL_ERRMSG_SIZE, "#%i: %s", mysql_errno(&mysql), mysql_error(&mysql));
/**
* Error logging
*/
/* Implement Logging at the Root */
if (mysql_errno(&mysql) > 0 && strlen(query) > 0) {
LogMySQLError("[{}] [{}]\n[{}]", mysql_errno(&mysql), mysql_error(&mysql), query);
if (LogSys.log_settings[Logs::MySQLError].is_category_enabled == 1)
Log(Logs::General, Logs::MySQLError, "%i: %s \n %s", mysql_errno(&mysql), mysql_error(&mysql), query);
}
return MySQLRequestResult(nullptr, 0, 0, 0, 0, mysql_errno(&mysql), errorBuffer);
}
// successful query. get results.
@@ -143,7 +143,9 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
if (LogSys.log_settings[Logs::MySQLQuery].is_category_enabled == 1) {
if ((strncasecmp(query, "select", 6) == 0)) {
LogMySQLQuery(
LogF(
Logs::General,
Logs::MySQLQuery,
"{0} ({1} row{2} returned) ({3}s)",
query,
requestResult.RowCount(),
@@ -152,7 +154,9 @@ MySQLRequestResult DBcore::QueryDatabase(const char *query, uint32 querylen, boo
);
}
else {
LogMySQLQuery(
LogF(
Logs::General,
Logs::MySQLQuery,
"{0} ({1} row{2} affected) ({3}s)",
query,
requestResult.RowsAffected(),
+3 -3
View File
@@ -20,7 +20,7 @@
#include "deity.h"
EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
EQEmu::deity::DeityTypeBit EQEmu::deity::ConvertDeityTypeToDeityTypeBit(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
@@ -63,7 +63,7 @@ EQ::deity::DeityTypeBit EQ::deity::ConvertDeityTypeToDeityTypeBit(DeityType deit
};
}
EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
EQEmu::deity::DeityType EQEmu::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deity_type_bit)
{
switch (deity_type_bit) {
case bit_DeityAgnostic:
@@ -105,7 +105,7 @@ EQ::deity::DeityType EQ::deity::ConvertDeityTypeBitToDeityType(DeityTypeBit deit
};
}
const char* EQ::deity::DeityName(DeityType deity_type)
const char* EQEmu::deity::DeityName(DeityType deity_type)
{
switch (deity_type) {
case DeityBertoxxulous:
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQ
namespace EQEmu
{
namespace deity {
enum DeityType {
+7 -7
View File
@@ -20,7 +20,7 @@
#include "emu_constants.h"
int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
int16 EQEmu::invtype::GetInvTypeSize(int16 inv_type) {
static const int16 local_array[] = {
POSSESSIONS_SIZE,
BANK_SIZE,
@@ -55,7 +55,7 @@ int16 EQ::invtype::GetInvTypeSize(int16 inv_type) {
return local_array[inv_type];
}
const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
const char* EQEmu::bug::CategoryIDToCategoryName(CategoryID category_id) {
switch (category_id) {
case catVideo:
return "Video";
@@ -87,7 +87,7 @@ const char* EQ::bug::CategoryIDToCategoryName(CategoryID category_id) {
}
}
EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name) {
EQEmu::bug::CategoryID EQEmu::bug::CategoryNameToCategoryID(const char* category_name) {
if (!category_name)
return catOther;
@@ -119,7 +119,7 @@ EQ::bug::CategoryID EQ::bug::CategoryNameToCategoryID(const char* category_name)
return catOther;
}
const char *EQ::constants::GetStanceName(StanceType stance_type) {
const char *EQEmu::constants::GetStanceName(StanceType stance_type) {
switch (stance_type) {
case stanceUnknown:
return "Unknown";
@@ -146,9 +146,9 @@ const char *EQ::constants::GetStanceName(StanceType stance_type) {
}
}
int EQ::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQ::constants::stancePassive && stance_type <= EQ::constants::stanceBurnAE)
return (stance_type - EQ::constants::stancePassive);
int EQEmu::constants::ConvertStanceTypeToIndex(StanceType stance_type) {
if (stance_type >= EQEmu::constants::stancePassive && stance_type <= EQEmu::constants::stanceBurnAE)
return (stance_type - EQEmu::constants::stancePassive);
return 0;
}
+3 -12
View File
@@ -27,7 +27,7 @@
// local definitions are the result of using hybrid-client or server-only values and methods
namespace EQ
namespace EQEmu
{
using RoF2::IINVALID;
using RoF2::INULL;
@@ -193,7 +193,7 @@ namespace EQ
} // namespace invaug
namespace constants {
const EQ::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQ::versions::ClientVersion::Titanium;
const EQEmu::versions::ClientVersion CHARACTER_CREATION_CLIENT = EQEmu::versions::ClientVersion::Titanium;
using RoF2::constants::EXPANSION;
using RoF2::constants::EXPANSION_BIT;
@@ -317,21 +317,12 @@ namespace EQ
QuestControlGrid = -1
};
namespace consent {
enum eConsentType : uint8 {
Normal = 0,
Group,
Raid,
Guild
};
}; // namespace consent
} /*EQEmu*/
#endif /*COMMON_EMU_CONSTANTS_H*/
/* hack list to prevent circular references
eq_limits.h:EQ::inventory::LookupEntry::InventoryTypeSize[n];
eq_limits.h:EQEmu::inventory::LookupEntry::InventoryTypeSize[n];
*/
+31 -31
View File
@@ -21,7 +21,7 @@
#include "emu_constants.h"
bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
bool EQEmu::versions::IsValidClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return false;
@@ -29,7 +29,7 @@ bool EQ::versions::IsValidClientVersion(ClientVersion client_version)
return true;
}
EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion client_version)
EQEmu::versions::ClientVersion EQEmu::versions::ValidateClientVersion(ClientVersion client_version)
{
if (client_version <= ClientVersion::Unknown || client_version > LastClientVersion)
return ClientVersion::Unknown;
@@ -37,7 +37,7 @@ EQ::versions::ClientVersion EQ::versions::ValidateClientVersion(ClientVersion cl
return client_version;
}
const char* EQ::versions::ClientVersionName(ClientVersion client_version)
const char* EQEmu::versions::ClientVersionName(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -61,7 +61,7 @@ const char* EQ::versions::ClientVersionName(ClientVersion client_version)
};
}
uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
uint32 EQEmu::versions::ConvertClientVersionToClientVersionBit(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -81,7 +81,7 @@ uint32 EQ::versions::ConvertClientVersionToClientVersionBit(ClientVersion client
}
}
EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertClientVersionBitToClientVersion(uint32 client_version_bit)
{
switch (client_version_bit) {
case ((uint32)1 << (static_cast<unsigned int>(ClientVersion::Titanium) - 1)) :
@@ -101,7 +101,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertClientVersionBitToClientVersion
}
}
bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return false;
@@ -109,7 +109,7 @@ bool EQ::versions::IsValidMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidPCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return false;
@@ -117,7 +117,7 @@ bool EQ::versions::IsValidPCMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return false;
@@ -125,7 +125,7 @@ bool EQ::versions::IsValidNonPCMobVersion(MobVersion mob_version)
return true;
}
bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
bool EQEmu::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return false;
@@ -133,7 +133,7 @@ bool EQ::versions::IsValidOfflinePCMobVersion(MobVersion mob_version)
return true;
}
EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastMobVersion)
return MobVersion::Unknown;
@@ -141,7 +141,7 @@ EQ::versions::MobVersion EQ::versions::ValidateMobVersion(MobVersion mob_version
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidatePCMobVersion(MobVersion mob_version)
{
if (mob_version <= MobVersion::Unknown || mob_version > LastPCMobVersion)
return MobVersion::Unknown;
@@ -149,7 +149,7 @@ EQ::versions::MobVersion EQ::versions::ValidatePCMobVersion(MobVersion mob_versi
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateNonPCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastPCMobVersion || mob_version > LastNonPCMobVersion)
return MobVersion::Unknown;
@@ -157,7 +157,7 @@ EQ::versions::MobVersion EQ::versions::ValidateNonPCMobVersion(MobVersion mob_ve
return mob_version;
}
EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ValidateOfflinePCMobVersion(MobVersion mob_version)
{
if (mob_version <= LastNonPCMobVersion || mob_version > LastOfflinePCMobVersion)
return MobVersion::Unknown;
@@ -165,7 +165,7 @@ EQ::versions::MobVersion EQ::versions::ValidateOfflinePCMobVersion(MobVersion mo
return mob_version;
}
const char* EQ::versions::MobVersionName(MobVersion mob_version)
const char* EQEmu::versions::MobVersionName(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -217,7 +217,7 @@ const char* EQ::versions::MobVersionName(MobVersion mob_version)
};
}
EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Unknown:
@@ -240,7 +240,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertMobVersionToClientVersion(MobVe
}
}
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Unknown:
@@ -263,7 +263,7 @@ EQ::versions::MobVersion EQ::versions::ConvertClientVersionToMobVersion(ClientVe
}
}
EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertPCMobVersionToOfflinePCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::Titanium:
@@ -283,7 +283,7 @@ EQ::versions::MobVersion EQ::versions::ConvertPCMobVersionToOfflinePCMobVersion(
}
}
EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertOfflinePCMobVersionToPCMobVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -303,7 +303,7 @@ EQ::versions::MobVersion EQ::versions::ConvertOfflinePCMobVersionToPCMobVersion(
}
}
EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
EQEmu::versions::ClientVersion EQEmu::versions::ConvertOfflinePCMobVersionToClientVersion(MobVersion mob_version)
{
switch (mob_version) {
case MobVersion::OfflineTitanium:
@@ -323,7 +323,7 @@ EQ::versions::ClientVersion EQ::versions::ConvertOfflinePCMobVersionToClientVers
}
}
EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
EQEmu::versions::MobVersion EQEmu::versions::ConvertClientVersionToOfflinePCMobVersion(ClientVersion client_version)
{
switch (client_version) {
case ClientVersion::Titanium:
@@ -343,7 +343,7 @@ EQ::versions::MobVersion EQ::versions::ConvertClientVersionToOfflinePCMobVersion
}
}
const char* EQ::expansions::ExpansionName(Expansion expansion)
const char* EQEmu::expansions::ExpansionName(Expansion expansion)
{
switch (expansion) {
case Expansion::EverQuest:
@@ -393,12 +393,12 @@ const char* EQ::expansions::ExpansionName(Expansion expansion)
}
}
const char* EQ::expansions::ExpansionName(uint32 expansion_bit)
const char* EQEmu::expansions::ExpansionName(uint32 expansion_bit)
{
return ExpansionName(ConvertExpansionBitToExpansion(expansion_bit));
}
uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
uint32 EQEmu::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -446,7 +446,7 @@ uint32 EQ::expansions::ConvertExpansionToExpansionBit(Expansion expansion)
}
}
EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
EQEmu::expansions::Expansion EQEmu::expansions::ConvertExpansionBitToExpansion(uint32 expansion_bit)
{
switch (expansion_bit) {
case bitRoK:
@@ -494,7 +494,7 @@ EQ::expansions::Expansion EQ::expansions::ConvertExpansionBitToExpansion(uint32
}
}
uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
uint32 EQEmu::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
{
switch (expansion) {
case Expansion::RoK:
@@ -542,17 +542,17 @@ uint32 EQ::expansions::ConvertExpansionToExpansionsMask(Expansion expansion)
}
}
EQ::expansions::Expansion EQ::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
EQEmu::expansions::Expansion EQEmu::expansions::ConvertClientVersionToExpansion(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->Expansion;
return EQEmu::constants::StaticLookup(client_version)->Expansion;
}
uint32 EQ::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
uint32 EQEmu::expansions::ConvertClientVersionToExpansionBit(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->ExpansionBit;
return EQEmu::constants::StaticLookup(client_version)->ExpansionBit;
}
uint32 EQ::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
uint32 EQEmu::expansions::ConvertClientVersionToExpansionsMask(versions::ClientVersion client_version)
{
return EQ::constants::StaticLookup(client_version)->ExpansionsMask;
return EQEmu::constants::StaticLookup(client_version)->ExpansionsMask;
}
+1 -1
View File
@@ -25,7 +25,7 @@
#include <stdlib.h>
namespace EQ
namespace EQEmu
{
namespace versions {
enum class ClientVersion : uint32 {
+1 -1
View File
@@ -318,7 +318,7 @@ static const uint8 DamageTypeUnknown = 0xFF;
**
** (indexed by 'Skill' of SkillUseTypes)
*/
static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
static const uint8 SkillDamageTypes[EQEmu::skills::HIGHEST_SKILL + 1] = // change to _SkillServerArraySize once activated
{
/*1HBlunt*/ 0,
/*1HSlashing*/ 1,
+168 -168
View File
@@ -25,7 +25,7 @@
static bool global_dictionary_init = false;
void EQ::InitializeDynamicLookups() {
void EQEmu::InitializeDynamicLookups() {
if (global_dictionary_init == true)
return;
@@ -37,12 +37,12 @@ void EQ::InitializeDynamicLookups() {
global_dictionary_init = true;
}
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::versions::ClientVersionCount] =
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::constants::LookupEntry> constants_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::constants::LookupEntry constants_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
ClientUnknown::constants::EXPANSION,
ClientUnknown::constants::EXPANSION_BIT,
ClientUnknown::constants::EXPANSIONS_MASK,
@@ -50,7 +50,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
Client62::constants::EXPANSION,
Client62::constants::EXPANSION_BIT,
Client62::constants::EXPANSIONS_MASK,
@@ -58,7 +58,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
Titanium::constants::EXPANSION,
Titanium::constants::EXPANSION_BIT,
Titanium::constants::EXPANSIONS_MASK,
@@ -66,7 +66,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
Titanium::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
SoF::constants::EXPANSION,
SoF::constants::EXPANSION_BIT,
SoF::constants::EXPANSIONS_MASK,
@@ -74,7 +74,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::SoD] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
SoD::constants::EXPANSION,
SoD::constants::EXPANSION_BIT,
SoD::constants::EXPANSIONS_MASK,
@@ -82,7 +82,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
SoD::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::UF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
UF::constants::EXPANSION,
UF::constants::EXPANSION_BIT,
UF::constants::EXPANSIONS_MASK,
@@ -90,7 +90,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
UF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
RoF::constants::EXPANSION,
RoF::constants::EXPANSION_BIT,
RoF::constants::EXPANSIONS_MASK,
@@ -98,7 +98,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
RoF::constants::SAY_LINK_BODY_SIZE
),
/*[ClientVersion::RoF2] =*/
EQ::constants::LookupEntry(
EQEmu::constants::LookupEntry(
RoF2::constants::EXPANSION,
RoF2::constants::EXPANSION_BIT,
RoF2::constants::EXPANSIONS_MASK,
@@ -108,7 +108,7 @@ static const EQ::constants::LookupEntry constants_static_lookup_entries[EQ::vers
};
static bool constants_dictionary_init = false;
void EQ::constants::InitializeDynamicLookups() {
void EQEmu::constants::InitializeDynamicLookups() {
if (constants_dictionary_init == true)
return;
constants_dictionary_init = true;
@@ -119,7 +119,7 @@ void EQ::constants::InitializeDynamicLookups() {
// use static references for now
}
const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -127,7 +127,7 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicLookup(versions::ClientV
return DynamicNonGMLookup(client_version);
}
const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -136,7 +136,7 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicNonGMLookup(versions::Cl
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (constants_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -145,18 +145,18 @@ const EQ::constants::LookupEntry* EQ::constants::DynamicGMLookup(versions::Clien
return &constants_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::constants::LookupEntry* EQ::constants::StaticLookup(versions::ClientVersion client_version)
const EQEmu::constants::LookupEntry* EQEmu::constants::StaticLookup(versions::ClientVersion client_version)
{
return &constants_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::versions::MobVersionCount] =
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::inventory::LookupEntry> inventory_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::inventory::LookupEntry inventory_static_lookup_entries[EQEmu::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
ClientUnknown::INULL, ClientUnknown::INULL, ClientUnknown::INULL,
@@ -182,8 +182,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Client62] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
Client62::INULL, Client62::INULL, Client62::INULL,
@@ -209,9 +209,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Titanium] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, Titanium::invtype::BANK_SIZE, Titanium::invtype::SHARED_BANK_SIZE,
Titanium::invtype::TRADE_SIZE, Titanium::invtype::WORLD_SIZE, Titanium::invtype::LIMBO_SIZE,
Titanium::invtype::TRIBUTE_SIZE, Titanium::INULL, Titanium::invtype::GUILD_TRIBUTE_SIZE,
Titanium::invtype::MERCHANT_SIZE, Titanium::INULL, Titanium::invtype::CORPSE_SIZE,
@@ -236,9 +236,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
Titanium::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoF::invtype::BANK_SIZE, SoF::invtype::SHARED_BANK_SIZE,
SoF::invtype::TRADE_SIZE, SoF::invtype::WORLD_SIZE, SoF::invtype::LIMBO_SIZE,
SoF::invtype::TRIBUTE_SIZE, SoF::INULL, SoF::invtype::GUILD_TRIBUTE_SIZE,
SoF::invtype::MERCHANT_SIZE, SoF::INULL, SoF::invtype::CORPSE_SIZE,
@@ -263,9 +263,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::SoD] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, SoD::invtype::BANK_SIZE, SoD::invtype::SHARED_BANK_SIZE,
SoD::invtype::TRADE_SIZE, SoD::invtype::WORLD_SIZE, SoD::invtype::LIMBO_SIZE,
SoD::invtype::TRIBUTE_SIZE, SoD::INULL, SoD::invtype::GUILD_TRIBUTE_SIZE,
SoD::invtype::MERCHANT_SIZE, SoD::INULL, SoD::invtype::CORPSE_SIZE,
@@ -290,9 +290,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
SoD::inventory::AllowOverLevelEquipment
),
/*[MobVersion::UF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, UF::invtype::BANK_SIZE, UF::invtype::SHARED_BANK_SIZE,
UF::invtype::TRADE_SIZE, UF::invtype::WORLD_SIZE, UF::invtype::LIMBO_SIZE,
UF::invtype::TRIBUTE_SIZE, UF::INULL, UF::invtype::GUILD_TRIBUTE_SIZE,
UF::invtype::MERCHANT_SIZE, UF::INULL, UF::invtype::CORPSE_SIZE,
@@ -317,9 +317,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
UF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF::invtype::BANK_SIZE, RoF::invtype::SHARED_BANK_SIZE,
RoF::invtype::TRADE_SIZE, RoF::invtype::WORLD_SIZE, RoF::invtype::LIMBO_SIZE,
RoF::invtype::TRIBUTE_SIZE, RoF::invtype::TROPHY_TRIBUTE_SIZE, RoF::invtype::GUILD_TRIBUTE_SIZE,
RoF::invtype::MERCHANT_SIZE, RoF::invtype::DELETED_SIZE, RoF::invtype::CORPSE_SIZE,
@@ -344,9 +344,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF::inventory::AllowOverLevelEquipment
),
/*[MobVersion::RoF2] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, RoF2::invtype::BANK_SIZE, RoF2::invtype::SHARED_BANK_SIZE,
RoF2::invtype::TRADE_SIZE, RoF2::invtype::WORLD_SIZE, RoF2::invtype::LIMBO_SIZE,
RoF2::invtype::TRIBUTE_SIZE, RoF2::invtype::TROPHY_TRIBUTE_SIZE, RoF2::invtype::GUILD_TRIBUTE_SIZE,
RoF2::invtype::MERCHANT_SIZE, RoF2::invtype::DELETED_SIZE, RoF2::invtype::CORPSE_SIZE,
@@ -371,9 +371,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
RoF2::inventory::AllowOverLevelEquipment
),
/*[MobVersion::NPC] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::invtype::TRADE_SIZE, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, EntityLimits::NPC::INULL, /*InvTypeCorpseSize,*/
@@ -389,8 +389,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
EntityLimits::NPC::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -398,9 +398,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::NPCMerchant] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::invtype::TRADE_SIZE, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, EntityLimits::NPCMerchant::INULL, /*InvTypeCorpseSize,*/
@@ -416,8 +416,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
EntityLimits::NPCMerchant::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -425,9 +425,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Merc] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::invtype::TRADE_SIZE, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, EntityLimits::Merc::INULL, /*InvTypeCorpseSize,*/
@@ -443,8 +443,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
EntityLimits::Merc::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -452,9 +452,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::Bot] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::invtype::TRADE_SIZE, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL,
EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, EntityLimits::Bot::INULL, /*InvTypeCorpseSize,*/
@@ -470,8 +470,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::Bot::invslot::CURSOR_BITMASK,
EntityLimits::Bot::invslot::POSSESSIONS_BITMASK,
EntityLimits::Bot::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
EQ::invaug::SOCKET_COUNT, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
EQEmu::invaug::SOCKET_COUNT, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -479,9 +479,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::ClientPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::invtype::TRADE_SIZE, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, EntityLimits::ClientPet::INULL, /*InvTypeCorpseSize,*/
@@ -497,8 +497,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
EntityLimits::ClientPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -506,9 +506,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::NPCPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::invtype::TRADE_SIZE, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, EntityLimits::NPCPet::INULL, /*InvTypeCorpseSize,*/
@@ -524,8 +524,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
EntityLimits::NPCPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -533,9 +533,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::MercPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::invtype::TRADE_SIZE, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, EntityLimits::MercPet::INULL, /*InvTypeCorpseSize,*/
@@ -551,8 +551,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
EntityLimits::MercPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -560,9 +560,9 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::BotPet] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQ::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::invtype::POSSESSIONS_SIZE, /*InvTypePossessionsSize,*/ EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::invtype::TRADE_SIZE, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, EntityLimits::BotPet::INULL, /*InvTypeCorpseSize,*/
@@ -578,8 +578,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
EntityLimits::BotPet::INULL,
0, //EQ::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQ::inventory::SocketCount, /*ItemAugSize,*/
0, //EQEmu::inventory::ContainerCount, /*ItemBagSize,*/
0, //EQEmu::inventory::SocketCount, /*ItemAugSize,*/
false,
false,
@@ -587,8 +587,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineTitanium] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
Titanium::INULL, Titanium::INULL, Titanium::INULL,
Titanium::invtype::TRADE_SIZE, Titanium::INULL, Titanium::INULL,
Titanium::INULL, Titanium::INULL, Titanium::INULL,
@@ -614,8 +614,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineSoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
SoF::INULL, SoF::INULL, SoF::INULL,
SoF::invtype::TRADE_SIZE, SoF::INULL, SoF::INULL,
SoF::INULL, SoF::INULL, SoF::INULL,
@@ -641,8 +641,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineSoD] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
SoD::INULL, SoD::INULL, SoD::INULL,
SoD::invtype::TRADE_SIZE, SoD::INULL, SoD::INULL,
SoD::INULL, SoD::INULL, SoD::INULL,
@@ -668,8 +668,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineUF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
UF::INULL, UF::INULL, UF::INULL,
UF::invtype::TRADE_SIZE, UF::INULL, UF::INULL,
UF::INULL, UF::INULL, UF::INULL,
@@ -695,8 +695,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineRoF] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF::INULL, RoF::INULL, RoF::INULL,
RoF::invtype::TRADE_SIZE, RoF::INULL, RoF::INULL,
RoF::INULL, RoF::INULL, RoF::INULL,
@@ -722,8 +722,8 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
false
),
/*[MobVersion::OfflineRoF2] =*/
EQ::inventory::LookupEntry(
EQ::inventory::LookupEntry::InventoryTypeSize_Struct(
EQEmu::inventory::LookupEntry(
EQEmu::inventory::LookupEntry::InventoryTypeSize_Struct(
RoF2::INULL, RoF2::INULL, RoF2::INULL,
RoF2::invtype::TRADE_SIZE, RoF2::INULL, RoF2::INULL,
RoF2::INULL, RoF2::INULL, RoF2::INULL,
@@ -751,7 +751,7 @@ static const EQ::inventory::LookupEntry inventory_static_lookup_entries[EQ::vers
};
static bool inventory_dictionary_init = false;
void EQ::inventory::InitializeDynamicLookups() {
void EQEmu::inventory::InitializeDynamicLookups() {
if (inventory_dictionary_init == true)
return;
inventory_dictionary_init = true;
@@ -774,9 +774,9 @@ void EQ::inventory::InitializeDynamicLookups() {
const uint32 dynamic_check_mask =
(
EQ::expansions::bitPoR |
EQ::expansions::bitTBS |
EQ::expansions::bitHoT
EQEmu::expansions::bitPoR |
EQEmu::expansions::bitTBS |
EQEmu::expansions::bitHoT
);
// if all of the above expansion bits are present, then static references will suffice
@@ -784,7 +784,7 @@ void EQ::inventory::InitializeDynamicLookups() {
return;
// Dynamic Lookups (promotive methodology) (all mob versions allowed)
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -803,21 +803,21 @@ void EQ::inventory::InitializeDynamicLookups() {
inventory_dynamic_nongm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_nongm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
inventory_dynamic_nongm_lookup_entries[iter]->InventoryTypeSize.Bank = SoF::invtype::BANK_SIZE;
}
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
// update power source
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitTBS)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitTBS)
inventory_dynamic_nongm_lookup_entries[iter]->EquipmentBitmask = SoF::invslot::EQUIPMENT_BITMASK;
}
if (RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
if (RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
// update general size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitHoT)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitHoT)
inventory_dynamic_nongm_lookup_entries[iter]->GeneralBitmask = RoF::invslot::GENERAL_BITMASK;
}
@@ -841,7 +841,7 @@ void EQ::inventory::InitializeDynamicLookups() {
}
// Dynamic GM Lookups (demotive methodology) (client-linked mob versions only)
for (uint32 iter = static_cast<uint32>(EQ::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQ::versions::LastPCMobVersion); ++iter) {
for (uint32 iter = static_cast<uint32>(EQEmu::versions::MobVersion::Unknown); iter <= static_cast<uint32>(EQEmu::versions::LastPCMobVersion); ++iter) {
// no need to dynamic this condition since it is the lowest compatibility standard
if ((dynamic_check_mask & ~constants_static_lookup_entries[iter].ExpansionsMask) == dynamic_check_mask)
continue;
@@ -869,13 +869,13 @@ void EQ::inventory::InitializeDynamicLookups() {
inventory_dynamic_gm_lookup_entries[iter]->PossessionsBitmask = 0; // we'll fix later
inventory_dynamic_gm_lookup_entries[iter]->CorpseBitmask = 0; // we'll fix later
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitPoR) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitPoR) {
// update bank size
if (constants_static_lookup_entries[iter].ExpansionsMask & EQ::expansions::bitPoR)
if (constants_static_lookup_entries[iter].ExpansionsMask & EQEmu::expansions::bitPoR)
inventory_dynamic_gm_lookup_entries[iter]->InventoryTypeSize.Bank = Titanium::invtype::BANK_SIZE;
}
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitTBS) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitTBS) {
// update power source
switch (iter) {
case versions::bitUF:
@@ -890,7 +890,7 @@ void EQ::inventory::InitializeDynamicLookups() {
}
}
if (~RuleI(World, ExpansionSettings) & EQ::expansions::bitHoT) {
if (~RuleI(World, ExpansionSettings) & EQEmu::expansions::bitHoT) {
// update general size
switch (iter) {
case versions::bitUF:
@@ -927,7 +927,7 @@ void EQ::inventory::InitializeDynamicLookups() {
// only client versions that require a change from their static definitions have been given a dynamic (gm) lookup entry
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -935,7 +935,7 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicLookup(versions::MobVers
return DynamicNonGMLookup(mob_version);
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -944,7 +944,7 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicNonGMLookup(versions::Mo
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (inventory_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -953,107 +953,107 @@ const EQ::inventory::LookupEntry* EQ::inventory::DynamicGMLookup(versions::MobVe
return &inventory_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::inventory::LookupEntry* EQ::inventory::StaticLookup(versions::MobVersion mob_version)
const EQEmu::inventory::LookupEntry* EQEmu::inventory::StaticLookup(versions::MobVersion mob_version)
{
return &inventory_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQ::versions::MobVersionCount];
static std::unique_ptr<EQ::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQ::versions::MobVersionCount];
static const EQ::behavior::LookupEntry behavior_static_lookup_entries[EQ::versions::MobVersionCount] =
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_nongm_lookup_entries[EQEmu::versions::MobVersionCount];
static std::unique_ptr<EQEmu::behavior::LookupEntry> behavior_dynamic_gm_lookup_entries[EQEmu::versions::MobVersionCount];
static const EQEmu::behavior::LookupEntry behavior_static_lookup_entries[EQEmu::versions::MobVersionCount] =
{
/*[MobVersion::Unknown] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
true
),
/*[MobVersion::Client62] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
true
),
/*[MobVersion::Titanium] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::SoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::SoD] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::UF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::RoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::RoF2] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
),
/*[MobVersion::NPC] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::NPCMerchant] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::Merc] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::Bot] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::ClientPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::NPCPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::MercPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::BotPet] =*/
EQ::behavior::LookupEntry(
EQ::behavior::CoinHasWeight
EQEmu::behavior::LookupEntry(
EQEmu::behavior::CoinHasWeight
),
/*[MobVersion::OfflineTitanium] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
Titanium::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineSoD] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
SoD::behavior::CoinHasWeight
),
/*[MobVersion::OfflineUF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
UF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF::behavior::CoinHasWeight
),
/*[MobVersion::OfflineRoF2] =*/
EQ::behavior::LookupEntry(
EQEmu::behavior::LookupEntry(
RoF2::behavior::CoinHasWeight
)
};
static bool behavior_dictionary_init = false;
void EQ::behavior::InitializeDynamicLookups() {
void EQEmu::behavior::InitializeDynamicLookups() {
if (behavior_dictionary_init == true)
return;
behavior_dictionary_init = true;
@@ -1064,7 +1064,7 @@ void EQ::behavior::InitializeDynamicLookups() {
// use static references for now
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicLookup(versions::MobVersion mob_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(mob_version);
@@ -1072,7 +1072,7 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicLookup(versions::MobVersio
return DynamicNonGMLookup(mob_version);
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicNonGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_nongm_lookup_entries[static_cast<int>(mob_version)])
@@ -1081,7 +1081,7 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicNonGMLookup(versions::MobV
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::DynamicGMLookup(versions::MobVersion mob_version)
{
mob_version = versions::ValidateMobVersion(mob_version);
if (behavior_dynamic_gm_lookup_entries[static_cast<int>(mob_version)])
@@ -1090,17 +1090,17 @@ const EQ::behavior::LookupEntry* EQ::behavior::DynamicGMLookup(versions::MobVers
return &behavior_static_lookup_entries[static_cast<int>(mob_version)];
}
const EQ::behavior::LookupEntry* EQ::behavior::StaticLookup(versions::MobVersion mob_version)
const EQEmu::behavior::LookupEntry* EQEmu::behavior::StaticLookup(versions::MobVersion mob_version)
{
return &behavior_static_lookup_entries[static_cast<int>(versions::ValidateMobVersion(mob_version))];
}
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQ::versions::ClientVersionCount];
static std::unique_ptr<EQ::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQ::versions::ClientVersionCount];
static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::ClientVersionCount] =
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_nongm_lookup_entries[EQEmu::versions::ClientVersionCount];
static std::unique_ptr<EQEmu::spells::LookupEntry> spells_dynamic_gm_lookup_entries[EQEmu::versions::ClientVersionCount];
static const EQEmu::spells::LookupEntry spells_static_lookup_entries[EQEmu::versions::ClientVersionCount] =
{
/*[ClientVersion::Unknown] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
ClientUnknown::INULL,
ClientUnknown::INULL,
ClientUnknown::INULL,
@@ -1113,7 +1113,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
ClientUnknown::INULL
),
/*[ClientVersion::Client62] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
Client62::INULL,
Client62::INULL,
Client62::INULL,
@@ -1126,7 +1126,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
Client62::INULL
),
/*[ClientVersion::Titanium] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
Titanium::spells::SPELL_ID_MAX,
Titanium::spells::SPELLBOOK_SIZE,
Titanium::spells::SPELL_GEM_COUNT,
@@ -1139,7 +1139,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
Titanium::spells::MERC_BUFFS
),
/*[ClientVersion::SoF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
SoF::spells::SPELL_ID_MAX,
SoF::spells::SPELLBOOK_SIZE,
SoF::spells::SPELL_GEM_COUNT,
@@ -1152,7 +1152,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
SoF::spells::MERC_BUFFS
),
/*[ClientVersion::SoD] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
SoD::spells::SPELL_ID_MAX,
SoD::spells::SPELLBOOK_SIZE,
SoD::spells::SPELL_GEM_COUNT,
@@ -1165,7 +1165,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
SoD::spells::MERC_BUFFS
),
/*[ClientVersion::UF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
UF::spells::SPELL_ID_MAX,
UF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT,
@@ -1178,7 +1178,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
UF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
RoF::spells::SPELL_ID_MAX,
RoF::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1191,7 +1191,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
RoF::spells::MERC_BUFFS
),
/*[ClientVersion::RoF2] =*/
EQ::spells::LookupEntry(
EQEmu::spells::LookupEntry(
RoF2::spells::SPELL_ID_MAX,
RoF2::spells::SPELLBOOK_SIZE,
UF::spells::SPELL_GEM_COUNT, // client translators are setup to allow the max value a client supports..however, the top 4 indices are not valid in this case
@@ -1206,7 +1206,7 @@ static const EQ::spells::LookupEntry spells_static_lookup_entries[EQ::versions::
};
static bool spells_dictionary_init = false;
void EQ::spells::InitializeDynamicLookups() {
void EQEmu::spells::InitializeDynamicLookups() {
if (spells_dictionary_init == true)
return;
spells_dictionary_init = true;
@@ -1217,7 +1217,7 @@ void EQ::spells::InitializeDynamicLookups() {
// use static references for now
}
const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicLookup(versions::ClientVersion client_version, bool gm_flag)
{
if (gm_flag)
return DynamicGMLookup(client_version);
@@ -1225,7 +1225,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicLookup(versions::ClientVersion
return DynamicNonGMLookup(client_version);
}
const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicNonGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_nongm_lookup_entries[static_cast<int>(client_version)])
@@ -1234,7 +1234,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicNonGMLookup(versions::ClientVe
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::DynamicGMLookup(versions::ClientVersion client_version)
{
client_version = versions::ValidateClientVersion(client_version);
if (spells_dynamic_gm_lookup_entries[static_cast<int>(client_version)])
@@ -1243,7 +1243,7 @@ const EQ::spells::LookupEntry* EQ::spells::DynamicGMLookup(versions::ClientVersi
return &spells_static_lookup_entries[static_cast<int>(client_version)];
}
const EQ::spells::LookupEntry* EQ::spells::StaticLookup(versions::ClientVersion client_version)
const EQEmu::spells::LookupEntry* EQEmu::spells::StaticLookup(versions::ClientVersion client_version)
{
return &spells_static_lookup_entries[static_cast<int>(versions::ValidateClientVersion(client_version))];
}
+10 -10
View File
@@ -31,13 +31,13 @@
#include "../common/patches/rof2_limits.h"
namespace EQ
namespace EQEmu
{
void InitializeDynamicLookups();
namespace constants {
struct LookupEntry {
EQ::expansions::Expansion Expansion;
EQEmu::expansions::Expansion Expansion;
uint32 ExpansionBit;
uint32 ExpansionsMask;
int16 CharacterCreationLimit;
@@ -45,7 +45,7 @@ namespace EQ
LookupEntry(const LookupEntry *lookup_entry) { }
LookupEntry(
EQ::expansions::Expansion Expansion,
EQEmu::expansions::Expansion Expansion,
uint32 ExpansionBit,
uint32 ExpansionsMask,
int16 CharacterCreationLimit,
@@ -111,7 +111,7 @@ namespace EQ
union {
InventoryTypeSize_Struct InventoryTypeSize;
int16 InventoryTypeSizeArray[25]; // should reflect EQ::invtype::TYPE_COUNT referenced in emu_constants.h
int16 InventoryTypeSizeArray[25]; // should reflect EQEmu::invtype::TYPE_COUNT referenced in emu_constants.h
};
uint64 EquipmentBitmask;
@@ -244,9 +244,9 @@ namespace ClientUnknown
const int16 INULL = 0;
namespace constants {
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
@@ -258,9 +258,9 @@ namespace Client62
const int16 INULL = 0;
namespace constants {
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQ::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskEverQuest;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::EverQuest;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitEverQuest;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskEverQuest;
} // namespace constants
+33 -34
View File
@@ -35,8 +35,6 @@ static const uint32 MAX_MERC = 100;
static const uint32 MAX_MERC_GRADES = 10;
static const uint32 MAX_MERC_STANCES = 10;
static const uint32 BLOCKED_BUFF_COUNT = 20;
static const uint32 QUESTREWARD_COUNT = 8;
static const uint32 ADVANCED_LORE_LENGTH = 8192;
/*
@@ -129,7 +127,7 @@ struct LDoNTrapTemplate
// All clients translate the character select information to some degree
struct CharSelectEquip : EQ::textures::Texture_Struct, EQ::textures::Tint_Struct {};
struct CharSelectEquip : EQEmu::textures::Texture_Struct, EQEmu::textures::Tint_Struct {};
// RoF2-based hybrid struct
struct CharacterSelectEntry_Struct
@@ -144,7 +142,7 @@ struct CharacterSelectEntry_Struct
uint16 Instance;
uint8 Gender;
uint8 Face;
CharSelectEquip Equip[EQ::textures::materialCount];
CharSelectEquip Equip[EQEmu::textures::materialCount];
uint8 Unknown15; // Seen FF
uint8 Unknown19; // Seen FF
uint32 DrakkinTattoo;
@@ -253,7 +251,7 @@ struct Spawn_Struct {
/*0189*/ uint32 petOwnerId; // If this is a pet, the spawn id of owner
/*0193*/ uint8 guildrank; // 0=normal, 1=officer, 2=leader
/*0194*/ uint8 unknown0194[3];
/*0197*/ EQ::TextureProfile equipment;
/*0197*/ EQEmu::TextureProfile equipment;
/*0233*/ float runspeed; // Speed when running
/*0036*/ uint8 afk; // 0=no, 1=afk
/*0238*/ uint32 guildID; // Current guild
@@ -284,7 +282,7 @@ union
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQ::TintProfile equipment_tint;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on
/*0385*/
@@ -736,7 +734,7 @@ struct BandolierItem_Struct
struct Bandolier_Struct
{
char Name[32];
BandolierItem_Struct Items[EQ::profile::BANDOLIER_ITEM_COUNT];
BandolierItem_Struct Items[EQEmu::profile::BANDOLIER_ITEM_COUNT];
};
//len = 72
@@ -750,7 +748,7 @@ struct PotionBeltItem_Struct
//len = 288
struct PotionBelt_Struct
{
PotionBeltItem_Struct Items[EQ::profile::POTION_BELT_SIZE];
PotionBeltItem_Struct Items[EQEmu::profile::POTION_BELT_SIZE];
};
struct MovePotionToBelt_Struct
@@ -841,7 +839,7 @@ struct SuspendedMinion_Struct
/*002*/ uint32 HP;
/*006*/ uint32 Mana;
/*010*/ SpellBuff_Struct Buffs[BUFF_COUNT];
/*510*/ EQ::TextureMaterialProfile Items;
/*510*/ EQEmu::TextureMaterialProfile Items;
/*546*/ char Name[64];
/*610*/
};
@@ -933,7 +931,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[EQ::spells::SPELL_GEM_COUNT]; //in ms
/*0256*/ uint32 spellSlotRefresh[EQEmu::spells::SPELL_GEM_COUNT]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -946,9 +944,9 @@ struct PlayerProfile_Struct
/*0304*/ uint8 ability_time_minutes;
/*0305*/ uint8 ability_time_hours; //place holder
/*0306*/ uint8 unknown0306[6]; // @bp Spacer/Flag?
/*0312*/ EQ::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0312*/ EQEmu::TextureMaterialProfile item_material; // Item texture/material of worn/held items
/*0348*/ uint8 unknown0348[44];
/*0392*/ EQ::TintProfile item_tint;
/*0392*/ EQEmu::TintProfile item_tint;
/*0428*/ AA_Array aa_array[MAX_PP_AA_ARRAY];
/*2348*/ float unknown2384; //seen ~128, ~47
/*2352*/ char servername[32]; // length probably not right
@@ -972,9 +970,9 @@ struct PlayerProfile_Struct
/*2505*/ uint8 unknown2541[47]; // ?
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[EQ::spells::SPELLBOOK_SIZE];
/*2584*/ uint32 spell_book[EQEmu::spells::SPELLBOOK_SIZE];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[EQ::spells::SPELL_GEM_COUNT];
/*4632*/ uint32 mem_spells[EQEmu::spells::SPELL_GEM_COUNT];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
@@ -1050,7 +1048,7 @@ struct PlayerProfile_Struct
/*7212*/ uint32 tribute_points;
/*7216*/ uint32 unknown7252;
/*7220*/ uint32 tribute_active; //1=active
/*7224*/ Tribute_Struct tributes[EQ::invtype::TRIBUTE_SIZE];
/*7224*/ Tribute_Struct tributes[EQEmu::invtype::TRIBUTE_SIZE];
/*7264*/ Disciplines_Struct disciplines;
/*7664*/ uint32 recastTimers[MAX_RECAST_TYPES]; // Timers (GMT of last use)
/*7744*/ char unknown7780[160];
@@ -1077,7 +1075,7 @@ struct PlayerProfile_Struct
/*12800*/ uint32 expAA;
/*12804*/ uint32 aapoints; //avaliable, unspent
/*12808*/ uint8 unknown12844[36];
/*12844*/ Bandolier_Struct bandoliers[EQ::profile::BANDOLIERS_SIZE];
/*12844*/ Bandolier_Struct bandoliers[EQEmu::profile::BANDOLIERS_SIZE];
/*14124*/ uint8 unknown14160[4506];
/*18630*/ SuspendedMinion_Struct SuspendedMinion; // No longer in use
/*19240*/ uint32 timeentitledonaccount;
@@ -1095,16 +1093,16 @@ struct PlayerProfile_Struct
/*19568*/
// All player profile packets are translated and this overhead is ignored in out-bound packets
PlayerProfile_Struct() : m_player_profile_version(EQ::versions::MobVersion::Unknown) { }
PlayerProfile_Struct() : m_player_profile_version(EQEmu::versions::MobVersion::Unknown) { }
EQ::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQ::versions::MobVersion mob_version) { m_player_profile_version = EQ::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQ::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQ::versions::ConvertClientVersionToMobVersion(client_version)); }
EQEmu::versions::MobVersion PlayerProfileVersion() { return m_player_profile_version; }
void SetPlayerProfileVersion(EQEmu::versions::MobVersion mob_version) { m_player_profile_version = EQEmu::versions::ValidateMobVersion(mob_version); }
void SetPlayerProfileVersion(EQEmu::versions::ClientVersion client_version) { SetPlayerProfileVersion(EQEmu::versions::ConvertClientVersionToMobVersion(client_version)); }
private:
// No need for gm flag since pp already has one
// No need for lookup pointer since this struct is not tied to any one system
EQ::versions::MobVersion m_player_profile_version;
EQEmu::versions::MobVersion m_player_profile_version;
};
@@ -1215,7 +1213,7 @@ struct WearChange_Struct {
/*010*/ uint32 elite_material; // 1 for Drakkin Elite Material
/*014*/ uint32 hero_forge_model; // New to VoA
/*018*/ uint32 unknown18; // New to RoF
/*022*/ EQ::textures::Tint_Struct color;
/*022*/ EQEmu::textures::Tint_Struct color;
/*026*/ uint8 wear_slot_id;
/*027*/
};
@@ -2123,7 +2121,7 @@ struct AdventureLeaderboard_Struct
/*struct Item_Shop_Struct {
uint16 merchantid;
uint8 itemtype;
EQ::ItemData item;
EQEmu::ItemData item;
uint8 iss_unknown001[6];
};*/
@@ -2149,7 +2147,7 @@ struct Illusion_Struct { //size: 256 - SoF
/*092*/ uint32 drakkin_heritage; //
/*096*/ uint32 drakkin_tattoo; //
/*100*/ uint32 drakkin_details; //
/*104*/ EQ::TintProfile armor_tint; //
/*104*/ EQEmu::TintProfile armor_tint; //
/*140*/ uint8 eyecolor1; // Field Not Identified in any Illusion Struct
/*141*/ uint8 eyecolor2; // Field Not Identified in any Illusion Struct
/*142*/ uint8 unknown138[114]; //
@@ -2182,7 +2180,14 @@ struct QuestReward_Struct
/*024*/ uint32 silver; // Gives silver to the client
/*028*/ uint32 gold; // Gives gold to the client
/*032*/ uint32 platinum; // Gives platinum to the client
/*036*/ int32 item_id[QUESTREWARD_COUNT]; // -1 for nothing
/*036*/ uint32 item_id;
/*040*/ uint32 unknown040;
/*044*/ uint32 unknown044;
/*048*/ uint32 unknown048;
/*052*/ uint32 unknown052;
/*056*/ uint32 unknown056;
/*060*/ uint32 unknown060;
/*064*/ uint32 unknown064;
/*068*/
};
@@ -2967,12 +2972,6 @@ struct ItemViewRequest_Struct {
/*046*/ char unknown046[2];
};
struct ItemAdvancedLoreText_Struct {
int32 item_id;
char item_name[64];
char advanced_lore[ADVANCED_LORE_LENGTH];
};
struct LDONItemViewRequest_Struct {
uint32 item_id;
uint8 unknown004[4];
@@ -3489,8 +3488,8 @@ struct SelectTributeReply_Struct {
struct TributeInfo_Struct {
uint32 active; //0 == inactive, 1 == active
uint32 tributes[EQ::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQ::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tributes[EQEmu::invtype::TRIBUTE_SIZE]; //-1 == NONE
uint32 tiers[EQEmu::invtype::TRIBUTE_SIZE]; //all 00's
uint32 tribute_master_id;
};
@@ -4401,7 +4400,7 @@ struct AnnoyingZoneUnknown_Struct {
};
struct LoadSpellSet_Struct {
uint32 spell[EQ::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 spell[EQEmu::spells::SPELL_GEM_COUNT]; // 0xFFFFFFFF if no action, slot number if to unmem starting at 0
uint32 unknown; //there seems to be an extra field in this packet...
};
+1 -1
View File
@@ -100,7 +100,7 @@ public:
virtual MatchState CheckSignature(const Signature *sig) { return MatchFailed; }
virtual EQStreamState GetState() = 0;
virtual void SetOpcodeManager(OpcodeManager **opm) = 0;
virtual const EQ::versions::ClientVersion ClientVersion() const { return EQ::versions::ClientVersion::Unknown; }
virtual const EQEmu::versions::ClientVersion ClientVersion() const { return EQEmu::versions::ClientVersion::Unknown; }
virtual Stats GetStats() const = 0;
virtual void ResetStats() = 0;
virtual EQStreamManagerInterface* GetManager() const = 0;
+1 -1
View File
@@ -22,7 +22,7 @@ std::string EQStreamProxy::Describe() const {
return(m_structs->Describe());
}
const EQ::versions::ClientVersion EQStreamProxy::ClientVersion() const
const EQEmu::versions::ClientVersion EQStreamProxy::ClientVersion() const
{
return m_structs->ClientVersion();
}
+1 -1
View File
@@ -28,7 +28,7 @@ public:
virtual void RemoveData();
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;
+1 -1
View File
@@ -18,7 +18,7 @@
#include "eqemu_exception.h"
namespace EQ
namespace EQEmu
{
Exception::Exception(const char* name, const std::string& description, const char* file, long line)
: line_(line),
+2 -2
View File
@@ -22,7 +22,7 @@
#include <sstream>
#include <exception>
namespace EQ
namespace EQEmu
{
//! EQEmu Exception Class
/*!
@@ -104,7 +104,7 @@ namespace EQ
} // EQEmu
#ifndef EQ_EXCEPT
#define EQ_EXCEPT(n, d) throw EQ::Exception(n, d, __FILE__, __LINE__)
#define EQ_EXCEPT(n, d) throw EQEmu::Exception(n, d, __FILE__, __LINE__)
#endif
#endif
-2
View File
@@ -124,8 +124,6 @@ void EQEmuLogSys::LoadLogSettingsDefaults()
log_settings[Logs::Loginserver].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::HeadlessClient].log_to_console = static_cast<uint8>(Logs::General);
log_settings[Logs::NPCScaling].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_gmsay = static_cast<uint8>(Logs::General);
log_settings[Logs::HotReload].log_to_console = static_cast<uint8>(Logs::General);
/**
* RFC 5424
-4
View File
@@ -113,8 +113,6 @@ namespace Logs {
AoeCast,
EntityManagement,
Flee,
Aura,
HotReload,
MaxCategoryID /* Don't Remove this */
};
@@ -187,8 +185,6 @@ namespace Logs {
"AOE Cast",
"Entity Management",
"Flee",
"Aura",
"HotReload",
};
}
-32
View File
@@ -551,26 +551,6 @@
OutF(LogSys, Logs::Detail, Logs::Flee, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAura(message, ...) do {\
if (LogSys.log_settings[Logs::Aura].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogAuraDetail(message, ...) do {\
if (LogSys.log_settings[Logs::Aura].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::Aura, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReload(message, ...) do {\
if (LogSys.log_settings[Logs::HotReload].is_category_enabled == 1)\
OutF(LogSys, Logs::General, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define LogHotReloadDetail(message, ...) do {\
if (LogSys.log_settings[Logs::HotReload].is_category_enabled == 1)\
OutF(LogSys, Logs::Detail, Logs::HotReload, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
if (LogSys.log_settings[log_category].is_category_enabled == 1)\
LogSys.Out(debug_level, log_category, __FILE__, __func__, __LINE__, message, ##__VA_ARGS__);\
@@ -898,18 +878,6 @@
#define LogFleeDetail(message, ...) do {\
} while (0)
#define LogAura(message, ...) do {\
} while (0)
#define LogAuraDetail(message, ...) do {\
} while (0)
#define LogHotReload(message, ...) do {\
} while (0)
#define LogHotReloadDetail(message, ...) do {\
} while (0)
#define Log(debug_level, log_category, message, ...) do {\
} while (0)
-4
View File
@@ -25,10 +25,6 @@ namespace EQ
uv_run(&m_loop, UV_RUN_DEFAULT);
}
void Shutdown() {
uv_stop(&m_loop);
}
uv_loop_t* Handle() { return &m_loop; }
private:
+3 -3
View File
@@ -8,7 +8,7 @@ namespace EQ {
class Task
{
public:
typedef std::function<void(const EQ::Any&)> ResolveFn;
typedef std::function<void(const EQEmu::Any&)> ResolveFn;
typedef std::function<void(const std::exception&)> RejectFn;
typedef std::function<void()> FinallyFn;
typedef std::function<void(ResolveFn, RejectFn)> TaskFn;
@@ -19,7 +19,7 @@ namespace EQ {
RejectFn on_catch;
FinallyFn on_finally;
bool has_result;
EQ::Any result;
EQEmu::Any result;
bool has_error;
std::exception error;
};
@@ -63,7 +63,7 @@ namespace EQ {
uv_queue_work(EventLoop::Get().Handle(), m_work, [](uv_work_t* req) {
TaskBaton *baton = (TaskBaton*)req->data;
baton->fn([baton](const EQ::Any& result) {
baton->fn([baton](const EQEmu::Any& result) {
baton->has_error = false;
baton->has_result = true;
baton->result = result;
+1 -1
View File
@@ -40,7 +40,7 @@ struct ExtendedProfile_Struct {
uint16 old_pet_hp; /* Not Used */
uint16 old_pet_mana; /* Not Used */
SpellBuff_Struct pet_buffs[BUFF_COUNT]; /* Not Used */
EQ::TextureMaterialProfile pet_items; /* Not Used */
EQEmu::TextureMaterialProfile pet_items; /* Not Used */
char merc_name[64]; /* Used */
uint32 aa_effects; /* Used */
-67
View File
@@ -1,67 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <fstream>
#include "file_util.h"
#ifdef _WINDOWS
#include <direct.h>
#include <conio.h>
#include <iostream>
#include <dos.h>
#include <windows.h>
#include <process.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
/**
* @param name
* @return
*/
bool FileUtil::exists(const std::string &name)
{
std::ifstream f(name.c_str());
return f.good();
}
/**
* @param directory_name
*/
void FileUtil::mkdir(const std::string& directory_name)
{
#ifdef _WINDOWS
struct _stat st;
if (_stat(directory_name.c_str(), &st) == 0) // exists
return;
_mkdir(directory_name.c_str());
#else
struct stat st{};
if (stat(directory_name.c_str(), &st) == 0) { // exists
return;
}
::mkdir(directory_name.c_str(), 0755);
#endif
}
-32
View File
@@ -1,32 +0,0 @@
/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef EQEMU_FILE_UTIL_H
#define EQEMU_FILE_UTIL_H
class FileUtil {
public:
static bool exists(const std::string &name);
static void mkdir(const std::string& directory_name);
};
#endif //EQEMU_FILE_UTIL_H
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQ {
namespace EQEmu {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int
+1 -1
View File
@@ -23,7 +23,7 @@
#include "eqemu_exception.h"
#include "types.h"
namespace EQ {
namespace EQEmu {
/*! Simple HashSet designed to be used in fixed memory that may be difficult to use an
allocator for (shared memory), we assume all keys are unsigned int, values are a pointer and size
+4 -4
View File
@@ -912,7 +912,7 @@ bool BaseGuildManager::GetEntireGuild(uint32 guild_id, std::vector<CharGuildInfo
return(false);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d AND c.deleted_at IS NULL", guild_id);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE g.guild_id=%d", guild_id);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
return false;
@@ -941,7 +941,7 @@ bool BaseGuildManager::GetCharInfo(const char *char_name, CharGuildInfo &into) {
m_db->DoEscapeString(esc, char_name, nl);
//load up the rank info for each guild.
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s' AND c.deleted_at IS NULL", esc);
std::string query = StringFormat(GuildMemberBaseQuery " WHERE c.name='%s'", esc);
safe_delete_array(esc);
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
@@ -969,9 +969,9 @@ bool BaseGuildManager::GetCharInfo(uint32 char_id, CharGuildInfo &into) {
//load up the rank info for each guild.
std::string query;
#ifdef BOTS
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C' AND c.deleted_at IS NULL", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.mob_type = 'C'", char_id);
#else
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d AND c.deleted_at IS NULL", char_id);
query = StringFormat(GuildMemberBaseQuery " WHERE c.id=%d", char_id);
#endif
auto results = m_db->QueryDatabase(query);
if (!results.Success()) {
+97 -97
View File
@@ -33,7 +33,7 @@
#include <iostream>
std::list<EQ::ItemInstance*> dirty_inst;
std::list<EQEmu::ItemInstance*> dirty_inst;
//
@@ -48,50 +48,50 @@ ItemInstQueue::~ItemInstQueue()
}
// Put item onto back of queue
void ItemInstQueue::push(EQ::ItemInstance* inst)
void ItemInstQueue::push(EQEmu::ItemInstance* inst)
{
m_list.push_back(inst);
}
// Put item onto front of queue
void ItemInstQueue::push_front(EQ::ItemInstance* inst)
void ItemInstQueue::push_front(EQEmu::ItemInstance* inst)
{
m_list.push_front(inst);
}
// Remove item from front of queue
EQ::ItemInstance* ItemInstQueue::pop()
EQEmu::ItemInstance* ItemInstQueue::pop()
{
if (m_list.empty())
return nullptr;
EQ::ItemInstance* inst = m_list.front();
EQEmu::ItemInstance* inst = m_list.front();
m_list.pop_front();
return inst;
}
// Remove item from back of queue
EQ::ItemInstance* ItemInstQueue::pop_back()
EQEmu::ItemInstance* ItemInstQueue::pop_back()
{
if (m_list.empty())
return nullptr;
EQ::ItemInstance* inst = m_list.back();
EQEmu::ItemInstance* inst = m_list.back();
m_list.pop_back();
return inst;
}
// Look at item at front of queue
EQ::ItemInstance* ItemInstQueue::peek_front() const
EQEmu::ItemInstance* ItemInstQueue::peek_front() const
{
return (m_list.empty()) ? nullptr : m_list.front();
}
//
// class EQ::InventoryProfile
// class EQEmu::InventoryProfile
//
EQ::InventoryProfile::~InventoryProfile()
EQEmu::InventoryProfile::~InventoryProfile()
{
for (auto iter = m_worn.begin(); iter != m_worn.end(); ++iter) {
safe_delete(iter->second);
@@ -119,18 +119,18 @@ EQ::InventoryProfile::~InventoryProfile()
m_trade.clear();
}
void EQ::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
void EQEmu::InventoryProfile::SetInventoryVersion(versions::MobVersion inventory_version) {
m_mob_version = versions::ValidateMobVersion(inventory_version);
SetGMInventory(m_gm_inventory);
}
void EQ::InventoryProfile::SetGMInventory(bool gmi_flag) {
void EQEmu::InventoryProfile::SetGMInventory(bool gmi_flag) {
m_gm_inventory = gmi_flag;
m_lookup = inventory::DynamicLookup(m_mob_version, gmi_flag);
}
void EQ::InventoryProfile::CleanDirty() {
void EQEmu::InventoryProfile::CleanDirty() {
auto iter = dirty_inst.begin();
while (iter != dirty_inst.end()) {
delete (*iter);
@@ -139,14 +139,14 @@ void EQ::InventoryProfile::CleanDirty() {
dirty_inst.clear();
}
void EQ::InventoryProfile::MarkDirty(ItemInstance *inst) {
void EQEmu::InventoryProfile::MarkDirty(ItemInstance *inst) {
if (inst) {
dirty_inst.push_back(inst);
}
}
// Retrieve item at specified slot; returns false if item not found
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id) const
{
ItemInstance* result = nullptr;
@@ -219,31 +219,31 @@ EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id) const
}
// Retrieve item at specified position within bag
EQ::ItemInstance* EQ::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetItem(int16 slot_id, uint8 bagidx) const
{
return GetItem(InventoryProfile::CalcSlotId(slot_id, bagidx));
}
// Put an item snto specified slot
int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
int16 EQEmu::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
{
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (slot_id <= EQEmu::invbag::GENERAL_BAGS_END && slot_id >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((slot_id - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if ((slot_id - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if ((slot_id - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank)
return EQEmu::invslot::SLOT_INVALID;
}
else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (slot_id <= EQEmu::invbag::BANK_BAGS_END && slot_id >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (slot_id - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
// Clean up item already in slot (if exists)
@@ -259,17 +259,17 @@ int16 EQ::InventoryProfile::PutItem(int16 slot_id, const ItemInstance& inst)
return _PutItem(slot_id, inst.Clone());
}
int16 EQ::InventoryProfile::PushCursor(const ItemInstance &inst) {
int16 EQEmu::InventoryProfile::PushCursor(const ItemInstance &inst) {
m_cursor.push(inst.Clone());
return invslot::slotCursor;
}
EQ::ItemInstance* EQ::InventoryProfile::GetCursorItem() {
EQEmu::ItemInstance* EQEmu::InventoryProfile::GetCursorItem() {
return m_cursor.peek_front();
}
// Swap items in inventory
bool EQ::InventoryProfile::SwapItem(
bool EQEmu::InventoryProfile::SwapItem(
int16 source_slot,
int16 destination_slot,
SwapItemFailState &fail_state,
@@ -280,54 +280,54 @@ bool EQ::InventoryProfile::SwapItem(
) {
fail_state = swapInvalid;
if (source_slot <= EQ::invslot::POSSESSIONS_END && source_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if (source_slot <= EQEmu::invslot::POSSESSIONS_END && source_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64) 1 << source_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invbag::GENERAL_BAGS_END && source_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((source_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (source_slot <= EQEmu::invbag::GENERAL_BAGS_END && source_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((source_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invslot::BANK_END && source_slot >= EQ::invslot::BANK_BEGIN) {
if ((source_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (source_slot <= EQEmu::invslot::BANK_END && source_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((source_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (source_slot <= EQ::invbag::BANK_BAGS_END && source_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (source_slot <= EQEmu::invbag::BANK_BAGS_END && source_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (source_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
if (destination_slot <= EQ::invslot::POSSESSIONS_END && destination_slot >= EQ::invslot::POSSESSIONS_BEGIN) {
if (destination_slot <= EQEmu::invslot::POSSESSIONS_END && destination_slot >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << destination_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invbag::GENERAL_BAGS_END && destination_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQ::invslot::GENERAL_BEGIN + ((destination_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
else if (destination_slot <= EQEmu::invbag::GENERAL_BAGS_END && destination_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
auto temp_slot = EQEmu::invslot::GENERAL_BEGIN + ((destination_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT);
if ((((uint64)1 << temp_slot) & m_lookup->PossessionsBitmask) == 0) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invslot::BANK_END && destination_slot >= EQ::invslot::BANK_BEGIN) {
if ((destination_slot - EQ::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
else if (destination_slot <= EQEmu::invslot::BANK_END && destination_slot >= EQEmu::invslot::BANK_BEGIN) {
if ((destination_slot - EQEmu::invslot::BANK_BEGIN) >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
}
}
else if (destination_slot <= EQ::invbag::BANK_BAGS_END && destination_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT;
else if (destination_slot <= EQEmu::invbag::BANK_BAGS_END && destination_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
auto temp_slot = (destination_slot - EQEmu::invbag::BANK_BAGS_BEGIN) / EQEmu::invbag::SLOT_COUNT;
if (temp_slot >= m_lookup->InventoryTypeSize.Bank) {
fail_state = swapNotAllowed;
return false;
@@ -399,7 +399,7 @@ bool EQ::InventoryProfile::SwapItem(
}
// Remove item from inventory (with memory delete)
bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
bool EQEmu::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
// Pop item out of inventory map (or queue)
ItemInstance *item_to_delete = PopItem(slot_id);
@@ -434,7 +434,7 @@ bool EQ::InventoryProfile::DeleteItem(int16 slot_id, uint8 quantity) {
}
// Checks All items in a bag for No Drop
bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
bool EQEmu::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
{
ItemInstance* inst = GetItem(slot_id);
if (!inst)
@@ -445,7 +445,7 @@ bool EQ::InventoryProfile::CheckNoDrop(int16 slot_id, bool recurse)
// Remove item from bucket without memory delete
// Returns item pointer if full delete was successful
EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
EQEmu::ItemInstance* EQEmu::InventoryProfile::PopItem(int16 slot_id)
{
ItemInstance* p = nullptr;
@@ -488,7 +488,7 @@ EQ::ItemInstance* EQ::InventoryProfile::PopItem(int16 slot_id)
return p;
}
bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
bool EQEmu::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quantity) {
if (ItemToTry->Stackable) {
@@ -592,7 +592,7 @@ bool EQ::InventoryProfile::HasSpaceForItem(const ItemData *ItemToTry, int16 Quan
//This function has a flaw in that it only returns the last stack that it looked at
//when quantity is greater than 1 and not all of quantity can be found in 1 stack.
int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
int16 EQEmu::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -642,7 +642,7 @@ int16 EQ::InventoryProfile::HasItem(uint32 item_id, uint8 quantity, uint8 where)
}
//this function has the same quantity flaw mentioned above in HasItem()
int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
int16 EQEmu::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -688,7 +688,7 @@ int16 EQ::InventoryProfile::HasItemByUse(uint8 use, uint8 quantity, uint8 where)
return slot_id;
}
int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
int16 EQEmu::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
{
int16 slot_id = INVALID_INDEX;
@@ -736,7 +736,7 @@ int16 EQ::InventoryProfile::HasItemByLoreGroup(uint32 loregroup, uint8 where)
// Locate an available inventory slot
// Returns slot_id when there's one available, else SLOT_INVALID
int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
int16 EQEmu::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 min_size, bool is_arrow)
{
// Check basic inventory
for (int16 i = invslot::GENERAL_BEGIN; i <= invslot::GENERAL_END; i++) {
@@ -786,7 +786,7 @@ int16 EQ::InventoryProfile::FindFreeSlot(bool for_bag, bool try_cursor, uint8 mi
}
// This is a mix of HasSpaceForItem and FindFreeSlot..due to existing coding behavior, it was better to add a new helper function...
int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
int16 EQEmu::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, int16 general_start, uint8 bag_start) {
// Do not arbitrarily use this function..it is designed for use with Client::ResetTrade() and Client::FinishTrade().
// If you have a need, use it..but, understand it is not a suitable replacement for InventoryProfile::FindFreeSlot().
//
@@ -924,7 +924,7 @@ int16 EQ::InventoryProfile::FindFreeSlotForTradeItem(const ItemInstance* inst, i
}
// Opposite of below: Get parent bag slot_id from a slot inside of bag
int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 EQEmu::InventoryProfile::CalcSlotId(int16 slot_id) {
int16 parent_slot_id = INVALID_INDEX;
// this is not a bag range... using this risks over-writing existing items
@@ -952,7 +952,7 @@ int16 EQ::InventoryProfile::CalcSlotId(int16 slot_id) {
}
// Calculate slot_id for an item within a bag
int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
int16 EQEmu::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
if (!InventoryProfile::SupportsContainers(bagslot_id))
return INVALID_INDEX;
@@ -977,7 +977,7 @@ int16 EQ::InventoryProfile::CalcSlotId(int16 bagslot_id, uint8 bagidx) {
return slot_id;
}
uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 EQEmu::InventoryProfile::CalcBagIdx(int16 slot_id) {
uint8 index = 0;
// this is not a bag range... using this risks over-writing existing items
@@ -1006,7 +1006,7 @@ uint8 EQ::InventoryProfile::CalcBagIdx(int16 slot_id) {
return index;
}
int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
int16 EQEmu::InventoryProfile::CalcSlotFromMaterial(uint8 material)
{
switch (material)
{
@@ -1033,7 +1033,7 @@ int16 EQ::InventoryProfile::CalcSlotFromMaterial(uint8 material)
}
}
uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
uint8 EQEmu::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
{
switch (equipslot)
{
@@ -1061,7 +1061,7 @@ uint8 EQ::InventoryProfile::CalcMaterialFromSlot(int16 equipslot)
}
}
bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
bool EQEmu::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, const ItemData *Container) {
if (!ItemToTry || !Container)
return false;
@@ -1078,7 +1078,7 @@ bool EQ::InventoryProfile::CanItemFitInContainer(const ItemData *ItemToTry, cons
return true;
}
bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsClickCasting(int16 slot_id)
{
// there are a few non-potion items that identify as ItemTypePotion..so, we still need to ubiquitously include the equipment range
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1095,7 +1095,7 @@ bool EQ::InventoryProfile::SupportsClickCasting(int16 slot_id)
return false;
}
bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
{
// does this have the same criteria as 'SupportsClickCasting' above? (bag clicking per client)
if (slot_id >= invslot::EQUIPMENT_BEGIN && slot_id <= invslot::EQUIPMENT_END) {
@@ -1112,7 +1112,7 @@ bool EQ::InventoryProfile::SupportsPotionBeltCasting(int16 slot_id)
}
// Test whether a given slot can support a container item
bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
bool EQEmu::InventoryProfile::SupportsContainers(int16 slot_id)
{
if ((slot_id == invslot::slotCursor) ||
(slot_id >= invslot::GENERAL_BEGIN && slot_id <= invslot::GENERAL_END) ||
@@ -1126,7 +1126,7 @@ bool EQ::InventoryProfile::SupportsContainers(int16 slot_id)
return false;
}
int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
int EQEmu::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
if (!inst)
return INVALID_INDEX;
@@ -1162,7 +1162,7 @@ int EQ::InventoryProfile::GetSlotByItemInst(ItemInstance *inst) {
return INVALID_INDEX;
}
uint8 EQ::InventoryProfile::FindBrightestLightType()
uint8 EQEmu::InventoryProfile::FindBrightestLightType()
{
uint8 brightest_light_type = 0;
@@ -1213,7 +1213,7 @@ uint8 EQ::InventoryProfile::FindBrightestLightType()
return brightest_light_type;
}
void EQ::InventoryProfile::dumpEntireInventory() {
void EQEmu::InventoryProfile::dumpEntireInventory() {
dumpWornItems();
dumpInventory();
@@ -1223,29 +1223,29 @@ void EQ::InventoryProfile::dumpEntireInventory() {
std::cout << std::endl;
}
void EQ::InventoryProfile::dumpWornItems() {
void EQEmu::InventoryProfile::dumpWornItems() {
std::cout << "Worn items:" << std::endl;
dumpItemCollection(m_worn);
}
void EQ::InventoryProfile::dumpInventory() {
void EQEmu::InventoryProfile::dumpInventory() {
std::cout << "Inventory items:" << std::endl;
dumpItemCollection(m_inv);
}
void EQ::InventoryProfile::dumpBankItems() {
void EQEmu::InventoryProfile::dumpBankItems() {
std::cout << "Bank items:" << std::endl;
dumpItemCollection(m_bank);
}
void EQ::InventoryProfile::dumpSharedBankItems() {
void EQEmu::InventoryProfile::dumpSharedBankItems() {
std::cout << "Shared Bank items:" << std::endl;
dumpItemCollection(m_shbank);
}
int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
int EQEmu::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, ItemInstance*> &collection, ItemInstance *inst) {
for (auto iter = collection.begin(); iter != collection.end(); ++iter) {
ItemInstance *t_inst = iter->second;
if (t_inst == inst) {
@@ -1261,10 +1261,10 @@ int EQ::InventoryProfile::GetSlotByItemInstCollection(const std::map<int16, Item
}
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
void EQEmu::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance*> &collection)
{
for (auto it = collection.cbegin(); it != collection.cend(); ++it) {
auto inst = it->second;
@@ -1278,7 +1278,7 @@ void EQ::InventoryProfile::dumpItemCollection(const std::map<int16, ItemInstance
}
}
void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
void EQEmu::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, ItemInstance*>::const_iterator *it)
{
if (!inst || !inst->IsClassBag())
return;
@@ -1297,14 +1297,14 @@ void EQ::InventoryProfile::dumpBagContents(ItemInstance *inst, std::map<int16, I
}
// Internal Method: Retrieves item within an inventory bucket
EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
EQEmu::ItemInstance* EQEmu::InventoryProfile::_GetItem(const std::map<int16, ItemInstance*>& bucket, int16 slot_id) const
{
if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
if (slot_id <= EQEmu::invslot::POSSESSIONS_END && slot_id >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << slot_id) & m_lookup->PossessionsBitmask) == 0)
return nullptr;
}
else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
if (slot_id - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (slot_id <= EQEmu::invslot::BANK_END && slot_id >= EQEmu::invslot::BANK_BEGIN) {
if (slot_id - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
return nullptr;
}
@@ -1319,7 +1319,7 @@ EQ::ItemInstance* EQ::InventoryProfile::_GetItem(const std::map<int16, ItemInsta
// Internal Method: "put" item into bucket, without regard for what is currently in bucket
// Assumes item has already been allocated
int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
int16 EQEmu::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
{
// What happens here when we _PutItem(MainCursor)? Bad things..really bad things...
//
@@ -1356,7 +1356,7 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
result = slot_id;
}
else if (slot_id >= invslot::BANK_BEGIN && slot_id <= invslot::BANK_END) {
if (slot_id - EQ::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
if (slot_id - EQEmu::invslot::BANK_BEGIN < m_lookup->InventoryTypeSize.Bank) {
m_bank[slot_id] = inst;
result = slot_id;
}
@@ -1389,17 +1389,17 @@ int16 EQ::InventoryProfile::_PutItem(int16 slot_id, ItemInstance* inst)
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uint32 item_id, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1440,7 +1440,7 @@ int16 EQ::InventoryProfile::_HasItem(std::map<int16, ItemInstance*>& bucket, uin
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity)
{
// The downfall of this (these) queue procedure is that callers presume that when an item is
// found, it is presented as being available on the cursor. In cases of a parity check, this
@@ -1491,17 +1491,17 @@ int16 EQ::InventoryProfile::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint
}
// Internal Method: Checks an inventory bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1532,7 +1532,7 @@ int16 EQ::InventoryProfile::_HasItemByUse(std::map<int16, ItemInstance*>& bucket
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
int16 EQEmu::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint8 quantity)
{
uint32 quantity_found = 0;
@@ -1566,15 +1566,15 @@ int16 EQ::InventoryProfile::_HasItemByUse(ItemInstQueue& iqueue, uint8 use, uint
return INVALID_INDEX;
}
int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>& bucket, uint32 loregroup)
{
for (auto iter = bucket.begin(); iter != bucket.end(); ++iter) {
if (iter->first <= EQ::invslot::POSSESSIONS_END && iter->first >= EQ::invslot::POSSESSIONS_BEGIN) {
if (iter->first <= EQEmu::invslot::POSSESSIONS_END && iter->first >= EQEmu::invslot::POSSESSIONS_BEGIN) {
if ((((uint64)1 << iter->first) & m_lookup->PossessionsBitmask) == 0)
continue;
}
else if (iter->first <= EQ::invslot::BANK_END && iter->first >= EQ::invslot::BANK_BEGIN) {
if (iter->first - EQ::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
else if (iter->first <= EQEmu::invslot::BANK_END && iter->first >= EQEmu::invslot::BANK_BEGIN) {
if (iter->first - EQEmu::invslot::BANK_BEGIN >= m_lookup->InventoryTypeSize.Bank)
continue;
}
@@ -1611,11 +1611,11 @@ int16 EQ::InventoryProfile::_HasItemByLoreGroup(std::map<int16, ItemInstance*>&
}
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
// Internal Method: Checks an inventory queue type bucket for a particular item
int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
int16 EQEmu::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 loregroup)
{
for (auto iter = iqueue.cbegin(); iter != iqueue.cend(); ++iter) {
auto inst = *iter;
@@ -1654,5 +1654,5 @@ int16 EQ::InventoryProfile::_HasItemByLoreGroup(ItemInstQueue& iqueue, uint32 lo
break;
}
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
+10 -10
View File
@@ -52,30 +52,30 @@ public:
// Public Methods
/////////////////////////
inline std::list<EQ::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQ::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cbegin() { return m_list.cbegin(); }
inline std::list<EQEmu::ItemInstance*>::const_iterator cend() { return m_list.cend(); }
inline int size() { return static_cast<int>(m_list.size()); } // TODO: change to size_t
inline bool empty() { return m_list.empty(); }
void push(EQ::ItemInstance* inst);
void push_front(EQ::ItemInstance* inst);
EQ::ItemInstance* pop();
EQ::ItemInstance* pop_back();
EQ::ItemInstance* peek_front() const;
void push(EQEmu::ItemInstance* inst);
void push_front(EQEmu::ItemInstance* inst);
EQEmu::ItemInstance* pop();
EQEmu::ItemInstance* pop_back();
EQEmu::ItemInstance* peek_front() const;
protected:
/////////////////////////
// Protected Members
/////////////////////////
std::list<EQ::ItemInstance*> m_list;
std::list<EQEmu::ItemInstance*> m_list;
};
// ########################################
// Class: EQ::InventoryProfile
// Class: EQEmu::InventoryProfile
// Character inventory
namespace EQ
namespace EQEmu
{
class InventoryProfile
{
+31 -31
View File
@@ -22,7 +22,7 @@
#include "string_util.h"
int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
int8 EQEmu::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -48,7 +48,7 @@ int8 EQ::inventory::ConvertEquipmentIndexToTextureIndex(int16 slot_index)
}
}
int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
int8 EQEmu::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inventory_slot)
{
if ((!inventory_slot.Typeless() && !inventory_slot.IsTypeIndex(invtype::typePossessions)) || !inventory_slot.IsContainerIndex(invbag::SLOT_INVALID) || !inventory_slot.IsSocketIndex(invaug::SOCKET_INVALID))
return textures::textureInvalid;
@@ -56,7 +56,7 @@ int8 EQ::inventory::ConvertEquipmentSlotToTextureIndex(const InventorySlot& inve
return ConvertEquipmentIndexToTextureIndex(inventory_slot.SlotIndex());
}
int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
int16 EQEmu::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
{
switch (texture_index) {
case textures::armorHead:
@@ -82,7 +82,7 @@ int16 EQ::inventory::ConvertTextureIndexToEquipmentIndex(int8 texture_index)
}
}
bool EQ::InventorySlot::IsValidSlot() const
bool EQEmu::InventorySlot::IsValidSlot() const
{
if (_typeless)
return false;
@@ -100,7 +100,7 @@ bool EQ::InventorySlot::IsValidSlot() const
return true;
}
bool EQ::InventorySlot::IsDeleteSlot() const
bool EQEmu::InventorySlot::IsDeleteSlot() const
{
if (_typeless)
return (_slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
@@ -108,7 +108,7 @@ bool EQ::InventorySlot::IsDeleteSlot() const
return (_type_index == invtype::TYPE_INVALID && _slot_index == invslot::SLOT_INVALID && _container_index == invbag::SLOT_INVALID && _socket_index == invaug::SOCKET_INVALID);
}
bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsEquipmentIndex(int16 slot_index)
{
if (slot_index < invslot::EQUIPMENT_BEGIN || slot_index > invslot::EQUIPMENT_END)
return false;
@@ -116,7 +116,7 @@ bool EQ::InventorySlot::IsEquipmentIndex(int16 slot_index)
return true;
}
bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsGeneralIndex(int16 slot_index)
{
if (slot_index < invslot::GENERAL_BEGIN || slot_index > invslot::GENERAL_END)
return false;
@@ -124,7 +124,7 @@ bool EQ::InventorySlot::IsGeneralIndex(int16 slot_index)
return true;
}
bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsCursorIndex(int16 slot_index)
{
if (slot_index == invslot::slotCursor)
return true;
@@ -132,7 +132,7 @@ bool EQ::InventorySlot::IsCursorIndex(int16 slot_index)
return false;
}
bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsWeaponIndex(int16 slot_index)
{
if (slot_index == invslot::slotPrimary || slot_index == invslot::slotSecondary || slot_index == invslot::slotRange)
return true;
@@ -140,7 +140,7 @@ bool EQ::InventorySlot::IsWeaponIndex(int16 slot_index)
return false;
}
bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTextureIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -158,7 +158,7 @@ bool EQ::InventorySlot::IsTextureIndex(int16 slot_index)
}
}
bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
bool EQEmu::InventorySlot::IsTintableIndex(int16 slot_index)
{
switch (slot_index) {
case invslot::slotHead:
@@ -174,7 +174,7 @@ bool EQ::InventorySlot::IsTintableIndex(int16 slot_index)
}
}
bool EQ::InventorySlot::IsEquipmentSlot() const
bool EQEmu::InventorySlot::IsEquipmentSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -185,7 +185,7 @@ bool EQ::InventorySlot::IsEquipmentSlot() const
return IsEquipmentIndex(_slot_index);
}
bool EQ::InventorySlot::IsGeneralSlot() const
bool EQEmu::InventorySlot::IsGeneralSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -196,7 +196,7 @@ bool EQ::InventorySlot::IsGeneralSlot() const
return IsGeneralIndex(_socket_index);
}
bool EQ::InventorySlot::IsCursorSlot() const
bool EQEmu::InventorySlot::IsCursorSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -207,7 +207,7 @@ bool EQ::InventorySlot::IsCursorSlot() const
return IsCursorIndex(_slot_index);
}
bool EQ::InventorySlot::IsWeaponSlot() const
bool EQEmu::InventorySlot::IsWeaponSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -218,7 +218,7 @@ bool EQ::InventorySlot::IsWeaponSlot() const
return IsWeaponIndex(_slot_index);
}
bool EQ::InventorySlot::IsTextureSlot() const
bool EQEmu::InventorySlot::IsTextureSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -229,7 +229,7 @@ bool EQ::InventorySlot::IsTextureSlot() const
return IsTextureIndex(_slot_index);
}
bool EQ::InventorySlot::IsTintableSlot() const
bool EQEmu::InventorySlot::IsTintableSlot() const
{
if (!_typeless && (_type_index != invtype::typePossessions))
return false;
@@ -240,7 +240,7 @@ bool EQ::InventorySlot::IsTintableSlot() const
return IsTintableIndex(_slot_index);
}
bool EQ::InventorySlot::IsSlot() const
bool EQEmu::InventorySlot::IsSlot() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -254,7 +254,7 @@ bool EQ::InventorySlot::IsSlot() const
return true;
}
bool EQ::InventorySlot::IsSlotSocket() const
bool EQEmu::InventorySlot::IsSlotSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -268,7 +268,7 @@ bool EQ::InventorySlot::IsSlotSocket() const
return true;
}
bool EQ::InventorySlot::IsContainer() const
bool EQEmu::InventorySlot::IsContainer() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -282,7 +282,7 @@ bool EQ::InventorySlot::IsContainer() const
return true;
}
bool EQ::InventorySlot::IsContainerSocket() const
bool EQEmu::InventorySlot::IsContainerSocket() const
{
if (!_typeless && (_type_index == invtype::TYPE_INVALID))
return false;
@@ -296,12 +296,12 @@ bool EQ::InventorySlot::IsContainerSocket() const
return true;
}
EQ::InventorySlot EQ::InventorySlot::ToTopOwner() const
EQEmu::InventorySlot EQEmu::InventorySlot::ToTopOwner() const
{
return InventorySlot(_type_index, _slot_index);
}
EQ::InventorySlot EQ::InventorySlot::ToOwner() const
EQEmu::InventorySlot EQEmu::InventorySlot::ToOwner() const
{
if (IsSlot() || IsSlotSocket() || IsContainer())
return InventorySlot(_type_index, _slot_index);
@@ -312,17 +312,17 @@ EQ::InventorySlot EQ::InventorySlot::ToOwner() const
return InventorySlot();
}
const std::string EQ::InventorySlot::ToString() const
const std::string EQEmu::InventorySlot::ToString() const
{
return StringFormat("(%i%s, %i, %i, %i)", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
const std::string EQ::InventorySlot::ToName() const
const std::string EQEmu::InventorySlot::ToName() const
{
return StringFormat("InventorySlot - _type_index: %i%s, _slot_index: %i, _container_index: %i, _socket_index: %i", _type_index, (_typeless ? " [typeless]" : ""), _slot_index, _container_index, _socket_index);
}
void EQ::InventorySlot::SetInvalidSlot()
void EQEmu::InventorySlot::SetInvalidSlot()
{
_type_index = invtype::TYPE_INVALID;
_slot_index = invslot::SLOT_INVALID;
@@ -330,7 +330,7 @@ void EQ::InventorySlot::SetInvalidSlot()
_socket_index = invaug::SOCKET_INVALID;
}
//bool EQ::InventorySlot::IsBonusIndex(int16 slot_index)
//bool EQEmu::InventorySlot::IsBonusIndex(int16 slot_index)
//{
// if ((slot_index >= inventory::EquipmentBegin) && (slot_index <= inventory::EquipmentEnd) && (slot_index != inventory::slotAmmo))
// return true;
@@ -338,7 +338,7 @@ void EQ::InventorySlot::SetInvalidSlot()
// return false;
//}
//bool EQ::InventorySlot::IsBonusSlot() const
//bool EQEmu::InventorySlot::IsBonusSlot() const
//{
// if ((_type_index != inventory::typePossessions) || (_container_index != inventory::containerInvalid) || (_socket_index != inventory::socketInvalid))
// return false;
@@ -346,7 +346,7 @@ void EQ::InventorySlot::SetInvalidSlot()
// return IsBonusIndex(_slot_index);
//}
bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::InventorySlot& rhs)
bool inventory_slot_typeless_lessthan(const EQEmu::InventorySlot& lhs, const EQEmu::InventorySlot& rhs)
{
if (lhs.SlotIndex() < rhs.SlotIndex())
return true;
@@ -360,7 +360,7 @@ bool inventory_slot_typeless_lessthan(const EQ::InventorySlot& lhs, const EQ::In
return false;
}
bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
bool EQEmu::InventorySlot::operator<(const InventorySlot& rhs) const
{
if (Typeless() || rhs.Typeless())
return inventory_slot_typeless_lessthan(*this, rhs);
@@ -380,7 +380,7 @@ bool EQ::InventorySlot::operator<(const InventorySlot& rhs) const
return false;
}
bool EQ::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
bool EQEmu::operator==(const InventorySlot& lhs, const InventorySlot& rhs)
{
if (lhs.Typeless() || rhs.Typeless())
return ((lhs.SlotIndex() == rhs.SlotIndex()) && (lhs.ContainerIndex() == rhs.ContainerIndex()) && (lhs.SocketIndex() == rhs.SocketIndex()));
+1 -1
View File
@@ -23,7 +23,7 @@
#include "emu_constants.h"
namespace EQ
namespace EQEmu
{
class InventorySlot;
+1 -1
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@@ -31,7 +31,7 @@
#include "eqemu_exception.h"
#include "eqemu_config.h"
namespace EQ {
namespace EQEmu {
struct IPCMutex::Implementation {
#ifdef _WINDOWS
HANDLE mut_;
+1 -1
View File
@@ -21,7 +21,7 @@
#include <string>
namespace EQ {
namespace EQEmu {
//! Interprocess Named Binary Semaphore (Mutex)
/*!
+10 -10
View File
@@ -23,7 +23,7 @@
//#include "deity.h"
uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
uint32 EQEmu::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
{
switch (aug_type) {
case AugTypeGeneralSingleStat:
@@ -95,7 +95,7 @@ uint32 EQ::item::ConvertAugTypeToAugTypeBit(uint8 aug_type)
}
}
uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
uint8 EQEmu::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
{
switch (aug_type_bit) {
case bit_AugTypeGeneralSingleStat:
@@ -167,7 +167,7 @@ uint8 EQ::item::ConvertAugTypeBitToAugType(uint32 aug_type_bit)
}
}
bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))
return false;
@@ -178,37 +178,37 @@ bool EQ::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
return true;
}
bool EQ::ItemData::IsClassCommon() const
bool EQEmu::ItemData::IsClassCommon() const
{
return (ItemClass == item::ItemClassCommon);
}
bool EQ::ItemData::IsClassBag() const
bool EQEmu::ItemData::IsClassBag() const
{
return (ItemClass == item::ItemClassBag);
}
bool EQ::ItemData::IsClassBook() const
bool EQEmu::ItemData::IsClassBook() const
{
return (ItemClass == item::ItemClassBook);
}
bool EQ::ItemData::IsType1HWeapon() const
bool EQEmu::ItemData::IsType1HWeapon() const
{
return ((ItemType == item::ItemType1HBlunt) || (ItemType == item::ItemType1HSlash) || (ItemType == item::ItemType1HPiercing) || (ItemType == item::ItemTypeMartial));
}
bool EQ::ItemData::IsType2HWeapon() const
bool EQEmu::ItemData::IsType2HWeapon() const
{
return ((ItemType == item::ItemType2HBlunt) || (ItemType == item::ItemType2HSlash) || (ItemType == item::ItemType2HPiercing));
}
bool EQ::ItemData::IsTypeShield() const
bool EQEmu::ItemData::IsTypeShield() const
{
return (ItemType == item::ItemTypeShield);
}
bool EQ::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
bool EQEmu::ItemData::CheckLoreConflict(const ItemData* l_item, const ItemData* r_item)
{
if (!l_item || !r_item)
return false;
+1 -2
View File
@@ -47,7 +47,7 @@
#include "emu_constants.h"
namespace EQ
namespace EQEmu
{
namespace item {
enum ItemClass {
@@ -434,7 +434,6 @@ namespace EQ
//uint32 Unk054;
int16 MaxCharges; // Maximum charges items can hold: -1 if not a chargeable item
uint8 ItemType; // Item Type/Skill (itemClass* from above)
int32 SubType; // Some items have sub types that can be used for other things (unbreakable fishing poles, SE_FFItemClass)
uint8 Material; // Item material type
uint32 HerosForgeModel;// Hero's Forge Armor Model Type (2-13?)
float SellRate; // Sell rate
-1
View File
@@ -203,4 +203,3 @@ F(procname)
F(wornname)
F(focusname)
F(scrollname)
F(subtype)
+109 -109
View File
@@ -54,9 +54,9 @@ static inline int32 GetNextItemInstSerialNumber() {
}
//
// class EQ::ItemInstance
// class EQEmu::ItemInstance
//
EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
EQEmu::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_use_type = ItemInstNormal;
if(item) {
m_item = new ItemData(*item);
@@ -87,7 +87,7 @@ EQ::ItemInstance::ItemInstance(const ItemData* item, int16 charges) {
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
EQEmu::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges) {
m_use_type = ItemInstNormal;
m_item = db->GetItem(item_id);
if(m_item) {
@@ -121,7 +121,7 @@ EQ::ItemInstance::ItemInstance(SharedDatabase *db, uint32 item_id, int16 charges
m_new_id_file = 0;
}
EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
EQEmu::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_use_type = use_type;
m_item = nullptr;
m_charges = 0;
@@ -143,8 +143,8 @@ EQ::ItemInstance::ItemInstance(ItemInstTypes use_type) {
m_new_id_file = 0;
}
// Make a copy of an EQ::ItemInstance object
EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
// Make a copy of an EQEmu::ItemInstance object
EQEmu::ItemInstance::ItemInstance(const ItemInstance& copy)
{
m_use_type=copy.m_use_type;
if(copy.m_item)
@@ -202,7 +202,7 @@ EQ::ItemInstance::ItemInstance(const ItemInstance& copy)
}
// Clean up container contents
EQ::ItemInstance::~ItemInstance()
EQEmu::ItemInstance::~ItemInstance()
{
Clear();
safe_delete(m_item);
@@ -211,7 +211,7 @@ EQ::ItemInstance::~ItemInstance()
}
// Query item type
bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
bool EQEmu::ItemInstance::IsType(item::ItemClass item_class) const
{
// IsType(<ItemClassTypes>) does not protect against 'm_item = nullptr'
@@ -225,23 +225,23 @@ bool EQ::ItemInstance::IsType(item::ItemClass item_class) const
return (m_item->ItemClass == item_class);
}
bool EQ::ItemInstance::IsClassCommon() const
bool EQEmu::ItemInstance::IsClassCommon() const
{
return (m_item && m_item->IsClassCommon());
}
bool EQ::ItemInstance::IsClassBag() const
bool EQEmu::ItemInstance::IsClassBag() const
{
return (m_item && m_item->IsClassBag());
}
bool EQ::ItemInstance::IsClassBook() const
bool EQEmu::ItemInstance::IsClassBook() const
{
return (m_item && m_item->IsClassBook());
}
// Is item stackable?
bool EQ::ItemInstance::IsStackable() const
bool EQEmu::ItemInstance::IsStackable() const
{
if (!m_item)
return false;
@@ -249,7 +249,7 @@ bool EQ::ItemInstance::IsStackable() const
return m_item->Stackable;
}
bool EQ::ItemInstance::IsCharged() const
bool EQEmu::ItemInstance::IsCharged() const
{
if (!m_item)
return false;
@@ -261,7 +261,7 @@ bool EQ::ItemInstance::IsCharged() const
}
// Can item be equipped?
bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
bool EQEmu::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
{
if (!m_item || (m_item->Slots == 0))
return false;
@@ -270,18 +270,18 @@ bool EQ::ItemInstance::IsEquipable(uint16 race, uint16 class_) const
}
// Can equip at this slot?
bool EQ::ItemInstance::IsEquipable(int16 slot_id) const
bool EQEmu::ItemInstance::IsEquipable(int16 slot_id) const
{
if (!m_item)
return false;
if (slot_id < EQ::invslot::EQUIPMENT_BEGIN || slot_id > EQ::invslot::EQUIPMENT_END)
if (slot_id < EQEmu::invslot::EQUIPMENT_BEGIN || slot_id > EQEmu::invslot::EQUIPMENT_END)
return false;
return ((m_item->Slots & (1 << slot_id)) != 0);
}
bool EQ::ItemInstance::IsAugmentable() const
bool EQEmu::ItemInstance::IsAugmentable() const
{
if (!m_item)
return false;
@@ -294,7 +294,7 @@ bool EQ::ItemInstance::IsAugmentable() const
return false;
}
bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
bool EQEmu::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -306,10 +306,10 @@ bool EQ::ItemInstance::AvailableWearSlot(uint32 aug_wear_slots) const {
}
}
return (index <= EQ::invslot::EQUIPMENT_END);
return (index <= EQEmu::invslot::EQUIPMENT_END);
}
int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
int8 EQEmu::ItemInstance::AvailableAugmentSlot(int32 augtype) const
{
if (!m_item || !m_item->IsClassCommon())
return INVALID_INDEX;
@@ -324,7 +324,7 @@ int8 EQ::ItemInstance::AvailableAugmentSlot(int32 augtype) const
return (index <= invaug::SOCKET_END) ? index : INVALID_INDEX;
}
bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
bool EQEmu::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -336,7 +336,7 @@ bool EQ::ItemInstance::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const
}
// Retrieve item inside container
EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetItem(uint8 index) const
{
auto it = m_contents.find(index);
if (it != m_contents.end()) {
@@ -346,7 +346,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetItem(uint8 index) const
return nullptr;
}
uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
uint32 EQEmu::ItemInstance::GetItemID(uint8 slot) const
{
ItemInstance *item = GetItem(slot);
if (item)
@@ -355,7 +355,7 @@ uint32 EQ::ItemInstance::GetItemID(uint8 slot) const
return 0;
}
void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
void EQEmu::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
{
// Clean up item already in slot (if exists)
DeleteItem(index);
@@ -365,7 +365,7 @@ void EQ::ItemInstance::PutItem(uint8 index, const ItemInstance& inst)
}
// Remove item inside container
void EQ::ItemInstance::DeleteItem(uint8 index)
void EQEmu::ItemInstance::DeleteItem(uint8 index)
{
ItemInstance* inst = PopItem(index);
safe_delete(inst);
@@ -373,7 +373,7 @@ void EQ::ItemInstance::DeleteItem(uint8 index)
// Remove item from container without memory delete
// Hands over memory ownership to client of this function call
EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
EQEmu::ItemInstance* EQEmu::ItemInstance::PopItem(uint8 index)
{
auto iter = m_contents.find(index);
if (iter != m_contents.end()) {
@@ -386,7 +386,7 @@ EQ::ItemInstance* EQ::ItemInstance::PopItem(uint8 index)
}
// Remove all items from container
void EQ::ItemInstance::Clear()
void EQEmu::ItemInstance::Clear()
{
// Destroy container contents
for (auto iter = m_contents.begin(); iter != m_contents.end(); ++iter) {
@@ -396,7 +396,7 @@ void EQ::ItemInstance::Clear()
}
// Remove all items from container
void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
void EQEmu::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_norent)
{
// TODO: This needs work...
@@ -458,7 +458,7 @@ void EQ::ItemInstance::ClearByFlags(byFlagSetting is_nodrop, byFlagSetting is_no
}
}
uint8 EQ::ItemInstance::FirstOpenSlot() const
uint8 EQEmu::ItemInstance::FirstOpenSlot() const
{
if (!m_item)
return INVALID_INDEX;
@@ -472,7 +472,7 @@ uint8 EQ::ItemInstance::FirstOpenSlot() const
return (i < slots) ? i : INVALID_INDEX;
}
uint8 EQ::ItemInstance::GetTotalItemCount() const
uint8 EQEmu::ItemInstance::GetTotalItemCount() const
{
if (!m_item)
return 0;
@@ -486,7 +486,7 @@ uint8 EQ::ItemInstance::GetTotalItemCount() const
return item_count;
}
bool EQ::ItemInstance::IsNoneEmptyContainer()
bool EQEmu::ItemInstance::IsNoneEmptyContainer()
{
if (!m_item || !m_item->IsClassBag())
return false;
@@ -500,7 +500,7 @@ bool EQ::ItemInstance::IsNoneEmptyContainer()
}
// Retrieve augment inside item
EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetAugment(uint8 slot) const
{
if (m_item && m_item->IsClassCommon())
return GetItem(slot);
@@ -508,7 +508,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetAugment(uint8 slot) const
return nullptr;
}
EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
EQEmu::ItemInstance* EQEmu::ItemInstance::GetOrnamentationAug(int32 ornamentationAugtype) const
{
if (!m_item || !m_item->IsClassCommon()) { return nullptr; }
if (ornamentationAugtype == 0) { return nullptr; }
@@ -533,7 +533,7 @@ EQ::ItemInstance* EQ::ItemInstance::GetOrnamentationAug(int32 ornamentationAugty
return nullptr;
}
uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
uint32 EQEmu::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
// Not a Hero Forge item.
if (m_ornament_hero_model == 0 || material_slot < 0)
return 0;
@@ -546,7 +546,7 @@ uint32 EQ::ItemInstance::GetOrnamentHeroModel(int32 material_slot) const {
return (m_ornament_hero_model * 100) + material_slot;
}
bool EQ::ItemInstance::UpdateOrnamentationInfo() {
bool EQEmu::ItemInstance::UpdateOrnamentationInfo() {
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -582,7 +582,7 @@ bool EQ::ItemInstance::UpdateOrnamentationInfo() {
return ornamentSet;
}
bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
bool EQEmu::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *Container, bool AllowAll) {
if (!ItemToTry || !Container) return false;
if (ItemToTry->ItemType == item::ItemTypeArrow || strnlen(Container->CharmFile, 30) == 0)
@@ -629,7 +629,7 @@ bool EQ::ItemInstance::CanTransform(const ItemData *ItemToTry, const ItemData *C
return false;
}
uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
uint32 EQEmu::ItemInstance::GetAugmentItemID(uint8 slot) const
{
if (!m_item || !m_item->IsClassCommon())
return 0;
@@ -638,7 +638,7 @@ uint32 EQ::ItemInstance::GetAugmentItemID(uint8 slot) const
}
// Add an augment to the item
void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
void EQEmu::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -646,7 +646,7 @@ void EQ::ItemInstance::PutAugment(uint8 slot, const ItemInstance& augment)
PutItem(slot, augment);
}
void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
void EQEmu::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id)
{
if (item_id == 0) { return; }
if (db == nullptr) { return; /* TODO: add log message for nullptr */ }
@@ -659,7 +659,7 @@ void EQ::ItemInstance::PutAugment(SharedDatabase *db, uint8 slot, uint32 item_id
}
// Remove augment from item and destroy it
void EQ::ItemInstance::DeleteAugment(uint8 index)
void EQEmu::ItemInstance::DeleteAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return;
@@ -668,7 +668,7 @@ void EQ::ItemInstance::DeleteAugment(uint8 index)
}
// Remove augment from item and return it
EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
EQEmu::ItemInstance* EQEmu::ItemInstance::RemoveAugment(uint8 index)
{
if (!m_item || !m_item->IsClassCommon())
return nullptr;
@@ -676,7 +676,7 @@ EQ::ItemInstance* EQ::ItemInstance::RemoveAugment(uint8 index)
return PopItem(index);
}
bool EQ::ItemInstance::IsAugmented()
bool EQEmu::ItemInstance::IsAugmented()
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -690,7 +690,7 @@ bool EQ::ItemInstance::IsAugmented()
}
// Has attack/delay?
bool EQ::ItemInstance::IsWeapon() const
bool EQEmu::ItemInstance::IsWeapon() const
{
if (!m_item || !m_item->IsClassCommon())
return false;
@@ -701,7 +701,7 @@ bool EQ::ItemInstance::IsWeapon() const
return ((m_item->Damage != 0) && (m_item->Delay != 0));
}
bool EQ::ItemInstance::IsAmmo() const
bool EQEmu::ItemInstance::IsAmmo() const
{
if (!m_item)
return false;
@@ -717,7 +717,7 @@ bool EQ::ItemInstance::IsAmmo() const
}
const EQ::ItemData* EQ::ItemInstance::GetItem() const
const EQEmu::ItemData* EQEmu::ItemInstance::GetItem() const
{
if (!m_item)
return nullptr;
@@ -728,13 +728,13 @@ const EQ::ItemData* EQ::ItemInstance::GetItem() const
return m_item;
}
const EQ::ItemData* EQ::ItemInstance::GetUnscaledItem() const
const EQEmu::ItemData* EQEmu::ItemInstance::GetUnscaledItem() const
{
// No operator calls and defaults to nullptr
return m_item;
}
std::string EQ::ItemInstance::GetCustomDataString() const {
std::string EQEmu::ItemInstance::GetCustomDataString() const {
std::string ret_val;
auto iter = m_custom_data.begin();
while (iter != m_custom_data.end()) {
@@ -753,7 +753,7 @@ std::string EQ::ItemInstance::GetCustomDataString() const {
return ret_val;
}
std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
std::string EQEmu::ItemInstance::GetCustomData(std::string identifier) {
std::map<std::string, std::string>::const_iterator iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
return iter->second;
@@ -762,49 +762,49 @@ std::string EQ::ItemInstance::GetCustomData(std::string identifier) {
return "";
}
void EQ::ItemInstance::SetCustomData(std::string identifier, std::string value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, std::string value) {
DeleteCustomData(identifier);
m_custom_data[identifier] = value;
}
void EQ::ItemInstance::SetCustomData(std::string identifier, int value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, int value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, float value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, float value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::SetCustomData(std::string identifier, bool value) {
void EQEmu::ItemInstance::SetCustomData(std::string identifier, bool value) {
DeleteCustomData(identifier);
std::stringstream ss;
ss << value;
m_custom_data[identifier] = ss.str();
}
void EQ::ItemInstance::DeleteCustomData(std::string identifier) {
void EQEmu::ItemInstance::DeleteCustomData(std::string identifier) {
auto iter = m_custom_data.find(identifier);
if (iter != m_custom_data.end()) {
m_custom_data.erase(iter);
}
}
// Clone a type of EQ::ItemInstance object
// Clone a type of EQEmu::ItemInstance object
// c++ doesn't allow a polymorphic copy constructor,
// so we have to resort to a polymorphic Clone()
EQ::ItemInstance* EQ::ItemInstance::Clone() const
EQEmu::ItemInstance* EQEmu::ItemInstance::Clone() const
{
// Pseudo-polymorphic copy constructor
return new ItemInstance(*this);
}
bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
bool EQEmu::ItemInstance::IsSlotAllowed(int16 slot_id) const {
if (!m_item) { return false; }
else if (InventoryProfile::SupportsContainers(slot_id)) { return true; }
else if (m_item->Slots & (1 << slot_id)) { return true; }
@@ -812,7 +812,7 @@ bool EQ::ItemInstance::IsSlotAllowed(int16 slot_id) const {
else { return false; }
}
bool EQ::ItemInstance::IsDroppable(bool recurse) const
bool EQEmu::ItemInstance::IsDroppable(bool recurse) const
{
if (!m_item)
return false;
@@ -838,7 +838,7 @@ bool EQ::ItemInstance::IsDroppable(bool recurse) const
return true;
}
void EQ::ItemInstance::Initialize(SharedDatabase *db) {
void EQEmu::ItemInstance::Initialize(SharedDatabase *db) {
// if there's no actual item, don't do anything
if (!m_item)
return;
@@ -855,7 +855,7 @@ void EQ::ItemInstance::Initialize(SharedDatabase *db) {
}
}
void EQ::ItemInstance::ScaleItem() {
void EQEmu::ItemInstance::ScaleItem() {
if (!m_item)
return;
@@ -939,18 +939,18 @@ void EQ::ItemInstance::ScaleItem() {
m_scaledItem->CharmFileID = 0; // this stops the client from trying to scale the item itself.
}
bool EQ::ItemInstance::EvolveOnAllKills() const {
bool EQEmu::ItemInstance::EvolveOnAllKills() const {
return (m_evolveInfo && m_evolveInfo->AllKills);
}
int8 EQ::ItemInstance::GetMaxEvolveLvl() const {
int8 EQEmu::ItemInstance::GetMaxEvolveLvl() const {
if (m_evolveInfo)
return m_evolveInfo->MaxLvl;
else
return 0;
}
uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 EQEmu::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
uint32 kills = -1; // default to -1 (max uint32 value) because this value is usually divided by, so we don't want to ever return zero.
if (m_evolveInfo)
if (currentlevel != m_evolveInfo->MaxLvl)
@@ -962,24 +962,24 @@ uint32 EQ::ItemInstance::GetKillsNeeded(uint8 currentlevel) {
return kills;
}
void EQ::ItemInstance::SetTimer(std::string name, uint32 time) {
void EQEmu::ItemInstance::SetTimer(std::string name, uint32 time) {
Timer t(time);
t.Start(time, false);
m_timers[name] = t;
}
void EQ::ItemInstance::StopTimer(std::string name) {
void EQEmu::ItemInstance::StopTimer(std::string name) {
auto iter = m_timers.find(name);
if(iter != m_timers.end()) {
m_timers.erase(iter);
}
}
void EQ::ItemInstance::ClearTimers() {
void EQEmu::ItemInstance::ClearTimers() {
m_timers.clear();
}
int EQ::ItemInstance::GetItemArmorClass(bool augments) const
int EQEmu::ItemInstance::GetItemArmorClass(bool augments) const
{
int ac = 0;
const auto item = GetItem();
@@ -993,7 +993,7 @@ int EQ::ItemInstance::GetItemArmorClass(bool augments) const
return ac;
}
int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
int EQEmu::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, int &poison, int &disease, int &chromatic, int &prismatic, int &physical, int &corruption, bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1035,7 +1035,7 @@ int EQ::ItemInstance::GetItemElementalDamage(int &magic, int &fire, int &cold, i
return magic + fire + cold + poison + disease + chromatic + prismatic + physical + corruption;
}
int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
int EQEmu::ItemInstance::GetItemElementalFlag(bool augments) const
{
int flag = 0;
const auto item = GetItem();
@@ -1056,7 +1056,7 @@ int EQ::ItemInstance::GetItemElementalFlag(bool augments) const
return flag;
}
int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
int EQEmu::ItemInstance::GetItemElementalDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1077,7 +1077,7 @@ int EQ::ItemInstance::GetItemElementalDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
int EQEmu::ItemInstance::GetItemRecommendedLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1099,7 +1099,7 @@ int EQ::ItemInstance::GetItemRecommendedLevel(bool augments) const
return level;
}
int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
int EQEmu::ItemInstance::GetItemRequiredLevel(bool augments) const
{
int level = 0;
const auto item = GetItem();
@@ -1121,7 +1121,7 @@ int EQ::ItemInstance::GetItemRequiredLevel(bool augments) const
return level;
}
int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
int EQEmu::ItemInstance::GetItemWeaponDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1137,7 +1137,7 @@ int EQ::ItemInstance::GetItemWeaponDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
int EQEmu::ItemInstance::GetItemBackstabDamage(bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1153,7 +1153,7 @@ int EQ::ItemInstance::GetItemBackstabDamage(bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageBody(bool augments) const
{
int body = 0;
const auto item = GetItem();
@@ -1174,7 +1174,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bool augments) const
return body;
}
int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageRace(bool augments) const
{
int race = 0;
const auto item = GetItem();
@@ -1195,7 +1195,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(bool augments) const
return race;
}
int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1212,7 +1212,7 @@ int EQ::ItemInstance::GetItemBaneDamageBody(bodyType against, bool augments) con
return damage;
}
int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
int EQEmu::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
{
int damage = 0;
const auto item = GetItem();
@@ -1229,7 +1229,7 @@ int EQ::ItemInstance::GetItemBaneDamageRace(uint16 against, bool augments) const
return damage;
}
int EQ::ItemInstance::GetItemMagical(bool augments) const
int EQEmu::ItemInstance::GetItemMagical(bool augments) const
{
const auto item = GetItem();
if (item) {
@@ -1245,7 +1245,7 @@ int EQ::ItemInstance::GetItemMagical(bool augments) const
return 0;
}
int EQ::ItemInstance::GetItemHP(bool augments) const
int EQEmu::ItemInstance::GetItemHP(bool augments) const
{
int hp = 0;
const auto item = GetItem();
@@ -1259,7 +1259,7 @@ int EQ::ItemInstance::GetItemHP(bool augments) const
return hp;
}
int EQ::ItemInstance::GetItemMana(bool augments) const
int EQEmu::ItemInstance::GetItemMana(bool augments) const
{
int mana = 0;
const auto item = GetItem();
@@ -1273,7 +1273,7 @@ int EQ::ItemInstance::GetItemMana(bool augments) const
return mana;
}
int EQ::ItemInstance::GetItemEndur(bool augments) const
int EQEmu::ItemInstance::GetItemEndur(bool augments) const
{
int endur = 0;
const auto item = GetItem();
@@ -1287,7 +1287,7 @@ int EQ::ItemInstance::GetItemEndur(bool augments) const
return endur;
}
int EQ::ItemInstance::GetItemAttack(bool augments) const
int EQEmu::ItemInstance::GetItemAttack(bool augments) const
{
int atk = 0;
const auto item = GetItem();
@@ -1301,7 +1301,7 @@ int EQ::ItemInstance::GetItemAttack(bool augments) const
return atk;
}
int EQ::ItemInstance::GetItemStr(bool augments) const
int EQEmu::ItemInstance::GetItemStr(bool augments) const
{
int str = 0;
const auto item = GetItem();
@@ -1315,7 +1315,7 @@ int EQ::ItemInstance::GetItemStr(bool augments) const
return str;
}
int EQ::ItemInstance::GetItemSta(bool augments) const
int EQEmu::ItemInstance::GetItemSta(bool augments) const
{
int sta = 0;
const auto item = GetItem();
@@ -1329,7 +1329,7 @@ int EQ::ItemInstance::GetItemSta(bool augments) const
return sta;
}
int EQ::ItemInstance::GetItemDex(bool augments) const
int EQEmu::ItemInstance::GetItemDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1343,7 +1343,7 @@ int EQ::ItemInstance::GetItemDex(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemAgi(bool augments) const
int EQEmu::ItemInstance::GetItemAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1357,7 +1357,7 @@ int EQ::ItemInstance::GetItemAgi(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemInt(bool augments) const
int EQEmu::ItemInstance::GetItemInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1371,7 +1371,7 @@ int EQ::ItemInstance::GetItemInt(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemWis(bool augments) const
int EQEmu::ItemInstance::GetItemWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1385,7 +1385,7 @@ int EQ::ItemInstance::GetItemWis(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCha(bool augments) const
int EQEmu::ItemInstance::GetItemCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1399,7 +1399,7 @@ int EQ::ItemInstance::GetItemCha(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemMR(bool augments) const
int EQEmu::ItemInstance::GetItemMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1413,7 +1413,7 @@ int EQ::ItemInstance::GetItemMR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemFR(bool augments) const
int EQEmu::ItemInstance::GetItemFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1427,7 +1427,7 @@ int EQ::ItemInstance::GetItemFR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCR(bool augments) const
int EQEmu::ItemInstance::GetItemCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1441,7 +1441,7 @@ int EQ::ItemInstance::GetItemCR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemPR(bool augments) const
int EQEmu::ItemInstance::GetItemPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1455,7 +1455,7 @@ int EQ::ItemInstance::GetItemPR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemDR(bool augments) const
int EQEmu::ItemInstance::GetItemDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1469,7 +1469,7 @@ int EQ::ItemInstance::GetItemDR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemCorrup(bool augments) const
int EQEmu::ItemInstance::GetItemCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1483,7 +1483,7 @@ int EQ::ItemInstance::GetItemCorrup(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicStr(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1497,7 +1497,7 @@ int EQ::ItemInstance::GetItemHeroicStr(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicSta(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1511,7 +1511,7 @@ int EQ::ItemInstance::GetItemHeroicSta(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicDex(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1525,7 +1525,7 @@ int EQ::ItemInstance::GetItemHeroicDex(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicAgi(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1539,7 +1539,7 @@ int EQ::ItemInstance::GetItemHeroicAgi(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicInt(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1553,7 +1553,7 @@ int EQ::ItemInstance::GetItemHeroicInt(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicWis(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1567,7 +1567,7 @@ int EQ::ItemInstance::GetItemHeroicWis(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCha(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1581,7 +1581,7 @@ int EQ::ItemInstance::GetItemHeroicCha(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicMR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1595,7 +1595,7 @@ int EQ::ItemInstance::GetItemHeroicMR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicFR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1609,7 +1609,7 @@ int EQ::ItemInstance::GetItemHeroicFR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1623,7 +1623,7 @@ int EQ::ItemInstance::GetItemHeroicCR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicPR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1637,7 +1637,7 @@ int EQ::ItemInstance::GetItemHeroicPR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicDR(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1651,7 +1651,7 @@ int EQ::ItemInstance::GetItemHeroicDR(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
int EQEmu::ItemInstance::GetItemHeroicCorrup(bool augments) const
{
int total = 0;
const auto item = GetItem();
@@ -1665,7 +1665,7 @@ int EQ::ItemInstance::GetItemHeroicCorrup(bool augments) const
return total;
}
int EQ::ItemInstance::GetItemHaste(bool augments) const
int EQEmu::ItemInstance::GetItemHaste(bool augments) const
{
int total = 0;
const auto item = GetItem();
+6 -6
View File
@@ -38,7 +38,7 @@ class EvolveInfo; // Stores information about an evolving item family
#include <map>
// Specifies usage type for item inside EQ::ItemInstance
// Specifies usage type for item inside EQEmu::ItemInstance
enum ItemInstTypes
{
ItemInstNormal = 0,
@@ -54,11 +54,11 @@ typedef enum {
class SharedDatabase;
// ########################################
// Class: EQ::ItemInstance
// Class: EQEmu::ItemInstance
// Base class for an instance of an item
// An item instance encapsulates item data + data specific
// to an item instance (includes dye, augments, charges, etc)
namespace EQ
namespace EQEmu
{
class InventoryProfile;
@@ -222,7 +222,7 @@ namespace EQ
inline int32 GetSerialNumber() const { return m_SerialNumber; }
inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
std::map<std::string, Timer>& GetTimers() { return m_timers; }
void SetTimer(std::string name, uint32 time);
void StopTimer(std::string name);
void ClearTimers();
@@ -316,13 +316,13 @@ namespace EQ
// Items inside of this item (augs or contents);
std::map<uint8, ItemInstance*> m_contents; // Zero-based index: min=0, max=9
std::map<std::string, std::string> m_custom_data;
std::map<std::string, ::Timer> m_timers;
std::map<std::string, Timer> m_timers;
};
}
class EvolveInfo {
public:
friend class EQ::ItemInstance;
friend class EQEmu::ItemInstance;
//temporary
uint16 LvlKills[9];
uint32 FirstItem;
+5 -5
View File
@@ -22,7 +22,7 @@
#include <string.h>
uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
uint8 EQEmu::lightsource::TypeToLevel(uint8 light_type)
{
switch (light_type) {
case LightTypeGlobeOfStars:
@@ -55,7 +55,7 @@ uint8 EQ::lightsource::TypeToLevel(uint8 light_type)
}
}
bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
bool EQEmu::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
{
static const uint8 light_levels[LightTypeCount] = {
LightLevelUnlit, /* LightTypeNone */
@@ -82,17 +82,17 @@ bool EQ::lightsource::IsLevelGreater(uint8 left_type, uint8 right_type)
return (light_levels[left_type] > light_levels[right_type]);
}
EQ::LightSource_Struct::LightSource_Struct()
EQEmu::LightSource_Struct::LightSource_Struct()
{
Clear();
}
void EQ::LightSource_Struct::Clear()
void EQEmu::LightSource_Struct::Clear()
{
memset(&Slot, 0, (sizeof(uint8) * lightsource::LightCount));
}
void EQ::LightSourceProfile::Clear()
void EQEmu::LightSourceProfile::Clear()
{
Type.Clear();
Level.Clear();
+1 -1
View File
@@ -23,7 +23,7 @@
#include "types.h"
namespace EQ
namespace EQEmu
{
namespace lightsource {
enum LightSlot {
+24 -24
View File
@@ -20,7 +20,7 @@
#include "memory_buffer.h"
EQ::MemoryBuffer::MemoryBuffer()
EQEmu::MemoryBuffer::MemoryBuffer()
{
buffer_ = nullptr;
size_ = 0;
@@ -29,7 +29,7 @@ EQ::MemoryBuffer::MemoryBuffer()
write_pos_ = 0;
}
EQ::MemoryBuffer::MemoryBuffer(size_t sz)
EQEmu::MemoryBuffer::MemoryBuffer(size_t sz)
{
buffer_ = nullptr;
size_ = 0;
@@ -39,7 +39,7 @@ EQ::MemoryBuffer::MemoryBuffer(size_t sz)
Resize(sz);
}
EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
EQEmu::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
{
if(other.capacity_) {
buffer_ = new uchar[other.capacity_];
@@ -54,7 +54,7 @@ EQ::MemoryBuffer::MemoryBuffer(const MemoryBuffer &other)
read_pos_ = other.read_pos_;
}
EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
EQEmu::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -75,7 +75,7 @@ EQ::MemoryBuffer::MemoryBuffer(MemoryBuffer &&other)
read_pos_ = tread_pos;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(const MemoryBuffer &other)
{
if(this == &other) {
return *this;
@@ -100,7 +100,7 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(const MemoryBuffer &other)
return *this;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator=(MemoryBuffer &&other)
{
uchar *tbuf = other.buffer_;
size_t tsz = other.size_;
@@ -122,7 +122,7 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator=(MemoryBuffer &&other)
return *this;
}
EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
EQEmu::MemoryBuffer& EQEmu::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
{
if(!rhs.buffer_) {
return *this;
@@ -142,52 +142,52 @@ EQ::MemoryBuffer& EQ::MemoryBuffer::operator+=(const MemoryBuffer &rhs)
return *this;
}
EQ::MemoryBuffer::~MemoryBuffer()
EQEmu::MemoryBuffer::~MemoryBuffer()
{
Clear();
}
uchar& EQ::MemoryBuffer::operator[](size_t pos)
uchar& EQEmu::MemoryBuffer::operator[](size_t pos)
{
return buffer_[pos];
}
const uchar& EQ::MemoryBuffer::operator[](size_t pos) const
const uchar& EQEmu::MemoryBuffer::operator[](size_t pos) const
{
return buffer_[pos];
}
bool EQ::MemoryBuffer::Empty()
bool EQEmu::MemoryBuffer::Empty()
{
return size_ == 0;
}
bool EQ::MemoryBuffer::Empty() const
bool EQEmu::MemoryBuffer::Empty() const
{
return size_ == 0;
}
size_t EQ::MemoryBuffer::Size()
size_t EQEmu::MemoryBuffer::Size()
{
return size_;
}
size_t EQ::MemoryBuffer::Size() const
size_t EQEmu::MemoryBuffer::Size() const
{
return size_;
}
size_t EQ::MemoryBuffer::Capacity()
size_t EQEmu::MemoryBuffer::Capacity()
{
return capacity_;
}
size_t EQ::MemoryBuffer::Capacity() const
size_t EQEmu::MemoryBuffer::Capacity() const
{
return capacity_;
}
void EQ::MemoryBuffer::Resize(size_t sz)
void EQEmu::MemoryBuffer::Resize(size_t sz)
{
if(!buffer_) {
size_t new_size = sz + 64;
@@ -213,7 +213,7 @@ void EQ::MemoryBuffer::Resize(size_t sz)
}
}
void EQ::MemoryBuffer::Clear()
void EQEmu::MemoryBuffer::Clear()
{
if(buffer_) {
delete[] buffer_;
@@ -226,14 +226,14 @@ void EQ::MemoryBuffer::Clear()
read_pos_ = 0;
}
void EQ::MemoryBuffer::Zero()
void EQEmu::MemoryBuffer::Zero()
{
if(buffer_) {
memset(buffer_, 0, capacity_);
}
}
void EQ::MemoryBuffer::Write(const char *val, size_t len)
void EQEmu::MemoryBuffer::Write(const char *val, size_t len)
{
size_t size_needed = write_pos_ + len;
Resize(size_needed);
@@ -242,20 +242,20 @@ void EQ::MemoryBuffer::Write(const char *val, size_t len)
write_pos_ += len;
}
void EQ::MemoryBuffer::Read(uchar *buf, size_t len)
void EQEmu::MemoryBuffer::Read(uchar *buf, size_t len)
{
memcpy(buf, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQ::MemoryBuffer::Read(char *str)
void EQEmu::MemoryBuffer::Read(char *str)
{
size_t len = strlen((const char*)&buffer_[read_pos_]);
memcpy(str, &buffer_[read_pos_], len);
read_pos_ += len;
}
void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
void EQEmu::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, std::streamsize _Count)
{
auto last_pos = tellp();
seekp(position);
@@ -263,7 +263,7 @@ void EQ::OutBuffer::overwrite(OutBuffer::pos_type position, const char *_Str, st
seekp(last_pos);
}
uchar* EQ::OutBuffer::detach()
uchar* EQEmu::OutBuffer::detach()
{
size_t buffer_size = tellp();
if (buffer_size == 0)
+1 -1
View File
@@ -28,7 +28,7 @@
#include <sstream>
namespace EQ
namespace EQEmu
{
class MemoryBuffer {
public:
+1 -1
View File
@@ -33,7 +33,7 @@
#include <sys/stat.h>
#endif
namespace EQ {
namespace EQEmu {
struct MemoryMappedFile::Implementation {
#ifdef _WINDOWS
+1 -1
View File
@@ -22,7 +22,7 @@
#include <string>
#include "types.h"
namespace EQ {
namespace EQEmu {
//! Memory Backed Shared Memory
/*!
+65
View File
@@ -0,0 +1,65 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef METRIC_EVENT_H
#define METRIC_EVENT_H
#include "types.h"
namespace EQEmu
{
class MetricEvent {
public:
enum class EventType {
eventNone,
eventNpcStatsMonitor
};
MetricEvent() {
m_finalized = false;
m_expired = false;
m_event_id = 0;
}
virtual EventType GetEventType() const = 0;
virtual void Process() = 0;
virtual void Flush() = 0;
virtual void Finalize() { m_finalized = true; } // invoke MetricEvent::Finalize() inside of derived class function if not handled locally
bool IsFinalized() const { return m_finalized; }
virtual void Expire() { m_finalized = true; m_expired = true; } // invoke MetricEvent::Expire() inside of derived class function if not handled locally
bool IsExpired() const { return m_expired; }
void SetEventId(int value) { if (m_event_id == 0) { m_event_id = value; } }
int GetEventId() const { return m_event_id; }
private:
bool m_finalized;
bool m_expired;
int m_event_id;
};
} // EQEmu
#endif // METRIC_EVENT_H
+112
View File
@@ -0,0 +1,112 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "metric_manager.h"
#include "metric_event.h"
EQEmu::MetricManager::MetricManager() {
m_current_event_id = 0;
}
void EQEmu::MetricManager::Process() {
for (std::list<MetricEvent*>::iterator iter = m_event_list.begin(); iter != m_event_list.end(); ) {
if ((*iter)->IsExpired()) {
iter = m_event_list.erase(iter);
continue;
}
(*iter)->Process();
++iter;
}
}
int EQEmu::MetricManager::RegisterEvent(MetricEvent* event_object) {
if (event_object == nullptr) {
return 0;
}
event_object->SetEventId(get_next_event_id());
m_event_list.push_back(event_object);
return event_object->GetEventId();
}
void EQEmu::MetricManager::FlushAll() {
for (auto iter : m_event_list) {
iter->Flush();
}
}
void EQEmu::MetricManager::FlushById(int event_id) {
for (auto iter : m_event_list) {
if (iter->GetEventId() == event_id) {
iter->Flush();
break;
}
}
}
void EQEmu::MetricManager::FinalizeAll() {
for (auto iter : m_event_list) {
iter->Finalize();
}
}
void EQEmu::MetricManager::FinalizeById(int event_id) {
for (auto iter : m_event_list) {
if (iter->GetEventId() == event_id) {
iter->Finalize();
break;
}
}
}
void EQEmu::MetricManager::ExpireAll() {
for (auto iter : m_event_list) {
iter->Expire();
}
}
void EQEmu::MetricManager::ExpireById(int event_id) {
for (auto iter : m_event_list) {
if (iter->GetEventId() == event_id) {
iter->Expire();
break;
}
}
}
int EQEmu::MetricManager::get_next_event_id() {
return ++m_current_event_id;
}
+58
View File
@@ -0,0 +1,58 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2020 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef METRIC_MANAGER_H
#define METRIC_MANAGER_H
#include <list>
namespace EQEmu
{
class MetricEvent;
class MetricManager {
public:
MetricManager();
void Process();
int RegisterEvent(MetricEvent*);
void FlushAll();
void FlushById(int);
void FinalizeAll();
void FinalizeById(int);
void ExpireAll();
void ExpireById(int);
private:
int get_next_event_id();
int m_current_event_id;
std::list<MetricEvent*> m_event_list;
};
} // EQEmu
#endif // METRIC_MANAGER_H
+8 -12
View File
@@ -605,8 +605,6 @@ void EQ::Net::DaybreakConnection::ProcessDecodedPacket(const Packet &p)
ProcessDecodedPacket(StaticPacket(current, subpacket_length));
current += subpacket_length;
}
break;
}
case OP_SessionRequest:
@@ -1049,14 +1047,12 @@ void EQ::Net::DaybreakConnection::Compress(Packet &p, size_t offset, size_t leng
uint8_t new_buffer[2048] = { 0 };
uint8_t *buffer = (uint8_t*)p.Data() + offset;
uint32_t new_length = 0;
bool send_uncompressed = true;
if (length > 30) {
new_length = Deflate(buffer, (uint32_t)length, new_buffer + 1, 2048) + 1;
new_buffer[0] = 0x5a;
send_uncompressed = (new_length > length);
}
if (send_uncompressed) {
else {
memcpy(new_buffer + 1, buffer, length);
new_buffer[0] = 0xa5;
new_length = length + 1;
@@ -1103,7 +1099,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@@ -1132,7 +1128,7 @@ void EQ::Net::DaybreakConnection::ProcessResend(int stream)
InternalBufferedSend(p);
entry.second.last_sent = now;
entry.second.times_resent++;
entry.second.resend_delay = EQ::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
entry.second.resend_delay = EQEmu::Clamp(entry.second.resend_delay * 2, m_owner->m_options.resend_delay_min, m_owner->m_options.resend_delay_max);
resends++;
}
}
@@ -1184,7 +1180,7 @@ void EQ::Net::DaybreakConnection::OutOfOrderAck(int stream, uint16_t seq)
void EQ::Net::DaybreakConnection::UpdateDataBudget(double budget_add)
{
auto outgoing_data_rate = m_owner->m_options.outgoing_data_rate;
m_outgoing_budget = EQ::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
m_outgoing_budget = EQEmu::ClampUpper(m_outgoing_budget + budget_add, outgoing_data_rate);
}
void EQ::Net::DaybreakConnection::SendAck(int stream_id, uint16_t seq)
@@ -1384,7 +1380,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
}
auto stream = &m_streams[stream_id];
auto max_raw_size = m_max_packet_size - m_crc_bytes - DaybreakReliableHeader::size() - 1; // -1 for compress flag
auto max_raw_size = m_max_packet_size - m_crc_bytes - DaybreakReliableHeader::size();
size_t length = p.Length();
if (length > max_raw_size) {
DaybreakReliableFragmentHeader first_header;
@@ -1405,7 +1401,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQ::Clamp(
sent.resend_delay = EQEmu::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@@ -1437,7 +1433,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQ::Clamp(
sent.resend_delay = EQEmu::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
@@ -1461,7 +1457,7 @@ void EQ::Net::DaybreakConnection::InternalQueuePacket(Packet &p, int stream_id,
sent.last_sent = Clock::now();
sent.first_sent = Clock::now();
sent.times_resent = 0;
sent.resend_delay = EQ::Clamp(
sent.resend_delay = EQEmu::Clamp(
static_cast<size_t>((m_rolling_ping * m_owner->m_options.resend_delay_factor) + m_owner->m_options.resend_delay_ms),
m_owner->m_options.resend_delay_min,
m_owner->m_options.resend_delay_max);
+1 -1
View File
@@ -318,7 +318,7 @@ namespace EQ
void Attach(uv_loop_t *loop);
void Detach();
EQ::Random m_rand;
EQEmu::Random m_rand;
uv_timer_t m_timer;
uv_udp_t m_socket;
uv_loop_t *m_attached;
+4 -4
View File
@@ -89,9 +89,9 @@ namespace EQ {
public:
StaticPacket(void *data, size_t size) { m_data = data; m_data_length = size; m_max_data_length = size; }
virtual ~StaticPacket() { }
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; m_max_data_length = o.m_max_data_length; }
StaticPacket(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; }
StaticPacket& operator=(const StaticPacket &o) { m_data = o.m_data; m_data_length = o.m_data_length; return *this; }
StaticPacket(StaticPacket &&o) noexcept { m_data = o.m_data; m_data_length = o.m_data_length; }
StaticPacket(StaticPacket &&o) { m_data = o.m_data; m_data_length = o.m_data_length; }
virtual const void *Data() const { return m_data; }
virtual void *Data() { return m_data; }
@@ -112,7 +112,7 @@ namespace EQ {
public:
DynamicPacket() { }
virtual ~DynamicPacket() { }
DynamicPacket(DynamicPacket &&o) noexcept { m_data = std::move(o.m_data); }
DynamicPacket(DynamicPacket &&o) { m_data = std::move(o.m_data); }
DynamicPacket(const DynamicPacket &o) { m_data = o.m_data; }
DynamicPacket& operator=(const DynamicPacket &o) { m_data = o.m_data; return *this; }
@@ -127,4 +127,4 @@ namespace EQ {
std::vector<char> m_data;
};
}
}
}
+178 -185
View File
@@ -45,7 +45,7 @@ namespace RoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 server_slot);
@@ -65,8 +65,8 @@ namespace RoF
// client to server say link converter
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoFBuffSlot(int index);
static inline int RoFToServerBuffSlot(int index);
@@ -147,9 +147,9 @@ namespace RoF
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::RoF;
return EQEmu::versions::ClientVersion::RoF;
}
#include "ss_define.h"
@@ -193,7 +193,7 @@ namespace RoF
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@@ -246,7 +246,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
OUT(charges);
OUT(cost);
@@ -270,7 +270,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@@ -502,7 +502,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
@@ -570,24 +570,24 @@ namespace RoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1513,14 +1513,14 @@ namespace RoF
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1957,7 +1957,7 @@ namespace RoF
outapp->WriteUInt32(22); // Equipment count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -1977,9 +1977,9 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -1988,7 +1988,7 @@ namespace RoF
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -1998,7 +1998,7 @@ namespace RoF
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -2127,7 +2127,7 @@ namespace RoF
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@@ -2136,33 +2136,33 @@ namespace RoF
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // first 12
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh count
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@@ -2251,7 +2251,7 @@ namespace RoF
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@@ -2266,7 +2266,7 @@ namespace RoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@@ -2278,7 +2278,7 @@ namespace RoF
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2290,7 +2290,7 @@ namespace RoF
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2412,9 +2412,9 @@ namespace RoF
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -2949,7 +2949,7 @@ namespace RoF
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -3066,7 +3066,7 @@ namespace RoF
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@@ -3980,7 +3980,7 @@ namespace RoF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -3989,7 +3989,7 @@ namespace RoF
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -3997,7 +3997,7 @@ namespace RoF
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@@ -4714,7 +4714,7 @@ namespace RoF
IN(item_id);
int r;
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -4739,7 +4739,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@@ -5091,9 +5091,9 @@ namespace RoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
RoF::structs::ItemSerializationHeader hdr;
@@ -5156,7 +5156,7 @@ namespace RoF
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@@ -5356,12 +5356,6 @@ namespace RoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@@ -5510,35 +5504,34 @@ namespace RoF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
iqbs.unknown28 = 0;
iqbs.unknown30 = 0;
iqbs.unknown39 = 1;
ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -5564,77 +5557,77 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 temp_slot = (uint32) EQ::invslot::SLOT_INVALID;
uint32 temp_slot = (uint32) EQEmu::invslot::SLOT_INVALID;
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Type = invtype::typePossessions;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (temp_slot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = temp_slot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeTribute;
RoFSlot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
RoFSlot.Type = invtype::typeGuildTribute;
RoFSlot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoFSlot.Type = invtype::typeWorld;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeBank;
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
RoFSlot.Type = invtype::typeSharedBank;
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
temp_slot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
RoFSlot.Type = invtype::typeTrade;
RoFSlot.Slot = temp_slot / EQ::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQ::invbag::SLOT_COUNT);
RoFSlot.Slot = temp_slot / EQEmu::invbag::SLOT_COUNT;
RoFSlot.SubIndex = temp_slot - (RoFSlot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
RoFSlot.Type = invtype::typeWorld;
RoFSlot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
RoFSlot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
}
Log(Logs::Detail,
@@ -5683,7 +5676,7 @@ namespace RoF
{
uint32 RoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
RoFSlot = server_corpse_slot;
}
@@ -5700,18 +5693,18 @@ namespace RoF
RoFSlot.AugIndex = invaug::SOCKET_INVALID;
RoFSlot.Unknown01 = INULL;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
RoFSlot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
RoFSlot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
}
}
@@ -5732,12 +5725,12 @@ namespace RoF
rof_slot.AugIndex,
rof_slot.Unknown02,
rof_slot.Unknown01,
EQ::invslot::SLOT_INVALID);
EQEmu::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_slot.Type) {
@@ -5747,10 +5740,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5759,10 +5752,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5771,10 +5764,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5783,10 +5776,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5794,32 +5787,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQ::invslot::slotCursor;
server_slot = EQEmu::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@@ -5853,10 +5846,10 @@ namespace RoF
static inline uint32 RoFToServerCorpseSlot(structs::InventorySlot_Struct rof_corpse_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (rof_corpse_slot.Type != invtype::typeCorpse || rof_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
server_slot = EQ::invslot::SLOT_INVALID;
server_slot = EQEmu::invslot::SLOT_INVALID;
}
else {
@@ -5878,7 +5871,7 @@ namespace RoF
}
static inline uint32 RoFToServerCorpseMainSlot(uint32 rof_corpse_slot) {
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (rof_corpse_slot <= invslot::CORPSE_END && rof_corpse_slot >= invslot::CORPSE_BEGIN) {
server_slot = rof_corpse_slot;
@@ -5904,12 +5897,12 @@ namespace RoF
rof_slot.AugIndex,
rof_type,
rof_slot.Unknown01,
EQ::invslot::SLOT_INVALID);
EQEmu::invslot::SLOT_INVALID);
return (uint32) EQ::invslot::SLOT_INVALID;
return (uint32) EQEmu::invslot::SLOT_INVALID;
}
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof_type) {
@@ -5919,10 +5912,10 @@ namespace RoF
server_slot = rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
if (rof_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
temp_slot = (rof_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5931,10 +5924,10 @@ namespace RoF
case invtype::typeBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5943,10 +5936,10 @@ namespace RoF
case invtype::typeSharedBank: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5955,10 +5948,10 @@ namespace RoF
case invtype::typeTrade: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRADE_SIZE) {
if (rof_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::TRADE_BEGIN + rof_slot.Slot;
} else if (rof_slot.SubIndex >= invbag::SLOT_BEGIN && rof_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof_slot.SubIndex;
}
}
@@ -5966,32 +5959,32 @@ namespace RoF
}
case invtype::typeWorld: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::WORLD_BEGIN + rof_slot.Slot;
}
else if (rof_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQ::invslot::slotCursor;
server_slot = EQEmu::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof_slot.Slot >= invslot::SLOT_BEGIN && rof_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof_slot.Slot;
}
break;
@@ -6024,7 +6017,7 @@ namespace RoF
static inline void ServerToRoFSayLink(std::string& rofSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
rofSayLink = serverSayLink;
return;
}
@@ -6033,7 +6026,7 @@ namespace RoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rofSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6063,7 +6056,7 @@ namespace RoF
static inline void RoFToServerSayLink(std::string& serverSayLink, const std::string& rofSayLink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rofSayLink.find('\x12') == std::string::npos)) {
serverSayLink = rofSayLink;
return;
}
@@ -6095,80 +6088,80 @@ namespace RoF
}
}
static inline spells::CastingSlot ServerToRoFCastingSlot(EQ::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoFCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Gem10:
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQ::spells::CastingSlot::Gem11:
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQ::spells::CastingSlot::Gem12:
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
static inline EQEmu::spells::CastingSlot RoFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQ::spells::CastingSlot::Gem10;
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQ::spells::CastingSlot::Gem11;
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQ::spells::CastingSlot::Gem12;
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
@@ -6177,12 +6170,12 @@ namespace RoF
static inline int ServerToRoFBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -6191,11 +6184,11 @@ namespace RoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace RoF
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+178 -185
View File
@@ -46,7 +46,7 @@ namespace RoF2
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 server_slot);
@@ -66,8 +66,8 @@ namespace RoF2
// client to server say link converter
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
@@ -151,9 +151,9 @@ namespace RoF2
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::RoF2;
return EQEmu::versions::ClientVersion::RoF2;
}
#include "ss_define.h"
@@ -263,7 +263,7 @@ namespace RoF2
eq->unknown000 = 1;
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot, EQEmu::invtype::typePossessions);
OUT(charges);
OUT(sell_price);
@@ -316,7 +316,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->slot_id, EQEmu::invtype::typePossessions);
OUT(charges);
OUT(cost);
@@ -340,7 +340,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQ::invtype::typePossessions);
eq->inventorySlot = ServerToRoF2TypelessSlot(emu->inventorySlot, EQEmu::invtype::typePossessions);
OUT(success);
FINISH_ENCODE();
@@ -571,7 +571,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
@@ -639,24 +639,24 @@ namespace RoF2
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
LogNetcode("RoF2::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1562,14 +1562,14 @@ namespace RoF2
uchar* __emu_buffer = in->pBuffer;
ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
LogNetcode("RoF2::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -2014,7 +2014,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -2034,9 +2034,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -2045,7 +2045,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQ::textures::materialCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -2055,7 +2055,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQ::textures::materialCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -2184,7 +2184,7 @@ namespace RoF2
outapp->WriteUInt32(spells::SPELLBOOK_SIZE); // Spellbook slots
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
@@ -2193,33 +2193,33 @@ namespace RoF2
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
outapp->WriteUInt32(emu->spell_book[r]);
else
outapp->WriteUInt32(0xFFFFFFFFU);
}
// invalidate the rest of the spellbook slots
for (uint32 r = EQ::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = EQEmu::spells::SPELLBOOK_SIZE; r < spells::SPELLBOOK_SIZE; r++) {
outapp->WriteUInt32(0xFFFFFFFFU);
}
}
outapp->WriteUInt32(spells::SPELL_GEM_COUNT); // Memorised spell slots
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++) // write first 12
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQ::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < spells::SPELL_GEM_COUNT - EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
}
outapp->WriteUInt32(13); // gem refresh counts
for (uint32 r = 0; r < EQ::spells::SPELL_GEM_COUNT; r++)
for (uint32 r = 0; r < EQEmu::spells::SPELL_GEM_COUNT; r++)
{
outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh
}
@@ -2308,7 +2308,7 @@ namespace RoF2
outapp->WriteUInt32(profile::BANDOLIERS_SIZE);
// Copy bandoliers where server and client indices converge
for (uint32 r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString(emu->bandoliers[r].Name);
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString(emu->bandoliers[r].Items[j].Name);
@@ -2323,7 +2323,7 @@ namespace RoF2
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (uint32 r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
outapp->WriteString("");
for (uint32 j = 0; j < profile::BANDOLIER_ITEM_COUNT; ++j) { // Will need adjusting if 'server != client' is ever true
outapp->WriteString("");
@@ -2335,7 +2335,7 @@ namespace RoF2
outapp->WriteUInt32(profile::POTION_BELT_SIZE);
// Copy potion belt where server and client indices converge
for (uint32 r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString(emu->potionbelt.Items[r].Name);
outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
if (emu->potionbelt.Items[r].Icon) {
@@ -2347,7 +2347,7 @@ namespace RoF2
}
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (uint32 r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (uint32 r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
outapp->WriteString("");
outapp->WriteUInt32(0);
outapp->WriteSInt32(-1);
@@ -2464,9 +2464,9 @@ namespace RoF2
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt8(0); // Unknown
outapp->WriteUInt32(EQ::invtype::TRIBUTE_SIZE);
outapp->WriteUInt32(EQEmu::invtype::TRIBUTE_SIZE);
for (uint32 r = 0; r < EQ::invtype::TRIBUTE_SIZE; r++)
for (uint32 r = 0; r < EQEmu::invtype::TRIBUTE_SIZE; r++)
{
outapp->WriteUInt32(emu->tributes[r].tribute);
outapp->WriteUInt32(emu->tributes[r].tier);
@@ -3015,7 +3015,7 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQ::textures::materialCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -3114,7 +3114,7 @@ namespace RoF2
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQ::invtype::typePossessions);
eq->inventory_slot = ServerToRoF2TypelessSlot(emu->itemslot, EQEmu::invtype::typePossessions);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@@ -4183,7 +4183,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -4192,7 +4192,7 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -4200,7 +4200,7 @@ namespace RoF2
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@@ -4911,7 +4911,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = EQ::invaug::SOCKET_BEGIN; r <= EQ::invaug::SOCKET_END; r++) {
for (r = EQEmu::invaug::SOCKET_BEGIN; r <= EQEmu::invaug::SOCKET_END; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -4936,7 +4936,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
{
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
@@ -5346,9 +5346,9 @@ namespace RoF2
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
@@ -5411,7 +5411,7 @@ namespace RoF2
uint32 hero_model = 0;
if (inst->GetOrnamentationIDFile()) {
hero_model = inst->GetOrnamentHeroModel(EQ::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
hero_model = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30];
memset(tmp, 0x0, 30);
@@ -5611,12 +5611,6 @@ namespace RoF2
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
itbs.unknown8 = 0;
itbs.unknown9 = 0;
itbs.unknown10 = 0;
@@ -5765,7 +5759,6 @@ namespace RoF2
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
//unknown18; //Power Source Capacity or evolve filename?
//evolve_string; // Some String, but being evolution related is just a guess
@@ -5782,28 +5775,28 @@ namespace RoF2
ob.write((const char*)&iqbs, sizeof(RoF2::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -5828,77 +5821,77 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Type = invtype::typePossessions;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeTribute;
RoF2Slot.Slot = server_slot - EQ::invslot::TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRIBUTE_BEGIN;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
RoF2Slot.Type = invtype::typeGuildTribute;
RoF2Slot.Slot = server_slot - EQ::invslot::GUILD_TRIBUTE_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::GUILD_TRIBUTE_BEGIN;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
RoF2Slot.Type = invtype::typeWorld;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = server_slot - EQ::invslot::BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::BANK_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeBank;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = server_slot - EQ::invslot::SHARED_BANK_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::SHARED_BANK_BEGIN;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::SHARED_BANK_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeSharedBank;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = server_slot - EQ::invslot::TRADE_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::TRADE_BEGIN;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::TRADE_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::TRADE_BAGS_BEGIN;
RoF2Slot.Type = invtype::typeTrade;
RoF2Slot.Slot = TempSlot / EQ::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQ::invbag::SLOT_COUNT);
RoF2Slot.Slot = TempSlot / EQEmu::invbag::SLOT_COUNT;
RoF2Slot.SubIndex = TempSlot - (RoF2Slot.Slot * EQEmu::invbag::SLOT_COUNT);
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
RoF2Slot.Type = invtype::typeWorld;
RoF2Slot.Slot = server_slot - EQ::invslot::WORLD_BEGIN;
RoF2Slot.Slot = server_slot - EQEmu::invslot::WORLD_BEGIN;
}
Log(Logs::Detail, Logs::Netcode, "Convert Server Slot %i to RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i)",
@@ -5930,7 +5923,7 @@ namespace RoF2
{
uint32 RoF2Slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::CORPSE_BEGIN) {
if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::CORPSE_BEGIN) {
RoF2Slot = server_corpse_slot;
}
@@ -5947,18 +5940,18 @@ namespace RoF2
RoF2Slot.AugIndex = invaug::SOCKET_INVALID;
RoF2Slot.Unknown01 = INULL;
uint32 TempSlot = EQ::invslot::SLOT_INVALID;
uint32 TempSlot = EQEmu::invslot::SLOT_INVALID;
if (server_type == EQ::invtype::typePossessions) {
if (server_slot < EQ::invtype::POSSESSIONS_SIZE) {
if (server_type == EQEmu::invtype::typePossessions) {
if (server_slot < EQEmu::invtype::POSSESSIONS_SIZE) {
RoF2Slot.Slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQ::invbag::GENERAL_BAGS_BEGIN;
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
TempSlot = server_slot - EQEmu::invbag::GENERAL_BAGS_BEGIN;
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQ::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
RoF2Slot.Slot = invslot::GENERAL_BEGIN + (TempSlot / EQEmu::invbag::SLOT_COUNT);
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot - invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
}
}
@@ -5972,12 +5965,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Slot [%i, %i, %i, %i] (unk2: %i, unk1: %i) to Server Slot %i",
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
rof2_slot.Type, rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_slot.Unknown02, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
uint32 temp_slot = invslot::SLOT_INVALID;
switch (rof2_slot.Type) {
@@ -5989,10 +5982,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
temp_slot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
server_slot = EQ::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQEmu::invbag::GENERAL_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6001,12 +5994,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQEmu::invbag::BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6015,12 +6008,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6029,12 +6022,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
server_slot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
temp_slot = rof2_slot.Slot * invbag::SLOT_COUNT;
server_slot = EQ::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
server_slot = EQEmu::invbag::TRADE_BAGS_BEGIN + temp_slot + rof2_slot.SubIndex;
}
}
@@ -6042,32 +6035,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
server_slot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
server_slot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
server_slot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
server_slot = EQ::invslot::slotCursor;
server_slot = EQEmu::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
server_slot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
server_slot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
server_slot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@@ -6093,10 +6086,10 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseSlot(structs::InventorySlot_Struct rof2_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (rof2_corpse_slot.Type != invtype::typeCorpse || rof2_corpse_slot.SubIndex != invbag::SLOT_INVALID || rof2_corpse_slot.AugIndex != invaug::SOCKET_INVALID) {
ServerSlot = EQ::invslot::SLOT_INVALID;
ServerSlot = EQEmu::invslot::SLOT_INVALID;
}
else {
@@ -6111,7 +6104,7 @@ namespace RoF2
static inline uint32 RoF2ToServerCorpseMainSlot(uint32 rof2_corpse_slot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (rof2_corpse_slot <= invslot::CORPSE_END && rof2_corpse_slot >= invslot::CORPSE_BEGIN) {
ServerSlot = rof2_corpse_slot;
@@ -6126,12 +6119,12 @@ namespace RoF2
{
if (rof2_slot.AugIndex < invaug::SOCKET_INVALID || rof2_slot.AugIndex >= invaug::SOCKET_COUNT) {
Log(Logs::Detail, Logs::Netcode, "Convert RoF2 Typeless Slot [%i, %i, %i] (implied type: %i, unk1: %i) to Server Slot %i",
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQ::invslot::SLOT_INVALID);
rof2_slot.Slot, rof2_slot.SubIndex, rof2_slot.AugIndex, rof2_type, rof2_slot.Unknown01, EQEmu::invslot::SLOT_INVALID);
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
}
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
uint32 TempSlot = invslot::SLOT_INVALID;
switch (rof2_type) {
@@ -6143,10 +6136,10 @@ namespace RoF2
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
if (rof2_slot.Slot < invslot::GENERAL_BEGIN)
return EQ::invslot::SLOT_INVALID;
return EQEmu::invslot::SLOT_INVALID;
TempSlot = (rof2_slot.Slot - invslot::GENERAL_BEGIN) * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQEmu::invbag::GENERAL_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6155,12 +6148,12 @@ namespace RoF2
case invtype::typeBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQEmu::invbag::BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6169,12 +6162,12 @@ namespace RoF2
case invtype::typeSharedBank: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::SHARED_BANK_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::SHARED_BANK_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6183,12 +6176,12 @@ namespace RoF2
case invtype::typeTrade: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRADE_SIZE) {
if (rof2_slot.SubIndex == invbag::SLOT_INVALID) {
ServerSlot = EQ::invslot::TRADE_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::TRADE_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.SubIndex >= invbag::SLOT_BEGIN && rof2_slot.SubIndex <= invbag::SLOT_END) {
TempSlot = rof2_slot.Slot * invbag::SLOT_COUNT;
ServerSlot = EQ::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
ServerSlot = EQEmu::invbag::TRADE_BAGS_BEGIN + TempSlot + rof2_slot.SubIndex;
}
}
@@ -6196,32 +6189,32 @@ namespace RoF2
}
case invtype::typeWorld: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::WORLD_SIZE) {
ServerSlot = EQ::invslot::WORLD_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::WORLD_BEGIN + rof2_slot.Slot;
}
else if (rof2_slot.Slot == invslot::SLOT_INVALID) {
ServerSlot = EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
ServerSlot = EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE;
}
break;
}
case invtype::typeLimbo: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::LIMBO_SIZE) {
ServerSlot = EQ::invslot::slotCursor;
ServerSlot = EQEmu::invslot::slotCursor;
}
break;
}
case invtype::typeTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
}
case invtype::typeGuildTribute: {
if (rof2_slot.Slot >= invslot::SLOT_BEGIN && rof2_slot.Slot < invtype::GUILD_TRIBUTE_SIZE) {
ServerSlot = EQ::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
ServerSlot = EQEmu::invslot::GUILD_TRIBUTE_BEGIN + rof2_slot.Slot;
}
break;
@@ -6247,7 +6240,7 @@ namespace RoF2
static inline void ServerToRoF2SayLink(std::string &rof2_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
rof2_saylink = server_saylink;
return;
}
@@ -6256,7 +6249,7 @@ namespace RoF2
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
rof2_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -6279,7 +6272,7 @@ namespace RoF2
static inline void RoF2ToServerSayLink(std::string &server_saylink, const std::string &rof2_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (rof2_saylink.find('\x12') == std::string::npos)) {
server_saylink = rof2_saylink;
return;
}
@@ -6309,80 +6302,80 @@ namespace RoF2
}
}
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQ::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToRoF2CastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Gem10:
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQ::spells::CastingSlot::Gem11:
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQ::spells::CastingSlot::Gem12:
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
static inline EQEmu::spells::CastingSlot RoF2ToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQ::spells::CastingSlot::Gem10;
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQ::spells::CastingSlot::Gem11;
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQ::spells::CastingSlot::Gem12;
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
@@ -6391,12 +6384,12 @@ namespace RoF2
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -6405,11 +6398,11 @@ namespace RoF2
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace RoF2
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace RoF2
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool ConcatenateInvTypeLimbo = false;
@@ -43,7 +43,7 @@ namespace RoF2
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -118,7 +118,7 @@ namespace RoF2
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF2; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -196,7 +196,7 @@ namespace RoF2
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -208,7 +208,7 @@ namespace RoF2
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -220,7 +220,7 @@ namespace RoF2
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF2; }
//enum Unknown : int { // looks like item class..but, RoF has it too - nothing in UF-
// Unknown1 = 0,
@@ -249,7 +249,7 @@ namespace RoF2
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF2; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -261,11 +261,11 @@ namespace RoF2
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -274,21 +274,21 @@ namespace RoF2
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF2; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
const size_t LastUsableSkill = EQ::skills::Skill2HPiercing;
const size_t LastUsableSkill = EQEmu::skills::Skill2HPiercing;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF2; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF2; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+6 -6
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQ::textures::TextureCount];
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// };
//
// TextureProfile();
@@ -1113,7 +1113,7 @@ union
/*00184*/ Texture_Struct equipment[22]; // Total Slots
};
/*00624*/ uint32 equip2_count; // Seen 9
/*00628*/ Texture_Struct equipment2[EQ::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00628*/ Texture_Struct equipment2[EQEmu::textures::materialCount]; // Appears to be Visible slots, but all 0s
/*00808*/ uint32 tint_count; // Seen 9
/*00812*/ TintProfile item_tint; // RR GG BB 00
/*00848*/ uint32 tint_count2; // Seen 9
@@ -4401,7 +4401,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
@@ -4804,8 +4804,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint16 unknown20;
uint8 unknown21;
+15 -15
View File
@@ -31,7 +31,7 @@ namespace RoF
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool ConcatenateInvTypeLimbo = false;
@@ -43,7 +43,7 @@ namespace RoF
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -116,7 +116,7 @@ namespace RoF
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::RoF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -194,7 +194,7 @@ namespace RoF
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -206,7 +206,7 @@ namespace RoF
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -218,7 +218,7 @@ namespace RoF
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::RoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -240,7 +240,7 @@ namespace RoF
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::RoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -252,11 +252,11 @@ namespace RoF
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::RoF; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskRoF;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::RoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitRoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskRoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -265,21 +265,21 @@ namespace RoF
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::RoF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::RoF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::RoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+5 -5
View File
@@ -190,7 +190,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -222,7 +222,7 @@ struct Texture_Struct
// Texture_Struct Primary;
// Texture_Struct Secondary;
// };
// Texture_Struct Slot[EQ::textures::TextureCount];
// Texture_Struct Slot[EQEmu::textures::TextureCount];
// };
//
// TextureProfile();
@@ -4341,7 +4341,7 @@ struct SendAA_Struct {
/*0104*/ uint32 special_category;
/*0108*/ uint8 shroud;
/*0109*/ uint8 unknown109;
/*0110*/ uint8 reset_on_death; // timer is reset on death
/*0110*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0111*/ uint8 unknown111;
/*0112*/ uint32 total_abilities;
/*0116*/ AA_Ability abilities[0];
@@ -4744,8 +4744,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
//uint32 unknown21;
+105 -111
View File
@@ -43,7 +43,7 @@ namespace SoD
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 server_slot);
@@ -59,8 +59,8 @@ namespace SoD
// client to server say link converter
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
@@ -144,9 +144,9 @@ namespace SoD
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::SoD;
return EQEmu::versions::ClientVersion::SoD;
}
#include "ss_define.h"
@@ -381,24 +381,24 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoD::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1060,14 +1060,14 @@ namespace SoD
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoD::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1463,7 +1463,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1493,7 +1493,7 @@ namespace SoD
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1502,14 +1502,14 @@ namespace SoD
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1553,7 +1553,7 @@ namespace SoD
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1562,7 +1562,7 @@ namespace SoD
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1574,13 +1574,13 @@ namespace SoD
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1923,7 +1923,7 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2484,7 +2484,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@@ -2681,7 +2681,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2708,13 +2708,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -3146,7 +3146,7 @@ namespace SoD
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = eq->spell[i];
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
FINISH_DIRECT_DECODE();
@@ -3440,9 +3440,9 @@ namespace SoD
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
@@ -3631,12 +3631,6 @@ namespace SoD
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoD::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -3757,30 +3751,30 @@ namespace SoD
ob.write((const char*)&iqbs, sizeof(SoD::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -3799,59 +3793,59 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQ::invslot::slotGeneral8) {
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
SoDSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
SoDSlot = serverSlot + 11;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
SoDSlot = serverSlot - 9;
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
SoDSlot = serverSlot + 1;
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
SoDSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
SoDSlot = serverSlot;
}
@@ -3864,11 +3858,11 @@ namespace SoD
{
uint32 SoDSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoDSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoDSlot = server_corpse_slot - 2;
}
@@ -3879,7 +3873,7 @@ namespace SoD
static inline uint32 SoDToServerSlot(uint32 sod_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sod_slot <= invslot::slotGeneral8) {
server_slot = sod_slot;
@@ -3944,7 +3938,7 @@ namespace SoD
static inline uint32 SoDToServerCorpseSlot(uint32 sod_corpse_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sod_corpse_slot <= invslot::slotGeneral8 && sod_corpse_slot >= invslot::slotGeneral1) {
server_slot = sod_corpse_slot;
@@ -3961,7 +3955,7 @@ namespace SoD
static inline void ServerToSoDSayLink(std::string &sod_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sod_saylink = server_saylink;
return;
}
@@ -3970,7 +3964,7 @@ namespace SoD
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sod_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4001,7 +3995,7 @@ namespace SoD
static inline void SoDToServerSayLink(std::string &server_saylink, const std::string &sod_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sod_saylink.find('\x12') == std::string::npos)) {
server_saylink = sod_saylink;
return;
}
@@ -4035,84 +4029,84 @@ namespace SoD
}
}
static inline spells::CastingSlot ServerToSoDCastingSlot(EQ::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToSoDCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Gem10:
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
static inline EQEmu::spells::CastingSlot SoDToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQ::spells::CastingSlot::Gem10;
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Discipline:
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoDBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -4121,11 +4115,11 @@ namespace SoD
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace SoD
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace SoD
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace SoD
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace SoD
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoD; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace SoD
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace SoD
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace SoD
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoD; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -267,7 +267,7 @@ namespace SoD
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoD; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -279,11 +279,11 @@ namespace SoD
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoD; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoD;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoD;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoD;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -292,21 +292,21 @@ namespace SoD
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoD; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoD; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoD; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+4 -4
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQ::textures::materialCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3780,7 +3780,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];
+105 -111
View File
@@ -43,7 +43,7 @@ namespace SoF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoFSlot(uint32 server_slot);
@@ -59,8 +59,8 @@ namespace SoF
// client to server say link converter
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToSoFBuffSlot(int index);
static inline int SoFToServerBuffSlot(int index);
@@ -142,9 +142,9 @@ namespace SoF
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::SoF;
return EQEmu::versions::ClientVersion::SoF;
}
#include "ss_define.h"
@@ -361,24 +361,24 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("SoF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -855,14 +855,14 @@ namespace SoF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("SoF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -956,7 +956,7 @@ namespace SoF
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@@ -1130,7 +1130,7 @@ namespace SoF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1160,7 +1160,7 @@ namespace SoF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1169,14 +1169,14 @@ namespace SoF
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1223,7 +1223,7 @@ namespace SoF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1232,7 +1232,7 @@ namespace SoF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1244,13 +1244,13 @@ namespace SoF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1593,7 +1593,7 @@ namespace SoF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2015,7 +2015,7 @@ namespace SoF
eq->deity = emu->deity;
eq->drakkin_heritage = emu->drakkin_heritage;
eq->gender = emu->gender;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment.Slot[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
eq->equipment.Slot[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
@@ -2081,7 +2081,7 @@ namespace SoF
strcpy(eq->name, emu->name);
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
@@ -2300,7 +2300,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@@ -2556,7 +2556,7 @@ namespace SoF
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@@ -2838,9 +2838,9 @@ namespace SoF
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
SoF::structs::ItemSerializationHeader hdr;
@@ -3028,12 +3028,6 @@ namespace SoF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(SoF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -3153,30 +3147,30 @@ namespace SoF
ob.write((const char*)&iqbs, sizeof(SoF::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -3195,59 +3189,59 @@ namespace SoF
{
uint32 sof_slot = invslot::SLOT_INVALID;
if (server_slot <= EQ::invslot::slotGeneral8) {
if (server_slot <= EQEmu::invslot::slotGeneral8) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invslot::CORPSE_END && server_slot >= EQ::invslot::slotCursor) {
else if (server_slot <= EQEmu::invslot::CORPSE_END && server_slot >= EQEmu::invslot::slotCursor) {
sof_slot = server_slot - 2;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END && server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
sof_slot = server_slot + 11;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
sof_slot = server_slot - 9;
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END && server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::BANK_BAGS_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END && server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
sof_slot = server_slot + 1;
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
sof_slot = server_slot;
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
sof_slot = server_slot;
}
@@ -3260,11 +3254,11 @@ namespace SoF
{
uint32 SoFSlot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
SoFSlot = server_corpse_slot;
}
else if (server_corpse_slot <= EQ::invslot::CORPSE_END && server_corpse_slot >= EQ::invslot::slotCursor) {
else if (server_corpse_slot <= EQEmu::invslot::CORPSE_END && server_corpse_slot >= EQEmu::invslot::slotCursor) {
SoFSlot = server_corpse_slot - 2;
}
@@ -3279,7 +3273,7 @@ namespace SoF
static inline uint32 SoFToServerSlot(uint32 sof_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sof_slot <= invslot::slotGeneral8) {
server_slot = sof_slot;
@@ -3344,7 +3338,7 @@ namespace SoF
static inline uint32 SoFToServerCorpseSlot(uint32 sof_corpse_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (sof_corpse_slot <= invslot::slotGeneral8 && sof_corpse_slot >= invslot::slotGeneral1) {
server_slot = sof_corpse_slot;
@@ -3365,7 +3359,7 @@ namespace SoF
static inline void ServerToSoFSayLink(std::string &sof_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
sof_saylink = server_saylink;
return;
}
@@ -3374,7 +3368,7 @@ namespace SoF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
sof_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -3405,7 +3399,7 @@ namespace SoF
static inline void SoFToServerSayLink(std::string &server_saylink, const std::string &sof_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (sof_saylink.find('\x12') == std::string::npos)) {
server_saylink = sof_saylink;
return;
}
@@ -3439,84 +3433,84 @@ namespace SoF
}
}
static inline spells::CastingSlot ServerToSoFCastingSlot(EQ::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToSoFCastingSlot(EQEmu::spells::CastingSlot slot) {
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQEmu::spells::CastingSlot SoFToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQ::spells::CastingSlot::Ability;
return EQEmu::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
else
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQ::spells::CastingSlot::PotionBelt;
return EQEmu::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
static inline int ServerToSoFBuffSlot(int index) {
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -3525,11 +3519,11 @@ namespace SoF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace SoF
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace SoF
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace SoF
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace SoF
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::SoF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace SoF
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace SoF
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace SoF
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::SoF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -267,7 +267,7 @@ namespace SoF
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::SoF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -279,11 +279,11 @@ namespace SoF
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::SoF; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQ::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskSoF;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::SoF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitSoF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskSoF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -292,21 +292,21 @@ namespace SoF
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::SoF; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::SoF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::SoF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+4 -4
View File
@@ -168,7 +168,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -197,7 +197,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQ::textures::materialCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -214,7 +214,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3704,7 +3704,7 @@ struct SendAA_Struct {
/*0088*/ uint32 aa_expansion;
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 reset_on_death; // timer is reset on death -- guess
/*0097*/ uint8 unknown97;
/*0098*/ uint32 total_abilities;
/*0102*/ AA_Ability abilities[0];
};
+111 -111
View File
@@ -42,7 +42,7 @@ namespace Titanium
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
@@ -58,8 +58,8 @@ namespace Titanium
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
@@ -143,9 +143,9 @@ namespace Titanium
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::Titanium;
return EQEmu::versions::ClientVersion::Titanium;
}
#include "ss_define.h"
@@ -320,22 +320,22 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int itemcount = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
//do the transform...
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -796,14 +796,14 @@ namespace Titanium
OUT(TargetID);
OUT(playerid);
for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) {
for (int i = EQEmu::invslot::slotCharm; i <= EQEmu::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo];
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQEmu::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQEmu::invslot::slotAmmo];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
@@ -832,14 +832,14 @@ namespace Titanium
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -909,7 +909,7 @@ namespace Titanium
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQ::spells::CastingSlot>(emu->slot)));
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
@@ -1009,7 +1009,7 @@ namespace Titanium
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
@@ -1032,7 +1032,7 @@ namespace Titanium
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1041,14 +1041,14 @@ namespace Titanium
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[448]);
@@ -1092,7 +1092,7 @@ namespace Titanium
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1101,7 +1101,7 @@ namespace Titanium
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1113,13 +1113,13 @@ namespace Titanium
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -1349,14 +1349,14 @@ namespace Titanium
if (eq->Race[char_index] > 473)
eq->Race[char_index] = 1;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
@@ -1386,14 +1386,14 @@ namespace Titanium
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
for (int index = 0; index < EQEmu::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
@@ -1717,7 +1717,7 @@ namespace Titanium
eq->petOwnerId = emu->petOwnerId;
eq->guildrank = emu->guildrank;
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
@@ -1830,7 +1830,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name);
emu->category_id = EQEmu::bug::CategoryNameToCategoryID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
@@ -1993,12 +1993,12 @@ namespace Titanium
}
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo]));
emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
strn0cpy(emu->itemnames[EQEmu::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQEmu::invslot::slotAmmo]));
emu->itemicons[EQEmu::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource]));
emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->itemnames[EQEmu::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQEmu::invslot::slotPowerSource]));
emu->itemicons[EQEmu::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
@@ -2053,7 +2053,7 @@ namespace Titanium
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
@@ -2273,9 +2273,9 @@ namespace Titanium
}
// file scope helper methods
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
@@ -2293,7 +2293,7 @@ namespace Titanium
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0)
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQEmu::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
@@ -2502,10 +2502,10 @@ namespace Titanium
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
for (int index = EQEmu::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQ::ItemInstance *sub = inst->GetItem(index);
EQEmu::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
@@ -2525,59 +2525,59 @@ namespace Titanium
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_slot <= EQ::invslot::slotWaist) {
if (server_slot <= EQEmu::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQ::invslot::slotAmmo) {
else if (server_slot == EQEmu::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) {
else if (server_slot <= EQEmu::invslot::slotGeneral8 && server_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_slot >= EQ::invslot::slotCursor) {
else if (server_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
else if (server_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::GENERAL_BAGS_8_END &&
server_slot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
else if (server_slot <= EQEmu::invbag::CURSOR_BAG_END && server_slot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - 20;
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRIBUTE_END && server_slot >= EQEmu::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (server_slot <= EQEmu::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (server_slot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::BANK_END && server_slot >= EQEmu::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::BANK_BAGS_16_END && server_slot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (server_slot <= EQEmu::invslot::SHARED_BANK_END && server_slot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
else if (server_slot <= EQEmu::invslot::TRADE_END && server_slot >= EQEmu::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
else if (server_slot <= EQEmu::invbag::TRADE_BAGS_END && server_slot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
else if (server_slot <= EQEmu::invslot::WORLD_END && server_slot >= EQEmu::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
@@ -2590,16 +2590,16 @@ namespace Titanium
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
if (server_corpse_slot <= EQEmu::invslot::slotGeneral8 && server_corpse_slot >= EQEmu::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_corpse_slot >= EQ::invslot::slotCursor) {
else if (server_corpse_slot <= (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotWaist) &&
server_corpse_slot >= EQEmu::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
else if (server_corpse_slot == (EQEmu::invslot::POSSESSIONS_COUNT + EQEmu::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
@@ -2613,7 +2613,7 @@ namespace Titanium
}
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
@@ -2675,7 +2675,7 @@ namespace Titanium
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
uint32 server_slot = EQEmu::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
@@ -2696,7 +2696,7 @@ namespace Titanium
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
@@ -2705,7 +2705,7 @@ namespace Titanium
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -2736,7 +2736,7 @@ namespace Titanium
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
@@ -2772,85 +2772,85 @@ namespace Titanium
}
}
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) {
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQ::spells::CastingSlot::Ability;
return EQEmu::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
else
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQ::spells::CastingSlot::PotionBelt;
return EQEmu::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -2859,11 +2859,11 @@ namespace Titanium
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace Titanium
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace Titanium
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace Titanium
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace Titanium
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::Titanium; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -204,7 +204,7 @@ namespace Titanium
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -236,7 +236,7 @@ namespace Titanium
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -248,7 +248,7 @@ namespace Titanium
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -266,7 +266,7 @@ namespace Titanium
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::Titanium; }
const int16 BANDOLIERS_SIZE = 4; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -278,11 +278,11 @@ namespace Titanium
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::Titanium; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQ::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskDoD;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::DoD; // Someone had this as PoR in another section...
const uint32 EXPANSION_BIT = EQEmu::expansions::bitDoD;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskDoD;
const size_t CHARACTER_CREATION_LIMIT = 8; // Hard-coded in client - DO NOT ALTER
@@ -291,21 +291,21 @@ namespace Titanium
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::Titanium; }
const bool CoinHasWeight = true;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
const size_t LastUsableSkill = EQ::skills::SkillFrenzy;
const size_t LastUsableSkill = EQEmu::skills::SkillFrenzy;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::Titanium; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::Titanium; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+2 -2
View File
@@ -161,7 +161,7 @@ struct TintProfile {
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -184,7 +184,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQ::textures::materialCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
+111 -118
View File
@@ -43,7 +43,7 @@ namespace UF
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToUFSlot(uint32 serverSlot);
@@ -59,8 +59,8 @@ namespace UF
// client to server say link converter
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink);
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot);
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
static inline int ServerToUFBuffSlot(int index);
static inline int UFToServerBuffSlot(int index);
@@ -144,9 +144,9 @@ namespace UF
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
const EQEmu::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::UF;
return EQEmu::versions::ClientVersion::UF;
}
#include "ss_define.h"
@@ -501,24 +501,24 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int item_count = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct);
if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer;
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
LogNetcode("UF::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
@@ -1268,14 +1268,14 @@ namespace UF
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
EQEmu::OutBuffer ob;
EQEmu::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
LogNetcode("UF::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
@@ -1693,7 +1693,7 @@ namespace UF
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1725,7 +1725,7 @@ namespace UF
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
if (spells::SPELLBOOK_SIZE <= EQEmu::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
@@ -1734,14 +1734,14 @@ namespace UF
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
for (uint32 r = 0; r < EQEmu::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
memset(&eq->spell_book[EQEmu::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQEmu::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[128]);
@@ -1797,7 +1797,7 @@ namespace UF
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
@@ -1806,7 +1806,7 @@ namespace UF
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
for (r = EQEmu::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
@@ -1818,13 +1818,13 @@ namespace UF
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
for (r = 0; r < EQEmu::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
for (r = EQEmu::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
@@ -2196,7 +2196,7 @@ namespace UF
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = EQ::textures::textureBegin; equip_index < EQ::textures::materialCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
@@ -2755,7 +2755,7 @@ namespace UF
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@@ -2954,7 +2954,7 @@ namespace UF
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2990,7 +2990,7 @@ namespace UF
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
if (emu->equipment.Slot[k].Material > 99999) {
Equipment[k].Material = 63;
} else {
@@ -3000,7 +3000,7 @@ namespace UF
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQ::textures::materialCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -3498,7 +3498,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (unsigned int i = 0; i < EQ::spells::SPELL_GEM_COUNT; ++i)
for (unsigned int i = 0; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
if (eq->spell[i] == 0)
emu->spell[i] = 0xFFFFFFFF;
else
@@ -3737,9 +3737,9 @@ namespace UF
return NextItemInstSerialNumber;
}
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQ::ItemData *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
UF::structs::ItemSerializationHeader hdr;
@@ -3783,7 +3783,7 @@ namespace UF
int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
uint16 ornaIcon = 0;
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const EQ::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
const EQEmu::ItemData *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
ornaIcon = aug_weap->Icon;
ob.write(aug_weap->IDFile, strlen(aug_weap->IDFile));
@@ -3966,12 +3966,6 @@ namespace UF
itbs.no_transfer = item->NoTransfer;
itbs.expendablearrow = item->ExpendableArrow;
// Done to hack older clients to label expendable fishing poles as such
// July 28th, 2018 patch
if (item->ItemType == EQ::item::ItemTypeFishingPole && item->SubType == 0) {
itbs.expendablearrow = 1;
}
ob.write((const char*)&itbs, sizeof(UF::structs::ItemTertiaryBodyStruct));
// Effect Structures Broken down to allow variable length strings for effect names
@@ -4112,34 +4106,33 @@ namespace UF
iqbs.HealAmt = item->HealAmt;
iqbs.SpellDmg = item->SpellDmg;
iqbs.Clairvoyance = item->Clairvoyance;
iqbs.SubType = item->SubType;
ob.write((const char*)&iqbs, sizeof(UF::structs::ItemQuaternaryBodyStruct));
EQ::OutBuffer::pos_type count_pos = ob.tellp();
EQEmu::OutBuffer::pos_type count_pos = ob.tellp();
uint32 subitem_count = 0;
ob.write((const char*)&subitem_count, sizeof(uint32));
// moved outside of loop since it is not modified within that scope
int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
int16 SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
if (slot_id_in <= EQ::invslot::slotGeneral8 && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::slotGeneral9)
SubSlotNumber = EQ::invbag::SLOT_INVALID;
else if (slot_id_in == EQ::invslot::slotCursor)
SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
if (slot_id_in <= EQEmu::invslot::slotGeneral8 && slot_id_in >= EQEmu::invslot::GENERAL_BEGIN)
SubSlotNumber = EQEmu::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::GENERAL_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::GENERAL_END && slot_id_in >= EQEmu::invslot::slotGeneral9)
SubSlotNumber = EQEmu::invbag::SLOT_INVALID;
else if (slot_id_in == EQEmu::invslot::slotCursor)
SubSlotNumber = EQEmu::invbag::CURSOR_BAG_BEGIN;
else if (slot_id_in <= EQEmu::invslot::BANK_END && slot_id_in >= EQEmu::invslot::BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else if (slot_id_in <= EQEmu::invslot::SHARED_BANK_END && slot_id_in >= EQEmu::invslot::SHARED_BANK_BEGIN)
SubSlotNumber = EQEmu::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQEmu::invslot::SHARED_BANK_BEGIN) * EQEmu::invbag::SLOT_COUNT);
else
SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
EQ::ItemInstance* sub = inst->GetItem(index);
if (SubSlotNumber != EQEmu::invbag::SLOT_INVALID) {
for (uint32 index = EQEmu::invbag::SLOT_BEGIN; index <= EQEmu::invbag::SLOT_END; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
@@ -4158,59 +4151,59 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverSlot <= EQ::invslot::slotGeneral8) {
if (serverSlot <= EQEmu::invslot::slotGeneral8) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::CORPSE_END && serverSlot >= EQ::invslot::slotCursor) {
else if (serverSlot <= EQEmu::invslot::CORPSE_END && serverSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverSlot - 2;
}
else if (serverSlot <= EQ::invbag::GENERAL_BAGS_8_END && serverSlot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::GENERAL_BAGS_8_END && serverSlot >= EQEmu::invbag::GENERAL_BAGS_BEGIN) {
UFSlot = serverSlot + 11;
}
else if (serverSlot <= EQ::invbag::CURSOR_BAG_END && serverSlot >= EQ::invbag::CURSOR_BAG_BEGIN) {
else if (serverSlot <= EQEmu::invbag::CURSOR_BAG_END && serverSlot >= EQEmu::invbag::CURSOR_BAG_BEGIN) {
UFSlot = serverSlot - 9;
}
else if (serverSlot <= EQ::invslot::TRIBUTE_END && serverSlot >= EQ::invslot::TRIBUTE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::TRIBUTE_END && serverSlot >= EQEmu::invslot::TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::GUILD_TRIBUTE_END && serverSlot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::GUILD_TRIBUTE_END && serverSlot >= EQEmu::invslot::GUILD_TRIBUTE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
else if (serverSlot == EQEmu::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::BANK_END && serverSlot >= EQ::invslot::BANK_BEGIN) {
else if (serverSlot <= EQEmu::invslot::BANK_END && serverSlot >= EQEmu::invslot::BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::BANK_BAGS_END && serverSlot >= EQ::invbag::BANK_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::BANK_BAGS_END && serverSlot >= EQEmu::invbag::BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQ::invslot::SHARED_BANK_END && serverSlot >= EQ::invslot::SHARED_BANK_BEGIN) {
else if (serverSlot <= EQEmu::invslot::SHARED_BANK_END && serverSlot >= EQEmu::invslot::SHARED_BANK_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::SHARED_BANK_BAGS_END && serverSlot >= EQEmu::invbag::SHARED_BANK_BAGS_BEGIN) {
UFSlot = serverSlot + 1;
}
else if (serverSlot <= EQ::invslot::TRADE_END && serverSlot >= EQ::invslot::TRADE_BEGIN) {
else if (serverSlot <= EQEmu::invslot::TRADE_END && serverSlot >= EQEmu::invslot::TRADE_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invbag::TRADE_BAGS_END && serverSlot >= EQ::invbag::TRADE_BAGS_BEGIN) {
else if (serverSlot <= EQEmu::invbag::TRADE_BAGS_END && serverSlot >= EQEmu::invbag::TRADE_BAGS_BEGIN) {
UFSlot = serverSlot;
}
else if (serverSlot <= EQ::invslot::WORLD_END && serverSlot >= EQ::invslot::WORLD_BEGIN) {
else if (serverSlot <= EQEmu::invslot::WORLD_END && serverSlot >= EQEmu::invslot::WORLD_BEGIN) {
UFSlot = serverSlot;
}
@@ -4223,11 +4216,11 @@ namespace UF
{
uint32 UFSlot = invslot::SLOT_INVALID;
if (serverCorpseSlot <= EQ::invslot::slotGeneral8 && serverCorpseSlot >= EQ::invslot::slotGeneral1) {
if (serverCorpseSlot <= EQEmu::invslot::slotGeneral8 && serverCorpseSlot >= EQEmu::invslot::slotGeneral1) {
UFSlot = serverCorpseSlot;
}
else if (serverCorpseSlot <= EQ::invslot::CORPSE_END && serverCorpseSlot >= EQ::invslot::slotCursor) {
else if (serverCorpseSlot <= EQEmu::invslot::CORPSE_END && serverCorpseSlot >= EQEmu::invslot::slotCursor) {
UFSlot = serverCorpseSlot - 2;
}
@@ -4238,7 +4231,7 @@ namespace UF
static inline uint32 UFToServerSlot(uint32 ufSlot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufSlot <= invslot::slotGeneral8) {
ServerSlot = ufSlot;
@@ -4303,7 +4296,7 @@ namespace UF
static inline uint32 UFToServerCorpseSlot(uint32 ufCorpseSlot)
{
uint32 ServerSlot = EQ::invslot::SLOT_INVALID;
uint32 ServerSlot = EQEmu::invslot::SLOT_INVALID;
if (ufCorpseSlot <= invslot::slotGeneral8 && ufCorpseSlot >= invslot::slotGeneral1) {
ServerSlot = ufCorpseSlot;
@@ -4320,7 +4313,7 @@ namespace UF
static inline void ServerToUFSayLink(std::string& ufSayLink, const std::string& serverSayLink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
if ((constants::SAY_LINK_BODY_SIZE == EQEmu::constants::SAY_LINK_BODY_SIZE) || (serverSayLink.find('\x12') == std::string::npos)) {
ufSayLink = serverSayLink;
return;
}
@@ -4329,7 +4322,7 @@ namespace UF
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
if (segments[segment_iter].length() <= EQEmu::constants::SAY_LINK_BODY_SIZE) {
ufSayLink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
@@ -4360,7 +4353,7 @@ namespace UF
static inline void UFToServerSayLink(std::string& serverSayLink, const std::string& ufSayLink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
if ((EQEmu::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (ufSayLink.find('\x12') == std::string::npos)) {
serverSayLink = ufSayLink;
return;
}
@@ -4394,92 +4387,92 @@ namespace UF
}
}
static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot)
static inline spells::CastingSlot ServerToUFCastingSlot(EQEmu::spells::CastingSlot slot)
{
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
case EQEmu::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
case EQEmu::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
case EQEmu::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
case EQEmu::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
case EQEmu::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
case EQEmu::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
case EQEmu::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
case EQEmu::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
case EQEmu::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Gem10:
case EQEmu::spells::CastingSlot::Gem10:
return spells::CastingSlot::Gem10;
case EQ::spells::CastingSlot::Gem11:
case EQEmu::spells::CastingSlot::Gem11:
return spells::CastingSlot::Gem11;
case EQ::spells::CastingSlot::Gem12:
case EQEmu::spells::CastingSlot::Gem12:
return spells::CastingSlot::Gem12;
case EQ::spells::CastingSlot::Item:
case EQ::spells::CastingSlot::PotionBelt:
case EQEmu::spells::CastingSlot::Item:
case EQEmu::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::Discipline:
case EQEmu::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
case EQEmu::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
static inline EQEmu::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot)
{
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
return EQEmu::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
return EQEmu::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
return EQEmu::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
return EQEmu::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
return EQEmu::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
return EQEmu::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
return EQEmu::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
return EQEmu::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
return EQEmu::spells::CastingSlot::Gem9;
case spells::CastingSlot::Gem10:
return EQ::spells::CastingSlot::Gem10;
return EQEmu::spells::CastingSlot::Gem10;
case spells::CastingSlot::Gem11:
return EQ::spells::CastingSlot::Gem11;
return EQEmu::spells::CastingSlot::Gem11;
case spells::CastingSlot::Gem12:
return EQ::spells::CastingSlot::Gem12;
return EQEmu::spells::CastingSlot::Gem12;
case spells::CastingSlot::Discipline:
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
case spells::CastingSlot::Item:
return EQ::spells::CastingSlot::Item;
return EQEmu::spells::CastingSlot::Item;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
return EQEmu::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
return EQEmu::spells::CastingSlot::Discipline;
}
}
static inline int ServerToUFBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
if (index >= EQEmu::spells::LONG_BUFFS + EQEmu::spells::SHORT_BUFFS)
return index - EQEmu::spells::LONG_BUFFS - EQEmu::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
if (index >= EQEmu::spells::LONG_BUFFS)
return index - EQEmu::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
@@ -4488,11 +4481,11 @@ namespace UF
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQEmu::spells::LONG_BUFFS +
EQEmu::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
return index - spells::LONG_BUFFS + EQEmu::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
+1 -1
View File
@@ -43,7 +43,7 @@ namespace UF
protected:
virtual std::string Describe() const;
virtual const EQ::versions::ClientVersion ClientVersion() const;
virtual const EQEmu::versions::ClientVersion ClientVersion() const;
//magic macro to declare our opcode processors
#include "ss_declare.h"
+15 -15
View File
@@ -31,7 +31,7 @@ namespace UF
const int16 INULL = 0;
namespace inventory {
inline EQ::versions::ClientVersion GetInventoryRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetInventoryRef() { return EQEmu::versions::ClientVersion::UF; }
const bool ConcatenateInvTypeLimbo = true;
@@ -43,7 +43,7 @@ namespace UF
} /*inventory*/
namespace invtype {
inline EQ::versions::ClientVersion GetInvTypeRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetInvTypeRef() { return EQEmu::versions::ClientVersion::UF; }
namespace enum_ {
enum InventoryTypes : int16 {
@@ -106,7 +106,7 @@ namespace UF
} /*invtype*/
namespace invslot {
inline EQ::versions::ClientVersion GetInvSlotRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetInvSlotRef() { return EQEmu::versions::ClientVersion::UF; }
namespace enum_ {
enum InventorySlots : int16 {
@@ -205,7 +205,7 @@ namespace UF
} /*invslot*/
namespace invbag {
inline EQ::versions::ClientVersion GetInvBagRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetInvBagRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 SLOT_INVALID = IINVALID;
const int16 SLOT_BEGIN = INULL;
@@ -237,7 +237,7 @@ namespace UF
} /*invbag*/
namespace invaug {
inline EQ::versions::ClientVersion GetInvAugRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetInvAugRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 SOCKET_INVALID = IINVALID;
const int16 SOCKET_BEGIN = INULL;
@@ -249,7 +249,7 @@ namespace UF
} /*invaug*/
namespace item {
inline EQ::versions::ClientVersion GetItemRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetItemRef() { return EQEmu::versions::ClientVersion::UF; }
enum ItemPacketType : int {
ItemPacketMerchant = 100,
@@ -268,7 +268,7 @@ namespace UF
} /*item*/
namespace profile {
inline EQ::versions::ClientVersion GetProfileRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetProfileRef() { return EQEmu::versions::ClientVersion::UF; }
const int16 BANDOLIERS_SIZE = 20; // number of bandolier instances
const int16 BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
@@ -280,11 +280,11 @@ namespace UF
} /*profile*/
namespace constants {
inline EQ::versions::ClientVersion GetConstantsRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetConstantsRef() { return EQEmu::versions::ClientVersion::UF; }
const EQ::expansions::Expansion EXPANSION = EQ::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQ::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQ::expansions::maskUF;
const EQEmu::expansions::Expansion EXPANSION = EQEmu::expansions::Expansion::UF;
const uint32 EXPANSION_BIT = EQEmu::expansions::bitUF;
const uint32 EXPANSIONS_MASK = EQEmu::expansions::maskUF;
const size_t CHARACTER_CREATION_LIMIT = 12;
@@ -293,21 +293,21 @@ namespace UF
} /*constants*/
namespace behavior {
inline EQ::versions::ClientVersion GetBehaviorRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetBehaviorRef() { return EQEmu::versions::ClientVersion::UF; }
const bool CoinHasWeight = false;
} /*behavior*/
namespace skills {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
const size_t LastUsableSkill = EQ::skills::SkillTripleAttack;
const size_t LastUsableSkill = EQEmu::skills::SkillTripleAttack;
} /*skills*/
namespace spells {
inline EQ::versions::ClientVersion GetSkillsRef() { return EQ::versions::ClientVersion::UF; }
inline EQEmu::versions::ClientVersion GetSkillsRef() { return EQEmu::versions::ClientVersion::UF; }
enum class CastingSlot : uint32 {
Gem1 = 0,
+6 -6
View File
@@ -149,7 +149,7 @@ struct TintProfile
Tint_Struct Primary;
Tint_Struct Secondary;
};
Tint_Struct Slot[EQ::textures::materialCount];
Tint_Struct Slot[EQEmu::textures::materialCount];
};
};
@@ -178,7 +178,7 @@ struct TextureProfile
Texture_Struct Primary;
Texture_Struct Secondary;
};
Texture_Struct Slot[EQ::textures::materialCount];
Texture_Struct Slot[EQEmu::textures::materialCount];
};
TextureProfile();
@@ -195,7 +195,7 @@ struct CharacterSelectEntry_Struct
/*0000*/ uint8 Beard; //
/*0001*/ uint8 HairColor; //
/*0000*/ uint8 Face; //
/*0000*/ CharSelectEquip Equip[EQ::textures::materialCount];
/*0000*/ CharSelectEquip Equip[EQEmu::textures::materialCount];
/*0000*/ uint32 PrimaryIDFile; //
/*0000*/ uint32 SecondaryIDFile; //
/*0000*/ uint8 Unknown15; // 0xff
@@ -3835,7 +3835,7 @@ struct SendAA_Struct {
/*0092*/ uint32 special_category;
/*0096*/ uint8 shroud;
/*0097*/ uint8 unknown97;
/*0098*/ uint8 reset_on_death; // timer is reset on death
/*0098*/ uint8 layonhands; // 1 for lay on hands -- doesn't seem to matter?
/*0099*/ uint8 unknown99;
/*0100*/ uint32 total_abilities;
/*0104*/ AA_Ability abilities[0];
@@ -4215,8 +4215,8 @@ struct ItemQuaternaryBodyStruct
int32 HealAmt;
int32 SpellDmg;
int32 Clairvoyance;
int32 SubType;
uint8 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown18; //Power Source Capacity or evolve filename?
uint32 evolve_string; // Some String, but being evolution related is just a guess
uint8 unknown19;
uint32 unknown20; // Bard Stuff?
uint32 unknown21;
-4
View File
@@ -24,10 +24,6 @@
#include <vector>
#include <map>
#ifdef __FreeBSD__
#include <unistd.h>
#endif
//I forced this object to become a singleton because it registers its
//signal handler for UNIX
class ProcLauncher {
+14 -14
View File
@@ -28,7 +28,7 @@
static std::list<std::string> profanity_list;
static bool update_originator_flag = false;
bool EQ::ProfanityManager::LoadProfanityList(DBcore *db) {
bool EQEmu::ProfanityManager::LoadProfanityList(DBcore *db) {
if (update_originator_flag == true) {
update_originator_flag = false;
return true;
@@ -40,7 +40,7 @@ bool EQ::ProfanityManager::LoadProfanityList(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::UpdateProfanityList(DBcore *db) {
bool EQEmu::ProfanityManager::UpdateProfanityList(DBcore *db) {
if (!load_database_entries(db))
return false;
@@ -49,7 +49,7 @@ bool EQ::ProfanityManager::UpdateProfanityList(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::DeleteProfanityList(DBcore *db) {
bool EQEmu::ProfanityManager::DeleteProfanityList(DBcore *db) {
if (!clear_database_entries(db))
return false;
@@ -58,7 +58,7 @@ bool EQ::ProfanityManager::DeleteProfanityList(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
bool EQEmu::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
if (!db || !profanity)
return false;
@@ -86,7 +86,7 @@ bool EQ::ProfanityManager::AddProfanity(DBcore *db, const char *profanity) {
return true;
}
bool EQ::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
bool EQEmu::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
if (!db || !profanity)
return false;
@@ -111,7 +111,7 @@ bool EQ::ProfanityManager::RemoveProfanity(DBcore *db, const char *profanity) {
return true;
}
void EQ::ProfanityManager::RedactMessage(char *message) {
void EQEmu::ProfanityManager::RedactMessage(char *message) {
if (!message)
return;
@@ -142,7 +142,7 @@ void EQ::ProfanityManager::RedactMessage(char *message) {
}
}
void EQ::ProfanityManager::RedactMessage(std::string &message) {
void EQEmu::ProfanityManager::RedactMessage(std::string &message) {
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
return;
@@ -169,14 +169,14 @@ void EQ::ProfanityManager::RedactMessage(std::string &message) {
}
}
bool EQ::ProfanityManager::ContainsCensoredLanguage(const char *message) {
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const char *message) {
if (!message)
return false;
return ContainsCensoredLanguage(std::string(message));
}
bool EQ::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
bool EQEmu::ProfanityManager::ContainsCensoredLanguage(const std::string &message) {
if (message.length() < REDACTION_LENGTH_MIN || message.length() >= 4096)
return false;
@@ -192,15 +192,15 @@ bool EQ::ProfanityManager::ContainsCensoredLanguage(const std::string &message)
return false;
}
const std::list<std::string> &EQ::ProfanityManager::GetProfanityList() {
const std::list<std::string> &EQEmu::ProfanityManager::GetProfanityList() {
return profanity_list;
}
bool EQ::ProfanityManager::IsCensorshipActive() {
bool EQEmu::ProfanityManager::IsCensorshipActive() {
return (profanity_list.size() != 0);
}
bool EQ::ProfanityManager::load_database_entries(DBcore *db) {
bool EQEmu::ProfanityManager::load_database_entries(DBcore *db) {
if (!db)
return false;
@@ -223,7 +223,7 @@ bool EQ::ProfanityManager::load_database_entries(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
bool EQEmu::ProfanityManager::clear_database_entries(DBcore *db) {
if (!db)
return false;
@@ -237,7 +237,7 @@ bool EQ::ProfanityManager::clear_database_entries(DBcore *db) {
return true;
}
bool EQ::ProfanityManager::check_for_existing_entry(const char *profanity) {
bool EQEmu::ProfanityManager::check_for_existing_entry(const char *profanity) {
if (!profanity)
return false;
+1 -1
View File
@@ -26,7 +26,7 @@
class DBcore;
namespace EQ
namespace EQEmu
{
class ProfanityManager {
public:
+2 -2
View File
@@ -32,7 +32,7 @@
* Eventually this should be derived from an abstract base class
*/
namespace EQ {
namespace EQEmu {
class Random {
public:
// AKA old MakeRandomInt
@@ -80,7 +80,7 @@ namespace EQ {
{
static_assert(std::is_same<std::random_access_iterator_tag,
typename std::iterator_traits<RandomAccessIterator>::iterator_category>::value,
"EQ::Random::Shuffle requires random access iterators");
"EQEmu::Random::Shuffle requires random access iterators");
std::shuffle(first, last, m_gen);
}
+2 -21
View File
@@ -121,7 +121,6 @@ RULE_BOOL(Character, EnableAggroMeter, true, "Enable Aggro Meter, for users with
RULE_BOOL(Character, KeepLevelOverMax, false, "Don't delevel a character that has somehow gone over the level cap")
RULE_INT(Character, FoodLossPerUpdate, 32, "How much food/water you lose per stamina update")
RULE_BOOL(Character, EnableHungerPenalties, false, "being hungry/thirsty has negative effects -- it does appear normal live servers do not have penalties")
RULE_BOOL(Character, EnableFoodRequirement, true, "if disabled, food is no longer required")
RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as \"3.6\" as well")
RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
@@ -160,8 +159,6 @@ RULE_BOOL(Character, PetsUseReagents, true, "Pets use reagent on spells")
RULE_BOOL(Character, DismountWater, true, "Dismount horses when entering water")
RULE_BOOL(Character, UseNoJunkFishing, false, "Disregards junk items when fishing")
RULE_BOOL(Character, SoftDeletes, true, "When characters are deleted in character select, they are only soft deleted")
RULE_INT(Character, DefaultGuild, 0, "If not 0, new characters placed into the guild # indicated")
RULE_BOOL(Character, ProcessFearedProximity, false, "Processes proximity checks when feared")
RULE_CATEGORY_END()
RULE_CATEGORY(Mercs)
@@ -198,7 +195,6 @@ RULE_INT(Skills, SwimmingStartValue, 100, "")
RULE_BOOL(Skills, TrainSenseHeading, false, "")
RULE_INT(Skills, SenseHeadingStartValue, 200, "")
RULE_BOOL(Skills, SelfLanguageLearning, true, "")
RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force turnin to Guild Master")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)
@@ -270,6 +266,7 @@ RULE_INT(Zone, PEQZoneDebuff1, 4454, "First debuff casted by #peqzone Default is
RULE_INT(Zone, PEQZoneDebuff2, 2209, "Second debuff casted by #peqzone Default is Tendrils of Apathy")
RULE_BOOL(Zone, UsePEQZoneDebuffs, true, "Will determine if #peqzone will debuff players or not when used")
RULE_REAL(Zone, HotZoneBonus, 0.75, "")
RULE_INT(Zone, ReservedInstances, 30, "Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running")
RULE_INT(Zone, EbonCrystalItemID, 40902, "")
RULE_INT(Zone, RadiantCrystalItemID, 40903, "")
RULE_BOOL(Zone, LevelBasedEXPMods, false, "Allows you to use the level_exp_mods table in consideration to your players EXP hits")
@@ -280,7 +277,6 @@ RULE_BOOL(Zone, UseZoneController, true, "Enables the ability to use persistent
RULE_BOOL(Zone, EnableZoneControllerGlobals, false, "Enables the ability to use quest globals with the zone controller NPC")
RULE_INT(Zone, GlobalLootMultiplier, 1, "Sets Global Loot drop multiplier for database based drops, useful for double, triple loot etc")
RULE_BOOL(Zone, KillProcessOnDynamicShutdown, true, "When process has booted a zone and has hit its zone shut down timer, it will hard kill the process to free memory back to the OS")
RULE_INT(Zone, SecondsBeforeIdle, 60, "Seconds before IDLE_WHEN_EMPTY define kicks in")
RULE_CATEGORY_END()
RULE_CATEGORY(Map)
@@ -298,7 +294,6 @@ RULE_BOOL(Pathing, Find, true, "Enable pathing for FindPerson requests from the
RULE_BOOL(Pathing, Fear, true, "Enable pathing for fear")
RULE_REAL(Pathing, NavmeshStepSize, 100.0f, "")
RULE_REAL(Pathing, ShortMovementUpdateRange, 130.0f, "")
RULE_INT(Pathing, MaxNavmeshNodes, 4092, "Max navmesh nodes in a traversable path")
RULE_CATEGORY_END()
RULE_CATEGORY(Watermap)
@@ -497,7 +492,6 @@ RULE_INT(Combat, NPCAssistCapTimer, 6000, "Time in milliseconds a NPC will take
RULE_BOOL(Combat, UseRevampHandToHand, false, "use h2h revamped dmg/delays I believe this was implemented during SoF")
RULE_BOOL(Combat, ClassicMasterWu, false, "classic master wu uses a random special, modern doesn't")
RULE_INT(Combat, LevelToStopDamageCaps, 0, "1 will effectively disable them, 20 should give basically same results as old incorrect system")
RULE_INT(Combat, LevelToStopACTwinkControl, 50, "1 will effectively disable it, 50 should give basically same results as current system")
RULE_BOOL(Combat, ClassicNPCBackstab, false, "true disables npc facestab - npcs get normal attack if not behind")
RULE_BOOL(Combat, UseNPCDamageClassLevelMods, true, "Uses GetClassLevelDamageMod calc in npc_scale_manager")
RULE_BOOL(Combat, UseExtendedPoisonProcs, false, "Allow old school poisons to last until characrer zones, at a lower proc rate")
@@ -525,11 +519,10 @@ RULE_INT(NPC, NPCToNPCAggroTimerMin, 500, "")
RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000, "")
RULE_BOOL(NPC, UseClassAsLastName, true, "Uses class archetype as LastName for npcs with none")
RULE_BOOL(NPC, NewLevelScaling, true, "Better level scaling, use old if new formulas would break your server")
RULE_INT(NPC, NPCGatePercent, 20, "% at which the NPC Will attempt to gate at")
RULE_INT(NPC, NPCGatePercent, 5, "% at which the NPC Will attempt to gate at")
RULE_BOOL(NPC, NPCGateNearBind, false, "Will NPC attempt to gate when near bind location?")
RULE_INT(NPC, NPCGateDistanceBind, 75, "Distance from bind before NPC will attempt to gate")
RULE_BOOL(NPC, NPCHealOnGate, true, "Will the NPC Heal on Gate")
RULE_BOOL(NPC, UseMeditateBasedManaRegen, false, "Based NPC ooc regen on Meditate skill")
RULE_REAL(NPC, NPCHealOnGateAmount, 25, "How much the npc will heal on gate if enabled")
RULE_CATEGORY_END()
@@ -769,18 +762,6 @@ RULE_CATEGORY(Logging)
RULE_BOOL(Logging, PrintFileFunctionAndLine, false, "Ex: [World Server] [net.cpp::main:309] Loading variables...")
RULE_CATEGORY_END()
RULE_CATEGORY(HotReload)
RULE_BOOL(HotReload, QuestsRepopWithReload, true, "When a hot reload is triggered, the zone will repop")
RULE_BOOL(HotReload, QuestsRepopWhenPlayersNotInCombat, true, "When a hot reload is triggered, the zone will repop when no clients are in combat")
RULE_BOOL(HotReload, QuestsResetTimersWithReload, true, "When a hot reload is triggered, quest timers will be reset")
RULE_CATEGORY_END()
RULE_CATEGORY(Instances)
RULE_INT(Instances, ReservedInstances, 30, "Will reserve this many instance ids for globals... probably not a good idea to change this while a server is running")
RULE_BOOL(Instances, RecycleInstanceIds, true, "Will recycle free instance ids instead of gradually running out at 32k")
RULE_INT(Instances, GuildHallExpirationDays, 90, "Amount of days before a Guild Hall instance expires")
RULE_CATEGORY_END()
#undef RULE_CATEGORY
#undef RULE_INT
#undef RULE_REAL

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